Malleable End-user Software



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Malleable End-user Software The authors Alexander Richter, Kai Riemer Dr. Alexander Richter (Dipl.-Kfm.) Cooperation Systems Center Munich Department for Informatics Bundeswehr University Munich 85577 Neubiberg a.richter@unibw.de Associate Professor Kai Riemer (PD, Dr. rer. pol., Dipl.-Wirt. Inform.) Chair of Discipline, Business Information Systems The University of Sydney Business School Sydney, NSW 2006, Australia kai.riemer@sydney.edu.au Keywords: Malleable End-User Software, Social Software, Communication and collaboration systems, Enterprise 2.0

Malleable End-user Software 1. User software brushed against the grain Traditionally, enterprise software is developed and introduced with the aim to support clearly defined usage scenarios within specific business process contexts. Malleable end-user software (MEUS) is different. A recent MEUS example is social software. Typically employed to enable communication in and between corporations social software has gained importance for corporations in the past years (e.g. Back et al. 2011, Stocker et al. 2012). At the same time it has become obvious that social software challenges established information systems methods (McAfee 2009, Richter et al. 2012). We argue that a fundamental understanding of this class of software and its characteristics is needed. This article attempts to contribute to this understanding by highlighting the implications of MEUS for software development and management (including planning, implementation, and measuring of success). We will show that traditional technology adoption theories are inadequate to capture the application of MEUS. Since MEUS are not developed for a specific purpose, individuals are typically unable to judge the usefulness of such software before they have actually used it. Traditional IT management faces similar challenges, as the introduction of MEUS cannot be planned according to some anticipated outcome. While traditional enduser software is developed and introduced with the aim to solve a particular problem in a work practice, malleable end-user software aims to bring about new or novel usage possibilities. 2. User software with and without purpose In the following we distinguish between purpose-specific and malleable end-user software. In doing so, we focus on software that is used by end users in their workplace in a corporate context. We demarcate end-user software from IT infrastructures and automated IT systems that normally are not operated by end users as well as from Internet applications (e.g. sales portals) that do not serve as a workplace tools. Purpose-specific end-user software (PEUS) Purpose-specific end-user software is developed and introduced with the aim to solve an existing corporate problem or to immediately improve an existing user task. Typically, there is a clear view as to the intended benefits for a particular business process. Typical examples are ERP and CRM systems and similar process-oriented software. Adoption and use of PEUS is thus prescribed and communicated in a top-down manner by the corporate management and

the particular ways of using the software are determined both by particular software features and the responsible managers. The intention is to have tasks carried out in a particular way and to bring about specified improvements to existing business processes. The underlying rationale is typically one of gaining efficiency, achieving standardization, rationalization or compliance with regulations. At the same time however, this bears the risk that users react strongly to the introduction of PEUS, if the intended changes to their work practices do not make sense from their point of view. A change is evident in the world of purpose-specific end-user software. Role specifications and process models make way for increasingly individual forms of work (Wulf 2009). The SAP platform NetWeaver is an example that allows supporting business processes by combining and bundling specific software services in a straightforward way (Heitmann 2006, cited in Wulf 2009). Through this modular concept it is possible to adapt the platform to the requirements of work practices and to continuously improve business processes. However, malleability is not the result of modularity or interpretive flexibility (e.g. Bijker et al. 1989) in the sense of technical customizability, as we will demonstrate in the following section. Malleable End-user Software (MEUS) The main characteristic of malleable end-user software is its inherent flexibility and openness in enabling and supporting a wide variety of work practices without the need for technical customization. Instead of focusing on a particular purpose or providing a solution to a problem, MEUS aim to create potentials and new opportunities for organizational innovation. The main aim is to support existing or enable new work and communication practices. Typical MEUS examples are communication and cooperation systems (e.g. Skype, Lotus Notes etc.), office software (word processing and spreadsheets), as well as a wide range of new Internetbased tools for information storage and editing (e.g. DropBox or Evernote). In the following we draw on social software as an example. Social software is generally employed to support social interactions among employees. However, as both purpose and content of such interactions are open-ended and not prescribed by the software a wide range of possible ways exist to appropriate such platforms. Consequently, this results in quite distinct, interaction-based usage practices that are often highly confined to a certain context. For example, social software has been applied for solving problems, distributing information, coordinating tasks, classifying knowledge or even for managing projects (see Riemer et al. 2010).

3. Malleable end-user software and IS theory Malleability as a characteristic of end-user software challenges the applicability of existing theories such as the widely known adoption theories Technology Acceptance Model (TAM) (Davis 1989) and Unified Theory of Acceptance and Use of Technology (UTAUT) (Venkathesh et al. 2003). In essence, these theories model the adoption of new workplace technologies as a decision made by individuals regarding use or non-use of a new IT artifact (Bagozzi 2007). In doing so, they focus on the if of adoption (does it occur?) not the how (what happens during adoption?). The decision regarding usage or non-usage is, among other variables, dependent on the perception of the usefulness of the software for the individual s tasks. Data in corresponding studies is typically collected before adoption takes place and the dependent variable is modeled as the intention to use. However, the problem arises that the usefulness and potential role of MEUS for one s work practice cannot easily be determined and anticipated a priori due to its flexibility and lack of in-built purpose. In essence, these existing theories do not account for this fact, which violates a core assumption. Consequently, such theories are not applicable for explaining user adoption of malleable end-user software. At the same time, this challenges the validity of existing studies built over these theories, such as studies investigating the adoption of social software in the workplace. In order to develop a better understanding for the adoption of malleable end-user software new approaches are needed. User acceptance should not be modeled as an individual decision made for a well-understood artifact, but rather as a social process of appropriation in which the software is interpreted and placed within the context of existing work practices (Riemer und Johnston 2012). Appropriation can generally be understood as the way in which technologies are adopted, adapted and incorporated into working practice. [ ] Appropriation relies on flexibility in both practice and technology (Dourish 2003, 5). Appropriation needs to be treated as a process, because the users have to gain practical experience with the software and over time find a place for it within their own practice. This process is always a social process, because the work practices are by definition social practices that are shared and socially negotiated (Schatzki 2010). Therefore any employment of a new software has to be socially negotiated as well. The term appropriation stresses that the users have to collectively adopt the software and make it their own (Riemer et al. 2012). Hence it is necessary to develop new process theories regarding technology acceptance that are suited to grasp the phenomenon of appropriation of malleable end-user software. Besides a good understanding of technological developments

this requires methods that are able to capture and examine social practices, which calls for an interdisciplinary approach. 4. Malleable end-user software in practice Generally, malleable end-user software is not developed for a clearly defined usage scenario within a specific business process and cannot be understood through its feature sets. Rather, its benefits materialize only when the software has found its place in the everyday work practices of users. This necessitates active appropriation on part of the users, which entails practical experimenting and reflecting on emerging usage scenarios. Since MEUS do not prescribe particular forms of use it is necessary for users to discover emerging potentials against the background of their own working practices and make room for the new software within the existing practice toolbox. However, since it is not possible to plan such appropriation against any a priori known end state it is also necessary to rethink the planning, introduction and measuring of success for malleable end-user software. Planning: Scenario-based The above discussion shows that the selection of MEUS cannot simply be based on a traditional task requirement analysis; rather, the selection of malleable end-user software should draw on scenario analysis. Scenarios can capture and illustrate potential aims and substantiate benefits associated with software use, which allows decision makers to set priorities. For example, if social software is intended to serve as a discussion forum it is reasonable to evaluate whether or not a particular product is able to support all associated work practices (see Richter et al. 2012). Introduction: step by step The introduction of MEUS to the users practice ideally takes place in an open, dynamic and voluntary way that does not focus on rigidly predetermined outcomes. This contradicts established business practices that typically attempt to associate every project with a concrete and measurable outcome. However, this does not mean that the appropriation process cannot be supported. For example, it is worthwhile to develop context-specific use cases that might be based on and adapted from existing case examples taken from other companies. This should be an iterative process in which users step by step uncover the potential of the software in the context of their own work practices, develop new ways of applying the software and share these emerging use cases with the wider user group. Given the discursive nature of this approach it is important to find a tradeoff between leaving a high degree of flexibility and ensuring that the emerging ways of software use converge over time. For example, a set of guide-

Implications Characteristics Please cite as: Richter A, Riemer K (2013): Malleable End-User Software. Business & Information lines might provide a framework for software use that still leaves enough space to explore new usage practices. At the same time, users should be supported in clearly separating and demarcating existing MEUS regarding their emerging purposes while at the same time finding appropriate forms of usage for the new product. This process can hardly be determined from the outside and should be moderated internally, for example in workshops that include both users and product owners. In doing so, both the potential users and the management are confronted with the uncertainty that the resulting benefits are hard to foresee. At the same time, there is a risk that users may not see an immediate benefit in the software, while lacking time to experiment with the software to explore new work practices. Measuring success: case by case The measurement of use and resulting benefits of malleable end-user software is difficult due to the lack of correspondence with one particular business process. Consequently, any evaluation should always take place against the backdrop of a specific usage context. For example, it makes a big difference for measuring success whether the software supports a team working collaboratively on documents or a companywide community that exchanges ideas and experiences. For both contexts it is possible to gather concrete experiences over time, for example about how much parallel work was avoided and respectively how extensively the software was used in each case. The following table summarizes and juxtaposes the characteristics and resulting implications for purpose-specific and malleable end-user software. Table 1: Classification of end-user software Purpose-specific Malleable Aim Solving problems Creating potentials Usage focus Specific Broad Application In the context of a business process Cannot be a priori pinpointed Introduction Managed, prescribed, linear Open, explorative, dynamic Management approach Change management Context setting Diffusion Top down Bottom up Adoption Prescribed Voluntary

Risk Users see software in conflict with their work practices (resistance) Users do not find any immediate benefit in the software 5. Conclusion In this article we have characterized a particular class of end-user software. We have discussed theoretical and practical implications for the planning, introduction and evaluation of such software. For doing so, we have highlighted the constituting characteristic of malleability and contrasted it with traditional purpose-specific software. Table 1 summarizes this comparison. We have further highlighted that malleable end-user software is able to support a wide range of corporate usage practices and is not directly associated with one or more concrete business processes. We have pointed out important implications for practice. For example, we have argued that due to the lack of in-built purpose it is necessary to organize the introduction of MEUS as an open-ended, dynamic and voluntary process in which management sets the context rather than determines outcomes. Hence, malleable end-user software not only challenges established IS theories of technology adoption, but also requires to rethink the management of the planning, introduction and measuring success. With the increased employment of different forms of social software in and between companies these topics will increasingly gain importance. This requires the information systems field to come up with appropriate theories and management concepts. 7. Literature Back A, Gronau N, Tochtermann K (2012) Web 2.0 und Social Media in der Unternehmenspraxis. Oldenbourg, München Bagozzi RP (2007) The legacy of the technology acceptance model and a proposal for a paradigm shift. Journal of the Association for Information Systems 8(4):244 254 Bijker WE, Hughes TP and Pinch TJ (1989) The Social Construction of Technological Systems: New Directions in the Sociology and History of Technology. The MIT Press, Cambridge, MA. Davis FD (1989) Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly 13(3):319 340 Dourish P (2003) The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents. Computer Supported Cooperative Work (CSCW) - The Journal of Collaborative Computing 12(4):465-490.

Heitmann H (2006) Moderne IT-Technologien - Treiber für Business Innovationen, Keynote- Ansprache auf der Multikonferenz Wirtschaftsinformatik (MKWI 2006), Passau. McAfee A (2009) Enterprise 2.0: New collaborative tools for your organization's toughest challenges. McGraw-Hill, Boston Richter A, Behrendt S, Koch M (2012) aperto: A Framework for Selection, Introduction, and Optimization of Corporate Social Software. Sprouts: Working Papers on Information Systems, 12 (1). Riemer K and Johnston RB (2012) Place-making: A Phenomenological Theory of Technology Appropriation, In: Proc. International Conference on Information Systems 2012, Orlando. Riemer K, Overfeld P, Scifleet P and Richter A (2012) Eliciting the anatomy of technology Appropriation Processes: A Case Study in enterprise social media, In: Proc. European Conference on Information Systems 2012, Barcelona. Riemer K, Richter A, Böhringer M (2010) Enterprise Microblogging. Wirtschaftsinformatik, 52 (6):87-90 Schatzki, T.R. (2010) The Timespace of Activity, Lanthan Maryland: Lexicon Books. Stocker A, Richter A, Hoefler P, Tochtermann K (2012) Exploring Appropriation of Enteprise Wikis: A Multiple-Case Study. Computer Supported Cooperative Work (CSCW): The Journal of Collaborative Computing and Work Practices. 21(2-3):317-356 Venkatesh V, Morris MG, Davis GB, Davis FD (2003) Unified theory of acceptance and use of technology. Towards a unified view. MIS Quarterly 27(3):425-478 Wulf V (2009) Theorien sozialer Praktiken zur Fundierung der Wirtschaftsinformatik: Eine forschungsprogrammatische Perspektive, In: Becker J, Krcmar H, Niehaves B (Hrsg.): Wissenschaftstheorie und Gestaltungsorientierte Wirtschaftsinformatik, Springer/Physika, 211-224.