Our One-Year 3D Animation Program is a comprehensive training in 3D using Alias

Similar documents
Republic Polytechnic School of Information and Communications Technology C391 Animation and Visual Effect Automation.

Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT)

Course Syllabus. Tuesday 4 pm to 5 pm & Thursday 4 to 5 pm

3D Animation Graphic Designer

PROGRAM OUTLINE PAGE 1

3D Modeling, Animation, and Special Effects ITP 215x (2 Units)

Program of Study. Animation (1288X) Level 1 (390 hrs)

Advanced Diploma of Screen - 3D Animation and VFX (10343NAT)

3D Modeling, Animation, Compositing, and Special Effects ITP 215x (2 Units)

CG: Computer Graphics

Cork Education and Training Board. Programme Module for. 3 Dimensional Computer Graphics. Leading to. Level 5 FETAC

DIGITAL MEDIA ARTS. DMA 225 Computer Animation lecture/4 studio hours Hours: lecture/laboratory/other (specify)

HACKETTSTOWN, NEW JERSEY. Computer Animation Grades CURRICULUM GUIDE FINAL DRAFT. July 2014

SkillsUSA 2014 Contest Projects 3-D Visualization and Animation

DIPLOMA IN 3D DESIGN AND DIGITAL ANIMATION COURSE INFO PACK

ANIMATION I :: SYLLABUS

The 3D rendering pipeline (our version for this class)

Jul 5, 2012, Sep 13, 2012, Oct 11, 2012, Jan 10, 2013, Mar 1, 2013, Jul 11, 2013, Sep 12, 2013, Oct 10, 2013

New Media production week 9

NORCO COLLEGE SLO to PLO MATRIX PLOs

MT. DIABLO UNIFIED SCHOOL DISTRICT COURSE OF STUDY

Associate Degrees Graphic Design Career Path Photography Career Path Animation Career Path Digital Media Career Path

New York City College of Technology The City University of New York. Department of Communication Design. COMD D Animation & Modeling II

Interactive Computer Graphics

A Short Introduction to Computer Graphics

Jordan Shearer. Portfolio. 1Maya Modeling

Maya 2014 Still Life Part 1 Texturing & Lighting

Two hours UNIVERSITY OF MANCHESTER SCHOOL OF COMPUTER SCIENCE. M.Sc. in Advanced Computer Science. Friday 18 th January 2008.

Compositing a 3D character over video footage in Maya Jean-Marc Gauthier, Spring 2008

Graphics. Computer Animation 고려대학교 컴퓨터 그래픽스 연구실. kucg.korea.ac.kr 1

The Art Institute of Philadelphia Catalog Addendum GAME ART & DESIGN

Graphic Design. Location: Patterson Campus - Bldg. K. Program Information. Occupational Choices. Average Full-Time Wage.

Digital 3D Animation

GUI GRAPHICS AND USER INTERFACES. Welcome to GUI! Mechanics. Mihail Gaianu 26/02/2014 1

Information Technology Cluster

SAN DIEGO COMMUNITY COLLEGE DISTRICT MESA COLLEGE ASSOCIATE DEGREE COURSE OUTLINE

ACE: After Effects CS6

Production Design / Art Direction. TV Animation / Shorts

Customer Success Story

PROGRAM CONCENTRATION: Business & Computer Science. COURSE TITLE: Introduction to Animation and 3d Design

Introduction to Computer Graphics

DIABLO VALLEY COLLEGE CATALOG

If there are any questions, students are encouraged to or call the instructor for further clarification.

Certificate Courses in Animation

art new media Graphic Design Certificate Art New Media Degree Illustration Certificate

SOFTWARE ENGINEER. For Online (front end) Java, Javascript, Flash For Online (back end) Web frameworks, relational databases, REST/SOAP, Java/Scala

P.G. DIPLOMA IN ANIMATION ENGINEERING TECHNOLOGY

Middlesex Community College New Media Studies Center Initiative. July 27, 2015

Maya 2014 Basic Animation & The Graph Editor

St. PETER S UNIVERSITY

Columbus College of Art & Design 1 Charlotte Belland

DIABLO VALLEY COLLEGE CATALOG

The 3D Animation Process at Framework Media

NORTHERN VALLEY SCHOOLS Office of Curriculum and Instruction Technology Education Department Demarest and Old Tappan HYPERMEDIA II GRADES 10 12

CS 4204 Computer Graphics

ARTS, AUDIO/VIDEO TECHNOLOGY AND COMMUNICATIONS

Area: Fine & Applied Arts Dean: Dr. David Newnham Phone: (916) Counseling: (916) Art New Media. Recommended Electives

INTRODUCTION TO RENDERING TECHNIQUES

Character Animation Tutorial

Fundamentals of Computer Animation

Catalogue Description

Media & Communication Arts Video Production

COURSE GUIDE. CUF60107 Advanced Diploma of Screen and Media (Animation & VFX)

The Future Of Animation Is Games

City University of Hong Kong. Information on a Course offered by School of Creative Media with effect from Semester A in 2012 / 2013

Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch.

ANIMATION. CREATIVE INDUSTRIES WORKFORCE SKILLS QUALIFICATIONS MEDIA & COMMUNICATIONS Competency Map

3D Digital Artist & Game Artist TRUEMAX academy Study Program

HIGH SCHOOL COURSE OUTLINE

Animation and Visual Effects New Official University Degree

CS130 - Intro to computer graphics. Dr. Victor B. Zordan vbz@cs.ucr.edu Objectives

VAPA (Visual Arts) VISUAL ARTS

Monash University Clayton s School of Information Technology CSE3313 Computer Graphics Sample Exam Questions 2007

ANIMATION & VISUAL EFFECTS

IMGD 1001: The Game Art Pipeline

Computer Applications in Textile Engineering. Computer Applications in Textile Engineering

Plug-in Software Developer Kit (SDK)

US 3D Animation School Survey

Designing a Pixar Film

DAE- ANIMATION FILM MAKING -

Mocap in a 3D Pipeline

New Paltz Central School District Technology Computer Graphics 1 and 2. Time Essential Questions/Content Standards/Skills Assessments

TECHNOLOGY EDUCATION DEPARTMENT

Media & Communication Arts 3D Animation

M.Sc. Animation Game Design & Development (SDE) P age 1 of 11

Lead Animator for Battlefield Heroes, Battlefield Play4Free and an unannounced title.

2012 Catalog. Online Programs 09/2012

The Animation Production Process. by Randy Gossman

CINEMA DEPARTMENT COURSE LEVEL STUDENT LEARNING OUTCOMES BY COURSE

Film and Television. Film and Television 299

3D Animation Silent Movie Entitled The Seed : Research for Level of Understanding Compare between Male and Female

Multimedia Arts and Technologies

Animation Overview of the Industry Arts, AV, Technology, and Communication. Lesson Plan

Media & Communication Arts Design & Layout

Skills Inventory: Art/Media Communications. 1. Pre-employment Training/Career Development. A. Formal; e.g., certificates. Date Description Location

CATALOG visit :

VIDEO PRODUCTION- COURSE OVERVIEW TECHNOLOGY EDUCATION DEPARTMENT BALDWIN HIGH SCHOOL

ACE: After Effects CC

Albright Digital Media Alumni: Where Are They Now? Combined Major in Digital Media

Transcription:

1 YEAR 3D ANIMATION Illusion is the first of all pleasures Oscar Wilde Our One-Year 3D Animation Program is a comprehensive training in 3D using Alias Oscar Winning software, Maya, the industry standard for animation. Students in the Academy s One-Year 3D Animation Program get the opportunity to learn the technical and artistic tools they need to master 3D animation. After the program, they may choose to become independent animators or to pursue a career in the film, gaming, interactivity or commercial industries. Preparation No previous 3D or animation experience is required. However, studio art or computer experience is helpful. Basic familiarity with a computer graphic program such as Adobe Illustrator or Adobe Photoshop is recommended. The Maya Personal Learning Edition is available for free download at Autodesk.com. Students are encouraged to familiarize themselves with this software. AVAILABLE IN LOCATIONS NEW YORK CITY TUITION $17,000 PER SEMESTER 174

Semester one Overview Over the course of the first semester, students learn Maya intensively through instruction and extensive lab hours. Students are instructed in all basic and primary techniques in animation production. Each week, classic and contemporary animated films are screened and critiqued with the instructor. This informs the students own work and helps them as they write and storyboard projects for production during the semester. Animation Goals Visual Development Writing and Storyboarding 3D Modeling Texturing Rigging Animation Lighting Rendering Students complete two short animated projects in semester one. The first project takes place during the first month and is designed to familiarize the student with the animation work flow from inception to completion. The second project is completed during the remainder of the first semester and expands upon the principles, skills and, knowledge used for the first project. MAYA: With 23 million lines of code, this is extraordinarily powerful 3D animation software. Animated films such as A.I., Harry Potter, The Lord of The Rings Trilogy, The Matrix Trilogy, Shrek Trilogy, Spiderman Trilogy and Star Wars: Episode I, II & III are made using Maya. Additionally, most of the popular computer games are made with Maya, including Madden Football, SOCOM: US Navy Seals, F.E.A.R., Lineage, Gears of War, Armies of Exigo and Forza Motorsport. In our One-Year 3D Animation Program, students get the unprecedented opportunity to get the technical tools they need to do whatever they want to do in 3D. 175

The following topics will be covered in depth: SCRIPT WRITING Students learn how to write a story. STORYBOARD Students learn how to take their script and translate it into a visual medium MODELING Introduction to Polygonal modeling Subdivision modeling Nurbs modeling Advanced Polygonal modeling SHADERS Introduction to shaders and textures Using the hypershade Applying textures to models and characters Photoshop, Shaders, Bump mapping Making animated textures in After Effects. Intermediate shaders and textures Import movies as textures Shading networks Hypershade in-depth Tiling textures Advanced bump maps Displacement mapping Introduction to utility nodes UV MAPPING Introduction to UV s UV s Planar maps ADVANCED UV s Tools Automatic maps Spherical maps Cylindrical maps Unfold Relax Moving and sewing UV s RIGGING Introduction to rigging Building the skeleton understanding joints Forward and inverse kinematics Constraints - they make a characters eye follow an object, a hand pick up a glass Skinning - Binding a character to the rig. Local rotation axis Controllers Set driven key Blend shapes Intermediate rigging Reverse foot Spline IK FK IK switch Advanced blend shapes LIGHTING Introduction to Basic 3-point lighting Directional light Ambient light Spot light Depth map shadows ANIMATION Introduction to animation Key frames Squash and stretch Bouncing a ball Walk cycle Acting for animators Creating animation reference materials The graph editor Intermediate Animation Bouncing ball 2 Animating a flour sack (the classic Disney animation teaching technique). Posing a character. Keys, extremes and inbetweens The graph editor in depth 176

One-Year 3D Animation Dynamics Particles Emitters Fields Soft bodies Springs Rigid bodies Hardware rendering Expressions Introduction to MEL SCRIPTING An introduction to Maya embedded language ACTING FOR ANIMATORS Students will learn the basic acting techniques they will require in order to make their animated character come to life. FILM STUDY Students will learn a basic history of film and the techniques of specific movements and genres. LIFE DRAWING A series of life drawing classes in which the student learns classical drawing techniques and anatomy in front of a live model. CAMERAS Creating cameras Angle of view Focal length Depth of field Aperture Film aspect ratio Pixel aspect ratio Clip planes Z depth Motion Blur RENDERING Render - Creating finished images - a sequence of completed frames of your scene to be composited to make the movie for outputting to your editing program: Using the Maya software renderer Scan line renders Introduction to Render Settings EDITING AND COMPOSITING After Effects Final-Cut Final-Cut: Sound design 177

UV mapping In this series of classes, we look at creating the correct and appropriate UV maps for a model, which results in placing seamless and smooth textures on the model. Materials and Textures Students learn how the observation and understanding of an object s surface qualities can create photo realistic textures. Using Photoshop and paint effects, realistic and viable textures are created for models. Specularity, reflection and the diffuse qualities of surfaces are investigated to produce the correct surface properties. Procedural shaders using advanced networks are utilized to create believable and economical renders. One-Year 3D Animation SEMESTER ONE CLASS DESCRIPTIONS Rigging Creating joints and controllers is the focus of these rigging classes. Students will learn to create skeletons that will behave predictably in Maya. Forward and inverse kinematics are discussed. Other topics include joint placement and orientation, the importance of local rotation axis, and joint rotation order. Lighting The various properties of the many lights within Maya are fully explained within the context of 3 point and advanced lighting. The importance of shadows and their use to create realism is explored. Screenwriting This class is designed to help students develop their scripts for their animation. It focuses on the fundamentals of visual storytelling and provides students with constructive analysis and support as they take a story from initial idea, treatment, step outline to a rough draft, storyboard and animatic. The intersection of story structure, theme, character, tension, and conflict is examined through detailed scene analysis. Modeling These classes cover the geometry of the model and how to use various techniques to create the best topology. We look at how the workflow between nurbs, polygonal and subdivision modeling is used in the industry. Creative techniques in organic modeling is the primary focus of this class. Animation This series of lectures introduce the students to character animation. Students will learn to apply the basic principals of animation to many different objects to create characters that have both dynamic movement and weight. We use the graph editor and time line to set key frames and manipulate them in time and space, while developing an understanding of how to adjust the tangents and other tools in the graph editor to create exciting animations. 178

Acting for Animation In this series of classes, we take full advantage of the wonderful and richly talented skills of the acting staff here at the Academy. Students learn the fundamentals of acting essential to the animator s skills in, developing the idiosyncrasies of a character and its behavior in movement and speech. Dynamics Used extensively in movie vfx, dynamic simulations attempt to replicate real world dynamic systems such as water flow, tornadoes, rain, snow and fire. MEL SCRIPTING Through Mel scripting, students are introduced to the world of scripting. Programming concepts such as loops, global procedures and variables will be explored. Semester two Overview At the beginning of the second semester, students present proposals for both their final projects and group projects. The student is encouraged to focus on a specific area of the animation pipeline during this project for inclusion in their animated reels. Students may work individually or collaboratively with others under the supervision of the animation staff. The goal for each student is to complete a professional quality body of work by the end of the semester. Additionally, focus will be placed on ZBrush modeling, hard surface nurbs modeling, mental ray and advanced lighting and rendering. Goals Lighting techniques and rendering Advanced rendering with mental ray Visual effects with particles and dynamics Advanced rigging techniques Advanced modeling with Maya and ZBrush Compositing in Shake Creating a dynamic reel for your portfolio Nurbs hard surface modeling In the second semester, each student for the group project, concentrates on a specific 3-D discipline to attain mastery in one of the crucial elements of 3-D production. Students also have the option to complete a final animated short of their own. PRE-PRODUCTION Students present and critique ideas and storyboards for individual and team projects. Various approaches are discussed and chosen. Each project is fully scripted, critiqued, and rewritten before going into production. PRODUCTION Students spend most of the second semester working in their chosen discipline. 179

The following topics will be covered in depth: NURBS MODELING Nurbs curves and surfaces Nurbs components Parameterization Nurbs continuity Nurbs tools Organic nurbs modeling Hard surface nurbs modeling MENTAL RAY Mental ray integration Command line rendering The frame buffer Mental ray cameras Mental ray lights Raytrace acceleration Raytrace shadows Area lights Mental ray shaders and shader trees Indirect illumination Mental ray textures and projections Final Gather ADVANCED RIGGING Alternate reverse foot rigs Stretchy spine IK FK arm rig Advanced controllers PARTICLE DYNAMICS AND VISUAL EFFECTS Particles Emitters Fields Expressions Soft bodies Ridged bodies Constraints Apple Shake Color correction Keylight Primatte Rotoshape Tracking ZBRUSH Human anatomy Preparing Maya Models for ZBrush ZBrush interface ZSpheres Alphas ZBrush tools set Exporting and importing Bump maps Displacement Maps PUTTING TOGETHER YOUR REEL What your potential employer wants to see in your reel What your potential employer does not want to see in your reel 180

One-Year 3D Animation SEMESTER TWO CLASS DESCRIPTIONS Post-production After the production period, students composite and edit their films. Compositing is done in Shake and After Effects. Students can also choose to edit digitally on a Final-Cut Pro station. They screen rough-cuts of their projects for the instructor and classmates and receive feedback before presenting their finished films to an invited audience at the end of the course. Throughout the post-production period, the animation and editing staff is available for consultation. Students finish their films with a digital sound mix on the computer. Some students choose to do more elaborate sound work and take their projects to a professional sound mix. The goal for each student is to complete a professional quality animation by the end of the semester. MENTAL RAY To create photorealistic images, many commercial animation companies use Mental Ray. In this series of classes taught by industry specialist and author Boaz Livny, students accumulate the tools they need for entry into the industry. NURBS MODELING Nurbs modeling is used extensively in the film industry for organic modeling and in commercial houses for hard surface product design. Students learn the basics of this demanding subject. ADVANCED RIGGING This class is a continuation of the first semester rigging classes. PARTICLE DYNAMICS AND VISUAL EFFECTS Used for creating visual effects like smoke, fire, explosions, flowing cloth or bouncing objects, particle dynamics are an important part of an animator s tools. Students will create, explore and experiment with these advanced techniques. APPLE SHAKE In this class, this powerful compositing tool is used to integrate render passes in Maya, allowing greater control over the final image. ZBrush An introduction to the Maya and ZBrush modeling pipeline. This class teaches at the basics of the ZBrush toolset, including alpha creation, modeling with ZSpheres, and model topology in Maya for export into ZBrush for detailed modeling. 181