Math Games and Puzzles

Size: px
Start display at page:

Download "Math Games and Puzzles"

Transcription

1 Math Games and Puzzles (Level III Math Teacher Resource) Draft (NSSAL) C. David Pilmer 20 (Last Updated: December 203)

2 This resource is the intellectual property of the Adult Education Division of the Nova Scotia Department of Labour and Advanced Education. The following are permitted to use and reproduce this resource for classroom purposes. Nova Scotia instructors delivering the Nova Scotia Adult Learning Program Canadian public school teachers delivering public school curriculum Canadian nonprofit tuition-free adult basic education programs The following are not permitted to use or reproduce this resource without the written authorization of the Adult Education Division of the Nova Scotia Department of Labour and Advanced Education. Upgrading programs at post-secondary institutions (exception: NSCC) Core programs at post-secondary institutions (exception: NSCC) Public or private schools outside of Canada Basic adult education programs outside of Canada Individuals, not including teachers or instructors, are permitted to use this resource for their own learning. They are not permitted to make multiple copies of the resource for distribution. Nor are they permitted to use this resource under the direction of a teacher or instructor at a learning institution.

3 Table of Contents Introduction (for Instructors) ii 3 by 3 KenKen Puzzles (A to D). 4 by 4 KenKen Puzzles (A and B) by KenKen Puzzles. 8 KenKen Puzzles: Signed Numbers 9 Magic Squares. 2 Addition Pyramids: Whole Numbers.. 3 Addition Pyramids: Decimal Numbers Addition Pyramids: Signed Numbers.. 6 Row Factors and Column Factors 7 Whole Number Cross Word Puzzles (A to D) 8 Signed Numbers Cross Word Puzzles (A and B) 22 RAD Puzzles: Whole Numbers RAD Puzzles: Signed Numbers.. 27 Connect Four Whole Number Addition Game (A and B).. 30 Connect Four Whole Number Subtraction Game (A and B).. 32 Connect Four Whole Number Multiplication Game (A to D) 34 Connect Four Whole Number Division Game 38 Divisibility or Prime Connect Four Game.. 39 Connect Four Fraction Decimal Equivalency Game.. 40 Connect Four Adding Decimal Numbers Game (A and B) 4 Connect Four Subtracting Decimal Numbers Game (A and B). 43 Connect Four Fraction Percent Equivalency Game 4 Connect Four Percentage Game. 46 Connect Four Adding Signed Numbers Game 47 Connect Four Subtracting Signed Numbers Game. 48 Connect Four Multiplying Signed Numbers Game 49 Connect Four Dividing Signed Numbers Game. 0 Connect Four Squaring and Cubing of Signed Numbers Game. Connect Four Time Ahead Game (A and B).. 2 Connector 4 Fraction Fury Puzzles (A and B). Math Logic Puzzles. 9 Answers.. 60 NSSAL i Draft

4 Introduction (for Instructors) One of the ongoing concerns for teachers, instructors, and professors, who teach secondary and post-secondary mathematics courses, is poor arithmetic skills (and related estimation skills) displayed by some learners. These educators are attempting to teach higher level mathematical concepts to their learners but, in some cases, these efforts are impeded when learners have poor arithmetic and estimation skills. These learners waste valuable time and effort and/or fail to understand underlying concepts because of deficiencies in this area. For example, how can a learner factor a trinomial by inspection, if one does not know their whole number math facts? Similarly, how can a learner simplify a rational expression, if they have difficulty working with fractions? In the past, the approach to fostering strong arithmetic skills was to have learners complete a variety of "drill-and-kill" questions, usually in a timed situation. Examples of such questions are shown below. Complete the following questions within the next ten minutes. 3 2 (a) 39 8 (b) 6 (c) Convert 8 3 (d) (e) (f) to a decimal. (g) (h) (i) Learners who were unable to correctly answer 80% of the questions during the allotted time would often be expected to return at lunch time or after school to make the necessary corrections. For those adults schooled during the 960s and 970s, this was a common practice. Although this practice did result in stronger arithmetic skills and in some cases stronger estimation skills, they were two shortcomings associated with it.. The focus was primarily on the mastery of specific algorithms. Instead of thinking flexibly about mathematics, learners were largely expected to follow the same rules to answer questions. Therefore this feeds the misconception that mathematics is a rule-driven noncreative discipline. 2. A timed test, with lunch hour or afterschool corrections, was not fun anyone. Who enjoys math when the only reward is avoiding a correction session (i.e. detention). Also, learner perception was that the only thing valued by the math teacher was the right answer; all the work that preceded it was moot if the learner made a careless mistake in their last step. The "all-that-counts-is-the-final-answer" misconception is fostered by this practice. Does that mean that we never expose our learners to these types of "drill and kill" questions? No, but we must recognize that these questions are only one tool for improving arithmetic skill and that they must be used judiciously. NSSAL ii Draft

5 Are there non-threatening and engaging means of improving arithmetic skills that also foster more flexible thinking? Yes, and this can be accomplished using mathematical games and puzzles. Hence we have created the following outcome for our Level III Math course. Learners will be expected to develop efficient strategies, high levels of automaticity, and flexible thinking skills as they pertain to arithmetic skills in the context of whole numbers, decimal numbers, fractions, and signed numbers through the ongoing use of games and puzzles. In this accompanying Level III Math resource, instructors can find a variety of games and puzzles that range from Level I to Level III. This being said, not all puzzles and games are appropriate for all learners. Therefore the material in this resource should not be viewed as a unit that a learner completes from "stem-to-stern" within an allotted time; rather, this is an instructor resource where activities are gradually, yet regularly, distributed based on the instructor's professional judgment. NSSAL iii Draft

6 3 by 3 KenKen Puzzles (A) Insert the numbers, 2, and 3 into the grid such that: no number is repeated in the same row or column, and the numbers in the cages produce the target number using the indicated operation (e.g. 2 : find two numbers when multiplied give you 2). (a) 2 + (b) (c) 4+ 6 (d) (e) 4+ 6 (f) NSSAL Draft

7 3 by 3 KenKen Puzzles (B) Instructions: Insert the numbers 3, 4, and into the grid such that: no number is repeated in the same row or column, and the numbers in the cages produce the target number using the indicated operation (e.g. 2 : find two numbers when multiplied give you 2). (a) 2 8+ (b) (c) 4 (d) (e) 2+ + (f) NSSAL 2 Draft

8 3 by 3 KenKen Puzzles (C) Instructions: Insert the numbers, 6, and 7 into the grid such that: no number is repeated in the same row or column, and the numbers in the cages produce the target number using the indicated operation (e.g. 3 : find two numbers when multiplied give you 3). (a) 3 3+ (b) (c) (d) (e) 42 (f) NSSAL 3 Draft

9 3 by 3 KenKen Puzzles (D) Instructions: Insert the numbers 7, 8, and 9 into the grid such that: no number is repeated in the same row or column, and the numbers in the cages produce the target number using the indicated operation (e.g. 72 : find two numbers when multiplied give you 72). (a) (b) (c) (d) (e) + 72 (f) NSSAL 4 Draft

10 4 by 4 KenKen Puzzles (A) Insert the numbers, 2, 3, and 4 into the grid such that: no number is repeated in the same row or column, and the numbers in the cages produce the target number using the indicated operation (e.g. 8 : find two numbers when multiplied give you 8). (a) (b) (c) 6 2 (d) NSSAL Draft

11 4 by 4 KenKen Puzzles (B) Insert the indicated numbers into the grid such that: no number is repeated in the same row or column, and the numbers in the cages produce the target number using the indicated operation (e.g. 8 : find two numbers when multiplied give you 8). (a), 2, 3, 4 Puzzle (b), 2, 3, 4 Puzzle (c) 2, 3, 4, Puzzle (d) 2, 3, 4, Puzzle NSSAL 6 Draft

12 (e) 3, 4,, 6 Puzzle (f) 3, 4,, 6 Puzzle (g) 4,, 6, 7 Puzzle (h) 4,, 6, 7 Puzzle (i), 6, 7, 8 Puzzle (j) 6, 7, 8, 9 Puzzle NSSAL 7 Draft

13 by KenKen Puzzles Insert the numbers the appropriate numbers into the grid such that: no number is repeated in the same row or column, and the numbers in the cages produce the target number using the indicated operation (e.g. 8 : find the numbers when multiplied give you 8). (a), 2, 3, 4, Puzzle (b) 2, 3, 4,, 6 Puzzle (c) 4,, 6, 7, 8 Puzzle (d), 6, 7, 8, 9 Puzzle NSSAL 8 Draft

14 KenKen Puzzles: Signed Numbers Insert the numbers the appropriate numbers into the grid such that: no number is repeated in the same row or column, and the numbers in the cages produce the target number using the indicated operation (e.g. -8 : find the numbers when multiplied give you -8). (a), -2, 3 Puzzle (b) -, 2, -3 Puzzle (c) 2, -3, 4 Puzzle (d) -3, 4, - Puzzle (e) 3, -4, Puzzle (f) -4,, -6 Puzzle (g) 6, -7, 8 Puzzle (h) 7, -8, 9 Puzzle (i) -7, 8, -9 Puzzle NSSAL 9 Draft

15 (j), -2, 3, -4 Puzzle (k) 2, -3, 4, - Puzzle (l) 3, -4,, -6 Puzzle (m) 4, -, 6, -7 Puzzle (n), -6, 7, -8 Puzzle (o) 6, -7, 8, -9 Puzzle NSSAL 0 Draft

16 (p), -2, 3, -4, Puzzle (q) 2, -3, 4, -, 6 Puzzle (r) -4,, -6, 7, -8 Puzzle (s) -, 6, -7, 8, -9 Puzzle NSSAL Draft

17 Magic Squares In a magic square, the numbers in each column, row, and diagonal all add up to the same number. For example, with the magic square on the right, the numbers in each column, row, and diagonal all add up to Complete each of the magic squares below. (a) 6 (b) 3 (c) (d) 4 (e) 4 (f) (g) (h) 4 (i) NSSAL 2 Draft

18 Addition Pyramids: Whole Numbers With addition pyramids, the two numbers in adjoining boxes add to give the number in the box immediately above Insert the missing numbers in each of the following addition pyramids NSSAL 3 Draft

19 NSSAL 4 Draft

20 Addition Pyramids: Decimal Numbers Complete the following addition pyramids. With addition pyramids, the two numbers in adjoining boxes add to give the number in the box immediately above NSSAL Draft

21 Addition Pyramids: Signed Numbers Complete the following addition pyramids. With addition pyramids, the two numbers in adjoining boxes add to give the number in the box immediately above NSSAL 6 Draft

22 Row Factors and Column Factors In each question you have been provided with a chart that is missing four numbers. These numbers are the factors of the numbers found to the right of each row, and factors of the numbers found at the bottom of each column. Find the missing numbers. Example: Answer: Questions: (a) 0 (b) 8 (c) (d) 27 (e) 60 (f) (g) 8 (h) 8 (i) (j) 24 (k) 20 (l) (m) 4 (n) 6 (o) NSSAL 7 Draft

23 Whole Number Crossword Puzzle (A) A B C D E F G H I J K L M N O P Q R S T U V W Across: A. Next even number after 384 C G. one thousand, four hundred twenty I. more than 228 J. Double 2 L. The product of 4 and 8 O Q R. times 7 T. The number of minutes in hour and 34 minutes V. 4 2 W. A number between 0 and 20 that is divisible by both and 3 Down: B. 8 0 D E F H. 7 less than 470 K. Next number in the following sequence. 70, 74, 78, 82, M. 3 sets of 9 N. increase 734 by 20 P S. Next number in the following sequence. 63, 60, 7, 4, U. The number of cents in 2 quarters, dime, and nickel NSSAL 8 Draft

24 Whole Number Crossword Puzzle (B) A B C D E F G H I J K L M N O P Q R S T U V W Across: A. 0 9 C. more than 8 G I. increase 3 by 30 J L. 7 = 4 O. The number of minutes in 6 hours and 4 minutes Q. A number between 0 and 20 that is divisible by 2, 3, 6, and 9 R. decrease 70 by 7 T. The product of 2 and 7 V W. The even number before 88 Down: B. The next odd number after D. six thousand, four hundred thirty-nine E. 23 rounded to the nearest tens F. Next number in the following sequence 394, 399, 404, 409, H K. 7 2 M. Double 2 N P. 6 sets of S. 6 less than double 20 U. Next number in the following sequence 60, 4, 48, 42, NSSAL 9 Draft

25 Whole Number Crossword Puzzle (C) A B C D E F G H I J K L M N O P Q R S T U V W Across: A C. Triple 6 plus G. 78 rounded to the nearest hundreds I. increase 36 by 40 J. Number of cents in 3 quarters and 2 dimes L. 9 times 6 O Q R. 8 7 T. Double 3 V. Next number in the following sequence 0, 47, 44, 4, W. 6 = 8 Down: B D. nine thousand, seven hundred twelve E. Next number in the following sequence 886, 890, 894, 898, 902, F. 23 H. The next multiple of that follows 30 K. 8 sets of 4 M. 8 2 N. Number of minutes in 3 hours and 6 minutes P S. 39 decreased by 6 U. A number between 20 and 30 that is divisible by 2, 4, 7, and 4 NSSAL 20 Draft

26 Whole Number Crossword Puzzle (D) A B C D E F G H I J K L M N O P Q R S T U V W Across: A. The next odd number after 769 C. 6 sets of 3 G. six thousand, three hundred seven I. Next number in the following sequence 338, 344, 30, 36, J L O Q. 6 times 7 R. 9 = 4 T. Number of cents in 2 quarters and 3 dimes V. A number between 40 and 0 that is a multiple of 3,, 9, and W. The product of 8 and 9 Down: B. 87 decreased by 9 D E. 746 increased by 60 F. 0 less than 784 H. Number of minutes in 2 hours and 37 minutes K. triple 8 plus 4 M. Next number in the following sequence 07, 04, 0, 98, N P. 9 2 S. Double 32 U NSSAL 2 Draft

27 Signed Number Crossword Puzzle (A) A B C D E F G H I J K L M N O P Q R S T U V W Across: A C (-3) G I J. (-3) L (-) O. 8 sets of -2 Q (-20) R. 8 - T. 0 less than - V. 30 more than -0. W. 3 + (-2) Down: B. - (-8) D. -90 (-20) E (-00) F. Next number in the following sequence -44, -49, -4, -9, H. Decrease -46 by 2. K. 2 less than double M. 6 + (-) (-4) N P S (-8) U. - (-3) - 4 (-3) NSSAL 22 Draft

28 Signed Number Crossword Puzzle (B) A B C D E F G H I J K L M N O P Q R S T U V W Across: A C. - 8 G. Double 20 plus - H. 40 more than -0 I. -70 (-6) J. 2 decreased by 7 L. Find the next number in the sequence. 6, 0, 4, -2,, O (-3) Q R (-) 3 V Down: B. -40 (-7) D (-200) E. 8 sets of -7 F. + (-0) K. The number between 0 and 20 that is divisible by both -6 and -9. M. 4 9 N. 6 7 P. - times - S T. How many times does -4 go into -20? U. (-3) W NSSAL 23 Draft

29 RAD Puzzles: Whole Numbers Using the numbers in the table below, correctly complete each puzzle. (a) (b) - = = + = 0 = = 6 = + 6 = 8 = = = = = (c) = = = = = 6 = = 36 = = = + - = = + (d) NSSAL 24 Draft

30 (e) (f) = = = = = 63 = 9 = 24 = = = + = 20 = (g) (h) 32 + = = = = = 28 = 2 - = 8 = = = + - = = NSSAL 2 Draft

31 (i) - = = + = = + (j) = 30 = = 48 = = = = = (k) - = = 3 = = (l) = 64 = 4 = 32 = = = = 8 = NSSAL 26 Draft

32 RAD Puzzles: Signed Numbers Using the numbers in the table below, correctly complete each puzzle. (a) (b) + = = - 8 = = = -8 = + = -6 = = = + = = (c) + = = = = + (d) = -4 = -6 3 = -9 = = = - + = 6 = NSSAL 27 Draft

33 (e) + = = = = (f) = 2 = 3 28 = -7 = = = + 4 = = (g) = = = = (h) = 48 = = 2 = = = = = NSSAL 28 Draft

34 (i) + = = + = = - 6 (j) = 8 = 40 = 8 = = = -3 - = = (k) = = 3 = = + (l) = 4 = -7 4 = - = = = + = = NSSAL 29 Draft

35 Connect Four Whole Number Addition Game (A) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers on the Addend Strip whose sum is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate sum. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same sum but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Addend Strip. They then mark the square with that sum using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the addend strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Addend Strip: NSSAL 30 Draft

36 Connect Four Whole Number Addition Game (B) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers on the Addend Strip whose sum is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate sum. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same sum but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Addend Strip. They then mark the square with that sum using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the addend strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Addend Strip: NSSAL 3 Draft

37 Connect Four Whole Number Subtraction Game (A) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers; one from Value and one from Value 2. Once they have chosen the two numbers, they can capture one square with that appropriate difference (i.e. Value subtract Value 2). They either mark the square with an X or place a colored counter on the square. There may be other squares with that same difference but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that difference using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Value : Value 2: NSSAL 32 Draft

38 Connect Four Whole Number Subtraction Game (B) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers; one from Value and one from Value 2. Once they have chosen the two numbers, they can capture one square with that appropriate difference (i.e. Value subtract Value 2). They either mark the square with an X or place a colored counter on the square. There may be other squares with that same difference but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that difference using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Value : Value 2: NSSAL 33 Draft

39 Connect Four Whole Number Multiplication Game (A) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers on the Factor Strip whose product is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate product. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same product but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Factor Strip. They then mark the square with that product using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the fraction strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Factor Strip: NSSAL 34 Draft

40 Connect Four Whole Number Multiplication Game (B) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers on the Factor Strip whose product is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate product. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same product but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Factor Strip. They then mark the square with that product using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the fraction strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Factor Strip: NSSAL 3 Draft

41 Connect Four Whole Number Multiplication Game (C) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers on the Factor Strip whose product is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate product. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same product but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Factor Strip. They then mark the square with that product using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the fraction strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Factor Strip: NSSAL 36 Draft

42 Connect Four Whole Number Multiplication Game (D) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers on the Factor Strip whose product is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate product. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same product but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Factor Strip. They then mark the square with that product using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the fraction strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Factor Strip: NSSAL 37 Draft

43 Connect Four Whole Number Division Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers; one from Value and one from Value 2. Once they have chosen the two numbers, they can capture one square with that appropriate quotient (i.e. Value divided by Value 2). They either mark the square with an X or place a colored counter on the square. There may be other squares with that same quotient but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that quotient using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Value : Value 2: NSSAL 38 Draft

44 Divisibility or Prime Connect Four Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place one paperclip on the Tens strip and one paperclip on the Ones strip. They have now generated a two digit number. That two digit number is either divisible by a single digit whole number greater than (i.e. 2, 3, 4,, 6, 7, 8, 9), or the number is a prime. The player captures a single square that describes the number. For example if the two digit number is 4, it is divisible by 2 or 7 (of the choices we are given), then the player can capture either a square with a 2 on it, or a square with a 7 on it. If the number is prime, then a square marked P can be captured. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on either the Tens or Ones strip. They then mark the square that describes that number using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: P P 2 3 P P 6 P Tens Strip: Ones Strip NSSAL 39 Draft

45 Connect Four Fraction Decimal Equivalency Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. The square with a specified decimal is captured by creating the equivalent fraction using the numerator and denominator strips at the bottom of the page. One paperclip is placed on each strip to do so. For example, if one chooses 3 on the numerator strip and 4 on the denominator, then they can capture one square labeled 0.7 ( 3 is equivalent to 0.7). They 4 either mark the square with an X or place a colored counter on the square. Only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with the equivalent decimal using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Numerator (Top) Strip: Denominator (Bottom) Strip: NSSAL 40 Draft

46 Connect Four Adding Decimal Numbers Game (A) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers on the Addend Strip whose sum is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate sum. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same sum but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Addend Strip. They then mark the square with that sum using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the addend strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Addend Strip: NSSAL 4 Draft

47 Connect Four Adding Decimal Numbers Game (B) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers on the Addend Strip whose sum is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate sum. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same sum but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Addend Strip. They then mark the square with that sum using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the addend strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Addend Strip: NSSAL 42 Draft

48 Connect Four Subtracting Decimal Numbers Game (A) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers; one from Value and one from Value 2. Once they have chosen the two numbers, they can capture one square with that appropriate difference (i.e. Value subtract Value 2). They either mark the square with an X or place a colored counter on the square. There may be other squares with that same difference but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that difference using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Value : Value 2: NSSAL 43 Draft

49 Connect Four Subtracting Decimal Numbers Game (B) Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers; one from Value and one from Value 2. Once they have chosen the two numbers, they can capture one square with that appropriate difference (i.e. Value subtract Value 2). They either mark the square with an X or place a colored counter on the square. There may be other squares with that same difference but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that difference using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Value : Value 2: NSSAL 44 Draft

50 Connect Four Fraction Percent Equivalency Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. The square with a specified percent is captured by creating the equivalent fraction using the numerator and denominator strips at the bottom of the page. One paper clip is placed on each strip to do so. For example, if one chooses 3 on the numerator strip and 4 on the denominator, then they can capture one square labeled 7% ( 3 is equivalent to 7%). They 4 either mark the square with an X or place a colored counter on the square. There may be other squares with that same difference but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with the equivalent decimal using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one player clip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: 40% 0% 20% 00% 40% 0% 2% 00% 2% 80% 60% 20% 30% 60% 40% 0% 30% 40% 7% 20% 30% 2% 80% 00% 20% 80% 7% 0% 20% 40% 0% 0% 00% 60% 30% 7% Numerator (Top) Strip: Denominator (Bottom) Strip: NSSAL 4 Draft

51 Connect Four Percentage Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two strips below; one on the "Percentage" strip and one on the "Of" strip. Take the percentage of that number and capture the appropriate square (e.g. 20% of 40 allows one to capture an "8" square). They either mark the square with an X or place a colored counter on the square. There may be other squares with that same value but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that value using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Percentage: 0% % 20% 2% Of: NSSAL 46 Draft

52 Connect Four Adding Signed Numbers Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers on the Addend Strip whose sum is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate sum. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same sum but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Addend Strip. They then mark the square with that sum using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the addend strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Addend Strip: NSSAL 47 Draft

53 Connect Four Subtracting Signed Numbers Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers; one from Value and one from Value 2. Once they have chosen the two numbers, they can capture one square with that appropriate difference (i.e. Value subtract Value 2). They either mark the square with an X or place a colored counter on the square. There may be other squares with that same difference but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that difference using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Value : Value 2: NSSAL 48 Draft

54 Connect Four Multiplying Signed Numbers Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers on the Factor Strip whose product is that desired square. Once they have chosen the two numbers, they can capture one square with that appropriate product. They either mark the square with an X or place a colored counter on the square. There may be other squares with that same product but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips on the Factor Strip. They then mark the square with that product using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved on the factor strip in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Factor Strip: NSSAL 49 Draft

55 Connect Four Dividing Signed Numbers Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on two numbers; one from Value and one from Value 2. Once they have chosen the two numbers, they can capture one square with that appropriate quotient (i.e. Value divided by Value 2). They either mark the square with an X or place a colored counter on the square. There may be other squares with that same quotient but only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that quotient using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Value : Value 2: NSSAL 0 Draft

56 Connect Four Squaring and Cubing of Signed Numbers Game Number of Players: Two Objective: The winner is the first player to connect four of his/her pieces horizontally, vertically or diagonally. Instructions:. Roll a die to see which player will go first. 2. The first player looks at the board and decides which square he/she wishes to capture. They place two paperclips on the two strips; one on the Base Strip and one on the Exponent Strip. Once they have chosen the values, they can capture one square with that appropriate value. For example, if the base value is -3, and the exponent is 2, then the player can capture a 9 2 square 3 9. They either mark the square with an X or place a colored counter on the square. Only one square can be captured at a time. 3. Now the second player is ready to capture a square but he/she can only move one of the paperclips. They then mark the square with that value using an O or a different colored marker. If a player cannot move a single paperclip to capture a square, a paperclip must still be moved in order to ensure that the game can continue. 4. Play alternates until one player connects four squares. Remember that only one paperclip is moved at a time. If none of the players is able to connect four, then the winner is the individual who has captured the most squares. Game Board: Base Strip: Exponent Strip: (square) 3 (cube) NSSAL Draft

Level I Math Black Line Masters Toolkit

Level I Math Black Line Masters Toolkit Level I Math Black Line Masters Toolkit NSSAL (Draft) C. David Pilmer 2012 (Last Updated: February, 2013) This resource is the intellectual property of the Adult Education Division of the Nova Scotia Department

More information

MATHS ACTIVITIES FOR REGISTRATION TIME

MATHS ACTIVITIES FOR REGISTRATION TIME MATHS ACTIVITIES FOR REGISTRATION TIME At the beginning of the year, pair children as partners. You could match different ability children for support. Target Number Write a target number on the board.

More information

Ready, Set, Go! Math Games for Serious Minds

Ready, Set, Go! Math Games for Serious Minds Math Games with Cards and Dice presented at NAGC November, 2013 Ready, Set, Go! Math Games for Serious Minds Rande McCreight Lincoln Public Schools Lincoln, Nebraska Math Games with Cards Close to 20 -

More information

Math vocabulary can be taught with what Montessorians call the Three Period Lesson.

Math vocabulary can be taught with what Montessorians call the Three Period Lesson. Full Transcript of: Montessori Mathematics Materials Presentations Introduction to Montessori Math Demonstrations ( Disclaimer) This program is intended to give the viewers a general understanding of the

More information

Math Board Games. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved.

Math Board Games. For School or Home Education. by Teresa Evans. Copyright 2005 Teresa Evans. All rights reserved. Math Board Games For School or Home Education by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser

More information

Decimals and Percentages

Decimals and Percentages Decimals and Percentages Specimen Worksheets for Selected Aspects Paul Harling b recognise the number relationship between coordinates in the first quadrant of related points Key Stage 2 (AT2) on a line

More information

The Crescent Primary School Calculation Policy

The Crescent Primary School Calculation Policy The Crescent Primary School Calculation Policy Examples of calculation methods for each year group and the progression between each method. January 2015 Our Calculation Policy This calculation policy has

More information

Sue Fine Linn Maskell

Sue Fine Linn Maskell FUN + GAMES = MATHS Sue Fine Linn Maskell Teachers are often concerned that there isn t enough time to play games in maths classes. But actually there is time to play games and we need to make sure that

More information

MAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL

MAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL MAKING MATH MORE FUN BRINGS YOU FUN MATH GAME PRINTABLES FOR HOME OR SCHOOL THESE FUN MATH GAME PRINTABLES are brought to you with compliments from Making Math More Fun at and Math Board Games at Copyright

More information

Third Grade Math Games

Third Grade Math Games Third Grade Math Games Unit 1 Lesson Less than You! 1.3 Addition Top-It 1.4 Name That Number 1.6 Beat the Calculator (Addition) 1.8 Buyer & Vendor Game 1.9 Tic-Tac-Toe Addition 1.11 Unit 2 What s My Rule?

More information

Math Games For Skills and Concepts

Math Games For Skills and Concepts Math Games p.1 Math Games For Skills and Concepts Original material 2001-2006, John Golden, GVSU permission granted for educational use Other material copyright: Investigations in Number, Data and Space,

More information

PAYCHEX, INC. BASIC BUSINESS MATH TRAINING MODULE

PAYCHEX, INC. BASIC BUSINESS MATH TRAINING MODULE PAYCHEX, INC. BASIC BUSINESS MATH TRAINING MODULE 1 Property of Paychex, Inc. Basic Business Math Table of Contents Overview...3 Objectives...3 Calculator...4 Basic Calculations...6 Order of Operation...9

More information

Hooray for the Hundreds Chart!!

Hooray for the Hundreds Chart!! Hooray for the Hundreds Chart!! The hundreds chart consists of a grid of numbers from 1 to 100, with each row containing a group of 10 numbers. As a result, children using this chart can count across rows

More information

Everyday Math Online Games (Grades 1 to 3)

Everyday Math Online Games (Grades 1 to 3) Everyday Math Online Games (Grades 1 to 3) FOR ALL GAMES At any time, click the Hint button to find out what to do next. Click the Skip Directions button to skip the directions and begin playing the game.

More information

Calculator Practice: Computation with Fractions

Calculator Practice: Computation with Fractions Calculator Practice: Computation with Fractions Objectives To provide practice adding fractions with unlike denominators and using a calculator to solve fraction problems. www.everydaymathonline.com epresentations

More information

Parts and Wholes. In a tangram. 2 small triangles (S) cover a medium triangle (M) 2 small triangles (S) cover a square (SQ)

Parts and Wholes. In a tangram. 2 small triangles (S) cover a medium triangle (M) 2 small triangles (S) cover a square (SQ) Parts and Wholes. L P S SQ M In a tangram small triangles (S) cover a medium triangle (M) small triangles (S) cover a square (SQ) L S small triangles (S) cover a parallelogram (P) small triangles (S) cover

More information

Unit 1 Number Sense. In this unit, students will study repeating decimals, percents, fractions, decimals, and proportions.

Unit 1 Number Sense. In this unit, students will study repeating decimals, percents, fractions, decimals, and proportions. Unit 1 Number Sense In this unit, students will study repeating decimals, percents, fractions, decimals, and proportions. BLM Three Types of Percent Problems (p L-34) is a summary BLM for the material

More information

Objective To introduce the concept of square roots and the use of the square-root key on a calculator. Assessment Management

Objective To introduce the concept of square roots and the use of the square-root key on a calculator. Assessment Management Unsquaring Numbers Objective To introduce the concept of square roots and the use of the square-root key on a calculator. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts

More information

The Puzzle That Makes You Smarter

The Puzzle That Makes You Smarter Dear Educator, Thank you for joining KenKen Classroom. For the 2010-2011 school year we will be sending a selection of KenKen puzzles weekly for you to share with your students & fellow teachers. Our goal

More information

Three daily lessons. Year 5

Three daily lessons. Year 5 Unit 6 Perimeter, co-ordinates Three daily lessons Year 4 Autumn term Unit Objectives Year 4 Measure and calculate the perimeter of rectangles and other Page 96 simple shapes using standard units. Suggest

More information

Accuplacer Arithmetic Study Guide

Accuplacer Arithmetic Study Guide Accuplacer Arithmetic Study Guide Section One: Terms Numerator: The number on top of a fraction which tells how many parts you have. Denominator: The number on the bottom of a fraction which tells how

More information

Game 9. Overview. Materials. Recommended Grades 3 5 Time Instruction: 30 45 minutes Independent Play: 20 30 minutes

Game 9. Overview. Materials. Recommended Grades 3 5 Time Instruction: 30 45 minutes Independent Play: 20 30 minutes Game 9 Cross Out Singles Recommended Grades 3 5 Time Instruction: 30 45 minutes Independent Play: 20 30 minutes Quiet Dice Rolling dice can create lots of noise. To lessen the noise, consider using foam

More information

Mental Computation Activities

Mental Computation Activities Show Your Thinking Mental Computation Activities Tens rods and unit cubes from sets of base-ten blocks (or use other concrete models for tenths, such as fraction strips and fraction circles) Initially,

More information

Base-Ten and Place Value

Base-Ten and Place Value 1 Base-Ten and Place Value Jumping Jelly Beans Hundred Board-O Order Up! Number Neighborhood Stretching Numbers Place Value Pause Place Value Bingo 1 2 BRAIN-COMPATIBLE ACTIVITIES FOR MATHEMATICS, GRADES

More information

Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents

Acing Math (One Deck At A Time!): A Collection of Math Games. Table of Contents Table of Contents Introduction to Acing Math page 5 Card Sort (Grades K - 3) page 8 Greater or Less Than (Grades K - 3) page 9 Number Battle (Grades K - 3) page 10 Place Value Number Battle (Grades 1-6)

More information

Math Games For Skills and Concepts

Math Games For Skills and Concepts Math Games p.1 Math Games For Skills and Concepts Other material copyright: Investigations in Number, Data and Space, 1998 TERC. Connected Mathematics Project, 1998 CMP Original material 2001-2006, John

More information

Introduction to Decimals

Introduction to Decimals Introduction to Decimals Reading and Writing Decimals: Note: There is a relationship between fractions and numbers written in decimal notation. Three-tenths 10 0. 1 zero 1 decimal place Three- 0. 0 100

More information

Mental Math. Fact Learning Mental Computation Estimation. Grade 4 Teacher s Guide

Mental Math. Fact Learning Mental Computation Estimation. Grade 4 Teacher s Guide Mental Math Fact Learning Mental Computation Estimation Grade 4 Teacher s Guide båöäáëü=mêçöê~ãë ml=_çñ=ommm `Ü~êäçííÉíçïåI=mb=`N^=TkU qéäw=evmof=psu=qsmm c~ñw=evmof=psu=qsoo ïïïköçîkéékå~léçì 2007 Table

More information

SKILL BUILDING MATH GAMES & ACTIVITIES

SKILL BUILDING MATH GAMES & ACTIVITIES SKILL BUILDING MATH GAMES & ACTIVITIES (Dave Gardner, Head Teacher, Explorations in Math) (davega@eim.org - davgg@comcast.net) NOTE: When played at the beginning of a math period, many of the games and

More information

Minnesota Academic Standards

Minnesota Academic Standards A Correlation of to the Minnesota Academic Standards Grades K-6 G/M-204 Introduction This document demonstrates the high degree of success students will achieve when using Scott Foresman Addison Wesley

More information

Mathematics Success Grade 6

Mathematics Success Grade 6 T276 Mathematics Success Grade 6 [OBJECTIVE] The student will add and subtract with decimals to the thousandths place in mathematical and real-world situations. [PREREQUISITE SKILLS] addition and subtraction

More information

Unit 6 Number and Operations in Base Ten: Decimals

Unit 6 Number and Operations in Base Ten: Decimals Unit 6 Number and Operations in Base Ten: Decimals Introduction Students will extend the place value system to decimals. They will apply their understanding of models for decimals and decimal notation,

More information

First Grade Exploring Two-Digit Numbers

First Grade Exploring Two-Digit Numbers First Grade Exploring Two-Digit Numbers http://focusonmath.files.wordpress.com/2011/02/screen-shot-2011-02-17-at-3-10-19-pm.png North Carolina Department of Public Instruction www.ncdpi.wikispaces.net

More information

Decimals and other fractions

Decimals and other fractions Chapter 2 Decimals and other fractions How to deal with the bits and pieces When drugs come from the manufacturer they are in doses to suit most adult patients. However, many of your patients will be very

More information

numerical place value additional topics rounding off numbers power of numbers negative numbers addition with materials fundamentals

numerical place value additional topics rounding off numbers power of numbers negative numbers addition with materials fundamentals Math Scope & Sequence fundamentals number sense and numeration of the decimal system Count to 10 by units Associate number to numeral (1-10) KN 1 KN 1 KN 2 KN 2 Identify odd and even numbers/numerals and

More information

7 th Grade Integer Arithmetic 7-Day Unit Plan by Brian M. Fischer Lackawanna Middle/High School

7 th Grade Integer Arithmetic 7-Day Unit Plan by Brian M. Fischer Lackawanna Middle/High School 7 th Grade Integer Arithmetic 7-Day Unit Plan by Brian M. Fischer Lackawanna Middle/High School Page 1 of 20 Table of Contents Unit Objectives........ 3 NCTM Standards.... 3 NYS Standards....3 Resources

More information

What Is Singapore Math?

What Is Singapore Math? What Is Singapore Math? You may be wondering what Singapore Math is all about, and with good reason. This is a totally new kind of math for you and your child. What you may not know is that Singapore has

More information

Fractions to decimals

Fractions to decimals Worksheet.4 Fractions and Decimals Section Fractions to decimals The most common method of converting fractions to decimals is to use a calculator. A fraction represents a division so is another way of

More information

Commutative Property Grade One

Commutative Property Grade One Ohio Standards Connection Patterns, Functions and Algebra Benchmark E Solve open sentences and explain strategies. Indicator 4 Solve open sentences by representing an expression in more than one way using

More information

Using games to support. Win-Win Math Games. by Marilyn Burns

Using games to support. Win-Win Math Games. by Marilyn Burns 4 Win-Win Math Games by Marilyn Burns photos: bob adler Games can motivate students, capture their interest, and are a great way to get in that paperand-pencil practice. Using games to support students

More information

Pocantico Hills School District Grade 1 Math Curriculum Draft

Pocantico Hills School District Grade 1 Math Curriculum Draft Pocantico Hills School District Grade 1 Math Curriculum Draft Patterns /Number Sense/Statistics Content Strands: Performance Indicators 1.A.1 Determine and discuss patterns in arithmetic (what comes next

More information

The Elementary School Math Project. Money Counts. Students will count and compare amounts of money less than or equal to one dollar.

The Elementary School Math Project. Money Counts. Students will count and compare amounts of money less than or equal to one dollar. The Elementary School Math Project Money Counts Math Grows Up (Number Sense/Computation) Objective Students will count and compare amounts of money less than or equal to one dollar. Overview of the Lesson

More information

MEMORY WORK - MATH FACTS 1

MEMORY WORK - MATH FACTS 1 MEMORY WORK - MATH FACTS ADDITION BOARD (aka Strip Board) Addition with Golden Bead materials Addition with Colored Beads To memorize Addition Tables Linear structure of addition Addition Board MATERIALS:

More information

Arithmetic 1 Progress Ladder

Arithmetic 1 Progress Ladder Arithmetic 1 Progress Ladder Maths Makes Sense Foundation End-of-year objectives page 2 Maths Makes Sense 1 2 End-of-block objectives page 3 Maths Makes Sense 3 4 End-of-block objectives page 4 Maths Makes

More information

FIRST GRADE MATH Summer 2011

FIRST GRADE MATH Summer 2011 Standards Summer 2011 1 OA.1 Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in

More information

The gas can has a capacity of 4.17 gallons and weighs 3.4 pounds.

The gas can has a capacity of 4.17 gallons and weighs 3.4 pounds. hundred million$ ten------ million$ million$ 00,000,000 0,000,000,000,000 00,000 0,000,000 00 0 0 0 0 0 0 0 0 0 Session 26 Decimal Fractions Explain the meaning of the values stated in the following sentence.

More information

Add or Subtract Bingo

Add or Subtract Bingo Add or Subtract Bingo Please feel free to take 1 set of game directions and master game boards Please feel free to make 1 special game cube (write + on 3 sides and on the remaining 3 sides) You will need

More information

Grade 5 Math Content 1

Grade 5 Math Content 1 Grade 5 Math Content 1 Number and Operations: Whole Numbers Multiplication and Division In Grade 5, students consolidate their understanding of the computational strategies they use for multiplication.

More information

The Lattice Method of Multiplication

The Lattice Method of Multiplication The Lattice Method of Multiplication Objective To review and provide practice with the lattice method for multiplication of whole numbers and decimals. www.everydaymathonline.com epresentations etoolkit

More information

Wigan LEA Numeracy Centre. Year 3 Time Block 3 Mental Arithmetic Test Questions

Wigan LEA Numeracy Centre. Year 3 Time Block 3 Mental Arithmetic Test Questions Wigan LEA Numeracy Centre Year 3 Time Block 3 Mental Arithmetic Test Questions Produced by Wigan Numeracy Centre September 2000 Test 3 (end of week 2) Year 3 Block 3 I will read every question twice. In

More information

1.6 The Order of Operations

1.6 The Order of Operations 1.6 The Order of Operations Contents: Operations Grouping Symbols The Order of Operations Exponents and Negative Numbers Negative Square Roots Square Root of a Negative Number Order of Operations and Negative

More information

MBA Jump Start Program

MBA Jump Start Program MBA Jump Start Program Module 2: Mathematics Thomas Gilbert Mathematics Module Online Appendix: Basic Mathematical Concepts 2 1 The Number Spectrum Generally we depict numbers increasing from left to right

More information

Mathematical goals. Starting points. Materials required. Time needed

Mathematical goals. Starting points. Materials required. Time needed Level N7 of challenge: A/B N7 Using percentages to increase quantities quantities Mathematical goals Starting points Materials required Time needed To enable learners to: make links between percentages,

More information

Possible Stage Two Mathematics Test Topics

Possible Stage Two Mathematics Test Topics Possible Stage Two Mathematics Test Topics The Stage Two Mathematics Test questions are designed to be answerable by a good problem-solver with a strong mathematics background. It is based mainly on material

More information

Calculation Policy Fractions

Calculation Policy Fractions Calculation Policy Fractions This policy is to be used in conjunction with the calculation policy to enable children to become fluent in fractions and ready to calculate them by Year 5. It has been devised

More information

Chapter 1: Order of Operations, Fractions & Percents

Chapter 1: Order of Operations, Fractions & Percents HOSP 1107 (Business Math) Learning Centre Chapter 1: Order of Operations, Fractions & Percents ORDER OF OPERATIONS When finding the value of an expression, the operations must be carried out in a certain

More information

Grade 4 - Module 5: Fraction Equivalence, Ordering, and Operations

Grade 4 - Module 5: Fraction Equivalence, Ordering, and Operations Grade 4 - Module 5: Fraction Equivalence, Ordering, and Operations Benchmark (standard or reference point by which something is measured) Common denominator (when two or more fractions have the same denominator)

More information

Don t Slow Me Down with that Calculator Cliff Petrak (Teacher Emeritus) Brother Rice H.S. Chicago cpetrak1@hotmail.com

Don t Slow Me Down with that Calculator Cliff Petrak (Teacher Emeritus) Brother Rice H.S. Chicago cpetrak1@hotmail.com Don t Slow Me Down with that Calculator Cliff Petrak (Teacher Emeritus) Brother Rice H.S. Chicago cpetrak1@hotmail.com In any computation, we have four ideal objectives to meet: 1) Arriving at the correct

More information

Math Journal HMH Mega Math. itools Number

Math Journal HMH Mega Math. itools Number Lesson 1.1 Algebra Number Patterns CC.3.OA.9 Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations. Identify and

More information

Kenken For Teachers. Tom Davis tomrdavis@earthlink.net http://www.geometer.org/mathcircles June 27, 2010. Abstract

Kenken For Teachers. Tom Davis tomrdavis@earthlink.net http://www.geometer.org/mathcircles June 27, 2010. Abstract Kenken For Teachers Tom Davis tomrdavis@earthlink.net http://www.geometer.org/mathcircles June 7, 00 Abstract Kenken is a puzzle whose solution requires a combination of logic and simple arithmetic skills.

More information

SQUARE-SQUARE ROOT AND CUBE-CUBE ROOT

SQUARE-SQUARE ROOT AND CUBE-CUBE ROOT UNIT 3 SQUAREQUARE AND CUBEUBE (A) Main Concepts and Results A natural number is called a perfect square if it is the square of some natural number. i.e., if m = n 2, then m is a perfect square where m

More information

Exponents, Radicals, and Scientific Notation

Exponents, Radicals, and Scientific Notation General Exponent Rules: Exponents, Radicals, and Scientific Notation x m x n = x m+n Example 1: x 5 x = x 5+ = x 7 (x m ) n = x mn Example : (x 5 ) = x 5 = x 10 (x m y n ) p = x mp y np Example : (x) =

More information

Factor Trees. Objective To provide experiences with finding the greatest common factor and the least common multiple of two numbers.

Factor Trees. Objective To provide experiences with finding the greatest common factor and the least common multiple of two numbers. Factor Trees Objective To provide experiences with finding the greatest common factor and the least common multiple of two numbers. www.everydaymathonline.com epresentations etoolkit Algorithms Practice

More information

LESSON 7 Don t Be A Square by Michael Torres

LESSON 7 Don t Be A Square by Michael Torres CONCEPT AREA GRADE LEVEL Measurement 5-6 TIME ALLOTMENT Two 60-minute sessions LESSON OVERVIEW LESSON ACTIVITIES OVERVIEW LEARNING OBJECTIVES STANDARDS (TEKS) Students will learn the relationship between

More information

An Introduction to Number Theory Prime Numbers and Their Applications.

An Introduction to Number Theory Prime Numbers and Their Applications. East Tennessee State University Digital Commons @ East Tennessee State University Electronic Theses and Dissertations 8-2006 An Introduction to Number Theory Prime Numbers and Their Applications. Crystal

More information

LESSON 5 - DECIMALS INTRODUCTION

LESSON 5 - DECIMALS INTRODUCTION LESSON 5 - DECIMALS INTRODUCTION Now that we know something about whole numbers and fractions, we will begin working with types of numbers that are extensions of whole numbers and related to fractions.

More information

Decimals Adding and Subtracting

Decimals Adding and Subtracting 1 Decimals Adding and Subtracting Decimals are a group of digits, which express numbers or measurements in units, tens, and multiples of 10. The digits for units and multiples of 10 are followed by a decimal

More information

Sample Pages THINKING STRATEGIES: ADDITION BUILDING MASTERY OF ADDITION FACTS CELIA BARON. Portage & Main Press

Sample Pages THINKING STRATEGIES: ADDITION BUILDING MASTERY OF ADDITION FACTS CELIA BARON. Portage & Main Press THINKING STRATEGIES: ADDITION BUILDING MASTERY OF ADDITION FACTS + CELIA BARON + CONTENTS Introduction Level : Facts with 0,,, and 3 5 Level : Facts with and Level 3: Double Facts 4 Level 4: The Near-Doubles

More information

Permission is given for the making of copies for use in the home or classroom of the purchaser only.

Permission is given for the making of copies for use in the home or classroom of the purchaser only. Copyright 2005 Second Edition 2008 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser only. Part 1 Math Card Games to Play

More information

Mercer County Schools

Mercer County Schools Mercer County Schools PRIORITIZED CURRICULUM Mathematics Content Maps Second Grade Mercer County Schools PRIORITIZED CURRICULUM The Mercer County Schools Prioritized Curriculum is composed of West Virginia

More information

Fifth Grade Physical Education Activities

Fifth Grade Physical Education Activities Fifth Grade Physical Education Activities 89 Inclement Weather PASS AND COUNT RESOURCE Indoor Action Games for Elementary Children, pg. 129 DESCRIPTION In this game, students will be ordering whole numbers.

More information

Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem.

Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem. Solve addition and subtraction word problems, and add and subtract within 10, e.g., by using objects or drawings to represent the problem. Solve word problems that call for addition of three whole numbers

More information

MATHEMATICS. Y5 Multiplication and Division 5330 Square numbers, prime numbers, factors and multiples. Equipment. MathSphere

MATHEMATICS. Y5 Multiplication and Division 5330 Square numbers, prime numbers, factors and multiples. Equipment. MathSphere MATHEMATICS Y5 Multiplication and Division 5330 Square numbers, prime numbers, factors and multiples Paper, pencil, ruler. Equipment MathSphere 5330 Square numbers, prime numbers, factors and multiples

More information

Assessment Management

Assessment Management Facts Using Doubles Objective To provide opportunities for children to explore and practice doubles-plus-1 and doubles-plus-2 facts, as well as review strategies for solving other addition facts. www.everydaymathonline.com

More information

Contents. Sample worksheet from www.mathmammoth.com

Contents. Sample worksheet from www.mathmammoth.com Contents Introduction... 4 Warmup: Mental Math 1... 8 Warmup: Mental Math 2... 10 Review: Addition and Subtraction... 12 Review: Multiplication and Division... 15 Balance Problems and Equations... 19 More

More information

Counting Money and Making Change Grade Two

Counting Money and Making Change Grade Two Ohio Standards Connection Number, Number Sense and Operations Benchmark D Determine the value of a collection of coins and dollar bills. Indicator 4 Represent and write the value of money using the sign

More information

Mathematics Navigator. Misconceptions and Errors

Mathematics Navigator. Misconceptions and Errors Mathematics Navigator Misconceptions and Errors Introduction In this Guide Misconceptions and errors are addressed as follows: Place Value... 1 Addition and Subtraction... 4 Multiplication and Division...

More information

Paramedic Program Pre-Admission Mathematics Test Study Guide

Paramedic Program Pre-Admission Mathematics Test Study Guide Paramedic Program Pre-Admission Mathematics Test Study Guide 05/13 1 Table of Contents Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7 Page 8 Page 9 Page 10 Page 11 Page 12 Page 13 Page 14 Page 15 Page

More information

The Mathematics School Teachers Should Know

The Mathematics School Teachers Should Know The Mathematics School Teachers Should Know Lisbon, Portugal January 29, 2010 H. Wu *I am grateful to Alexandra Alves-Rodrigues for her many contributions that helped shape this document. Do school math

More information

HFCC Math Lab Arithmetic - 4. Addition, Subtraction, Multiplication and Division of Mixed Numbers

HFCC Math Lab Arithmetic - 4. Addition, Subtraction, Multiplication and Division of Mixed Numbers HFCC Math Lab Arithmetic - Addition, Subtraction, Multiplication and Division of Mixed Numbers Part I: Addition and Subtraction of Mixed Numbers There are two ways of adding and subtracting mixed numbers.

More information

That s Not Fair! ASSESSMENT #HSMA20. Benchmark Grades: 9-12

That s Not Fair! ASSESSMENT #HSMA20. Benchmark Grades: 9-12 That s Not Fair! ASSESSMENT # Benchmark Grades: 9-12 Summary: Students consider the difference between fair and unfair games, using probability to analyze games. The probability will be used to find ways

More information

POLYNOMIAL FUNCTIONS

POLYNOMIAL FUNCTIONS POLYNOMIAL FUNCTIONS Polynomial Division.. 314 The Rational Zero Test.....317 Descarte s Rule of Signs... 319 The Remainder Theorem.....31 Finding all Zeros of a Polynomial Function.......33 Writing a

More information

5 Mathematics Curriculum

5 Mathematics Curriculum New York State Common Core 5 Mathematics Curriculum G R A D E GRADE 5 MODULE 1 Topic B Decimal Fractions and Place Value Patterns 5.NBT.3 Focus Standard: 5.NBT.3 Read, write, and compare decimals to thousandths.

More information

Vocabulary Cards and Word Walls Revised: June 29, 2011

Vocabulary Cards and Word Walls Revised: June 29, 2011 Vocabulary Cards and Word Walls Revised: June 29, 2011 Important Notes for Teachers: The vocabulary cards in this file match the Common Core, the math curriculum adopted by the Utah State Board of Education,

More information

PREPARATION FOR MATH TESTING at CityLab Academy

PREPARATION FOR MATH TESTING at CityLab Academy PREPARATION FOR MATH TESTING at CityLab Academy compiled by Gloria Vachino, M.S. Refresh your math skills with a MATH REVIEW and find out if you are ready for the math entrance test by taking a PRE-TEST

More information

Year 6 Mathematics - Student Portfolio Summary

Year 6 Mathematics - Student Portfolio Summary Year 6 - Student Portfolio Summary WORK SAMPLE PORTFOLIOS These work sample portfolios have been designed to illustrate satisfactory achievement in the relevant aspects of the achievement standard. The

More information

Maths Workshop for Parents 2. Fractions and Algebra

Maths Workshop for Parents 2. Fractions and Algebra Maths Workshop for Parents 2 Fractions and Algebra What is a fraction? A fraction is a part of a whole. There are two numbers to every fraction: 2 7 Numerator Denominator 2 7 This is a proper (or common)

More information

Blood Circulation Game

Blood Circulation Game Blood Circulation Game Developed by June Agar at Rushey Mead School in Leicester. All the bits are here to make a board game, but some work by you and/or your children is needed. You might want to consider

More information

EXAMPLES OF ASSIGNING DEPTH-OF-KNOWLEDGE LEVELS ALIGNMENT ANALYSIS CCSSO TILSA ALIGNMENT STUDY May 21-24, 2001 version 2.0

EXAMPLES OF ASSIGNING DEPTH-OF-KNOWLEDGE LEVELS ALIGNMENT ANALYSIS CCSSO TILSA ALIGNMENT STUDY May 21-24, 2001 version 2.0 EXAMPLES OF ASSIGNING DEPTH-OF-KNOWLEDGE LEVELS ALIGNMENT ANALYSIS CCSSO TILSA ALIGNMENT STUDY May 21-24, 2001 version 2.0 Level 1 Recall Recall of a fact, information or procedure Example 1:1 Grade 8

More information

Change Number Stories Objective To guide children as they use change diagrams to help solve change number stories.

Change Number Stories Objective To guide children as they use change diagrams to help solve change number stories. Number Stories Objective To guide children as they use change diagrams to help solve change number stories. www.everydaymathonline.com epresentations etoolkit Algorithms Practice EM Facts Workshop Game

More information

Quarter One: August-October

Quarter One: August-October Quarter One: August-October (Chapters 1 3, 5-6, 10) August - December Quarterly Addition facts with sums through 20 General Math Content 1. Write sums through 20. 1. Choose and enter the appropriate answer.

More information

BISHOP SCHOOL K 5 MATH FACTS GUIDE

BISHOP SCHOOL K 5 MATH FACTS GUIDE BISHOP SCHOOL K 5 MATH FACTS GUIDE INTRODUCTION This math fact guide is an outcome of several math related discussions among the staff. There is an agreement that the children need to know their math facts

More information

Recall the process used for adding decimal numbers. 1. Place the numbers to be added in vertical format, aligning the decimal points.

Recall the process used for adding decimal numbers. 1. Place the numbers to be added in vertical format, aligning the decimal points. 2 MODULE 4. DECIMALS 4a Decimal Arithmetic Adding Decimals Recall the process used for adding decimal numbers. Adding Decimals. To add decimal numbers, proceed as follows: 1. Place the numbers to be added

More information

SuperSpeed Math. Addition, Subtraction, Multiplication, Division And the Gnarlies!

SuperSpeed Math. Addition, Subtraction, Multiplication, Division And the Gnarlies! SuperSpeed Math, copyright Chris Biffle SuperSpeed Math Addition, Subtraction, Multiplication, Division And the Gnarlies! Chris Biffle Crafton Hills College Yucaipa, California CBiffle@AOL.com SuperSpeed

More information

Summer Assignment for incoming Fairhope Middle School 7 th grade Advanced Math Students

Summer Assignment for incoming Fairhope Middle School 7 th grade Advanced Math Students Summer Assignment for incoming Fairhope Middle School 7 th grade Advanced Math Students Studies show that most students lose about two months of math abilities over the summer when they do not engage in

More information

CBA Fractions Student Sheet 1

CBA Fractions Student Sheet 1 Student Sheet 1 1. If 3 people share 12 cookies equally, how many cookies does each person get? 2. Four people want to share 5 cakes equally. Show how much each person gets. Student Sheet 2 1. The candy

More information

Math Review. Numbers. Place Value. Rounding Whole Numbers. Place value thousands hundreds tens ones

Math Review. Numbers. Place Value. Rounding Whole Numbers. Place value thousands hundreds tens ones Math Review Knowing basic math concepts and knowing when to apply them are essential skills. You should know how to add, subtract, multiply, divide, calculate percentages, and manipulate fractions. This

More information

Rational Number Project

Rational Number Project Rational Number Project Fraction Operations and Initial Decimal Ideas Lesson : Overview Students estimate sums and differences using mental images of the 0 x 0 grid. Students develop strategies for adding

More information

MATH 10034 Fundamental Mathematics IV

MATH 10034 Fundamental Mathematics IV MATH 0034 Fundamental Mathematics IV http://www.math.kent.edu/ebooks/0034/funmath4.pdf Department of Mathematical Sciences Kent State University January 2, 2009 ii Contents To the Instructor v Polynomials.

More information

NUMBER CORNER YEARLONG CONTENT OVERVIEW

NUMBER CORNER YEARLONG CONTENT OVERVIEW August & September Workouts Calendar Grid Quilt Block Symmetries Identifying shapes and symmetries Calendar Collector Two Penny Toss Probability and data analysis Computational Fluency Mental Math Fluently

More information