An ISC Introduction to Agile and Scrum. Larissa Shapiro All Hands, 2010
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1 An ISC Introduction to Agile and Scrum Larissa Shapiro All Hands, 2010
2 Scrum? Rugby? Is this an HR policy violation? What is she on about?? The relay race approach to product development may conflict with the goals of maximum speed and flexibility. Instead a holistic or rugby approach where a team tries to go the distance as a unit, passing the ball back and forth may better serve today s competitive requirements. 2 Hirotaka Takeuchi and Ikujiro Nonaka, The New New Product Development Game, Harvard Business Review, January 1986.
3 What does this have to do with software development? 3
4 Scrum has been used by: Apple Yahoo! Google Electronic Arts IBM Lockheed Martin Philips Adobe Time Warner Turner Broadcasting CIRA Siemens Nokia Intuit Sony and many others 4
5 Scrum has been used for: Commercial software Open Source software Contract development Embedded systems 24x7 systems with % uptime requirement The joint strike fighter jet Video game development Satellite-control software Network switching applications ISV applications Some of the largest applications in use 5
6 Characteristics Self-organizing teams Product progresses in a series of 2-4 week sprints which roll into a release Requirements are captured as items in a list of product backlog No specific engineering practices prescribed by Scrum, but quality mandates apply One of the agile processes 6
7 The Agile Manifesto a statement of values Individuals and interactions over Process and tools Working software over Comprehensive documentation Customer collaboration over Contract negotiation Responding to change over Following a plan While we value the things on the right, we value the things on the left more. Source: 7
8 Scrum 24 hours Sprint goal Sprint 2-4 weeks Return Return Cancel Gift Coupons wrap Sprint backlog Potentially shippable product increment 8 Gift Cancel wrap Product backlog Coupons
9 Putting it all together 9
10 Sprints Scrum projects make progress in a series of sprints Analogous to Extreme Programming iterations Typical duration is 2 4 weeks or a calendar month at most A constant duration leads to a better rhythm Product is designed, coded, and tested during the sprint using the team Definition of Done Scope, resources, and number of sprints in a release can change but Quality is constant. 10
11 Sequential vs. overlapping development Requirements Design Code Test Rather than doing all of one thing at a time......scrum teams do a little of everything all the time Source: The New New Product Development Game by Takeuchi and Nonaka. Harvard Business Review, January 1986.
12 No changes during a sprint Change Plan sprint durations around how long we can commit to keeping change out of the sprint* 12
13 Scrum framework Roles 13 Product owner ScrumMaster Team Ceremonies Sprint planning Sprint review Sprint retrospective Daily scrum meeting Artifacts Product backlog Sprint backlog Burndown charts
14 Scrum framework Roles Product owner ScrumMaster Team Ceremonies 14 Sprint planning Sprint review Sprint retrospective Daily scrum meeting Artifacts Product backlog Sprint backlog Burndown charts
15 Product owner Define the features of the product Decide on release date and content Ensure that the product contains the features that drive value for forum and support customers (what the business needs for revenue) Ensure product direction, drives relevance, promotes public benefit, other company values Prioritize features according to same Adjust features and priority every iteration, as needed Drives the what of the project 15
16 The ScrumMaster Represents management to the project Responsible for enacting Scrum values and practices Removes impediments Ensure that the team is fully functional and productive Enable close cooperation across all roles and functions Shield the team from external interferences Drives the how of the project 16
17 The team Typically 5-9 people Cross-functional: Programmers, testers, documentation Members should be full-time May be exceptions Teams are self-organizing Membership should change only between sprints 17
18 Scrum framework Roles Product owner ScrumMaster Team Ceremonies Sprint planning Sprint review Sprint retrospective Daily scrum meeting Artifacts Product backlog Sprint backlog Burndown charts 18
19 Team capacity Product backlog Business conditions Current product Technology Sprint planning meeting Sprint prioritization Analyze and evaluate product backlog Select sprint goal Sprint planning Decide how to achieve sprint goal (design) Create sprint backlog (tasks) from product backlog items (user stories / features) Estimate sprint backlog in hours Sprint goal Sprint backlog 19
20 Sprint planning Team selects items from the product backlog they can commit to completing Sprint backlog is created Tasks are identified and each is estimated Collaboratively, not done alone by the ScrumMaster High-level design is considered As a non dns-expert sysadmin, I want to be able to determine the specific nature of a config file problem based a log error Tasks: - Write unit tests for changes - Specify error cases Edit logging? 20
21 The daily scrum Parameters Daily 15 minutes ISC Jabber Addendum Not for problem solving Whole world is invited Only team members, ScrumMaster, product owner, can talk (chickens and pigs) Helps avoid other unnecessary meetings 21
22 Everyone answers 3 questions What did you do yesterday? What will you do today? Is anything in your way? These are not status for the ScrumMaster They are commitments in front of peers 22
23 The sprint review Team presents what it accomplished during the sprint A demo of new features or underlying architecture Informal 2-hour prep time rule No slides Whole team participates Accept results or return stories to the next sprint Invite the world (including specific customers or sponsors) Review of the product 23
24 The Sprint retrospective Take a look at what is and is not working Typically minutes Done after every sprint Whole team participates ScrumMaster Product owner Team Possibly customers and others Review of the process 24
25 Start / Stop / Continue Whole team gathers and discusses what they d like to: Start doing Stop doing This is just one of many ways to do a sprint retrospective. Continue doing 25
26 A chain of sprints A release can be one or several sprints. Often several short (2 week) sprints are followed by a hardening sprint and then a release. Sprint 1 Sprint 2 Sprint 3 Sprint weeks 26
27 Scrum framework Roles Product owner ScrumMaster Team Ceremonies Sprint planning Sprint review Sprint retrospective Daily scrum meeting Artifacts 27 Product backlog Sprint backlog Burndown charts
28 Product backlog This is the product backlog The requirements A list of all desired work on the project (input from anyone and everyone) Ideally expressed such that each item has value to the users or customers of the product Prioritized by the product owner Reprioritized at the start of each sprint 28
29 A sample product backlog Backlog item Estimate Allow a guest to make a reservation 3 As a guest, I want to cancel a reservation. As a guest, I want to change the dates of a reservation. As a hotel employee, I can run RevPAR reports (revenue-per- Improve exception handling
30 The sprint goal A short statement of what the work will be focused on during the sprint Resolver Build initial infrastructure and design for the resolver Database Make the application run on an SQL Server in addition to Oracle. 30
31 Managing the sprint backlog Individuals sign up for work of their own choosing Work is never assigned Estimated work remaining is updated daily Any team member can add, delete or change the sprint backlog as needed Work for the sprint emerges If work is unclear, define a sprint backlog item with a larger amount of time and break it down later Update work remaining as more becomes known 31
32 A sprint backlog Tasks Code the user interface Mon 8 Tue s 4 We 8 Thu Fri Code the middle tier Test the middle tier Write online help 12 Write the foo class Add error logging
33 A sprint burndown chart 1, Hours /29/02 5/6/02 5/13/02 5/20/02 5/24/02 33
34 Scaling through the Scrum of scrums 34
35 This might hurt a little doing it by the book keeping sprints the same length keeping change out of sprints expressing requirements as user stories quality is constant definition of done 35
36 But it might be worth it Agile projects are 16% more productive at a statistically significant level of confidence. 36 Source: Mah 2008.
37 Higher job satisfaction Fifteen months after adopting Scrum, 86% of Salesforce.com employees were having a good time or the best time Only 40% said that before adopting Scrum 92% would recommend agile to others Perhaps employees like agile because there s 2/3rds less overtime according to University of Calgary research (sustainable pace) 37
38 Faster time to market VersionOne study found 64% said time to market improved Another 23% said it was significantly improved Michael Mah found Agile projects have a 37% faster time to market at a statistically significant level of confidence 38
39 VersionOne study Quality 44% said quality had improved Another 24% said quality improved significantly Fewer defects 39 84% said defects had gone down by 10% or more 30% said defects were down by 25% or more
40 Where to go next Online:
41 A Scrum reading list Succeeding with Agile by Mike Cohn Agile Estimating and Planning by Mike Cohn Agile Project Management with Scrum by Ken Schwaber Agile Retrospectives by Esther Derby and Diana Larsen Agile Software Development Ecosystems by Jim Highsmith Agile Software Development with Scrum by Ken Schwaber and Mike Beedle Scrum and The Enterprise by Ken Schwaber User Stories Applied for Agile Software Development by Mike Cohn Lots of weekly articles at 41
42 Copyright notice You are free: to Share to copy, distribute and and transmit the work to Remix to adapt the work Under the following conditions Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Nothing in this license impairs or restricts the author s moral rights. For more information see 42 licenses/by/3.0/
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