«Lo-fidelity» Prototyping
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1 GENERALLY ACCESSIBLE «Lo-fidelity» Prototyping SwissCHI Event August 2006 Christian Hübscher, UBS August 31, 2006
2 Table of Contents SECTION 1 SECTION 2 SECTION 3 Theory of «Lo-fidelity» Prototyping Prototyping Tools Demo of Tools and Discussion 1
3 SECTION 1 Theory of «Lo-fidelity» Prototyping
4 Theory of «Lo-fidelity» Prototyping Why Prototypes? Different goals evaluation of! Completenes of feature set! Usability! Acceptance (users or sponsor)! Technical feasibility! 3
5 Theory of «Lo-fidelity» Prototyping Target Groups of a Prototype! Interaction Designer himself Goal: check of design ideas / «reflection-in-action» Focus: concepts, structure, feasibility! Project Team Goal: check and demonstration of ideas etc. in the group Focus: explaining of ideas and concepts! User Goal: evaluation of requirements, usability testing Focus: functionality, interaction with functionality! Sponsor / Management Goal: persuasion, demonstation of work progress etc. Focus: functionality, look 4
6 Theory of «Lo-fidelity» Prototyping The Five Dimensions of a Prototype Is it enough to characterize prototypes as "Lo-fi" and "Hi-fi"? No, there are five useful dimensions:! Level of Visual Refinement! Richness of Interactivity! Breadth of Functionality! Depth of Functionality! Richness of Data Model Source: McCurdy, M., Connors, C., Pyrzak, G., Kanefsky, B., and Vera, A Breaking the fidelity barrier: an examination of our current characterization of prototypes and an example of a mixed-fidelity success. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22-27, 2006). R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries, and G. Olson, Eds. CHI '06. ACM Press, New York, NY, DOI= 5
7 Theory of «Lo-fidelity» Prototyping Level of Visual Refinement! Sketch with pencil or whiteboard! Wireframe! Look of target plattform! Look to the pixel 6
8 Theory of «Lo-fidelity» Prototyping Breadth / depth of a Prototype! Horizontal! Vertical 7
9 Theory of «Lo-fidelity» Prototyping Visual Refinement and Interactivity Visual Refinement + Photoshop GUI Wireframes Sketch Visio GUIs (clickable) HTML Prototyp HTML Wireframes Interactivity + 8
10 Theory of «Lo-fidelity» Prototyping The use of Prototypes in a Project Prototypes for:! Requirements Development! Interaction and User Interface Design 9
11 Theory of «Lo-fidelity» Prototyping User Interface Prototypes for Requirements Development Users Requirements Elicitation Interviews Observations Cardsorting etc. Requirements Verification with users (and other stakeholders) Requirements Analysis Visualization of Requirements Paper & Pencil Prototype or Wireframe Prototype (Visio Wireframe Designer) Project Team Source: UBS AG, User Experience and WB Security 10
12 Theory of «Lo-fidelity» Prototyping User Interface Prototypes for User Interface Design Recent Prototypes Requirements Specification Evaluation (Usability Expert and/or users) Iterative refinement Evaluation (Usability Expert and/or with users) Iterative refinement Conceptual interaction design Prototype "Interaction Concepts" Wireframe Prototype (Visio Wireframe Designer) Detailed user interface design Prototype "User Interface Details" Visio Web Designer Prototype or Interactive Prototype (e.g. HTML) Source: UBS AG, User Experience and WB Security 11
13 SECTION 2 Prototyping Tools
14 Prototyping Tools Visio Wireframe Designer (UBS internal tool) 13
15 Prototyping Tools Visio Web Designer (UBS internal tool) 14
16 Prototyping Tools OmniGraffle Stencil GUI Design Download: More for OmniGraffle und Visio: 15
17 Prototyping Tools OmniGraffle Stencil Wireframe Shapes Download: More for OmniGraffle und Visio: 16
18 Prototyping Tools Linking of Screens Computer Tools:! HTML editors (z.b. Dreamweaver)! PowerPoint! OmniGraffle! Visio «Hyperlink» in PowerPoint: 17
19 Prototyping Tools Napkin Look & Feel (plugable Java Look & Feel) Turn a JavaApplication into a wireframe: 18
20 Prototyping Tools Denim (University of Washington) 19
21 Prototyping Tools More tools Some specialized commercial tools for prototyping:! irise: Axure 20
22 SECTION 3 Demo of Tools and Discussion
23 Discussion Questions to the Audience! What tools do you use for prototyping?! Do you have methodological lessions learned to share? 22
24 Contact Information Christian Hübscher Interaction Designer / Usability Consultant Usability & Workbench Consulting christian.huebscher@ubs.com UBS AG Postfach 8098 Zürich Tel
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