Entertainment Imaging. Business Overview
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1 Entertainment Imaging Business Overview 1
2 Agenda The Entertainment Industry Kodak s WW Motion Picture Business Navigating the Future Film Businesses Digital Services Digital Cinema 2
3 Imaging Value Chain - Feature Film Capture Manipulate Distribute Display Manage Analog Path Copy and Duplicate Theatre Film Hybrid Path Scan Record Digital Digital Path Manipulate Add Effects Digital Cinema DVD TV Other 3
4 The Imaging Value Chain TV/Commercials Capture Manipulate Distribute Display Manage Hybrid Path Film Scan Record (Cinema Adv.) Digital Digital Path Manipulate Add Effects D-Cinema Ads DVD TV Other 4
5 Motion Picture Film Market Color Print Market ( Display ) The color print market will grow in the low- to mid-single digits over the next couple of years (industry statement) Global Day & Date still driving Color Print market volumes, although trend slowing Film prints will outnumber digital prints at least until 2009 Color Negative Market ( Capture ) Color Negative market flat to declining slightly with volume losses in Television in part offset by increases in Feature Film sector (industry statement) 5
6 Industry Analysis Image Market Share Theatrical Origination Film 94% Electronic 6% Theatrical Distribution Film 99% Electronic 1% TV Origination Film 5% Video Tape 95% Commercial Origination Film 10% Video Tape 90% 6
7 Overview WW Business Market Participation Feature Films Television Commercials Cinema/Exhibition Film Extensive film portfolio with high degree of service/support Services Cinesite-UK: Visual effects, models & miniatures and practical effects Laser Pacific-Hollywood: TV post-production, digital mastering and packaging for features Kodak Digital Cinema Services: Content and Key distribution Pro-Tek: Restoration, archiving FPC: Certified destruction and recycling of motion picture print 7
8 EI SPG Model & Motion Imaging Value Chain Segment Feature Film Television/ Cable Capture Manipulate Distribute Display Manage Color Negative Film Color Negative Film Intermediate Film Entertainment Imaging Services Digital Pre-Show E-Cinema Digital Cinema Under Construction Color Print Film Commercials Color Negative Film *Note bubbles not to scale 8
9 The Box Office Full year 2005 = Domestic Box down 4.6% vs Fewer blockbusters, less low- to mid-range product and no big surprise hits (like last year's The Passion of the Christ and Fahrenheit 911). Domestic & international release width stagnated during summer 05 Industry rationale behind downturn: Narrowing release windows, home theaters, in-theater advertising? All played a part, but many believe quality of movies was key driver Some recovery in 4Q Holiday boxoffice (starting Friday before America s Thanksgiving) up 5% year over year due to quality slate of films? Goblet of Fire = $883.5M in WW B/O to date Chronicles of Narnia = $652M WW B/O to date King Kong = $538.4M WW B/O to date 9
10 Navigating the Future 10
11 Digital Transition is Beginning Motion picture value chain is complex, and many dynamics influence the digital transition (standards, technology development/quality, industry relationships and culture ) Parts of imaging chain representing different market segments are transitioning at unequal pace Short to intermediate (2-3 years) impact on traditional film businesses is expected to be modest Significant impact of digital beginning in the 3-5 year timeframe 11
12 Continued Investment in Film to: Maintain share in developed markets Grow business in developing markets - Invest in small film and digital scanning labs Extend film s creative edge with: - New film capture products - Hybrid films and systems (maximize overall system quality by combining capture film with digital technology) Be lowest cost manufacturer of color print film 12
13 Digital Services Strategy Build Entertainment Imaging Services strategy from core capabilities of Cinesite and Laser Pacific Fulfill growth potential in the creation, management and delivery of a universal 4K digital master, along with subsequent long term asset management services Support hybrid film strategy to help extend use of capture films Support D-cinema business via preparation of digital cinema distribution masters and packaging; content and Key distribution 13
14 Digital Cinema 14
15 Industry Expectations from Digital Cinema Benefits Clean, sharp, consistent pictures Expanded entertainment experiences 3D Interactivity Distribution costs greatly reduced Faster response to changing market conditions Network provides efficiency, flexibility, reduced labor costs Threshold Requirements WW technology standards, interoperability Intellectual property protection (anti-piracy) Economic and equitable business model Operational reliability on par with film Creative buy in 15
16 Current Industry Status Technical standards DCI set requirements; SMPTE writing standards Studios supporting digital with increasing releases Most major releases from Disney, Warners, Dreamworks also made available in digital Studios will support all systems that meet DCI specs Funding model includes Virtual Print Fees from Studios, maintenance paid by Exhibitors Disney s Chicken Little 3D pilot (Christie-Dolby in US, Kodak- Barco in Australia) proved value of incremental experience Estimated 600+ digitally-equipped screens WW (1K, 1.3K, 2K) out of 120K film screens WW DLP 2K is de-facto standard for first phase 4K needs to be proven to Exhibitors Government funding outside US to support local film industries (e.g. UK Film Council, China) 16
17 5-6 year payback The Economics Financing the Conversion Systems vendors promoting/soliciting a wide range of capital sources Financial players (e.g. GE Capital, JP Morgan) careful about involvement until viable business model demonstrated via venture/equity funded pilot roll-outs The Economic Hurdle Cost per film print $ Film prints per screen per year Cost for film prints per screen per year $15K-18K Digital cinema system (total cost per screen incl. projector, server, packaging) $85,000 17
18 The Digital Cinema Landscape Services are the consumable annuity stream in digital world Content preparation and distribution System maintenance and enhancements Leaders will simplify complexity of this transition integrated solutions & relationships remain important Should be some value available for a system integrator at least in the initial years Studios will fund deployment, test interoperability, control evolution to maximize benefits avoid repeat of digital audio Exhibitors expected to fund service insist on reliability equal to/better than film Independent producers should gain improved access to exhibition in a digital world 18
19 Kodak s D-cinema Plans Portfolio: Networked systems: for pre-show, alternative content, features in 2D and/or 3D Industry s most flexible server for multiple compression formats, encrypted/unencrypted content, alternative content/features Key Partners: Barco, InFocus, Microspace, LaserPacific, REAL D, others -- for full solution Key Plays: Content mastering, packaging, distribution Key Rights Management (KRM) Service and support 19
20 Kodak Status in Digital Cinema Pre-Show Current WW leader in independent digital pre-show systems (behind National Cinemedia; owned by Regal, AMC and Cinemark) Now installing true HD pre-show pre-show systems installed (US, Canada, Japan) network provides platform for growth Preparing/delivering pre-show seen by 4M moviegoers/month Theatrical Projection/Features Prepared and distributed digital features from five studios including Harry Potter, Star Wars III, Walk the Line In major test with Disney distributing Shaggy Dog to 100+ screens in March In discussions/negotiations with other major industry suppliers/aggregators to participate in their launches Introducing industry s most flexible server and feature network at ShoWest (major industry convention) Growing number of strategic alliances Barco, REAL D, Microspace enables Kodak to offer full solution Pursuing sources of capital because financing options are becoming table stakes 20
21 EI Strategy Summary Vision Be acknowledged leader in services and film for creation, management, distribution, display and preservation of professional multi-media entertainment content Path Forward Continue to generate revenue/earnings through film and services Film/hybrid/digital Leverage core film business to attain competitive advantage in industry transition to more digital pipeline Build off existing industry relationships, image science, etc. Continue to selectively invest in D-Cinema technologies, services, and partnerships to position for future growth 21
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