Game Design From Concepts To Implementation

Size: px
Start display at page:

Download "Game Design From Concepts To Implementation"

Transcription

1 Game Design From Concepts To Implementation Game Structure

2 Different (?) games

3 Different (?) games They are all different, but they are all games! hence which are the common traits?

4 Formal el.: 1. Players Games are experiences designed for players Games require active participation by their consumers! Players : Participate voluntary Both partake and consume the entertainment (unlike music/movies/ theatre/ ) Voluntary accept rules and constraints (lusory attitude) Lusory attitude : Is the curious state of affairs wherein one adopts rules which require one to employ worse rather than better means for reaching an end (Bernard Suits)

5 1. Players: Roles of players Same role for all players (Chess, Monopoly) More than one role (Master Mind) A variety of roles (Talisman) Role-Playing (D&D) Player-defined roles (Second Life)

6 Roles of Players Player interest graph (Bartle)

7 Player Interaction Pattern

8 Formal el.: 2. Objectives Games lay out specific goals for the players! Objectives : Not present in other form of entertainment (books, movies, music, etc.) key elements: without them the experience loses much of its structure Our involvement into the game is measured by our need to work towards the goal.

9 Formal el.: 3. Procedures Games have accurate description of what player can do to achieve the goals: rules allow specific actions/methods of play! Procedures : guide players behaviour, creating interactions that would probabily never take place outside the game Ex: in Magic the Gathering, if I need a certain card I simply cannot look through the deck for it, even if this would be more efficient!

10 Formal el.: 4. Rules Rules : 1. define game objects and concepts (e.g. deck of cards, draw pile, etc.) 2. Limit player behaviour and forbid specific events (e.g. you cannot use rifle bullet with a plasma gun )

11 Defining Objects and Concepts Objects in games: Can be fabricated or based on ABSTRACTIONS of real world objects have a unique status and meaning defined as part of the game s rule set Objects in board & c. games: defined explicitly by the rules, that players must understand => (generally) very simple objects Objects in videogames: Can be made up by complex set of variables, managed by the system, that define their status HOW PLAYERS WILL LEARN ABOUT THESE OBJECTS? Online D&D Class: WIZARD Race: ELF Alignment: Lawful Good Starting Base Stats Abilities (Level 1) Strength 10 Dexterity 14 Constitution 12 Intelligence 18 Wisdom 8 Charisma 8

12 Restricting actions Rules restric actions: to address potential loopholes in the game system Chess: u can t move your king into check (-> prevents to loose the game accidentally) To produce delimitations (soccer: team of 11 players, field 360X160 feet ) To avoid unbalancing the game (WarCraft II: to create knights, you need a stable )

13 Determining effects Rules can trigger effects based on certain circumstances. This: Creates variations in the gameplay: in Memory the second player has an advantage if the first did not find a match Can get the gameplay on track: in a single player you can die to force you to take care of your actions

14 Procedures & rules Procedures & rules AUTHORITY that stems from an implicit agreement by the players to submit (=> no person associated with it) GAMES = experiences with rules that define objects and principles and limit behaviour. Rules are key structural elements (=> respected) in fact: try to describe a game with NO rules!!

15 Formal el.: 5. Resources Resources = objects valuable for achieving the game goal, made scarce by the designer Finding/managing resources is key part of many games Value of the resource <=> scarcity & utility

16 Formal el.: 6. Conflict Games lay out goals, but rules and procedures: Deter players from achieving them Make players work against each other This generates CONFLICT, that can configure in different ways:

17 Formal el.: 7. Boundaries Objectives & rules apply in the game, NOT in real life Create BOUNDARIES, that can be: Physical (3D space in a videogame) Conceptual (social agreement in GoFish) Huizinga (Homo Ludens) => Magic Circle: a temporary world where the rules of the game apply, rather than the rules of ordinary world The playground is marked off either ideally or materially (arena, card deck, court of justice, temple, etc.)

18 Formal el.: 8. Outcome Objectives outcome: I can achieve the goal, but nevertheless lose The outcome: is uncertain is measurable and unequal (a winner, a loser, different scores, etc.) Uncertainity is central for players (it s a key factor for a game designer)! If I can anticipate the results, I give up

19 Formal elements of games We have examined only elements that ALL games share They provide a STRUCTURE to the game 1. Players 2. Objectives 3. Procedures 4. Rules 5. Resources 6. Conflict 7. Boundaries 8. Outcomes This taxonomy is not graved in stone it aims at providing: Conceptual tools Shared vocabulary Contextualisation experimenting creating alternatives inspiring understanding problems etc. Be sure to examine all of them in your game concept!

20 Formal elements of games Is this enough?? Can formal elements alone provide an intriguing game??

21 Engaging the player Structure of the game formal elements Engagement of the player??? FUN??? FUN!!! Good entertainment moves us intellectually and emotionally Different players different drivers of engagement Do u remember? Metaphores

22 Adding emotions Formal els. create the game structure but Dramatical els. add emotions to the game. They: Give context Integrate the formal els. in a meaningful experience (do u remeber? Metaphores ) Create a deeper sense of conncetion to the game

23 Dramatic el.: 1. Challenge Games create conflict, that the player tries to resolve in her own favour Conflict CHALLENGES players (to solve problems) and generates TENSION : Challenge RISING: Achievement,, Frustration Challenge FLAT/FALLING: Boredom Do u remember? Too hard, too hard & too fast, etc. Do u remember? Too easy, I beat it, it s repetitive, etc. Balancing emotional responses to the amount of challenge is a key to keep players engaged!!

24 Challenge: Achieving Flow A challenging activity that requires skill (physical/mental): having skills, but no guarantee of the outcome challenge! The merging of action and awareness: when all skills are needed to cope with challenge => attention absorbed by the activity Clear goals and feedback: we know what needs to be done and get immediate feedback Concentration on the task at hand: we are aware only about what is relevant here and now. Focus entirely on game.

25 Challenge: achieving Flow The paradox of control: people anjoy feeling of control, but this is impossible unless outcome unsure (=> no control!) The loss of self-consciousness: too involved to care about protecting ego The transformation of time: perception of time is altered (videogames are addictive) Experience becomes an end in itself: when most of the previous conditions are met, we enjoy the experience for itself

26 Dramatic el.: 2. Play Play itself is NOT a game as a matter of fact: Play = free movement within a more rigid structure (Salen & Zimmerman) The more rigid game systems can provide opportunities for players to use imagination, fantasy, inspiration, social skills, etc. to achieve goals

27 Dramatic el.: 2. Play Play can be: Serious (Chess or Magic tournament, ) Charged and aggressive (multiplayer Quake tournament, ) An outlet for fantasy (City of heroes, WoW, Star Wars Galaxies, ) Design: For the the type of play that suits your players Leaving a bit of space for free-play

28 Dramatic el.: 2. Play Chris Crawford distinguishes 4 types of play: GAME winning interaction PUZZLE goal TOY no goal STORY no interaction GAMES: rules-based systems, goal = to win (beating an opponent) PUZZLES: rules-based systems, goal = to find a solution TOYS: manipulable (like puzzles), no fixed goal STORIES: cannot be manipulated by players

29 Dramatic el.: 2. Play Different type of play can be mixed to imagine new challenges / intrigue the players: Quake, LEGO Indiana Jones/Lord of the Rings: games including some puzzles The Incredible machine: puzzles that include a toylike construction set SimCity: a toy that players make puzzle-like through their goals Myst: a story told partly through puzzles

30 Levels of engagement Not all players need to participate at the same level to have fun (spectators enjoy to watch sport events, u wait for your turn looking at your friend playing a console game ) Spectator Active player Transformational play (the game has effects in RL) SERIOUS GAMES

31 Dramatic el.: 3. Premise The Premise creates a context to the formal elements: Easier for players to contextualize choices Powerful tool to involve players emotionally

32 Dramatic el.: 3. Premise You are a set of data Objective: change your data to increase their value => engage other sets of data according to complex algorithms If your data wins, you win You are a young jedy knight You want to grow on the path of light and become master You engage a powerful sith, attack him with your lightsaber and duel with him If you win, you survive and gain experience Same game but.. same experience???

33 Dramatic el.: 3. Premise Premise establishes the action within a methapor, connecting the players emotionally with the game TRADITIONAL DRAMA Exposition of a story: Time, place, relationships, status quo Problem => conflict Point of attack VIDEOGAME Story (or metaphor): (Time, place, relationships, status quo) objective(s) => conflict Starting action

34 Dramatic el.: 4. Character Characters: Traditional storytelling: agents through which stories are told Modern (video)games: vessels for participation Powerful tools for player engagement

35 Dramatic el.: 4. Character Character are defined through the methods of characterization : what they do, say, look like, other say about them Psychological Symbolic (american dream) Representative (ethnic group) Historic (real-world figure) Conflict: Protagonist/ antagonist Impact on story: Major/minor Compexity/evolution: Round/flat (stereotype) What does the character want & need? What does the player hope & fear? 4 questions when designing

36 more empathy Create tension (the Sims). AI must be believable

37 Dramatic el.: 5. Story Some games use story to engage players emotionally NB: Premise STORY: has narrative qualities Unfolds during the game (premise could be self-contained) Big question: how much story is enough?

38 Dramatic el.: 5. Story Uncertainty in a movie/novel is resolved by the author, in a game is resolved by the player!! Very difficult to integrate (well) storytelling in games Generally: story = elaborate version of premise Story chapters at the beginning of levels: Branching storylines: Emergent story:

39 The Dramatic Arc Conflict: heart of good drama and good game systems Conflict types in drama: Character vs character Character vs nature Character vs machine Character vs self Character vs society Character vs fate Player vs player Player vs game system Player vs multiple players Etc. When conflict is set in motion, it MUST escalate!

40 The Dramatic Arc Settings, character(s), CONFLICT Deciding factor/event resolve Conflict stars to resolved Conflict totally

41 The Dramatic Arc in Games Is linked to both formal and dramatic elements (games are designed for increasing challange) but: SUCCESS/FAILURE is in the hands of player!! => great sense of accomplishment (in novels it s only empathy )

42 Formal & Dramatic elements of games FORMAL 1. Players 2. Objectives 3. Procedures 4. Rules 5. Resources 6. Conflict 7. Boundaries 8. Outcomes STRUCTURE DRAMATIC 1. Challenge 2. Play 3. Premise 4. Character 5. Story ENGAGEMENT

Definitions of Games and Play Magic Circle Rules as Limitations and Affordances

Definitions of Games and Play Magic Circle Rules as Limitations and Affordances Definitions of Games and Play Magic Circle Rules as Limitations and Affordances Foundations of Interactive Game Design Prof. Jim Whitehead January 10, 2007 Creative Commons Attribution 2.5 creativecommons.org/licenses/by/2.5/

More information

Game Design. Fundamental theory. Fundamental theory

Game Design. Fundamental theory. Fundamental theory Game Design Fundamental theory Fundamental theory Why theory? Why is fundamental theory important? It provides a structure to think in Thinking about game design without a structure is inefficient As if

More information

Ludology. Ludology: Psychology of fun. Remembering from last time. Thinking like a gamer

Ludology. Ludology: Psychology of fun. Remembering from last time. Thinking like a gamer Ludology: Psychology of fun Ludology The fundamental purpose of games is fun! So what makes them fun, exactly? Remembering from last time nobody wants to make a bad game. ( go to shaqfu.com) Famous game

More information

Motivation. Motivation as defined by Sage is the direction and intensity of one s effort.

Motivation. Motivation as defined by Sage is the direction and intensity of one s effort. Motivation In Sport Motivation Motivation as defined by Sage is the direction and intensity of one s effort. Pitfalls and Dangers of Motivating? Adopting specific motivational strategies for all situations

More information

Starting point for theatrical production Entity that remains intact after production Blueprint for production or for reader s imagination

Starting point for theatrical production Entity that remains intact after production Blueprint for production or for reader s imagination Chapter 3: The Play The Play is: Starting point for theatrical production Entity that remains intact after production Blueprint for production or for reader s imagination The play may serve as the basis

More information

Author Study: Edgar Allan Poe 8 th Grade Language Arts Summative Assessments

Author Study: Edgar Allan Poe 8 th Grade Language Arts Summative Assessments Author Study: Edgar Allan Poe 8 th Grade Language Arts Summative Assessments The author study essay and project will be due December 10th and will include the following: 1 literary analysis essay Mandatory

More information

Beyond The Magic Circle Marinka Copier. Implications

Beyond The Magic Circle Marinka Copier. Implications Beyond The Magic Circle Marinka Copier Conclusions and Implications 196 Conclusions and Implications The aim of this thesis has been to lend scientific credibility to a networked understanding of online

More information

Facts and figures XS SOFTWARE : WE ARE PROUD OF : Is a leading international company - specializing in browser games for over 9 years now

Facts and figures XS SOFTWARE : WE ARE PROUD OF : Is a leading international company - specializing in browser games for over 9 years now Facts and figures XS SOFTWARE : Is a leading international company - specializing in browser games for over 9 years now 3 years of focus in creating cross platform games Develops and publishes original

More information

Research Directions in Computer Game AI. Rafael Cabredo

Research Directions in Computer Game AI. Rafael Cabredo Research Directions in Computer Game AI Rafael Cabredo Your speaker Rafael Cabredo Faculty at De La Salle University Research interests: AI in Computer Games Graphics Game Development Contact info: cabredor@dlsu.edu.ph

More information

Improving the Trivia Game Model

Improving the Trivia Game Model Preprint version of: Knowledge Quest vol.#40, issue #1, pages 60-65 (a publication of the the American Library Association, American Association of School Librarians) There may be minor changes between

More information

ActionScript 3 and Game Design

ActionScript 3 and Game Design Lecture 2: ActionScript 3 and Game Design Promise Get you up to speed on Flash Tell you about an interesting experiment Teach basics of game design 2 Outline Updates Flash / ActionScript 3 What is a game?

More information

Computer & Video Game Genres. CSCI 130 Computer Game Design Prof. Jason Fritts

Computer & Video Game Genres. CSCI 130 Computer Game Design Prof. Jason Fritts Computer & Video Game Genres CSCI 130 Computer Game Design Prof. Jason Fritts List of Genres Action Adventure Action-Adventure Adventure Role-Playing (RPGs( RPGs) Simulation Strategy Casual Massively Multiplayer

More information

Game Development. What is a game?

Game Development. What is a game? Game Development Doron Nussbaum COMP 3501 - Game Development 1 What is a game? Doron Nussbaum COMP 3501 - Game Development 2 Books/Movie vs. Game Good books have Place Era Plot Characters Relationships

More information

Randall L. Englund Englund Project Management Consultancy

Randall L. Englund Englund Project Management Consultancy The Complete Project Manager Building the Right Set of Skills for Greater Project Success Randall L. Englund Englund Project Management Consultancy Page # 1 The Complete Project Manager Page # 2 We are

More information

Game Design. Aspects of Game Design CMPUT 299

Game Design. Aspects of Game Design CMPUT 299 Finnegan Southey Game Design CMPUT 299 convexity (series) new modes: adding multiplayer features qbilities, training, introducing abilities critical gaming save dev qa coverage/replay approachable doors

More information

Introduction to Video Game Design. The business of games Ludology Game Theory "Funativity" Abstract Rules Concrete Rules Scratch

Introduction to Video Game Design. The business of games Ludology Game Theory Funativity Abstract Rules Concrete Rules Scratch Introduction to Video Game Design The business of games Ludology Game Theory "Funativity" Abstract Rules Concrete Rules Scratch Video Games = Big Business U.S. video game sales 2009, $20.2 billion (i).

More information

Teaching about controversial issues: guidance for schools

Teaching about controversial issues: guidance for schools controversial issues: guidance for schools Conflict and controversy is a fact of life In an age of mass media and electronic communication, children and young people are regularly exposed to the conflicts

More information

The Goldberg Patent on Online Game Play U.S. Patent No. 6,264,560. Latest Date That Material Can Qualify for Prior Art: January 19, 1996

The Goldberg Patent on Online Game Play U.S. Patent No. 6,264,560. Latest Date That Material Can Qualify for Prior Art: January 19, 1996 The Goldberg Patent on Online Game Play U.S. Patent No. 6,264,560 Latest Date That Material Can Qualify for Prior Art: January 19, 1996 I. General Description of the Invention The Goldberg Patent claims

More information

Introduction to Game Design. Playing: Galaxy Trucker Watching: The Big Bang Theory Reading: Master Thesis! Listening: Slayer

Introduction to Game Design. Playing: Galaxy Trucker Watching: The Big Bang Theory Reading: Master Thesis! Listening: Slayer Introduction to Game Design and Development Playing: Galaxy Trucker Watching: The Big Bang Theory Reading: Master Thesis! Listening: Slayer Game Design: What is it? Game Design is Design Design is concerned

More information

A Platform-Independent Model for Videogame Gameplay Specification

A Platform-Independent Model for Videogame Gameplay Specification A Platform-Independent Model for Videogame Gameplay Specification Emanuel Montero Reyno and José Á. Carsí Cubel Software Engineering and Information Systems Research Group Department of Information Systems

More information

The plot is the sequence of events in a story. Each event causes or leads to the next. Events of the plot reveal a problem called the conflict.

The plot is the sequence of events in a story. Each event causes or leads to the next. Events of the plot reveal a problem called the conflict. FOR USE WITH FOCUS LESSON 1: NARRATIVE STRATEGIES I 1a The plot is the sequence of events in a story. Each event causes or leads to the next. Events of the plot reveal a problem called the conflict. The

More information

LAURELHURST ELEMENTARY ENRICHMENT CLASSES Guide Spring 2015

LAURELHURST ELEMENTARY ENRICHMENT CLASSES Guide Spring 2015 Art Wizards Thursdays, 3:45pm-4:45pm, Room 3 $149-10 sessions LASER hosts Art Wizards, an art class for 1st-5th graders that shows students the best ways to use chalk and oil pastel, watercolor, colored

More information

IMGD 1001 - The Game Development Process: Fun and Games

IMGD 1001 - The Game Development Process: Fun and Games IMGD 1001 - The Game Development Process: Fun and Games by Robert W. Lindeman (gogo@wpi.edu) Kent Quirk (kent_quirk@cognitoy.com) (with lots of input from Mark Claypool!) Outline What is a Game? Genres

More information

Particles, Flocks, Herds, Schools

Particles, Flocks, Herds, Schools CS 4732: Computer Animation Particles, Flocks, Herds, Schools Robert W. Lindeman Associate Professor Department of Computer Science Worcester Polytechnic Institute gogo@wpi.edu Control vs. Automation Director's

More information

Motivations of Play in Online Games. Nick Yee, Department of Communication, Stanford University. (in press in CyberPsychology and Behavior) Abstract

Motivations of Play in Online Games. Nick Yee, Department of Communication, Stanford University. (in press in CyberPsychology and Behavior) Abstract Motivations of Play in Online Games Nick Yee, Department of Communication, Stanford University (in press in CyberPsychology and Behavior) Abstract An empirical model of player motivations in online games

More information

Building tomorrow s leaders today lessons from the National College for School Leadership

Building tomorrow s leaders today lessons from the National College for School Leadership Building tomorrow s leaders today lessons from the National College for School Leadership If you re looking for innovative ways to engage your would-be leaders through gaming and video role play, the National

More information

How to Effectively Sell Your Ideas: Negotiation and Persuasion for Leaders

How to Effectively Sell Your Ideas: Negotiation and Persuasion for Leaders How to Effectively Sell Your Ideas: Negotiation and Persuasion for Leaders Presenters Patrick Sweeney President Caliper Herb Greenberg Founder and CEO Caliper Mario Moussa Academic Director and Author

More information

Conflict Management Styles Center for Student Leadership Resources

Conflict Management Styles Center for Student Leadership Resources Conflict Management Styles Center for Student Leadership Resources The proverbs listed below can be thought of as descriptions of some of the different strategies for resolving conflict. Proverbs state

More information

PE SEAL Curriculum links -Years 5 and 6

PE SEAL Curriculum links -Years 5 and 6 PE SEAL Curriculum links -Years 5 and 6 New Beginnings PE Knowledge and understanding Objectives: As for QCA PE Units Knowledge and understanding of fitness and health, adapted for the appropriate age

More information

Religious education. Programme of study (non-statutory) for key stage 3. (This is an extract from The National Curriculum 2007)

Religious education. Programme of study (non-statutory) for key stage 3. (This is an extract from The National Curriculum 2007) Religious education Programme of study (non-statutory) for key stage 3 and attainment targets (This is an extract from The National Curriculum 2007) Crown copyright 2007 Qualifications and Curriculum Authority

More information

Game Design as a Writing Course in the Liberal Arts

Game Design as a Writing Course in the Liberal Arts Game Design as a Writing Course in the Liberal Arts Amber Settle School of Robin Burke School of Lucia Dettori School of Abstract - School of Computer Science, Telecommunications, and Information Systems

More information

Thursday, October 18, 2001 Page: 1 STAT 305. Solutions

Thursday, October 18, 2001 Page: 1 STAT 305. Solutions Thursday, October 18, 2001 Page: 1 1. Page 226 numbers 2 3. STAT 305 Solutions S has eight states Notice that the first two letters in state n +1 must match the last two letters in state n because they

More information

King s Christian College

King s Christian College King s Christian College King's Christian College Sports Complex. Officially opened on Feb 21, 2013 by Ps Brian Houston, Senior Pastor Hillsong Church PREPARING FOR SUCCESS Message from the Principal Who

More information

The Heroic Journey: Metaphor for the path through addiction and recovery. to becoming one who has gifts to share

The Heroic Journey: Metaphor for the path through addiction and recovery. to becoming one who has gifts to share The Heroic Journey: Metaphor for the path through addiction and recovery to becoming one who has gifts to share There is a plot which appears over and over in stories told by all cultures, in books, movies,

More information

Elements of Fiction. Reading Notes 8 th Grade

Elements of Fiction. Reading Notes 8 th Grade Elements of Fiction Reading Notes 8 th Grade Characters A CHARACTER is a person, animal, or imaginary creature 2 Kinds of Characters: Protagonist: main character or hero; Example: Little Red Riding Hood

More information

Mental Skills Training

Mental Skills Training Mental Skills Training INTRODUCTION Sport psychology is the study of thinking in sport and how that thinking affects an individual s behaviour and performance in training and competition. Sport psychology

More information

Strung Up is a 3D animation dark comedy in which a magic doll strives to

Strung Up is a 3D animation dark comedy in which a magic doll strives to Christopher Hudson www.umich.edu/~fknight Senior Integrative Project Thesis 2008 Strung Up is a 3D animation dark comedy in which a magic doll strives to elongate his short life. The piece is a short film,

More information

Engagement and motivation in games development processes

Engagement and motivation in games development processes Engagement and motivation in games development processes Engagement and motivation in games development processes Summary... 1 Key findings... 1 1. Background... 2 Why do we need to engage with games developers?...

More information

[Name of the game] Game Design Document. Created by [Name of the team]:

[Name of the game] Game Design Document. Created by [Name of the team]: [Name of the game] Game Design Document Created by [Name of the team]: [Name of each team member] [Company logo] [Company name] [Date] Table of content 1 Overview... 4 1.1 Game abstract... 4 1.2 Objectives

More information

Play has a tendency to be beautiful. The focus of a game designer is the designing of play

Play has a tendency to be beautiful. The focus of a game designer is the designing of play Game Design as Art Practice Fall 2004 San Francisco Art Institute Instructor: Jane McGonigal MW 4:15 7:00 PM (CDM2) Email: jane@avantgame.com / Course site: www.artpractice.blogspot.com Play has a tendency

More information

Read on for a detailed guide on how to make your Fireside Gathering a success!

Read on for a detailed guide on how to make your Fireside Gathering a success! How to Host Your Own Event 1. Find a Venue 2. Check for Wifi Issues 3. Promote Your Gathering 4. Fun Event Ideas 5. Run A Tournament 6. Tell Us How It Went Read on for a detailed guide on how to make your

More information

PSYCHOLOGY AND PROJECT MANAGEMENT

PSYCHOLOGY AND PROJECT MANAGEMENT PSYCHOLOGY AND PROJECT MANAGEMENT Human aspects of the project management Ver 1.0 2 360 Degree Approach of IT Infrastructure Projects PSYCHOLOGY AND PROJECT MANAGEMENT Abstract Project Management usually

More information

Play helps children feel good about themselves

Play helps children feel good about themselves Play helps children feel good about themselves Contents Children develop their social and emotional skills through play How do young children play? Play helps children develop a positive sense of self

More information

What is a (digital) game?

What is a (digital) game? What is a (digital) game? Definitions and perspectives in game studies "The word is used for so many activities that it is not worth insisting on any proposed definition. All in all, it is a slippery lexicological

More information

Thai Students Ethical Behaviors on Playing Game

Thai Students Ethical Behaviors on Playing Game 2012 International Conference on Management and Education Innovation IPEDR vol.37 (2012) (2012) IACSIT Press, Singapore Thai Students Ethical Behaviors on Playing Game Sumalee Chanchalor 1+ and Papimol

More information

Change Management models

Change Management models Change Management models Change management is a critical part of any project that leads, manages and enables people to accept new processes, technologies, systems, structures and values. It is the set

More information

Emotional Quotient. Michael Sample. CEO Sample Co. 5-22-2013. Your Address Here Your Phone Number Here Your Email Address Here

Emotional Quotient. Michael Sample. CEO Sample Co. 5-22-2013. Your Address Here Your Phone Number Here Your Email Address Here Emotional Quotient CEO Sample Co. 5-22-2013 Introduction The Emotional Quotient report looks at a person's emotional intelligence, which is the ability to sense, understand and effectively apply the power

More information

Research and Digital Game- based Play: A Review of Martha Madison

Research and Digital Game- based Play: A Review of Martha Madison Research and Digital Game- based Play: A Review of Martha Madison White Paper Compiled by Anne Snyder, Ph.D. Second Avenue Learning is a certified women- owned business, specializing in the creation of

More information

Serious Game Design Tutorial

Serious Game Design Tutorial Serious Game Design Tutorial TA L I B H U S S A I N, P H. D. S E N I O R S C I E N T I S T R AY T H E O N B B N T E C H N O L O G I E S T H U S S A I N @ B B N. C O M W W W. TA L I B H U S S A I N. C O

More information

Emotional Intelligence Success Secrets: Unlock your Extraordinary Business Success, Wealth and Well Being. Action Guide

Emotional Intelligence Success Secrets: Unlock your Extraordinary Business Success, Wealth and Well Being. Action Guide Emotional Intelligence Success Secrets: Unlock your Extraordinary Business Success, Wealth and Well Being Action Guide Emotional Intelligence Success Secrets: How to Unlock Your Extraordinary Business

More information

PART ONE. Chapter 1: Games and Video Games. Chapter 2: Design Components and Processes. Chapter 3: Game Concepts. Chapter 4: Game Worlds

PART ONE. Chapter 1: Games and Video Games. Chapter 2: Design Components and Processes. Chapter 3: Game Concepts. Chapter 4: Game Worlds PART ONE Chapter 1: Games and Video Games Chapter 2: Design Components and Processes Chapter 3: Game Concepts Chapter 4: Game Worlds Chapter 5: Creative and Expressive Play Chapter 6: Character Development

More information

NANCY DONOVAL STORYTELLER STORY COACH CONSULTANT NANCY@NANCYDONOVAL.COM WWW.NANCYDONOVAL.COM 612-889- 4043

NANCY DONOVAL STORYTELLER STORY COACH CONSULTANT NANCY@NANCYDONOVAL.COM WWW.NANCYDONOVAL.COM 612-889- 4043 NANCY@NANCYDONOVAL.COM WWW.NANCYDONOVAL.COM 6128894043 QUOTABLE QUOTES The real voyage of discovery consists not in seeking new landscapes, but in having new eyes. Marcel Proust Maybe stories are just

More information

Understanding Proactive vs. Reactive Methods for Fighting Spam. June 2003

Understanding Proactive vs. Reactive Methods for Fighting Spam. June 2003 Understanding Proactive vs. Reactive Methods for Fighting Spam June 2003 Introduction Intent-Based Filtering represents a true technological breakthrough in the proper identification of unwanted junk email,

More information

Level Design. Characters vs Levels. Level Design. Case Study: Matchstick puzzle

Level Design. Characters vs Levels. Level Design. Case Study: Matchstick puzzle Level Design Characters vs Levels Characters and levels are essentially the main user interface of your game. Levels present the challenge or problem to solve, Characters present the tools to solve them.

More information

Preproduction in the Game Development Process

Preproduction in the Game Development Process Preproduction in the Game Development Process From Proposal to Prototype Instructor Sara R. Farr Preproduction At this point, you already have an approved game proposal outlining your game. Preproduction

More information

D24. Core Analysis Frame: Fiction. Examine Setting. Analyze Characters. Examine Plot. (continued on page D25)

D24. Core Analysis Frame: Fiction. Examine Setting. Analyze Characters. Examine Plot. (continued on page D25) Core Analysis Frame: Fiction D24 These questions will help you understand any story you read. For more advanced, in-depth analysis of each element, use the following frames: Setting Plot Author s Craft

More information

Viewing a Crime Drama

Viewing a Crime Drama LESSON PLAN Level: Grades 9 11 About the Author: Adapted, with permission, from a unit developed by Mark Zamparo, an Ottawa-based media educator Viewing a Crime Drama Overview In this lesson students explore

More information

The Agile Leadership Kata. Discovering the Practice of Leadership

The Agile Leadership Kata. Discovering the Practice of Leadership The Agile Leadership Kata Discovering the Practice of Leadership Goal Design a set of practices that you can use to improve your effectiveness as agile leaders Practice is the best of all instructors.

More information

Developing Fictionally Immoral Attitudes: Spaces of Moral and Narrative Possibilities in Computer Games

Developing Fictionally Immoral Attitudes: Spaces of Moral and Narrative Possibilities in Computer Games The Philosophy of Computer Games Conference, Bergen 2013 Developing Fictionally Immoral Attitudes: Spaces of Moral and Narrative Possibilities in Computer Games Daniel Alexander Milne Introduction I once

More information

Ivo Wenzler: Simulations as learning from the future

Ivo Wenzler: Simulations as learning from the future SIMULATION GAMES ARE POWERFUL PLAYFUL INTERVENTIONS. WE COME ACROSS SIMULATIONS OFTEN, IN ALL FORMS AND SHAPES. IVO WENZLER, SENIOR EXECUTIVE (PARTNER) AT ACCENTURE AND ASSOCIATE PROFESSOR AT THE DELFT

More information

Five Business Uses for Snake Oil The #1 Selling Game

Five Business Uses for Snake Oil The #1 Selling Game Overcoming Fear of Speaking in Public Snake Oil Therapy Business Meeting Ice Breaker Human Resources Marketing and Product Development Brainstorming Sales Training 1. Overcoming Fear of Speaking in Public

More information

increasing number of researchers itself. studying these phenomena and their implications for the education systems, see e.g. (Prensky 2001).

increasing number of researchers itself. studying these phenomena and their implications for the education systems, see e.g. (Prensky 2001). GAME DESIGN IN EDUCATION Mark Overmars Institute of Information and Computing Sciences Utrecht University 3584 CH Utrecht, The Netherlands E-mail: markov@cs.uu.nl KEYWORDS Game design, Education, Game

More information

Artificial Intelligence Beating Human Opponents in Poker

Artificial Intelligence Beating Human Opponents in Poker Artificial Intelligence Beating Human Opponents in Poker Stephen Bozak University of Rochester Independent Research Project May 8, 26 Abstract In the popular Poker game, Texas Hold Em, there are never

More information

ANALYZING SHORT STORIES/NOVELS

ANALYZING SHORT STORIES/NOVELS ANALYZING SHORT STORIES/NOVELS When analyzing fiction, you should consider the plot, setting, characters, point of view, imagery, symbolism, tone, irony, and the theme. PLOT Plot refers to what happens

More information

Crime and the Media. The prevalence & nature of crime news Coverage of CJ system Understanding media coverage How media coverage affect CJ policy

Crime and the Media. The prevalence & nature of crime news Coverage of CJ system Understanding media coverage How media coverage affect CJ policy Crime and the Media Crime and the Media The prevalence & nature of crime news Coverage of CJ system Understanding media coverage How media coverage affect CJ policy The Prevalence of Crime News Principle

More information

Units of Study 9th Grade

Units of Study 9th Grade Units of Study 9th Grade First Semester Theme: The Journey Second Semester Theme: Choices The Big Ideas in English Language Arts that drive instruction: Independent thinkers construct meaning through language.

More information

Designing for Children - With focus on Play + Learn

Designing for Children - With focus on Play + Learn Designing for Children - With focus on Play + Learn The role of toys in early childhood Gayatri Menon, Faculty and Coordinator, Toy and Game design program, National Institute of Design,India, gayatri@nid.edu,menon.gayatri@gmail.com

More information

1. Scope of Games and Game Systems. 2. Evolution of Current Game Designs. 3. New Game Forms Utilising New and Emerging Technical Media

1. Scope of Games and Game Systems. 2. Evolution of Current Game Designs. 3. New Game Forms Utilising New and Emerging Technical Media Game Development in Networks of the Future Craig Lindley craig.lindley@hgo.se Game Design, Cognition and Artificial Intelligence Research Group Department of Game Design, Narrative and Time-Based Media

More information

Virtual Casino: More than gambling By Angelica Ortiz de Gortari March, 2005

Virtual Casino: More than gambling By Angelica Ortiz de Gortari March, 2005 Virtual Casino: More than gambling By Angelica Ortiz de Gortari March, 2005 A B S T R A C T On-line gambling is not an isolated event. The multitasking operative systems allow gambling events to be embedded

More information

Standards for Certification in Early Childhood Education [26.110-26.270]

Standards for Certification in Early Childhood Education [26.110-26.270] I.B. SPECIFIC TEACHING FIELDS Standards for Certification in Early Childhood Education [26.110-26.270] STANDARD 1 Curriculum The competent early childhood teacher understands and demonstrates the central

More information

Europe s Video Game Industry and the Telecom Single Market

Europe s Video Game Industry and the Telecom Single Market Executive Summary The internet is a key driver of growth in the video game industry and facilitates distribution of content, engagement with customers, multiplayer gameplay and provision of crucial software

More information

How To Teach Children To Read And Write

How To Teach Children To Read And Write TEACHERS RESOURCE PACK This teacher s pack is kindly supported by ESSAR OIL UK This pack aims to support children s appreciation and engagement with the Teacher Resource Pack This pack aims to support

More information

OCR LEVEL 3 CAMBRIDGE TECHNICAL

OCR LEVEL 3 CAMBRIDGE TECHNICAL Cambridge TECHNICALS OCR LEVEL 3 CAMBRIDGE TECHNICAL CERTIFICATE/DIPLOMA IN IT DEVELOPING COMPUTER GAMES K/601/7324 LEVEL 3 UNIT 10 GUIDED LEARNING HOURS: 60 UNIT CREDIT VALUE: 10 DEVELOPING COMPUTER GAMES

More information

Reading Comprehension Graphic Organizers for

Reading Comprehension Graphic Organizers for Sequence Make a connection Make a prediction Map a Story Analyze Retell Re-read Ask a Question Visualize Reflect in Writing Reading Comprehension Graphic Organizers for Title: Setting: Characters: Problem:

More information

MDA: A Formal Approach to Game Design and Game Research

MDA: A Formal Approach to Game Design and Game Research MDA: A Formal Approach to Game Design and Game Research Robin Hunicke, Marc LeBlanc, Robert Zubek hunicke@cs.northwestern.edu, marc_leblanc@alum.mit.edu, rob@cs.northwestern.edu Abstract In this paper

More information

Multiple Intelligences Survey 1999 Walter McKenzie, The One and Only Surfaquarium http://surfaquarium.com/mi/inventory.htm

Multiple Intelligences Survey 1999 Walter McKenzie, The One and Only Surfaquarium http://surfaquarium.com/mi/inventory.htm Multiple Intelligences Survey 1999 Walter McKenzie, The One and Only Surfaquarium http://surfaquarium.com/mi/inventory.htm Part I Complete each section by placing a 1 next to each statement you feel accurately

More information

Player Development Guideline U11 & U12 Boys and Girls Soccer. www.marlboroyouthsoccer.org

Player Development Guideline U11 & U12 Boys and Girls Soccer. www.marlboroyouthsoccer.org Player Development Guideline U11 & U12 Boys and Girls Soccer www.marlboroyouthsoccer.org Marlboro Youth Soccer Overview 2 Marlboro Youth Soccer Mission Marlboro Youth Soccer (MYS) is dedicated to providing

More information

Laboratory work in AI: First steps in Poker Playing Agents and Opponent Modeling

Laboratory work in AI: First steps in Poker Playing Agents and Opponent Modeling Laboratory work in AI: First steps in Poker Playing Agents and Opponent Modeling Avram Golbert 01574669 agolbert@gmail.com Abstract: While Artificial Intelligence research has shown great success in deterministic

More information

6 and up. 2 to 6 players

6 and up. 2 to 6 players INSTRUCTIONS 6 and up 1 2 to 6 players Learning Skills: For 2-6 players ages 6 and up Sharpen your memory and your drawing pencil as you play this fun, fast-paced memory game! Players earn points by sketching

More information

PARENTING AND VIDEO GAMES: A PSYCHIATRIC PERSPECTIVE

PARENTING AND VIDEO GAMES: A PSYCHIATRIC PERSPECTIVE PARENTING AND VIDEO GAMES: A PSYCHIATRIC PERSPECTIVE DR. TYLER R BLACK, MD, FRCPC Child and Adolescent Psychiatrist BC Children s Hospital OUTLINE The Scope of Kids and Gaming What I See Compulsive Gaming

More information

Lecture 2: Game Design

Lecture 2: Game Design CITS4242: Game Design and Multimedia Lecture 2: Game Design What is Game Design? Game design includes developing and considering the following aspects of a game: - Concept - Genre - Setting (often including

More information

Sample Project: How to Write an Informational/ Explanatory Text An Informational Wiki

Sample Project: How to Write an Informational/ Explanatory Text An Informational Wiki Sample Project: How to Write an Informational/ Explanatory Text An Informational Wiki Contents Selecting a Topic Aligning with Common Core State Standards Establishing Learning Objectives Teacher Preparation

More information

ASSERTIVENESS AND PERSUASION SKILLS

ASSERTIVENESS AND PERSUASION SKILLS TROY CONTINUTING EDUCATION AND ARCTURUS TRAINING ACADEMY PERSONAL ENRICHMENT WORKSHOPS ASSERTIVENESS AND PERSUASION SKILLS Do you find yourself saying Yes when you want to say No? Do you end up agreeing

More information

HighScope s Child Observation Record COR Advantage Aligned With HighScope s Key Developmental Indicators (KDIs)

HighScope s Child Observation Record COR Advantage Aligned With HighScope s Key Developmental Indicators (KDIs) HighScope s Child Observation Record COR Advantage Aligned With HighScope s Key Developmental Indicators (KDIs) The following chart shows how items from HighScope s Child Observation Record COR Advantage

More information

EXPRESSIVE PROCESSING. Digital Fictions, Computer Games, and Software Studies

EXPRESSIVE PROCESSING. Digital Fictions, Computer Games, and Software Studies N O A H W A R D R I P - F R U I N EXPRESSIVE PROCESSING Digital Fictions, Computer Games, and Software Studies The MIT Press Cambridge, Massachusetts London, England A computer is a strange type of

More information

At the level of programming, video games are algorithms. At the level of invention, they are not.

At the level of programming, video games are algorithms. At the level of invention, they are not. 1 Good Fit in Good Video Games: Components in a System James Paul Gee Mary Lou Fulton Presidential Professor & Regents Professor Arizona State University James.gee@asu.edu At the level of programming,

More information

College Success Workshops Online, On-Demand

College Success Workshops Online, On-Demand College Success Workshops Online, On-Demand Click on the link to Online Success Workshops in your MyCSN portal. All you need is your NSHE ID number to log in. ACADEMIC & CAREER EXPLORATION Maximizing Your

More information

Mobile Game Project Proposal

Mobile Game Project Proposal Mobile Game Project Proposal Chris Moolenschot Gareth Vermeulen UCT CS Honours Project 14 July 2006 Project Description With the world-wide proliferation of mobile technology the field of so-called ubiquitous

More information

Board Games They are adaptations of classic board games. Examples of board games include Chess, Checkers, Backgammon, Scrabble and Monopoly.

Board Games They are adaptations of classic board games. Examples of board games include Chess, Checkers, Backgammon, Scrabble and Monopoly. Computer Games Computer games are programs that enable a player to interact with a virtual game environment for entertainment and fun. There are many types of computer games available, ranging from traditional

More information

A. What is a play? B. What are basic elements of a play script? 1. 2. 3. 4. 5. C. What kind of character does your group wish to write about?

A. What is a play? B. What are basic elements of a play script? 1. 2. 3. 4. 5. C. What kind of character does your group wish to write about? WRITE A ONE ACT PLAY I. PREWRITE A. What is a play? B. What are basic elements of a play script? 1. 2. 3. 4. 5. C. What kind of character does your group wish to write about? D. As a result of reading/seeing

More information

Contact Center LeaderPro. Candidate Feedback

Contact Center LeaderPro. Candidate Feedback Contact Center LeaderPro Candidate Feedback Contents Page Recommended Selection Criteria 1 Ideal Ranges for: Team Leader Go 2 Snapshots Management Profile 3 Management Style 4 Orientation & Coaching Factors

More information

What is Domino and How to Play it?

What is Domino and How to Play it? What is Domino and How to Play it? Domino is one type of card game that is popular in Indonesia, a domino game due to a variety of types, including: Checkers, Domino Qiu Qiu (Domino 99), Domino Ceme, Adu

More information

Standard 12: The student will explain and evaluate the financial impact and consequences of gambling.

Standard 12: The student will explain and evaluate the financial impact and consequences of gambling. STUDENT MODULE 12.1 GAMBLING PAGE 1 Standard 12: The student will explain and evaluate the financial impact and consequences of gambling. Risky Business Simone, Paula, and Randy meet in the library every

More information

HOW TO BET ON TENNIS. Gambling can be addictive. Please play responsibly. http://responsiblegambling.betfair.com

HOW TO BET ON TENNIS. Gambling can be addictive. Please play responsibly. http://responsiblegambling.betfair.com HOW TO BET ON TENNIS Gambling can be addictive. Please play responsibly. http://responsiblegambling.betfair.com Tennis is great for Betfair customers as it takes place over 11 months of the year, which

More information

School and Festival Appearances. By Brian Falkner - Author

School and Festival Appearances. By Brian Falkner - Author School and Festival Appearances By Brian Falkner - Author School and Festival Visits By Brian Falkner - Author Introduction You have probably been sent this document if your school is expecting or considering

More information

Time and Causation in Gödel s Universe.

Time and Causation in Gödel s Universe. Time and Causation in Gödel s Universe. John L. Bell In 1949 the great logician Kurt Gödel constructed the first mathematical models of the universe in which travel into the past is, in theory at least,

More information

Gifted and talented checklist for parents Things my young child has done

Gifted and talented checklist for parents Things my young child has done Gifted and talented checklist for parents Things my young child has done The following is a checklist of characteristics of gifted young children. The examples after each item are there to help you to

More information

Filmmaking. How to... use a camera, lighting and audio (sound)

Filmmaking. How to... use a camera, lighting and audio (sound) Filmmaking How to... use a camera, lighting and audio (sound) 2 Lesson Objective For students to be able to use and fully understand the purpose of lighting, the importance of clear audio and the role

More information

The 3D Gaming Simulation for a Real-World University Experience

The 3D Gaming Simulation for a Real-World University Experience The 3D Gaming Simulation for a Real-World University Experience Mbarani Echaminya, Sowon Karen, Shibwabo Bernard Kasamani* Faculty of Information Technology, Strathmore University Nairobi- Kenya *bshibwabo

More information

Feedback. Introduction: (10 Minutes)

Feedback. Introduction: (10 Minutes) 1 Feedback Introduction: (10 Minutes) Good coaches are masters at giving and receiving feedback. They are continuously observing their players in action, analyzing their movements, and providing verbal

More information