UNIT 2: CRITICAL THINKING IN GAME DESIGN
|
|
|
- Andrea Carson
- 10 years ago
- Views:
Transcription
1 UNIT 2: CRITICAL THINKING IN GAME DESIGN
2 UNIT 2: CRITICAL THINKING IN GAME DESIGN 2.A: Unit Overview 2.B: Instructional Resource Guide 2.C: Learning Activities Guide 2.D: Standards Alignment Guide 2.E: Assessment Reference Guide 2.F: Suggested Resources 2.A: UNIT OVERVIEW 2.A.1: UNIT DESCRIPTION Activities in this unit of instruction are designed to develop critical thinking and problem solving skills. Learners will be introduced to various strategies and techniques for idea generation, problem solving, and critical analysis. 2.A.2: MAJOR TOPICS In this unit, learners will explore the following topics: Critical Thinking (e.g. definition, comparison to creative thinking, well-developed arguments) Idea Generation Techniques (i.e. What is brainstorming? How is it useful? What are the rules?) Critical Thinking for Game Analysis (e.g. purpose in game design, function in game development) Problem Solving Basics (e.g. priorities, methodologies, planning) 21
3 2.A.: LEARNING OBJECTIVES By the end of this unit, learners should be able to perform the following tasks: Blooms Domain Learning Objective Level of Difficulty 1 Define creative and critical thinking. 1 2 Explain contemporary problem solving methods, providing examples. 2 Demonstrate the ability to determine essential questions, issues, and/or problems. Utilize contemporary problem solving techniques 5 Differentiate between a game review and a critical analysis of a game. 7 8 Breakdown a problem into its component parts, set priorities, and explore methods of resolution. Gather, generate, and evaluate relevant information through effective research. Develop informed conclusions/solutions. 9 Use logic and reasoning to identify the strengths and weaknesses of alternative solutions, conclusions, or approaches to problems. 5 22
4 Section Title Action Verb Level of Difficulty 10 Consider the relative costs and benefits of potential actions to choose the most appropriate one. 11 Use oral and written communication skills to clearly communicate and defend their positions or conclusions with regard to a story specific issue or evaluation. Predict when problems arise or are likely to arise within a given scenario. 2.B: INSTRUCTIONAL RESOURCE GUIDE This section provides a guide for delivering the unit content within a structured course. 2.B.1: COURSE OUTLINE 1. Introduction to creative and critical thinking practices a. What does it mean to think critically? Think creatively? b. Critical thinking terms: ambiguity, assumptions, values, emotions, argument, fallacy, thinking barriers, language, etc. c. Tools for critical thinking (e.g. SWOT analysis) d. Critical thinking and the evaluation process 2. Idea Generation a. Introduction to brainstorming and mind mapping b. Idea sorting i. Immediate usefulness ii. Areas for exploration iii. New approaches to problem solving. Phases of decision making/problem solving a. Problem identification b. Information gathering c. Brainstorm solutions d. Compare the pros and cons of each option e. Test selected solution f. Evaluate the effectiveness of the solution 2
5 2.C: LEARNING ACTIVITIES GUIDE This section provides a guide for delivering the unit content with integrated activities and assessments. When reviewing the content in this unit, important questions to consider may include: What learning experiences can your learners engage in during this unit? How can you integrate formative assessments into these learning experiences? How can you integrate formative assessments into the tangible deliverables (e.g. documents, projects, test applications, game builds) that your learners produce? How can you integrate summative assessments towards the end of this unit? As these can be challenging questions, this section will provide resources and recommendations to help you determine the appropriate answers. 2.C.1: INSTRUCTOR-LED TRAINING (ILT) ACTIVITIES 2.C.1.A: Exploring the Unity Editor At this point, learners have opened the Unity Editor and should be familiar with the user interface. This unit will allow them to experiment with importing and manipulating game objects. Learners can complete the following brief tutorial on game objects in the Unity Editor: Learners can reference the Unity Manual for additional background on game objects. 2.C.2: SELF-PACE LEARNING (SPL) ACTIVITIES 2.C.2.A: Game Developers Journal Within your Game Developers Journal, use mind-mapping techniques to illustrate your top two or three ideas (from the five ideas generated during Unit 1). At this point, you should focus on producing a high level mind-map,illustrating only a few levels deep. You will continue to refine your decision and add detail to your map as the learning progresses. 2.C.2.B: Contemporary Game Assignment Select one of the games found at: Play on your own, if the mechanics allow it. If the game only supports multiplayer modes, play with one or more of your peers. Play as a designer, paying attention to the mechanics, dynamics, and aesthetics as described in the Mechanics-Dynamics-Aesthetics (MDA) framework. If you are unfamiliar with the MDA framework, search for it online and familiarize yourself with it prior to performing this step. 2
6 Reflect on your play experience. What were the game s apparent design goals? Did it succeed at those goals? Why or why not? What were the mechanics? What was the play experience? What is the relationship between the two? Did you find any strategies that were exploitable? Did the game seem well-balanced? What kinds of interesting decisions (and uninteresting ones) were you making throughout the game? What do you feel was the competitive differential of the game? Write your analysis of the game within a new Game Modification Task Sheet. Include the following information: Name of the game and its publisher (this will help get you in the habit of giving credit where due. It will also ensure everyone references the same game). Describe the core mechanics of the game. You do not have to reproduce the rules, but you should describe the basic play of the game and the main decisions players are making. Assume your audience has never played the game before! Include the Mechanics-Dynamics-Aesthetics (MDA) of the game, showing how they emerge from the mechanics (if you are not sure, provide a guess). State the game s design goals. Indicate what the designer was trying to do! Then, indicate whether you feel the game met those goals, explaining why or why not. Note anything else you can about the game (such as a particular issue with game balance or a unique use of game components). Lastly, if you were the designer, what would you change about the game (if anything)? Make specific recommendations for your suggested changes. For example, do not just say I would make the game more interactive between players or I would fix the problem that I identified earlier say how you would fix things. What rules would change and what would they change to? Would you change any game objects or values? Remember, your audience is made up of other game designers. Write your analysis so that other designers can learn from the mistakes and successes of the game you chose. Your goal is to educate and inform them about the game you selected. Another goal is to discover new lessons about what makes games work or not work. These goals are more important than a review score! 2.C.2.C: Critical Thinking Assignment Do you agree or disagree with the following statement? Explain your response. Not only do we tend to think about the world according to what we want to see and what we need to see, we tend to think in terms of what we expect to see. 25
7 2.D: STANDARDS ALIGNMENT GUIDE 2.D.1: PROFESSIONAL STANDARDS FOR INTERACTIVE APPLICATION AND VIDEO GAME CREATION Analyze and evaluate the effectiveness of several game mechanics used in an existing game Examine an existing game and critique its design with respect to functionality and usability Examine an existing game and critique its design with respect to artistic impression and emotional response Describe problem-solving processes and their application Describe methods for establishing priorities Explain the concept of tradeoffs in the design process Explain how the optimum solution is not always the best solution Use brainstorming techniques to creatively generate a multitude of possible solutions to a stated problem. 2.D.2: COMMON CORE STATE STANDARDS (CCSS) CCSS.ELA-Literacy.RST Cite specific textual evidence to support analysis of science and technical texts, attending to important distinctions the author makes and to any gaps or inconsistencies in the account. CCSS.ELA-Literacy.RST Determine the central ideas or conclusions of a text; summarize complex concepts, processes, or information presented in a text by paraphrasing them in simpler but still accurate terms. CCSS.ELA-Literacy.RST Integrate and evaluate multiple sources of information presented in diverse formats and media (e.g., quantitative data, video, multimedia) in order to address a question or solve a problem. CCSS.ELA-Literacy.W Write arguments to support claims in an analysis of substantive topics or texts, using valid reasoning and relevant and sufficient evidence. CCSS.ELA-Literacy.W Write informative/explanatory texts to examine and convey complex ideas, concepts, and information clearly and accurately through the effective selection, organization, and analysis of content. 2.D.: STEM CAREER CLUSTERS (SCC) SCC02 COMMUNICATIONS: Use oral and written communication skills in creating, expressing and interpreting information and ideas including technical terminology and information. SCC0 INFORMATION TECHNOLOGY APPLICATIONS: Use information technology tools specific to the career cluster to access, manage, integrate, and create information. 2
8 2:D.: 21st CENTURY SKILLS Learning and Innovation Creativity and Innovation Think Creatively Critical Thinking and Problem Solving Reason Effectively Making Judgments and Decisions Communication and Collaboration: Communicate Clearly Information, Media and Technology Skills Information Literacy Access and Evaluate Information Use and Manage Information ICT (Information, Communications and Technology) Literacy Apply Technology Effectively Life and Career Skills Flexibility and Adaptability Be Flexible Initiative and self-direction Manage Goals and Time Work Independently Be Self-Directed Learners 2.D.5: NEXT GENERATION SCIENCE STANDARDS (NGSS) NGSS1: Asking questions (for science) and defining problems (for engineering) NGSS: Planning and carrying out investigations NGSS8: Obtaining, evaluating, and communicating information 27
9 2.E: ASSESSMENT REFERENCE GUIDE 28 2.E.1: Critical Analysis Assignment Assessment Rubric Unacceptable Basic Proficient Distinguished Clearly identifies and summarizes main issues. Successfully explains how/why they are problems or questions. Identifies embedded or implicit issues, addressing their relationships to each other. Successfully identifies and summarizes the main issues, but does not explain how/why they are problems or questions. Some identification of embedded or implicit issues, but minimal reflection is provided. Identifies main issues, but does not summarize or explain them clearly or leaves some terms undefined. Some issues remain ambiguous or are unexplored. Some boundaries are undetermined. Some backgrounds are unknown. Issue/problem to be considered critically is stated without clarification or description. Represents the issues inaccurately or inappropriately. Problem Identification Accurately interprets evidence, statements, graphics, questions, etc. Identifies relevant arguments (reasons and claims) in support of and in opposition to the position. Offers analyses and evaluations of both obvious and subtle alternative points of view. Draws warranted, non-fallacious conclusions. Justifies most results or procedures, explains reasons. Accurately interprets evidence, statements, graphics, questions, etc.identifies relevant arguments (reasons and claims) in support of and in opposition to the position. Offers analyses and evaluations of obvious alternative points of view. Draws warranted non-fallacious conclusions. Justifies some results or procedures, explains reasons Some misinterpretation of evidence, statements, graphics, questions. Partial ability to identify strong, relevant counter-arguments. Often ignores or superficially evaluates obvious alternative points of view. May draw unwarranted or fallacious conclusions.seldom explains reasons.regardless of the evidence or reasons, maintains or defends views based on self-interest or preconceptions. Offers biased interpretations of evidence, statements, graphics, questions, information, or points of view of others.fails to identify or hastily dismisses strong, relevant counter-arguments.ignores or superficially evaluates obvious alternative points of view. Regardless of the evidence or reasons, maintains or defends viewsbased on self-interest or preconceptions. Critical Thinking Thoroughly (systematically and methodically) analyzes own and others assumptions and carefully evaluates the relevance of contexts when presenting a position. Provides new data or information for consideration. Identifies own and others assumptions and several relevant contexts when presenting a position. Identified all important evidence and rigorously evaluates it. Questions some assumptions. Identifies several relevant contexts when presenting a position. Successfully identifiesdata and information that counts as evidence but fails to thoroughly evaluate its credibility. Shows an emerging awareness of present assumptions (sometimes labels assertions as assumptions). Begins to identify some contexts when presenting a position. of Evidence Develops logical conclusions and communicates a logical path from data to conclusion. Recognizes limits of conclusions and considers consequences. Identifies any assumptions that may influence conclusion. Develops logical conclusions and communicates a logical path from data to conclusion. Incomplete consideration of consequences. Develops reasonable conclusions from the data but does not convincingly link conclusions back to the data. Does not consider consequences or implications of assumptions. Conclusions are not justified. Does not recognize limits of conclusions nor implications of assumptions. Conclusions and Inferences
10 2.E.2: ASSESSMENT OF LEARNING OBJECTIVES Section Title Action Verb Level of Difficulty 1 Learners can define the meaning of critical thinking and creative thinking. 1 2 Learners can explain the Six-Step Problem-Solving Process and can associate the steps with real-world examples. 2 Given a paragraph, learners can determine the key questions or issues within the content. Learners can use brainstorming techniques to generate at least five possible solutions for a given situation or problem. 5 Learners can distinguish a game review versus a critical analysis of a game. Given a series of scenarios, learners can recognize and prioritize likely failure points; studying common modifications utilized to avoid such failure points.. 7 When supplied with an unfamiliar topic, learners can demonstrate an ability to research the topic; correlating multiple sources of relevant information. 8 Learners can compile all information to propose the most valid solutions. 5 9 Supplied with a particular problem scenario, learners can generate a range of solutions and courses of action with benefits, costs, and risks associated with each After being presented with an application design problem that includes multiple possible solutions, the learner will analyze the strengths and weaknesses of each solution, deciding on a best option. 29
11 Section Title Action Verb Level of Difficulty 11 Learners can play a game reviewed in an online gaming magazine, write their own review, and compare it with the online reviewers; defending their opinions and conclusions. 12 Given a series of scenarios, learners can predict failure points and recommend modifications to avoid the failure points. 2.F: SUGGESTED RESOURCES Which books, digital resources, & other materials will be used in this lesson? Listed below is a recommendation of resources to consider for this unit: 1. Game analysis Guidelines: introduction-to-videogame-studies-fall-2011/assignments/game-analysis/mitcms00f11 GameAnaGuide.pdf 2. Useful to help learners understand and perform critical thinking.. Critical Thinking PowerPoint: The Six-Step Problem-Solving Process: 5. Unity Online Manual Document: ComponentRelationship.html. Unity Online Tutorial Video: 0
LDC Template Task Collection 2.0
Literacy Design Collaborative LDC Template Task Collection 2.0 December 2013 The Literacy Design Collaborative is committed to equipping middle and high school students with the literacy skills they need
FOLSOM CORDOVA UNIFIED SCHOOL DISTRICT COMPUTER GAME DESIGN
FOLSOM CORDOVA UNIFIED SCHOOL DISTRICT COMPUTER GAME DESIGN Date: January 2016 Proposed Grade Level(s): Grade 6-8 Grading: A-F Prerequisite(s): None Course Length: Year Subject Area: Technology Elective
Computer Technology Standards of Learning for Virginia s Public Schools
Computer Technology Standards of Learning for Virginia s Public Schools February 2013 Board of Education Commonwealth of Virginia Introduction As the new century has unfolded, various studies have postulated
English 2 - Journalism Mitch Martin: [email protected]
Mission English 2 - Journalism Mitch Martin: [email protected] To educate students to be self-directed learners, collaborative workers, complex thinkers, quality producers, and community contributors
Integrating the Common Core Standards into the Music Curriculum
Place Photo Here, Otherwise Delete Box Integrating the Common Core Standards into the Music Curriculum Tom L. Foust January 24 th, 2013 Illinois Music Educators Conference Peoria, Illinois What is the
9-12 Critical Thinking/Problem Solving Goal A: [Student] will develop inquiry skills (identification and
9-12 Critical Thinking/Problem Solving Goal A: [Student] will develop inquiry skills (identification and evaluation of evidence, use of analysis and synthesis to guide decision making and communicate clearly
How To Write The English Language Learner Can Do Booklet
WORLD-CLASS INSTRUCTIONAL DESIGN AND ASSESSMENT The English Language Learner CAN DO Booklet Grades 9-12 Includes: Performance Definitions CAN DO Descriptors For use in conjunction with the WIDA English
Broad and Integrative Knowledge. Applied and Collaborative Learning. Civic and Global Learning
1 2 3 4 5 Specialized Knowledge Broad and Integrative Knowledge Intellectual Skills Applied and Collaborative Learning Civic and Global Learning The Degree Qualifications Profile (DQP) provides a baseline
TOOL KIT for RESIDENT EDUCATOR and MENT OR MOVES
Get to Know My RE Observe Collect Evidence Mentor Moments Reflect Review Respond Tailor Support Provide Provide specific feedback specific Feedback What does my RE need? Practice Habits Of Mind Share Data
LEARNING OUTCOMES FOR THE PSYCHOLOGY MAJOR
LEARNING OUTCOMES FOR THE PSYCHOLOGY MAJOR Goal 1. Knowledge Base of Psychology Demonstrate familiarity with the major concepts, theoretical perspectives, empirical findings, and historical trends in psychology.
Undergraduate Psychology Major Learning Goals and Outcomes i
Undergraduate Psychology Major Learning Goals and Outcomes i Goal 1: Knowledge Base of Psychology Demonstrate familiarity with the major concepts, theoretical perspectives, empirical findings, and historical
Web Design, February 2013, Page 1 of 5
Indiana Department of Education Academic Course Framework WEB DESIGN Web Design is a course that provides instruction in the principles of web design using HTML/XHTML and current/emerging software programs.
Common Core Instruction and Special Education
Common Core Instruction and Special Education Presented by the: Office of the Superintendent of Public Instruction and Washington Education Association 1 Disclaimer The information contained in this presentation
Everett Public Schools Framework: Web Design
Course: CIP Code: 110801 Career Cluster: Webpage/Digital/Multimedia and Information Design Information Technology Everett Public Schools Framework: Web Design Total Framework Hours: 90 Hours Preparatory
Degree- Level Expectations and Course Learning Outcomes
Degree- Level Expectations and Course Learning Outcomes Introduction to DLEs Degree-Level Expectations (DLEs) are a threshold framework for the expression of the intellectual and creative development of
CFSD 21 ST CENTURY SKILL RUBRIC CRITICAL & CREATIVE THINKING
Critical and creative thinking (higher order thinking) refer to a set of cognitive skills or strategies that increases the probability of a desired outcome. In an information- rich society, the quality
The Climate of College: Planning for Your Future
TCCRI College Readiness Assignments The Climate of College: Planning for Your Future Overview Description This activity challenges students to think about life after high school: Where do they hope to
Tab 3: STEM Alignment * Identifies connections between recognized STEM Career Cluster standards and NDG Linux Essentials curriculum.
NDG Linux Course: Alignment to Education Standards STEM Career Cluster Knowledge and Skills Topics Common Core Anchor College and Career Readiness Standards 21st Century Science & Engineering Practices
Site Credibility. Grade Level: 4-8
Site Credibility Grade Level: 4-8 Objectives: 1. Students will identify and classify sources of information for validity according to the source. 2. Through the use of a concept map, students will list
Teacher s Guide. Alignment with the Common Core State Standards for Reading... 3. Alignment with the Common Core State Standards for Writing...
My Insurance Teacher s Guide Introduction to the Unit... 2 What are the activities? What is the assessment? What are the activity descriptions? How does this unit align with the Common Core State Standards?
UNLV Department of Curriculum and Instruction Masters in Education Degree with an emphasis in Science Education Culminating Experience
UNLV Department of Curriculum and Instruction Masters in Education Degree with an emphasis in Science Education Culminating Experience The culminating experience for the Masters of Education degree with
Engaging Middle School Students in the Analysis and Interpretation of Real-World Data
Engaging Middle School Students in the Analysis and Interpretation of Real-World Data by Cheryl A. McLaughlin Copyright 2013, National Science Teachers Association (NSTA). Reprinted with permission from
ESL I English as a Second Language I Curriculum
ESL I English as a Second Language I Curriculum ESL Curriculum alignment with NJ English Language Proficiency Standards (Incorporating NJCCCS and WIDA Standards) Revised November, 2011 The ESL program
Alignment of the National Standards for Learning Languages with the Common Core State Standards
Alignment of the National with the Common Core State Standards Performance Expectations The Common Core State Standards for English Language Arts (ELA) and Literacy in History/Social Studies, Science,
Standards. Interactive Media, July 2012, Page 1 of 6
Indiana Department of Education Academic Course Framework INTERACTIVE MEDIA Interactive Media prepares students for careers in business and industry working with interactive media products and services;
Everett Public Schools Framework: Digital Photography I
Course: CIP Code: 500406 Career Cluster: Commercial Photography Everett Public Schools Framework: Digital Photography I Arts, Audio/Video Technology & Communications Total Framework Hours: 90 Hours Preparatory
Financial Institutions - All the Same? EPISODE # 204
Financial Institutions - All the Same? EPISODE # 204 LESSON LEVEL Grades 9-12 KEY TOPICS Entrepreneurship Financial institutions Financial markets Financial accounts LEARNING OBJECTIVES 1. Distinguish
How To Be A Health Care Provider
Program Competency & Learning Objectives Rubric (Student Version) Program Competency #1 Prepare Community Data for Public Health Analyses and Assessments - Student 1A1. Identifies the health status of
BUILDING A BUSINESS GAMES AND TOYS
INTERMEDIATE TASKS BUILDING A BUSINESS GAMES AND TOYS E Sc M So INTERDISCIPLINARY 3 GRADE 3 This guide links the Building a Business unit to the Texas Essential Knowledge and Skills (TEKS) for third graders.
Writing Goals and Objectives If you re not sure where you are going, you re liable to end up some place else. ~ Robert Mager, 1997
Writing Goals and Objectives If you re not sure where you are going, you re liable to end up some place else. ~ Robert Mager, 1997 Instructional goals and objectives are the heart of instruction. When
How To Teach Digital Advertising Ii
MADISON PUBLIC SCHOOLS Digital Advertising II Authored by: Dani Bratton Reviewed by: Lee Nittel, Director of Curriculum and Instruction Thomas Paterson, Supervisor of Science and Technology Education Approval
MONROE TOWNSHIP PUBLIC SCHOOLS WILLIAMSTOWN, NEW JERSEY. Digital Media and Technology Grade 8
MONROE TOWNSHIP PUBLIC SCHOOLS WILLIAMSTOWN, NEW JERSEY Williamstown Middle School Digital Media and Technology Grade 8 September 2010 Written by: Michael Spano Supervisor of Curriculum and Instruction
Animation Overview of the Industry Arts, AV, Technology, and Communication. Lesson Plan
Animation Overview of the Industry Arts, AV, Technology, and Communication Lesson Plan Performance Objective Upon completion of this assignment, the student will have a better understanding of career and
Grading Rubrics PHD Program MGMT 7702 The nature of management research
Grading Rubrics PHD Program MGMT 7702 The nature of management research Course participation and course involvement / presentation of assigned chapters reading (1/2) Learning outcome Below expectations
Information Technology Curriculum
Information Technology Curriculum St. Francis School District Committee Review Members: Sue Dohr, Peter Graven, Sandy Korom, Michelle Mancl District Websites: http://www.wggators.org http://www.dcchargers.org
How To Be A Successful Writer
S WORKING DRAFT FOR PILOT ACROSS GRADUATE PROGRAMS Approved by GASCC; Revised by the Assessment Council, Spring 2013 April 2 nd, 2013 Notre Dame de Namur University Note: Most rubrics adapted from AAC&U
PSYCHOLOGY PROGRAM LEARNING GOALS AND OUTCOMES BY COURSE LISTING
PSYCHOLOGY PROGRAM LEARNING GOALS AND OUTCOMES BY COURSE LISTING Psychology 1010: General Psychology Learning Goals and Outcomes LEARNING GOAL 1: KNOWLEDGE BASE OF PSYCHOLOGY Demonstrate familiarity with
P21 Framework Definitions
P21 Framework Definitions To help practitioners integrate skills into the teaching of core academic subjects, the Partnership has developed a unified, collective vision for learning known as the Framework
Assessment Plan for the MBA Program Department of Business University of Wisconsin - Parkside
Assessment Plan for the MBA Program Department of Business University of Wisconsin - Parkside I. Determinants of Assessment Requirements It is useful to be aware of the requisites this Assessment Plan
BUSINESS REPORTS. The Writing Centre Department of English
Part 1 At some point during your academic or professional career, you may be required to write a report. Reports serve several functions. They may be used to communicate information within an organization
Design Course Outline
Design Course Outline Overview Technology and technological developments have given rise to profound changes in society, transforming how we access and process information, how we communicate with others
Bangor School Department Grades 9-Diploma Visual Arts Standards
Bangor School Department Grades 9-Diploma Visual Arts Standards A. Disciplinary Literacy Visual Arts: Students show literacy in the art discipline by understanding and demonstrating concepts, skills, terminology,
PENNSYLVANIA COMMON CORE STANDARDS English Language Arts Grades 9-12
1.2 Reading Informational Text Students read, understand, and respond to informational text with emphasis on comprehension, making connections among ideas and between texts with focus on textual evidence.
Teaching Critical Thinking Skills to English for Academic Purposes Students
Teaching Critical Thinking Skills to English for Academic Purposes Students Agenda 1. What is critical thinking? 2. Critical thinking and culture 3. Critical thinking tasks, Bloom s Taxonomy 4. Structuring
Writing learning objectives
Writing learning objectives This material was excerpted and adapted from the following web site: http://www.utexas.edu/academic/diia/assessment/iar/students/plan/objectives/ What is a learning objective?
CRITICAL AND CREATIVE THINKING RUBRIC GRADUATE PROGRAMS
CRITICAL AND CREATIVE THINKING RUBRIC GRADUATE PROGRAMS Adapted from the AACU LEAP rubrics, the Bases of Competence skills, Ontario Council of Academic Vice-Presidents Graduate Degree Level Expectations,
Science, Technology, Engineering and Mathematics Career Cluster Engineering Concepts Course Number 21.47100
Science, Technology, Engineering and Mathematics Career Cluster Engineering Concepts Course Number 21.47100 Course Description: Engineering Concepts is the second course in the Engineering and Technology
School of Nursing RN to BSN option Program Assessment Plan
School of Nursing RN to BSN option Program Assessment Plan Program learning outcomes: For the purpose of program assessment, a set of eight broad program learning outcomes have been developed. The successful
Indiana Statewide Transfer General Education Core
Indiana Statewide Transfer General Education Core Preamble In 2012 the Indiana legislature enacted Senate Enrolled Act 182, thereby establishing the requirements for a Statewide Transfer General Education
o Ivy Tech DESN 105- Architectural Design I DESN 113- Intermediate CAD o Vincennes University ARCH 221- Advanced Architectural Software Applications
Indiana Department of Education Academic Course Framework ARCHITECHTURAL DRAFTING AND DESIGN II Architectural Drafting and Design II presents a history and survey of architecture and focuses on the creative
Crosswalk of the Common Core Standards and the Standards for the 21st-Century Learner Writing Standards
Crosswalk of the Common Core Standards and the Standards for the 21st-Century Learner Writing Standards AASL Standards 1. Inquire, think critically, and gain knowledge. 1.1 Skills 1.1.1 Follow an inquiry-based
Revised Bloom s Taxonomy
Revised Bloom s Taxonomy Revised Bloom s Taxonomy (RBT) employs the use of 25 verbs that create collegial understanding of student behavior and learning outcome. Bloom s Revised Taxonomy Taxonomy of Cognitive
Campus Instructional Consulting Franklin Hall 004, 855-9023, www.indiana.edu/~teaching. Page 1
Laboratory Notebook Grading Rubric (http://www.rickhershberger.com/bioactivesite/lab/notebook_rubric.htm) For a grade of "C", your notebook should enable you to repeat and interpret your experiment. o
Business Continuity Position Description
Position Description February 9, 2015 Position Description February 9, 2015 Page i Table of Contents General Characteristics... 2 Career Path... 3 Explanation of Proficiency Level Definitions... 8 Summary
Mississippi Statewide Teacher Appraisal Rubric M-STAR
Mississippi Statewide Teacher Appraisal Rubric M-STAR Introduction and Process Guide May 2012 2192_05/12 Contents Introduction... 1 Purpose of Teacher Performance Evaluation... 1 Teacher Evaluation Process...
I. Title of Lesson: Learning from Artifacts and What Artifacts Tell Us
Lesson Plan Class: Seventh Grade Subject: World History Ancient Civilizations Topic: Unit One Investigating the Past: How are social scientists like detectives? I. Title of Lesson: Learning from Artifacts
Business Rubric Examples
Business Rubric Examples Rubrics from the University of Scranton Business Strategy Analysis Rubric 2 Case Analysis Rubric 3 Decision Making Rubric 4 Critical Thinking Rubric 5 Ethical Considerations Rubric
2012 VISUAL ART STANDARDS GRADES K-1-2
COGNITIVE & K Critical and Creative Thinking: Students combine and apply artistic and reasoning skills to imagine, create, realize and refine artworks in conventional and innovative ways. The student will
Approaches to learning (ATL) across the IB continuum
Approaches to learning (ATL) across the IB continuum Through approaches to learning in IB programmes, students develop skills that have relevance across the curriculum that help them learn how to learn.
Students will know Vocabulary: claims evidence reasons relevant accurate phrases/clauses credible source (inc. oral) formal style clarify
Sixth Grade Writing : Text Types and Purposes Essential Questions: 1. How do writers select the genre of writing for a specific purpose and audience? 2. How do essential components of the writing process
MS Health Care Administration (2014 2015)
MS Health Care Administration (2014 2015) Program Information Point of Contact Alberto Coustasse ([email protected]) Support for University and College Missions Marshall University is a multi campus
Practical Research. Paul D. Leedy Jeanne Ellis Ormrod. Planning and Design. Tenth Edition
Practical Research Planning and Design Tenth Edition Paul D. Leedy Jeanne Ellis Ormrod 2013, 2010, 2005, 2001, 1997 Pearson Education, Inc. All rights reserved. Chapter 1 The Nature and Tools of Research
COM207: CREATIVE WRITING: FICTION SYLLABUS LECTURE HOURS/CREDITS: 3/3
COM207: CREATIVE WRITING: FICTION SYLLABUS LECTURE HOURS/CREDITS: 3/3 CATALOG DESCRIPTION Prerequisite: ENG101 English Composition I Students study a variety of short fiction for story structure and write
Teaching Literacy and Meeting Common Core in CTE Classes
Teaching Literacy and Meeting Common Core in CTE Classes Statewide CTE Institute The College of New Jersey May 20, 2014 George Johnson [email protected] And NJ CTE teachers from LDC Cohort 2 Teaching
Clover Park School District Exploring Computer Science Course: Exploring Computer Science Total Framework Hours up to: 180 CIP Code: 110701
Clover Park School District Exploring Computer Science Course: Exploring Computer Science Total Framework Hours up to: 180 CIP Code: 110701 Exploratory Preparatory Date Last Modified: 1/2015 CPSD Course:
Department of Communication Studies M.A. Program Annual Report 2010-2011
Department of Communication Studies M.A. Program Annual Report 2010-2011 This report documents the Department of Communication Studies efforts in assessing student learning outcomes in its graduate Masters
Grading Rubrics PHD Program MGMT 7710 Human Resources Management Course participation
Course participation 1. Shows a wide range of knowledge in contemporary issues in HRM Draws accurately on a few classic theories of HRM Draws accurately on a variety of classic theories of HRM and is sometimes
MANCHESTER TOWNSHIP SCHOOL DISTRICT CURRICULUM
MANCHESTER TOWNSHIP SCHOOL DISTRICT CURRICULUM Content Area: Visual and Performing Arts / Career Awareness / Technology Course Title: Introduction to Computer Aided Graphic Design Grade Level: 9 12 Foundations
WHO GLOBAL COMPETENCY MODEL
1. Core Competencies WHO GLOBAL COMPETENCY MODEL 1) COMMUNICATING IN A CREDIBLE AND EFFECTIVE WAY Definition: Expresses oneself clearly in conversations and interactions with others; listens actively.
Project Management in Marketing Senior Examiner Assessment Report March 2013
Professional Diploma in Marketing Project Management in Marketing Senior Examiner Assessment Report March 2013 The Chartered Institute of Marketing 2013 Contents This report contains the following information:
Units of Study 9th Grade
Units of Study 9th Grade First Semester Theme: The Journey Second Semester Theme: Choices The Big Ideas in English Language Arts that drive instruction: Independent thinkers construct meaning through language.
NJ Department of Education Office of Educational Technology Digital Learning NJ (DLNJ)
8.1 Educational Technology: All students will use digital tools to access, manage, evaluate, and synthesize information in order to solve problems individually and collaborate to create and communicate
The National Educational Technology Standards. (Upon which our local standards are based)
The National Educational Standards (Upon which our local standards are based) Students demonstrate a sound understanding of the nature and operation of technology systems. Students are proficient in the
Required Materials 1) Adolescence 12th edition, by John W. Santrock ISBN: 987-0-07-338261-6 2) Computer and Internet access
PSY 422/422G Adolescent Psychology Independent Learning E-mail format (Please note that this course is available in the US mail and Blackboard format. Please email the instructor if you wish to see the
Demonstrating Understanding Rubrics and Scoring Guides
Demonstrating Understanding Rubrics and Scoring Guides Project-based learning demands a more progressive means of assessment where students can view learning as a process and use problem-solving strategies
BS Environmental Science (2013-2014)
BS Environmental Science (2013-2014) Program Information Point of Contact Brian M. Morgan ([email protected]) Support for University and College Missions Marshall University is a multi-campus public
7 Critical Thinking Skills of Common Core
Robin Fogarty & Associates Presents: Critical Thinking Skills of Common Core Robin J. Fogarty, Ph.D. [email protected] Author of: A School Leaders Guide to the Common Core Solution Tree Press (Spring
A Guide To Writing Measurable Goals and Objectives For
A Guide To Writing Measurable Goals and Objectives For Gifted Education Plans Escambia County School District Gifted Services Office Exceptional Student Education Department MGO Writing Committee Many
MAP for Language & International Communication Spanish Language Learning Outcomes by Level
Novice Abroad I This course is designed for students with little or no prior knowledge of the language. By the end of the course, the successful student will develop a basic foundation in the five skills:
Common Core State Standards Speaking and Listening
Comprehension and Collaboration. Prepare for and participate effectively in a range of conversations and collaborations with diverse partners, building on others ideas and expressing their own clearly
Competencies for Secondary Teachers: Computer Science, Grades 4-12
1. Computational Thinking CSTA: Comp. Thinking 1.1 The ability to use the basic steps in algorithmic problemsolving to design solutions (e.g., problem statement and exploration, examination of sample instances,
CREATING LEARNING OUTCOMES
CREATING LEARNING OUTCOMES What Are Student Learning Outcomes? Learning outcomes are statements of the knowledge, skills and abilities individual students should possess and can demonstrate upon completion
Lesson Plan. Financial Ratios Financial Analysis Finance. Performance Objective Students calculate financial ratios to evaluate company performance.
Financial Ratios Financial Analysis Finance Lesson Plan Performance Objective Students calculate financial ratios to evaluate company performance. Specific Objective Discuss the use of financial ratios
Minnesota K-12 Academic Standards in Language Arts Curriculum and Assessment Alignment Form Rewards Intermediate Grades 4-6
Minnesota K-12 Academic Standards in Language Arts Curriculum and Assessment Alignment Form Rewards Intermediate Grades 4-6 4 I. READING AND LITERATURE A. Word Recognition, Analysis, and Fluency The student
GUIDE TO BUSINESS REPORT WRITING
F - PURPOSE OF BUSINESS REPORTS A business report conveys information to assist in business decision-making. The business report is the medium in which to present this information. Some reports might present
SCHOOL LEADERSHIP COMPETENCIES
SCHOOL LEADERSHIP COMPETENCIES Core Competency Personal Leadership Fosters a culture of excellence through personal leadership Data Uses data to set high learning goals and increase student achievement
Overview. Essential Questions. Grade 2 Mathematics, Quarter 4, Unit 4.4 Representing and Interpreting Data Using Picture and Bar Graphs
Grade 2 Mathematics, Quarter 4, Unit 4.4 Representing and Interpreting Data Using Picture and Bar Graphs Overview Number of instruction days: 7 9 (1 day = 90 minutes) Content to Be Learned Draw a picture
Everett Public Schools Framework: Digital Video Production VI
Course: CIP Code: 100202 Career Cluster: Video ProductionTechnology/Technician Everett Public Schools Framework: Digital Video Production VI Arts, Audio/Video Technology & Communications Total Framework
PROGRAM CONCENTRATION:
Implementation date PROGRAM CONCENTRATION: Business & Computer Science CAREER PATHWAY: Administrative Information/Support COURSE TITLE: Business Communication and Presentation Course Description: The goal
5 Things Every Teacher Should be Doing to Meet the Common Core State Standards
5 Things Every Teacher Should be Doing to Meet the Common Core State Standards by Lauren Davis, Senior Editor, Eye On Education Eye On Education 6 Depot Way West Larchmont, NY 10538 www.eyeoneducation.com
K-12 Information and Digital Literacy
K-12 Information Digital Literacy K-12 Information Digital Literacy It is the goal of the educators of the Burlington Public Schools to foster a dynamic learning environment that promotes engagement, relevant
A Teacher s Guide: Getting Acquainted with the 2014 GED Test The Eight-Week Program
A Teacher s Guide: Getting Acquainted with the 2014 GED Test The Eight-Week Program How the program is organized For each week, you ll find the following components: Focus: the content area you ll be concentrating
Comparing Sets of Data Grade Eight
Ohio Standards Connection: Data Analysis and Probability Benchmark C Compare the characteristics of the mean, median, and mode for a given set of data, and explain which measure of center best represents
Participant Guidebook
Participant Guidebook Module 1 Understand Teacher Practice Growth through Learning s Module 1 Understand Teacher Practice Guidebook 1 Participant Guidebook Overview Based upon successful completion of
eclips Design Packet Middle School and High School NASA Real World: Mathematics (Grades 6-8) NASA Launchpad (Grades 9-12) Educational Product
eclips Middle School and High School Design Packet Educational Product Educators & Students Grades 6-12 NP-2009-12-229-LaRC NASA Real World: Mathematics (Grades 6-8) NASA Launchpad (Grades 9-12) www.nasa.gov/education/nasaeclips
FRAMEWORK OF SUPPORT: SCHOOL-LEVEL PRACTICE PROFILE
FRAMEWORK OF SUPPORT: SCHOOL-LEVEL PRACTICE PROFILE S The Framework of Supports are a set of Practice Profiles that serve as an implementation overview of Support for Personalized Learning (SPL). Practice
American Literature, Quarter 1, Unit 2 of 3 The Puritan Tradition and The Crucible. Overview. (1 day = 50-55 minutes)
American Literature, Quarter 1, Unit 2 of 3 The Puritan Tradition and The Crucible Overall days: 16 (1 day = 50-55 minutes) Overview Purpose This unit will focus on the beliefs of early American Puritans
GEORGIA STANDARDS FOR THE APPROVAL OF PROFESSIONAL EDUCATION UNITS AND EDUCATOR PREPARATION PROGRAMS
GEORGIA STANDARDS FOR THE APPROVAL OF PROFESSIONAL EDUCATION UNITS AND EDUCATOR PREPARATION PROGRAMS (Effective 9/01/08) Kelly Henson Executive Secretary Table of Contents Standard 1: Candidate Knowledge,
