Introduction to Scrum



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Transcription:

Introduction to Scrum Based on: Certified Scrum Master Ken Schwaber Certified Scrum Master Bas Vodde Scaling Agile & Lean Bas Vodde, Craig Larman

Overview 2

Start with Plan and all requirements Predictive End with all requirements completed Scrum Empirical Start with Goals and some priority requirements End with Goals met 3

Empirical Process Control Uses Inspection and subsequent adaptation to optimize realization of goals. Transparency is required for inspection and adaptation. Transparency requires courage and change in reward systems. 4

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Roles 6

Scrum Roles Product Owner Defines the features of the product, decides on release date and content Is responsible for the profitability of the product (ROI) Prioritizes features according to market value Can change features and priority every 30 days Accepts or rejects work results ScrumMaster Ensures that the team is fully functional and productive Enables close cooperation across all roles and functions and removes barriers Shields the team from external interferences Ensures that the process is followed. Invites to daily scrum, iteration review and planning meetings Team Crossfunctional, seven plus/minus two members Selects the iteration goal and specifies work results Has the right to do everything within the boundaries of the project guidelines to reach the iteration goal Organizes itself and its work Demos work results to the Product Owner 7

PO Product Owner Should have a vision for the product. Defines the features of the product, decides on release date and content. Is responsible for the profitability of the product (ROI). Prioritizes features according to market value. Can change features and priority every sprint. 8

PO Change!!! Product Owner is used to throwing the project over the wall and holding engineering/development responsible for meeting needs. Scrum puts this responsibility back on the Product Owner and customers through the inspect and adapt and the Sprint Review. Make decisions regarding ROI every Sprint end. The single wringable neck! 9

Team Scrum Team Selforganizing; Crossfunctional with no roles; Seven plus or minus two; Open, collocated space; Resolution of conflicts; Working agreements: Responsible for committing to work; Authority to do whatever is needed to meet commitment; 10

Team Working Agreements Examples: Time of daily scrum Penalty for being late Everyone integrates daily, not just before they leave When you see ugly code > refactor Whenever you are unsure, ask someone Pair programming and tdd rules Related Coding standards Definition of done 11

Team Authority Matrix Setting overall direction Designing the team and its organizational context Management Responsibility Monitoring and managing work process and progress Teamʼs Own Responsibility Executing the team task Managerled teams Self Managing teams Self Designing teams Self Governing teams Text from: Leading teams By Richard Hackman 12

SM As a ScrumMaster, you are responsible for: Removing the barriers between development and the customer so the customer directly drives development; Teaching the product owner how to maximize ROI and meet their objectives through Scrum; Improving the lives of the development team by facilitating creativity and empowerment; Improving the productivity of the development team in any way possible; and, Improving the engineering practices and tools so each increment of functionality is potentially shippable. Leader and Facilitator 13

SM ScrumMaster Is not a project manager Team manages itself Organizes itʼs internal work Coordinates with other teams and people Product Owner makes decisions on content/schedule Scrum Master removes impediments when team asks Does not have authority > team makes decisions Challenges the organization, keyrole in the change However, a dead scrum master is a useless scrum master 14

SM Traditional managers Tell people what to do and then make sure they do it properly Maintain the right to authorize decision Limit the information or resources available to them The change from traditional manager to scrum master is very hard! Old habits die hard. 15

SM Day of a ScrumMaster (1) Find what to improve by asking: How is my Product Owner doing? Is the product backlog in good shape? Does he understand his benefits of Scrum? How is my team doing? Are your team members working together? Is there conflict in the team, are they resolving that? Is the team making decisions? 16

SM Day of a ScrumMaster (2) How are our engineering practices doing? Is your team caring and improving them? How is the test automation? Is the team expanding done? How my organization doing? Is there interteam coordination? What organizational impediments are in the way? HR practices? Full list in Reference Material section. 17

SM Ask the team! When you donʼt know what to do, ask the team: Example: I noticed <situation> what shall we do? I observed <situation> is that important? I feel <feeling> do you share that? Shall we try to find out why <situation>? What do you think we should do? Who has any idea about? Is this useful? What have you decided? What should I do? 18

Meetings 19

Sprint Planning Meeting Product Backlog Team Capabilities Business Conditions Technology Stability Executable Product Increment Review, Consider, Organize Next Sprint Goal Product Backlog Sprint Backlog 2 4 hours meetings time boxed 20

Doing Sprint Planning Sprint planning part 1 Clarification on backlog item Tentatively select backlog items for sprint Sprint planning part 2 Hours based sprint planning Donʼt forget backlog refinement Maintenance? Commit to the items, get back to PO 21

Sprint Planning Part 1 Rules Attendees: ScrumMaster, Team, PO Preparation: PO must prepare the backlog prior to meeting Goal: Select backlog items it believes it can commit to Goal: Analyze the Product Backlog Timebox: 4 hours Team: Make suggestions for items PO: Final decision on what items to work on Team: Final decision on how much items to work on 22

Sprint Planning Part 2 Rules Attendees: ScrumMaster, Team PO: Must be available Goal: Figure out how to convert the backlog items to implemented working functionality Timebox: 4 hours Output: Sprint backlog Output: Final commitment 23

Daily Scrum Daily 15 minute status meeting; Chickens and pigs; Three questions; What is in your way? Impediments; and Same place and time every day; What have you done since last meeting? What will you do before next meeting? Decisions 24

Usefulness Keep asking yourself: Does the team find the daily scrum useful? If the answer is no, find out why! Do they manage themselves? Do they share their work? Do they report unclearly? Are the tasks too big? Does it take too long? etc 25

Daily Scrum Rules Attendees: ScrumMaster, Team Goal: Synchronize work Timebox: 15 minutes Questions: What have you done since last meeting? What will you do before next meeting? What is in your way? Penalty for being late No discussion. Discussion after the daily Scrum 26

Sprint Review 27

Sprint Review Rules Attendees: ScrumMaster, Team, PO, Stakeholders Preparation: No more than 1 hour Goal: Present the functionality and review it Timebox: 4 hours Team presents done functionality and discusses with PO and stakeholders. Team cannot present functionality that is not done Product Owner prioritizes backlog accordingly 28

Things to check in Retrospectives Actions: Do we only have a few actions? Are they considered useful? Are they implemented? Is done extended? Do we require: Updating our working agreements? Tasks in the Sprint backlog? Items in the Product backlog? 29

Sprint Retrospective Rules Attendees: Team, ScrumMaster. PO is optional Timebox: 3 hours Goal: Reflect and create actions for improvements Questions: What went well during last sprint What could be improved during last spint ScrumMaster facilitates Improvements needing action will be added to next sprint 30

Product Backlog Refinement Allocate 510% of every Sprint for working with the Product Owner, which could be compartmentalized to minimize interruption; and Work on the Product Backlog for next Sprints Split, clarify and estimate probable items; Never allow the Product Owner to go into the Sprint Planning meeting with an inadequate Product Backlog. (also known as Backlog Refactoring, Backlog Maintenance, Backlog Grooming) 31

Artifacts 32

Product Backlog One list per product List of functionality, technology, issues Emergent, prioritized, estimated More detail on higher priority items One list for multiple teams Product Owner responsible for priority Anyone can contribute Maintained and posted visibly Derived from Business Plan or Vision Statement, which sometimes have to be created with customer 33

Definition of done Team together with product owner defines what done means. Examples of done Design, coding, unit testing, integrated Static analysis, refactored Acceptance tested, deployable Done defines the current technical capability of the team. Over time Done should include everything needed before deployment. Not done backlog items should not be reviewed 34

Extending done Planning Architecture, Infrastructure Design Testing User Acceptance Live Analysis Coding Performance Pilot 35

Sprint Backlog Tasks to turn product backlog into working product functionality Tasks are estimated in hours, usually 116 Tasks with more than 16 hours are broken down later Team members sign up for tasks, they arenʼt assigned. Estimated work remaining is updated daily Any team member can add, delete or change the Sprint Backlog (theirs or new) Work for the Sprint emerges If work is unclear, define a Sprint Backlog with a larger amount of time break it down later. Update work remaining as more is known, as items are worked 36

Sprint Backlog Estimates Work remaining reporting during a Sprint updates the estimated number of hours required to complete a task. This should not be confused with time reporting, which is not part of Scrum. There are no mechanisms in Scrum for tracking the amount of time that a team works. Teams are measured by meeting goals, not by how many hours they take to meet the goal. Scrum is results oriented, not effort driven. 37

Techniques 38

Good Engineering Practices Refactoring Test Automation Test Driven Development UnitTDD AcceptanceTDD Continuous integration Slice of functionality 39

Continuous Integration Continuous Integration is a developer practice with the goal to always keep a working system by making small changes, slowly growing the system and integrating them at least daily on the mainline typically supported by a CI system with lots of automated tests Increases transparency Increases cooperation and communication Enables people to work on same code 40

Splitting backlog items Different scenarios Stubbing out external dependencies Splitting across supported data Splitting on CRUD operations E.g. security, logging Different configuration options Splitting on operations performed Different protocol messages Separating crosscutting concerns Splitting functional and nonfunctional 41

Planning Poker Fibonacci Less argument Not on the agreements Everybody involved Quick Reliable Fun Clarification on the difference Not dictated by mostknowledgeable person 42

Scaling 43

Scaling Sprint Planning Team Representatives Sprint Planning #1 Selected Product Backlog Items!"#$% &'()$#' *'(% Selected Product Backlog Items Selected Product Backlog Items!"#$%&' ()*+"!"#$% &'()$#' *'(% Sprint Planning #2 Sprint Planning #2 Sprint Requirement #1 1 2 3 4 5 6 7 8 Sprint Requirement #1 1 2 3 4 5 6 7 8 44

Team Synchronization Sprint 1 Daily Scrums per Sprint 9:00AM 9:15AM Sprint 2 9:15AM 9:30AM 9:30AM 9:45AM Sprint 3 9:45AM 10:00AM Coordinating Scrum of Scrums 45

Example: Scaling CI System 7"8*9'"5*"8/) $%12$"#"$5,%/&%0"0*534 )6)*"/).<"'2$"#"$ 7"8*9'"534 )6)*"/) )6)*"/2$"#"$ :8.$65;9.$:!"#"$%&"'!"#"$%&"' +',.*",*,%/&%0"0* $%12$"#"$ 345)6)*"/ 7"8*9'"2$"#"$ 345)6)*"/ :8.$65;9.$: (")*"'!"#"$%&"'!"#"$%&"' +',.*",*,%/&%0"0* $%12$"#"$ 345)6)*"/ 7"8*9'"2$"#"$ 345)6)*"/ (")*"',%/&%0"0* $%12$"#"$ 345)6)*"/ 7"8*9'"2$"#"$ 345)6)*"/!!!"#$%&'(%$)%*"#+)!!!"+,,."#+) /+01$&'23454/"6%$)%*474 8"49+,,.4:;;<"4 =((4$&'23>4$.>.$?.," 46

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Feature Teams longlived the team stays together so they can ʻjellʼ for higher performance; they take on new features over time crossfunctional and colocated work on a complete customercentric feature, across all components and disciplines composed of generalizing specialists 48

Component vs. Feature Component teams Feature teams teams Traditional way of organizing teams Focus on more and more specialization Will lead to waterfall development Will lead to unimportant features being implemented Crossfunctional teams Focus more on multiple specializations Well suitable for iterative development Gives flexibility in development Much more difficult to implement! 49

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The Organization 51

Organizational Roles Scrum will be conflicting with lots of traditional organization roles and responsibilities: Project manager will disappear? Line manager will change. Impediment backlog Other roles will change. Always remember, this is a personal change in some persons future and career! Itʼs difficult and sometimes painful. 52

First Improve Yourself! You need to gain the trust of the organization before they will be changing. Therefore, always focus on changing and improving yourself instead of blaming the organization! Why would the organization believe any team that is not: Delivering working software without bugs every month! 53

Impediment Backlog 4, 3, 5TD, 5TD, xxx, xxx, H 2, 5TD, xxx, 1, 1, 5TD, 5TD, xxx, xxx, H H 1, 1, 5TD, 5TD, xxx, xxx, H H 1, 1, 5TD, 5TD, xxx, xxx, H H 1, 5TD, xxx, H Organizational impediments to optimized software construction and delivery are uncovered during the Sprints. Managementʼs job it to prioritize and systematically remove these impediments. This is very hard work. 54