Socket Programming. Srinidhi Varadarajan



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Transcription:

Socket Programming Srinidhi Varadarajan

Client-server paradigm Client: initiates contact with server ( speaks first ) typically requests service from server, for Web, client is implemented in browser; for e-mail, in mail reader Server: provides requested service to client e.g., Web server sends requested Web page, mail server delivers e-mail application transport network data link physical request reply application transport network data link physical

Application Layer Programming API: application programming interface defines interface between application and transport layer sockets: Internet API two processes communicate by sending data into socket, reading data out of socket

Socket Interface. What is it? Gives a file system like abstraction to the capabilities of the network. Each transport protocol offers a set of services. The socket API provides the abstraction to access these services The API defines function calls to create, close, read and write to/from a socket.

Socket Abstraction The socket is the basic abstraction for network communication in the socket API Defines an endpoint of communication for a process Operating system maintains information about the socket and its connection Application references the socket for sends, receives, etc. Process A Network Process B Ports (Sockets)

What do you need for socket communication? Basically 4 parameters Source Identifier (IP address) Source Port Destination Identifier Destination Port In the socket API, this information is communicated by binding the socket.

Creating a socket int socket(int domain, int type, int protocol) Protocol Family: PF_INET or PF_UNIX Usually UNSPEC Communication semantics: SOCK_STREAM or SOCK_DGRAM The call returns a integer identifier called a handle

Binding a socket int bind (int socket, struct sockaddr *address, int addr_len) This call is executed by: Server in TCP and UDP It binds the socket to the specified address. The address parameter specifies the local component of the address, e.g. IP address and UDP/TCP port

Socket Descriptors Operating system maintains a set of socket descriptors for each process Note that socket descriptors are shared by threads Three data structures Socket descriptor table Socket data structure Address data structure

Socket Descriptors Socket Descriptor Table 0: 1: 2:. Socket Data Structure proto family: PF_INET service: SOCK_STREAM local address: remote address:. Address Data Structure address family: AF_INET host IP: 128.173.88.85 port: 80

TCP Server Side: Listen int listen (int socket, int backlog) This server side call specifies the number of pending connections on the given socket. When the server is processing a connection, backlog number of connections may be pending in a queue.

TCP Server Side: Passive Open int accept (int socket, struct sockaddr *address, int *addr_len) This call is executed by the server. The call does not return until a remote client has established a connection. When it completes, it returns a new socket handle corresponding to the justestablished connection

TCP Client Side: Active Open int connect (int socket, struct sockaddr *address, int *addr_len) This call is executed by the client. *address contains the remote address. The call attempts to connect the socket to a server. It does not return until a connection has been established. When the call completes, the socket socket is connected and ready for communication.

Sockets: Summary Client: int socket(int domain, int type, int protocol) int connect (int socket, struct sockaddr *address, int addr_len) Server: int socket(int domain, int type, int protocol) int bind (int socket, struct sockaddr *address, int addr_len) int listen (int socket, int backlog) int accept (int socket, struct sockaddr *address, int *addr_len)

Message Passing int send (int socket, char *message, int msg_len, int flags) (TCP) int sendto (int socket, void *msg, int len, int flags, struct sockaddr * to, int tolen ); (UDP) int write(int socket, void *msg, int len); /* TCP */ int recv (int socket, char *buffer, int buf_len, int flags) (TCP) int recvfrom(int socket, void *msg, int len, int flags, struct sockaddr *from, int *fromlen); (UDP) int read(int socket, void *msg, int len); (TCP)

Summary of Basic Socket Calls CLIENT connect() Connect (3-way handshake) SERVER accept() write() read() Data Data read() write() new connection close() close()

Network Byte Order Network byte order is most-significant byte first Byte ordering at a host may differ Utility functions htons(): Host-to-network byte order for a short word (2 bytes) htonl(): Host-to-network byte order for a long word (4 bytes) ntohs(): Network-to-host byte order for a short word ntohl(): Network-to-host byte order for a long word

Some Other Utility Functions gethostname() -- get name of local host getpeername() -- get address of remote host getsockname() -- get local address of socket getxbyy() -- get protocol, host, or service number using known number, address, or port, respectively getsockopt() -- get current socket options setsockopt() -- set socket options ioctl() -- retrieve or set socket information

Some Other Utility Functions inet_addr() -- convert dotted character string form of IP address to internal binary form inet_ntoa() -- convert internal binary form of IP address to dotted character string form

Address Data Structures struct sockaddr { u_short sa_family; // type of address char sa_data[14]; // value of address } sockaddr is a generic address structure struct sockaddr_in { u_short sa_family; // type of address (AF_INET) u_short sa_port; // protocol port number struct in_addr sin_addr; // IP address char sin_zero[8]; // unused (set to zero) } sockaddr_in is specific instance for the Internet address family