WISS'98 1. Augment-able Reality ON [11] AR Feiner KARMA [3] AR ( ) AR AR ( ) Web
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1 Augment-able Reality: Augment-able Reality: information exchange through physical and digital worlds 3 Summary. Most existing augmented reality systems only provide a method for browsing information that is situated in the real world context. This paper describes a system that allows users to dynamically attach newly created digital information such as voice notes or photographs to the physical environment, through wearable computers as well as normal computers. Attached data is stored with contextual tags such as location IDs and object IDs that are obtained by wearable sensors, so the same or other wearable users can notice them when they come to the same context. Similar to the role that Post-it notes play in community messaging, we expect our proposed method to be a fundamental communication platform when wearable computers become commonplace. 1 (augmented reality, AR ) [12] [8] GPS PHS ID ( ) ID [13, 4, 3, 8, 1, 2] (wearable computers) AR 3 Jun Rekimoto,, Yuji Ayatsuka, IT, Kazuteru Hayashi,
2 WISS'98 1. Augment-able Reality ON [11] AR Feiner KARMA [3] AR ( ) AR AR ( ) Web
3 Augment-able Reality: information exchange through physical and digital worlds AR ( augment ) augment-able reality augment-able reality augment-able reality ( ) AR Web A A 2 (Augment-able) augment-able reality... augment-able reality (1) () AR ID GPS
4 WISS' ( ) (2) ( ON ) (3) Web (4) ( )
5 Augment-able Reality: information exchange through physical and digital worlds 4. ID ( ID, 2 ) 5. Web ID ( ID) ( 4 ) ID ( IC ) ID ( 4 ) ID ( )
6 WISS'98 6. () () 3.2 () ( 3, ) PC ID( ), CCD (PCMCIA PC ) LAN (Netwave AirSurfer), ( 3, ) PC CCD ID 5 AR (NaviCam[8]) ID LAN 6 (personal information tray) ( ) (contextaware area)
7 Augment-able Reality: information exchange through physical and digital worlds (a) (b) (c) (d) 7. (a) "CAPTURE" ( ) (b) (c) ( ) (d) ( ) ( 7) LAN ( 7 (d)) Web ()
8 WISS'98 8. (Java ) 3.3 Web (Java Applet) 8 Java Java Web To: room3@ar.csl.sony.co.jp Subject: Msg=Today's meeting is cancelled. Time=4/6/ :00 Timeout=1 day ("Time" "Timeout" ) augment-able reality
9 Augment-able Reality: information exchange through physical and digital worlds ( 1bit LED ) 4.2 Augment-able reality ( ) ( ) 5 Forget-me-not[6] Wearable Remenbrance Agent[9] () AR ( ) (GPS ) ID ID AR (NaviCam[8], UbiquitousLinks[1]) Touring Machine[2] GPS augment-able ( ) \Pick and Drop"[7, 14] Robertson \Fix and Float"[10] \LifeStreams"[5]
10 6 WISS'98 augmentable reality ( ) GPS [1] Yuji Ayatsuka, Jun Rekimoto, and Satoshi Matsuoka. UbiquitousLinks: Hypermedia links embeded in the real world. In IPSJ SIGHI Notes, number 67-4, pp. 23{30. Japan Information Processing Society, July in Japanese. [2] Steven Feiner, Blair MacIntyre, Tobia Hollere, and Anthony Webster. A touring machine: prototyping 3D mobile augmented reality systems for exploring the urban environment. In Proc. of the rst international symposium on wearable computers (ISWC '97), [3] Steven Feiner, Blair MacIntyre, and Doree Seligmann. Knowledge-based augmented reality. Communication of the ACM, Vol. 36, No. 7, pp. 52{62, August [4] George W. Fitzmaurice. Situated information spaces and spatially aware palmtop computers. Communication of the ACM, Vol. 36, No. 7, pp. 38{49, July [5] E. Freeman and D. Gelernter. Lifestreams: A storage model for personal data. ACM SIGMOD Bulletin, March [6] Mik Lamming and Mike Flynn. Forget-me-not: Intimate computing in support of human memory. In FRIEND21 '94 International Symposium on Next Generation Human Interface, [7] Jun Rekimoto. Pick-and-Drop: A Direct Manipulation Technique for Multiple Computer Environments. In Proceedings of UIST'97, pp. 31{39, October [8] Jun Rekimoto and Katashi Nagao. The world through the computer: Computer augmented interaction with real world environments. In Proceedings of UIST'95, pp. 29{36, November [9] Bradely J. Rhodes. The wearable remembrance agent: a system for augmented memory. InProc. of the rst international symposium on wearable computers (ISWC '97), [10] Georg G. Robertson and Stuart K. Card. Fix and Float: object movement by egocentric navigation. In Proceedings of UIST'97, pp. 149{150, October [11] Thad Starner, Steve Mann, Bradley Rhodes, Jerely Levine, Jennifer Healey, Dana Kirsch, Rosalind W. Picard, and Alex Pentland. Augmented reality through wearable computing. Presence: Teleoperators and Virtual Environments, No. 4, pp. 386{398, [12] Ivan Sutherland. A head-mounted three dimensional display. InProceedings of FJCC 1968, pp. 757{764, [13] R. Want, A. Hopper, V. Falcao, and J. Gibbons. The active badge location system. ACM Trans. Inf. Syst., January [14]. Pick-and-Drop:. V., 1995.
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