Chapter 3 Operating-System Structures
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1 Contents 1. Introduction 2. Computer-System Structures 3. Operating-System Structures 4. Processes 5. Threads 6. CPU Scheduling 7. Process Synchronization 8. Deadlocks 9. Memory Management 10. Virtual Memory 11. File Systems Chapter 3 Operating-System Structures
2 Operating-System Structures Goals: Provide a way to understand an operating systems Services Interface System Components The type of system desired is the basis for choices among various algorithms and strategies! System Components Process Management Program (code) Process Management Process: An Active Entity Physical and Logical Resources Memory, I/O buffers, data, etc. Data Structures Representing Current + Activities: Program Counter Stack Data Section CPU Registers. And More
3 System Components Process Management Services Process creation and deletion Process suspension and resumption Process synchronization Process communication Deadlock handling System Components Main- Memory Management Memory: a large array of words or bytes, where each has its own address OS must keep several programs in memory to improve CPU utilization and user response time Management algorithms depend on the hardware support Services Memory usage and availability Decision of memory assignment Memory allocation and deallocation
4 System Components File Management Goal: A uniform logical view of information storage Each Medium controlled by a device Magnetic tapes, magnetic disks, optical disks, etc. OS provides a logical storage unit: File Formats: Free form or being formatted rigidly. General Views: A sequence of bits, bytes, lines, records System Components File Management Services File creation and deletion Directory creation and deletion Primitives for file and directory manipulation Mapping of files onto secondary storage File Backup * Privileges for file access control
5 System Components I/O System Management Goal: Hide the peculiarities of specific hardware devices from users Components of an I/O System A buffering, caching, and spooling system A general device-driver interface Drivers System Components Secondary-Storage Management Goal: On-line storage medium for programs & data Backup of main memory Services for Disk Management Free-space management Storage allocation, e.g., continuous allocation Disk scheduling, e.g., FCFS
6 System Components Networking Issues Resources sharing Routing & connection strategies Contention and security Network access is usually generalized as a form of file access World-Wide-Web over file-transfer protocol (ftp), network file-system (NFS), and hypertext transfer protocol (http) System Components Protection System Goal Resources are only allowed to accessed by authorized processes. Protected Resources Files, CPU, memory space, etc. Services Detection & controlling mechanisms Specification mechanisms Remark: Reliability!
7 System Components Command-Interpreter system Command Interpreter Interface between the user and the operating system Friendly interfaces Command-line-based interfaces or mused-based window-and-menu interface e.g., UNIX shell and command.com in MS-DOS User-friendly? Get the next command Execute the command Operation-System Services Program Execution Loading, running, terminating, etc I/O Operations General/special operations for devices: Efficiency & protection File-System Manipulation Read, write, create, delete, etc Communications Intra-processor or inter-processor communication shared memory or message passing
8 Operation-System Services Error Detection Possible errors from CPU, memory, devices, user programs Ensure correct & consistent computing Resource Allocation Utilization & efficiency Accounting Protection & Security user convenience or system efficiency! Operation-System Services System calls Interface between processes & OS How to make system calls? Assemble-language instructions or subroutine/functions calls in high-level language such as C or Perl? Generation of in-line instructions or a call to a special run-time routine. Example: read and copy of a file! Library Calls vs System Calls
9 Operation-System Services x: parameters for call load address x system call 13 x register use parameters from table x Code for System Call 13 How a system call occurs? Types and information Parameter Passing Registers Registers pointing to blocks Linux Stacks Operation-System Services System Calls Process Control File Management Device Management Information Maintenance Communications
10 Operation-System Services Process & Job Control End (normal exit) or abort (abnormal) Error level or no Load and execute How to return control? e.g., shell load & execute commands Creation and/or termination of processes Multiprogramming? Operation-System Services Process & Job Control (continued) Process Control Get or set attributes of processes Wait for a specified amount of time or an event Signal event Memory dumping, profiling, tracing, memory allocation & de-allocation
11 Operation-System Services Examples: MS-DOS & UNIX free memory process command interpreter kernel process A interpreter free memory process B kernel Operation-System Services File Management Create and delete Open and close Read, write, and reposition (e.g., rewinding) lseek Get or set attributes of files Operations for directories
12 Operation-System Services Device management Request or release Open and close of special files Files are abstract or virtual devices. Read, write, and reposition (e.g., rewinding) Get or set file attributes Logically attach or detach devices Operation-System Services Information maintenance Get or set date or time Get or set system data, such as the amount of free memory Communication Message Passing Open, close, accept connections Host ID or process ID Send and receive messages Transfer status information Shared Memory Memory mapping & process synchronization
13 Operation-System Services Shared Memory Max Speed & Comm Convenience Message Passing No Access Conflict & Easy Implementation Process A Process B M M Process A Shared Memory Process B kernel M kernel System Programs Goal: Provide a convenient environment for program development and execution Types File Management, e.g., rm. Status information, e.g., date. File Modifications, e.g., editors. Program Loading and Executions, e.g., loader. Communications, e.g., telnet.
14 System Programs Command Interpreter Two approaches: Contain codes to execute commands Fast but the interpreter tends to be big! Painful in revision! del cd System Programs Command Interpreter Implement commands as system programs Search exec files which corresponds to commands (UNIX) Issues a. Parameter Passing Potential Hazard: virtual memory b. Being Slow c. Inconsistent Interpretation of Parameters
15 System Structure MS-DOS MS-DOS Layer Structure Application program Resident system program MS-DOS device drivers ROM BIOS device drivers System Structure UNIX User interface System call interface Kernel interface to the hardware user user user user user user user Shells, compilers, X, application programs, etc. CPU scheduling, signal handling, virtual memory, paging, swapping, file system, disk drivers, caching/buffering, etc. terminal controller, terminals, physical memory, device controller, devices such as disks, memory, etc. UNIX
16 System Structure A Layered Approach A Myth new ops existing ops hidden ops Layer M Layer M-1 Advantage: Modularity ~ Debugging & Verification Difficulty: Appropriate layer definitions, less efficiency due to overheads System Structure A Layer Definition Example: L5 L4 L3 L2 L1 L0 User programs I/O buffering Operator-console device driver Memory management CPU scheduling Hardware
17 System Structure OS/2 OS/2 Layer Structure Application Application Application Application-program Interface Subsystem Subsystem Subsystem System kernel memory management task scheduling device management Device driver Device driver Device driver * Some layers of NT were from user space to kernel space in NT4.0 System Structure Microkernels The concept of microkernels was proposed in CMU in mid 1980s (Mach). Moving all nonessential components from the kernel to the user or system programs! No consensus on services in kernel Mostly on process and memory management and communication Benefits: Ease of OS service extensions portability, reliability, secutrity
18 System Structure Microkernels Examples Microkernels: True64UNIX (Mach kernel), MacOS X (Mach kernel), QNX (msg passing, proc scheduling, HW interrupts, low-level networking) Hybrid structures: Windows NT Win32 Applications Win32 Server OS/2 Applications OS/2 Server POSIX Applications POSIX Server kernel Virtual Machine Virtual Machines: provide an interface that is identical to the underlying bare hardware processes processes processes processes kernel interface kernel kernel kernel VM1 VM2 VM3 hardware virtual machine implementation hardware
19 Virtual Machine Implementation Issues: Emulation of Physical Devices E.g., Disk Systems An IBM minidisk approach User/Monitor Modes (Physical) Monitor Mode Virtual machine software (Physical) User Mode Virtual monitor mode & Virtual user mode Virtual Machine virtual user mode virtual monitor mode monitor mode processes processes processes kernel 1 kernel 2 kernel 3 virtual machine software hardware P1/VM1 system call Trap Service for the system call Set program counter & register contents, & then restart VM1 time Finish service Restart VM1 Simulate the effect of the I/O instruction
20 Virtual Machine Disadvantages: Slow! Execute most instructions directly on the hardware No direct sharing of resources Physical devices and communications * I/O could be slow (interpreted) or fast (spooling) Virtual Machine Advantages: Complete Protection Complete Isolation OS Research & Development System Development Time Extensions to Multiple Personalities, such as Mach (software emulation) Emulations of Machines and OS s, e.g., Windows over Linux
21 Virtual Machine Java java.class files class loader verifier java interpreter host system Sun Microsystems in late 1995 Java Language and API Library Java Virtual Machine (JVM) Class loader (for bytecode.class files) Class verifier Java interpreter An interpreter, a just-in-time (JIT) compiler, hardware Virtual Machine Java java.class files class loader verifier java interpreter JVM Garbage collection Reclaim unused objects Implementation being specific for different systems Programs are architecture neutral and portable host system
22 System Design & Implementation Design Goals & Specifications: User Goals, e.g., ease of use System Goals, e.g., reliable Rule 1: Separation of Policy & Mechanism Policy What will be done? Mechanism How to do things? Example: timer construct and time slice Two extreme cases: Microkernel-based OS Macintosh OS System Design & Implementation OS Implementation in High-Level Languages E.g., UNIX, OS/2, MS NT, etc. Advantages: Being easy to understand & debug Being written fast, more compact, and portable Disadvantages: Less efficient but more storage for code
23 System Generation SYSGEN (System Generation) Ask and probe for information concerning the specific configuration of a hardware system CPU, memory, device, OS options, etc. No recompilation Recompilation & completely Linking of of a modified table-driven modules for source code selected OS Issues Size, Generality, Ease of modification
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