How To Design A Computer Game

Size: px
Start display at page:

Download "How To Design A Computer Game"

Transcription

1 Take a Load Off: Cognitive Considerations for Game Design C hris Lawrence School of Design, Communication & IT University of Newcastle Callaghan, NSW, Australia 2308 chris.lawrence@newcastle.edu.au ABSTRACT As the quest for designing and developing exciting and engaging computer games continues, one must cast a thought towards what it is that makes such entertainment engaging, or indeed, disengaging. One might be of the mind that an interesting and captivating computer game would be one that evoked a high level of thought activity and concentration. On the other hand, it could be argued that if the player of a game is bombarded with instructions, information, tasks and decisions, the result is a confusing, stressful and generally unpleasant experience. To avoid giving our gaming audiences mind indigestion, some sort of strategy must be employed to facilitate an acceptable supply of cognitive stimulation. This article uses cognitive load theory to explore and discuss a number of considerations and possible tactics in presenting and organising complexity in a computer game. General Terms Design, Human Factors, Theory. Keywords Cognition, cognitive load theory, computer games, graphics, design, interface. 1. INTRODUCTION 1.1 Metacognitive Priorities For many years, the disciplines of education, psychology and instructional design have sought to understand the capabilities and limitations of the human brain in an effort to develop new strategies that would streamline, amplify or stimulate the learning process. Likewise, industries concerned with visual communication, marketing and entertainment have been making efforts to learn how consumers and audiences think with the aim of finding more effective and efficient ways of building awareness, gaining attention and altering perceptions. In the case of knowledge acquisition in an educational or learning context, a strong emphasis is placed on the need for a deeper level of thinking or metacognition. Although the ability to evoke a concentrated level of thought might be a desirable quality for material produced for the purposes of advertising or entertainment, it is not rated as an essential ingredient. More common approaches for promoting information familiarity tend to lean on that of conditioning, repetition and association instead. It could also be said that the elements of entertainment and aesthetic pleasure are often desirable for educational and instructional material but not necessarily of high priority - whereas for graphic design and entertainment it is arguably critical. In discerning the different primary objectives that these two areas have in communicating their respective messages, it would seem beneficial to explore how the research conducted by one discipline could be applied to the other. In this paper, it is suggested that even though education holds metacognition as a much greater priority when communicating information than the disciplines of entertainment and visual communication do, established cognitive theories present a new way of understanding the way entertainment and visual communication operates. Specifically, this paper discusses how cognitive load theory has the potential to be adopted in the design of computer games and interfaces. 2. COGNITIVE LOAD THEORY 2.1 Definitions and Established Components The subject of cognitive load theory has a number of active contributors presenting a variety of categories, perspectives and conclusions [12]. On an elementary level, the issue that would seem to put all of this research under the one umbrella is that enquiry is based on the core notion that the human brain has a limited capacity to process information. In understanding those limitations it is commonly suggested that certain measures can be developed and employed to utilise cognitive capacity in a more optimal fashion. However, as a closer examination of cognitive load theory literature will reveal, a generally accepted underlying architecture exists as well as a number of observed effects and overload scenarios. As argued by Sweller et al. [12, 14, 15, 18], human cognitive architecture possesses two main types of memory - working memory and long-term memory. Working memory is primarily responsible for the selective processing of information gathered by our senses (such as auditory and visual) and has a very limited capacity and duration. We use our working memory to make sense of the information we receive, organising and constructing more complex concepts into what are referred to as schemas. Schemas are stored in and retrieved from our long-term memory, which unlike working memory, has a comparatively unlimited capacity. Schemas retrieved from long-term memory give us the ability to automate our learning and understanding without consuming the same amount of working memory that was expended in the creation of those schemas. The varying levels of automation that each schema provides, allows us to learn increasingly difficult and complex material. Several categories of cognitive load have also been established; intrinsic cognitive load, extraneous cognitive load and germane cognitive load [12]. Intrinsic cognitive load describes the situation whereby a concept or piece of information is by its very nature difficult to understand as all

2 the elements within it interact, and without such interaction, meaning is lost. When the development of schemas in working memory is disrupted by other incidental or irrelevant information, it is referred to as extraneous cognitive load. Germane cognitive load on the other hand, is additional cognitive load for the purpose of enhancing schema acquisition rather than interfering with it. Because extraneous cognitive load is undesirable in a learning context and is a comparatively easier problem to deal with than intrinsic cognitive load, quite a number of different strategies have been developed to reduce it and have given place to a number of observable effects. Sweller et al. [16] identified the split-attention effect as the situation whereby a statement and a diagram must be integrated using working memory in order to understand an instruction that neither the textual or pictorial components could convey independently. Split-attention occurs because there are two separate sources of information that can only be examined one at a time. While reading the text, one is unable to look at the diagram, and vice versa. The modality effect describes the utilisation of both audio and visual sensory input channels, thus effectively expanding the capacity of a working memory that is only really utilising one of the two channels. The typical example given is that of the textual component of a split-attention effect being transmitted as a spoken narration instead, freeing the visual sensory channel to focus solely on the graphical component. 2.2 Relevance to Game Design For the most part, cognitive load theory has resided in the context of learning and instructional design, but has progressively broadened in disciplinary applications in recent years. Although very little published evidence exists for its use in the design of interactive entertainment, its usefulness in such a circumstance would seem obvious. The effective learning of a computer game s controls, interface, plot, rules and general play should logically have a direct effect on how successfully a player can operate the game. One could assume that performing tasks such as prioritising game objectives, problem solving, navigating a virtual space or simply recognising the consequences of decisions and actions are beyond a player who has not gained a basic understanding of at least some of the aforementioned governing qualities of the game first. It would also seem unlikely that a person would persist in attempting to play a game that they are unable to understand or find any satisfaction playing - despite the strangely contrary evidence that can be found in the game of golf. 3. CUES AND HIGHLIGHTING 3.1 Supporting Theories In the context of multimedia learning, Mayer and Moreno [10] describe a number of scenarios involving extraneous cognitive load, and test a number of load-reducing methods. One particular scenario describes a learning situation in which a narrated animation included an excessive amount of interesting, but ultimately digressive material. One method successfully employed to reduce cognitive load in this instance was referred to as a signalling effect and involved the implementation of various audio and visual cues, directing the viewer s focus to the most critical information throughout the presentation. Some of the signalling methods used included accentuating key words in the audible narration, adding coloured arrows to indicate important images, and grouping the text and images under meaningful headings and sections. This signalling facilitated a more appropriate and concentrated process of selecting and structuring relevant information for the viewer. Focal points, visual priority and hierarchy have arguably been some of the most heavily utilised principles and techniques in the graphic design industry since it began. Bringing attention to the most vital information in a piece of visual communication first is almost always a primary consideration, particularly in a society heavily saturated in advertising, marketing and media all competing for consumer attention. The study of effectively directing a viewer s attention to a particular section of text or imagery is also known as highlighting [8] and has been explored on an empirical level by Williams [19] and Maguire [9]. Williams looked closely at textual highlighting which included attributes such as bold, italic, underlined, inversing, blinking, movement, colour-shift and typeface changes concluding that highlights such as allcaps and underlining were to be avoided in favour of a limited use of bold, italics and point-size increases. 3.2 A Possible Implementation Suppose we take the common example of a computer game that uses a cartographic visual to assist in explaining the objectives of a battle-plan that must be followed (Figure 1). In amongst the instructions for the game, a number of locations on the map are mentioned such as the starting point, a township from which to collect supplies, a number of fortresses that must be conquered, and a finishing point. Without the aid of signalling or highlighting, a split-attention effect is present, as working memory is required to integrate both the words and the picture in order to comprehend the instructions properly. A portion of working memory is diverted to searching for the map locations featured in the instructions, resulting in extraneous cognitive load. Figure 1. Example of a computer game using a battle-plan map without cues or highlighting.

3 Figure 2. Implementation of basic visual cues 4.2 A Possible Implementation To take the example of the battle-plan map once more, a cognitive load issue still resides in the interface design if the textual instructions are still being presented in a visual format. Even with a number of visual cues and signalling techniques employed, a split-attention effect remains, as the player must still divide their attention between reading the text and examining the diagram. Implementing our understanding of the modality effect, one of the obvious changes to be made in this circumstance would be to generate a spoken narrative from the textual list of instructions, which would then be broadcast and synchronised with the visual cues and signalling. In order to avoid the redundancy effect, the next modification would be to remove the written instructions, which would not only deal with the unnecessary duplication of information, but would release more screen and layout space for the display of visual components (Figure 3). By adding simple visual cues at appropriate intervals of the instructions, such as location names on the map becoming bold when mentioned, a moving, coloured trail of arrows indicating direction and location sequence plus small animations representing the events that will occur at each location, extraneous cognitive load should effectively be reduced, resulting in a better chance of the instructions being understood and followed (Figure 2). 4. AUDIBLE NARRATION AND PROMPTS 4.1 Supporting Theories Paivio et al. [13] is commonly credited with establishing the picture-superiority effect which essentially states that pictures are easier to recall than words. However, Paivio et al. and a number of others [1, 13] have also produced evidence indicating that the combination of pictures and words together are better remembered than either pictures or words alone. Words can take on a number of manifestations though written as visible text or spoken in an audible voice. As mentioned earlier, the modality effect in cognitive load theory suggests that a learner that receives verbal and graphical instructions in both audible and visual format simultaneously will generally learn more efficiently than if the same instructions were received in an all-visual format. Quite a number of experiments have been conducted over recent years [4, 11, 17] yielding a convincing body of findings supporting the modality effect, many of which stress its importance in a multimedia-training environment. Upon analysing a similar scenario, Mayer & Moreno [10] described the method of moving some of the essential processing from the visual channel to the auditory channel as off-loading. Another important conclusion drawn by Mayer & Moreno, and supported by the work of Leahy et al. [7], is that there is credibility in what is referred to as the redundancy effect. This effect is a reference to the cognitive load induced by the presence of non-essential or unnecessary information particularly content duplication. It was noted that in the case of having an audible narration accompanied by a visual text of identical content, learners were reported as not performing as well as when an auditory narration was the only word-based transmission present. Figure 3. Removal of redundant information 5. PROGRESSIVE DISCLOSURE AND USER EXPERIENCE 5.1 Supporting Theories In the late 1990s, a number of cognitive load theorists began concentrating on an observable phenomenon now known as the expertise reversal effect [3], whereby some of the methods developed to reduce cognitive load, appeared to have a lesser effect, and eventually an adverse effect, on learners who were considered to have obtained a high level of familiarity or experience with the general subject matter being presented. In a typical example of a split-attention effect, Kalyuga et al. [6] demonstrated that the text components of an instructional presentation eventually became redundant material for a learner with a high level of expertise, making a presentation of the same material without the text a preferable alternative. This would seem to support established cognitive architecture in that with every schema learned and developed, an appropriate ability to automate learning is also gained. So, as a novice develops into an expert, less cognitive effort is required to understand new material, therefore less information and

4 instruction is required in order to lead them to that level of understanding. The accommodations made in instructional designs for this progressive reduction in instructor control and increase in learner control has earned the description of being a fading technique. A technique that would seem to parallel that of fading is progressive disclosure which was a recognised presentation tactic from early complex digital interfaces [5]. Another method for preventing an overload of information, progressive disclosure involves revealing only immediately relevant or requested sections of information at a time. A common example of this technique can be seen in drop-down menus or advanced search interfaces within software and website designs. Such a structure means that the more infrequently used or less relevant sections of information remain concealed until needed or appropriate. Although this is not a technique necessarily designed to facilitate germane cognitive load (like fading is), it does offer a method of reducing extraneous cognitive load while offering flexible control over the level of a system s complexity (or at least perceived complexity). On a multi-disciplinary front, the law of parsimony, or Occam s Razor [2] would similarly support the reduction of unnecessary elements in a design or system to achieve maximum simplicity so long as its functionality was not drastically compromised. In an entertainment context, progressive disclosure can also be used as a method of enticing a person to explore a system. One very simple example would be that of a season of thrilling television episodes, where each episode progressively discloses interesting information about the characters and the underlying plot without giving away the entire story in all of its complicated glory. Similarly, many theme park rides have a built environment for the line-up that not only obscures the length of the queue from would-be riders, but progressively discloses sensory stimulus about the ride while they wait, for example, video footage, sound effects and ride attendants in character. 5.2 A Possible Implementation Let us assume that our hypothetical battle-themed computer game has a very detailed level of control over how an army or group of battle units behave. Techniques and strategies such as attack formations, defensive and aggressive modes, patrol routes and a number of other functions all require a control of some sort in the game s design. To display a button on screen for each of these controls is likely to cause a little confusion and disorientation for a player who is unfamiliar with this style of game let alone this game in particular. In light of fading and progressive disclosure techniques, a way of catering to the novice user of the game would be to have any of the less-critical controls that could otherwise be automated, remain hidden or grouped under a small number of generic controls. As the difficulty of the game increases with every level or scenario, the deeper-level controls could be made active. Alternatively, the player of the game could be given the ability to toggle between the complete set of controls and the simplified set of controls depending on their familiarity with the game (Figure 4). Figure 4. Example of progressive disclosure used in a set of game controls 6. CONCLUSION From the research that has been conducted within cognitive load theory and the other related areas discussed in this paper, it would seem that the computer game designer has a number of considerations to make when planning to present a product with a level of complexity. In learning how to operate a game or follow a game s instructions, extraneous cognitive load is a significant factor and can be minimised by applying tested instructional design techniques and theories. The appropriate implementation of visual cues, signalling and highlighting offer relief in the case of a split-attention effect. The balancing of audio and visual input channels, or off-loading, would appear to be a feasible strategy in making a complex game instruction much more intelligible. It would also seem possible that game controls and scenario complexity can be made dynamic and flexible through the utilisation of fading techniques and progressive disclosure. The theories and principles discussed here seem to have the potential to be applied to game design and interactive entertainment in a constructive manner and further investigation of its application by the designers of such material would be very interesting. 7. REFERENCES [1] Childers, T. R. & Houston, M. J. Conditions for a Picture Superiority Effect on Consumer Memory, Journal Of Consumer Research, 11, 1984, [2] Domingos, P. The Role of Occam's Razor in Knowledge Discovery, Data Mining and Knowledge Discovery, 3(4), 1999, [3] Jeroen, J. G., van Merriënboer, J. J. G. & Sweller, J. Cognitive Load Theory and Complex Learning: Recent Developments and Future Directions. Educational Psychology Review, 17(2), 2005, [4] Jeung, H. J., Chandler, P., & Sweller, J. The role of visual indicators in dual sensory mode instruction. Educational Psychology, 17, 1997,

5 [5] Johnson, J., Roberts, T. L., Verplank, W., Smith, D. C., Irby, C., Beard, M. & Mackey, K. The Xerox Star: A Retrospective. Computer, 22(9), 1989, [6] Kalyuga, S., Chandler, P. & Sweller, J. Levels of expertise and instructional design. Human Factors, 40(1), 1998, [7] Leahy, W., Chandler, P. & Sweller, J. When Auditory Presentations Should and Should not be a Component of Multimedia Instruction. Applied Cognitive Psychology, 17, 2003, [8] Lidwell, W., Holden, K. & Butler, J. Universal Principles of Design: A Cross-Disciplinary Reference. Rockport Publishers Inc. Massachusetts, USA [9] Maguire, M. A Review of Human Factors Guidelines and Techniques for the Design of Graphical Human-Computer Interfaces, International Journal of Man-Machine Studies, 16(3), [10] Mayer, R. E. & Moreno, R. Nine Ways to Reduce Cognitive Load in Multimedia. Educational Psychologist, 38(1), 2003, [11] Mousavi, S., Low, R., & Sweller, J. Reducing cognitive load by mixing auditory and visual presentation modes. Journal of Educational Psychology, 87, 1995, [12] Paas, F., Renkl, A. & Sweller, J. Cognitive Load Theory and Instructional Design: Recent Developments. Educational Psychologist, 38(1), 2003, 1-4. [13] Paivio, A., Rogers, T. B. & Smythe, P. C. Why Are Pictures Easier to Recall than Words? Psychonomic Sciences, vol. 11(4), 1968, [14] Sweller, J. Instructional design in technical areas. Camberwell, Australia: ACER Press, [15] Sweller, J. Visualisation and Instructional Design, In Proceedings of the International Workshop on Dynamic Visualizations and Learning (Tübingen, Germany, July 18-19, 2002). Knowledge Media Research Center, Tübingen, 2002, [16] Sweller, J., van Merriënboer, J. J. G., Paas, F. Cognitive Architecture and Instructional Design. Educational Psychology Reveiw, 10(3), (Sep. 1998), [17] Tindall-Ford, S., Chandler, P. & Sweller, J. When Two Sensory Modes Are Better Than One. Journal of Experimental Psychology: Applied, 3(4), [18] van Merriënboer, J. J. G., & Sweller, J. Cognitive Load Theory and Complex Learning: Recent Developments and Future Directions. Educational Psychology Reveiw, 17(2), (June 2005), [19] Willams, R. The Mac is Not a Typewriter, Peachpit Press, 1990.

Cognitive Load Theory and Instructional Design: Recent Developments

Cognitive Load Theory and Instructional Design: Recent Developments PAAS, RENKL, INTRODUCTION SWELLER EDUCATIONAL PSYCHOLOGIST, 38(1), 1 4 Copyright 2003, Lawrence Erlbaum Associates, Inc. Cognitive Load Theory and Instructional Design: Recent Developments Fred Paas Educational

More information

Learner and Information Characteristics in the Design of Powerful Learning Environments

Learner and Information Characteristics in the Design of Powerful Learning Environments APPLIED COGNITIVE PSYCHOLOGY Appl. Cognit. Psychol. 20: 281 285 (2006) Published online in Wiley InterScience (www.interscience.wiley.com) DOI: 10.1002/acp.1244 Learner and Information Characteristics

More information

Visualisation and Instructional Design. John Sweller School of Education University of New South Wales Sydney NSW 2052 Australia j.sweller@unsw.edu.

Visualisation and Instructional Design. John Sweller School of Education University of New South Wales Sydney NSW 2052 Australia j.sweller@unsw.edu. Visualisation and Instructional Design John Sweller School of Education University of New South Wales Sydney NSW 2052 Australia j.sweller@unsw.edu.au University of New South Wales Abstract Human cognitive

More information

An Online Resource for the Design of Instructional Videos and Animations

An Online Resource for the Design of Instructional Videos and Animations Appendix 6 Hatsidimitris, G. & Allen, B. (2010). In Proceedings of World Conference on E Learning in Corporate, Government, Healthcare, and Higher Education 2010 (pp. 1024 1028). Chesapeake, VA: AACE.

More information

Nine Ways to Reduce Cognitive Load in Multimedia Learning

Nine Ways to Reduce Cognitive Load in Multimedia Learning WAYS TO REDUCE MAYER COGNITIVE AND MORENO LOAD EDUCATIONAL PSYCHOLOGIST, 38(1), 43 52 Copyright 2003, Lawrence Erlbaum Associates, Inc. Nine Ways to Reduce Cognitive Load in Multimedia Learning Richard

More information

Multimedia Learning Theories and Online Instruction

Multimedia Learning Theories and Online Instruction Multimedia Learning Theories and Online Instruction Nadaleen Tempelman-Kluit Online library instruction has not traditionally been designed based on educational learning theories. Rather, much of it has

More information

The Ideal Learning Management System for Multimedia Learning

The Ideal Learning Management System for Multimedia Learning The Ideal Learning Management System for Multimedia Learning By Gary Woodill, Ed.d., Senior Analyst Introduction Learning occurs in many different ways. We learn from listening to words, and to ambient

More information

Aids to computer-based multimedia learning

Aids to computer-based multimedia learning Learning and Instruction 12 (2002) 107 119 www.elsevier.com/locate/learninstruc Aids to computer-based multimedia learning Richard E. Mayer *, Roxana Moreno Department of Psychology, University of California,

More information

IM 2701 Multimedia Design and Web Development BSc in Business Information Systems. Chapter 01 Introduction to Multimedia Design

IM 2701 Multimedia Design and Web Development BSc in Business Information Systems. Chapter 01 Introduction to Multimedia Design IM 2701 Multimedia Design and Web Development BSc in Business Information Systems Chapter 01 Introduction to Multimedia Design Topics Definition of Multimedia Multimedia Elements Web Design Principles

More information

Cognitive Load Theory: Instructional Implications of the Interaction between Information Structures and Cognitive Architecture

Cognitive Load Theory: Instructional Implications of the Interaction between Information Structures and Cognitive Architecture Instructional Science 32: 1 8, 2004. 2004 Kluwer Academic Publishers. Printed in the Netherlands. 1 Cognitive Load Theory: Instructional Implications of the Interaction between Information Structures and

More information

The Impact of Applied Cognitive Learning Theory on Engagement with elearning Courseware

The Impact of Applied Cognitive Learning Theory on Engagement with elearning Courseware The Impact of Applied Cognitive Learning Theory on Engagement with elearning Courseware William MindLeaders, Inc. wswanniii@gmail.com Abstract Since the emergence of elearning in the 1990s, the craft of

More information

the cross-cutting edge

the cross-cutting edge the cross-cutting edge Applying the science of learning to medical education Richard E Mayer OBJECTIVE The goal of this paper is to examine how to apply the science of learning to medical education. SCIENCE

More information

Conditions of Learning (R. Gagne)

Conditions of Learning (R. Gagne) Conditions of Learning (R. Gagne) http://tip.psychology.org/gagne.html Overview: This theory stipulates that there are several different types or levels of learning. The significance of these classifications

More information

Concept-Mapping Software: How effective is the learning tool in an online learning environment?

Concept-Mapping Software: How effective is the learning tool in an online learning environment? Concept-Mapping Software: How effective is the learning tool in an online learning environment? Online learning environments address the educational objectives by putting the learner at the center of the

More information

1 of 5 17TH Annual Conference on Distance Teaching and Learning. Web Design Guidelines for Web-Based Instruction

1 of 5 17TH Annual Conference on Distance Teaching and Learning. Web Design Guidelines for Web-Based Instruction 1 of 5 17TH Annual Conference on Distance Teaching and Learning Web Design Guidelines for Web-Based Instruction Cheryl J. Hamel, Ph.D. Senior Research Associate University of Central Florida David Ryan-Jones,

More information

A STATISTICS COURSE FOR ELEMENTARY AND MIDDLE SCHOOL TEACHERS. Gary Kader and Mike Perry Appalachian State University USA

A STATISTICS COURSE FOR ELEMENTARY AND MIDDLE SCHOOL TEACHERS. Gary Kader and Mike Perry Appalachian State University USA A STATISTICS COURSE FOR ELEMENTARY AND MIDDLE SCHOOL TEACHERS Gary Kader and Mike Perry Appalachian State University USA This paper will describe a content-pedagogy course designed to prepare elementary

More information

Cognitive Load Theory: Instruction-based Research with Applications for Designing Tests

Cognitive Load Theory: Instruction-based Research with Applications for Designing Tests Cognitive Load Theory & Accessible Test Design 1 Cognitive Load Theory: Instruction-based Research with Applications for Designing Tests Stephen N. Elliott, Alexander Kurz, Peter Beddow, & Jennifer Frey

More information

Overloading on Slides: Cognitive Load Theory and Microsoft s Slide Program PowerPoint

Overloading on Slides: Cognitive Load Theory and Microsoft s Slide Program PowerPoint AACEJ (2009) 17(2), 127-135 Overloading on Slides: Cognitive Load Theory and Microsoft s Slide Program PowerPoint Elizabeth Cooper University of Memphis, USA cooperek@hotmail.com The integration of Microsoft

More information

By Purnima Valiathan Head Instructional Design Team and Puja Anand CEO (Learning Solutions)

By Purnima Valiathan Head Instructional Design Team and Puja Anand CEO (Learning Solutions) AUDIO NARRATION: A FRAMEWORK By Purnima Valiathan Head Instructional Design Team and Puja Anand CEO (Learning Solutions) Knowledge Platform White Paper August 2008 Knowledge Platform 72a Tras Street Singapore

More information

Avaya Speech Analytics Desktop Client 2.0

Avaya Speech Analytics Desktop Client 2.0 Avaya Speech Analytics Desktop Client 2.0 Voluntary Product Accessibility Template (VPAT) Avaya Speech Analytics Desktop Client is a thick client desktop application for the Microsoft Windows operating

More information

Overview of Multimedia Instruction

Overview of Multimedia Instruction Research- Based Principles for Designing Multimedia Instruction Richard E. Mayer University of California, Santa Barbara Overview of Multimedia Instruction People learn more deeply from words and graphics

More information

A Cognitive Approach to Instructional Design for Multimedia Learning

A Cognitive Approach to Instructional Design for Multimedia Learning Informing Science Journal Volume 8, 2005 A Cognitive Approach to Instructional Design for Multimedia Learning Stephen D. Sorden Northern Arizona University Flagstaff, AZ, USA steve.sorden@nau.edu Abstract

More information

Animation as an Aid to Multimedia Learning

Animation as an Aid to Multimedia Learning Educational Psychology Review, Vol. 14, No. 1, March 2002 ( C 2002) Animation as an Aid to Multimedia Learning Richard E. Mayer 1,3 and Roxana Moreno 2 How can animation be used to promote learner understanding

More information

Expertise Reversal Effect of Animation Segmentation

Expertise Reversal Effect of Animation Segmentation Expertise Reversal Effect of Animation Segmentation 1 Running head: EXPERTISE REVERSAL EFFECT OF ANIMATION SEGMENTATION An Expertise Reversal Effect of Segmentation in Learning from Animated Worked-out

More information

Intelledox Designer WCA G 2.0

Intelledox Designer WCA G 2.0 Intelledox Designer WCA G 2.0 Best Practice Guide Intelledox Designer WCAG 2.0 Best Practice Guide Version 1.0 Copyright 2011 Intelledox Pty Ltd All rights reserved. Intelledox Pty Ltd owns the Intelledox

More information

Style Guide for Writing Online Custom Courses

Style Guide for Writing Online Custom Courses Style Guide for Writing Online Custom Courses 2 Introduction Web-based learning has become an integral component of most training programs because it is scalable and provides an economic advantage over

More information

Using Inventor Analysis and Simulation to Enhance Students Comprehension of Stress Analysis Theories in a Design of Machine Elements Course.

Using Inventor Analysis and Simulation to Enhance Students Comprehension of Stress Analysis Theories in a Design of Machine Elements Course. Using Inventor Analysis and Simulation to Enhance Students Comprehension of Stress Analysis Theories in a Design of Machine Elements Course. Julie Moustafa, Center for Learning Technologies Moustafa R.

More information

Engagement and motivation in games development processes

Engagement and motivation in games development processes Engagement and motivation in games development processes Engagement and motivation in games development processes Summary... 1 Key findings... 1 1. Background... 2 Why do we need to engage with games developers?...

More information

lnteractivity in CALL Courseware Design Carla Meskill University of Massachusetts/Boston

lnteractivity in CALL Courseware Design Carla Meskill University of Massachusetts/Boston lnteractivity in CALL Courseware Design Carla Meskill University of Massachusetts/Boston ABSTRACT: This article discusses three crucial elements to be considered in the design of CALL. These design attributes,

More information

Best Practices in Online Course Design

Best Practices in Online Course Design Best Practices in Online Course Design For the Instructor Mark Timbrook Minot State University, Office of Instructional Technology 4/24/2014 Best Practices in Online Course Design Best Practices in Online

More information

Section 1194.21 Software Applications and Operating Systems - Detail Voluntary Product Accessibility VPSX. Level of Support & Supporting Features

Section 1194.21 Software Applications and Operating Systems - Detail Voluntary Product Accessibility VPSX. Level of Support & Supporting Features Section 1194.21 Software Applications and Operating Systems - Detail Voluntary Product Accessibility VPSX (a) When software is designed to run on a system that has a keyboard, product functions shall be

More information

Learning in High-Tech and Multimedia Environments Roxana Moreno

Learning in High-Tech and Multimedia Environments Roxana Moreno CURRENT DIRECTIONS IN PSYCHOLOGICAL SCIENCE Learning in High-Tech and Multimedia Environments Roxana Moreno University of New Mexico ABSTRACT When do high-tech environments promote learning? The goal of

More information

LEARNING THEORIES Ausubel's Learning Theory

LEARNING THEORIES Ausubel's Learning Theory LEARNING THEORIES Ausubel's Learning Theory David Paul Ausubel was an American psychologist whose most significant contribution to the fields of educational psychology, cognitive science, and science education.

More information

EVALUATING THE EFFECTIVE DESIGN OF WEB-BASED LEARNING ENVIRONMENTS FOR PROMOTIONAL MARKETING TEAM DIRECTIVES. A Master s Thesis.

EVALUATING THE EFFECTIVE DESIGN OF WEB-BASED LEARNING ENVIRONMENTS FOR PROMOTIONAL MARKETING TEAM DIRECTIVES. A Master s Thesis. EVALUATING THE EFFECTIVE DESIGN OF WEB-BASED LEARNING ENVIRONMENTS FOR PROMOTIONAL MARKETING TEAM DIRECTIVES A Master s Thesis Presented to School of Arts and Science State University of New York Institute

More information

Research Basis for Catchup Math

Research Basis for Catchup Math Research Basis for Catchup Math Robert S. Ryan, Ph. D. Associate Professor of Cognitive Psychology Kutztown University Preface Kutztown University is a 4 year undergraduate university that is one of 14

More information

Report on Game Design and Development Courses Meeting Knowledge Areas

Report on Game Design and Development Courses Meeting Knowledge Areas Report on Game Design and Development Courses Meeting Knowledge Areas Brent M. Dingle Summer 2014 Revised Fall 2014 and Spring 2015 Abstract This document approaches a Game Design and Development (GDD)

More information

A critical analysis of the conceptual and mathematical properties of instructional efficiency

A critical analysis of the conceptual and mathematical properties of instructional efficiency Page 1 A critical analysis of the conceptual and mathematical properties of instructional efficiency Wouter van Joolingen, University of Twente & University of Utrecht w.r.vanjoolingen@uu.nl Cognitive

More information

Instructional Design for Advanced Learners: Establishing Connections Between the Theoretical Frameworks of Cognitive Load and Deliberate Practice

Instructional Design for Advanced Learners: Establishing Connections Between the Theoretical Frameworks of Cognitive Load and Deliberate Practice Instructional Design for Advanced Learners: Establishing Connections Between the Theoretical Frameworks of Cognitive Load and Deliberate Practice Tamara van Gog K. Anders Ericsson Remy M. J. P. Rikers

More information

Criteria for a Children s Program

Criteria for a Children s Program FORM ACMA B13 Criteria for a Children s Program The following information focuses on the criteria of suitability for children (CTS 6) against which the (ACMA) assesses applications for C (Children s) and

More information

An Introduction to Online Teaching and Learning. Good teaching is good teaching, no matter how it s done.

An Introduction to Online Teaching and Learning. Good teaching is good teaching, no matter how it s done. An Introduction to Online Teaching and Learning Good teaching is good teaching, no matter how it s done. Instructional Method Workshop Part 1 How do we learn? OBJECTIVES Given an introduction to the different

More information

Lecture 2, Human cognition

Lecture 2, Human cognition Human Cognition An important foundation for the design of interfaces is a basic theory of human cognition The information processing paradigm (in its most simple form). Human Information Processing The

More information

Human Computer Interaction (User Interfaces) for Games

Human Computer Interaction (User Interfaces) for Games Human Computer Interaction (User Interfaces) for Games IMGD 4000 Background HCI Principles HCI and Games Topics 1 What do these things have in common? A Computer Mouse A Touch Screen A program on your

More information

EDT 503: Instructional Media Design

EDT 503: Instructional Media Design EDT 503: Instructional Media Design Instructor: Dr. Robert Atkinson Email: robert.atkinson@asu.edu Office: 125 Payne Education Hall Office Phone: (480) 965-1832 Office Hours: W 10:00 am - 12:00 pm or by

More information

ASSURE Model 1. Deconstructing the Heinich, Moldena, Russell, and Smaldino. Instructional Design Model. Angela E. Megaw

ASSURE Model 1. Deconstructing the Heinich, Moldena, Russell, and Smaldino. Instructional Design Model. Angela E. Megaw ASSURE Model 1 Running head: ASSURE MODEL Deconstructing the Heinich, Moldena, Russell, and Smaldino Instructional Design Model Angela E. Megaw EDIT 6180 University of Georgia ASSURE Model 2 Unlike most

More information

1. Cognitive load theory and user interface design: Making software easy to learn and use (Part 1)

1. Cognitive load theory and user interface design: Making software easy to learn and use (Part 1) 1. Cognitive load theory and user interface design: Making software easy to learn and use (Part 1) 1.1. Executive summary Cognitive load theory (CLT) is an instructional design theory with the aim of assisting

More information

Frequency, definition Modifiability, existence of multiple operations & strategies

Frequency, definition Modifiability, existence of multiple operations & strategies Human Computer Interaction Intro HCI 1 HCI's Goal Users Improve Productivity computer users Tasks software engineers Users System Cognitive models of people as information processing systems Knowledge

More information

Technologies Experiences and outcomes

Technologies Experiences and outcomes Technologies Experiences and outcomes The technologies framework provides a range of different contexts for learning that draw on important aspects of everyday life and work. It includes creative, practical

More information

E-Learning and Personal Preferences. The aim of this article is to explore further the idea that E-learning should

E-Learning and Personal Preferences. The aim of this article is to explore further the idea that E-learning should E-Learning and Personal Preferences Page 1 E-Learning and Personal Preferences Introduction The aim of this article is to explore further the idea that E-learning should cater to the learning needs of

More information

DIPLOMA OF GRAPHIC DESIGN (ADVERTISING)

DIPLOMA OF GRAPHIC DESIGN (ADVERTISING) DIPLOMA OF GRAPHIC DESIGN (ADVERTISING) SGA Subject* Use Business Technology Develop Keyboard Skills Introduction to Mac Computer Graphics I Computer Graphics II Photo Imaging Computer Design and Production

More information

WORKFLOW 101 WHITE PAPER

WORKFLOW 101 WHITE PAPER WORKFLOW 101 WHITE PAPER WHITE PAPER WORKFLOW 101 Subject to a variety of interpretations, workflow can mean anything from the steps in a work process to Business Process Automation. It is a fairly general

More information

ANALYSIS OF COGNITIVE COMPLEXITY FACTORS FOR COMPUTING PROGRAMMING LANGUAGES LEARNING (CPLL)

ANALYSIS OF COGNITIVE COMPLEXITY FACTORS FOR COMPUTING PROGRAMMING LANGUAGES LEARNING (CPLL) I J C E INTERNATIONAL JOURNAL OF COMPUTER ENGINEERING January-June 2011, Volume 3, Number 1, pp. 59 63 ANALYSIS OF COGNITIVE COMPLEXITY FACTORS FOR COMPUTING PROGRAMMING LANGUAGES LEARNING (CPLL) Muhammed

More information

MYP Unit Question. How can I apply and convey my design skills in developing a product to meet the expectations of a client?

MYP Unit Question. How can I apply and convey my design skills in developing a product to meet the expectations of a client? MYP unit planner Unit Title Teacher(s) Communication of Concepts/Creating Business Web Sites Utilizing a Client s Perceptions Nicholson Subject and Grade Level Technology - Year 5 Time frame and duration

More information

Level Design. Characters vs Levels. Level Design. Case Study: Matchstick puzzle

Level Design. Characters vs Levels. Level Design. Case Study: Matchstick puzzle Level Design Characters vs Levels Characters and levels are essentially the main user interface of your game. Levels present the challenge or problem to solve, Characters present the tools to solve them.

More information

Content Author's Reference and Cookbook

Content Author's Reference and Cookbook Sitecore CMS 6.2 Content Author's Reference and Cookbook Rev. 091019 Sitecore CMS 6.2 Content Author's Reference and Cookbook A Conceptual Overview and Practical Guide to Using Sitecore Table of Contents

More information

Summary Table for SolarWinds Web Help Desk

Summary Table for SolarWinds Web Help Desk Date: February 10 th, 2015 Name of Product: (WHD) Contact for more Information: http://www.solarwinds.com/support/ Summary Table for Section 1194.21 Software Applications with. See section 1194.21 below.

More information

Radio Advertising. with visuals by IG Media!

Radio Advertising. with visuals by IG Media! Radio Advertising with visuals by IG Media! The essence of the IG Media package The IG Media product is a graphics based commercial, with visuals generated in house. Specific visual content (stills or

More information

INSTRUCTIONAL DESIGN AND ELEARNING

INSTRUCTIONAL DESIGN AND ELEARNING INSTRUCTIONAL DESIGN AND ELEARNING LEARNING OBJECTIVES 1 2 3 4 5 Evaluate elearning strategies for use in the creation of online elearning design Compare Learning and Instructional Theories to formulate

More information

Learning from web-based instructional systems and cognitive style

Learning from web-based instructional systems and cognitive style British Journal of Educational Technology Vol 34 No 4 2003 407 418 Learning from web-based instructional systems and cognitive style Martin Graff Martin Graff is a lecturer in psychology at the University

More information

Voluntary Product Accessibility Template

Voluntary Product Accessibility Template Date: April 15, 2008 Name of Product: Summit Central Version 4 Contact for more Information: http://www.miesoftware.com Summary Table Section 1194.21 Software Applications and Operating. Please refer to

More information

Hello, thank you for joining me today as I discuss universal instructional design for online learning to increase inclusion of I/DD students in

Hello, thank you for joining me today as I discuss universal instructional design for online learning to increase inclusion of I/DD students in Hello, thank you for joining me today as I discuss universal instructional design for online learning to increase inclusion of I/DD students in Associate and Bachelor degree programs. I work for the University

More information

Usability Heuristics for the Web. 1. Visibility of system status

Usability Heuristics for the Web. 1. Visibility of system status Page 1 sur 5 Register Domains[.com.net.org] for only $14.99 at Bluegenesis.com! Usability Related Articles Find Search List Departments List Topics Web Tools Guide Buy Software at the Web Tools Store Search

More information

Supporting Features. Supports with Exceptions. Supports with Exceptions. Supports

Supporting Features. Supports with Exceptions. Supports with Exceptions. Supports Voluntary Product Accessibility Template (VPAT) Date: April 1, 2008 Name of Product: Kyocera FS-1100 (Desktop Laser Printer) Contact for more Information: William_cassidy@kyoceramita.com Section 1194.21

More information

Insight Guide. E-Learning Compliance. www.kineo.com

Insight Guide. E-Learning Compliance. www.kineo.com Insight Guide E-Learning Compliance LAST MENU BACK NEXT Insight Guide Overview The challenges of compliance training Questions to ask before you begin your design 20 minutes A new generation of design

More information

Guest Article: What will make healthcare software usable?

Guest Article: What will make healthcare software usable? (From: http://www.healthcareguy.com/2009/04/13/guest-article-what-will-make-healthcare-softwareusable/) Guest Article: What will make healthcare software usable? Last month I posted several entries about

More information

Summary Table for SolarWinds Web Help Desk

Summary Table for SolarWinds Web Help Desk Date: February 25, 2013 Name of Product: SolarWinds Web Help Desk Contact for more Information: http://www.solarwinds.com/support/ Summary Table for Voluntary Product Accessibility Template (VPAT) Remarks

More information

LEARNING TO PROGRAM USING PART-COMPLETE SOLUTIONS

LEARNING TO PROGRAM USING PART-COMPLETE SOLUTIONS LEARNING TO PROGRAM USING PART-COMPLETE SOLUTIONS Stuart Garner ABSTRACT Learning to write computer programs is not an easy process for many students with students experiencing high levels of cognitive

More information

The promise of multimedia learning: using the same instructional design methods across different media

The promise of multimedia learning: using the same instructional design methods across different media Learning and Instruction 13 (2003) 125 139 www.elsevier.com/locate/learninstruc The promise of multimedia learning: using the same instructional design methods across different media Richard E. Mayer Department

More information

The promise of multimedia learning: using the same instructional design methods across different media

The promise of multimedia learning: using the same instructional design methods across different media Learning and Instruction 13 (2003) 125 139 www.elsevier.com/locate/learninstruc The promise of multimedia learning: using the same instructional design methods across different media Richard E. Mayer Department

More information

Information Gathering

Information Gathering Information Gathering After reading this section you will have a better understanding of : Different information uses O BJECTIVES The variety of information sources How to search for information How to

More information

The Perfect Digital Marketing Recipe For Your Business Success

The Perfect Digital Marketing Recipe For Your Business Success The Perfect Digital Marketing Recipe For Your Business Success Executive Summary With a wide variety of options available to us, it can often be difficult to find the optimum combination of tools and techniques

More information

Case study 1. Security operations. Step 1: Identify core skills required for work. Step 2: Identify learner s core skill levels

Case study 1. Security operations. Step 1: Identify core skills required for work. Step 2: Identify learner s core skill levels Model for LLN skills analysis Case study 1 Joe Smith (fictitious character) is about to commence training as a security guard in the CPP20207 Certificate II in Security Operations qualification. He is

More information

Teaching Methodology for 3D Animation

Teaching Methodology for 3D Animation Abstract The field of 3d animation has addressed design processes and work practices in the design disciplines for in recent years. There are good reasons for considering the development of systematic

More information

Educational Media, Online Learning, Didactical Design, Master Program, Internet

Educational Media, Online Learning, Didactical Design, Master Program, Internet "Educational Media": An internet based master-program for teachers and educational managers Michael Kerres University of Duisburg-Essen, Germany Chair of Educational Media and Knowledge Management Director

More information

VPAT. Voluntary Product Accessibility Template. Version 1.5. Summary Table VPAT. Voluntary Product Accessibility Template. Supporting Features

VPAT. Voluntary Product Accessibility Template. Version 1.5. Summary Table VPAT. Voluntary Product Accessibility Template. Supporting Features Version 1.5 Date: Nov 5, 2014 Name of Product: Axway Sentinel Web Dashboard 4.1.0 Contact for more Information (name/phone/email): Axway Federal 877-564-7700 http://www.axwayfederal.com/contact/ Summary

More information

Eye-contact in Multipoint Videoconferencing

Eye-contact in Multipoint Videoconferencing Eye-contact in Multipoint Videoconferencing Birgit Quante and Lothar Mühlbach Heinrich-Hertz-Institut für Nachrichtentechnik Berlin GmbH (HHI) Einsteinufer 37, D-15087 Berlin, Germany, http://www.hhi.de/

More information

Tips for Creating Media-Rich Training Materials and Supporting Training with Online Resource Materials

Tips for Creating Media-Rich Training Materials and Supporting Training with Online Resource Materials Tips for Creating Media-Rich Training Materials and Supporting Training with Online Resource Materials Thomas C. Ouimet MBA MPH CIH CSP OEHS 2 & Yale University AIHCE 2006 Chicago This presentation will

More information

Directions: Read Chapter 3 Site Design in Lynch & Hoi-ton. Using the information you gather from your research, answer the questions below.

Directions: Read Chapter 3 Site Design in Lynch & Hoi-ton. Using the information you gather from your research, answer the questions below. Directions: Read Chapter 3 Site Design in Lynch & Hoi-ton. Using the information you gather from your research, answer the questions below. 1. What is the fundamental organizing principle in web site design?

More information

DESIGNING FOR THE USER INSTEAD OF YOUR PORTFOLIO

DESIGNING FOR THE USER INSTEAD OF YOUR PORTFOLIO DESIGNING FOR THE USER INSTEAD OF YOUR PORTFOLIO AN INTRODUCTION TO USER EXPERIENCE DESIGN Wade Shearer wadeshearer.com Wade Shearer User Experience Designer and Evangelist Vivint, Omniture, LDS Church,

More information

Student Perceptions on the Importance of Distance Learning Module Design Dimensions

Student Perceptions on the Importance of Distance Learning Module Design Dimensions Student Perceptions on the Importance of Distance Learning Module Design Dimensions Cristina Pomales-Garcia, Yili Liu and Ángel D. Lopez cristina.pomales@upr.edu,yililiu@umich.edu, angel.lopez8@upr.edu

More information

Usability Issues in Web Site Design

Usability Issues in Web Site Design Version 3, April 98 (available from http://www.npl.co.uk/npl/sections/us and in Proceedings of UPA 98) Usability Issues in Web Site Design Nigel Bevan National Physical Laboratory, Usability Services,

More information

Applying a Proven Learning Strategy in Bank Acquisition Environments

Applying a Proven Learning Strategy in Bank Acquisition Environments in Bank Acquisition Environments Nan Orth Lisa Schramm FIS Education and Training 800.822.6758 Executive Takeaways Effective training has a direct impact on individual performance. In turn, an organization

More information

Effects of Concreteness and Contiguity on Learning from Computer-based Reference Maps

Effects of Concreteness and Contiguity on Learning from Computer-based Reference Maps www.ncolr.org/jiol Volume 5, Number 3, Winter 2006 ISSN: 1541-4914 Effects of Concreteness and Contiguity on Learning from Computer-based Reference Maps Sribhagyam Srinivasan, Daphne D. Lewis, Steven M.

More information

Growing Up With Epilepsy

Growing Up With Epilepsy Teaching Students with Epilepsy: Children with epilepsy often experience learning issues as a result of their seizures. These may include ongoing problems with motor skills or cognitive functions, as well

More information

Graphics Designer 101. Learn The Basics To Becoming A Graphics Designer!

Graphics Designer 101. Learn The Basics To Becoming A Graphics Designer! Graphics Designer 101 Learn The Basics To Becoming A Graphics Designer! Contents Introduction Chapter 1 The Role of the Graphics Designer Chapter 2 Qualifications in Order to Become a Graphics Designer

More information

Course: EDT 301-GRAPHICS DESIGN II (3 Credit Compulsory) Lecturer: ONASANYA Samuel Adenubi Adebisi

Course: EDT 301-GRAPHICS DESIGN II (3 Credit Compulsory) Lecturer: ONASANYA Samuel Adenubi Adebisi Course: EDT 301-GRAPHICS DESIGN II (3 Credit Compulsory) Lecturer: ONASANYA Samuel Adenubi Adebisi Ph.D, M.Ed. Educational Technology (University of Ilorin) PGD Computer Science (University of Ilorin)

More information

Introduction to Multimedia Learning

Introduction to Multimedia Learning CHAPTER 1 Introduction to Multimedia Learning Richard E. Mayer University of California, Santa Barbara Abstract People can learn more deeply from words and pictures than from words alone. This seemingly

More information

Investigation Report. No. 2544 2548. File No. Licensees

Investigation Report. No. 2544 2548. File No. Licensees Investigation Report No. 2544 2548 File No. ACMA2011/175 Licensees Channel Seven Sydney Pty Ltd (ATN) Channel Seven Brisbane Pty Ltd (BTQ) Channel Seven Melbourne Pty Ltd (HSV) Channel Seven Adelaide Pty

More information

Learning and cognitive effects of acquired brain injury caused by meningitis or septicaemia

Learning and cognitive effects of acquired brain injury caused by meningitis or septicaemia Learning and cognitive effects of acquired brain injury caused by meningitis or septicaemia Meningitis and septicaemia can be a cause of acquired brain injury (ABI). This is an injury to the brain that

More information

Graphic Design for Beginners

Graphic Design for Beginners Graphic Design for Beginners Presented By MasterResaleRights.com Table of Contents Introduction 3 Chapter 1 The Role of the Graphic Designer 5 Chapter 2 Qualifications in Order to Become a Graphic Designer

More information

Cognitive Theory and the Design of Multimedia Instruction: An Example of the Two-Way Street Between Cognition and Instruction

Cognitive Theory and the Design of Multimedia Instruction: An Example of the Two-Way Street Between Cognition and Instruction 6 When the relation between cognition and instruction is a two-way street, psychologists and educators communicate in ways that are mutually beneficial to both psychological theory and educational practice.

More information

elearning Instructional Design Guidelines Ministry of Labour

elearning Instructional Design Guidelines Ministry of Labour elearning Instructional Design Guidelines Ministry of Labour Queen s Printer for Ontario ISBN 978-1-4606-4885-8 (PDF) ISBN 978-1-4606-4884-1 (HTML) December 2014 1 Disclaimer This elearning Instructional

More information

VPAT Voluntary Product Accessibility Template

VPAT Voluntary Product Accessibility Template Applies to the following products and features: Utelogy U-Control o Includes Configurator, Monitor, and Dashboard Utelogy U-Manage Utelogy U-Help Summary Table Section 1194.21 Software Applications and

More information

elearning Guide: Instructional Design

elearning Guide: Instructional Design elearning Guide: Instructional Design Produced by NHS Education for Scotland, 2013 Introduction This e-learning Guide provides the standards to be followed when developing content Web-based Training (WBT)

More information

White Paper: Designing Resourceful Graphical User Interfaces (GUIs) for Healthcare Applications

White Paper: Designing Resourceful Graphical User Interfaces (GUIs) for Healthcare Applications Accelerate Development Reduce Time to Product Automate Critical Tasks White Paper: Designing Resourceful Graphical User Interfaces (GUIs) for Healthcare Applications The ASHVINS GROUP, Inc. 6161 Blue Lagoon

More information

Direct Measurement of Cognitive Load in Multimedia Learning

Direct Measurement of Cognitive Load in Multimedia Learning DIRECT MEASUREMENT BRÜNKEN, OF COGNITIVE PLASS, LEUTNER LOAD EDUCATIONAL PSYCHOLOGIST, 38(1), 53 61 Copyright 2003, Lawrence Erlbaum Associates, Inc. Direct Measurement of Cognitive Load in Multimedia

More information

Streaming Audio and Video for Course Design Kerry Shephard

Streaming Audio and Video for Course Design Kerry Shephard Streaming Audio and Video for Course Design Kerry Shephard Introduction The use of streaming audio and video (or streaming media) to support learning is new; using audio and video to support learning is

More information

A Hybrid-Online Course in Introductory Physics

A Hybrid-Online Course in Introductory Physics A Hybrid-Online Course in Introductory Physics Homeyra R. Sadaghiani California State Polytechnic University, Pomona, USA hrsadaghiani@csupomona.edu INTRODUCTION The recent demand and interest in developing

More information

Unique contributions of eye-tracking research to the study of learning with graphics

Unique contributions of eye-tracking research to the study of learning with graphics Learning and Instruction 20 () 167e171 Commentary Unique contributions of eye-tracking research to the study of learning with graphics Richard E. Mayer* Department of Psychology, University of California,

More information

Writing Emphasis by Grade Level Based on State Standards. K 5.1 Draw pictures and write words for specific reasons.

Writing Emphasis by Grade Level Based on State Standards. K 5.1 Draw pictures and write words for specific reasons. Writing Emphasis by Grade Level Based on State Standards Grade K K 5.1 Draw pictures and write words for specific reasons. Grade 1 1.5.1 Write brief narratives describing an experience. Grade 2 2.5.2 Write

More information

Instructional Scaffolding to Improve Learning

Instructional Scaffolding to Improve Learning Instructional Scaffolding to Improve Learning When you incorporate scaffolding in the classroom, you become more of a mentor and facilitator of knowledge rather than the dominant content expert. Although

More information