Virtual Reality Based Rehabilitation and Game Technology
|
|
|
- Griffin Lambert
- 10 years ago
- Views:
Transcription
1 Virtual Reality Based Rehabilitation and Game Technology Alessandro De Mauro ehealth & Biomedical Applications Vicomtech Mikeletegi Pasealekua 57 San Sebastián Spain ABSTRACT Virtual Reality technology is currently part of advanced physical rehabilitation therapy. However, several questions remain unanswered: Can this technology improve or even substitute the traditional methodologies? Can it really influence the nervous system or does moving within a virtual environment just motivate the individual to perform? In this paper we present the state of the art, the new advanced technology available and the most promising applications in this field. Finally we will introduce our research as a case study in the area. Keywords Rehabilitation, Therapy, Virtual Reality, Motor Disorders, Game Technology INTRODUCTION TO VIRTUAL REHABILITATION Following an authoritative description of traditional rehabilitation therapy of motor disorders [1] it is by its nature repetitive, and repetition tends to decouple the mind, and reduce patient s motivation. In other words: it is boring. There are several universally accepted definitions of Virtual reality (VR). One of the most clear was provided in [2]: VR is an immersive, interactive, 3-dimensional computer experience occurring in real time. Virtual reality has the ability to simulate real-life tasks [3] and comes together with several evident benefits for rehabilitation: 1) specificity and adaptability to each patient and disease; 2) repeatability; 3) ability to provide patient engagement; 4) tele-rehabilitation and remote data access; Copyright 2011 for the individual papers by the papers' authors. Copying permitted only for private and academic purposes. This volume is published and copyrighted by the editors of EICS4Med ) capability for precise assessment; 6) safety. VR offers the possibility to be precisely adapted to the patient s therapy and to be specific. VR environments can provide realistic training for the patient in different scenarios and phases of the rehabilitation. Repetition is crucial for the re-learning of motor functions and for the training of the cortical activity. This task has to be connected with the sensorial feedback on every single exercise. Patient motivation is fundamental because active cooperation of the patient is needed to achieve a more functional outcome of the therapy. Motivation can be improved by assigning a serious game format to the therapy. In this way the training activity becomes more attractive and interesting [4, 5]. Remote data access is a fundamental requirement, especially for rural patients, since they do not have to travel to urban clinics. In addition, VR represents a precise tool for the assessment of the therapy during each session. The (tracked/saved) data can be used by the rehabilitation specialists for monitoring and managing the therapy [6]. By using VR in conjunction with Human Computer Interfaces (HCI) the training of daily life activities can be much improved in terms of time and quality. This approach permits a realistic and ergonomic training in a safe, interactive and immersive environment. In particular, VR provides the user with the possibility to perform tasks with a degree of safety which is normally not possible in the traditional rehabilitation. VR provides the rehabilitators with the possibility to influence qualitatively the training program, even in real-time. Another evident benefit is the patient s engagment which is a key factor in rehabilitation (especially for children). Examples of interfaces able to interact with VR are mice, joysticks, haptic interfaces with force feedback and motion tracking systems. Several researches have shown that, during VR rehabilitation, the movements are very similar to those used 48
2 in traditional therapy. Although they appear to be a bit slower and less accurate, [7, 8] show that they are anyway appropriate for rehabilitation. Finally, [9] have proven good results in executing the movements trained in VR in reality. In [10], [11], and [12] good results are shown in improving of motor skills for post-stroke rehabilitation of functional deficits in reaching, hand function and walking, respectively. A personal computer based desktop VR system was developed in [13] for rehabilitating hand function in stroke patients. The system uses a tracking system based on gloves to exercise four parameters of hand movement: range, speed, fractionation, and strength. Their results show that each patient showed improvement on most of the hand parameters over the course of the training and that some of the subjects have re-learned difficult functions of daily life like buttoning a shirt. Some of the significant studies on the application of robotics and VR for rehabilitation purposes shall be introduced briefly. In [14], results were presented obtained from the comparison of a training with a robot-virtual reality system with a robot alone on the gait of individuals after stroke. [15] presents a development of an advanced upper extremity prosthesis with the potential to restore full motor and sensory capability to upper extremity amputee patients. In addition, a GUI interface for patient training and therapeutic applications was developed during this research. The Rutgers Arm [16] is one of the first prototypes composed of a PC, a motion tracking system and a low-friction table for the upper extremity rehabilitation. The system has been tested on a chronic stroke subject and has shown improvements in arm motor control and shoulder range of motion (Fugl-Meyer [17] test scores). The same group has developed the Rutgers Ankle [18] for the lower extremity rehabilitation. It is a haptic/robotic platform, which works with six degrees of freedom, driving the patient s feet movements (Fig. 1, up). The tests of the Rutgers Ankle system have shown that the group of patients trained with the robotic device coupled with the VR demonstrated greater changes in velocity and distance than the group trained with the robot alone [19]. Most of the gait rehabilitation systems currently used for therapy are based both on treadmills and body weight support. The state-of-art in rehabilitation using virtual reality (VR) and robotics is provided by Lokomat and Armeo (from Hocoma) for the lower and the upper extremity, respectively (Fig. 1 down left and right). These two systems are validated by the medical community and used in several rehabilitation centers [20]. Both are completed by an augmented feedback module which extends the conventional hardware with a computer and a large monitor with acoustic stereo feedback together with software for the interactive training tasks. This option provides various engaging virtual environments to motivate your patients, adjustable level of difficulty and intensity according to the cognitive abilities and the specific needs of each patient. Low Cost VR based Rehabilitation using game technology Recently there has been an explosion of new technologies: especially low cost gaming devices based on optical tracking systems, radio frequencies, infrared cameras, and haptics are accessible to almost everybody. Considering the general trend to decrease the costs for the health systems all over the world one question comes up urgently: can low-cost gaming technology serve the needs of at least not severely injured patients with motor disorders? In terms of costs and deployment logistics it is evident that a transition of the rehabilitation from traditional hospitals or clinics to home environments can be a winning challenge [21]. Many research groups have started the exploration of the use of such systems like Nintendo Wii or more recently Kinect as tools for rehabilitative therapy, including occupational and physical therapy. An exploration of researches and low-cost programs is presented below. An example of tele-rehabilitation can be found in [22], where a home-based tele-rehabilitation system based on low-cost haptic devices (game pad and joysticks) is described. The system focuses on a series of virtual reality therapeutic exercises for upper limb motor rehabilitation. It provides effective visualization and quantification of the patient s motions and associated pathologies. Therapists can access remotely the collected data. Figure 1: Successful examples of applied technologies for rehabilitation. They are all based on robots/exoskeletons and VR. Upper left: Rutgers Ankle, lower left Armeo and right Lokomat. 49
3 Sony PlayStation2 was successfully used as low-cost VR system in home environment by [23] to improve sensory/motor recovery on an individual two years poststroke with residual sensorimotor deficits. Sony PlayStation3 was used for tele-rehabilitation of children with hemiplegia togheter with 5DT 5 Ultra (five sensor) glove for the hand tracking, a computer, display, keyboard and a mouse [24]. The release of the Wii Fit (software) and Wii Balance (platform) has stimulated new researches. The system ebavir is a low-cost balance virtual rehabilitation system based on the Wii balance board. [25] has presented a comparison of the feasibility, safety, and efficacy of virtual reality using the Nintendo Wii gaming system (VRWii) versus standard rehabilitation to evaluate arm motor improvement. They have shown that gaming technology represents a safe, feasible, and potentially effective alternative to facilitate rehabilitation therapy and promote motor recovery after stroke. Another reference research group in the field is working about virtual rehabilitation using Kinect [27]. In particular they are developing a high level library (the Flexible Action and Articulated Skeleton Toolkit) which can be used upon the open source library OpenNI [28] to produce virtual rehabilitation software. A limitation to be considered is that the Kinect IR tracking suffers when the subject is illuminated strongly by the sun light. This is, however, a merely technological limitation which can be overridden. Finally, a further part of our research concerns the conjunction between a Brain Computer Interface and virtual reality in order to create a good diagnostic and personalized environment in which it is possible to study the brain signals as answers to external (VR) stimuli or to assess the progress of the patient in the rehabilitation therapy. Case Study: the HYPER project We are currently working on providing a VR rehabilitation platform for the HYPER project [29]. This research involves different results in neurorobotics (NR) and motor neuroprosthetics (MNP), both for rehabilitation and functional compensation of motor disorders. The project focuses its activities on new wearable NR- MNP systems that will combine biological and artificial structures in order to overcome the major limitations of the current rehabilitation solutions to Cerebrovascular Accident (CVA) and Spinal Cord Injury (SCI). VR, an important part of the complex system, was initially based on radio frequency tracking technology. This solution offers good tracking performances but it suffers from the use of many cables. Considering the patient s needs it is therefore not an optimal solution. Therefore we are now exploring a new wireless and inexpensive technology: Kinect. First results (see Fig. 2) are very promising and even if the accuracy of the tracking has to be measured exactly it seems that for this type of application the needs in terms of accuracy are not highly demanding. Additionally the tracking system appears to be robust enough to track the patient and the related robotic exoskeleton or neuroprosthetic devices on both upper and lower part of the body. Figure 2: Snapshots of simple VR scenes: reaching, moving and grasping a virtual object. Kinect is used for the tracking of the upper part of the patient body CONCLUSIONS This paper reviews the state of art, advantages and perspectives of Virtual Rehabilitation used in various forms of therapy. The recent introduction of new technology, originally developed for game purposes, provides a number of challenges and increases the possibilities of Virtual Rehabilitation to gain wide acceptance. We have presented, as a case study, the first development status of an advanced system that combines VR based on game technology with a hybrid NR and MNP system for functional compensation of motor disorders. ACKNOWLEDGMENTS This paper is a dissemination activity of the HYPER project funded by CONSOLIDER-INGENIO 2010, Spanish Ministry for Science and Innovation. 50
4 REFERENCES 1. Burdea, G. Keynote Address: Virtual Rehabilitation Benefits and Challenges, Proc. 1st Int l Workshop on Virtual Reality Rehabilitation (Mental Health, Neurological, Physical, Vocational), IEEE CS Press, 2002, pp Reid, D. The influence of virtual reality on playfulness in children with cerebral palsy: a pilot study. Occupational Therapy Int. 2004; 11: Adamovich, S. et al. A virtual reality Based Exercise System for Hand Rehabilitation Post-Stroke. Presence, Special Issue on Virtual Rehabilitation, 14(2), Weiss, P., Kizony, R., Feintuch, U. and Katz, N., Virtual reality in neurorehabilitation Textbook of neural repair and neurorehabilitation, vol. 2, pp , Fidopiastis, C. et al., Human experience modeler: Context-driven cognitive retraining to facilitate transfer of learning, CyberPsychology & Behavior, vol. 9, pp , Cano de la Cuerda, R. et al., Telerehabilitacion y neurología, Rev Neurol, vol. 51, pp , Rizzo, A., Kin, G., A swot analysis of the field of vr rehabilitation and therapy, Presence: Teleoperators and Virtual Environments, vol. 14, pp , Viau, A. et al., Reaching in reality and virtual reality: a comparison of movement kinematics in healthy subjects and in adults with hemiparesis, Journal of neuroengineering and rehabilitation, vol. 1, December Subramanian, S. et al., Virtual reality environments for post-stroke arm rehabilitation, Journal of neuroengineering and rehabilitation, vol. 4, Holden, M., Todorov, E., Callahan, J., Bizzi, E.: Virtual environment training improves motor performance in two patients with stroke: case report. Neurol Rep. 23(2), (1999) 11.Merians, A.S., Jack, D., Boian, R., Tremaine, M., Burdea, G.C., Adamovich, S.V., Recce, M., Poizner, H.: VR-augmented rehabilitation for patients following stroke. Physical Therapy 82, (2002) 12.You, S.H., Jang, S.H., Kim, Y.H., Hallett, M., Ahn, S.H., Kwon, Y.H., Kim, J.H., Lee, Y.: Virtual realityinduced cortical reorganization and associated locomotor recovery in chronic stroke. An experimenterblind randomized study. Stroke 36, (2005) 13.Mirelman A., Bonato, P., Deutsch, J., Effects of training with a robot-virtual reality system compared with a robot alone on the gait of individuals after stroke. Stroke 2008;40: Jack, D. et al., Virtual Reality-Enhanced Stroke Rehabilitation, IEEE Trans. Neural Systems and Rehabilitation Eng., vol. 9, no. 3, 2001, pp Zeher, MJ., Armiger, R., Burck, J., Moran, C., Kiely J., Weeks, S., Tsao, J., Pasquina, P., Davoodi, R., Loeb, G., Using a virtual integration environment in treating phantom limb pain. Stud Health Technol. Inform. 2011;163: Kuttuva, M. et al., The rutgers arm: an upper-extremity rehabilitation system in virtual reality. 4th International workshop on virtual reality rehabilitation, Catalina Islands, Citeseer, Fugl-Meyer, A. et al. The post-stroke hemiplegic patient A method for evaluation of physical performance. Scandinavian journal of rehabilitation medicine, vol 7, pp , Boian, R. et al. Virtual reality-based system for ankle rehabilitation post stroke, Proceedings of the First International Workshop on Virtual Reality Rehabilitation, pp , Citeseer, Deutsch J. Et al., Improved gait and elevation speed of individuals post-stroke after lower extremity training in virtual environments. Journal of Neurologic Physical Therapy. 2004;28: Koenig, A. et al., Virtual gait training for children with cerebral palsy using the lokomat gait orthosis, Medicine meets virtual reality, vol. 16, Flynn S, Palma P, Bender A., Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: A case report. Journal of Neurological Physical Therapy 2007;31: Dhurjaty, S., The Economics of Telerehabilitation, Telemedicine J. and e-health, vol. 10, no. 2, 2004, pp Jadhav C., Nair P, Krovi V., Individualized interactive home-based haptic telerehabilitation. IEEE Multimedia Systems Magazine: Haptic User Interfaces in Multimedia Systems, Huber, M., Rabin, B., Docan, C., Burdea, G., Nwosu, M.E., Abdelbaky, M., Golomb, M.R., PlayStation 3-based tele-rehabilitation for children with hemiplegia, Virtual rehabilitation, 2008, pp Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., Thorpe, K., Cohen, L., Bayley M., Stroke Outcome Research Canada (SORCan) Working Group.Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle, Stroke Jul;41(7): Epub 2010 May Shih-Ching, Y. et al., Evaluation Approach for Post- Stroke Rehabilitation via Virtual Reality Aided Motor Training, HCI International 2007, Beijing, P.R. China, July 22-27,
5 27. Flexible Action and Articulated Skeleton Toolkit (FAAST), Web: status March OpenNI project, Web: status March De Mauro A. et al., Virtual Reality System in Conjunction with Neurorobotics and Neuroprosthetics for Rehabilitation of Motor Disorders, Studies in Health Technology and Informatics, Vol. 163, Ed. Westwood,
The Future of Rehabilitation. Matt Wilks, PT Richmond Stroke Symposium 2011
The Future of Rehabilitation Matt Wilks, PT Richmond Stroke Symposium 2011 Disclosure Information Matt Wilks, PT, Director of Therapy Innovative Practices in Stroke Rehabilitation Financial Disclosure:
Potential for new technologies in clinical practice
Potential for new technologies in clinical practice International Neurorehabilitation Symposium University of Zurich Feb 12-13th 2009 Prof Jane Burridge Jane Burridge Feb 2009 Introduction Societal drivers
Division of Biomedical Engineering, Chonbuk National University, 567 Baekje-daero, deokjin-gu, Jeonju-si, Jeollabuk-do 561-756, Republic of Korea 3
Upper Extremity Rehabilitation Program Using Inertial Sensors and Virtual Reality for Patients with Upper Extremity Hemiplegia due to Disorders after Stroke Je-Nam Kim 1, Mun-Ho Ryu 2,3, Yoon-Seok Yang
The Use of the Lokomat System in Clinical Research
International Neurorehabilitation Symposium February 12, 2009 The Use of the Lokomat System in Clinical Research Keith Tansey, MD, PhD Director, Spinal Cord Injury Research Crawford Research Institute,
Web-based home rehabilitation gaming system for balance training
Web-based home rehabilitation gaming system for balance training V I Kozyavkin, O O Kachmar, V E Markelov, V V Melnychuk, B O Kachmar International Clinic of Rehabilitation, 37 Pomiretska str, Truskavets,
The Rutgers Arm: An Upper-Extremity Rehabilitation System in Virtual Reality
The Rutgers Arm: An Upper-Extremity Rehabilitation System in Virtual Reality Manjuladevi KUTTUVA 1, Rares BOIAN 1, Alma MERIANS 2, Grigore BURDEA 1, Mourad BOUZIT 1, Jeffrey LEWIS 1, 2, and Devin FENSTERHEIM
Lean on Wii: Physical Rehabilitation With Virtual Reality and Wii Peripherals
Lean on Wii: Physical Rehabilitation With Virtual Reality and Wii Peripherals Fraser ANDERSON 1, Michelle ANNETT, Walter F. BISCHOF Department of Computing Science, University of Alberta Abstract. In recent
Virtual Reality and Rehabilitation
Virtual Reality and Rehabilitation Dr. Sue Cobb, VIRART, HFRG, University of Nottingham Dr. Belinda Lange, Institute for Creative Technologies, University of Southern California Outline Definition of rehab
Rehabilitation Robotics What Lies Ahead?
Rehabilitation Robotics What Lies Ahead? W Zev Rymer Rehabilitation Institute of Chicago 3/3/09 International Neurorehabilitation Symposium 2009 1 Outline focus on stroke recovery Robot-assisted therapy
Computer Games and Virtual Worlds: New Modalities of Rehabilitation and Therapy
Computer Games and Virtual Worlds: New Modalities of Rehabilitation and Therapy Walt Scacchi Institute for Software Research and Center for Computer Games and Virtual Worlds University of California, Irvine
2014 Neurologic Physical Therapy Professional Education Consortium Webinar Course Descriptions and Objectives
Descriptions and Neuroplasticity Health care providers are facing greater time restrictions to render services to the individual with neurological dysfunction. However, the scientific community has recognized
A Microsoft Kinect based virtual rehabilitation system
A Microsoft Kinect based virtual rehabilitation system Erdenetsogt Davaasambuu 1, Chia-Chi Chiang 2, John Y.Chiang 2, Yung-Fu Chen 1, Sukhbaatar Bilgee 3 1 Department of Healthcare Administration, Central
CAN I WALK AGAIN? WEBINAR, APRIL 10, 2014 KIM ANDERSON-ERISMAN PHD DIRECTOR OF EDUCATION UNIVERSITY OF MIAMI MIAMI PROJECT TO CURE PARALYSIS
CAN I WALK AGAIN? WEBINAR, APRIL 10, 2014 KIM ANDERSON-ERISMAN PHD DIRECTOR OF EDUCATION UNIVERSITY OF MIAMI MIAMI PROJECT TO CURE PARALYSIS JENNIFER FRENCH, MBA EXECUTIVE DIRECTOR NEUROTECH NETWORK HAVE
Physiotherapy for the severely paretic arm and hand in patients with acquired brain injury - Virtual reality combined with task specific practice
Physiotherapy for the severely paretic arm and hand in patients with acquired brain injury - Virtual reality combined with task specific practice Christian Gunge Riberholt, PT MR Nakayama et al, 1994 (Copenhagen
New Technologies and Their Role in Enhancing Neurological Recovery
REHABILITATION CARE 2014: under the ACA Patient Centered Medical Home for Persons with Disability: Acute Neurology, Medicine, Surgery services seamlessly blending into Acute inpatient Rehabilitation Ambulatory
Technical Progress of Gait Therapy: Rehabilitation Clinic Zihlschlacht and Hocoma introduce new Lokomat Module
Press Release Volketswil, Switzerland / Vienna, Austria, March 13, 2014 Technical Progress of Gait Therapy: Rehabilitation Clinic Zihlschlacht and Hocoma introduce new Lokomat Module Driven gait orthoses
Scooter, 3 wheeled cobot North Western University. PERCRO Exoskeleton
Scooter, 3 wheeled cobot North Western University A cobot is a robot for direct physical interaction with a human operator, within a shared workspace PERCRO Exoskeleton Unicycle cobot the simplest possible
STROKE CARE NOW NETWORK CONFERENCE MAY 22, 2014
STROKE CARE NOW NETWORK CONFERENCE MAY 22, 2014 Rehabilitation Innovations in Post- Stroke Recovery Madhav Bhat, MD Fort Wayne Neurological Center DISCLOSURE Paid speaker for TEVA Neuroscience Program.
Neuro-rehabilitation in Stroke. Amit Kumar Neuro-Occupational Therapist
Neuro-rehabilitation in Stroke Amit Kumar Neuro-Occupational Therapist Neuro-rehabilitation A process whereby patients who suffer from impairment following neurologic diseases regain their former abilities
MEDICAL POLICY SUBJECT: COGNITIVE REHABILITATION. POLICY NUMBER: 8.01.19 CATEGORY: Therapy/Rehabilitation
MEDICAL POLICY SUBJECT: COGNITIVE REHABILITATION PAGE: 1 OF: 5 If the member's subscriber contract excludes coverage for a specific service it is not covered under that contract. In such cases, medical
Virtual Environments
Re-Learning Motor Control Using Virtual Environments Maureen K. Holden, PhD, PT Northeastern University, Boston, MA, USA International Neurorehabilitation Symposium 2009 University of Zurich, Switzerland
R Kizony 1, N Katz 2 and P L Weiss 3 ABSTRACT 1. INTRODUCTION
Virtual reality based intervention in rehabilitation: relationship between motor and cognitive abilities and performance within virtual environments for patients with stroke R Kizony 1, N Katz 2 and P
Key Note Address: Virtual Rehabilitation- Benefits and Challenges
Key Note Address: Virtual Rehabilitation- Benefits and Challenges Grigore Burdea CAIP Center, Rutgers University, 96 Frelinghuysen Rd., Piscataway NJ, 08854 USA. [email protected] Abstract Virtual
by Argyrios Stampas, MD, Carolin Dohle, MD, and Elizabeth Dominick, PT, DPT, NCS
by Argyrios Stampas, MD, Carolin Dohle, MD, and Elizabeth Dominick, PT, DPT, NCS Therapist Jennifer Metz (right) helps a patient use a body-weight support treadmill system. Up and Moving Blending dedication
Haifa, Israel. The. diabetes;
The Bnai Zion Medical Center Haifa, Israel The Rehabilitation Center Head: Kathelin Goldenberg, MD Head Nurse: Vered Cohen The rehabilitation center covers three major areas: 1. Neurological rehabilitation,
How To Manage A Catastrophic Injury
Report #14 CATASTROPHIC INJURIES: Paralysis, Amputation, Burns Overview: A catastrophic injury or illness usually occurs suddenly and without warning. Injuries may be considered catastrophic when they
Virtual Reality Technology in Stroke Rehabilitation: Ready for Prime Time
Virtual Reality Technology in Stroke Rehabilitation: Ready for Prime Time Hillel Finestone, MD CM, FRCPC (Physiatrist/PM&R) Ontario Hospital Association Third Annual Senior Friendly Hospital Care Conference
Movement Therapy Robots
Movement Therapy Robots Allison M. Okamura Associate Professor Department of Mechanical Engineering Stanford University Portions of this material provided by H. F. Machiel Van der Loos (UBC) and Amy Bastian
REHABILITATION. begins right here
REHABILITATION begins right here Select Rehabilitation Hospital of Denton offers you a new direction in medical rehabilitation. Our 44-bed, state-of-the-science hospital offers unparalleled treatment to
A Remote Maintenance System with the use of Virtual Reality.
ICAT 2001 December 5-7, Tokyo, JAPAN A Remote Maintenance System with the use of Virtual Reality. Moez BELLAMINE 1), Norihiro ABE 1), Kazuaki TANAKA 1), Hirokazu TAKI 2) 1) Kyushu Institute of Technology,
Lokomat Clinical Report Where leaders in rehabilitation of neurological disease & trauma tell how they enhance care with the Hocoma Lokomat system
Lokomat Clinical Report Where leaders in rehabilitation of neurological disease & trauma tell how they enhance care with the Hocoma Lokomat system UT Southwestern uses Lokomat system to search for clues
Rehabilitation Where You Recover. Inpatient Rehabilitation Services at Albany Medical Center
Rehabilitation Where You Recover Inpatient Rehabilitation Services at Albany Medical Center You're Here and So Are We As the region s only academic medical center, Albany Medical Center offers a number
UTILIZATION OF AUDITORY CUES TO ENHANCE THERAPY FOR CHILDREN WITH CEREBRAL PALSY
UTILIZATION OF AUDITORY CUES TO ENHANCE THERAPY FOR CHILDREN WITH CEREBRAL PALSY A Thesis Presented to The Academic Faculty by Mason Earl Nixon In Partial Fulfillment of the Requirements for the Degree
The Patient is the Master: How to Control Rehabilitation Robots
INRS 2009, Zurich, 12-14 February 2009 The Patient is the Master: How to Control Rehabilitation Robots Robert Riener Sensory-Motor Systems Lab Institute of Robotics and Intelligent Systems, ETH Zurich
Virtual Environments - Basics -
Virtual Environments - Basics - What Is Virtual Reality? A Web-Based Introduction Version 4 Draft 1, September, 1998 Jerry Isdale http://www.isdale.com/jerry/vr/whatisvr.html Virtual Environments allow
CENTRE FOR MUSCULOSKELETAL AND NEUROLOGICAL REHABILITATION GHENT UNIVERSITY HOSPITAL
CENTRE FOR MUSCULOSKELETAL AND NEUROLOGICAL REHABILITATION GHENT UNIVERSITY HOSPITAL Historical background The centre was established in 1964 by Professor Hendrik Claessens, MD. Its primary goal was the
ENGR110/210 Perspectives in Assistive Technology
February 19, 2013 ENGR110/210 Perspectives in Assistive Technology David L. Jaffe, MS Professor Drew Nelson Krystal Le Questions? Mid-term presentation comments? Mid-term presentation comments The comments
Intelligent Submersible Manipulator-Robot, Design, Modeling, Simulation and Motion Optimization for Maritime Robotic Research
20th International Congress on Modelling and Simulation, Adelaide, Australia, 1 6 December 2013 www.mssanz.org.au/modsim2013 Intelligent Submersible Manipulator-Robot, Design, Modeling, Simulation and
Cerebral Palsy: Intervention Methods for Young Children. Emma Zercher. San Francisco State University
RUNNING HEAD: Cerebral Palsy & Intervention Methods Cerebral Palsy & Intervention Methods, 1 Cerebral Palsy: Intervention Methods for Young Children Emma Zercher San Francisco State University May 21,
Marianjoy Physical Therapy and. A Leader in Rehabilitation
Marianjoy Physical Therapy and Outpatient Services A Leader in Rehabilitation Choose Wisely Choose Marianjoy Marianjoy Distinctly Different Marianjoy provides a complete range of rehabilitation services
Robot-Assisted Stroke Rehabilitation
American Heart Association International Stroke Conference, 2012, New Orleans Robot-Assisted Stroke Rehabilitation Albert Lo, M.D., PhD Departments of Neurology and Epidemiology Associate Director, Center
How To Become A Physio And Rehabilitation Medicine Specialist
EUROPEAN BOARD OF PHYSICAL AND REHABILITATION MEDICINE LOGBOOK EUROPEAN UNION OF MEDICAL SPECIALISTS UEMS IDENTIFICATION... 2 INSTRUCTIONS FOR USE... 3 THE TRAINING COURSE... 3 TRAINING PROGRAMME... 4
Poster Presentations with Published Abstracts
I-Ling Yeh Curriculum Vitae at Jan 2016 Human Sensorimotor Control Lab 400 Cooke Hall 1900 University Ave. SE Minneapolis MN 55455 612-625-3313 (Office) [email protected] Academic Training 09/2012 - present
MINDWALKER: A Brain Controlled Lower Limbs Exoskeleton for Rehabilitation. Potential Applications to Space.
MINDWALKER: A Brain Controlled Lower Limbs Exoskeleton for Rehabilitation. Potential Applications to Space. Jeremi Gancet, Michel Ilzkovitz, Guy Cheron, Yuri Ivanenko, Herman van Der Kooij, Frans van Der
NIH 5R24 HD 050821-08
William Z. Rymer, MD, PhD Center Director Chief Scientific Officer, The Rehabilitation Institute of Chicago John G. Searle Chair in Rehabilitation Research Professor, BME, McCormick School of Engineering,
How To Cover Occupational Therapy
Guidelines for Medical Necessity Determination for Occupational Therapy These Guidelines for Medical Necessity Determination (Guidelines) identify the clinical information MassHealth needs to determine
Development of the system for continuous medical rehabilitation for patients with post-stroke and spinal cord injury motor disorders
Development of the system for continuous medical rehabilitation for patients with post-stroke and spinal cord injury motor disorders O A Jafarova 1, E A Tarasov 1, R Yu Guk 2, M B Shtark 1 1 Institute
Shepherd Center is a world-renowned provider of comprehensive, specialized rehabilitation for people with spinal cord injury, brain injury or stroke.
Shepherd Center is a world-renowned provider of comprehensive, specialized rehabilitation for people with spinal cord injury, brain injury or stroke. Table of Contents 1 HOPE is HERE 2 Why choose Shepherd
Integrated Neuropsychological Assessment
Integrated Neuropsychological Assessment Dr. Diana Velikonja C.Psych Neuropsychology, Hamilton Health Sciences, ABI Program Assistant Professor, Psychiatry and Behavioural Neurosciences Faculty of Health
Serious Games in Neurorehabilitation
Serious Games in Neurorehabilitation A Systematic Review of Recent Evidence Prof. Dr. Josef Wiemeyer email: [email protected] URL: www.sport.tu-darmstadt.de Intl Workshop on Serious Games
DRIVER REHABILITATION OVERVIEW
DRIVER REHABILITATION OVERVIEW What is included in a Driving Evaluation? The purpose of the evaluation is to determine if the individual s medical condition, medications, functional limitations and/ or
Cycling Injury Prevention Workshop
Cycling Injury Prevention Workshop Focus on Thoracic-Shoulder & Associated Conditions Ian Wee Occupational Therapist / Cycle Coach Chris Thompson Physiotherapist / Cycle Coach/ Exercise Physiologist Workshop
Universal Exoskeleton Arm Design for Rehabilitation
Journal of Automation and Control Engineering Vol. 3, No. 6, December 215 Universal Exoskeleton Arm Design for Rehabilitation Siam Charoenseang and Sarut Panjan Institute of Field Robotics, King Mongkut
Tracking devices. Important features. 6 Degrees of freedom. Mechanical devices. Types. Virtual Reality Technology and Programming
Tracking devices Virtual Reality Technology and Programming TNM053: Lecture 4: Tracking and I/O devices Referred to head-tracking many times Needed to get good stereo effect with parallax Essential for
Approaching VR 2.0: Creating and Sharing Open Source Virtual Environments for Health Care and Research
Approaching VR 2.0: Creating and Sharing Open Source Virtual Environments for Health Care and Research Prof. G. Riva, Ph.D. Istituto Auxologico Italiano http://www.neurovr.org Applied Technology for Neuro-Psychology
Abstract. Clinical Need
Abstract As biomechatronic technology has matured over the past fifty years, exoskeletons have emerged as leading tools for augmenting able-bodied performance, assisting human mobility, and restoring lost
CNR S SHORT TERM REHABILITATION
CNR S SHORT TERM REHABILITATION A Leader in Innovative Therapies A Member of the Beth Abraham Family of Health Services Center for Nursing and Rehabilitation Where Healing Hands Lead You Home CNR s innovative
YouGrabber playful therapy for finger, hand and arm rehabilitation
playful therapy for finger, hand and arm rehabilitation Intensive and motivating training For hospitals, clinics and patients at home Award-winning Swiss therapy system swiss technology Our patients see
Clinical Medical Policy Outpatient Rehab Therapies (PT & OT) for Members With Special Needs
Benefit Coverage Rehabilitative services, (PT, OT,) are covered for members with neurodevelopmental disorders when recommended by a medical provider to address a specific condition, deficit, or dysfunction,
13 Immersive Virtual Telepresence: Virtual Reality meets ehealth
Cybertherapy Internet and Virtual Reality as Assessment and Rehabilitation Tools for Clinical Psychology and Neuroscience G. Riva, C. Botella, P. Légeron and G. Optale (Eds.) Amsterdam, IOS Press, 2004,
NICE Pathways bring together all NICE guidance, quality standards and other NICE information on a specific topic.
Rehabilitation for movement difficulties after stroke bring together all NICE guidance, quality standards and other NICE information on a specific topic. are interactive and designed to be used online.
AXARM: An Extensible Remote Assistance and Monitoring Tool for ND Telerehabilitation
AXARM: An Extensible Remote Assistance and Monitoring Tool for ND Telerehabilitation Antonio Bueno 1, Jose L. Marzo 1, and Xavier Vallejo 1 1 Institute of Informatics and Applications, University of Girona,
Webinar title: Know Your Options for Treating Severe Spasticity
Webinar title: Know Your Options for Treating Severe Spasticity Presented by: Dr. Gerald Bilsky, Physiatrist Medical Director of Outpatient Services and Associate Medical Director of Acquired Brain Injury
Neural Plasticity and Locomotor Recovery: Robotics in Research
International Neurorehabilitation Symposium February 12, 2009 Neural Plasticity and Locomotor Recovery: Robotics in Research Keith Tansey, MD, PhD Director, Spinal Cord Injury Research Crawford Research
THE FUTURE OF STROKE REHABILITATION
Disclosure of Financial Relationships Gary M. Abrams M.D. THE FUTURE OF STROKE REHABILITATION Gary M. Abrams M.D. Professor of Clinical Neurology Director of Neurorehabilitation UCSF Has disclosed the
Kinect Interface to Play Computer Games with Movement
Kinect Interface to Play Computer Games with Movement Program Install and Hardware Setup Needed hardware and software to use the Kinect to play computer games. Hardware: Computer running Windows 7 or 8
STROKE REHABILITATION RESOURCE GUIDE
STROKE REHABILITATION RESOURCE GUIDE INTRODUCTION The intent of the Stroke Rehabilitation Resource Guide is to enable stroke care providers seeking information related to the rehabilitation of the stroke
Brad Steinle, M.D. Medical Director, Rehabilitation Services Saint Luke s Hospital of Kansas City Medical Director, Adult Rehabilitation Services,
Brad Steinle, M.D. Medical Director, Rehabilitation Services Saint Luke s Hospital of Kansas City Medical Director, Adult Rehabilitation Services, Rehabilitation Institute of Kansas City Presenter Disclosure
Rehabilitation. Among the professions you can expect to find on a rehabilitation team:
The following excerpt has been taken from the Christopher & Dana Reeve Foundation Paralysis Resource Center website. http://www.christopherreeve.org/site/c.mtkzkgmwkwg/b.4453457/k.a4cb/overview How_to_Pick_a_Rehab.htm
Kimberly Anderson-Erisman, PhD Director of Education University of Miami & Miami Project to Cure Paralysis
Webinar title: What is the Vibe? Vibration Therapy as a Rehabilitation Tool Presenter/presenters: Kimberly Anderson-Erisman, PhD Director of Education University of Miami & Miami Project to Cure Paralysis
NEW BIONIC LEG AT MARLTON REHAB HELPS STROKE PATIENTS & OTHERS WALK THEIR WAY TO GAIT RECOVERY
NEW BIONIC LEG AT MARLTON REHAB HELPS STROKE PATIENTS & OTHERS WALK THEIR WAY TO GAIT RECOVERY Device offers hope of improved mobility to people disabled weeks or years ago Recovery results from Bionic
Computer-Assisted Rehabilitation: Towards Effective Evaluation. Hugo Nicolau*, Tiago Guerreiro and Rita Pereira. Daniel Gonçalves and Joaquim Jorge
Int. J. Cognitive Performance Support, Vol. x, No. x, xxxx 1 Computer-Assisted Rehabilitation: Towards Effective Evaluation Hugo Nicolau*, Tiago Guerreiro and Rita Pereira INESC-ID, Av. Professor Cavaco
Rehabilitation Therapies
Bluebonnet Medical Rehabilitation Hospital Rehabilitation Therapies 512-444-4835 or 800-252-5151 www.texasneurorehab.com Austin, Texas What Sets Us Apart Rehabilitation Therapies Physical Therapy - Neuromuscular
Post-Acute Rehab: Community Re-Entry After Stroke? Sheldon Herring, Ph.D. Roger C. Peace Rehab Hospital Greenville Hospital System
Post-Acute Rehab: Community Re-Entry After Stroke? Sheldon Herring, Ph.D. Roger C. Peace Rehab Hospital Greenville Hospital System 2014 Neurocognitive Deficits After Stroke: The Hidden Disability Sheldon
JNERJOURNAL OF NEUROENGINEERING
JNERJOURNAL OF NEUROENGINEERING AND REHABILITATION Rehabilitation of gait after stroke: a review towards a top-down approach Belda-Lois et al. Belda-Lois et al. Journal of NeuroEngineering and Rehabilitation
A Spatial Augmented Reality Rehab System for Post-Stroke Hand Rehabilitation
Medicine Meets Virtual Reality 20 J.D. Westwood et al. (Eds.) IOS Press, 2013 2013 The authors and IOS Press. All rights reserved. doi:10.3233/978-1-61499-209-7-279 279 A Spatial Augmented Reality Rehab
