Using SCRUM as a Test Management method

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Using SCRUM as a Test Management method ASTA conference 2007 Seoul, Korea Presented by Klaus Olsen

Softwaretest.dk & Klaus Olsen 2007. Agenda Introduction Scrum Agile Estimation Test management

Klaus Olsen, biography Founder and owner of the company Softwaretest.dk Has used the past 15 years to focus on software testing, test process improvements and teaching Author of Softwaretest how to get started in Danish Certified ScrumMaster Trustee in TMMi Foundation Member of ISTQB Board, representing Denmark Co-author of ISTQB Foundation and Advanced Syllabus Other presentations: EuroSTAR 98 in Münich Second World Congres on Software Quality 2000 in Yokohama, Japan EuroSTAR 2001 in Stockholm Quality Week 2001 in San Francisco, USA EuroSTAR 2003 in Amsterdam. Advanced Workshop Boost Your Testing, Go on a Bug Hunt! Contact Klaus by mail klaus@softwaretest.dk

Introduction Scrum is an Agile method to create software in iteration of 30 days. In this tutorial you will learn how to use Scrum as a Test Manager. At the same time you will be introduced to the method, Scrum, which h has shown productivity i improvements of 100%, 200% and up till 300% in companies who are using this method as the way they build software. You can be certified as a ScrumMaster, but this is not a certification class, read more about this on www.controlchaos.com

Agile Manifesto 1. Individuals and interactions 2. Working software 3. Customer collaboration 4. Responding to change over processes and tools over comprehensive documentation over contract negotiation over following a plan While there is value in the items on the right, we value the items on the left more. Read more on www.agilealliance.org

Use Agile to Increase control of a project Reduce the risk Maximize Return on Investment, and Increase probability of success

Agile Practices Agile lays out a vision and then nurtures project resources to the best possible to achieve the plan. Agile is the art of the possible. Scrum maximized communication through daily status meetings, open workspaces, and optimal size teams. Focus time during an iteration when the team is protected from interference and distractions.

3 key points of this presentation 1. You will learn how to create a Product Backlog where all the work you need to get done within your test team should be listed. 2. You will learn why Daily Meetings of 15 minutes are more valuable to you and your team than a once a week status meeting. 3. You will learn how to create a Burndown Chart of remaining work within each iteration.

Softwaretest.dk & Klaus Olsen 2007. Agenda Introduction Scrum Agile Estimation Test management

Scrum Metaphor A part of a rugby game when players from both sides link themselves together in a group, with their heads down, and push against the other side. The ball is then thrown between them and each side tries to get it. Just before this, each team has agreed there tactics to be used in the next play.

Scrum Skeleton 24-hour Inspection Product Backlog Iteration Increment of product backlog 7. & Klaus Olsen 2007 Softwaretest.dk & Read more about Scrum on www.controlchaos.com

Softwaretest.dk & Klaus Olsen 2007 Scrum 3 Roles g 7.3 Meetings 3 Artifacts

Scrum Roles Product Owner 7.ScrumMaster Softwaretest.dk & Klaus Olsen 2007 Team

Product Owner One person Sets development schedule by prioritizing backlog Responsible for ensuring that the most important business value is developed first Represents all stakeholders

ScrumMaster Test (Project) Manager Coach Responsible for the process Responsible s e for maximizing team productivity Sets up meetings Conducts meetings Representative to management Representative to team

Team Self-organizing Seven +/- 2 members Best experts available Has the business and technical ca domain skills s to test an increment of functionality Responsible for committing to work Authority to do whatever is needed to meet commitment

Scrum Team Self Organization i Team decides who will do what As more is known, team continues to adjust work and assignments Team self-organizes at beginning of Sprint Each team member self-organizes himself or herself every day Team self-organized itself every Daily Scrum

Softwaretest.dk & Klaus Olsen 2007 Scrum 3 Roles g 7.3 Meetings 3 Artifacts

Scrum Meetings Sprint Planning Workshop y Scrum Sprint Review Meeting Daily & Klaus Olsen 2007 7. Softwaretest.dk &

Scrum Meetings Daily Scrum Product Backlog Sprint Planning Workshop Sprint Iteration Increment of product backlog Sprint Review Meeting 7. & Klaus Olsen 2007 Softwaretest.dk &

Sprint Planning Meeting 1 st. - 4 hours meeting max. for team to select Product Backlog and sets goal with Product Owner Team selects as much Product Backlog as it believes it can handle during the next Sprint 2 nd. - 4 hours meeting max. for team to define Sprint Backlog to agree functionality to be tested Anyone can attend, but primary conversation and work is between team and Product Owner

Daily Scrum Daily 15 minutes status meeting Same place and time every day Chickens and Pigs Three questions: s 1. What have you done since last meeting? 2. What will you do before the next meeting? 3. What is in your way? Impediments Decisions

Chickens and Pigs A chicken and a pig are together when the chicken says, "Let s start a restaurant! The pig thinks it over and says, "What would we call this restaurant? The chicken says, "Ham n Eggs!" The pig says, "No thanks. I d be committed, but you d only be involved!"

Daily Scrum First meeting take more time as team learns how to Scrum Keep meetings crisp Use Stand Up Meetings Focus on answering the three question Let each person have 2 minutes to answer Keep chickens quite, and Don t allow discussions regarding g what has been reported Setup meetings following the Daily Scrum as needed

Don t be late for Daily Scrum One team started with a $1 fine for the late person, but later decided that it made it feel almost OK to be late -- "I've paid my fine, I'm in the clear". So they tried a different approach: when one person is late, everyone pays a $1 fine -- to reflect the fact that the lateness costs everyone. People pretty much stopped being late after that. Make sure the fine isn't used to buy doughnuts or things like this for the team - because in a weird way you're actually rewarding the behavior. Make the suggestion of the $1 fine for charity. Nicholas Cancelliere at scrumdevelopment@yahoogroups.com

Sprint Review Meeting 1. ScrumMaster provides review of Sprint goals, functionality chosen and functionality actually tested and to be demonstrated. 2. Team provides overview of the Sprint and functionality tested. 3. Team demonstrates the functionality on various workstations. Sometimes, if the audience is large, various team members demonstrate different pieces of functionality simultaneously until everyone has seen everything. 4. Meeting reconvenes and ScrumMaster facilitates a discussion of impressions and observations on what was just demonstrated. 5. ScrumMaster facilitates Sprint retrospective, a discussion of what went right and what went wrong in the Sprint, and what can be done to improve the next Sprint. 6. ScrumMaster facilitates a discussion of the impact and implications of the demonstrated functionality of the schedule and product backlog. 7. ScrumMaster announces time and place of Sprint Planning meeting that will initiate the next Sprint.

Sprint Review Meeting Rules 2-3 hours Maximum 1 hour preparation p No PowerPoint presentations Use equipment e where e software was developed e and tested Presented by team to Product owner and customer/users Basis for planning the next Sprint Must represent potentially shippable increment of product functionality

Softwaretest.dk & Klaus Olsen 2007 Scrum 3 Roles g 7.3 Meetings 3 Artifacts

Softwaretest.dk & Klaus Olsen 2007 Scrum Artifacts Product Backlog p Backlog 7.Sprint Burndown Chart

SCRUM Sprint Backlog: Tasks selected Tasks selected by for a Sprint each member 24 hours 30 days Scrum: 15 minute daily meeting. Team members respond to: 1) What did you do since last Scrum Meeting? 2) Do you have any obstacles? 3) What will you do before next meeting? Product Backlog: Everything included within testing, prioritized and estimated Functionality ready to ship at end of Sprint Read more on www.controlchaos.com

Product Backlog List of task that needs to be done Issues are placeholders that are later defined as work More detail on higher priority backlog One list for multiple pe teams Product owner responsible for priority Anyone can contribute Maintained and posted visibly

Product Backlog Example ID Description Estimate Priority 1 Define roles and responsibility within project 2 Define Test Levels in project 3 Define Goals for each Test Level in project 4 Write Test Plan for project 5 Review Requirement documentation 6 Structure System Test into Test Areas 7 Create and document test cases 8 Define requirement for test environment 9 Define requirement for test data 10 Investigate how test data can be created 11 Execute test 12 Create defect reports

Softwaretest.dk & Klaus Olsen 2007 Scrum Artifacts Product Backlog p Backlog 7.Sprint Burndown Chart

Sprint Backlog List of highest priority task from Product Backlog Tasks are estimated in hours, usually 1-16 Task with more than 16 hours are broken down later Team members sign up for tasks, s, they aren t assigned (be patient, just wait) Estimate work remaining is updated daily If work is unclear, define a Sprint Backlog with a larger amount of time break it down later Update work remaining as more is known, as items are worked

Sprint Backlog Example The Sprint Backlog is an extract of the Product Backlog with estimated work for 30 calendar days / 22 workdays for a team 7 +/- 2 ID Description Estimate Priority 1 Define roles and responsibility within project 1 2 Define Test Levels in project 2 3 Define Goals for each Test Level in project 3 8 Define requirement for test environment 4 9 Define requirement for test data 5 4 Write Test Plan for project 6 5 Review Requirement documentation 7 6 Structure t System Test into Test Areas 8 10 Investigate how test data can be created 9

Sprint The Scrum Team has decided what it will accomplish during the upcoming Scrum. It now Sprints to accomplish the Sprint Goal. A Sprint is conducted in a vacuum, totally protected from outside noise and interference. This allows the team to get their collective minds around a problem and creatively solve it. Sprint Backlog: Tasks selected for a Sprint Tasks selected by each member 30 days

Sprinting to fulfil l Sprint Backlog Scrum Practice Sprint Thirty calendar day iteration Team work on task defined in Sprint Backlog Team self-organizes to do work Team conforms to existing standards and conventions

Roles during Sprint Team ScrumMaster Execute task listed in Sprint Backlog Maintain the Sprint Backlog Team, + Assess Sprint Burndown ScrumMaster ScrumMaster Stop External Interference ScrumMaster Remove Impediments

ScrumMaster responsibility Stop External Interference The primary tool for the ScrumMaster monitoring for outside interference is the Daily Scrum meeting. Most organizations tolerate continual interference which result in reduced productivity. The ScrumMaster is a change agent who must politely but firmly enforce the rule of no interference.

ScrumMaster responsibility Remove Impediments Obstacles reported at Daily Scrum meeting must be dealt with by the ScrumMaster. The ScrumMaster must work to optimize the team productivity during the Sprint by removing impediments.

Common Impediments Workstation, network, and/or server are down. Network or server are slow. Test environment are not ready when planned. Test data a are not in place when testing should start. Unsure about the exact requirement that must be tested. Required to attend status meeting with management. Asked by management to something other than what this team member committed to do for this Sprint.

Softwaretest.dk & Klaus Olsen 2007 Scrum Artifacts Product Backlog p Backlog 7.Sprint Burndown Chart

Burndown Chart Work remaining on each task is reported during the Daily Scrum meeting, and updated by the ScrumMaster Notice that this is different than measuring how many hours have been spend on a task Time reporting is not part of Scrum Scrum is results oriented, not effort driven

Burndown Chart Example Burndown Chart Example Softwaretest.dk & Klaus Olsen 2007.

Softwaretest.dk & Klaus Olsen 2007. Burndown Chart Example Show in Excel tool

Softwaretest.dk & Klaus Olsen 2007. Questions?

Softwaretest.dk & Klaus Olsen 2007. Agenda Introduction Scrum Agile Estimation Test management

What is an Estimate The most common view, an estimate is a number An estimate is a prediction about the future which has an equal probability of being above or below the actually result An estimate always has a level of uncertainty. Estimates should always be accompanied with an explanation of uncertainty. t

Agile Estimation i An Agile way to estimate is a technique with cards: 1. Each team members select a set of cards (13) 2. Decide if estimates is in hours or days 3. The facilitator reads the task to be estimated 4. The task is discussedd 5. Each person selects a card with a value they believe the task need in order to be completed 6. All cards are turned over and put on the table with value facing up 7. If agreement on estimate t this is the estimate t 8. If values are diverse the person with the highest and lowest value explains the reason for there estimates 9. Repeat process from step 5 until agreement in step 7

Agile Estimation i using Cards Using the Fibonacci numbers - each number is the sum of the two preceding numbers 7. & Klaus Olsen 2007 Softwaretest.dk &

Agile Estimation i Example I Softwaretest.dk & Klaus Olsen 2007. 5 Scrum team members estimates a task

Agile Estimation i Example II Softwaretest.dk & Klaus Olsen 2007. 5 Scrum team members estimates a task

Agile Estimation i Example II close-up Cards are turned over with value facing up P l ith ti t f5 d21h l i People with estimate of 5 and 21 hours explains the reason why they have the estimate they have 7. & Klaus Olsen 2007 Softwaretest.dk &

Agile Estimation i Example III A new game of estimating is played 7. & Klaus Olsen 2007 Softwaretest.dk &

Agile Estimation Example III close-up Consensus on Estimate, 3 hours is used as an estimate for this task 7. & Klaus Olsen 2007 Softwaretest.dk &

Agile Estimation i An Agile way to estimate is a technique with cards: 1. Each team members select a set of cards (13) 2. Decide if estimates is in hours or days 3. The facilitator reads the task to be estimated 4. The task is discussedd 5. Each person selects a card with a value they believe the task need in order to be completed 6. All cards are turned over and put on the table with value facing up 7. If agreement on estimate t this is the estimate t 8. If values are diverse the person with the highest and lowest value explains the reason for there estimates 9. Repeat process from step 5 until agreement in step 7

Product Backlog Example ID Description Estimate Priority 1 Plan functional test of Selling Tickets 13 h 2 Plan functional test of selling food and drinks 8 h 3 Plan functional test of being picked up 8 h 4 Plan test of other products blankets etc. 8 h 5 Plan test t of usability 21 h 6 Plan test of security 34 h 7 Plan test of Performance 34 h 8 Plan test of Browser 13 h 9 Set requirement for test environment 34 h 10 Set requirement for test data (get data) 21 h 11 Execute test of Usability low cost 13 h 12 Execute test t of functionality Selling Tickets 8 h

Softwaretest.dk & Klaus Olsen 2007. Questions?

Softwaretest.dk & Klaus Olsen 2007. Agenda Introduction Scrum Agile Estimation Test management

Test Management using Scrum Use the parts of Scrum that are feasible in your organisation Many parts are common sense, but through Scrum the have been put together, and they have proven to work If not all, I suggest you use: Product Backlog Sprint Backlog Agile Estimating Daily Scrum meetings Burndown Chart

SCRUM Sprint Backlog: Tasks selected Tasks selected by for a Sprint each member 24 hours 30 days Scrum: 15 minute daily meeting. Team members respond to: 1) What did you do since last Scrum Meeting? 2) Do you have any obstacles? 3) What will you do before next meeting? Product Backlog: Everything included within testing, prioritized and estimated Functionality ready to ship at end of Sprint Read more on www.controlchaos.com

Benefits of Daily Scrum Meetings As a test manager you will once each 24 hours know the status of your teams test progress. Your team members will experience they are moving things forward, they will have a small success everyday, when they are able to report there progress since the last meeting. You will during the daily 15 minutes be able to measure the temperature of your team. Instead of once a week status meeting of 1 or 1½ hour You will be able to notice team members who needs support/coaching within a few days, instead of weeks.

Scrum How to get started 1. Create a Product Backlog 2. Estimate each task the Agile way, with your team 3. Prioritize each task, together with you Product Owner, or together with your test team 4. Create a Sprint Backlog with work for an iteration of 30 calendar days 5. Start with a Daily Scrum meeting, and let each team member set there own goal for the next 24 hours 6. Update your Burndown Chart each day with remaining work

Softwaretest.dk & Klaus Olsen 2007. Questions?

More information -Links www.controlchaos.com com www.scrumalliance.org

More information -Links www.agilealliance.org www.softwaretest.dk t t