Software Project Management Anti-patterns in Students Projects
|
|
|
- Tabitha Boyd
- 10 years ago
- Views:
Transcription
1 Software Project Management Anti-patterns in Students Projects Raptopoulou Charikleia 1, Poranen Timo 2, Berki Eleni 2, Stamelos Ioannis 1 1 Department of Informatics, Aristotle University of Thessaloniki, Thesssaloniki, Greece {raptopoc,stamelos}@csd.auth.gr 2 School of Information Sciences, University of Tampere 33014, University of Tampere, Finland {timo.t.poranen,eleni.berki}@uta.fi Abstract Management of software projects has proven to be one of the most challenging tasks in the field of software engineering. During the development of a project several problematic situations and anti-patterns may arise that hinder the successful application of management practices. In this paper we analyze anti-patterns met by students attending a Software Project Management course. During their projects students met over twenty different anti-patterns. Train the Trainer and Hero Culture were most common anti-patterns. We also report a new anti-pattern, Unbearable Lightness of Being. 1.0 Introduction Software project management (SPM) [1] is the art and science of planning and leading software projects and considered to be one of the most complex and difficult tasks during the construction of a software product. The successful development of a software project is highly demanding and involves a number of different factors that must operate and cooperate properly. So it is greatly relying upon proper handling of the three basic variables, existing in every project: people, technology and processes [2]. In Software Project Management, commonly occurring, repeated bad practices are stated as anti-patterns [3]. These practices are used frequently by software companies because they disguise themselves as an effective and efficient way to resolve common problematic situations, hence rendering it difficult for their negative consequences to be identified. As a result, many project failures in software industry can be attributed to the appearance of anti-patterns [4].
2 From what was mentioned above, it becomes apparent that SPM anti-patterns constitute a very important factor directly related to the success rate of software projects. Therefore, the study of SPM anti-patterns (causes, symptoms and consequences) can definitely lead to better understanding of problematic situations and improve management practices, increasing the success rate of software projects. In this paper, we present anti-patterns that students have met in their software projects during academic year at the University of Tampere. Data was collected via a questionnaire that was answered by students who managed software development projects. In Section 2, we give the terms of patterns and anti-patterns. Data gathering method is explained in Section 3. In section 4 anti-patterns are explained more specifically and we give some examples on their usage, we also present the results and analyze the encountered anti-patterns. Finally, Section 5 contains the summary and Section 6 the conclusions. Proposals for future work are given as well. 2.0 Patterns and Anti-patterns In software engineering, a design pattern is a general reusable solution to a commonly occurring problem which tackles the problem and generates positive outcome to the project.[3] On the contrary, an anti-pattern is a mechanism that describes a commonly occurring solution to a problem that generates overwhelming negative consequences. So far about 200 anti-patterns are identified [2,3,4,5,6]. In software project management, an anti-pattern involves human communication and resolve people issues, which in many cases might be destructive to software processes. [2] To define an anti-pattern, usually name, central concept, generic and unique causes, unbalanced forces (the kind of wrong management behind the anti-pattern), symptoms, consequences, identification, refactored solution and references are given [4]. 3.0 Data gathering At the School of Information Sciences of the University of Tampere, Software Project Management course (SPM) [8] is recommended to be taken in fourth or fifth year of studies. Students taking SPM are required to have earlier project experience and the theoretical adequacy needed to successfully apply management techniques in practice. The main objective of this course is to give students practical managerial experience on the complete development process of a software product. During the academic year , SPM students were managing 13 software development projects. Because one of the teams suffered inadequate reporting, our study considers only 12 projects. Every project team consisted of two project
3 managers from SPM course and 4-6 third-year students as developers. The managers had a freedom to decide how they divided management tasks in their project.. Each project team had a real client coming from local companies, noncommercial associations or from university units. In 4 out of 12 projects the daily working language was English because the team members had different mother tongues. The average amount of projects work was about 1200 hours. In the majority of these projects, scrum development model was applied and the application type was a www-based application with a database. Detailed Information on projects can be found from a course report [9]. To familiarize project managers to the anti-pattern concept they were required to select an anti-pattern from literature and then to write a description of that antipattern to the course s wiki [10]. As an addition to the standard anti-pattern definition the managers were asked to describe their own remarks on the antipatterns in the context of student projects. Students were also encouraged to familiarize themselves with the concept of the anti-patterns by studying a relatively large number of them. During the course the managers were asked about the anti-patterns they encountered during the initiation, development and project finishing phase. In total we received answers on initiation phase from 12 projects (answered by 24 managers), on development phase from 12 projects (answered by 18 managers) and on the project finishing from 11 projects (answered by 15 managers). Not all projects met the anti-patterns at all, or reported anti-patterns were not real antipatterns (they were just difficult situations that hindered their projects progress). It should also be mentioned that students were in position to recognize only the antipatterns that they had read and not others. 4.0 Anti-patterns in Students Projects In Table 1 Unbearable Lightness of Being anti-pattern is defined. This anti-pattern was identified by a student when they were asked to write anti-pattern definitions (see Sections 3 and 4) as a course task. Table 1: Description of Unbearable lightness of Being anti-pattern. Name Unbearable Lightness Of Being Central A project group is formed. It is assumed that every member of the concept project group has (more than) enough to do. In reality, some group member (or possibly several) has not much to do. Their tasks are either sort of which cannot be proceeded until some other part of the project is done first, or there just actually isn't so much to do with the task(s) as it was assumed beforehand. In the organisation there are many projects, and the project members are from different organizational groups. The project manager assumes that when a member of his project group does not have enough to do, s/he is assigned to another project by their
4 Generic and unique causes Unbalanced forces Symptoms Consequences Identification Refactored solution Student projects supervisor. The supervisor assumes that because this person is working in this certain project, s/he has (more than) enough to keep them busy. In the meanwhile, the member in question is confused and uncertain whether or not to do and what. And even if s/he makes the situation clear with the project manager and their supervisor, asking for more or something else to do, either of them isn't capable to reassign them to another job or to find more to do within the current project. Lack of communication between general management and project management. Lack of management's ability to appoint personnel for real tasks. Vague project planning, task delegation and goals. Management's unawareness and negligence. Too busy to see how things really are. Confusion among the project personnel. A staff member has not enough work, or has a job no one can figure out. Roles and tasks might be changing every few weeks. In meetings anything is not really decided or scheduled. Instead people go round same things everytime. Sure, I'll do that for the next meeting. And in the next meeting everyone is forgotten what was to be done - and project manager isn't even concerned about that. Effort is lost. Personal motivation is severely lost. Project loses and cannot facilitate valuable work force. In meetings nothing or little new is introduced by certain person(s). Things are standing still. More transparency within the organisation. Manager-level should be more aware what workers are doing and how things are actually going. Projects should be planned more precisely so that task distribution is based on facts, not on mere assumptions. Since student project may not be as serious as real job, it is possible that one intentionally doesn't participate in the project with full effort and lets other project members to assume that s/he has enough to do anyway. References Warm Bodies [5], Proletariat Hero [3]. Next we introduce shortly some common anti-patterns. Emperor s New Clothes. Fear of being seen as less competent and capable developer prevents people from asking questions, understanding and criticizing the project. Negative feedback is perceived as intimidating and regressive force, rather than as a constructive force [5]. Emperor s New Clothes is usually met in teams where members are not familiar with each other. Because project teams were formed for the course s purposes, team members neither knew each other, nor had experience in working together. That resulted in Emperor s New Clothes appearance in the initiation phase of one of the students projects. This anti-pattern had a negative effect on the project 9, as feedback was not so accurate and team members were not in position to fully understand the design or code
5 implementation, resulting in unequal division of work, poor team spirit and, finally, delayed development of the software product. A corncob is a difficult person who causes problems through destructive behaviour for the project team and project processes. Usually, he or she unfavourably impacts the team throughout technical, political and personal means [3]. Corncobs, for example, constantly disagree with key objectives or essential processes and continually try to halt them. Corncobs might be avaricious, pride and narrow-minded individuals or just have low level of motivation about the project. There was one project where corncobs were experienced. Managers reported that valuable time of the project group was spent on confrontations instead of product development. Also, the scope of requirements was frequently changing due to disagreements, resulting in additional time loss. A Team Is Appointed for the project with no particular criteria and no screening techniques to judge their skills and qualification for the job [5]. In most of the cases, this anti-pattern is met when the manager lacks knowledge of what are the abilities, skills and area of expertise of his/her team members. Due to the fact that a relatively large number of teams were formed by the instructor of the course, who could not have a representative sample of the skills of each student, two teams reported to have experienced Appointed Team, one in the initiation and the other in the development phase. Managers assigned to their team members tasks with almost no clue that these members can get on with and complete them. This antipattern had as a result big delays in delivery and poor quality of the final product. Train the Trainer Training an entire team in some technology can be more expensive, time-consuming and less effective than training just a few individuals who can afterwards train the rest of the team [5]. For instance, one of the most discernible negative effects of training a whole team is that people have taken the class are not capable and experienced enough to teach the object they have taught to other team members. Train the Trainer anti-pattern was met four times. Managers reported that assigning a topic per person to learn and teach others would have made the development process more efficient. One of these three teams met this anti-pattern in the initiation phase and in the development phase as well. Fire Drill appears when managers wait until the last possible moment to allow developers to proceed with design and implementation; then they want results almost immediately [3]. A typical example of Fire Drill is when the management team of a project spends too much time on performing requirements analysis and planning, so that in the end very little time remains for the design, implementation and demonstration of the product. In most cases, time consumed in the analysis phase is two to three times the time spent on actual development of the product. Fire Drill was met in two projects. The first team encountered it during the initiation phase and the second team during the development phase. Managers reported that the appearance of this particular anti-pattern in their projects had as
6 an effect time and quality budget not to be met, since the start of development had been delayed too long. If It Is Working Do Not Change It Editing legacy code is time consuming because project members do not understand the old code and feel reluctant to make big changes in fear of breaking the software [5]. To illustrate this anti-pattern, let us consider the case of a software component that is seemingly functional but works in an unknown way. Nevertheless, developers make the decision to keep it as is. Due to the fact that the functionality of the component is not understood, every change in the system might break some assumption about the code. If It Is Working Do Not Change It is usually met in projects where legacy software has to be maintained or added extended functionality to. The team that encountered this anti-pattern had to implement such a project. The managers of the team reported schedule delays due to this particular anti-pattern and in order to address it they assigned to the team members smaller and easily implementable tasks to help them to get into the legacy code. Hidden Requirements. This anti-pattern generally arises when system requirements are not adequately documented or requirements documentation is too freely followed [5]. As a result, different assumptions about design requirements are made between the client and the development team. For example, certain aspect of project is not discussed during the requirements specification phase, like whether project should be implemented using formal software design or not. Customer would be subsequently surprised by project team not using MVC-model. Hidden Requirements was reported to be met by four teams in the initiation phase of their project. Managers explained that team members systematically neglected to update the project management tool with the incoming requirements right after they had received them, and that was a key reason that they failed to keep track of things to be done, and complete the development without some features or even the actual desired functionality. Feud is characterized by personality conflicts among project managers that can dramatically affect the working environment. This kind of animosity is generally reflected in the actions of employees, resulting in their low motivation for work, or even worse, their negative attitude towards the project [3]. As an example, project managers start blaming each other, claiming that the other manager s team is responsible for the problems in the project. In most of the cases, this situation brings a lot of frustration and hostility to the members of the managers teams. Power, managers have over their team, can often lead to arrogant behaviour from their side to the extent that they think their opinion and point of view of the issue discussed are of more importance than that of the rest of the team. The above behaviour usually characterizes novice managers with little working experience, because it is difficult for them to handle and control the power their position holds. For that reason, The Feud is very probable to appear in students projects. One team reported to have met this anti-pattern in the initiation phase. According to the managers, it had as a consequence low productivity and poor quality of work.
7 Reinvent the Wheel arises when a software solution is being built from scratch, without prior examination of the -up to that time- available approaches and software solutions to this problem [3]. In this case, the developers of the team think that the problem they have to solve is unique and hasn t been solved or faced before by any other developer. In reality, there is very high probability that the problem-to-solve is not unique, and an equally high probability that there exist many different approaches (and, possibly, solutions) to the specific problem. Reinvent the Wheel appeared in one project, during the initiation phase, when team members tried to implement basic TCP functionality from the ground up. This resulted in a significant amount of time to be spent in trying to re-solve already solved problems, instead of focusing time and energy on the really unique part of their project. Sometimes software implementation does not reflect the design made by architects. This situation can happen when design is fundamentally flawed and the developers cannot explain why it is flawed, because system architects never code and are uninterested in implementation details [5]. Architects Do Not Code is commonly met in teams where architects are not involved at all in the implementation process. One team reported to have met Architects Do Not Code during the initiation phase of its project. Hero Culture anti-pattern arises when the development process relies upon the heroic efforts of a small number of capable individuals striving to achieve a successful outcome [5]. Hero Culture can be aptly described with a typical situation where team members work every day for 16 hours in order to reach impossible deadlines or be in line with the high expectations of their managers. Hero culture was reported to have been met in three projects, while one manager described that during the last phases of the project a part of the team did an enormous job so as the project to be finished. Sometimes, the software team does not give the expected results. For that reason, project manager considers team members incapable ( idiots ) and tries to develop an idiot-proof process based on some methodology, in order for the team to make some progress [5]. So, he/she writes a style guide, to show good practices and warn against bad ones. This often leads to continuous meetings and discussions about the restrictions and recommended practices and, inevitably, style guide grows too big. In the end, manager loses his/her confidence and the project s status does not improve. Idiot Proof Process was met in the initiation phase of two projects. One possible reason might be that older students have to work with younger ones, and the first know much more about programming than the other. They Understood Me anti-pattern occurs when a project manager or senior developer explains shortly what he/she wants to be done without any further specifications, assuming that project members and junior developers have understood it correctly [5]. In reality, rarely this is the case, so it is almost sure that project members or junior developers will implement either what they understood
8 or what they are able to do. They Understood Me was reported to be met in one project during the initiation phase. Managers described that the appearance of this anti-pattern mainly resulted in loss of valuable time because members of the team worked on something that was drooped afterwards. Gilding the Lily. Sometimes, during the design and development phases, additional requirements and design attributes, that are not included in the initial requirements, become of the main requirements in the project. This anti-pattern arises when these excessive and exorbitant requirements are forced onto the system, hence rendering it difficult, if not impossible, to be completed in the specified time [2]. Additionally, some of these requirements are far too complex to be documented, developed and tested, related to the value they add in the final product. Even though this kind of requirements can be introduced by the client, the architect, or the developer, it is within the scope of project manager s responsibility to discern whether they are of critical importance or not. Two teams encountered Gilding the Lily, one during the development phase and the other during the project finishing. In the first case managers reported that the anti-pattern resulted in product s quality deterioration while in the second case the anti-pattern affected testing process which was not implemented adequately. DLL Hell [7] is used to describe problems that happen due to the usage of external dependencies in programs, like Dynamic Link Libraries (DLL). Such problems can arise when shared DLLs between many applications are overwritten with DLLs of older versions during the installation or are deleted during the uninstalling of another program. One of the teams encountered Cut-and-Paste Programming and one DLL Hell during the development phase. When team meetings are arranged in order to solve problems concerning project scheduling, Yet Another Meeting Will Solve It arises. People that should be involved with delivering the project start to be involved in these meetings [5]. As a result, valuable working hours are wasted while trying to schedule what has to be done, instead of actually doing it. One team encountered Yet Another Meeting Will Solve It anti-pattern in the finishing phase. Students were trying to discover why their project was late via meetings arrangements which brought even more delay to the project. The scheduling problems caused more meetings, in order to solve them, and the lack of experience caused even more meetings, in order for the solution to be reached. So, most of the time was wasted on meetings with very little overall efficiency. Mushroom Management [3] is an explicit policy to isolate system developers from the system s end users. Requirements are passed second-hand through intermediaries, including architects, managers, or requirements analysts. Mushroom Management is based upon the following assumptions: a) End-users have stated all their requirements from the project s inception, b) Managers have well-understood the requirements stated by end-users and c) Developers have completely understood the overall requirements of the product given by managers. In reality, these assumptions rarely are true and it is almost impossible for all of
9 them to be true at the same time. [3] Mushroom Management was documented to be met in two projects. One team encountered it during the development phase and the other during the project finishing. Project Mismanagement anti-pattern happens as a result of overlooking or minimizing key activities of a project. These include technical planning (architecture) and quality-control activities (inspection and test). In particular, basic mistakes include: inadequate architecture definition, insufficient code review (software inspection), and inadequate test coverage [3]. For instance, very often unit, integration, and system testing are minimized. One team met Project Mismanagement during the initiation phase, while another team met it during the development phase. Ambiguous Viewpoint happens when object-oriented analysis and design (OOA&D) models are presented without clarifying the viewpoint represented by the model. Depending on the perspective of the OOA&D model, information is filtered accordingly, so only specific parts of the system are represented in the diagrams. Thus, not clarifying the viewpoint leads to great confusion about the implementation of the system, because it does not allow the fundamental separation of interfaces from implementation details, which are one of the primary benefits of the object-oriented paradigm [3]. Due to the lack of experience in project management, managers in students projects are prone to vague project planning and inefficient task delegation. Two teams encountered Unbearable Lightness of Being during their projects initiation phase and managers described that its appearance had a significant impact on team s effort which could not be facilitated. Ambiguous viewpoint was met by one project team during the initiation phase. This anti-pattern can be very common among students projects because they lack experience in constructing OOA&D models. Untested but Finished [5] occurs when the project is lagging in implementation, and the apparent cause is usually a programming bottleneck - too few or too slow programmers. Managers need to demonstrate progress or enlarge their span of influence; at worse, they want to be able to pretend to make progress. Untested but Finished was met by three teams during their project s finishing. Is Dangerous. is an important communication medium among project team members. Unfortunately, it is an inappropriate medium for many topics and types of messages like confrontations, criticisms, sensitive information and politically incorrect topics [3]. For example, lack of team rules regarding e- mail can lead to long-lasting public conversations which very often include namecalling, blaming, etc. Is Dangerous was reported to be met by one team during the initiation phase. Managers described that this particular anti-pattern had a detrimental effect on team spirit, resulting in lack of commitment and motivation, incorrect tasks, time delays and, finally, bad quality and reliability of the whole project.
10 Overall, students faced a wide range of SPM anti-patterns. Every team encountered approximately three anti-patterns. Limited amount of anti-patterns can be attributed to the small size of teams (2 managers and 5 members). Another reason might be the fact that teams managers were newly introduced to the concept of anti-patterns and, thus, had not adequate experience in identifying anti-patterns inside a project team. Finally, the nature of the projects might have had a significant impact on detected anti-patterns, because managers had a very limited scope and responsibilities Train the Trainer and Hero Culture were the most frequent anti-patterns. In many cases, students used technologies and programming languages that they were not familiar with, resulting in the frequent appearance of Train the Trainer. Hero Culture was also met multiple times, due to the fact that several students either did not dedicate an adequate amount of time to the project or quit the course. In the Table 2 anti-patterns detected by managers are presented. The number of the project is depicted in the first column; while the next three columns depict the antipatterns that were met by managers in the initiation, development and project finishing phase. Table 2: SPM anti-patterns in students projects. Development Initiation phase phase Project 1: Project 2: Project 3: Project 4: Project 5: Project 6: Project 7: Project 8: Project 9: Unbearable Lightness of Being Hidden Requirements, Reinvent the Wheel Hidden Requirements Is Dangerous, Project Mismanagement, Architects don t Code, Idiot Proof Process, Train the Trainer, Hero Culture Fire Drill Unbearable Lightness of Being, The Feud, Hidden Requirements Emperor s New Clothes, Cut and Paste programming Train the Trainer Corncob, firedrill,, DLL Hell We are Idiots Train the Trainer Appointed Team Train the Trainer, Mushroom Management Gilding the Lily, Project Project finishing Fear of Success Hero Culture, Gilding the Lily Untested but finished, Yet Another Meeting Will Solve it Death by Planning
11 Project 10: They understood me Ambiguous Viewpoint Hero Culture Mismanagement If It Is Working Don t change It, The Customers Are Idiots, Myopic Delivery, Untested but finished, Mushroom Management Project 11: Hidden Requirements The Customer Project 12: Untested but Finished 5.0 Summary Our previous analysis has shown that: The underlying causes of the anti-patterns met, as viewed from the students perspective, do not seem to have significant differences. In fact, several anti-patterns share the same generic causes due to the nature of students projects. Such causes are poor management, inefficient communication practices, difficulties in using tools and low motivation of team members, and are directly related to the overall lack of experience of students. Therefore, it is reasonable to assume that these causes and anti-patterns will appear in future students projects, as well. Even though all the student teams managed to complete their projects, the appearance of one or more anti-patterns during software construction generated several problematic situations. Anti-patterns had unfavorable effects on projects and, by extension, on their deliveries. Almost all the projects suffered serious delays and were not able to follow their initial schedule. Several teams changed multiple times the scope of their system due to disagreements. In many projects was reported that members spent time working on something that was dropped in the end. Finally, a relatively high percentage of student managers reported the quality of the end product to be poor and the system not to have the expected functionality. The number of anti-patterns reported in the initiation phase was higher than the number of anti-patterns reported during the development and finishing phase. The fact that student managers studied the anti-patterns descriptions at the start of their projects was the main reason for their gradually reducing capability to recall and identify these anti-patterns over time. Also, students might get more reluctant to answer similar research questions many time during a course. 6.0 Conclusions Our analysis has also shown that anti-patterns are likely to appear in students software projects and cause many troubles that affect negatively the final software product. It is therefore important to train future project managers appropriately so as to be able to identify anti-patterns, to avoid them and to resolve them when they appear.
12 Student managers in order to familiarize themselves with the anti-patterns concept read a list of SPM anti-patterns provided on the web-site of the course [10]. The knowledge they acquired assisted them in identifying many of these problematic situations and trying to resolve them. Although the list included a large number of anti-patterns, the students rarely were able to identify more than two in every project. This greatly depends on the degree of anti-patterns comprehension by the students. The more students understand about how anti-patterns appear and affect software projects, the bigger number of anti-patterns are able to identify and resolve. Improvements to the course s wiki page, such as more concrete descriptions of anti-patterns, better examples of problematic situations and solutions adapted to students perspective, can lead to increased learning efficiency. In addition, the use of a specialized knowledge-based expert system for the anti-pattern detection process, such as SPARSE [14], is recommended. SPARSE assists managers by proposing directly related, but also semantically retrieved anti-patterns, according to a list of visible symptoms that may exist in a software project. Because detection of anti-patterns is one of the most challenging tasks in software project management, SPARSE has a very significant role in the efficacy and effectiveness of the process, giving managers the ability to increase the success rate of their projects. Thus, if used in future students projects it has the potential to a) assist them in familiarizing with anti-patterns, b) help them acquire greater experience in recognizing their symptoms and c) improve their management practices. 7.0 Acknowledgements We thank Johanna Huhtala on describing the Unbearable Lightness of Being antipattern and Dimitrios Settas on helping us with the anti-pattern definitions. 8.0 References 1 Hughes B and Cotterell M, Software Project Management, 5 th edition, MCGraw-Hill, Brown W, McCormick H, Thomas S, AntiPatterns in Project Management. Wiley Computer publishing, Brown W, Malveau R, McCormick H, Mowbray T, AntiPatterns: Refactoring Software, Architectures, and Projects in Crisis. Wiley Computer publishing Stamelos I, Software project management anti-patterns, Journal of Systems and Software, Elsevier, vol. 83, pp , 2010.
13 5 Pattern community anti-pattern catalogue, (visited November 2011) 6 Settas D, Meditskos G, Stamelos I, Bassiliades N, Sparse: A symptom based antipattern retrieval knowledge-based system using semantic web technologies, Expert Systems with Applications, Elsevier, Vol. 38, Issue 6, Wikipedia anti-patterns, (visited November 2011) 8 Ahtee T and Poranen T, Teaching software projects in universities at Tampere, in Proceedings of INSPIRE XII: Improving Quality in Computer Education (editors: Berki, E., Nummenmaa, J., Sunley, I., Ross, M. and Staples, G.), pages , Poranen T. (editor): Software Projects , University of Tampere, School of Information Sciences, Report 2, (visited November 2011) 10 List of software project management anti-patterns, webpage used in Theory of Software Project Management course 2010, University of Tampere, (visited November 2011)
DESCRIBING OUR COMPETENCIES. new thinking at work
DESCRIBING OUR COMPETENCIES new thinking at work OUR COMPETENCIES - AT A GLANCE 2 PERSONAL EFFECTIVENESS Influencing Communicating Self-development Decision-making PROVIDING EXCELLENT CUSTOMER SERVICE
Msc Thesis Project Civil Engineering and Management
Msc Thesis Project Civil Engineering and Management Preface This brochure contains information about the graduation process. Although an effort is made to present the information as accurately as possible,
TEAM PRODUCTIVITY DEVELOPMENT PROPOSAL
DRAFT TEAM PRODUCTIVITY DEVELOPMENT PROPOSAL An initial draft proposal to determine the scale, scope and requirements of a team productivity development improvement program for a potential client Team
WHO GLOBAL COMPETENCY MODEL
1. Core Competencies WHO GLOBAL COMPETENCY MODEL 1) COMMUNICATING IN A CREDIBLE AND EFFECTIVE WAY Definition: Expresses oneself clearly in conversations and interactions with others; listens actively.
Data Quality Assurance
CHAPTER 4 Data Quality Assurance The previous chapters define accurate data. They talk about the importance of data and in particular the importance of accurate data. They describe how complex the topic
Use Case Experiment Investigator: Soren Lauesen, [email protected]
Use Case Experiment Investigator: Soren Lauesen, [email protected] SL 16-06-2009 We - the IT professionals - often write some kind of use cases. Our "use cases" may be quite different, e.g. UML-style, tasks,
Making the Transition to Management
Making the Transition to Management Overview Advice on making the move to a management or supervisory position. Mistakes new managers often make The pressures and challenges new managers face Tips for
THE CHANGING ROLE OF LIBRARIANS AND
THE CHANGING ROLE OF LIBRARIANS AND THE ONLINE LEARNING ENVIRONMENT Vye Gower Perrone University of Waikato Library BIONOTES Vye Perrone is a reference librarian and information coach in the Education
Patterns to Introduce Continuous Integration to Organizations
Patterns to Introduce Continuous Integration to Organizations Kenichiro Ota Shift inc. Tokyo Japan [email protected] [email protected] Hiroko Tamagawa Shift inc. Tokyo Japan [email protected]
Software project management anti-patterns in innovation projects. Dilem Aydinli
Software project management anti-patterns in innovation projects Dilem Aydinli University of Tampere School of Information Sciences Computer Science M.Sc. thesis Supervisors: Eleni Berki Timo Poranen May
Early Indicators of Concern in. Residential and Nursing Homes for
Early Indicators of Concern in Residential and Nursing Homes for Older People The Abuse in Care? Project Dave Marsland Peter Oakes Caroline White Centre for Applied Research and Evaluation October 2012
Upping the game. Improving your software development process
Upping the game Improving your software development process John Ferguson Smart Principle Consultant Wakaleo Consulting Email: [email protected] Web: http://www.wakaleo.com Twitter: wakaleo Presentation
Chapter 1: Health & Safety Management Systems (SMS) Leadership and Organisational Safety Culture
Chapter 1: Health & Safety Management Systems (SMS) Leadership and Organisational Safety Culture 3 29 Safety Matters! A Guide to Health & Safety at Work Chapter outline Leadership and Organisational Safety
1 OF 7. there will be few "surprises" as the work progresses.
1 OF 7 FP-G1.94 GUIDELINES FOR SUCCESSFUL SUPERVISION OF SCHOOL DISTRICT CAPITAL CONSTRUCTION PROJECTS There is no doubt that the successful completion of any capital construction project is the result
BCS THE CHARTERED INSTITUTE FOR IT. BCS HIGHER EDUCATION QUALIFICATIONS BCS Level 6 Professional Graduate Diploma in IT SOFTWARE ENGINEERING 2
BCS THE CHARTERED INSTITUTE FOR IT BCS HIGHER EDUCATION QUALIFICATIONS BCS Level 6 Professional Graduate Diploma in IT SOFTWARE ENGINEERING 2 EXAMINERS REPORT Friday 2 nd October 2015 Answer any THREE
Week 3. COM1030. Requirements Elicitation techniques. 1. Researching the business background
Aims of the lecture: 1. Introduce the issue of a systems requirements. 2. Discuss problems in establishing requirements of a system. 3. Consider some practical methods of doing this. 4. Relate the material
Team Building. HR can provide you with support for building effective team work.
Team Building HR can provide you with support for building effective team work. Developing Effective Teams Model Typically we work with the leader or a smaller working group to determine what they would
Quality Management System
Chapter j 38 Self Assessment 739 Quality Management System 1. Is your system thought of as a set of documents or a set of interacting processes that deliver the organization s objectives? 2. Is your system
STRATEGIES FOR AVOIDING ASYMMETRIC INFORMATION IN CONSTRUCTION PROJECT MANAGEMENT
Journal of Business Economics and Management 2008 9(1): 47 51 STRATEGIES FOR AVOIDING ASYMMETRIC INFORMATION IN CONSTRUCTION PROJECT MANAGEMENT Martin Schieg Technical University of Munich, Arcisstraße
Agile development of safety-critical software while meetings standards' requirements
1(37) Agile development of safety-critical software while meetings standards' requirements Matti Vuori, Tampere University of Technology 2011-11-04 Contents 1/2 A study in Ohjelmaturva 4 Tendency to be
How to Save a Failing Project: Chaos to Control By Authors Ralph R. Young, Steven M. Brady, & Dennis C. Nagle, Jr. (A book review by R.
How to Save a Failing Project: Chaos to Control By Authors Ralph R. Young, Steven M. Brady, & Dennis C. Nagle, Jr. (A book review by R. Max Wideman) The views expressed in this article are strictly those
360 feedback. Manager. Development Report. Sample Example. name: email: date: [email protected]
60 feedback Manager Development Report name: email: date: Sample Example [email protected] 9 January 200 Introduction 60 feedback enables you to get a clear view of how others perceive the way you work.
Basic Trends of Modern Software Development
DITF LDI Lietišķo datorsistēmu programmatūras profesora grupa e-business Solutions Basic Trends of Modern Software Development 2 3 Software Engineering FAQ What is software engineering? An engineering
B. Questions and answers 74. Youthpass in practice. Youthpass in Training Courses. 1 What is Youthpass in Training Courses?
B. Questions and answers 74 B4 Youthpass in practice Mark Taylor 1 What is? The simple answer is that is a Certificate which describes the activity itself and confirms the participation of a youth worker/youth
U N I V E R S I T Y O F C O P E N H A G E N. Use Your Master s Thesis Supervisor
THE TEACHING AND LEARNING UNIT OF SOCIA L SCIENCES U N I V E R S I T Y O F C O P E N H A G E N Use Your Master s Thesis Supervisor Use Your Master s Thesis Supervisor This booklet was prepared in conjunction
your people are our business Performance Management
Performance Management Introduction As a business owner, it is crucial to ensure that employees are motivated, inspired, productive and working to their fullest potential. As a manager of people, performance
Prima Solutions. Overcoming the Challenges of Implementation. In This Issue
Prima Solutions Multi-channel Business Solutions for the Clothing, Footwear and Accessories Industry Overcoming the Challenges of Implementation Choosing a multi-channel ERP system can have a very positive
Business Modeling with UML
Business Modeling with UML Hans-Erik Eriksson and Magnus Penker, Open Training Hans-Erik In order to keep up and be competitive, all companies Ericsson is and enterprises must assess the quality of their
THE INFORMATION AUDIT AS A FIRST STEP TOWARDS EFFECTIVE KNOWLEDGE MANAGEMENT: AN OPPORTUNITY FOR THE SPECIAL LIBRARIAN * By Susan Henczel
INSPEL 34(2000)3/4, pp. 210-226 THE INFORMATION AUDIT AS A FIRST STEP TOWARDS EFFECTIVE KNOWLEDGE MANAGEMENT: AN OPPORTUNITY FOR THE SPECIAL LIBRARIAN * By Susan Henczel Introduction Knowledge is universally
OPTIMUS SBR. Optimizing Results with Business Intelligence Governance CHOICE TOOLS. PRECISION AIM. BOLD ATTITUDE.
OPTIMUS SBR CHOICE TOOLS. PRECISION AIM. BOLD ATTITUDE. Optimizing Results with Business Intelligence Governance This paper investigates the importance of establishing a robust Business Intelligence (BI)
Risk in Construction
Risk in Construction Market Research prepared for June 2014 In association with the Chartered Institution of Civil Engineering Surveyors, The Institution of Civil Engineers and the UK s leading Design
How To Change A Business Model
SOA governance and organizational change strategy White paper November 2007 Enabling SOA through organizational change Sandy Poi, Global SOA Offerings Governance lead, associate partner, Financial Services
Problem Analysis Techniques
Introduction Problem Analysis Techniques Derrick Brown, Director Jan Kusiak, General Manager IRM Training Pty Ltd ABN 56 007 219 589 Suite 209, 620 St Kilda Rd, Melbourne, Vic. 3004, Australia 03 9533
PROCESS OF MOVING FROM WATERFALL TO AGILE PROJECT MANAGEMENT MODEL
PROCESS OF MOVING FROM WATERFALL TO AGILE PROJECT MANAGEMENT MODEL Sanja Vukićević 1, Dražen Drašković 2 1 Faculty of Organizational Sciences, University of Belgrade, [email protected] 2 Faculty
Do You Make These 5 Most Common Mistakes in Managing Multiple Projects? Learn how to avoid them.
The most practical project management software Do You Make These 5 Most Common Mistakes in Managing Multiple Projects? 5 proven strategies Have you ever wondered why some managers seem to be natural born
Performance Management Guide
Performance Management Guide Civil Service Bureau 1999 Contents Introduction Objectives of A Performance Management System Features of A Good Staff Performance Management System Conclusion Sources of Advice
SQL Server Performance Intelligence
WHITE PAPER SQL Server Performance Intelligence MARCH 2009 Confio Software www.confio.com +1-303-938-8282 By: Consortio Services & Confio Software Performance Intelligence is Confio Software s method of
Open Source Approach in Software Development - Advantages and Disadvantages
Jovica Đurković Vuk Vuković Lazar Raković Article Info:, Vol. 3 (2008), No. 2, pp 029-033 Received 12 Jun 2008 Accepted 24 October 2008 UDC 004.4.057.8 Open Source Approach in Software Development - Advantages
PROJECT REPORT ON PAYROLL SYSTEM
PROJECT REPORT ON PAYROLL SYSTEM BY ASMAU SANI MOHAMMED (905017) HAMMAN W. SAMUEL (905061) MALACHY KHANOBA (905109) OSAETIN EVBUOMA (905076) SOFTWARE ENGINEERING I (SEN 261), SPRING 2007 SUBMITTED TO PROFESSOR
WHY BUSINESS CONTINUITY PLANS FAIL
WHY BUSINESS CONTINUITY PLANS FAIL 12 COMMON CAUSES AND HOW TO PREVENT THEM By Keith Erwood The ProtectEr, CEO and Principal Consultant The Continuity Co., LLC All material in this report is the property
BCS THE CHARTERED INSTITUTE FOR IT BCS HIGHER EDUCATION QUALIFICATIONS BCS Level 4 Certificate in IT. September 2013 EXAMINERS REPORT
BCS THE CHARTERED INSTITUTE FOR IT BCS HIGHER EDUCATION QUALIFICATIONS BCS Level 4 Certificate in IT September 2013 EXAMINERS REPORT Information Systems General comments on candidates' performance There
Use Your Master s Thesis Supervisor
Use Your Master s Thesis Supervisor This booklet was prepared in dialogue with the heads of studies at the faculty, and it was approved by the dean of the faculty. Thus, this leaflet expresses the faculty
Leadership Development Handbook
Leadership Development Handbook Presented by: Langara College Human Resources Prepared by: Jackson Consulting Group Aim of the Handbook is to provide: Leadership Development Handbook - Introduction help
An Example Checklist for ScrumMasters
An Example Checklist for ScrumMasters Michael James ([email protected]) 14 September 2007 (Revised 24 July 2012) A Full Time Facilitator? An adequate ScrumMaster can handle two or three teams at a time.
ASSESSMENT CENTER FOR IDENTIFYING POTENTIAL PROJECT MANAGERS: A CHANCE FOR SYSTEMATIC HUMAN RESOURCE DEVELOPMENT
ASSESSMENT CENTER FOR IDENTIFYING POTENTIAL PROJECT MANAGERS: A CHANCE FOR SYSTEMATIC HUMAN RESOURCE DEVELOPMENT Dipl. Psych. Ingo Heyn, ALLIANZ LEBENSVERSICHERUNGS-AG, Germany, 1999 Paper for the 6th
Common Pitfalls in Implementing Application Performance Management
Common Pitfalls in Implementing Application Performance Management Introduction On an ever-increasing basis, the typical organization s core business processes rely on a combination of applications and
Being Accountable in Work and Life
Being Accountable in Work and Life Workshop Objectives > Define accountability > Become aware of your own level of accountability > Understand the importance of accountability and how it relates to work
Effective Performance Appraisals
Effective Performance Appraisals Presented by: Ed Bennett University Consultants P. O. Box 9172 Asheville, NC, NC 28815 (704) 298-2740 Determining Your Performance Appraisal Mind Set 1. Before my performance
TRAINING NEEDS ANALYSIS
TRAINING NEEDS ANALYSIS WHAT IS A NEEDS ANALYSIS? It is a systematic means of determining what training programs are needed. Specifically, when you conduct a needs analysis, you Gather facts about training
Using Earned Value, Part 2: Tracking Software Projects. Using Earned Value Part 2: Tracking Software Projects
Using Earned Value Part 2: Tracking Software Projects Abstract We ve all experienced it too often. The first 90% of the project takes 90% of the time, and the last 10% of the project takes 90% of the time
PERFORMANCE MANAGEMENT TRAINING
PERFORMANCE MANAGEMENT TRAINING Performance management is an ongoing process rather than a once a year occurrence. It s a way for you as the supervisor to motivate and develop your employees, and to assist
Quality Management Systems. Compliance Driven or Quality Driven?
Quality Management Systems Compliance Driven or Quality Driven? Written by N. Richard Puglielli Page 1 of 7 Overview ISO standards have been around for quite some time now and the concept behind these
Getting Started with Kanban Paul Klipp
Getting Started with Kanban Paul Klipp kanbanery 2 Contents 3/ Getting Started with Kanban 4/ What is Kanban? 7/ Using Kanban Does kanban apply to me? How can it help me? What will I have to change? 10/
Teaching Non-Philosophy Faculty to Teach Critical Thinking about Ethical Issues. Peter Vallentyne and John Accordino, Virginia Commonwealth University
Teaching Non-Philosophy Faculty to Teach Critical Thinking about Ethical Issues Peter Vallentyne and John Accordino, Virginia Commonwealth University At various universities across the country, philosophers
Divorce Mediation Myths
Divorce Mediation Myths Debunking divorce mediation myths: Facts about the mediation process. Myth: Mediation allows one spouse to dominate another. Fact: A good mediator pays close attention to the power
Measuring the Impact of Sales Training
Measuring the Impact of Sales Training Authors: Barry Hennessy [email protected] Jon Gooding [email protected] Page 1 Table of Contents Why Measure? 3 What to Measure? 3 Business Impact Considerations
Improving Ed-Tech Purchasing
Improving Ed-Tech Purchasing Identifying the key obstacles and potential solutions for the discovery and acquisition of K-12 personalized learning tools Table of Contents 1. An Overview 2. What Have We
Enterprise Architect for an Enterprise Architecture
Enterprise architect is an architecture repository used by many organisations. In this paper I describe a project for introducing an Enterprise Architecture with Archimate 2.0 in a repository based solution.
You've just been assigned to a team with
PMI Virtual Library 2007 Project Management Institute How's Your Distributed Team Doing? 10 Suggestions From The Field By Mario Bourgault, Ph.D., PMP, and Nathalie Drouin, MBA, Ph.D. You've just been assigned
Agile Project Portfolio Management
C an Do GmbH Implerstr. 36 81371 Munich, Germany AGILE PROJECT PORTFOLIO MANAGEMENT Virtual business worlds with modern simulation software In view of the ever increasing, rapid changes of conditions,
JOURNAL OF OBJECT TECHNOLOGY
JOURNAL OF OBJECT TECHNOLOGY Online at www.jot.fm. Published by ETH Zurich, Chair of Software Engineering JOT, 2006 Vol. 5. No. 8, November-December 2006 Requirements Engineering Tasks Donald Firesmith,
Why the Traditional Contract for Software Development is Flawed
Why the Traditional Contract for Software Development is Flawed Susan Atkinson [email protected] Introduction Agile has entered the mainstream. In a recent survey, more than 50% of the respondents
Contents. Foreword 7. Appendix 1 Coaching questionnaire 101 Appendix 2 PDP document 104 Appendix 3 Overview of competences 106.
Contents Foreword 7 1 Aspects of communication 9 2 Feedback: giving and receiving comments 29 3 Coaching-style leadership 37 4 Intervention styles of coaching 52 5 Performance management 59 6 The coaching
Seeing the Value in Customer Service
CCA WHITE PAPER - HOW TO PUT THE DNA OF CUSTOMER SERVICE INTO UK BOARDROOMS 13 Seeing the Value in Customer Service Dr Marco Busi Centre Manager, Centre for Business Process Outsourcing Glasgow, Scotland
Competency Based Recruitment and Selection
Competency Based Recruitment and Selection A Handbook for Managers 2010 March 2010 v2 1 March 2010 v2 2 Table of Contents Introduction...4 1. What are competencies?...4 2. Why use competencies for recruitment
Module 2. Software Life Cycle Model. Version 2 CSE IIT, Kharagpur
Module 2 Software Life Cycle Model Lesson 4 Prototyping and Spiral Life Cycle Models Specific Instructional Objectives At the end of this lesson the student will be able to: Explain what a prototype is.
MTAT.03.243 Software Engineering Management
MTAT.03.243 Software Engineering Management Lecture 17: Other SPI Frameworks and QM Systems Dietmar Pfahl Spring 2014 email: [email protected] Structure of Lecture 17 Other SPI Frameworks People CMM
Efficient BPMN: from Anti-Patterns to Best Practices
Efficient BPMN: from Anti-Patterns to Best Practices Architecture Made Simple Kristina Bigelienė, No Magic Europe About Speaker Kristina Bigelienė [email protected] Solution Architect for
Top 7 Social Security Disability Blunders: How Honest Hardworking Texans Destroy Their Entitlement to Social Security Disability Benefits
Top 7 Social Security Disability Blunders: How Honest Hardworking Texans Destroy Their Entitlement to Social Security Disability Benefits The social security disability assessment system was designed to
How to launch new employees to success
White Paper How to launch new employees to success with behavioral onboarding techniques Executive summary Launch or no launch is the most important decision a hiring manager can make when looking for
The «SQALE» Analysis Model An analysis model compliant with the representation condition for assessing the Quality of Software Source Code
The «SQALE» Analysis Model An analysis model compliant with the representation condition for assessing the Quality of Software Source Code Jean-Louis Letouzey DNV IT Global Services Arcueil, France [email protected]
The Benefits of Deployment Automation
WHITEPAPER Octopus Deploy The Benefits of Deployment Automation Reducing the risk of production deployments Contents Executive Summary... 2 Deployment and Agile software development... 3 Aim to deploy
REVIEW ON THE EFFECTIVENESS OF AGILE UNIFIED PROCESS IN SOFTWARE DEVELOPMENT WITH VAGUE SYSTEM REQUIREMENTS
REVIEW ON THE EFFECTIVENESS OF AGILE UNIFIED PROCESS IN SOFTWARE DEVELOPMENT WITH VAGUE SYSTEM REQUIREMENTS Lisana Universitas Surabaya (UBAYA), Raya Kalirungkut, Surabaya, Indonesia E-Mail: [email protected]
What are the critical factors that measure the success of capital projects?
November 2002 Software Project Risk Management, Success and Training An interview with Max Wideman, first published in Projects & Profits, November 2002 issue (p59). Projects & Profits is a Monthly Digest
Afro Ant Conversation. Change Management Return on Investment 3 April 2014
Afro Ant Conversation Change Management Return on Investment 3 April 2014 Overview This report documents the information gathered at the Afro Ant Conversation held on the 3 rd of April 2014 on the topic
The Basics of Scrum An introduction to the framework
The Basics of Scrum An introduction to the framework Introduction Scrum, the most widely practiced Agile process, has been successfully used in software development for the last 20 years. While Scrum has
The Influence of Software Vulnerabilities on Business Risks 1
The Influence of Software Vulnerabilities on Business Risks 1 Four sources of risk relevant for evaluating the influence of software vulnerabilities on business risks Authors Hilbrand Kramer, MSc (Royal
The Real State of WiFi Security in the Connected Home August 25, 2015
The Real State of WiFi Security in the Connected Home August 25, 2015 1 Abstract Analyzing real-world data can teach us about the state of security in the connected home. RouterCheck, a tool for testing
Mediation Services, Throughout the UK Guide to Mediation
mediation Mediation Services, Throughout the UK Guide to Mediation let sstarthere Why Mediate? Pg 3 The Mediation Day Pg 4 Preparing for the Mediation Pg 5 Quality Assured Pg 6 Flexible Fee Policy Pg 7
Scale your product NOT your Scrum
Feb 2016 W hitepapers Scale your product NOT your Scrum Cesario Ramos PST & Product Development Coach Scaling Scrum & Agile has become a very popular topic over the last ten years. You can tell by the
Response Time Analysis
Response Time Analysis A Pragmatic Approach for Tuning and Optimizing Oracle Database Performance By Dean Richards Confio Software, a member of the SolarWinds family 4772 Walnut Street, Suite 100 Boulder,
Communicating and influencing
HR SLA Page 1 of 9 Communicating and influencing I communicate confidently, professionally, authoritatively and with clarity both verbally and in writing. I use a range of effective communication skills
The Importance of Goal Setting When Starting Your Own Online Business
The Importance of Goal Setting When Starting Your Own Online Business A Special Report By: Tom Browne 1. Dare to Have Big Dreams 2. Dream Boards 3. How to Set a Goal 4. Short- and Long-Term Goals 5. Identify
Interview Questions. version no.: 2.0 date: 13 March 2014
Interview Questions version no.: 2.0 date: 13 March 2014 Contents # Item 1 Introduction 2 Behavioural interviewing (STAR) 3 Questions used as a light touch and to open up discussion 4 You and the job:
White Paper Performance Testing Methodology
White Paper Performance Testing Methodology by Johann du Plessis Introduction One of the main concerns with a performance testing project is how much value the testing adds. Is performance testing worth
Conceptualizing Total Quality Management (TQM) for Improving Housing Areas for the Urban Poor
Conceptualizing Total Quality Management (TQM) for Improving Housing Areas for the Urban Poor Abstract This paper examines the concept of TQM and investigates and identifies factors in all three phases
INTEGRAL 360 LEADERSHIP & MANAGEMENT PROFILE
INTEGRAL 30 LEADERSHIP & MANAGEMENT PROFILE Sammy Sample INTRODUCTION TO THE INTEGRAL LEADERSHIP & MANAGEMENT 30 PROFILE (ILMP) The Integral Leadership & Management 30 Profile (ILMP) is a 30 feedback process
