Do you know Generation Google? Using research findings to promote information literacy



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Do you know Generation Google? Using research findings to promote information literacy Heike vom Orde Head of Documentation International Central Institute for Youth and Educational Television (IZI) Heike.Orde@br.de

Overview Do we know Generation Google, Digital Natives, igeneration? Stereotypes and facts Conclusions for our work in the libraries Principles of succesful information literacy projects in the light of research findings Suggestions for best practices No need to reinvent the wheel

Generation Google: Stereotypes and facts Do we know the generation of young media users? Common stereotypes: Young people are media maniacs

Who spends how much time with media? Time spent per day (minutes), by age groups 14-19 year olds: 474 minutes Total population: 586 minutes Basis: German population 14+, monday to sunday Sources: (1) AGF/GfK (1.1.-30.06.2011), (2) ma 2011/I, (3) ARD-/ZDF-Online-Studie 2011, (4) Massenkommunikation 2010

Media multitasking: a characteristic of youth media behaviour

Media multitasking: a characteristic of youth media behaviour Source: Kaiser Family Foundation: Generation M2. Media in the Lives of 8- to 18-Year-Olds. 2010. n= 2,002 3rd 12th grade students, ages 8 18

Nevertheless: media are not the most important part of young people s lives At the moment, (very) important to me are/is very important important Friends Freunde Family Familie Good school grades gute schulnoten Internet access Internetzugang Personal computer eigener Computer Sports Sport Having a pet Haustier Fashionable mobile phone modernes Handy 21 51 50 45 38 38 72 79 37 25 37 31 36 42 24 19 Basis: n=737, 10-18 years, percentages Source: BITKOM: Jugend 2.0. Eine repräsentative Untersuchung zum Internetverhalten von 10- bis 18-Jährigen, p. 9.

Generation Google: Stereotypes and facts Do we know our target group? Young people are media maniacs NOT TRUE Digital natives dislike traditional media they prefer using digital media

What types of media would you miss and take with you on a deserted island? Percentages, comparison over time I would (strongly) miss I would take the following medium with me 2000 2010 2000 2010 Basis: n=4.503, 14-29 years. Source: ARD/ZDF-Langzeitstudie Massenkommunikation, in: van Eimeren/Ridder 2011, p. 5.

The image of media perceived by 14-to 29-year-olds Which attribute is most likely true of (selection, percentages) TV radio newspapers Internet sophisticated 17 7 47 29 modern 16 4 1 78 entertaining 57 10 1 31 informative 14 10 28 48 credible 19 15 45 21 competent 17 12 39 32 critical 20 10 40 30 Basis: n=4.503, 14-29 years. Source: ARD/ZDF-Langzeitstudie Massenkommunikation, in: van Eimeren/Ridder 2011, p. 6.

What do adolescents use the Internet for? Percentages Basis: n=1.188, Internet users, 12-19 years, 2011. Source: JIM-Studie 2011, p. 33.

Generation Google: Stereotypes and facts Do we know our target group? Digital natives dislike traditional media they prefer using digital media PARTLY TRUE: They appreciate and use the web for communication purposes the Internet is extensively used to network and socialize They are aware of the credibility of traditional media but they do not consider them entertaining.

Generation Google: Stereotypes and facts Do we know our target group? Digital native or digital naïve? Are young people information literate?

Information literacy in a nutshell Information literacy (IL) means knowing when and why you need information, where to find it, how to evaluate, use and communicate it in an ethical manner.

Google Generation research studies at UCL CIBER, UK Main results of report Information Behaviour of the Researcher of the Future : - Information literacy of young people has not improved with the widening access to, and greater familiarity with, information technology - Their speed of web searching means that little time is spent in evaluating information, either for relevance, accuracy, or authority - They have a poor understanding of their information needs and thus find it difficult to develop effective search strategies as a result Source: Nicholas D., Rowlands, Ian, Clark, D., Williams, P. (2011): Google Generation II: web behaviour experiments with the BBC. In: Aslib Proceedings, vol. 63, No 1, p. 28-45.

University of Washington Information School Information Literacy Progress Report : Key results: For many of today s undergraduates, information seems to be as limitless as the universe. Students actively look for strategies on how to reduce the search options and the majority prefer the same search strategies, regardless of the topic or the information needed. Evaluating information is a collaborative process: Source: Head, A.J. & Eisenberg, M.B. (2010):Truth to be told: How college students evaluate and use information in the digital age.

How children and adolescents self-assess their Internet literacy Source: Livingstone, Haddon et al. (2011): Risks and safety on the internet: The perspective of European children. Full Findings. LSE, London: EU Kids Online, p. 29

Generation Google: Stereotypes and facts Are digital natives digital naïve? Yes because they show little information literate behaviour No because they use the web in an experienced manner for communication, gaming and collaboration Problem: Overall they think their computer and information literacy skills are fine and do not consider teachers (or librarians) as experts

Conclusions for our work in the library Teaching libraries? Situation from librarians perspective: They are asking questions, it is just not to us! We have to take a widening gap between the learning culture of the educational institutions / libraries and the information culture of young people into account.

Principles of succesful information literacy projects Understand the media worlds of Generation Google and use their media routines to foster their intrinsic motivation Meet them on their own ground and integrate their media preferences in authentic learning situations Didactical approaches for successful IL projects focus on collaboration, communication, gamification Seite 20

Principles of succesful information literacy projects Understand their media worlds and use their media routines to foster their intrinsic motivation How? BYOD: Bring your own device (mobile phone, smartphone, tablet PC, laptop) Why? - Benefits to the learners: download and save materials onto their own device, familiarity and comfort with their device, authenticity of experience - Bridging the gap between formal and informal learning contexts Seite 21

Principles of succesful information literacy projects Meet them on their own ground and integrate their media preferences in authentic learning situations How? Collaborate with a teacher or a course and build a wiki with your users/students Why? - Wikipedia is the first choice information seeking tool for students - Excellent forum to discuss and demonstrate the credibility of information Seite 22

Principles of succesful information literacy projects Didactical approaches for successful IL projects focus on collaboration, communication, gamification How? For example with a simple card game: SEEK! The search skills game Source: Walsh, Andrew (2012) SEEK! The search skills game. [Teaching Resource] http://eprints.hud.ac.uk/15377/ Seite 23

Principles of succesful information literacy projects Why is gamification working so well in information literacy instruction? - Gamification (=using game mechanics) in IL instruction fosters learners motivation and engagement as they may feel that traditional training is irrelevant in the age of Google - Games encourage collaboration among players / learners - Games provide a context for peer-to-peer teaching - Games are a playground for the safe exploration of ideas and skills Instead of a teaching library the library as learning centre Seite 24

Sources ARD/ZDF: Online-Studie 2011. URL: http://www.ard-zdf-onlinestudie.de/index.php?id=416 (last access: 28.10.2013). ARD/ZDF (2010): Massenkommunikation. URL: http://www.media-perspektiven.de/uploads/tx_downlods/ard_zdf_medienkommission_-_handout.pdf (last access: 28.10.2013). Bitkom: Jugend 2.0. Eine repräsentative Untersuchung zum Internetverhalten von 10- bis 18-Jährigen. URL: http://www.bitkom.org/files/documents/bitkom_studie_jugend_2.0.pdf (last access: 28.10.2013). Head, Alison J./Eisenberg, Michael B. (2010): Truth be told. How college students evaluate and use information in the digital age. URL: http://projectinfolit.org/pdfs/pil_fall2010_survey_fullreport1.pdf (last access: 28.10.2013). Kaiser Family Foundation (2010): Generation M2. Media in the Lives of 8- to 18-Year-Olds. URL: http://kaiserfamilyfoundation.files.wordpress.com/2013/04/8010.pdf (last access: 28.10.2013). Livingstone/Haddon et al. (2011): Risks and safety on the internet. The perspective of European children. URL: http://uploadi.safe.si/editor/1298976372d4fullfindings-report.pdf (last access: 28.10.2013). Medienpädagogischer Forschungsverbund Südwest (mpfs): JIM-Studie 2011. Jugend, Information, (Multi-) Media. URL: http://www.mpfs.de/fileadmin/jim-pdf11/jim2011.pdf (last access: 28.10.2013). Nicholas, David/Rowlands, Ian/Clark, David/Williams, Peter: Google Generation II. Web behaviour experiments with the BBC. URL: http://ciber-research.eu/download/20120601-google_generation_bbc.pdf (last access: 28.10.2013). van Eimeren, Birgit/Ridder, Christa-Maria: Trends in der Nutzung und Bewertung der Medien 1970 bis 2010. Ergebnisse der ARD/ZDF Langzeitstudie Massenkommunikation. In: Media Perspektiven 1/2011, pp. 2-14. URL: http://www.media-perspektiven.de/uploads/tx_mppublications/01-2011_eimeren_ridder.pdf (last access: 28.10.2013). Walsh, Andrew (2012): SEEK! The search skills game. [Teaching Resource] URL: http://eprints.hud.ac.uk/15377/ (last access: 28.10.2013). Seite 25