Gamification: Lessons Learnt. Andrea Pontiggia SDA Bocconi
|
|
- Joshua Eaton
- 8 years ago
- Views:
Transcription
1 Gamification: Lessons Learnt Andrea Pontiggia SDA Bocconi
2 First point: Understand who you're trying to engage, what motivates them, and how gamification can change the way they look at and work with the organization. The world might be a better place if work was less of a necessary drudge and more of a rewarding experience in itself 2
3 3
4 As video games have grown from an obscure hobby to a $67 billion industry gamification, it aims to take principles from video games and apply them to serious tasks. Gamification proceeds from the observation that, to non-players, a lot of what gamers do looks suspiciously like hard work. 4
5 The global video-game market was worth around $56 billion last year. That is more than twice the size of the recorded-music industry, nearly a quarter more than the magazine business and about three-fifths the size of the film industry, counting DVD sales as well as box-office receipts (see chart below). PwC predicts that video games will be the fastestgrowing form of media over the next few years, with sales rising to $82 billion by 2015 (PricewaterhouseCoopers) 5
6 6
7 7
8 Gamification is the process of using game thinking and game mechanics to solve problems and engage users 8
9 Gamification is a product of our increasingly digital age. Looking around in your average commuter experience, you will see many of the adults passing time by playing games on electronic devices. Play is no longer the preserve of the playground; it s part of the fabric of many adults lives. 9
10 What exactly makes (video) games so compelling? Each time you clear away a pattern of dots or knock down a porcine encampment, your brain releases a little dopamine rush a surge of pleasure sufficient to make you want to do it again. AXIOM OF IRRESISTIBILITY: Finding patterns is fun AXIOM OF IRRESISTIBILITY: We love honing our skills even silly ones AXIOM OF IRRESISTIBILITY: We enjoy exploring digital worlds that mimic the real one "gamification" serves to provide both one (experience) and second (experimental), in order to gain the attention of people and gain their commitment for a longer period of time 10
11 Five common mechanisms: Five most common mechanisms of gamification (Zichermann G, Linder J., 2011): Points - points have long been used in non-game applications, and they mean to obtain its objective. Points also measure the performance of a single user in comparison to the points earned by other users. Thus, they cause the user to increase the motivation to achieve their greatest possible number. Badges - despite the fact that the badges are very popular in the real world, are now also very popular in the digital world. Levels - are used to motivate users to increase their efforts to achieve a progressively higher level. Challenges - challenges can be very simple or very complex, very often require the involvement of the entire group of users. 11
12 How does Gamification affect these items? Positive Emotions Engagement Positive Relationships Meaning 12
13 Some more issues: Unnecessary obstacles Emotional activation More satisfying work Better hope of success Stronger social connectivity Epic scale Wholehearted participation Meaningful rewards when we need them most More fun with strangers Happiness hacks A sustainable engagement economy More epic wins Ten thounsand hours collaborating 13
14 and more variables! 14
15 Some micro-elements From: Deloitte Gamification Goes to Work,
16 From: Deloitte Gamification Goes to Work,
17 Clearly defined goals Better scorekeeping and scorecards More frequent feedback A higher degree of personal choice of methods Consistent coaching 17
18 Four Traits of Game The specific outcome, players work to achieve. The goal provides players with a sense of purpose. The rules place limitation on how players achieve the goal. By removing or limiting the obvious ways to getting the goal, the rules push players to explore uncharted possibility spaces. The feedback system tells how close players are to achieving the goal. Real-time feedback serves as promise to the players that the goal is definitevely achievable and it provides motivation to keep playing. Voluntary participation requires everyone knowingly and willingly accepts the goals, the rules and the feedback. It contributes to establish common grounds for multiple people to play together, 18
19 Some negative effects When we look at game mechanics this way, it also becomes clear that they are unlikely to affect everyone in the same way. Another risk is that the extrinsic motivations supplied by game dynamics could crowd out motivations that are intrinsic to an activity. 19
20 Four Levels of gaming competence Level 1: Novice Rigid adherence to taught rules or plans No exercise of discretionary judgment Level 2: Advanced beginner Limited situational perception All aspects of work treated separately with equal importance Level 3: Competent Formulates routines Level 4: Proficient Holistic view of situation Prioritizes importance of aspects Perceives deviations from the normal pattern Employs maxim for guidance, with meanings that adapt to the situation at hand 20
21 Gamification works because as research has shown employees are often more motivated by non-financial incentives. Intangible incentives such as status, reputation and recognition are great managerial tools. And this is where gamification techniques, with their intangible leader boards, badges and rewards yield their results. The vast majority of current gamified projects will fail due to poor design. An excessive focus on extrinsic motivators (badges, points, or leader boards) rather than on more important intrinsic motivators (status, sense of achievement, and collaboration) results in poor design. The motivating power of competition and leaderboards are familiar to sales managers, who have had salesman-of-the-month contests for many years. Games designers themselves say that the emphasis on rewards and feedback systems may be missing the point: if the job itself is tedious 21
22 Thanks! 22
The Complete Guide to Employee Referrals EVERYTHING YOU NEED TO FUEL YOUR EMPLOYEE REFERRAL PROGRAMS
The Complete Guide to Employee Referrals EVERYTHING YOU NEED TO FUEL YOUR EMPLOYEE REFERRAL PROGRAMS TABLE OF CONTENTS 03 INTRODUCTION 06 PART I: Why Companies Need Employee Referrals? 10 PART II: How
More informationGamification in education: How gamification can encourage learning. Ryan Montville. The Ohio state University
Running head: GAMIFICATION IN EDUCATION 1 Gamification in education: How gamification can encourage learning Ryan Montville The Ohio state University Running head: GAMIFICATION IN EDUCATION 2 Gamification
More informationPRESENTED BY INFLUITIVE AND TANGO CARD
Mitel s 240.9 136.5 First Class ADVOCATE MARKETING Program Blueprint PRESENTED BY INFLUITIVE AND TANGO CARD All around the world, Mitel powers over 2 billion business connections every day and unsurprisingly,
More informationAchievement Unlocked: Leading the Way to Innovation by Leveraging Game Design
Achievement Unlocked: Leading the Way to Innovation by Leveraging Game Design Abstract Presented at the California Academic & Research Libraries 2014 Conference April 4-6, 2014 San Jose, California Young
More informationIMPLEMENTING GAME ELEMENTS INTO DIDACTIC PROCESS: A CASE STUDY
IMPLEMENTING GAME ELEMENTS INTO DIDACTIC PROCESS: A CASE STUDY Magdalena Borys Lublin University of Technology, Poland m.borys@pollub.pl Maciej Laskowski Lublin University of Technology, Poland m.laskowski@pollub.pl
More informationGamification for Enhanced Sales Performance
Gamification for Enhanced Sales Performance Executive Summary Engaged Enterprise is a new term used to describe today s leading-edge companies that are successfully and actively engaging every aspect of
More information3 New Ways to Engage Your Sponsors
3 New Ways to Engage Your Sponsors Like any good team, a strong relationship between you and your sponsors will drive success. Make sure your events keep them coming back! Use Technology to Bridge the
More informationUsing Gamification in Reward and Recognition to improve Employee Engagement
Using Gamification in Reward and Recognition to improve Employee Engagement 02 WHAT IS GAMIFICATION? It is the use of use of game design elements in a non-game context It is a common misconception that
More informationWhat is gamification?
What is gamification? John Gevisser Achievement Awards Group achievement awards group Engage Motivate Reward Around the world, people spend 3 billion hours a week playing computer and video games. Call
More informationBest in Class Referral Programs
Take your business to the next level Best in Class Referral Programs Lower cost per sale, Higher Retention, Increased Profits Free Sales and Marketing Audit Call 410-977-7355 Best in Class Customer Referral
More informationDoes Your Course Have Game? Umer Noor, Lynda Hausman Faculty, SMS & IT
Does Your Course Have Game? Umer Noor, Lynda Hausman Faculty, SMS & IT Humber College Showcase 2013, 6 th June 2013 Session Outline 1. Strategies from Video Games What is the problem? How can games be
More informationIt s No Game: Gamification Is Transforming the Call Center
JULY 2013 It s No Game: Gamification Is Transforming the Call Center Sponsored by Bunchball Contents Introduction...................................... 1 Countering Problems with Employee Engagement....
More informationWhat is Engagement?participatio n flow relationships involvement promise agreement pledge action connection appreciation being focused
The Art of Engagement Lauve Metcalfe, M.S., FAWHP CWC Health Centered Living Tucson, Arizona lauve@lauvemetcalfe.com 2015 Top Priorities - Increasing employee engagement - Talent recruiting & retention
More informationVIDEOGAMES IN EUROPE:
VIDEOGAMES IN EUROPE: CONSUMER STUDY November 2012 [ 2 ] INTRODUCTION CONTENTS INTRODUCTION Research overview 3 Gaming formats and devices covered 3 SUMMARY Infographic results summary 4 Key headlines
More informationVIDEOGAMES IN EUROPE:
VIDEOGAMES IN EUROPE: CONSUMER STUDY November 2012 [ 2 ] INTRODUCTION CONTENTS INTRODUCTION Research overview 3 Gaming formats and devices covered 3 SUMMARY Infographic results summary 4 Key headlines
More informationBENEFITS REALIZATION ENSURES CHANGE DELIVERS GREATER BUSINESS VALUE
BENEFITS REALIZATION ENSURES CHANGE DELIVERS GREATER BUSINESS VALUE Focusing on the delivery of value-adding benefits is an excellent way to achieve greater ROI from change. Benefits & Value Management
More informationVIDEOGAMES IN EUROPE:
VIDEOGAMES IN EUROPE: CONSUMER STUDY November 2012 [ 2 ] INTRODUCTION CONTENTS INTRODUCTION Research overview 3 Gaming formats and devices covered 3 SUMMARY Infographic results summary 4 Key headlines
More informationTABLE OF CONTENTS. How Students Choose an Animation School. What Advice Would You Give to New Animators?...
INDUSTRY SURVEY What future animators say about what they are looking for in a school, and what professional animators say are the most important things to look for. Quotes throughout are from professional
More informationGaming for Museums. Copyright 2014 E-Line Media, all rights reserved
Gaming for Museums Copyright 2014 E-Line Media, all rights reserved 1 Why Game Design? 2 Popular media like film, television, music, fiction and graphic novels have long been used to engage and educate
More informationElearning: Building an Effective and Engaging Solution Online
PERSPECTIVES Elearning: Building an Effective and Engaging Solution Online There s a lot of buzz about elearning, and with good reason. When done effectively, organizations find it can reduce time away
More informationContent and Process Theories of Motivation
1.4 Content and Process Theories of Motivation F O C U S The major motivation theorists and their relevance to the industry. By Rodger Stotz, CPIM, Maritz Inc., and Bruce Bolger, CPIM, Selling Communications,
More information6 A/B Tests You Should Be Running In Your App
6 A/B Tests You Should Be Running In Your App Introduction Everyone in mobile believes in A/B testing. But if you re wasting your days testing nothing more than various colors or screen layouts: you re
More informationWinning Leadership in Turbulent Times Developing Emotionally Intelligent Leaders
Working Resources is a Leadership Consulting, Training and Executive Coaching Firm Helping Companies Assess, Select, Coach and Retain Emotionally Intelligent Leaders; Emotional Intelligence-Based Interviewing
More informationEnterprise Gamification
April 2012 Enterprise Gamification Enabling businesses drive participation, user engagement, employee productivity and customer loyalty By Nitesh Ambuj, Shahnawaz Khan Happiest Minds, Social Computing
More informationVIDEOGAMES IN EUROPE:
VIDEOGAMES IN EUROPE: CONSUMER STUDY November 2012 [ 2 ] INTRODUCTION CONTENTS INTRODUCTION Research overview 3 Gaming formats and devices covered 3 SUMMARY Infographic results summary 4 Key headlines
More informationHow to Build Better and More Interactive Online Sales Training Programs. Copyright 2013 - www.mindtickle.com
How to Build Better and More Interactive Online Sales Training Programs About MindTickle MindTickle enables businesses, trainers and individuals to transform their existing online content (PPTs, Videos,
More informationConferences Going Mobile: 2012 Trends
Conferences Going Mobile: 2012 Trends White Paper Conferences Going Mobile: 2012 Trends 2012 CrowdCompass All rights reserved. www.crowdcompass.com 1 of 8 smartphones than PCs. In 2010, more people bought
More informationRESEARCH NOTE THE FUTURE OF SALES PERFORMANCE MANAGEMENT
May 2013 Document N75 RESEARCH NOTE THE FUTURE OF SALES PERFORMANCE MANAGEMENT T H E BO TTOM LI NE Sales managers have faced the same challenges since long before CRM applications were invented. However,
More informationDeeper Customer Engagement Through Gamification and Gift Cards
Deeper Customer Engagement Through Gamification and Gift Cards By: Bret M. Esslinger Solution Consultant Richard D. Combs Solution Consultant 2013 First Data Corporation. All trademarks, service marks
More informationTHE GAME CHANGING TO DRIVE CHANGE FOR FIELD SERVICE
CHANGING THE GAME USING ACHIEVEMENTS TO DRIVE CHANGE FOR FIELD SERVICE Explore how using gamification can drive the change management process and deliver a better experience for your customers. SUPERIOR
More informationARE YOU LEVERAGING ENOUGH GAMIFICATION IN YOUR DIGITAL CRM?
www.wipro.com ARE YOU LEVERAGING ENOUGH GAMIFICATION IN YOUR DIGITAL CRM? Nagesh Deshpande Lead Consultant, SaaS Center of Excellence, Advanced Technologies and Solutions Table of Contents 03... Abstract
More informationBEST PRACTICES FOR CUSTOMER SERVICE GAMIFICATION
BEST PRACTICES FOR CUSTOMER SERVICE GAMIFICATION Using gamification for engagement, better service, on the job training and more A whitepaper by Contents 1. Introduction... 3 2. The secret sauce of gamification...
More informationGamifcation. Paul Anderson - Classroom Game Design. Our Presentation will begin shortly
Gamifcation Paul Anderson - Classroom Game Design Our Presentation will begin shortly Gamifcation and Social Media in Small Learning Communities Monterey 2013 Introductions Alan Gersten - Project Director,
More informationPotentials of Gamification in Learning Management Systems: A Qualitative Evaluation
Potentials of Gamification in Learning Management Systems: A Qualitative Evaluation Jan Broer, Andreas Breiter Institute for Information Management Bremen and University of Bremen, Germany {jbroer,abreiter@ifib.de}
More informationHealthTech Maine. Three Healthcare Business Development Opportunities
With numerous business development opportunities available to exploit in the U.S. $2.8 trillion dollars New Health Economy, HealthTech Maine has identified three emerging growth sectors offering Maine
More informationTAKE BACK TO WORK TOOLKIT
TAKE BACK TO WORK TOOLKIT 1 Welcome to your Content Strategy Toolkit! This resource is meant to help you apply your newly garnered skills from this, the second Content Strategy MOOC, to help propel your
More informationGamifying Software Development Environments Using Cognitive Principles
Gamifying Software Development Environments Using Cognitive Principles Position Paper Naomi Unkelos-Shpigel, Irit Hadar Information Systems Department, University of Haifa Carmel Mountain 31905, Haifa,
More informationCreating and Monitoring Customer Satisfaction
Creating and Monitoring Customer Satisfaction Prepared by Daniel Wood Head of Research Service Desk Institute Sponsored by Introduction Customer satisfaction is at the heart of everything that the service
More informationEMPLOYEE SURVEYS THAT MAKE A DIFFERENCE
EMPLOYEE SURVEYS THAT MAKE A DIFFERENCE by Joe Folkman, Ph.D. Employee surveys can pinpoint where changes in a company are needed, help managers understand employee opinions and improve productivity, and
More information2012 Benchmark Study of Product Development and Management Practices
2012 Benchmark Study of Product Development and Management Practices 2012 Benchmark Study of Product Development and Management Practices Contents 1. Introduction 2 2. Participant Profile 3 3. Methodology
More informationOne college gives scholarships to video gamers who win in its esports Arena
One college gives scholarships to video gamers who win in its esports Arena By Pittsburgh Post-Gazette, adapted by Newsela staff on 12.11.14 Word Count 745 Robert Morris University Illinois students Sondra
More informationHints, Tips and Strategies from Our Trading Floor 14878.0351 348939.487 34598.6325 66875.0449
14878.0351 348939.487 34598.6325 66875.0449 34838.0371 34898.5321 94898.6327 54798.0321 44898.0324 54695.3522 96898.0321 24848.6323 44898.0321 34898.0328 14878.0351 348939.487 34598.6325 66875.0449 34838.0371
More informationVIDEOGAMES IN EUROPE:
VIDEOGAMES IN EUROPE: CONSUMER STUDY November 2012 [ 2 ] INTRODUCTION CONTENTS INTRODUCTION Research overview 3 Gaming formats and devices covered 3 SUMMARY Infographic results summary 4 Key headlines
More informationBuilding Customer Communities: Powering Engagement to
Building Customer Communities: Powering Engagement to Increase Registrations, Growth & ROI Companies are widely deploying customer communities to connect with customers. Spending on community technologies
More informationABA AND RDI. Therapy vs. RDI Life Style ABA
AND Therapy vs. Life Style Typically with parents hire a staff to work with their child. These therapists work with the child during scheduled therapy times. If parents work with their child, they need
More informationGamifying Security Awareness
Gamifying Security Awareness SESSION ID: HUM-T07A Ira Winkler President Secure Mentem @IraWinkler Samantha Manke Executive Vice President Secure Mentem @SamanthaManke Verifying Awareness Training Compliance
More informationGradeCraft: What Can We Learn From a Game-Inspired Learning Management System?
GradeCraft: What Can We Learn From a Game-Inspired Learning Management System? Caitlin Holman School of Information 3330G North Quad, 105 S. State St. Ann Arbor, MI 48109-1285 +1 (734) 644-3674 cholma@umich.edu
More informationr&c worlds Express China s surprising shoppers Highlights
r&c worlds Express July 2014 Highlights Chinese shoppers were once again the Internet s most avid shoppers shopping more often and on more devices than any other respondents. Consumers are making less
More informationWHITE PAPER THE GEN Y FACTOR
WHITE PAPER THE GEN Y FACTOR Enterprise Gamification: The Gen Y Factor How Businesses can use Gamification to Engage & Motivate Gen Y Employees and, in the Process, Benefit Everyone. The emergence of Generation
More informationSuperior Sales Management
Superior Sales Management The Pivotal Skill The success of a company is based on many things, but there is no more important job than that of the sales manager. It is the pivotal position in any company
More informationArmchair Quarterbacking in Sales Organizations
Armchair Quarterbacking in Sales Organizations A fresh look at optimizing the sales force Michael T. Spellecy, Corporate Vice President and Managing Consultant, Maritz 2012 Maritz All rights reserved Abstract
More informationA User-Centered Theoretical Framework for Meaningful Gamification
A User-Centered Theoretical Framework for Meaningful Gamification Scott Nicholson, School of Information Studies, Syracuse University scott@scottnicholson.com http://becauseplaymatters.com Abstract: Gamification
More informationSERIOUSLY ADDING FUN THE NEXT LEVEL IN BUSINESS APPLICATION DESIGN
CRYTEK SERIOUSLY ADDING FUN THE NEXT LEVEL IN BUSINESS APPLICATION DESIGN 1 YOUR TAKEAWAY Difference between Beating a game and Creating solutions in the business context? Can be almost = 0 Can a business
More informationLeadership Development
Leadership Development Leadership Development The ultimate test of a firm s leadership strength comes from its overall capacity to produce leadership that delivers stakeholder confidence in future results.
More informationFOUR WAYS TECHNOLOGY IS CHANGING EMPLOYEE BENEFITS
FOUR WAYS TECHNOLOGY IS CHANGING EMPLOYEE BENEFITS Table of Contents INTRODUCTION... 3 ONLINE PORTALS.... 3 GAMIFICATION... 4 VIRTUAL HEALTH CARE.... 5 BIG DATA... 6 CONCLUSION... 7 Introduction Technological
More informationGamifying Wikis for Learning Engagement
Gamifying Wikis for Learning Engagement LITERATURE SYNTHESIS Reitumetse Chaka University Of Cape Town jpchaka@gmail.com ABSTRACT Sakai, an educational institution system, delivers a number of features
More informationStrategy and Performance Management in the Government
Strategy and Performance Management in the Government A White Paper By James B. Whittaker Retired Rear Admiral, U.S. Navy, and author of President s Management Agenda: A Balanced Scorecard Approach 444
More informationSTUDENT MODULE 8.2 CREDIT CARDS AND ONLINE SHOPPING PAGE 1
STUDENT MODULE 8.2 CREDIT CARDS AND ONLINE SHOPPING PAGE 1 Standard 8: The student will describe and explain interest, credit cards, and online commerce. Credit Cards: Shopping Online Peter hates to shop,
More informationinsided Reward management Drive engagement and increase participation, growth & ROI
insided Reward management Drive engagement and increase participation, growth & ROI November 2015 insided Reward management Communities thrive or fail based upon the trust consumers have in the hosting
More informationWhat next? 5 predictions about the future of online co-creation
What next? 5 predictions about the future of online co-creation Felix Koch, Consultancy Director, Promise Communities July 2011 Five predictions about the future of online co-creation How we keep up with
More informationCONFLICT RESOLUTION DAY. Checklist
Checklist Frequently Asked Questions Action Plan Ten Tips for Event Organizers Activities List The Media Connection Tips for publicizing your event Press Release template School Proclamation and Pledge
More informationSALES FORCE MOTIVATION AND COMPENSATION
Learning Objectives: To understand the importance of sales force motivation, compensation for creating enhanced sales, and retention of existing sales persons and attraction of the best talent in the industry.
More informationWho is Chef Todd Mohr?
There s an old joke that goes "Why did the Doctor become a Chef?" Answer: "Because he wanted to cure the ham." Chef Todd Mohr brings two careers of experience as host and creator of WebCookingClasses.com.
More informationBeyond RTTP: Gaming Your Classroom
Concurrent Session Saturday, June 7 Gaming the System: Using Game Elements in Reacting and Non-Reacting Classes Beyond RTTP: Gaming Your Classroom Nina Ellis Frischmann, Pikes Peak Community College Below
More informationBPR AND CHANGE MANAGEMENT
BPR AND CHANGE MANAGEMENT Business Process Reengineering by Lampathaki F., Koussouris S., Psarras J. Change management Change management is a structured approach to transitioning individuals, teams, and
More informationGAMIFICATION. Ahmed El-Khuffash
GAMIFICATION Ahmed El-Khuffash ABSTRACT Gamification is the use of game thinking and game mechanics in non-game contexts to engage users and solve problems. Despite the amount of books and papers written
More informationA STATISTICS COURSE FOR ELEMENTARY AND MIDDLE SCHOOL TEACHERS. Gary Kader and Mike Perry Appalachian State University USA
A STATISTICS COURSE FOR ELEMENTARY AND MIDDLE SCHOOL TEACHERS Gary Kader and Mike Perry Appalachian State University USA This paper will describe a content-pedagogy course designed to prepare elementary
More information5 Tips to Improve Sales Performance Modern Best Practice Guide Joe Fuster, Global Head of Customer Experience, Oracle
5 Tips to Improve Sales Performance Modern Best Practice Guide Joe Fuster, Global Head of Customer Experience, Oracle Adaptable Sales Strategies and Effective Execution Are you setting unattainable targets?
More informationDOING GOOD IS GOOD FOR YOU. 2013 Health and Volunteering Study
DOING GOOD IS GOOD FOR YOU 2013 Health and Volunteering Study UNITEDHEALTH GROUP 1 WeLCome For the people of UnitedHealth Group, our business goals and social mission are inextricably entwined. To help
More informationENTERPRISE GAMIFICATION
ENTERPRISE GAMIFICATION Engaging people by letting them have fun Mario Herger mherger http://www.enterprise-gamification.com/ http://www.gamificationcommunity.com/ www.enterprise-gamification.com www.gamificationcommunity.com
More informationBridge the Gap Between Your Performance Reviews and Employee Development or Both Are Primed To Fail. White Paper
Bridge the Gap Between Your Performance Reviews and Employee Development or Both Are Primed To Fail White Paper 1 Bridge the Gap Between Your Performance Reviews and Employee Development or Both Are Primed
More informationImprove Sales Performance
Improve Performance by Investing In Talent Management Competitive compensation programs have their place in motivating sales teams, but not all sales force performance problems can be solved with money.
More informationBRP SPECIAL REPORT. Loyalty Programs Rewarding the Customer Experience
Loyalty Programs Rewarding the Customer Experience BRP SPECIAL REPORT A supplemental report based on findings from the 2015 CRM/Unified Commerce Benchmark Survey https://bostonretailpartners.com/2015-crm-survey-report/
More informationThe Great Game of Business By Jack Stack
The Great Game of Business By Jack Stack The Great Game is defined: The best, most efficient, most profitable way to operate a business is to give everybody in the company a voice in saying how the company
More informationINTRODUCTION TO COACHING TEACHING SKILLS TEACHING/LEARNING. September 2007 Page 1
TEACHING SKILLS September 2007 Page 1 TEACHING SKILLS Being a teacher is one of the main roles a coach fulfils for their players. The ability to teach effectively, especially the technical skills of ice
More informationFive Reasons Why Leadership Development Fails
KS Systems, LLC Five Reasons Why Leadership Development Fails And Tips for Avoiding These Obstacles Keith Q Owen, Robert Culbertson, and Steve Dietz 2014 [Type text] KS S Y S T E M S, LLC 2 0 1 4 Five
More informationPerspectives. The Key to Customer Loyalty. Summary. Organizational Commitment to Service Improvement
Perspectives The Key to Customer Loyalty It s a well known fact that treating your customers well is a key to creating the kind of customer loyalty that can drive revenues and competitive advantage. Yet
More informationEMPLOYEE ENGAGEMENT: PAVING THE WAY TO HAPPY CUSTOMERS
EMPLOYEE ENGAGEMENT: PAVING THE WAY TO HAPPY CUSTOMERS September, 2015 Omer Minkara, Research Director, Contact Center & Customer Experience Management Michael M. Moon, Research Director, Human Capital
More informationAn Expert Workforce Breeds Best-in-Class Service
HEALTHCARE An Expert Workforce Breeds Best-in-Class Service Five ways next-gen learning and development tools create a more effective health insurance contact center An Expert Workforce Breeds Best-in-Class
More information3D Class: A gamified learning environment.
3D Class: A gamified learning environment. Eduardo Galembeck * & Rodrigo D. Takase # *,# State University of Campinas (UNICAMP), Institute of Biology Dept. of Biochemestry Figure 1: 3D Class main screen
More informationSales Coaching Achieves Superior Sales Results
Sales Coaching Achieves Superior Sales Results By Stu Schlackman Sales Coaching Achieves Superior Sales Results Why Sales Coaching? As a sales leader your days go by quickly. You are constantly multi-tasking,
More informationE XPERT PERFORMANC E. Building Confidence. Charting Your Course to Higher Performance. The Number 1 Challenge for New Leaders
E XPERT PERFORMANC E Charting Your Course to Higher Performance CHALLENGE: Today s leaders need to meet an increasing demand for measurable results in ever decreasing time frames. SOLUTION: Ultimately
More informationPerformance management for your people: a five-step guide to transforming your organisation s culture
Performance management for your people: a five-step guide to transforming your organisation s culture Introduction Performance management (PM) is now widely recognised as an essential element of business
More informationMotivation and performance management
Motivation and performance management Outline Management styles Motivation Performance Management Feedback Appraisal Termination 2 Theory X Lower order needs Primary interest is money Top down Fear and
More informationAttracting Top Talent
In today s competitive talent marketplace, you need to think about attracting new employees to your business the same way you think about attracting new customers. It s not enough to just post a job ad
More informationGOOD PRACTICE PRINCIPLES
NEW ZEALAND COMMUNITY SPORT COACHING PLAN 2012-2020 GOOD PRACTICE PRINCIPLES CHILDREN AND YOUNG PEOPLE IN SPORT AND RECREATION www.sportnz.org.nz www.sportnz.org.nz Sport is neither inherently good nor
More informationThe Gamification of Data Loss Prevention
SESSION ID: CRWD-R12 The Gamification of Data Loss Prevention Mark Stevens SVP, Global Services www.digitalguardian.com Topics We ll Discuss Overview of Gamification Overview of Data Loss Prevention or
More informationSUCCESSFUL DENTAL PRACTICES
SUCCESSFUL DENTAL PRACTICES 9 Key Strategies of Profitable Practices (844) 433-3328 2013 Copyright Multivariable Solutions. All rights reserved. This material may not be reproduced, displayed, modified
More informationEstablishing Accountability for Employee Survey Results
CORPORATE LEADERSHIP COUNCIL FACT BRIEF Establishing Accountability for Employee Survey Results February 2000 Table of Contents Research Methodology Background Information Report Missions and Imperatives
More informationEmpowering Your Ministry
Empowering Your Ministry 1 Ten Things That Will Empower Your Youth Ministry Programs 1. Have a clear vision. Spend time visioning for the highest quality program you can imagine and then create a plan
More informationLESSON 1. Opening Leads Against Notrump Contracts. General Concepts. General Introduction. Group Activities. Sample Deals
LESSON 1 Opening Leads Against Notrump Contracts General Concepts General Introduction Group Activities Sample Deals 8 Defense in the 21st Century GENERAL CONCEPTS Defense The opening lead against notrump
More informationYOUR REPUTATION IS AT RISK! REPUTATION MANAGEMENT BECAUSE YOUR REPUTATION IS AT RISK! 727 479-2991. 0 P a g e
0 P a g e BECAUSE YOUR REPUTATION IS AT RISK! YOUR REPUTATION IS AT RISK! REPUTATION MANAGEMENT 727 479-2991 1 P a g e Table of Contents Online Reputation Management... 2 What is online reputation management?...
More informationHow To Keep Up Awareness Of Compliance
Charlotte, North Carolina Corporate Compliance Department Compliance -- Keeping up Awareness Sherri De Shazo, RN MBA MHA Director, CHS Corporate Compliance Facility Compliance Director, Carolinas Medical
More informationThe 10 Critical Questions to Ask BEFORE Hiring A Financial Planner
SPECIAL REPORT The 10 Critical Questions to Ask BEFORE Hiring A Financial Planner (You May Be Surprised By The Questions) GLENN STEWARDSON Financial Planner Glenn Stewardson, CFP Assante Capital Management
More informationMrMajik s Money Management Strategy Copyright MrMajik.com 2003 All rights reserved.
You are about to learn the very best method there is to beat an even-money bet ever devised. This works on almost any game that pays you an equal amount of your wager every time you win. Casino games are
More informationBenefits make up an important component of the employment. Employee Benefits in a Total Rewards Framework. article Business Case for Benefits
article Business Case for Benefits Employee Benefits in a Total Rewards Framework Benefits represent one of the largest investments a company makes in its talent. However, our tendency can be to design,
More informationA BUYING GUIDE ONLINE COMMUNITY PLATFORMS. Here s what your organization should look for when selecting and implementing an online community platform.
ONLINE COMMUNITY PLATFORMS A BUYING GUIDE Here s what your organization should look for when selecting and implementing an online community platform. TABLE OF CONTENTS Introduction Step 1: Determine Your
More informationTHE ROLE OF FINANCE AND ACCOUNTING IN ENTERPRISE RISK MANAGEMENT
THE ROLE OF FINANCE AND ACCOUNTING IN ENTERPRISE RISK MANAGEMENT Let me begin by thanking Baruch College for giving me the opportunity to present this year s prestigious Emanuel Saxe Lecture in Accounting.
More information