Game Development 3-Year Ontario College Advanced Diploma

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1 Game Development 3-Year Ontario College Advanced Diploma Thank you for applying to the Game Development program at Durham College. My name is John Goodwin. I am the co-ordinator and a professor in Durham College s Game Development program. Our program focuses on art and design. Student s train in the disciplines of pre-production, modeling, texturing, animation, lighting, level and game design for both 3D and 2D development. Core applications and game engines serve as a backbone for this dynamic and comprehensive curriculum, delivered with attention to hands-on training. Comprehensive skills are supported by traditional art training in various mediums to help develop and visualize concepts. Profile and portfolio requirements In addition to the Durham College academic requirements, admission to the Game Development program includes the submission of a Personal Profile as well as a Portfolio of Artwork. The purpose of the portfolio is to allow you to show us you re drawing and creative ability. If you have not had formal art training Please do not worry; many of our incoming students each year have not had studio classes. We understand that applicants have varying skill levels and we have designed the portfolio to uncover your artistic potential in the areas of drawing and creativity. Portfolio Information Sessions To assist you in compiling the best portfolio possible, we invite you to attend one of three portfolio information sessions. The goal of the sessions is to take the mystery out of how to put a portfolio together and to build your confidence. There is no need to preregister. For session dates and times, please visit What goes into my personal profile and portfolio and how do I submit? Submitting your profile and portfolio is easy! Portfolio requirements are outlined on page 6 of this document. Options for submitting your personal profile and portfolio can be found on page 2. After we receive your portfolio and profile we may invite you to an interview session. If you cannot make it to our campus, we can arrange to chat some other way, such as Skype, chat, phone or . If you ve visited with faculty at the Fall Open House or have been to one of our portfolio information sessions, you will not need to attend an interview. We will begin taking portfolios and profiles as of November 1, 2015 and reviewing them as soon as they come in. All complete application packages received before February 1, 2016 will receive equal consideration. Spaces left after February 1, 2016 will be awarded on a first-come, first-serve basis. Game Development is a high demand program, and it was wait-listed last year, so do not delay. Question? Questions regarding the portfolio or the Game Development program can be directed to me John Goodwin by at john.goodwin@durhamcollege.ca. Questions regarding application-related issues should be directed to Anna Woszewski, at ext or by at anna.woszewski@durhamcollege.ca. Wishing you the best of luck with your application. John Goodwin Game Development, Program Coordinator & Professor Durham College School of Media, Art & Design Page 1 of 6

2 Game Development (GDEV) Process for Entry to program September 2015 To complete admission requirements, program applicants will successfully complete and submit the following: Section 1. Portfolio of Artwork as described Section 2. Personal Profile a list of questions to be completed by the applicant HOW TO SUBMIT YOUR PORTFOLIO & PROFILE? You can submit the Portfolio & Profile TWO ways: 1. Drop off in person or mail a printed portfolio (never originals) or digital copies (on a CD or USB thumb drive) to: Durham College School of Media, Art & Design, Room C237 Attention: Game Development Application (on the envelope) 2000 Simcoe St N Oshawa ON L1H 7K4 ~OR~ 2. (Electronic Portfolios will only be received by that contain applicants last name and banner ID#) The portfolio is a PDF document ONLY; or the portfolio can be a link to a webpage containing the portfolio pieces specified below the portfolio to: John Goodwin, the Game Development Program Coordinator & Professor john.goodwin@durhamcollege.ca PLEASE NOTE: Due to the large volume of portfolio submissions, portfolios that do not meet the format as outlined below will not be accepted. Successful attendance at an interview session and submission of your portfolio and profile does not guarantee admission. Unfortunately due to the high volume of applicants, feedback cannot be provided. In accordance with Section 39(2) of the Freedom of Information and Protection of Privacy Act, R.S.O. 1990, c. F.31, this is to advise you that the personal information on this form is collected under the legal authority of the Ontario Colleges of Applied Arts and Technology Act, 2002 and may be used and/or disclosed for administrative, statistical and/or research purposes of the College and/or the ministries and agencies of the Government of Ontario and the Government of Canada, including but not limited to, tabulating and reporting data on Key Performance Indicators (graduation rate, graduate employment, graduate satisfaction and employer satisfaction). If you have any questions about the collection, use and disclosure of your personal information by the College, please contact the Freedom of Information Coordinator, Director, Human Rights and Benefits, 2000 Simcoe Street North, Oshawa, ON L1H 7K4, , extension Page 2 of 6

3 APPLICANT NAME PROGRAM: Game Development STUDENT NUMBER SECTION 1: PERSONAL PROFILE 1 Education: When did / will you graduate from high school? School Year 2 Have you been enrolled in a post-secondary school program? Provide details Institution Date From Date To Type of Course (field, length) 3 Arts Courses (drama, fine art, film, music, creative writing, etc) Include high school, post-secondary, evening/weekend, continuing studies, etc Course Date From Date To Institution Duties, likes and dislikes regarding the experiences. 4 How much experience do you have working with computers? Describe, in point form, how much time you spend on the computer, which software you use, and the kinds of things that you like to do with it. Page 3 of 6

4 5 Work Experience Employer Date From Date To Position(s) Duties, likes and dislikes regarding the experiences. 6 Extracurricular Activities, Hobbies & Interests (include any and all activities, such as stage painting, art camps, drama, music, movies, drawing, reading, web sites, games, etc.) Activity Date From Date To Institution/Group/Club (if any) Duties, likes and dislikes regarding the experiences. Page 4 of 6

5 7 What job role(s) in the game industry currently interest you? List two studios currently looking to fill this position. Page 5 of 6

6 APPLICANT NAME NUMBER SECTION 2: PORTFOLIO OF ARTWORK Your portfolio should show your current level of proficiency in drawing and visual arts. Please hand draw each of the following; (Please do not trace) a) Draw a realistic or stylized portrait of your favorite comic book hero or villain. b) An observational/real-life drawing of an organic shape, like a human hand, a person or animal. c) A perspective drawing of your kitchen, bedroom OR an exterior view of a building, buildings or streetscape. Please submit two (2) of the following digital work; a) Two creative pieces of art created on a computer using any software (Photoshop, Corel Draw, Flash, etc). Please submit two (2) of the following traditional art; a) Two digital prints or photocopied examples of your best work, which can be from any medium, such as drawing, painting, sculpture, etc. Do not include originals the portfolio will not be returned. All submissions must be your own work. Any submission that contains plagiarized work, copied either manually or electronically, will be disqualified and you will be refused consideration. Do not include works of pre-existing characters, such as Disney, Looney Tunes, Anime or Manga characters. Any submission that contains inappropriate or offensive content will be refused consideration. Ensure that your name and student number are on your portfolio cover and each of the pieces. No larger than 8.5 x 11 for printed works Game Development Durham College Student Reels: Page 6 of 6

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