Merged Structural Equation Model of Online Retailer's Customer Preference and Stickiness



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Merged Structural Equation Model of Online Retailer's Customer Preference and Stickiness Sri Hastuti Kurniawan Wayne State University, 226 Knapp Building, 87 E. Ferry, Detroit, MI 48202, USA af7804@wayne.edu Abstract: Rapid explosion of the number of online retailers as well as online s has been observed in these past few years. Comparable growth in sellers and buyers means that Internet retailers have to understand how to make s prefer them to the competitors and make the s loyal to their stores. Previous structural equation modeling study of preference and stickiness in online retail business revealed that some of the aspects that contributed to stickiness and preference were community involvement, convenience, site s appeal, entertainment aspect of online shopping and satisfaction and that these five factors contributed to preference and stickiness in similar fashion. The objective of this study was to investigate whether the two models could be merged. The analysis revealed that a merged model with stickiness as the indigenous construct could parsimoniously reproduce the pattern of covariation in the measurement model. Introduction As is the trend of Internet-fueled industries, these past few years have seen a rapid explosion of the online retail business, which includes an explosion in the sheer number of available products as well as the number of online stores. Internet retail sales are predicted to top $36 billion in 1999 in the US alone, a 145 percent jump from 1998 (Responsive Database Services 1999). Comparable growth in Internet buyers and Internet sellers can only mean that the Internet stores will face stiff competition to attract new s to visit, to make s prefer their sites over the competitors sites and to maintain loyalty. Finding ways to make a choose its store over its competitors is definitely one of the business targets of any Internet store. However, in the long run, efforts to make the s stick to the store also play a role in the success of online stores. One of the ways to attract s is through an intricately designed Web site (Violino 1999). However, online sales follow the philosophy of its traditional forms of sales: is the king. With various options available in the Internet and the ease of switching from one e-retailer to another, without -oriented philosophy, it is difficult for an Internet retailer to make its s to keep coming back to their shops and purchasing their products. As Federal Express Corp. CIO Chris Hjelm said, "In the Internet and e-commerce driven world, the is given the increased power of choice. Global competitors appear every day, and companies that provide the best service reach and keep s at the expense of their competition. (Sweat 1999). Review of Literature and Development of Hypotheses What aspects of behavior determine why a would stick to a particular Internet retailer site? While most previous studies have viewed the solution from the company s side such as faster server, improved security, more user-friendly interface, etc, some studies and researches observing s perception and opinions on this topic have been performed by various companies and institutions. A complete and positive experience is thought to be the key factor to retention and loyalty (Pelton 1999). It was also suggested that experience shouldn t be viewed solely through the lens of information technology, but also through entertainment and community. The author described community as a sort of affiliation, that if we purchase one particular product, we are proudly a part of this elite community of owners (e.g. Harley Davidson, Saturn, Mazda Miata, etc). The author described facilitating entertainment as making browsing process become a form of entertainment in itself for s, comparable to window shopping in real life. More strongly, it was suggested that an e-retailer site that fails to carefully compose Page 341

experience will not effectively capture his/her interest, prolong visits or lead to purchases. This creates missed opportunities to increase contention and loyalty, and generate revenue (Eisen 1999). One way to increase loyalty is to add features that let buyers personalize the site, automate product selection and comparison, and communicate instantly with a sales or service representative. E-commerce sites are also competing by developing community-building features, such as members-only sites that let people with similar interests communicate with each other (Blundon & Bonde 1998). A mechanism in traditional marketing used to assess and boost retention called stickiness in the e-commerce context was discussed by (Nemzow 1999). The author suggested that stickiness could be created through various ways ranging from brand awareness, frequent buyer program, to creating financial hurdle that discourages s from switching to competitors. To summarize, several aspects might affect stickiness of a particular online store, such as site s appeal, the community atmosphere the site created, the convenience the online store offered, satisfaction, the entertainment the site provided and preference. Previous data-driven analysis of structural equation modeling (Kurniawan 2000) revealed that site s appeal, the community atmosphere the site created, the convenience the online store offered, satisfaction and the entertainment the site provided explained preference and stickiness in similar fashion. The objective of this study is to investigate whether these two models could be merged and if preference does contributes to stickiness as suggested by the literature. Objectives and Summary of Hypotheses The objective of this study is to test a model of stickiness in online retail business. To accomplish this objective a specific question was addressed: What is the predictive relationship between stickiness and these six aspects: site s appeal, the community atmosphere the site created, the convenience the online store offered, satisfaction, the entertainment aspect of the site, and preference? Based on the result of the previous study (Kurniawan 2000) where site s appeal, community involvement, convenience, satisfaction and entertainment explained preference and stickiness in similar fashion, it is hypothesized that the two mediated structural equation models revealed in previous study could be merged. The hypotheses are formulated as follow: H1: The site s appeal, the community atmosphere the site created, the convenience the online store offered, satisfaction, the entertainment aspect of the site, and preference are positively related to stickiness. H2: Customer preference will mediate the relationship between stickiness and the site s appeal, the community atmosphere the site created, the convenience the online store offered, satisfaction, the entertainment aspect of the site. Methodology Subjects and Data Source The Graphic, Visualization, and Usability Center (GVU) at the Georgia Institute of Technology hosted in their Web site a series of questionnaires related to different aspects of computer use. One section of the questionnaire, called Purchasing on the Internet questionnaire fielded on October 10, 1998 through December 15, 1998 contained questions related to the different aspects that might affect attitude toward purchasing on the Internet. Five hundred randomly selected adult respondents (age 18 years and above) who purchased products or services through the Internet for personal use in the past three months before filling in the questionnaire and stated their annual incomes from 889 complete cases (100% non-missing data) were analyzed. The respondents ranged in age from around 18 to around 83 years (the age groups were re-coded using their medians), with an average age of 38 years (S.D. = 12.1 years). The sample was predominantly male (69%). The respondents have quite high education levels with only 10% have less than some college. The respondents also have quite high income (the income groups were also re-coded using their medians) with the average annual income of $63K (S.D. = $30K). Page 342

Measures The instrument of the following measures is a 7-point discrete scale. The respondents were given a statement that they respond to by choosing from Strongly disagree to Strongly Agree about the s experience with the Internet retailer they recently purchased from except for the Community Involvement construct where the respondents were given a statement that they respond to by choosing from Extremely uncharacteristic of me to Extremely characteristic of me relating to their attitude about interacting with the Internet retailer they recently purchased from as well as its s.. The list of questions and their related constructs could be found in previous study (Kurniawan 2000). The summary of constructs is listed in (Tab. 1). Construct # items Reliability (α) Factor loadings Customer stickiness 8 0.863 0.49*** - 0.77*** Customer preference 12 0.942 0.63*** - 0.87*** Customer satisfaction 12 0.936 0.65*** - 0.85*** Entertainment 10 0.917 0.56*** - 0.87*** Community Involvement 9 0.872 0.52*** - 0.82*** Convenience 5 0.870 0.66*** - 0.86*** Site's appeal 5 0.884 0.63*** - 0.76*** Table 1: Summary of constructs, *** = p<0.001 Analysis and Results The purpose of this study was to test the possibility to merge two structural equation models of preference and stickiness. It was hypothesized that preference will mediate the relationship between stickiness and the site s appeal, the community atmosphere the site created, the convenience the online store offered, s satisfaction, and the entertainment aspect of the site. Analysis focused on: (1) Examining the correlational relationships between the items and their underlying construct and correlational relationships among constructs. (2) Observing whether the site s appeal, the community atmosphere the site created, the convenience the online store offered, satisfaction, the entertainment aspect of the site and preference explained stickiness. Correlational Relationships satisfaction entertainment 1 satisfaction entertainment 0.14** 1 community involvement site's appeal community 0.13* 0.34*** 1 involvement site's appeal 0.50*** 0.49*** 0.28*** 1 convenience 0.78*** 0.11* 0.05 0.43*** 1 preference stickiness convenience preference 0.84*** 0.21*** 0.15** 0.5*** 0.73*** 1 0.28*** 0.58*** 0.23*** 0.34*** 0.17** 0.41*** 1 Table 2: The correlations among constructs, * = p < 0.05, ** = p < 0.01, *** = p < 0.001 stickiness Page 343

Table values under the column Factor loadings in (Tab. 1) showed the correlations between the items with their respective underlying constructs. These values were obtained using Confirmatory Factor Analysis using Lisrel VIII software package (Jöreskog & Sörbom 1993). Moderate to high factor loadings (ranging between 0.49 to 0.87, p<0.001) were observed in all items. Table 2 contains the correlations among constructs. The constructs represent 53.8% of the total variance accounted for by the 61 variables that grouped into seven constructs which constitute the model. The range of the correlation coefficients is quite large, varying from 0.05 to 0.78. All of the correlations are significant at p= 0.05 except for the correlations between convenience and community involvement. The correlation among variables was also provided by Lisrel VIII software but was not included in this paper because of their values were not directly relevant to the investigated model. Latent Relationships In order to determine the causal relationship between entertainment, satisfaction, community atmosphere, convenience, the site s appeal, stickiness and preference, structural equation modeling was employed (Jöreskog & Sörbom 1993). Structural equation modeling allows one to create latent constructs comprised of several observed variables intended to assess a particular construct. The advantage here is that the relationship between these latent constructs is disattenuated for measurement error. This technique also allows the predictive relationship between all latent constructs to be examined simultaneously. All structural models were estimated using the LISREL VIII program (Jöreskog & Sörbom 1993). Models with Chi-square (χ 2 ) estimates less than two times the degrees of freedom (Akaike 1987), residual error less than.05 and overall fit indices above.90 were considered adequate fitting models. Analysis began with the specification of a measurement model where the constructs are correlated to one another. The specified measurement model included some correlated measurement errors of variables that represent the same constructs. This measurement model had an adequate fit: χ 2 (2288)=4544.60, residual error < 0.05, most fit indices >.90. Next, a series of structural equation models was performed in order to determine the pattern of relationship between the latent constructs that would most parsimoniously reproduce the pattern of covariation in the measurement model. The first structural model was the hypothesized model depicted in (Fig. 1). Although the fit of this model is adequate: χ 2 (2303) = 4580.21, it was significantly different from the initial measurement model: χ 2 (diff(15))= 35.61. Therefore, more iteration is needed. Figure 1: Hypothesized model of stickiness Based on beta s modification indices, there is a significant relationship between entertainment and cusstomer stickiness. Adding predictive relationship between these two constructs yields a new χ 2 (2302) = 4570.89 and a χ 2 difference with the measurement model: χ 2 (diff(14))=26.29. The last model has adequate fit, is not significantly different from the initial measurement model, and has no more significant beta modification indices. Therefore, this model is considered as the final model. The model is depicted in (Fig. 2). Page 344

Figure 2: The final model of stickiness Discussion The current study attempted to examine a structural equation model of stickiness in e-retail business by examining the possibility to merge two previously tested structural equation models of preference and stickiness (Kurniawan 2000). The Confirmatory Factor Analysis of the observed variables produced factor loading values listed in (Tab. 1) showed that the variables load on relevant factors with medium to high loadings, indicating that those variables well represent the intended underlying constructs. The pattern of correlational relationships as shown in (Tab. 2) is congruent with the literature and supports the first hypothesis (H1). That is, the site s appeal, the community atmosphere the site created, the convenience of shopping online, satisfaction, the entertainment aspect of the site and preference correlate positively with stickiness. It led to the conclusion that if the e-retailers facilitate these factors, stickiness would in turn be facilitated. The final model showed that only satisfaction and entertainment predict preference in direct way. The effect of community involvement and site s appeal on preference and stickiness was mediated by entertainment while the effect of site s appeal and convenience was mediated by satisfaction (see Fig. 2). The implication of the results is intriguing. It suggests that although the s recognized that shopping on the Web is convenient which brings satisfaction to them, some s might not feel it entertaining. In similar fashion, the feeling of being part of the community affiliation of a certain Internet retail site might be entertaining to the s, but it doesn t necessarily lead into satisfaction. As an illustration, being part of Apple community because of owning one might be fun, but does not necessarily bring about satisfaction. The fact that the effect of site s appeal and convenience on preference is fully mediated by satisfaction means that although by looking at the bivariate correlation it seemed that site s appeal and convenience predicted preference, their effects are only indirect effects. The variation of satisfaction was better explained by its predictors than those of the entertainment, showed by a much larger squared multiple correlation coefficients (R 2 ). The other noticeable result was that site s appeal was correlated with both the community affiliation involvement and convenience. The fact suggested that by designing an appealing Web site, the s would feel that their shopping experience on the Web is a convenient experience. A proper design of Web site would also boost the feelings of being part of the elite community of this particular product s users. Turning to the second hypothesis of the study, the structural equation model does not fully support the hypothesis. Customer preference fully mediates the relationship between stickiness and the four constructs: the site s appeal, the community atmosphere the site created, the convenience of shopping online and satisfaction. However, there is direct relationship between stickiness and entertainment. The Page 345

result implied that stickiness could be facilitated by ensuring that the four constructs facilitate preference. However, it is not enough to ensure that entertainment facilitates preference to guarantee stickiness. Entertainment aspect of online shopping by itself is predictive of stickiness. Conclusion, Limitations and Further Direction The main aim of the study is to investigate the underlying constructs of s experience and find out the model of correlational relationships among different constructs of s experience. The outcome of the model is stickiness, as suggested by various literatures to be the outcomes desired by e-retailers. Two hypotheses were developed based on literature reviews. The study found that the first hypothesis was supported and the second one partly supported. The final model is depicted in (Fig. 2). Due to the cross-sectional nature of this study, statements regarding causality among the hypothesized factors can not be made. Instead, the identified pattern of predictive relationships should be considered as a first step in determining the relationship between stickiness and various possible underlying constructs, as well as the interrelationships that exist among underlying constructs. The limitations of using a convenience sample should also be acknowledged. This data was analyzed with the data from GVU data that contain more long-term, sophisticated computer users than the general population (Hoffman, Kalsbeek & Novak 1996). With the e-commerce, e-business and e-retail increasing at almost unimaginable speed, exploring the psychology of Web use in the area of e-retail would be the first step towards understanding what work and what doesn t in order to make the stick to a particular e-retailer. The growing complexity of e-commerce technologies coupled with rapidly rising sophistication, makes focusing on user even more important. The next step would be to create a way to make certain that this knowledge could be realized and applied to the design of the Web site as well as the process of e-retailing. Further studies in the area of Web design usability and retail process evaluation from user s perspective would be fruitful for both the s and the e-retailers. References Akaike, H. (1987). Factor analysis and AIC, Psychometrika, 52, 317-332. Blundon, B., & Bonde, A. (1999). Beyond the Transaction, Information Week, November 16. Available online at http://www.informationweek.com/709/09iuss2.htm. Burke, R., & Larson, M. (1999). In-Store Technology Adds to Retail Excitement, HFN, 73 (34), 10-17. Eisen, P. (1999). Architect Your Customer s On-Line Experience to Maximize ROI, Future Banker, June 7, 58. Hoffman, D.L., Kalsbeek, W.D., & Novak, T.P. (1996). Internet and Web Use in the United States: Baselines for Commercial Development, Special Section on Internet in the Home, Communications of the ACM, 39, 36-46. Jöreskog, K., & Sörbom, D. (1993). LISREL VIII user s reference guide. Mooresville, IN: Scientific Software. Kurniawan, S. H. (2000). Modeling Online Retailer Customer Preference and Stickiness: A Mediated Structural Equation Model. Proceedings of 4 th Pacific Asia Conference on Information Systems, PACIS, Hong Kong, China, 238-252. Nemzow, M. (1999). Ecommerce Stickiness for Customer Retention, Journal of Internet Banking and Commerce, 4(1), Available online at http://www.arraydev.com/commerce/jibc/9908-03.htm. Pelton, C. (1999). Back to Basics: Customer Focus On The E-Commerce Frontier, Information Week, December 21. Available online at http://www.informationweek.com/author/eyeonit24.htm. Responsive Database Services. (1999). Global Retailing in the Connected Economy, Chain Store Age Executive, 75 (12), 69. Sweat, J. (1999). Customer Centricity in the Post-Y2K Era, Information Week, May 17. Available online at http://www.informationweek.com/734/.htm. Violino, B. (1999). The Leaders of E-Business - Innovative Users of Internet Tools Take Charge of the New Economy, InformationWeek, Dec 13. Available online at http://www.informationweek.com/maindocs/index_765.htm. Page 346