ISSN: 1942-6453 Volume 4 Number 1 Summer 2010

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ISSN: 1942-6453 Volume 4 Number 1 Summer 2010

The Analysis of Gambling Behavior (AGB) is a peer-reviewed publication that contains original general interest and discipline specific articles related to the scientific study of gambling E DITOR Jeffrey N. Weatherly University of North Dakota ASSO CIATE E DITOR Mark R. Dixon Southern Illinois University Jennifer Austin Swansea University E DITORIAL BOARD MEMBERS Lewis Bizo Southern Cross University John C. Borrero University of Maryland, Baltimore County Andrew Brandt Ohio Wesleyan University Patrick M. Ghezzi University of Nevada Becky Nastally Southern Illinois University Charles A. Lyons Eastern Oregon University Richard Malott Western Michigan University Cynthia J. Pietras Western Michigan University Andrew Cooper Swansea University Donald A. Hantula Temple University Eric A. Jacobs Southern Illinois University Otto H. MacLin University of Northern Iowa Nancy Petry University of Connecticut Bryan Roche National University of Ireland, Maynooth Simon Dymond Swansea University Edmund Fantino University of California, San Diego John Haw Souther Cross University Gregory J. Madden Utah State University Brady Phelps South Dakota State University Robert Whelan University College, Dublin Content of the Analysis of Gambling Behavior The Analysis of Gambling Behavior (AGB) contains general interest and discipline specific articles related to the scientific study of gambling. Articles appropriate for the journal include a) full-length research articles, b) research reports, c) clinical demonstrations, d) technical articles, and e) book reviews. Each category is detailed below along with submission guidelines: Research Articles a manuscript of full length (20-30 doublespaced pages approximately), which may contain multiple experiments, and are original contributions to the published literature on gambling. Clinical Demonstrations a manuscript of reduced length (no more than 8 double-spaced pages and a single figure or table page) which lack the rigor of a true experimental design, yet do demonstrate behavior change of persons with gambling disorders under clinical care. This manuscript should contain an Introduction, Methods/Treatments, Results, and Discussion sections. The Results and Discussion sections of Clinical Demonstrations should be combined. Research Reports a manuscript of reduced length (no more than 10 double-spaced pages and a single figure or table page), which may be less experimentally rigorous than a Research Article, a replication of or failure to replicate a prior published article, or pilot data that demonstrates a clear relationship between independent and dependent variable(s). The Results and Discussion sections of Reports should be combined. Technical Article a manuscript of either full or reduced length, depending on necessity, that describes either a new technology available that would be of interest to researchers or a taskanalysis style description of how to utilize existing technology for the conducting of research. Examples of appropriate topics may include, but are not limited to, the rewiring of a slot machine for the collection of data or controlling of win/losses, how to use computer software to simulate a casino game, or the way in which neuroimaging devices may interfaced with an experimental apparatus. Book Review a review of a contemporary book related to gambling not more than three years after the publication data of the book to be reviewed. The review should be no more than 15 doubled-spaced pages in length.

ANALYSIS OF GAMBLING BEHAVIOR Contents Volume 4, Number 1, Summer 2010 ISSN: 1942-6453 Comments from Incoming Editor Weatherly, J.N. Upward and onward. 3 Invited Papers Baker, J.C. Behavioral gerontology and gambling: The jackalope of behavior analysis. 5 Nastally, B.L., & Dixon, M.R. The effect of relational training on the nearmiss effect in slot machine players. 16 Weatherly, J.N. Temporal discounting and gambling: A meaningful relationship? 27 Dymond, S., & Roche, B. The impact of derived relational responding on gambling behavior. 38 Dixon, M.R. The roulette near-miss effect. 54 Research Article Miller, J.C., Dixon, M.R., Parker, A., Kulland, A.M., & Weatherly, J.N. Concurrent validity of the Gambling Functional Assessment (GFA): Correlations with the South Oaks Gambling Screen (SOGS) and indicators of diagnostic efficiency. 61 Guest Reviewers 76 1

2

Analysis of Gambling Behavior 2010, 4, 3 4 Number 1 (Summer2010) UPWARD AND ONWARD Jeffrey N. Weatherly University of North Dakota -------------------------- As the saying goes, be careful what you wish for because you might just get it. Well, apparently I got it. Back in 2006, my colleague Mark Dixon approached me with an idea for a scholarly journal that would be focused on behavioranalytic research in the area of gambling. Despite the expanding field of behavior analysis, few behavior analysts were pursuing research and treatment options for gambling and/or gambling problems and were instead focusing their attention on the more rare disorder of Autism. He argued that a refereed, peerreviewed journal in the area of gambling would raise awareness of the topic, as well as give behavior analysts a venue to showcase their research on gambling rather than needing to conform to the expectations of other gambling journals in psychology that promote the medical-model myth, routinely forward mentalistic explanations for behavior, and rely nearly exclusively on self-report data. I agreed that it was a good idea, promised to support his efforts as much as I could, and wished for the best. Now 2010, we are publishing the fourth volume of Analysis of Gambling Behavior. Our editorial board spans the globe, as have the authors who have published in the journal across the first three volumes. Our readership is also worldwide. The journal can be found on the shelves of scholars as well as in the periodical sections of university libraries. We are working towards having the journal included in major research literature search engines such as PsycInfo. In short, Dr. Dixon s vision was a good one and, if I may be allowed to pass judgment, his efforts have been a success. As of the present issue, I have assumed the role of Executive Editor of Analysis of Gambling Behavior. I am pleased that Dr. Dixon has agreed to remain on the board and serve in the role of Associate Editor. His guidance and expertise will no doubt be beneficial to my attempts to fulfill my new duties. The core goal of Analysis of Gambling Behavior will not change. We will still be interested in the study of gambling behavior from a behavioral perspective. In past issues, we have published theoretical papers that were accompanied by commentaries by noted scholars in the field. I anticipate that we will continue that practice as it helps to promote discussion, debate, and overall interest in the field. I am also hopeful that we will also continue to regularly publish experimental research on gambling behavior. In my opinion, given the paucity of such research on gambling in the field of psychology overall, I think these publications make Analysis of Gambling Behavior a unique and important journal. With that said, we will continue to consider publication of other types of works (e.g., review papers, book reviews) that promote the understanding of gambling from a behavior-analytic viewpoint. It is a somewhat daunting task and I have some big shoes to fill. However, what I wished for years ago has become a reality. There have been a number of individuals who have been instrumental in making that outcome possible. I thank them and look forward to their continued support of the journal. I believe they are, as I am, committed to its original mission. So, without further ado, upward and onward. 3

4 EDITORIAL The Present Issue The present issue represents the work and research of individuals who participated in the 2010 conference of the Behaviorists Interested in Gambling Special Interest Group (BIG SIG) of the International Association of Behavior Analysis, which was held in Reno, NV. Presenters were invited to submit their papers for consideration for publication in this issue of Analysis of Gambling Behavior, each of which went through the peer-review process. The result is what I believe to be a representative sample of the different contributions that behavior analysts can make to the study of gambling behavior. The contributions range from theoretical perspectives of how gambling can and cannot be studied to original empirical contributions. I am confident that readers will appreciate the breadth of perspectives. I am especially pleased to present these papers in the first issue for which I am serving as executive editor. Each of these papers could potentially serve as a springboard for additional research, just as each makes a significant contribution to the existing literature. I thank the authors for both their contribution to the conference and this issue. I look forward to working with them, and other researchers, in the days and years ahead. Jeffrey N. Weatherly Executive Editor Analysis of Gambling Behavior

Analysis of Gambling Behavior 2010, 4, 5 15 Number 1 (Summer2010) BEHAVIORAL GERONTOLOGY AND GAMBLING: THE JACKALOPE OF BEHAVIOR ANALYSIS Jonathan C. Baker Southern Illinois University Older adults constitute over one third of all gamblers in the United States. As the baby-boom generation continues to reach older adulthood, this proportion is likely to grow. To date, behavior-analytic research on gambling has focused on younger populations. Although such research is necessary and important, the present account will suggest that additional research should focus on studying older gamblers. The purpose of the present account is to review the literature that exists on typical behavior changes observed in older-adult populations and the implications for those changes related to current behavior-analytic research in gambling. Keywords: Behavioral Gerontology, Gambling, Behavior Analysis ---------------------------------- Behavior analysts have long noted the importance of conducting research with adults over the age of 65 (Lindsley, 1964). Generally referred to as older adults, this group is typically split into three categories: (a) the youngold (those age 65 to 74); (b) old or middle-old (those age 75 to 84); and (c) old-old or oldestold (those 85 or older). Behavioral gerontology focuses on the application of behavioranalytic principles to address changes related to aging and older adults (Adkins & Mathews, 1999). Over the past 46 years, behavioral gerontologists have addressed issues in the basic understanding of behavior principles with older adults, the ways in which clinical applications can ameliorate behavioral excesses and reinstitute behavioral deficits, and how organizational behavior management can improve systems that serve older adults (LeBlanc, Raetz, & Feliciano, in press). Despite a steady (albeit fairly low) flow of research in Address all correspondence to: Dr. Jonathan C. Baker Rehabilitation Services Program Rehabilitation Institute Southern Illinois University Carbondale, IL 62901 email:jonathan.c.baker@siu.edu behavioral gerontology (Buchanan, Husfeldt, Berg, & Houlihan, 2008), one area that has not been addressed is gambling. The study of gambling behavior in older adults can be approached from two different angles: a) the benefits of recreational gambling and b) pathological gambling. Although behavior analysts have not addressed the gambling behavior of older adults, a rich and growing body of literature focusing on behavior analysis and gambling provides a solid foundation upon which to build the field s understanding of such behavior. This proposed combination of research focusing on older adults and gambling is truly the Jackalope of behavior analysis. A Jackalope is a mythical creature believed to be the result of a crossbreed of deer or antelope and a jackrabbit (that is sometimes described as being killer). Despite the wealth of fiction related to Jackalopes, there is some fact to the existence of the creature itself, as a form of the papillomavirus that affects rabbits, called cottontail rabbit papillomavirus (CRPV; Christensen, 2005) can cause warts that become bonelike in nature (Giri, Danos, & Yaniv, 1985), and could be mistaken for antlers in a jackrabbit. Although interesting, it is 5

6 BEHAVIORAL GERONTOLOGY AND GAMBLING quite saddening that more empirical research exists related to a rare breed of an extinct pygmy-deer and a species of killer-rabbit than on the gambling behavior of older adults. The purpose of this paper is to propose a combination of two relatively small, yet important, areas of behavior-analytic research: research on gambling and research on older adults. This is not to say that the behavior of older adults is in some way different from the operant and respondent behavior of any other organism, but that there are biological changes (e.g., pain related to chronic illness can create abolishing operations for engaging in once preferred tasks that involve physical activity) and environmental changes (e.g., environmental contingencies that support dependence rather than independence and the decreased salience of discriminative stimuli) that occur specific to older-adult populations and affect the ways in which behaviors occur (LeBlanc, Raetz, Feliciano, 2008; Skinner, 1983). Indeed, Skinner argued that contingencies of reinforcement tend to support different behaviors as adults age and that stimulus control weakens as adults age. As such, the study of older-adult behavior would yield important information. Despite the many potential benefits of such research, to date there have been few, if any, such studies. The focus of the paper will be to first cover what is currently known about the behavior of older adults and how that can impact current research on gambling. The subsequent review will focus on three areas: a) activities and engagement in aging; b) principles of reinforcement and stimulus control related to aging; and finally c) pathological gambling in older adults. Research on Gambling with Older Adults Reports (National Research Council, 1999) estimate the proportion of gamblers over the age of 65 to be about 27% in the United States. The highest proportion of gamblers is those age 50 65, which accounts for over 30%. Thus, gamblers age 50 and over account for more than half of all gamblers. Within the gerontology literature, researchers (e.g., Preston, Shapiro, & Keene, 2007) have noted that successful aging for those over the age of 65 involves minimizing illness and loss of function (both physical and cognitive) as well as maximizing engagement in activities within the community. Research supports the idea that engaging in activities within the community can actually help to decrease the chances of illness and loss of function (Preston et al., 2007). However, as adults age the chances of becoming socially isolated increase (Vander Bilt, Dodge, Pandav, Shaffer, & Ganguli, 2004). Recreational gambling activities (e.g., going to Bingo or a casino) provide older adults with opportunities for social interaction within the community and cognitive stimulation in the form of engagement in mathematical tasks (National Research Council, 1999; Vander Bilt et al., 2004). Indeed, researchers have found that gambling can result in improved physical and mental health for older adults (Desai, Maciejewski, Dausey, Caldarone, & Potenza, 2004; Vander Bilt et al., 2004). For example, older adults who engage in regular recreational gambling activities appear to have lower incidence of depression, greater social support, and higher cognitive functioning (Vander Bilt et al., 2004). Thus, by maintaining activities within the community that provide stimulation and deter physical and cognitive decline, it is possible for older adults who engage in recreational gambling to be seen as aging successfully (Preston et al., 2007; Quadagno, 2005). Although there are many benefits to gambling, there is also a potential for abuse (Zaranek & Litchenberg, 2008). Research indicates that pathological gambling does exist among older adults. Studies (National Research Council, 1999) indicate that those over the age of 65 as a whole have the lowest levels of pathological gambling. However, older adults who do engage in pathological gambling are likely to have decreased physical and mental health

Jonathan C. Baker 7 (Erickson, Molina, Ladd, Pietrzak, & Petry, 2005). In addition, they are likely to be of lower socio-economic status, which is often exacerbated by losing money during gambling (National Research Council, 1999). Despite the fact that gerontologists have begun to focus their research efforts on the study of older gamblers, examples of such research in behavior analysis are scarce. Indeed, at the time of this publication it is difficult to find even one study in behavior analysis that has focused on older adults specifically as the target populations. One study soon to become public by Dixon, Nastally, and Waterman (in press) demonstrates a very simple application of behavior analysis to the gambling behavior of older adults. The study, conducted in a nursing home, focused on indices of happiness during gambling activities. Participants were first exposed to different stimuli (animals, food, letters, people, and casino games) in a visual paired-choice format preference assessment. Following the preference assessment, participants were exposed to games on a laptop computer that simulated analog gambling. Data on indices of happiness indicated that all participants displayed higher percentages of intervals with indices of happiness during engagement in gambling activities than during baseline, though the effects were not observed once the activities were concluded (Dixon et al., in press). In sum, a search of published behavioranalytic research focusing on the gambling behavior of older adults yields few results. Research on the gambling behavior of older adults could first and foremost benefit older adults by expanding current technology for providing preferred activities. In addition, methodologies used for gambling research could be utilized to provide valuable insight into reinforcement and stimulus control changes that occur with aging, leading to improvements in interventions that could be used to treat pathological gambling. Finally, such research could help to expand both the fields of behavioral gerontology and behavioral analysis of gambling. The following section provides some background information related to three areas that might benefit from behavior-analytic research on gambling with older adults: a) activities and engagement; b) understanding the effects of reinforcement and stimulus control in older adults; and c) the behavior of pathological older adult gamblers. Current Research on Older Adults and the Impact for Behavior-Analytic Research on Gambling Activities and Engagement A number of behavior-analytic studies have focused on increasing engagement in activities by older adults (e.g., Carstensen & Erickson, 1986; Gallagher & Keenan, 2000ab; McClannahan & Risley, 1975). Much of the research began as antecedent interventions that could supplement the living environment to foster engagement in activities (e.g., rearranging the room in which activities occurred, serving cookies during activities, etc.). Nursing homes, in particular, often have low levels of engagement. For example, McClannahan and Risley (1975) conducted a study to increase activity engagement in nursing home settings and found that during baseline, social interaction averaged 13% and activity engagement averaged about 36% (observations were conducted once per hour for 13 hours, 5 days a week for 2 weeks). Older adults with dementia in particular often engage in few activities. More recently, researchers have moved from the physical environment arrangement toward utilizing preferenceassessment methodology (Hagopian, Long, & Rush, 2004) to increase engagement in nursing home residents. LeBlanc, Cherup, Feliciano, and Sidener (2006) demonstrated items identified using a pair-stimulus preference-assessment methodology could effectively lead to engagement in older adults. LeBlanc, Raetz, Baker, Stroebel, and Feeney

8 BEHAVIORAL GERONTOLOGY AND GAMBLING (2008) demonstrated that an informant based preference assessment could also identify activities that lead to engagement. One limitation of many of the items that older adults (with or without dementia) might engage with at a nursing home is that access to items is typically staff controlled. Although research has shown that written feedback and training can increase the number of activities offered to staff (Engelman, Altus, & Mathews, 1999), there are still times when staff cannot be available to interact with residents. In addition, nursing home staff are typically expected to focus more on tasks related to care (e.g., toileting, feeding, bathing, transportation) than on providing activities. Gambling activities, such as the video-based slot machines, standard video poker, roulette, blackjack, and craps offered in Dixon et al. (in press), could serve as activities that residents might engage in with minimal staff involvement (e.g., in times when staff must provide care for other residents). A similar version of this currently exists in nursing homes Bingo. However, even during Bingo, one staff member must call the numbers while others assist those who need it (e.g., helping to put chips down when needed, calling out Bingo, etc.). Automated simulated 1 gambling games, which require little to no staff involvement and therefore offer prolonged engagement opportunities might prove beneficial in nursing home settings. Such activities can be engaged across a wide range of functioning levels, such that more residents may be able to engage in the activities (e.g., those with dementia). The preliminary reports from Dixon et al. (in press) suggest that older adults not only like engaging in simulated gambling, but that they will do so for as much 1 Although one of the potential reinforcers associated with gambling is the chance to win money, many nursing homes have restrictions on money related to Medicaid payments, potential hoarding of money, and disputes that might arise when two residents claim that money belongs to them and not the other person. as 20 minutes at a time. Future studies, similar to those conducted by LeBlanc and colleagues, that focus on level of engagement without staff mediation with longer durations (i.e., more than 5 minutes) might help to determine whether activities like gambling might serve as alternatives to the more standard group activities typically offered at nursing homes. Although one benefit of such activities is that they involve less social interaction from staff, it would be important for researchers and clinicians to stress that such activities should not be used as a substitute for staff involvement. Such substitution might result in even lower levels of staff engagement than currently exist. Reinforcement and Stimulus Control The overall body of literature on basic research with older adults, specifically related to reinforcement and stimulus control, is limited (LeBlanc et al., in press). However, some trends have emerged as a result of the research that has been conducted. Two areas where some trends have emerged are related to the effects of reinforcement on the behaviors of older adults and the impact of stimuli on those behaviors, specifically that the behavior of older adults is sensitive to reinforcement (though perhaps differently than younger adults) and that stimulus control, although perhaps not as strong, is still possible. The following section reviews the literature supporting these findings and discusses how these findings could be important to gambling research. Plaud, Plaud, and Von Duvillard (1999) examined the effects of reinforcement on the behavior of older adults (ranging in age from 60 to 79) in the context of behavioral momentum. That is, following a period of reinforcement for a specific response, they altered the amount of reinforcement provided to determine the effect on behavior. Fifteen older adults served as participants for the study. Each participant was seated in front of a com-

Jonathan C. Baker 9 puter and instructed to press the F1 key or the F12 key. A large green disc, presented on the screen, was associated with 10 tokens and a large red disc, also presented on the screen, was associated with 1 token (both keys were on a fixed-interval (FI) 45-s schedule). The two discs were associated with either the F1 or F12 key, depending on group assignment (i.e., for one group the F1 key was associated with the green disc whereas for the other group it was the F12 key). Following a threeweek training, participants were placed into one of five experimental conditions (i.e., the schedule on each button went from a FI 45-s schedule to the following): a) multiple schedule variable-interval (VI) 30 s; b) multiple schedule VI 60 s; c) multiple schedule variable-time (VT) 30 s; d) multiple schedule VT 60 s; and d) extinction (EXT). Overall, participants made significantly more responses on the green disc than on the red disc in the experimental condition, indicating that older adult behavior was sensitive to reinforcement density. In turn, even when reinforcement was no longer available for any response (as in the case of the VT & EXT schedules), participants still responded more on the green key than the red key (Plaud et al., 1999). Plaud et al. (1999) also compared the results of their study with the results of a previous study (Plaud, Gaither, & Lawrence, 1997) that involved first-year college students. They found that the older adults allocated less overall responding to the keys than college students and that more older adults responses were biased toward the green key (i.e., allocated more responding to the green key than the red key). These results indicate that the behavior of the older adults was more sensitive to the changes in schedules (e.g., when extinction was implement, older adults tended to respond less than college students), but persisted longer on the key that had been associated with higher levels of reinforcement (i.e., although they responded less, more of their responses were allocated to the key associated with the green disc rather than the red disc). A few studies have examined sensitivity to reinforcement and stimulus control within more complex preparations. These have typically been conducted using conditional discriminations in the form of stimulus equivalence or a signal preparation related to Signal Detection Theory (SDT; see below for description). Three studies have looked at performance of older adults in the context of stimulus equivalence. Stimulus equivalence refers to a summary of observed regularities with three formal properties: reflexivity, symmetry, and transitivity (Sidman, 1997). Teaching conditional discriminations results in the emergence of untaught conditional discriminations that conform to these properties (Sidman, Wayne, Macguire, & Barnes, 1989). When reflexivity (A=A), symmetry (if A=B, then B=A), and transitivity (if A=C and B=C, then A=C) are reliably shown between stimuli, then they are said to be part of the same equivalence class (Sidman & Tailby, 1982). Wilson and Milan (1995) studied stimulus class formation in 20 adults over the age of 62 (ranging in age from 62 to 81) and compared their results to 20 participants between the age of 19 and 22. Only 9 of the older adults demonstrated equivalence. Overall trials to criterion were higher for the older adult group, though the 9 older adults who demonstrated equivalence actually had lower trials to criterion than the younger adults who demonstrated equivalence, even though their response latencies were higher. Wilson and Milan noted that there may have been other stimuli that affected responding, including fatigue, attending to inappropriate stimuli, and decreases in memory. In another study, Perez- Gonzalez and Moreno Sierra (1999) included 6 participants over the age of 64 (ranging in age from 65 to 74) in their study on the formation of equivalence relations. All 6 demonstrated symmetry, reflexivity and transitivity, though they typically had more errors during

10 BEHAVIORAL GERONTOLOGY AND GAMBLING both training and testing, as well as took longer to master the baseline conditional discriminations, than the four participants under 64. Finally, Saunders, Chaney, and Marquis (2005) attempted to demonstrate equivalence in 12 older adults (ranging in age from 56 to 89). Following training, 9 of the 12 participants demonstrated equivalence. In a second experiment, 6 additional older adults were trained using a 0-s delay following the presentation of the sample stimulus and the response options. This modification resulted in fewer trials needed to demonstrate equivalence. Another preparation that researchers have used to assess the effects of reinforcement and stimulus control with older adults is SDT. There are three main variables that can be manipulated in a SDT preparation: a) the probability of the signal; b) the reinforcer or punisher ratio; c) and the signal strength (Nevin, 1969). The typical SDT preparation involves a simple discrimination task presented in discrete trials. In each trial, the participant is presented with one of two or more forms of stimuli: a noise stimulus (S0) and one or more noise-plus-signal stimuli (S1, S2, Sm). In an auditory preparation, for example, the S0 might be an 8000 Hz tone, whereas the S1 might be the same 8000Hz tone, but also a 3000 Hz tone (an S2 might be a 12000 Hz tone and so on). The participant has two or more forms of responding (typical operandum is a button or key), corresponding to each form of stimulus; for S0, the correct response would be R0 (the experimenter would determine a priori which response is associated with which button) and for S1 the correct response would be R1. Correct responses result in a putative reinforcer, sometimes on a fixed-ratio 1 or on a VI schedule. Plaud, Gillund, and Ferraro (2000) provide one demonstration of the effects of reinforcement and stimulus control on older adult participants using SDT. In their study, six participants (ranging in age from 62 to 74) were presented with a computer and keyboard. When the computer screen displayed a white circle, participants were to press the F1 key (which was reinforced with $0.10 and verbal praise on a VI 30-s schedule). When the computer screen displayed a red letter A, they were to press the F12 key (which was reinforced with $0.10 and verbal praise on a VI 60-s schedule). The response rates of the participants indicated that all of the participants demonstrated increased correct responding (i.e., reinforcement effect). Three of the six allocated responding to denser schedule (i.e., the VI 30 s) and two allocated responding to the leaner schedule (i.e., the VI 60 s). The final participant did not demonstrate statistically significant differential responding. These results seem to support the findings of other studies in that older adults behavior is sensitive to reinforcement but perhaps not as sensitive to supplemental stimuli used to establish stimulus control. In sum, the above findings related to the effects of reinforcement and stimulus control demonstrate that, overall, older-adult behavior is sensitive to reinforcement. Plaud et al. (1999) demonstrated that older adults respond appropriately to differing contingencies. They also found that, although older adults responded less, they were more likely to bias responding to previous schedules of reinforcement. The results of the above studies also indicate that stimuli correlated with the differential availability of reinforcement do control responding, though the impact of stimulus control appears to lessen. For instance, Wilson and Milan (1995) found that stimuli associated with correct responding had less of an impact with older-adult responding than other stimuli. Saunders et al (2005) used a 0-s delay and found that it resulted in fewer trials necessary to meet criteria. One focus of future research would be whether these findings relate to all groups of older adults. That is, the majority of participants in these studies could be classified as young-old (i.e., 65 to 74 years old) and there were not enough middle-

Jonathan C. Baker 11 old or old-old participants to begin to determine if additional changes occur past the age of 75. If additional changes exist past the age of 75, researchers might seek to determine whether these are the result of age related changes or cohort effects. Whether these findings related to only the young-old or other groups, the findings are particularly relevant to research on gambling, where schedules of reinforcement and stimulus control have been hypothesized to play a crucial role in gambling behavior. Rachlin (1990) suggested that the unit of analysis for gambling might be a string of responses related to ratio. Specifically he said, A history of [responses without reinforcement under large variable-ratio schedules] might conceivably characterize compulsive gamblers (p. 297). He went on to suggest that the addition of counters or other supplemental stimuli might serve to lessen pathological gambling, as the effects of the gamblers behavior might become more apparent. Such a hypothesis would be interesting to test with older adult gamblers, who appear to respond to varying contingencies more effectively than younger adults (Plaud et al., 1999). Indeed, a gambling preparation might be an excellent platform to provide further evidence related to older-adult sensitivity to reinforcement. Given that gambling is a preferred activity in many older adults, participants might be more willing to sit for the long sessions needed to establish asymptotic responding that are characteristic of more basic preparations. Additionally, the amount and intensity of supplemental stimuli in gambling activities can be controlled through the context of the program used. It might be possible for researchers to add additional stimuli. In the case of slot machines, it may be possible to add additional chances to win to make detection of a win more difficult, thus assessing the discriminability of the signal. In addition to basic preparations, a number of recent studies have looked at derived relations as a potential intervention for pathological gamblers. Given the current research on stimulus equivalence with older adults and the difficulties associated with demonstrating equivalence, it is unclear how interventions like those used by Zlomke and Dixon (2006) or Hoon, Dymond, Jackson, and Dixon (2008) would work with older populations. In both studies, participants were trained relational responding based on the cues of more than and less than. Following training, participants allocated responding to slot machines associated with the more than stimuli, even though the schedule of reinforcement was the same for both slot machines. Whether such a preparation would work with older adults is a yet unanswered question. In addition to the potential difficulty with establishing derived relations, current research indicates that older adults are more likely to demonstrate biased responding, which could provide further confounds for such research. Pathological Gambling As noted earlier, adults over the age of 65 appear to have the lowest levels of pathological gambling (National Research Council, 1999). There are, however, still pathological older gamblers. Much of the research on pathological older gamblers focuses on the deleterious effects pathological gambling but presently little has been done to address intervention strategies (Zaranek & Litchenberg, 2008). Behavior-analytic interventions for gambling have begun to move toward a function-based approach for treatment. For example, Dixon and Johnson (2007) developed the gambling functional assessment (GFA) to identify possible variables maintaining gambling behaviors in pathological gamblers. Behavioral gerontology has moved toward a more function-based account of many problem behaviors seen in older adults with dementia (Baker & LeBlanc, in press) and the use of functional assessment methodology for older adult gamblers would be both a natural

12 BEHAVIORAL GERONTOLOGY AND GAMBLING and valuable progression. For example, it is unknown whether the functions that maintain gambling in younger gamblers do so for older adults. Miller, Meier, Muehlenkamp, and Weatherly (2009) noted that escape scores on the GFA were strongly related to total GFA scores. Zaranek and Litchenberg (2008) argued that, in urban populations, as much as 30% of older adults are widowed or on government assistance gamble. Older adults, who are more likely to be socially isolated or on a fixed budget (Vander Bilt et al., 2004), might presumably be more likely to engage in gambling for social or tangible functions. In the event that gambling is maintained by social functions, interventions that help adults identify other preferred activities and potential social companions might be prudent. However, if gambling is maintained by tangible functions (i.e., money), interventions designed to enhance stimulus control (i.e., make the amount of money the older adult is losing more salient) and focusing on mediating verbal behavior (see Dixon, 2010, in this issue for a cogent account of remediating verbal behavior associated with near misses) might prove useful. In addition to adults over the age of 65, those ages 50 64 might also benefit from such interventions. Indeed, the group of adults age 50-64 might have additional influences to gamble the need to gamble to supplement or replace retirement funds. Unfortunately, however, at this point there is simply not enough research on older-adult gamblers to make predictions about which interventions might be prudent or effective. Conclusion Behavior-analytic research on older adult gambling is the Jackalope of behavior analysis but has great potential. Behavioral gerontologists have demonstrated that many of the current practices in behavior analysis are easily applied to older-adult populations, including preference assessment methodology (LeBlanc et al., 2006; LeBlanc et al., 2008), basic human operant research (Plaud et al., 1999), and functional analysis (Baker & LeBlanc, in press). Gambling behavior in older adults, however, remains relatively unstudied. Current behavior-analytic research on gambling has begun to provide valuable information about the preferences of gamblers and the factors that maintain gambling. Further behavioral research on gambling that focuses on older adults could benefit older adult populations by extending preference and engagement technology to activities that provide cognitive and health benefits. In addition, researchers could begin to identify changes in reinforcement and stimulus control that could directly impact behavioral interventions used to ameliorate aberrant behavior and promote pro-social behaviors. Also, research on pathological older gamblers might not only improve the quality of life for older gamblers, but may provide valuable information as to why pathological gambling is less common among older adults (i.e., information that might begin to parse out cohort effects from aging effects). In addition to helping older adults, behavior analysts who study gambling stand to benefit in a number of ways when working with older adults. First, older adults constitute a potentially large subject pool that is likely to enjoy gambling studies (i.e., participating in a study could be seen as access to a preferred activity). Second, by extending studies beyond college students, researchers can extend the external validity of their studies. Finally, as the baby-boom generation continues to age, the number of gamblers over the age of 65 will continue to grow and skew the average of the typical gambler. Behavior analysts who begin to answer questions about the behavior of older adults related to gambling will be able to provide answers that no other discipline has been able to provide and put behavior analysis on the forefront of treatment for something that could soon become much more pertinent in the public s eye. Such a move would allow behavior analysts to pro-

Jonathan C. Baker 13 vide socially relevant treatment and help to move behavior-analytic research on older adults and gambling beyond the mythical realm of Jackalopes and into a respected and sought after science of human behavior. REFERENCES Adkins, V., & Mathews, M. (1999). Behavioral gerontology: State of the science. Journal of Clinical Geropsychology, 5, 39-49. Baker, J. C., & LeBlanc, L. A. (in press). Assessment and treatment of hoarding in an individual with dementia. Behavior Therapy. Buchanan, J., Husfeldt, J., Berg, T., & Houlihan, D. (2008). Publication trends in behavioral gerontology in the past 25 years: Are the elderly still an understudied population in behavioral research? Behavioral Interventions, 23, 65-74. Carstensen, L. L., & Erickson, R. J. (1986). Enhancing the social environments of elderly nursing home residents: Are high rates of interaction enough? Journal of Applied Behavior Analysis, 19, 349-355. Christensen, N. D. (2005). Cottontail rabbit papillomavirus (CRPV) model system to test antiviral and immunotherapeutic strategies. Antiviral Chemistry & Chemotherapy, 16, 355 362. Desai R. A., Maciejewski, P. K., Dausey, D. J., Caldarone, B. J., & Potenza, M. N. (2004). Health correlates of recreational gambling in older adults. American Journal of Psychiatry, 161, 1672-1679. Dixon, M. R., Nastally, B., L., & Waterman, A. (in press). The effect of gambling activities on happiness indices of nursing home residents. Journal of Applied Behavior Analysis. Dixon, M. R., & Johnson, T. E. (2007). The gambling functional assessment (GFA): An assessment device for identification of the maintaining variables of pathological gambling. Analysis of Gambling Behavior, 1, 44-49. Engelman, K. K., Altus, D. E., & Mathews, R. M. (1999). Increasing engagement in daily activities by older adults with dementia. Journal of Applied Behavior Analysis, 32, 107-110. Erickson, L., Molina, C. A., Ladd, G. T., Pietrzak, R. H., & Petry, N. M. (2005). Problem and pathological gambling are associated with poorer mental health in older adults. International Journal of Geriatric Psychiatry, 20, 754-759. Gallagher, S. M., & Keenan, M. (2000a). Independent use of activity materials by the elderly in a residential setting. Journal of Applied Behavior Analysis, 33, 325-328. Gallagher, S. M., & Keenan, M. (2000b). Extending high rates of meaningful interaction among the elderly in residental care through participation in a specifically designed activity. Behavioral Interventions, 15, 113-120. Giri, I., Danos, O., & Yaniv, M. (1985). Genomic structure of the cottontail rabbit (Shope) papillomavirus. Proceedings of the National Academy of Science, 82, 1580-1584. Hagopian, L. P., Long, E. S., Rush, K. S. (2004). Preference assessment procedures for individuals with developmental disabilities. Behavior Modification, 28(5), 668-677. Hoon, A., Dymond, S., Jackson, J. W., & Dixon, M. R. (2008). Contextual control of slot-machine gambling: Replication and extension. Journal of Applied Behavior Analysis, 41, 467-470.

14 BEHAVIORAL GERONTOLOGY AND GAMBLING LeBlanc, L. A., Cherup, S. M., Feliciano, L. & Sidener, T. M. (2006). Using choice making opportunities to increase activity engagement in individuals with dementia. American Journal of Alzheimer s Disease and Other Dementias, 21, 318-325. LeBlanc, L. A., Raetz, P. B., Baker, J. C., Stroebel, M. J., & Feeney, B. A. (2008). Assessing preference in elders with dementia using multi-media and verbal Pleasant Events Schedules. Behavioral Interventions, 23, 213-225. LeBlanc, L. A., Raetz, P. B., & Feliciano, L. (in press). Behavioral gerontology. In W. W. Fisher, C. C. Piazza, and H. S. Roane (Eds.), Handbook of applied behavior analysis. New York: Guilford. Lindsley, O. R. (1964). Geriatric behavioral prosthetics. In R. Kastenbaum (Ed.), New Thoughts in Old Age (pp. 41-61). New York, NY: Springer. McClannahan, L. E., & Risley, T. R. (1975). Design of living environments for nursing home residents: Increasing participation in recreation activities. Journal of Applied Behavior Analysis, 8, 261-268. Miller, J. C., Meier, E., Muehlenkamp, J., & Weatherly, J. N. (2009). Testing the construct validity of Dixon and Johnson s (2007) gambling functional assessment. Behavior Modification, 33, 156-174. National Research Council. (1999). Pathological gambling: A critical review. Washington, DC: National Academy Press. Nevin, J. A. (1969). Signal detection theory and operant behavior: A review of David M. Green and John A. Swets Signal Detection Theory and Psychophysics. Journal of the Experimental Analysis of Behavior, 12, 475 480. Perez-Gonzalez, L. A., & Moreno-Sierra, V. (1999). Equivalence class formation in elderly persons. Psicothema, 11, 325-336. Plaud, J. J., Gaither, G. A., & Lawrence, J. B. (1997). Operant schedule transformations and human behavioral momentum. Journal of Behavior Therapy and Experimental Psychiatry, 28, 169-179. Plaud, J. J., Gillund, B., & Ferraro, F. R. (2000). Signal detection analysis of choice behavior and aging. Journal of Clinical Geropsychology, 6, 73 81. Plaud, J. J., Plaud, D. M., & Von Duvillard, S. (1999). Human behavioral momentum in a sample of older adults. Journal of General Psychology, 126, 165-175. Preston, F. W., Shapiro, P. D., & Keene, J. R., (2007). Successful aging and gambling: Predictors of gambling risk among older adults in Las Vegas. American Behavioral Scientist, 51, 102-121. Quadagno, J. (2005). Aging and the life course (3 rd edition). New York, NY: McGraw Hill. Rachlin, H. (1990). Why do people gamble and keep gambling despite heavy losses? Pschological Science, 1, 294 297. Saunders, R.R., Chaney, L., & Marquis, J.G., (2005). Equivalence class establishment with two-, three-, and four-choice matching to sample by senior citizens. The Psychological Record, 13, 539-559. Sidman, M. (1997). Equivalence relations. Journal of the Experimental Analysis of Behavior, 68, 258-266. Sidman, M., & Tailby, W. (1982). Conditional discrimination vs. matching to sample: An expansion of the testing paradigm. Journal of the Experimental Analysis of Behavior, 36, 5-22. Sidman, M., Wayne, C. K., Macguire, R. W., & Barnes, T. (1989). Functional classes and equivalence relations. Journal of the Experimental Analysis of Behavior, 52, 261-274. Skinner, B. F. (1983). Intellectual selfmanagement in old age. American Psychologist, 38, 239-244.

Jonathan C. Baker 15 Vander Bilt, J. V., Dodge, H. H., Pandav, R., Shaffer, H. J., & Ganguli, M. (2004). Gambling participation and social support among older adults: A longitudinal community study. Journal of Gambling Studies, 20, 373-390. Wilson, K. M., & Milan, M. (1995). Age differences in the formation of equivalence classes. Journals of Gerontology--Series B: Psychological Sciences & Social Sciences, 50B, 212-218. Zaranek, R. R., & Litchenberg, P. A. (2008). Urban elders and casino gambling: Are they at risk of a gambling problem? Journal of Aging Studies, 22, 13-23. Zlomke, K. R., & Dixon, M. R. (2006). Modification of slot-machine preferences through the use of a conditional discrimination paradigm. Journal of Applied Behavior Analysis, 39, 351-361. Action Editor: Jeffrey N. Weatherly

Analysis of Gambling Behavior 2010, 4, 16 26 Number 1 (Summer2010) The Effect of Relational Training on the Near-Miss Effect in Slot Machine Players Becky L. Nastally & Mark R. Dixon Southern Illinois University In the current study, six slot machine players were exposed to two concurrently available computer simulated slot machines (one yellow and one blue). The blue slot machine produced a high frequency of near-miss outcomes and the yellow slot produced no such outcomes. Both machines produced reinforcement on a random-ratio 10 schedule and response options were presented in a free operant paradigm. After a 50-trial exposure, participants completed multiple exemplar training and testing as well as a stimulus-sort task to form a relation between the color blue and worse-than and then were re-exposed to the slot machine task for another 50 trials. Results indicated that four of six participants initially showed a preference for the near-miss slot machine. However following training and testing phases, four of six participants response allocation toward this slot decreased. The results are discussed in terms of the formal and functional properties of what is termed as the near-miss effect. Keywords: Near-miss effect, Gambling, Preference, Verbal behavior -------------------------------------------------- The near-miss effect is a widely investigated concept in the gambling literature. It serves as a prime example of a variable other than winning that may work to maintain gambling behavior. Although it is primarily referred to as a near miss, it may be more clearly conceptualized as almost winning or very close to winning as previous research has shown (Dixon & Schreiber, 2004). On a slot machine, for example, a near miss is often defined as two of three slot machine reels stopping on identical symbols while the third or last reel stops on a different symbol, suggesting a win is just out of reach, even though this is not the case. This effect is not exclusive to slot machines, as recent research has shown parallels of almost winning in the game of blackjack (Dixon, Nastally, Hahs, Horner- King & Jackson, 2009) and roulette (Hahs & Address all correspondence to: Mark R. Dixon Behavior Analysis and Therapy Program Rehabilitation Institute Southern Illinois University Carbondale, IL 62901 Email:mdixon@siu.edu Dixon, manuscript in preparation). Explanations of this observed effect have been offered both outside and within the field of behavior analysis. Those from the cognitive perspective have described the near miss as a cognitive fallacy (Griffiths, 1991) and speculated that this outcome can strengthen particular strategies and increase beliefs about a future success (Reid, 1986). Behavior-analytic interpretations have pointed to the effects of conditioned reinforcement through stimulus generalization (Skinner, 1957) and research has provided evidence of the role of verbal behavior (Dixon, Nastally, Jackson, & Habib, 2009). Additionally, recent research has attempted to analyze this effect at the physiological level and it seems there are neurological differences in how pathological and non-pathological gamblers respond to near misses (Habib & Dixon, in press). A study conducted by Kassinove and Schare (2001) investigated the effect of different rates of exposure to near-miss slotmachine outcomes (15%, 30%, and 45%) on gambling persistence in 180 undergraduate 16