Offensive Chapter 7.. Chapter 7.. Chapter 7.. Chapter 7.. Chapter 7.. Chapter 7.6. Chapter 7.7. Chapter 7.8. Chapter 7.9. Pass to attacker by the goalkeeper Pass to attacker by a team-mate Counterattack One-two One-two with overlapping run Creating space Blocking Buildup from defence Shots from distance Defensive Chapter 7.0. Zonal marking Chapter 7.. Man marking Chapter 7.. Screening Chapter 7.. Shepherding Chapter 7.. Pressing
7.. Pass to attacker by the goalkeeper Explanation: One of the most commonly used attacking variations is a long pass by the goalkeeper to a striker. It allows distance to be gained without having to move the ball over the technically dif cult playing surface. Drill : Goalkeeper passes to Player (), who shoots after controlling the ball (). Defender remains passive. Creating space by the attacker: switching (faking a run) Attacker indicates which side he wants the ball (usually his stronger side) () Attacker goes for goal direct with a rst-time shot or bicycle kick. () () 0 min. 0 min.
7.. Pass to attacker by the goalkeeper Drill : Player passes the ball to Goalkeeper and runs towards Player (). The goalkeeper plays a long ball to Player (). Player lays the ball off to the approaching Player (). Player shoots (). Creating space by the attacker: switching (faking a run) Attacker indicates which side he wants the ball (usually his stronger side) () Passive defender near the attacker. () () () () 0 min. 0 min.
7.. Pass to attacker by a team-mate Explanation: An out eld player can also play long balls straight to the attacker rather than the goalkeeper. Once again, gaining ground quickly is of key importance. Drill : The goalkeeper passes to Defender (), who plays a long ball to Player () and runs towards the goal (). Player controls the ball and passes to Player (), who tries to nish (). Accuracy and timing of the pass Good ball control by the attacker The attacker goes for goal himself. () () () () () 0 min. 0 min.
7.. Pass to attacker by a team-mate Drill : The goalkeeper throws the ball to Player (), who passes to Player (), who in turn plays another pass to Player (). Player plays a long ball to Player (), who has run down the ank towards goal () and nishes (6). The blue players remain passive. Accuracy and timing of the pass Good ball control by the attacker Player attempts to bring Player into play after the long pass (). () () () () () (6) 0 min. 0 min.
7.. Counterattack Explanation: A counterattack or break involves a rapid switching of play from defence to attack on winning possession followed by a shot on goal after a maximum of two or three passes. Drill : Player passes to the goalkeeper (), who launches a quick counterattack () by his team-mates. Swift transition and quick nish Finish after -6 seconds or a maximum of three passes Determined nishing Same drill with three against three or four against four. () () () () () () 0 min. 0 min.
7.. Conterattack Drill : The game is started by a pass from the goalkeeper to Player (), who initiates an attack on the opposition goal with Players and (blue). Players, and (red) attempt to stop the attack as quickly as possible, win the ball and launch a counterattack with Player. Player does not get involved in the game until the ball has been won (). A four against three situation arises. On winning possession the defender should play the ball to the goalkeeper whenever possible () to allow him to launch a counterattack with a quick and accurate throw-out (). () Swift transition and quick nish Finish after -6 seconds or a maximum of three passes Determined nishing of two against two. On winning possession two additional attackers enter the game and initiate a counterattack four against two. () () () () () () 0 min. 0 min.
7.. One-two Explanation: The one-two, or wall pass, is a direct sequence of passes by two team-mates in an attempt to create a better position for a shot. In beach soccer the one-two is often initiated with a ick up over a short distance. () Drill : Player plays a one-two with Player (, ) and nishes (). He then assumes the position of Player, who rejoins the queue. The one-two should be practised on the sand and in the air. Timing and precision of the one-two Change of rhythm (acceleration) after the pass Creating space If the players are still unskilled, Player can use his hand to play the pass (). () () 6 () 0 min. 0 min.
7.. One-two Drill : The players are split into two equal groups. Player passes to Player () and runs towards him () to play a one-two with him (, ). Player nishes (6) and joins the queue on the other side. Player assumes the position of Player. 6 Timing and precision of the one-two Change of rhythm (acceleration) after the pass Creating space Passes can be played along the ground or in the air. () () () (6) () () 0 min. 0 min.
7.. One-two with overlapping run Explanation: A one-two with overlap refers to a wall pass involving two players where Player runs past Player after releasing a pass and then collects a pass in the open space. () Drill : Player passes to Player () and overlaps him (). Player plays a pass to Player (), who nishes (). Timing and accuracy of passing Sprint after passing Creating space () () Passes can be played along the ground or in the air. 6 () 0 min. 0 min.
7.. One-two with overlapping run Drill : The goalkeeper throws the ball to Player (). Player passes to Player () and overlaps him (). Player plays another pass to Player (), who plays a one-two with Player (, 6) and nishes (7). Timing and accuracy of passing Sprint after passing Creating space Involvement of passive defenders. (7) (6) () () () () () 0 min. 0 min.
7.6. Creating space Explanation: A player can create space for his team-mates by running off the ball and dragging his marker with him. The space thus created often presents team-mates with new opportunities for a pass or a shot. Drill : Player feeds Player () after the latter has moved to the ank from a central position (). Player passes to Player (), who runs towards goal () and nishes. Communication and the timing of the pass are very important in this drill. () () () () () The pass is faked. Player dribbles straight towards goal without playing a pass and nishes. 6 0 min. 0 min.
7.6. Creating space Drill : The goalkeeper throws the ball to Player (). Player plays it back to the goalkeeper () and runs forward to draw the attention of his opponents (). As soon as the goalkeeper has the ball under control, Player runs into the centre () to create space for Player (). The goalkeeper now plays a long ball (6) to Player, who nishes (7). (7) Communication and the timing of the pass are very important in this drill Players and should accentuate their attempts to deceive their opponents by calling for the ball Passive defenders. () () () (6) () () 0 min. 0 min.
7.7. Blocking Explanation: Blocking is when a player places himself directly in the path of an opponent. This is done to present a team-mate on the ball with new opportunities to pass or shoot and make it more dif cult for the opposition to defend. () Drill : Player stands in front of Player with the ball at his feet and dribbles inside (). Player blocks the path of Player (). Player nishes (). () No foul (cf. Law ) by Player. Passive defenders simplify the drill. () 0 min. 0 min.
7.7. Blocking Drill : Set pieces (cf. Chapter 0), in particular corners and throw-ins, are ideal for practising blocking moves. Player sets off towards Player () and blocks Player 's marker. Player runs towards the near post (), receives the corner kick from Player () and nishes (). Timing and accuracy of passing No foul (cf. Law ) by Player Specify and practise different set piece moves () () () () Passive defenders simplify the drill. 0 min. 0 min.
7.8. Buildup from defence Explanation: Moves can be initiated with several passes inside a team's own zone. The aim is to keep possession of the ball and wait for the right moment to launch an attack. Owing to the high degree of dif culty of passing moves involving several players only very experienced and technically adept teams employ this method of buildup play. Drill : with the restriction that three players have to be in their own half at any one time. A maximum of one player is allowed to advance into the opposition half. This simpli es and encourages passing in the team's own half. Accurate passing Patience in launching attacks Attacks may not be launched until at least six passes have been completed Attacks may not be launched until every player in the team in possession has touched the ball at least once 0 min. 0 min.
7.8. Buildup from defence Drill : The defending team may have only one player in the zones closest to and furthest away from their own goal and two players in the middle zone. The team in possession is allowed to enter every zone. Accurate passing Patience in launching attacks 0 min. 0 min.
7.9. Shots from distance Explanation: Shots from a distance of more than 8 m, i.e. from a team's own half, are a common way of going for goal in beach soccer. When awarded a free-kick, even if it is some distance from the goal, players will usually go for goal direct as the opposition are not allowed to form a wall. Shots that bounce just in front of goal and then change direction pose a major threat. Drill : The players are divided into two equal groups. The goalkeeper plays the ball to Player (). Player controls it and shoots (). () 6 The ball should be controlled with the next move in mind, i.e. collected in such a way as to allow subsequent actions to be executed in the desired direction with no loss of time Shooting technique (cf..7) Every shot on target, ideally bouncing in front of goal Passive defender near the attacker Shooting with the left and right foot Shot must be taken as soon the ball has been controlled Run - m with the ball before shooting () 0 min. 0 min.
7.9. Shots from distance Drill : The goalkeeper plays the ball to Player (). Player controls the ball, passes to Player () and overlaps him (). Player lays the ball off for Player (), who shoots from distance (). The ball should be controlled with the next move in mind, i.e. collected in such a way as to allow subsequent actions to be executed in the desired direction with no loss of time Shooting technique (cf..7) Every shot on target, ideally bouncing in front of goal Passive defenders. () () () () () 0 min. 0 min.
7.0. Zonal marking Explanation: Zonal marking is when every player in the defending team is allocated a speci c zone in which to mark an opponent. Responsibility for marking an opposition player passes to a team-mate as soon as the player exits the defender's zone. Zonal marking ensures that players are evenly spread and reduces the amount of running they need to do. However, it requires a certain degree of footballing intelligence and permanent communication between players. Defenders often have to adjust to a different opposition player and the risk of confusion in the marking of opponents is high. () Drill : The goalkeeper throws the ball to Player (). Player and attack the goal. Players and attempt to stop the attack and win the ball. Staying compact Exerting pressure on the player in possession When an opponent passes the ball to a team-mate, the idea is not to follow the ball but to hand over and provide backup (cf. 7.) Communication Same drill, but three against three. () () 0 min. 0 min.
7.0. Zonal marking Drill : with the restriction on both teams that two players have to be in their own half and two in the opposition half at any one time. Staying compact Exerting pressure on the player in possession When an opponent passes the ball to a team-mate, the idea is not to follow the ball but to hand over and provide backup (cf. 7.) Communication The team in possession is allowed to have one more player in the opposition half. 0 min. 0 min.
7.. Man marking Explanation: Man marking is a strategy in which players are assigned a speci c opponent to mark. Players concentrate solely on their allocated opponents. Man marking requires individual players to run much longer distances and there is a risk of an opponent dribbling past a player and taking out the entire defence. Rigorous man marking can, however, minimise the risk of opponents collecting a pass in space and going for goal. This is why teams normally use man marking close to their own goal. () Drill : The goalkeeper throws the ball to Player (). Player tries to score (), Player to prevent him from doing so. Exerting pressure on the opposition player right away (as far away from the goal as possible) Slowing down the attacker Showing the opponent on to his weaker foot Tackling without committing a foul (cf. Law ) Determination in the tackle () Increase/reduce the distance. 0 min. 0 min.
7.. Man marking Drill : In a ve-a-side game each player is assigned a speci c opponent to mark. Tackling without committing a foul (cf. Law ) Determination in the tackle Use a neutral player to give the team in possession a man over. 0 min. 0 min.
7.. Screening Explanation: When a player rushes forward to challenge an opponent with the ball, for example, he will often be protected by a team-mate who drops back a touch and moves slightly towards the middle. If the player is beaten by the opponent or has the ball played past him, the screening player assumes his defensive role. Drill : Two pairs play each other. The defenders attempt to take the ball off the attackers or shepherd them over the touchline. () () Communication between team-mates Pressure on the player on the ball and determination to win the tackle Staying compact When an opponent passes the ball to a team-mate, the idea is not to follow the ball but to hand over and provide backup Play one against two, two against three or three against three. 0 min. 0 min.
7.. Shepherding Explanation: By shepherding we mean forcing an opposition player with the ball into a less dangerous area of the pitch, i.e. into a position where it is less likely for him to score. Drill : One defender plays one attacker. The defender attempts to take the ball off the attacker or shepherd him over the touchline. Exerting pressure on the opposition player right away (as far away from the goal as possible) Slowing down the attacker Showing the opponent on to his weaker foot Tackling without committing a foul (cf. Law ) Determination in the tackle () () Play two against two or three against three. 0 min. 0 min.
7.. Shepherding Drill : The pitch is divided up into three zones. The defending team has one player in the attacking zone and one player in the defensive zone at all times. In the central zone there are always two players from the defending team. The team in possession is allowed to have a maximum of one more player in the individual zones at any one time. Exerting pressure on the opposition player right away Tackling without committing a foul (cf. Law ) Determination in the tackle 0 min. 0 min.
7.. Pressing Explanation: Pressing refers to the strategy of disrupting your opponents' buildup play in their own half. It involves exerting pressure on the player on the ball right away and attempting to prevent him from passing back to the goalkeeper. Drill : Player plays the ball to Player () and then challenges him. At the same time Player attempts to prevent a backpass being made to the goalkeeper. The aim of Players and (red) is to play the ball beyond the line of cones. Players, and (blue) try to gain possession and score. Putting the player on the ball under pressure right away Preventing a backpass to the goalkeeper Determination to win the ball Four against three Four against four () () () 0 min. 0 min.
7.. Pressing Drill : In a game with no restrictions a goal counts double if it is scored after the ball is won in the opposition half. Putting the player on the ball under pressure right away Preventing a backpass to the goalkeeper Determination to win the ball Three against three. 0 min. 0 min.