Children surpassing key skills. achieve key skills. Computing Progression in Skills Key Stage One
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1 Computing Progression in Skills Key Stage One Name of Unit and Linked Skills Year 1: Using Programmable Toys and Tools to Understand Algorithms Create and follow instructions (algorithms) to navigate other children and programmable toys around a course Produce a storyboard of instructions (algorithms) Create instructions to draw a simple shape or move a character across the screen Year 1: Modelling & Simulations Use a mouse to move and place items accurately on a screen Explore a simulation in other curriculum areas and talk about what happens Year 1: Text Editing and Multimedia Skills Develop familiarity and correct use of the keyboard spacebar, backspace, shift (for capital letters not caps lock ), return etc. Word process short texts. Use the return key to create line breaks; navigate around text in a variety of ways (mouse, arrow keys etc.) as work is edited Select appropriate images and add to work Select or record a sound and add to work Year 1: Digital Image Skills Use a paint package to create a picture Use tools, create lines and textures and use the fill/spray and stamp tools Use a digital camera or camcorder to take a picture or record work Create a sequence of images which, together, form a short animation to illustrate a story Year 1: Sound and Music (sound capture and editing, podcasts and music composition) Children needing support to achieve key skills Children surpassing key skills
2 Use sound recorders/players to listen to pre-recorded sound Use sound recorders (at and away from the computer) to record and playback sounds (e.g. voices, instruments and environmental sounds) Experiment with a range of devices which create and record sound Year 1: Electronic Communication ( , blogs etc.) Contribute ideas to a class or blog, using online etiquette Use simple authoring tools to create own messages Year 1: Research (internet) Use appropriate buttons, meus and hyperlinks to navigate websites or stored information Enter key words into a search engine to find specific information for a topic Year 1: Information Handling (database, graphing) Develop simple classification skills by carrying out simple sorting activities (including those away from the computer) Use simple graphing programs to produce pictograms and other simple graphs Use simple search tools in a prepared database to answer simple questions Year 2: Using Programmable Toys and Tools to Understand Algorithms Sequence a series of instructions (algorithms) to create a larger program (e.g. BeeBot travels in different directions around a map to find treasure without stopping Test and debug a simple program make sure things work, find and fix any mistakes Use logical reasoning to tell the story of what is happening and predict behaviour when controlling devices (actual or on screen) estimating distances and turns Have experiences of controlling other devices such as MP3 players, sound recorders, CD and DVD players, video recording
3 equipment and digital cameras Year 2: Modelling and Simulations (adventure games) Use models and simulations to test out their thinking e.g. BBC Science Clips if too much water is added to a plant, it will die Use stop frame animation to tell a story Year 2: Text Editing and Multimedia Skills Add captions to photographs, graphics and sounds Use templates and other appropriate support to create simple presentations for different purposes Be able to store and retrieve work, including other digital content, between computer and network and equivalent cloud-based storage Begin to edit their work in the light of their own discussions and observations Make use of graphics, video and sound to enhance text in multimedia work Year 2: Digital Image Skills Graphics Packages (painting) Use ICT to source, generate and amend ideas for art work Develop a variety of skills using a range of tools and techniques to communicate a specific idea or artistic style/effect Digital Photographs and Video Develop greater control over the features available on digital stills or video camera Begin to edit digital photographs Animation Use a stop frame animation package to tell a story Year 2: Sound and Music (sound capture and editing, podcasts and music composition) Explore a range of electronic music and sound devices including keyboards, software and different peripherals Use software to explore sound and musical phrases for a purpose Compose music using icons to represent musical phrases (e.g. 2Simple Music Toolkit)
4 Year 2: Electronic Communication ( , Wikis, blogs, VLE) Author own pages in E Portfolio, adding text and images (link to multimedia)] With support, write and send a short from a class account (e.g. a letter to Santa) Year 2: Research (internet and CD-ROM) Use appropriate buttons, menus and hyperlinks to navigate websites or stored information Access different information using a range of equipment (website, TV, DVD etc.) Enter key words into a search engine to find specific information for a topic Locate specific sites by typing a website address (URL) into the address bar in a web browser Year 2: Information Handling (database, graphing) Use graphing software to change a graph type (e.g. pictogram to bar chart) and consider which best explains the data Interpret graphs and answer simple questions about them Use simple search tools in a prepared database to answer simple questions (e.g. how many children have brown hair) Sort and classify a group of items by asking simple yes/no questions Use a branching database program to sort and identify items Explain and report on results from a data-logging investigation e.g. the cause of sound or light levels rising and falling, telling the story of a noise level graph
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