Service Adaptation Recommender in the Event Marketplace: Conceptual View

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6th International Workshop on Semantic Business Process Management Service Adaptation Recommender in the Event Marketplace: Conceptual View Yiannis Verginadis Ioannis Patiniotakis Nikos Papageorgiou Roland Stuehmer Information Management Unit Institute of Communication and Computer Systems National Technical University of Athens FZI Forschungszentrum Informatik, Karlsruhe, Germany

Overview of presentation Vision Conceptual Architecture Service Adaptation Recommender (SAR) Situation-Action-Networks (SANs)

Motivating example Paul is a businessman who has been flying from Paris to New York. He used the entertainment service on board, but hasn t finished watching the movie before the landing. Two hours later he is entering his room in the downtown hotel he booked earlier and wow: the room entertainment service is ready to PLAY the movie Paul was watching in the plane of course only the unfinished part.

Motivating example PLAY Paul is a businessman who has been flying from Paris to New York. He used the entertainment service on board, but hasn t finished watching the movie before the landing. Two hours later he is entering his room in the downtown hotel he booked earlier and wow: the room entertainment service is ready to PLAY the movie Paul was watching in the plane of course only the unfinished part.

Vision To develop and validate an elastic and reliable architecture for dynamic and complex, eventdriven interaction in large highly distributed and heterogeneous service systems. Such an architecture will enable ubiquitous exchange of information between heterogeneous services, providing the possibilities to adapt and personalize their execution, resulting in the so-called situational-driven adaptivity

Overview of presentation Vision Conceptual Architecture Service Adaptation Recommender (SAR) Situation-Action-Networks (SANs)

Conceptual Architecture

Overview of presentation Vision Conceptual Architecture Service Adaptation Recommender (SAR) Situation-Action-Networks (SANs)

Service Adaptation Recommender (SAR) The objective of SAR is: to suggest service administrators, changes (adaptations) of their services configurations, composition or workflows, in order to overcome problems or achieve higher performance. Based on recognized situations, SAR will be able to: define adaptation pointcuts (points in a service flow that need to be adapted as a reaction to a certain situation) and advices (what to adapt and how)

SAR: Conceptual View

Overview of presentation Vision Conceptual Architecture Service Adaptation Recommender (SAR) Situation-Action-Networks (SANs)

Motivation We can not predefine everything in advance (at design time) But we can predefine some general Goals in advance We need our system to react to dangerous/interesting situations (re)actions to the detected situations can not be fully mapped in advance we need a dynamic service composition mechanism In order to react (or recommend reactions) successfully, contextual and operational information about user, events and services is needed We propose Situation Action Networks (SANs) to model this knowledge SANs use concepts from Hierarchical Task Networks (HTNs) and Behavior Trees (BTs)

Related Work (1/5) Hierarchical Task Network Planning (1/2) High-level tasks are decomposed into simpler tasks until a sequence of primitive actions solving the high-level tasks is generated. A natural representation for many real-world domains, including military planning (Mitchell,1997), encoding strategies in computer games (Hoang et al., 2005), and manufacturing processes (Nau et al.,2005). Nau, D., Au, T.-C., Ilghami, O., Kuter, U., Muñoz-Avila, H., Murdock, J. W., Wu, D., and Yaman, F. Applications of SHOP and SHOP2. IEEE Intelligent Systems 20(2). 2005 Mitchell, S.W. A hybrid architecture for real-time mixedinitiative planning and control. Proceedings of the IAAI-97. AAAI Press, 1997. Hoang, H., Lee-Urban, S., and Muñoz-Avila, H. Hierarchical Plan Representations for Encoding Strategic Game AI. Proceedings of AIIDE-05. AAAI Press.

Related Work (2/5) Hierarchical Task Network Planning (2/2) HTN planners (like all planners) model changes made to the environment, as they search for a sequence of actions that will achieve the desired goal. There is no input from the environment, during the planning process, and execution of the action sequence found is outside the domain of the planner. Consequently they rely on the environment being relatively stable. HTN planning can be categorized into partial-order and total order HTN planning.

Related Work (3/5) Dynamic or Reactive Planning CYPRESS system, integrates a planning system with an execution system. It has the ability to react to the unanticipated changes in the environment by re-planning. RETSINA system interleaves planning with execution and supports planning for dynamic and real environments. Repair-SHOP is capable of performing plan adaptation and plan repair D. Myers, L. Wesley, and A. Center. CYPRESS: Reacting and Planning under Uncertainty. In DARPA Proceedings: Rome Laboratory Planning Initiative, page 111. Morgan Kaufmann, 1994. Paolucci, M.; Kalp, D.; Pannu, A. S.; Shehory, O.; and Sycara, K. A planning component for RETSINA agents. In Intelligent Agents VI. Springer. 1999. Warfield, I.; Hogg, C.; Lee-Urban, S.; and Munoz-Avila, H. 2007. Adaptation of hierarchical task network plans. In Proceedings of the Twentieth International FLAIRS Conference (FLAIRS-07).

Related Work (4/5) Behavior Trees in Behavior Engineering A Behavior Tree is a formal, tree-like graphical form that represents behavior of individual or networks of entities which realize or change states, make decisions, respond-to/cause events, and interact by exchanging information and/or passing control Behavior Engineering is an integrated discipline that supports the systems and software engineering of large-scale, dependable software-intensive systems Dromey, R. G. "Formalizing the Transition from Requirements to Design", in "Mathematical Frameworks for Component Software - Models for Analysis and Synthesis", Jifeng He, and Zhiming Liu (Eds.), World Scientific Series on Component-Based Development, pp. 156-187, (Invited Chapter) (2006) Colvin, R., Grunske, L. and Winter. K., "Timed Behavior Trees for Failure Mode and Effects Analysis of Time-Critical Systems", in Journal of Systems and Software, Elsevier, accepted for publication 03/2008. Myers, T., Fritzson, P., Dromey, G., "Co-Modeling: From Requirements to an Integrated Software/Hardware Model", Computer, 09 Sept. 2010. IEEE computer Society Digital Library. IEEE Computer Society, http://doi.ieeecomputersociety.org/10.1109/mc.2010.270

Related Work (5/5) Behavior Trees in Game AI Mehta, M. and A. Ram (2009). "Runtime Behavior Adaptation for Real- Time Interactive Games." Computational Intelligence and AI in Games, IEEE Transactions on 1(3): 187-199. Lee, S., P. Holme, et al. (2011). "Emergent hierarchical structures in multiadaptive games." Physical Review Letters 106(2): 028702. Palma, R., P. A. Gonz lez-calero, et al. (2011). Extending Case-Based Planning with Behavior Trees. Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference. Lim, C. U., R. Baumgarten, et al. (2010). "Evolving Behaviour Trees for the Commercial Game DEFCON." Applications of Evolutionary Computation: 100-110. Skorupski, J. and M. Mateas (2010). "Novice-friendly Authoring of Planbased Interactive Storyboards. Michael Mateas, Andrew Stern, "A Behavior Language for Story-Based Believable Agents," IEEE Intelligent Systems, pp. 39-47, July/August, 2002

A Basic SAN Goal expresses what is pursued to be achieved by the SAN. It can be a descriptive tag or name. SAN is evaluated from left to right (i.e. Situation, Condition, Action) Situation branch monitors whether a specific situation occurs before continuing. Blocks while situation not occurs. Condition checks whether a condition concerning SBA context holds. Condition is a boolean expression. Action is taken if situation occurs and also condition is true

Goals in SANs Goals are tags or brief declarations of objectives By evaluating the Root Goal of a SAN the whole SAN is evaluated A Research Challenge!! Dynamic generation of Goal Branches during runtime, i.e. when Goal needs to be evaluated

Situations in SANs Situation Situations are modeled as CEPATs and upon their detection we know that the situation occurred Situations can be Abstract Challenge : Dynamic generation of CEPATs

Conditions in SANs Contextual Condition Conditions (or Preconditions) are boolean expressions They are evaluated second, after the Situation occurs They can use contextual information for their evaluation Conditions can also : Call functions or external APIs or other programmatic artifacts Query datastores (e.g. Event Cloud, Databases, GIS s)

Actions in SANs Action Actions are tasks which are executed when the situation occurs and also the (pre)condition is true Actions can be : Composite tasks in the form of Sub-Goal nodes, or Abstract Actions defined as a Pool of possible actions Primitive tasks Actions may not complete immediately but they can take a significant amount of time to finish Actions return a status, which can be Success or Failure The return status of the Action is also the return status of the parent Goal node

SANs Legend means sequential execution of actions / sub-goals. Successful termination if all actions are successful too // <any> // <all>? means parallel execution of actions / sub-goals. Successful termination if ANY of the actions is successful means parallel execution of actions / sub-goals. Successful termination if ALL actions are successful means sequential execution of actions / sub-goals. Successful termination at the first successful action Decorator. E.g. Loop, Counter, Timer.

Life Cycle of a SAN (1/2) Design Time Semantically Enriched SubGOALS Associate 5 with Associate Abstract Actions Defined as Pool of Possible Actions 4 4 1 GOALS Declare Objectives 1 Associate with Define as Complex Event Patterns (CEPATS) Abstract Situations 2 Semantically Enrich with Domain Specific 2 2 Ontology for Abstract Situations Specializations 3 Contextual - Conditions Define

Life Cycle of a SAN (2/2) Run - Time Based on semantic Similarity Or other methods 6 SubGOAL Subscribe for the SubGoal s Abstract Situation (CEPAT) GOAL If SubGoals Fulfilled and Actions executed Goal Fulfilled 7 5 Successful Execution Event Monitoring (Subscribe for Abstract situation 1 Listen for all possible Specializations) Action If Situation Detected and Condition true then Execute Situation Abstract Situation Specialization Detected (CEPAT Detected) On-the-fly Calculate/Map to specific Action 4 4 2 On-the-fly Calculate/Map 2 to specific Action Get Contextual Information 3 3 If situation detected, then Evaluate Condition A Calculated Action might be a new CEPAT Subscription Recom. Contextual - Conditions

Nuclear Accident Example - Address Extreme Weather SAN Address Extreme Weather Nuclear Accident & Extreme Weather Conditions Wind Increased by 40% Wind Increased by 50% Are Extreme Conditions stable for at least X minutes? Situation Specializations Pool of Actions In case of extreme wind and rain, iii) & iv) will happen Gather Additional Information i)subscribe to one radiation Sensor ii)subscribe to all radiation Sensors Wind Increased by 100% Heavy Rain iii)subscribe to specific radiation Sensors iv) Send team to measure water contamination (in the nearby river) iii) Location opposite of wind direction (e.g. if North-West wind, then location= South-East), Distance 0 to D, where D = ((wind-speed * X minutes)/60 ) +/- 1, without/with rain (example formula, e.g. wind_speed = 8 Beaufort 65 Km/h, D= 6,5 Km in sunny conditions)

Nuclear Accident Example - Address Inform Problem SAN Address Inform Problem Nuclear Accident Radiation Affected X City? Inform Agencies Inform People Inform Problem Is air severely contaminated? Inform If more than W% of city X homes have no electricity If less than W% of city X homes have no electricity Electricity Problem TV Transmitter down Radio Transmitter down i) Inform through Radio ii) Inform through TV iii) Redeploy Police Forces to inform

Ongoing Work Model SANs with an RDF-based language Develop an Execution Algorithm for SANs Development of a proof-of-concept prototype of a SAN execution engine Semantic-based situation detection with ontologies Reasoning with CEP Engine Mechanism for on-the-fly Mapping of Situations and Actions Language Algorithm

Thank you for your attention!!!