Softwareprojekt: Mobile Development Einführung Objective-C. Miao Wang, Tinosch Ganjineh Freie Universität Berlin, Institut für Informatik
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1 Softwareprojekt: Mobile Development Einführung Objective-C Miao Wang, Tinosch Ganjineh Freie Universität Berlin, Institut für Informatik
2 Agenda Organisatorisches Objective-C Basics (*) Cocoa Touch Basics (*) Live-Demo (*) basierend auf Material von RWTH Aachen 2
3 Organisatorisches Zedat Schulungsraum Tornado Benutzung mit Zedat-Account Speichern im Heimatbereich kann fehlschlagen wegen Sonderzeichen Speichermöglichkeiten über /tmp, wird täglich gelöscht Wenn möglich, Daten extern speichern Netzlaufwerk wird zur Verfügung gestellt (tragt euch auf den Zettel ein) Programme: Xcode: /Developer/Applications/Xcode Interface Builder: /Developer/Applications/Interface Builder Instruments: /Developer/Applications/Instruments iphone Simulator: /Developer/Platforms/iPhoneSimulator.platform/Developer/Applications/iPhone Simulator 3
4 Organisatorisches Subversion Repository Ort: Benutzername: student Passwort: siehe Mailingliste svn ist vorinstalliert auf den Zedat Rechner Auschecken: svn co --username student Unterordner für Projekt erstellen Build-Ordner nicht einchecken, keine Build-Dateien einchecken! Lesen aus anderen Projekten erlaubt Übernehmen von Code nach Anfrage Modifizieren von fremden Projekten nicht erlaubt 4
5 Objective-C Basics 5
6 Organisatorisches Superset of C can be mixed with C and C++ Protocols Single inheritance Categories define behavior across classes Dynamic runtime Strongly typed, but loosely use of types possible Major differences to C New types Anonymous object Class Class Definition Object Messaging Selector Properties Enumeration 6
7 New Types 7
8 Identity vs. Equality 8
9 Object Messaging 9
10 Object Messaging Each argument has a description: [receiver methodwithargument1:(<typ>)arg1 andargument2:(<typ>)arg2]; 10
11 Selector 11
12 Advantages of Object Messaging Example 1: Late Binding 12
13 Advantages of Object Messaging Example 2: SelectorFromString 13
14 Header and Implementation 14
15 Header 15
16 Implementation 16
17 Class Instantiation 17
18 Class Variables and Methods 18
19 Class Inheritance 19
20 Protocols 20
21 Categories 21
22 Properties 22
23 Access Properties 23
24 Property Types 24
25 Enumeration 25
26 Cocoa Touch Basics 26
27 Cocoa Touch 27
28 Cocoa Touch Design Principles delegate target/action 28
29 Cocoa Touch Design Principles delegate target/action 29
30 Cocoa Touch Cocoa touch UIKit Foundation User Interfaces Elements Application Runtime Event Handling Hardware APIs Utility Classes Collection Classes Object wrappers for system services 30
31 Foundation Classes: NSObject 31
32 Memory Management in Cocoa Touch 32
33 Memory Management in Cocoa Touch 33
34 Memory Management in Cocoa Touch 34
35 Foundation Classes: NSString 35
36 Foundation Classes: NSArray, NSSet 36
37 Foundation Classes: NSDictionary 37
38 Foundation Classes: NSNumber 38
39 Mutable vs. Immutable 39
40 Cocoa Touch Cocoa touch UIKit Foundation User Interfaces Elements Application Runtime Event Handling Hardware APIs Utility Classes Collection Classes Object wrappers for system services 40
41 UIKit: UIViewController 41
42 UIKit: UIViewController 42
43 UIKit: UIViewController 43
44 UIKit: UIModalViewController 44
45 UIKit: UINavigationViewController 45
46 UIKit: UINavigationViewController 46
47 UIKit: UINavigationViewController 47
48 UIKit: UINavigationItem 48
49 UIKit: UINavigationItem 49
50 UIKit: UITabBarController 50
51 UIKit: UITabBarController 51
52 UIKit: UITabBarItem 52
53 UIKit: UITableViewController 53
54 UIKit: UITableViewController 54
55 UIKit: UITableViewDelegate 55
56 UIKit: UITableViewDataSource 56
57 UIKit: UITableViewCell 57
58 Weiterführendes Cocoa Touch Einführung RWTH Aachen: Objective-C Einführung Stanford: 92 How-Tos zur Ansteuerung von Sensoren: iphone SDK Referenz: Hello World: Objective-C Beginners Guide: iphone Getting Started Videos: Basic UI Code Snippets: 58
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