Virtual Maintenance Training Deployment The Latest Technology Options



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Virtual Maintenance Training Deployment The Latest Technology Options ATS 2015 Singapore April 2, 2015 Steve Jackson VP Business Development & Program Management The DiSTI Corporation, Orlando, FL USA Copyright 2015 The DiSTI Corporation All Rights Respectively Reserved

Introduction Training Consumer Types Deployment Types Presentation Outline Desktop, Mobile, Centralized Server, Cloud Server, Web Information Assurance Conclusion Slide 2

Introduction Decade of Advanced 3D VMTs Access Development methods 1 st major task Deployment mechanisms 2 nd major task Discussion covers VMT deployment capabilities & effects on user experience Slide 3

Training Consumer Types Classroom users Brought together in one facility For training and or certification Structured set of timed training External users Distributed at workplace or home Self paced training Satisfy recurring training (Image courtesy of The DiSTI Corporation) Slide 4

Deployment Types - Desktop 3D VMT introduced to market Fixed standalone training system only viable option US$1,000 US$2,000 per computer Windows or Linux capable Implemented as One or more independent trainers Multiple desktop devices Networked to instructor station Integrated as Level 3 or 4 CBT Rarely sent to external users Fidelity changes required Transportability difficult (Images courtesy of The DiSTI Corporation) Slide 5

Deployment Types - Mobile Mobile platforms include smart phones and tablets Good for external users & growing desire for classroom use Capturing people s free time Freedom of movement from hardware to classroom Mobile platforms offer built in cameras and accelerometers Portability and augmented reality Challenges with small screens Level of interactivity and limited performance Acceptable for games but VMTs require high level of accuracy (Images courtesy of The DiSTI Corporation) Slide 6

Deployment Types Centralized Server A solution to limited performance on mobile Centralized server to render high quality 3D graphics Send resulting pixel to target devices NVIDIA Grid TM with a tool like Citrix ZenApp TM Compress signal to H.264 video stream Stream sent over network to devices Can support many different consumer devices Viable for co-located maximum number of users Solution can degrade for external users Can also be expensive Video latency can become a problem (Image courtesy of NVIDIA Corporation) Slide 7

Deployment Types Cloud Server Amazon AppStream New technology recently released Stream existing resource-intensive applications from cloud without code mods Upload applications to cloud Each user gets their own instance of VMT application Automatics scaling and low latency Requires external users to have standard 5 Mbps internet connection No connections = no reoccurring costs Between ~$0.83 - $1.20 USD / hour Technology demonstrated live at 2014 Amazon AWS re:invent Conference and I/ITSEC 2014 (Images courtesy of Amazon and The DiSTI Corporation) Slide 8

Deployment Types - Web Many attempts at 3D solution for web Mainly plug-ins maintained by single company Java, Flash, Silverlight and Unity3D Disadvantage is reliance on single company Limited updates Targets for security holes WebGL standard emerging Directly supported & implemented by all major browsers Provides low level interface to graphics subsystem (Images courtesy of The DiSTI Corporation) Some limitations on application size Now possible to deploy VMTs to Web with no plug-in reliance Slide 9

Deployment Types - Summary Deployment Type Pros Cons Desktop Highest Performance Requires specific hardware Supports unique interface devices Admin Privileges Limited Platforms Mobile Augmented Reality support Detailed Interactions can be difficult Performance is variable Centralized Server Hardware is controlled by the project Configuration and maintenance Must be sized for peak access Not scalable for External users Cloud Server Use virtually any hardware Only pay for usage Full control over current software version Instant-on Web WebGL now supported on all modern browsers, even Internet Explorer. Requires about 5 Mbps Internet Connection Content Size limitations Older browsers not supported Slide 10

Information Assurance Practice of assuring information and managing risks related to the use, processing, storage, and transmission of information or data and the systems and processes used for those purposes. Most challenging deployment method for IA is Cloud Server Strong desire for U.S. Government to make this work Government Cloud computing could become most secure Access is account controlled Access can be removed at any time No application specific content transferred to target Slide 11

Conclusion Deploying advanced 3D Virtual Maintenance Training applications to the consumer must be overcome in order to continue the expansion of the VMT domain For Classroom users, Desktop deployment will continue to be a common and reasonable way to use VMT applications For serving External users Cloud Servers offer a low cost easy to implement strategy for delivery the applications of diverse capability WebGL will be increasingly seen as a powerful deployment medium using standard browsers with no plugins Lastly, the challenges of information assurance are not insurmountable Slide 12

Virtual Maintenance Training Deployment The Latest Technology Options Question/Answer Session ATS 2015 Singapore April 2, 2015 Steve Jackson VP Business Development & Program Management The DiSTI Corporation, Orlando, FL USA Copyright 2015 The DiSTI Corporation All Rights Respectively Reserved