2016 Pflugerville Little League BASEBALL LOCAL RULES (IN ADDITION TO LITTLE LEAGUE RULE BOOK)

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2016 Pflugerville Little League BASEBALL LOCAL RULES (IN ADDITION TO LITTLE LEAGUE RULE BOOK) ARTICLE XIV LOCAL AMENDMENTS / GROUND RULES SECTION 1: Rules Change. Ground Rules may be amended, repealed or altered in whole or in part by a majority vote at any duly organized meeting of the Members provided notice of the proposed change is included in the notice of such meeting. A draft of all proposed amendments shall be submitted to Little League Baseball, Inc., for approval. SECTION 2: Discipline and Rule Enforcement. Violation by a Coach or Manager of any of these rules, or the Official Little League Rules, or the code of conduct distributed by Pflugerville Little League, may result in, ejection from the game, suspension from future games, forfeiture of the game or expulsion from Pflugerville Little League at the discretion of the Board of Directors. Managers are responsible for their coaches and players. If a Manager fails or refuses to take appropriate and sufficient measures to curb violations by their Coaches or players, the Manager may be subjected to discipline due to violations by their Coaches and Players. All discipline issues will be decided upon by the Board of Directors as prescribed under Article III Section 4(a) of the Pflugerville Little League Constitution. SECTION 3: General Rules. SECTION 4: Tee Ball and Pee Wee Leagues. It is the intent of the Pflugerville League that in the Pee Wee and Tee Ball Divisions FUN should be emphasized. The following rules will be adhered to: TEE BALL 1. There will be no tryouts or drafts. The Player Agent will assign players to a team.

2. Batters, base runners and catchers are required to wear protective helmet. 3. Any game shall be considered a regulation game upon the completion of two (2) innings. The game shall not exceed one hour (1:00). 4. There are no stealing bases. 5. No Big Barrel (larger than 2 1/4 in diameter) bats allowed. PEE WEE DIVISION 1. In the Pee Wee Division: Sides change at the completion of 3 outs or 5 runs scored. 2. Any game shall be considered a regulation game upon the completion of three (3) innings. The game shall not exceed one hour and fifteen minutes (1:15). 3. The team batting order will consist of a complete roster of all players present for each game. All players present will bat in consecutive order. Late Arrivals will bat after the last batter on the roster. In the event of injury, and if the player cannot continue at his/her next bat, he/she will be removed from the roster for the rest of the game. Only rostered players and approved volunteers are allowed in the dugout or on the field of play. 4. In the Pee Wee Division: the batter will receive five (5) pitches delivered by the coach. If the last pitch is fouled off, the batter will receive one (1) more pitch. If the last pitch is not hit or fouled off the batter will then hit off the tee until the batter hits a fair ball. All players turn at bat must end with a hit fair ball. There are no strikeouts. 5. In the Pee Wee Division: The Offensive team s designated pitching coach will pitch from a minimum of 15 feet from the front of the home plate, and a maximum of 25 feet from the front of the home plate. The pitcher (defensive player) shall stand on either side of the pitcher s plate while the pitch is being delivered. 6. Pee Wee Division: The ball is dead when the pitched ball passes the batter, unless hit into fair territory. There are no stealing bases. TEE BALL and PEE WEE 7. In both divisions: the runner is allowed only one base on an over throw from a ball thrown in the infield. Only one over throw is allowed per batted ball. Runners may advance on an overthrow only as far as the base they were approaching plus one additional base at their own risk. 8. In both divisions: On offense, two (2) adult coaches and one (1) adult pitcher will be permitted. Tee Ball: On defense, three (3) adult coaches will be permitted on the field to instruct players. Pee Wee: On defense, three (3) adult coaches will be permitted on the field to instruct players. These defensive coaches shall take positions behind the infield and must no physically assist with the play. Motioned and Passed at PLL Officer Meeting, March 7th, 2016

9. In both divisions: 1 coach or Team Mom must be in the dugout at all times. 9. Defensively, a team may have only a pitcher, catcher, first baseman, second baseman, third baseman, and shortstop within the infield. All other players must be positioned as outfielders, at least ten feet from the infield dirt. 10. If the runner is on or past the halfway line, marked in the base line, the runner is given the next base. If not halfway the runner goes back to the last legally touched base. 11. The offensive pitching coach must immediately, after any hit ball, leave the playing field across either foul line. 12. Home teams before the game will prepare the playing field. Visiting teams after the game will rake and drag the field. 13. At beginning of each game: Home Team can pick up 2 balls (one for each team) and scorebook. It should be returned at the end of each game. 14. The last 2 teams playing on the field that day are responsible for throwing out the trash and cleaning out the stands. SECTION 4A: District 30 Tee Ball Tournament of Champions GENERAL RULES: 1. The format will be Double Elimination. 2. Teams will wear regular season uniforms. However, the cap must be the same for every member of the team. 3. Double headers will NOT be allowed, per Little League Headquarters. 4. In the case of inclement weather the tournament may revert to a single elimination format. 5. Coaches must carry a roster for their team. This must be signed and verified by the league president. 6. Coaches must carry medical releases for each player. They must be available for review by the Tournament Director prior to the start of the game. 7. All participants must have competed on a Little League Tee Ball team during a regular season and is league age 5 or 6 (no exceptions). You cannot add anyone to your roster after the tournament has started. 8. Minimum roster nine (9) players. Maximum roster thirteen (13) players. 9. A coin flip by the Tournament Director 30 minutes prior to the scheduled game time between opposing managers will be used to determine home team and visiting team. Each team must have a preliminary lineup that lists each player by first and last name, player s number, and

defensive position; the manager s and coaches names; and the names of their volunteer umpires and game officials. If a team is not represented by a manager (or a coach in the absence of the manager) or does not have a completed lineup card, or does not have all of their volunteer umpires and game officials present at the flip meeting 30 minutes prior to the game, the team that is ready wins the flip by default. 10. The visiting team will take infield 15 minutes prior to game time. The home team will take infield 10 minutes prior to the game. Failure to begin infield on time will result in a shortened or loss of infield privileges. Both managers will meet with the umpires 5 minutes prior to game time. 11. Entry fee for each team is sixty ($60) dollars. Make entry fee checks payable to Texas Little League District 30. 12. We will abide by the rules published in the Baseball rulebook, except for those items listed for this tournament. 13. The District Administrator, the Tournament Director, and the Tournament Committee (i.e., the presidents of the leagues participating in this tournament) will make the final decision regarding any forfeiture COACHES: 1. Four coaches are allowed for Tee Ball. 2. Three adult coaches are allowed on the field when a team is on offense [one (1) at the tee, and two (2) base coaches]. One dugout coach is required at all times. 3. Two (2) defensive coaches are allowed on the field in tournament play. They must take a position in the outfield grass. One dugout coach is required at all times. 4. Offensive base coaches must remain in the coaches box while the ball is in play. 5. Coaches may not touch or assist runners while the ball is in play. 6. The use of any tobacco products by mangers or coaches during pre game preparation or during the game is prohibited. A violation of this rule will result in the ejection of the Manager or Coach from the current game. 7. Coaches may not allow any one player to dominate a defensive series of outs. (i.e. One player chasing down all runners.) UMPIRES/GAME OFFICIALS: 1. The home team will supply three (3) people. One will be the official scorekeeper, one will be responsible for umpiring the plate and third base, and one will be on the protest committee. Try to use the same people for your games. 2. The visiting team will supply three (3) people. One will be the announcer, one will be responsible for umpiring first and second base, and one will be on the protest committee. Try to use the same people for all of your games. 3. Before the start of each game, the tournament director will introduce the protest committee to the umpires. The protest committee must be present for the entire game. In case of protest,

the protest committee and the tournament director will decide the outcome. Protests must be decided as soon as possible and play will continue immediately. 4. The umpires are in control of the game. They must clearly indicate the point at which play is to be stopped. If different decisions are made on a judgment play by the umpires, the umpires will meet to decide who was responsible for the call. The umpire responsible for the call may then confer with the other umpire and then decide what the correct ruling should be. Judgment calls cannot be protested. REGULATION GAME: 1. A game shall consist of four (4) full innings (no time limit). 2. There will be a six (6) run limit for the first three (3) innings. There will not be a run limit in the fourth inning or beyond in case of a tie. However, the inning will be completed once a team bats through their roster or they get three (3) outs. Your next at bat will be picked up from the spot where the sides where changed. 3. The ten run rule will NOT apply. 4. Tied ball games will be played until a winner is determined. PITCHING: 1. Pitching is not allowed to any batters in this tournament. 2. All players will hit off the tee. 3. The ball must travel at least past the 15 arc, which will be marked. STRIKE OUTS: 1. Strikeouts are not permitted in tee ball. BATTING ORDER: 1. You will bat the roster. All players must bat. (Exception would apply for injury or illness). 2. Players who arrive at a game after the game begins may be added to the end of the current lineup. 3. A player may return to a game in the player s original lineup position after being skipped for injury or illness. NUMBER OF PLAYERS ON DEFENSE: 1. The defensive team will field ALL players present for the game. (Exception would apply for injury or illness). 2. The extra players must play in the outfield. 3. The outfielders must start in the outfield grass. Only five (5) players are allowed on the infield in addition to a catcher who must be behind the plate in foul territory in full catcher s gear. 4. An outfielder cannot make an unassisted out on a ground ball.

5. The pitcher must start the play with both feet on the pitching rubber which shall be 35 feet from the front of the pitching rubber to the rear point of home plate. INFIELD FLY RULE: 1. The infield fly rule is not in effect for this tournament. DEAD BALL INTERPRETATION: 1. Play will cease when a batted ball is returned to the infield and an infielder demonstrates control of the ball and all runners have stopped advancing. The umpire shall call time when play has ended. OVERTHROWS: 1. Only one overthrow is allowed per batted ball. Runners advance at their own risk. However, they may advance only as far as the base they were approaching plus one additional base. The umpire will have final say on this rule. 2. Overthrows can only occur on a ball thrown by an infielder. Balls returned from the outfield will NOT be considered an overthrow. BASE RUNNING: 1. No stealing is allowed. 2. If a runner misses a base they will not be called out for missing the base, but after all play has ceased, the runner will be returned to the missed base. All other runners will return to the base they left unless they are forced by the runner being returned to a missed base or the batterrunner occupying first base. Note: the ball is alive and in play until the umpire determines that play has ceased and calls for time. If one or more outs are made while the ball is in play, the out (s) will stand. EQUIPMENT: 1. All equipment must be Little League approved as specified in the Little League Baseball rulebook. Composite bats can be used providing they are listed within the Little League Approved Bat List. SPORTSMANSHIP: 1. All coaches, players, and fans must exhibit Good Sportsmanship at all times to provide a positive experience for our young players. 2. Please remind everyone that all of the people associated with this event are volunteers and they are attempting to do their best to ensure that this tournament runs smoothly. 3. Anyone who continues to exhibit unsportsmanlike behavior will be asked to leave the premises.

SECTION 5: Minor League. All rules and regulations set up by Little League Baseball, Inc. and as published in the Little League Baseball official Regulations and Playing Rules, along with special rules and exceptions herein established for Pflugerville Little League shall be abided by all participants. Special rules and/or exceptions established and emphasized by Pflugerville little league are as follows: (also see General Rules) 1. The plate umpire keeps the official time. Time limit on all games will be no new inning after 1 hour and 30 minutes (drop dead at 1:45) or six complete innings. 2. One half innings will end after three outs or 4 runs have been scored. 3. No child can sit out more than two innings in a game unless the player is injured or sick. 4. The team batting order will consist of a complete roster of all players present for the game. All players will bat in consecutive order regardless of whether or not they are playing on the field. 5. 4 coaches are allowed on offense and on the field or in dugouts during the game. 1 pitcher, 2 base coaches and 1 dugout coach. No one else can enter the field or dugout. 6. Only players on your roster can enter the field or dugout during the game. Please keep friends and siblings in the stands. 7. Defensive team will consist of 9 players. 3 outfielders, 4 infielders, 1 pitcher and 1 catcher. 8. The offensive teams coach may not coach the batter or runners from the mound once the ball has been hit. You must remain silent. 9. If the batter strikes the ball into fair territory, the offensive pitching coach must duck down on the mound or leave the field. The pitcher (defensive player) shall stand on either side of the pitcher s plate while the pitch is being delivered. 10. The batter will receive 5 pitches or three strikes, unless the batter hits a fair ball. If the batter fouls out on the last pitch, the batter is given additional pitches until the batter strikes out or hits a fair ball. 11. No bunting or stealing is allowed. Closed Bases. 12. No lead offs are allowed. 13. The ball is dead when the pitched ball passes the batter and it is not hit by the batter. 14. If the ball is accidentally touched by the offensive pitching coach the ball is dead and all runners shall return to their legally occupied base. The batter will return to bat again with the same count as before the interference occurred. 15. Time is called when the ball is in control by a defensive player on the infield therefore stopping the advancement of a runner. Runners will be awarded the base they are closest to. 16. On an INFIELD overthrow a runner can advance to the base the runner was approaching plus a maximum of one additional base at his own risk. If the ball is thrown from the outfield it is not considered an over throw, it must be an infield throw. It is only considered an overthrow if the defensive player misses the catch and DOES NOT touch the ball. 17. All protests will be resolved on the field before the next play.

18. Home team is responsible for the official scorebook. 19. The playing field will be prepared before the games by both teams and also at the end of the last game by both teams. 20. A batted ball that strikes the pitching coach before being touched by a defensive player shall be ruled a dead ball and scored as a single. 21. There is no infield fly rule. 22. Bat throwing will not be tolerated. A warning will be given to both teams the first time. If the player throws the bat a 2 nd time it will be an out and all runners will return to previous base. If the player throws the bat a 3rd time within the game the player will be ejected from the game. 23. There is no on deck circle. On deck batters must remain in the dugout and all bats must remain on rack until it s time for them to bat. 24. Batting warm up trainers and doughnuts are not allowed during games, inside or outside of the Field. SECTION 5A: District 30 Coach Pitch Baseball Tournament of Champions GENERAL RULES: 1. The format will be Double Elimination. 2. Tournament shirts are acceptable and each league will make the decision whether or not they want to provide shirts/caps. If they do not it is ok to wear regular season uniforms. However, the cap must be the same for every member of the team. 3. Double headers will not be allowed, per Little League Headquarters. 4. In the case of inclement weather the tournament may revert to a single elimination format. 5. Coaches must carry a roster for their team. This must be signed and verified by the president. 6. Coaches must carry medical releases for each player. They must be available for review by the Tournament Director prior to the start of the game. 7. All participants must have competed in the Little League program during the regular season and be league age 7 or 8. Players league age 6 that have played in a minor division (coach pitch or player pitch) during the regular season and played tee ball the previous regular season may also be included on a TOC coach pitch team. You cannot add anyone to your roster after the tournament has started. 8. Minimum roster nine (9) players. Maximum roster thirteen (13) players. 9. A coin flip by the Tournament Director 30 minutes prior to the scheduled game time between opposing managers will be used to determine home team and visiting team. Each team must have a preliminary lineup that lists each player by first and last name, player s number, and defensive position; the manager s and coaches names; and the names of their volunteer umpires and game officials. If a team is not represented by a manager (or a coach in the

absence of the manager) or does not have a completed lineup card, or does not have all of their volunteer umpires and game officials present at the flip meeting 30 minutes prior to the game, the team that is ready wins the flip by default. 10. The visiting team will take infield 15 minutes prior to game time. The home team will take infield 10 minutes prior to the game. Failure to begin infield on time will result in a shortened or loss of infield privileges Both managers will meet with the umpires 5 minutes prior to game time. 11. Entry fee for each team is sixty ($60) dollars. Make entry fee checks payable to Texas Little League District 30. 12. We will abide by the rules published in the Baseball rulebook, except for those items listed for this tournament. 13. The District Administrator, the Tournament Director, and the Tournament Committee (i.e., the presidents of the leagues participating in this tournament) will make the final decision regarding any forfeiture COACHES: 1. Four coaches are allowed for Coach Pitch. 2. Three adult coaches are allowed on the field when a team is on offense (one (1) pitcher and two (2) base coaches). One dugout coach is required at all times. 3. No defensive coaches are allowed on the field in tournament play. 4. Offensive base coaches must remain in the coaches box while the ball is in play. 5. Coaches may not touch or assist runners while the ball is in play. 6. The use of any tobacco products by mangers or coaches during pre game preparation or during the game is prohibited. A violation of this rule will result in the ejection of the Manager or Coach from the current game. UMPIRES/GAME OFFICIALS: 1. The home team will supply three (3) people. One will be the official scorekeeper, one will be responsible for umpiring the plate and third base, and one will be on the protest committee. Try to use the same people for your games. 2. The visiting team will supply three (3) people. One will be the announcer, one will be responsible for umpiring first and second base, and one will be on the protest committee. Try to use the same people for all of your games. 3. Before the start of each game, the tournament director will introduce the protest committee to the umpires. The protest committee must be present for the entire game. In case of protest, the protest committee and the tournament director will decide the outcome. Protests must be decided as soon as possible and play will continue immediately. 4. The umpires are in control of the game. They must clearly indicate the point at which play is to be stopped. If different decisions are made on a judgment play by the umpires, the umpires will meet to decide who was responsible for the call. The umpire responsible for the call may then

confer with the other umpire and then decide what the correct ruling should be. Judgment calls cannot be protested. REGULATION GAME: 1. Shall consist of six (6) full innings (no time limit). 2. There will be a five (5) run limit for the first five (5) innings. There will not be a run limit in the sixth inning or beyond in case of a tie. However, the inning will be completed once a team bats through their roster or they get three (3) outs. 3. The ten run rule will NOT apply. 4. After the completion of the 5th inning if there is no mathematical way to win or tie the game is ended. 5. Tied ball games will be played until a winner is determined. PITCHING: 1. The offensive team s pitching coach will start with one (1) foot in contact with the pitching rubber. The player pitcher must remain inside the pitching circle (10 foot diameter) and even with or behind the pitcher until the ball is hit. 2. The coach pitcher will not use more than five (5) warm up pitches. 3. The batter will be pitched a maximum of five (5) pitches. (with noted exception listed in these rules) 4. In the event the pitching coach is hit with a batted ball, the ball will be considered a foul ball. 5. In the event the pitching coach is hit by a thrown ball, the ball will remain in play. 6. The pitching coach must kneel down or make an attempt to leave the field after the ball is put into play and not intentionally interfere with the batted ball or a throw from a player. 7. If a pitched ball hits a batter, it will not be considered as one (1) of the five (5) pitches allowed and the batter will not advance to first. STRIKE OUTS: 1. Strikeouts are permitted in coach pitch. Once the batter gets 3 strikes they will be called out regardless of how many pitches are left. 2. A batter shall be allowed five (5) pitches. If on the fifth pitch, the ball is not struck, the batter is out. 3. If the fifth pitch is a foul ball, the batter is entitled to subsequent pitches until a pitch is missed, put into play, or not swung at. 4. No bunting is allowed. BATTING ORDER: 1. You will bat the roster. All players must bat. 2. Players who arrive at a game after the game begins may be added to the end of the current lineup.

3. A player may return to a game in the player s original lineup position after being skipped for injury or illness. NUMBER OF PLAYERS ON DEFENSE: 1. The defensive team will field nine (9) players. 2. The three (3) outfielders must start in the outfield grass. 3. Each player present for the game must be given a position on the field for at least six (6) defensive outs. 4. (The exception would be for injury or illness). The defensive outs do not have to be in consecutive innings. 5. Free substitutions are allowed. 6. All changes must be reported to the scorekeeper until each player has been in the field for six (6) defensive outs. Failure to adhere to this rule could result in forfeiture of the game. INFIELD FLY RULE: The infield fly rule is not in effect for this tournament. DEAD BALL INTERPRETATION: 1. Play will cease when a batted ball is returned to the infield and an infielder demonstrates control of the ball and all runners have stopped advancing. The umpire shall call time when play has ended. OVERTHROWS: 1. Only one overthrow is allowed per batted ball. Runners advance at their own risk. However, they may advance only as far as the base they were approaching plus one additional base. The umpire will have final say on this rule. 2. Overthrows can only occur on a ball thrown by an infielder. Balls returned from the outfield will not be considered an overthrow. BASE RUNNING: 1. No stealing is allowed. 2. If a runner misses a base they will not be called out for missing the base, but after all play has ceased, the runner will be returned to the missed base. All other runners will return to the base they left unless they are forced by the runner being returned to a missed base or the batterrunner occupying first base. Note: the ball is alive and in play until the umpire determines that play has ceased and calls for time. If one or more outs are made while the ball is in play, the out(s) will stand. EQUIPMENT:

1. All equipment must be Little League approved as specified in the Little League Baseball rulebook. Tee Ball bats can be used providing they fall within the guideline mentioned above. Composite bats can be used providing they are listed within the Little League Approved Bat List. SPORTSMANSHIP: 1. All coaches, players, and fans must exhibit Good Sportsmanship at all times to provide a positive experience for our young players. 2. Please remind everyone that all of the people associated with this event are volunteers and they are attempting to do their best to ensure that this tournament runs smoothly. 3. Anyone who continues to exhibit unsportsmanlike behavior will be ask to leave the premises. SECTION 6: Minor A 1. The plate umpire keeps the official time. Time limit on all games will be no new inning after 1 hour and 45 minutes or six complete innings, and you will finish the inning you last started. 2. One half inning will end after 3 outs or if the entire lineup has batted. 3. No child can sit out more than 2 innings in a game unless the player is injured or sick. 4. The team batting order will consist of a complete roster of all players present for the game. All players will bat in consecutive order regardless of whether or not they are playing on the field. 5. Three coaches are allowed on offense. Two base coaches and one dugout coach. 6. Defensive team will consist of 9 players. 3 outfielders, 4 infielders, 1 pitcher and 1 catcher. 7. No lead off are allowed. (Closed bases) 8. All protests will be resolved on the field before the next play by managers only. 9. The playing field will be prepared before the games by both teams and also at the end of the last game by both teams. a. Drag/rake the infield and pitcher s mound b. Wet the infield dirt down c. Cover the mound d. Have your players/parents pick up trash in the dugouts and stands e. Empty the trash can into the dumpster f. Both Team Managers must sign off on the Scorebook and Pitch Log. g. Return the tote, Official Scorebook & Pitch Log to the equipment room. h. Shed shall remain locked during game play. i. After last game of the day all gates and shed are to be locked up. j. Turn off the lights and scoreboard (Notify the BMOD in the concession stand) no lights during the Fall season 10. The home team is responsible for providing the plate umpire and the visiting team is responsible for providing the field umpire. (If a league provided umpire is not available) 11. Bat throwing will not be tolerated. A warning will be given to both teams the first time. If the player throws the bat a 2 nd time it will be an out and all runners will return to previous base. If the player throws the bat a 3rd time within the game the player will be ejected from the game. 12. There is no on deck circle. On deck batters must remain in the dugout and all bats must remain on rack until it s time for them to bat.

13. Pitchers may pitch up to 95 pitches (13 14 year olds) 85 pitches in a game.(11 12 year olds) 75 pitches in a game (9 10 year olds) a. If a pitcher pitches 61+ pitches in a game, the pitcher must have 4 days of rest prior to pitching another game. 41 60 pitches, 3 days rest. 21 40 pitches, 2 days. If the pitcher pitches 20 or less in a game the pitcher can pitch the next day. If a pitcher, pitches 40 or more pitches that pitcher cannot move to catcher. b. Any player on a regular season team may pitch. Exception: Any player, who has played the position of catcher in four (4) or more innings in a game, is not eligible to pitch on that calendar day. 14. Pitchers removed from the mound in a game may not re enter the game as a pitcher. 15. The home team is responsible for keeping the official scorebook. The visiting team is responsible for the scoreboard and pitch count. 16. Batting warm up trainers (hitting sticks) and doughnuts are not allowed during games, inside or outside of fence. 17. If, in the umpire s judgment, any player, manager or coach uses an electronic communications device during the game, the penalty is ejection from the game. NOTE 1: A manager or coach is permitted to use a scorekeeping and/or pitch counting application on an electronic device without penalty, provided such device is not used to receive messages of any sort. 18. If a rule is not covered under local rules please refer to the 2016 Little League Rule book. SECTION 6A: Intermediate 50/70 & Juniors Baseball 1. The plate umpire keeps the official time. Time limit on all games will be no new inning after 1 hour and 45 minutes. At the conclusion of time, if the teams are tied, the game will end in a tie. One half inning will end after 3 outs or 7 runs. After the 4 th inning the run limit is obsolete. All games will be a minimum of 5 complete innings; unless the 10 run rule comes into effect. All tied games must be played out until the completion of the following inning/innings. One half inning will end after 3 outs or 5 run. (Amended March 7, 2016) 2. No child can sit out more than 2 innings in a game unless the player is injured or sick. 3. The team batting order will consist of a complete roster of all players present for the game. All players will bat in consecutive order regardless of whether or not they are playing on the field. 4. Three coaches are allowed on offense. Two base coaches and one dugout coach. 5. Defensive team will consist of 9 players. 3 outfielders, 4 infielders, 1 pitcher and 1 catcher. 6. All protests will be resolved on the field before the next play by the managers. 7. The playing field will be prepared before the games by both teams and also at the end of the last game by both teams. a. Drag/rake the infield and pitcher s mound b. Wet the infield dirt down c. Cover the mound d. Have your parents pick up trash in the dugouts and stands e. Empty the trash can into the dumpster f. Both Team Managers must sign off on the Scorebook and Pitch Log. g. Return the tote, Official Scorebook & Pitch Log to the equipment room. h. Shed shall remain locked during game play. i. After last game of the day all gates and shed are to be locked up. j. Turn off the lights and scoreboard (Notify the BMOD in the concession stand) no lights during the Fall season

8. The home team is responsible for providing the plate umpire and the visiting team is responsible for providing the field umpire. (If a league provided umpire is not available) 9. Bat throwing is not tolerated. 1 warning (applies to both teams) after first occurrence batter will be out and runners will return to original base. After the second occurrence batter will be ejected from the game. 10. Pitchers may pitch up to 95 pitches (13 14 year olds) 85 pitches in a game.(11 12 year olds) 75 pitches in a game (9 10 year olds) a. If a pitcher pitches 66+ pitches in a day, the pitcher must have 4 calendar days of rest prior to pitching another game. 51 65 pitches, 3 calendar days of rest. 36 50 pitches, 2 calendar days of rest. 21 35 pitches, 1 calendar day of rest. If the pitcher pitches 20 or less in a game the pitcher can pitch the next day. If a pitcher, pitches 40 or more pitches that pitcher cannot move to catcher. b. Any player on a regular season team may pitch. Exception: Any player, who has played the position of catcher in four (4) or more innings in a game, is not eligible to pitch on that calendar day. 11. Starting pitcher may re enter game as pitcher. See 8.06d in the 2016 Little League Rule book. 12. The home team is responsible for keeping the official scorebook. The visiting team is responsible for the scoreboard and pitch count. 13. Batting warm up trainers (hitting sticks) and doughnuts are not allowed during games, inside or outside of fence. 14. If, in the umpire s judgment, any player, manager or coach uses an electronic communications device during the game, the penalty is ejection from the game. NOTE 1: A manager or coach is permitted to use a scorekeeping and/or pitch counting application on an electronic device without penalty, provided such device is not used to receive messages of any sort. 15. If a rule is not covered under local rules please refer to the 2016 Little League Rule book.