University of New Haven ChargerREC RECSports Program
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1 Last Updated January 12 th, 2012 University of New Haven ChargerREC RECSports Program Roller Hockey National Intramural Recreational Sports Association (NIRSA) Official Rules and Regulations Some of the rules and regulations have been changed to best suit the needs of the university. Not all of the rules and regulations have been listed. For a full list, please contact the Assistant Director. I. RECSports POLICIES AND PROCEDURES 1. ROSTER AND ROSTER ADDITIONS A. Team Sports: A team s roster is formed throughout the regular season. All players participating in a game must be listed on that game s scorecard. The players who are listed will be entered onto that team s roster. The manager is responsible for ensuring that each scorecard is complete and accurate (i.e. all team members who participated in that game are listed on the scorecard). Names of individuals can be added to the original roster, prior to the new team member playing, by listing that player s name as well as his/her ID number on the scorecard. A player must play in at least one regular season game to be eligible to participate in the playoffs. Rosters can have a maximum of 10 players B. Assumption of Risk, Waiver and Release From Liability Form: This must be signed and filled out by all players participating in the activity, prior to the start. The waiver only needs to be completed once for the season, if players are added to the roster at any point in time during the season, that player(s) must fill out the waiver before participating. 2. ELEGIBILITY A. Checking ID s: Before a contest, event, or activity, all members of a team shall present to the official their pictured UNH ID card. The official shall then verify the participant s identity and so note on the scorecard. Those players listed on the scorecard and verified by an official are considered to have participated in that contest. Should a participant arrive at the contest after it has started, the participant assumes the responsibility to have his/her identity verified by the official during a stoppage of play. Should a player not be verified by an official, that individual shall be considered an ineligible player. B. Forgotten ID Policy: If a player forgets his or her ID, that player is ineligible to participate in the RECSports activity. 3. FORFEITS A. A team not ready to play (or failing to appear) at the designated day, date, time, and location of the scheduled contest will forfeit that contest. B. In order to be credited for the forfeit win, the team receiving the forfeit win for the contest must have the minimum number of required players to start a game. ** NOTE: Both teams are recommended to list the players present at the game site in order to have those players considered as having participated in that game. C. A team may waive the right to forfeit and wait for the opposing team to arrive. i. If a team decides to wait the 10 minutes for the opposing team to show they must wait the entire 10 minutes. At this time, the game clock will start as well. ii. If 10 minutes after the scheduled game time passes, and the minimum number of players required to play for the opposing team has not arrived, the team present must accept the forfeit. 1
2 iii. Should the opposing team arrive before the 10-minute time limit, the contest shall be played. The time lost shall not be made up. iv. If a team waives their right to a win by forfeit, and the match begins, that team cannot rescind their decision and take the forfeit. v. If at game time neither team has the minimum number of participants required to play, the RECSports Supervisor will call the game a double forfeit. vi. Any team that forfeits TWO games within the season will be ineligible for the playoffs and will be removed from the league. Note: 2 defaults = 1 forfeit. II. RULES OF THE GAME Rule 1 The Game, Players, and Equipment Sec. 1 General Provisions Art. 1 The Game Men & Women A. The game shall be played between 2 teams of 5 players each, including a goalie. A minimum of 4 players are required to start a game. B. The roster max for Roller Hockey is 10 players. Art. 2 The Game CoRec A. The CoRec games shall be played between 2 teams of 5 players each. A minimum number of 2 male and 2 female players are required to start a game, a maximum of 3 male or 3 female. Sec. 2 Equipment Art. 1 Supplied by RECSports A. Game Balls. B. Sticks. C. Goalie Equipment, including a helmet with cage (must be worn), chest protector, glove, and leg pads. Art. 2 Required A. Jerseys. Players of opposing teams must wear contrasting colored jerseys. B. Roller Blades. All Players must bring their own roller hockey blades. C. Helmets. All players are required to bring and wear a helmet. Art. 3 Optional A. Stick. The stick shall consist of a wooden or composite shaft with a non-taped plastic blade. The butt-end, or top, of the stick should be covered to prevent injury. All sticks shall be approved by the RECSports supervisor. B. Eye Protection. It is strongly recommended that all players wear some type of protective eye guards. C. Mouth Guards. It is strongly recommended that a mouth guard be worn by all players. D. Shin Guards. Players may wear non-ice hockey style shin guards or knee pads. E. Gloves. F. Elbow Pads. Players may wear non-ice protective elbow pads. G. Goalie May choose to wear roller blades or sneakers. Art. 4 Illegal A player wearing illegal equipment shall not be permitted to play. This applies to any equipment which, in the opinion of the referee, is dangerous. Types of equipment which shall be declared illegal include, but are not limited to: A. Ice hockey equipment, except hockey gloves. B. Jewelry, unless covered by tape. 2
3 C. Any stick which does not meet the specifications listed previously. Rule 2 Periods, Time Factors, and Substitutions Sec. 1 Timing of the Game Art. 1 Playing Time A. Playing time shall consist of 3 periods of 12 minutes each. The clock will be stopped only if an injury occurs or a time-out is called, otherwise it will be a continuously running clock until the final 2 minutes of the 3 rd period, at which point it will stop on every whistle, unless a team is winning by 4 or more goals. B. Intermission will be 3 minutes between each period. C. The scorekeeper will be the official source of time for the game. The scorekeeper may also be consulted by the game officials concerning penalties, violations, and goals. D. Each team will be granted 1 time-out per period, 1 minute in duration. Sec. 2 Substitutions Art. 1 Floor Players A. Substitutions may be made at any time during play. Players entering the game must wait until the player leaving the floor is completely off the playing surface before entering. Art. 2 Goalies A. Goalies may only be substituted for during a time-out, during intermission, due to an injury, or if an equipment change is necessary. Sec. 3 Tie Game Art. 1 Regular Season/Playoffs A. Any game that ends in overtime will result into a 3 minute sudden death overtime, and a second time if winner is not determined. If there is still no winner the result will be a shoot out by 3 members of each team. Rule 3 Playing the Game Sec. 1 Starting Play Art. 1 Rock, Paper, Scissors A. The teams captains will compete in a first win Rock, Paper, Scissor contest to determine the choice of side. The teams will switch sides after each period, excluding overtime, for the remainder of the game. The game will start with a center floor face-off. Art. 2 Putting the Ball in Play A. Every time the whistle is blown, the ball is put into play with a face-off when: i. A period is to start. ii. A goal is scored. iii. The ball is frozen between two players. iv. The ball leaves the court, hits the court divider, or the overhang. v. A net is dislodged. vi. The ball is frozen by the goalie. vii. An injury occurs. viii. A penalty or violation occurs. B. Play is started at the beginning of each period and after a goal has been scored by a face-off at the center floor dot. C. All other face-off locations will be determined by the officials. D. All players, except the 2 involved in the face-off, must be on their defensive side of the face-off spot, at least 8 feet away. 3
4 E. Individuals taking the face-off shall stand with both feet and body square to their opponent with the tips of their sticks on the floor. Sec. 2 Playing the Ball Art. 1 Offside A. All players must be in position and onside for face-offs. B. The centerline will also act as the offside line. The centerline is used to separate the playing area in half. The ball must always precede offensive players into the attacking zone. They must either stay in their defensive zone or straddle the line until the ball fully passes into the offensive zone. C. There is no icing. Art. 2 Advancing the Ball A. The ball may be advanced by the stick blade or the blade of the skate. However, no goal may be scored by kicking the ball directly into the opponent s net. B. Players may not bat or throw the ball at any time. Art. 3 Playing the Body A. Players must play the ball at all times. Any player checking another player will be penalized. Rule 4 Goalie Rights and Responsibilities Sec. 1 Rights Art. 1 Designating a Goalie A. 1 player may be designated as the goalie for each team. This player is required to wear a mask, and is the only player to have goalie rights within the cease. The goalie is not required to wear roller skates. Art. 2 Stopping the Ball A. The goalie may use any means possible to stop the ball with their body, glove, or stick. This includes leaving their feet to play a ball. Goalies may not throw equipment to stop the ball. If a goalie throws any piece of equipment to try and stop the ball, play will be stopped and a penalty shot will be awarded to the opposing team. Art. 3 Possession of the Ball A. Upon gaining control of the ball, the goalie has 3 seconds to play the ball to the side or bend the net. If the goalie does not distribute the ball a face-off will be called. The goalie may not throw the ball forward or a violation will occur. Art. 4 Leaving the Crease A. The goalie may leave the crease at any time, however, once out of the goal area, they must follow all rules that apply to court players. Art. 5 Dislodging Net A. In the case that the net becomes dislodged, but is not involved in the ensuing play, the official shall allow play to continue and will replace the net. If it is dislodged and is in the play, the official shall blow the play dead and a face-off will restart play at the nearest face-off dot. An intentionally dislodged net will result in a penalty, or a penalty shot. An official may award a goal if the shot was headed into the net when the net was dislodged. Sec. 2 Pulling the Goalie Art. 1 Adding a Floor Player A. If a team wishes to pull their goalie and add a floor player, this team relinquishes all of their goalie rights. Defensive players may enter the crease to 4
5 stop a shot on goal; they may not however freeze the ball. If a defensive player freezes the ball, the result will be a 2 minute delay of game penalty. i. Note: If the defensive player freezes the ball in the crease, the result shall be a penalty shot. If the player misses the penalty shot it will result in a 2 minute delay of game penalty. Art. 2 Equipment A. No extra equipment may be placed on the net. If the player designated as the goalie chooses to use and then discard a glove or other goalie equipment, this equipment must be discarded out of play and not into or onto the net or playing surface. If discarded equipment, not including a broken stick, comes into play, it will result in a 2 minute minor penalty for delay of game. Rule 5 Scoring Sec. 1 Goal Scored Art. 1 Goal Awarded A. All goals scored shall be worth 1 point. A goal is scored when the ball completely crosses the goal line before time expires. Art. 2 Goal Disallowed A. No offensive player may score a goal by kicking or throwing the ball into the net. A goal will be disallowed if an offensive player is in the crease and the ball is shot in from outside the crease. Only an offensive player s stick may enter the crease if there is a loose ball in the crease. Rule 6 Violations and Penalties Sec. 1 Violations All violations will results in a face-off unless specified otherwise. A delayed call system is in place meaning the team has an advantage until procession of the ball is lost. Art. 1 High Sticking (Minor Penalty) A. There will be no violations assessed for any high stick scenarios, including playing the ball down for possession. All high stick scenarios, being defined as raising the stick, specifically the blade, above the waist at any point during play, including the shot. i. Exception: The swim move is allowed as long as there isn t contact, stick or body (roller hockey only). Art. 2 Hand Pass A. A hand pass shall be defined as passing the ball directly to a teammate with your hand. Catching an airborne ball is considered legal provided the player drops the ball in a straight line down to the floor to their stick. Art. 3 Kicking the Ball into the goal A. The ball may not be intentionally kicked into the offensive goal. However, the ball may be played with the blade to another player. Art. 4 Player in the Goal Crease A. No offensive player may enter the goal or break the plane of the crease at any time during the course of play, except stick may enter the goal crease if there is a loose ball in the crease. If a player scores a goal, but their momentum carries them into the crease, the goal will be disallowed and a violation will occur. Art. 5 Dangerous Play/Sliding (Minor Penalty) A. Playing the ball from your knees and/or sliding leads to dangerous play, and shall be defined as either playing or attempting to play the ball while not being 5
6 on your feet. This shall include a floor player leaving their feet in an attempt to stop a play or the ball. Art. 6 Goalie Possession of the Ball A. The goalie may not gain possession of the ball outside of the crease unless part of his body is touching a portion of the crease. Result will be a 2 minute minor for delay of game. B. The goalie may not gain possession of the ball within the crease, drop the ball outside of the crease to put it in play, and intentionally bring it back into the crease without another player first touching the ball. Art. 7 Offsides A. If a player is in an offsides position when the ball crosses the centerline that player must establish himself in an onsides position before he/she or any member of his/her team are allowed to cross the centerline and play the ball. If an offside player plays the ball, the result is a faceoff in that player s defensive zone. Sec. 2 Minor Penalties All minor penalties will result in a 2 minute penalty. Art. 1 Too Many Players on the Floor A. Too many players on the floor shall be defined as having more than the legal number of players on the floor. This penalty may be served by any member of the offending team. Art. 2 Interference A. Interference shall be defined as checking or making intentional contact with an opponent who is not in possession of the ball in an effort to impede them from getting to the ball or play. Art. 3 Playing with a Broken Stick A. Playing with a broken stick shall be defined as any player who continues to use a stick which is broken. When a stick breaks it should be dropped immediately, and should be removed from the playing surface at the next stoppage in play. Art. 4 Boarding A. Boarding shall be defined as ramming an opponent into the boards or walls, whether they have the ball or not. Art. 5 Tripping A. Tripping shall be defined as using or attempting to use any part of your body or stick to cause an opponent to fall. Art. 6 Holding A. Holding shall be defined as grabbing an opponent or an opponent s stick/jersey with your hand, arm, or leg to gain an advantage. Art. 7 Elbowing A. Elbowing shall be defined as hitting or attempting to hit an opponent with your elbow. Art. 8 Kicking A. Kicking shall be defined as kicking or attempting to kick an opponent. Art. 9 Kneeing A. Kneeing shall be defined as hitting or attempting to hit an opponent with your knee. Art. 10 Pushing A. Pushing shall be defined as pushing your opponent to gain an advantage. 6
7 Art. 11 Illegal Use of the Hands A. Illegal use of the hands shall be defined as using hands to gain an advantage over an opponent. i. Example: Grabbing the stick or jersey. Art. 12 Body Checking/Roughing A. Body checking/roughing shall be defined as excessive body contact with another player. Art. 13 Delay of the Game A. Delay of the game shall be defined as any action that hinders the completion of the game under its normal time. This shall include, but not be limited to, floor player deliberately freezing the ball, discarding goalie equipment onto the playing surface to stop a ball or player, intentionally dislodging the net, intentionally taking a violation to stop a play, or deliberately lying on or pulling the ball into your body. Art. 14 Hooking A. Hooking shall be defined as using your stick to slow an opponent, usually from behind. When only the sticks come in contact, NO penalty shall be called. Art. 15 High Sticking A. High sticking shall be defined as raising the stick, specifically the blade, above the waist at any point during play, including the shot. Exception the swim move is allowed as long as there isn t contact, stick or body (roller hockey only). B. High sticking shall be defined as raising the stick above your waist at any point during a play when the stick is within a foot of another player. Lifting the stick of another player in the air above their waist is also a penalty. Sec. 3 Major Penalties Art. 1 Personal Misconduct A. Personal misconduct shall be defined as any of the following: Disrespect to an official, excessive profanity, abuse of facility or equipment, or actions that incite a fight. Art. 2 Spearing A. Spearing shall be defined as stabbing at an opponent with the tip of the blade end of the stick. Art. 3 Butt-Ending A. Butt-ending shall be defined as stabbing at an opponent with the butt-end of the stick. Art. 4 Cross Checking A. Cross checking shall be defined as thrusting your stick shaft across an opponent with no part of the stick on the floor. Art. 5 Slashing A. Slashing shall be defined as hitting or attempting to hit your opponent with your stick in a chopping or swinging motion. Art. 6 Fighting A. Fighting shall be defined as any acts of aggressive physical violence towards another player or official. Sec. 4 Penalty Enforcement Art. 1 Definitions A. In reference to penalty enforcement, the term shorthanded will mean: the offending team will be at least one (1) player below the number of players of 7
8 their opponent. At no time may a team have more than two (2) floor players fewer than their opponent. B. The third penalty will be served by the offending player. In this instance, the player who receives the third penalty will also serve the remaining time on the first penalty in addition to the time of his/her own penalty. The player who he/she replaces in the penalty box will return as an eligible floor player. Art. 2 Violations A. When a violation occurs, play will continue as long as the opposing team keeps procession. Once procession is lost, the violation will be charged to the guilty player. The offended team will receive a free possession from the center floor face-off (Optional) or face-off at the nearest spot. No additional penalty will be assessed. Art. 3 Minor Penalties A. Minor penalties shall be enforced by requiring the offending player to sit out two (2) minutes of play. The team of the offending player must also play shorthanded for the duration of the penalty. A minor penalty is over when the two (2) minutes has expired or the opposing team scores a goal. B. If both teams commit minor penalties at the same time, both players committing the penalties will sit out for the full length of their penalties, but neither team will play shorthanded. Players may only return to the bench at the first stoppage of play after their penalty time has expired. If either team does not have an eligible substitute remaining, both teams will play a player short for the duration of the penalty. C. If team A commits a minor penalty and shortly after team B commits a minor penalty, both teams must play shorthanded for the duration of team A s penalty. If team A s penalty expires and then they score a goal, team B s player will then be allowed back on the floor. D. If Team A has two (2) players in the penalty box, and Team B has only one (1), a goal by Team B will result in the first penalty against Team A ending. i. EXCEPTION: If two players receive coincidental penalties and then a third player is penalized, a goal by the team with the advantage would result in the penalty on the third player ending. E. There will be a face-off at the nearest spot or offended team will receive a free shot from the center floor face-off (optional). Art. 4 Major Penalties A. Major penalties shall be enforced by requiring the offending player to sit out five (5) minutes of play. The team of the offending player must also play shorthanded for the duration of the penalty, regardless of the number of goals their opponents score. Penalties which also involve an ejection shall be served by any individual on the offending team. If the major penalty was due to a personal misconduct penalty, the team will not be shorthanded, only the offending player will have to serve the penalty. B. If team A commits a major penalty and shortly afterwards team B commits a minor penalty, both teams will have to serve the full time of their penalties. C. There will be a face-off at the nearest spot or offended team will receive a free shot from the center floor face-off (optional). 8
9 Sec. 5 Penalty Shot Art. 1 Definition A. A penalty shot is a one-on-one opportunity against the goalie for the individual of the opposing team which was obstructed. Art. 2 Penalty shots result from: A. A player throwing the stick for any reason. B. If a player has a clean break with the ball and is moving towards the opponent s goal and is illegally defended or roughed during their attempt to score. C. An intentional violation or penalty that stops a sure goal. D. If the goalie throws any piece of equipment to try to stop the ball. E. If a defensive player freezes the ball in the crease. F. If a defensive player intentionally moves the goal. Art. 3 Process A. During a penalty shot, the ball is placed on the center dot and the player who was obstructed (or any player as a result of throwing the stick) shall be given the opportunity to score on the goalie one-on-one. The rush on the goalie will start at half court with the referee s whistle and end with a goal, a save, or a shot wide of the goal. B. Only the player designated as goalie may defend against the penalty shot. The goal tender must remain in the crease until the player taking the penalty shot first moves the ball. The goalie may then defend the shot as they would under normal circumstances. A goalie violation shall result in another penalty shot. A deliberate penalty by the goalie during a penalty shot will result in a goal being awarded on the penalty shot. C. No additional penalty will be assessed except when a major penalty has been called, time shall be served. Art. 4 Resuming Play A. After the penalty shot, the game shall resume with a center floor face-off. Sec. 6 Disqualification From Game Art. 1 Combination of 10 minutes in penalties A. An individual player shall be disqualified from the game by accumulating any combination 10 minutes in penalties during a single game. Art. 2 Combination of Minor Penalties A. An individual player shall be disqualified from the game by accumulating five (5) minor penalties during a single game. Art. 3 Combination of Major Penalties A. An individual player shall be disqualified from the game by accumulating two (2) major penalties during a single game. Art. 4 Combination of Major and Minor A. An individual player shall be disqualified from the game by accumulating one (1) major penalty and 3 minor penalties in a single game. Art. 5 Throwing the Stick A. Throwing the stick is a dangerous act that can cause serious injury. For this reason when any player throws their stick (for any reason), the other team will receive an automatic penalty shot and that individual will be ejected from the game. 9
10 III. SPORTMANSHIP Good sportsmanship is essential for the overall success and enjoyment of REC Sports programs. Good Sportsmanship means the understanding and practice of the rules of the game, respect for persons on the opposing team, respect the game officials, supervisors and for all in attendance, maintaining a positive attitude, and keeping the game in perspective. Acts of unsportsmanlike conduct will not be tolerated. This includes verbal or physical abuse of opponents, officials and supervisors. Any participant found violating this rule/code of conduct will be ejected from the activity and asked to leave the playing area, before the game resumes. 1. RECRating Good sportsmanship has always been encouraged, but it has not always been forthcoming. Unfortunately a few teams and individuals have considered good sportsmanship optional. A. Following each contest in team sports, the game officials and intramural supervisor will rate each team on their sportsmanship. B. Teams must average a minimum of at least a 2.5 rating in order to qualify for the playoff tournaments. In addition, teams must maintain a 2.5 rating throughout the playoff tournament. C. A team s average dropping below 2.5 during the playoffs will be eliminated from the tournament and will not receive any Points toward the Charger Cup. D. If a team receives a sportsmanship rating below a 2.0 in regular season play, a member of the team must meet with the Director of RECSports or the current Graduate Assistant for RECSports before their team is eligible to play again. i. Director of RECSports: Jeff Ryder jryder@newhaven.edu ii. Graduate Assistant of RECSports RECSports@newhaven.edu E. If a player, team, or team spectator is ejected from a game for any reason, the team will receive a full one (1) point deduction off their final RECRating for that game. 2. REC RATING SCALE 4 = Excellent rating will be awarded to a team that demonstrates qualities of extremely good sportsmanship in regard to teammates, the opposing team, and REC Sports staff and officials, and an attitude of complete cooperation by all team members and spectators before, throughout, and after the contest. 3 = Above Average rating will be awarded to a team that demonstrates sportsmanlike conduct in the game except for minor infractions, but the conduct is such that the game continues without problems. 2 = Average rating will be awarded to a team when it disregards warnings of unsportsmanlike conduct, the team or player is disrespectful to an official and/or an opposing team, and if foul language or taunting occurs. 1 = Below Average rating will be awarded to a team when disorderly conduct by a team member or spectator, clearly related to game play, jeopardizes game play at any time. 0 = Poor rating will be awarded as an unsportsmanlike rating to a team if a player is ejected for any reason, any player and/or spectator takes action in which the intent is to bring about physical harm or verbal abuse. This includes, but is not limited to, fighting, foul language, taunting, delay of game, physically putting their hands on a player or staff person, etc. 10
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