Introduction to Agile and Scrum

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Transcription:

Introduction to Agile and Scrum Matthew Renze @matthewrenze COMS 309 - Software Development Practices

Purpose Intro to Agile and Scrum Prepare you for the industry Questions and answers

Overview Intro to Agile Waterfall vs. Agile Intro to Scrum Scrum Team Scrum Events Scrum Artifacts Q & A

About Me Independent software consultant 14 years of professional experience Data-driven desktop, server, and web apps Web-based GIS data warehouse Energy data ETL application Global data management system Intelligent lighting control systems

Education BS in Computer Science BA in Philosophy Minor in Economics Focus on Artificial Intelligence and Machine Learning AS in MIS AS in Business Administration

About Me Agile coaching and mentoring Regular public speaking Open-source software

Introduction to Agile

What is Agile? Started with the Agile Manifesto 4 value propositions 12 principles Common set of practices across several methodologies Source: Wikipedia

What is Agile? Agile is not: A software development methodology itself A silver bullet for all your software woes Source: http://www.best-story.net/userfiles/silver-bullets.jpg

Agile Values Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan Source: http://agilemanifesto.org/

12 Principles of Agile 1. Continuous delivery of value 2. Embrace changing requirements 3. Frequent deployment 4. Customer collaboration 5. Motivated individuals 6. Face-to-face conversation

12 Principles of Agile 7. Working software as measure of progress 8. Sustainable development 9. Technical excellence 10. Simplicity 11. Self-organization 12. Continuous improvement

Agile Methodologies Scrum XP Kanban Lean And many more Source: http://parkertoddloesch.files.wordpress.com/2011/09/umbrella.jpg

Scrum Small teams Three roles Product backlog Sprints Daily stand-up Source: http://blogs.independent.co.uk/wp-content/ uploads/2011/09/scrum1.jpg

Extreme Programming (XP) Small teams Customer representative Iterative development User stories Many practices Pair programming Test-driven development Continuous Refactoring Source: http://static.caloriecount.about.com/images/ medium/doritos-extreme-tortilla-chips-29310.jpg

Kanban Visualize the workflow Limit work-in-progress Manage flow Feedback loops To Do Doing Done Task 4 Task 5 Task 3 Task 1 Task 2

Lean Eliminate waste Focus on value Reduce inventory and cycle times Continuous process improvement Source: http://www.optinest.com/optiblog/wp-content/ uploads/2011/09/optimation_eliminate_waste.jpg

Percentage 60% 50% 54% Agile Methods Used 40% 30% 20% 10% 0% 11% 9% 7% 4% 4% 2% 2% 2% 2% 1% 1% 1% Original Source: Version One - State of Agile Survey 2012

Waterfall vs. Agile

The Waterfall Method Start Time Deadline

The Agile Method Frequently deliver small incremental units of functionality Define, build, test and evaluate cycles Maximize speed of feedback loop Source: Wikipedia

Waterfall Assumptions All requirements for a project can be defined given enough time Changes to requirements will be small and manageable Architecture and planning can create predictable system integration outcome Software unknowns can be eliminated on a predictable schedule

Agile Assumptions Requirements are just assumptions until they are validated Requirements can and will changes over time We need continuous integration of all of the pieces to avoid late-integration issues There is a high degree of uncertainty when creating new software projects

Waterfall Constraints Scope Fixed Waterfall (plan driven) Resources Schedule Estimated

Agile Constraints Scope Fixed Resources Schedule Agile (value-driven) Waterfall (plan-driven) Estimated Resources Schedule Scope

Agile Constraints Fixed team size Fixed releases Estimated features Team controls quality Fixed Resources Agile (value-driven) Schedule Estimated Scope

Waterfall vs. Agile Processes Process Waterfall Agile Measure of Success Execution of the plan Working code Management Culture Command and control Self-organization Requirements and Design Big and upfront Just-in-time Coding / Implementation Code first and test later Code and test together Testing and QA Big, planned, and test last Continuous and test early Planning and Scheduling Large detailed plan Short, iterative increments

Context is Important Neither Agile nor Waterfall is better than the other Context is critical Examples: Novel web app => Agile Space shuttle control software => Waterfall

Intro to Scrum

What is Scrum? Rugby term Process framework Agile methodology Empirical Process Control vs. Command and Control Source: http://blogs.independent.co.uk/wp-content/ uploads/2011/09/scrum1.jpg

What is Scrum? Iterative / incremental Frequent delivery Working software Continuous feedback Dev-team oriented Consists of: Team Events Artifacts Source: http://www.telegraph.co.uk

Three Pillars of Scrum Transparency Inspection Adaptation

Transparency Visibility into the project Information radiators End-of-sprint demos Common definition of Done

Inspection Frequent inspection of progress Detection of undesirable variance Not frequent enough to cause interference Requires the right people doing the inspection

Adaptation Adjustments are made to correct undesired variances Adjusting earlier minimizes further deviations Inspection and adaptation occurs during scrum events Purpose is continuous improvement

Scrum Team

Scrum Team Roles Development Team Product Owner Scrum Master

Development Team Does work and creates value Small teams (7 ± 2) Self-organizing Cross-functional No titles (preferably)

Product Owner Responsible for ROI of project Represents users and stakeholders One person, not a committee Manages product backlog Source: Wikipedia

Scrum Master Responsible for scrum process Facilitates ceremonies Coaches the team Removes impediments Is not a project manager Source: http://www.cbssports.com/

Scrum Events

Scrum Events Sprint Sprint Planning Daily Stand-up Meeting Sprint Review Sprint Retrospective

Sprint Time box of iteration Fixed interval 1-4 weeks Team works on items in sprint backlog Ends with potentially shippable software Source: Wikipedia

Sprint Planning Start of sprint Goals defined Tasks identified Timeboxed (2hr / wk) PO presents prioritized backlog items Team pulls items into sprint backlog Source: http://www.selfishprogramming.com/wpcontent/uploads/2009/09/1-bvg-1.jpg

Daily Stand-up Meeting Occurs each day Short daily meeting Synchronize the team Timebox 15 min / day Same place and time It is not a status update meeting Source: Wikipedia

Daily Stand-up Three questions: 1. What have you done since the last stand-up? 2. What do plan to do today? 3. Do you have any impediments / blockers?

Sprint Review End of sprint Opportunity to inspect Timebox (1 hr/wk) PO identifies what has been completed Dev team demos completed functionality Stakeholders observe and provide feedback Source: http://pic.twitter.com/gfzyl0xg8c

Sprint Retrospective End of sprint Inspection and adaptation Timebox (3 hr / 4 wk) Two questions: What went well in the past sprint? What could be improved for the next sprint? Continuous improvement Source: http://spin.atomicobject.com/ 2014/04/07/improve-retrospective/

Scrum Artifacts

Scrum Artifacts Product Backlog Sprint Backlog User Stories Scrum Board

Priority Product Backlog List of features for product Ordered by business value or ROI Highest priority on top Create and deliver features in order Owned by product owner High Low Product Backlog Feature 1 Feature 2 Feature 3 Feature n

Sprint Backlog List of features to be completed during sprint Owned by the development team No work can be added without team s approval Highly visible to everyone Sprint Backlog Feature 1 Feature 2 Feature 3 Feature n

Backlog Items User Stories Bugs / Defects Architecture / Infrastructure Technical Debt Research (aka. Spikes)

User Story Short description of functionality that will provide value to a user Contains: Title Description Acceptance Criteria Placeholder for a conversation to occur Enter PIN Number As an ATM user I want to enter my PIN So that I can withdraw cash

User Story Example Title: Enter Personal Identification Number (PIN) Description: As an ATM user I want to enter my PIN So that I can withdraw cash Acceptance Criteria: PIN must be four digits long PIN must not allow alpha or special characters PIN must be entered within 30 seconds or the transaction will be canceled

Scrum Board Tool to visualize progress within sprint User stories and tasks written on post-it notes Tasks moved from: To do In progress Done Source: Wikipedia

The Whole Process 1-4 weeks Source: Wikipedia

Conclusion

Agile is: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan

Scrum is: 3 Roles Development Team Product Owner Scrum Master

Scrum is: 4 Events Sprint Planning Daily Stand-up Meeting Sprint Review Sprint Retrospective

Scrum is: 4 Artifacts Product Backlog Sprint Backlog User Stories Scrum Board

Questions / Feedback What was one thing you thought was valuable? What is one thing you would change?

Contact Info Matthew Renze Twitter: @matthewrenze Email: matthew@renzeconsulting.com Website: www.matthewrenze.com Renze Consulting www.renzeconsulting.com