Designing Logo Interactive Activities for the Mathematics Programs of the Mexican School System

Size: px
Start display at page:

Download "Designing Logo Interactive Activities for the Mathematics Programs of the Mexican School System"

Transcription

1 Designing Logo Interactive Activities for the Mathematics Programs of the Mexican School System Ana Isabel Sacristán, Dept. of Mathematics Education, Center for Research & Advanced Studies (Cinvestav), Mexico Nicolás Tlachy, EFIT-EMAT, Instituto Latinoamericano de la Comunicación Educativa (ILCE), Mexico Rocío Escobedo, EFIT-EMAT, Instituto Latinoamericano de la Comunicación Educativa (ILCE), Mexico Abstract In the past decade, the Mexican Ministry of Education has been making intense efforts for incorporating digital technologies. One of such efforts is the Enciclomedia programme which provides teachers with a system of computer interactive resources and activities designed to be used mainly on electronic interactive whiteboards. We were asked to design Logo interactive activities for such a system, to be used in the lower secondary mathematics programs of Mexico. This presented many technical and didactic challenges, the foremost of which was the difficulty of preserving the spirit of Logo, and its benefits as a programming and constructive environment, in a situation where the interactive activities have to be used as self-contained instructional presentation tools by the teacher on an interactive whiteboard, with limited typing possibilities. The didactic design was thus crucial. We give an overview of the interactive activities we designed (such as the one in Figure 1), and exemplify the didactic design through the detailed description of one of the activities. Figure 1. Scenes from the Logo interactive activity Randomness and Probability which includes a turtle race: each turtle goes forward depending on what number is generated by a dice. But the race is unfair, and users have to predict the rules that make each turtle go forward, and modify the rules to make the race fair. Keywords Mathematics; interactive activities design; Logo; interactive whiteboard; Enciclomedia 1

2 Ana Isabel Sacristán, Nicolás Tlachy, Rocío Escobedo Introduction: Technology in the Mexican School System Since 1997, the Mexican Ministry of Education has been making intense continuing efforts for incorporating digital technologies into the classrooms of the basic education system (primary and lower secondary levels) 1. Some of the largest projects in this effort are the Teaching Mathematics with Technology (EMAT) and Teaching Physics with Technology (EFIT) programmes for lower secondary schools (children year-olds), which began in 1997; and the Enciclomedia programme for primary schools, which began in The EMAT programme provides activities and a constructivist pedagogical model for incorporating the use of technological tools in classrooms in order to enrich the teaching and learning of mathematics (Ursini & Rojano, 2000). The EMAT model promotes student-centred exploratory and collaborative activities in computer laboratories (or with graphing calculators). The main tools currently used in EMAT are Spreadsheets, Dynamic Geometry, Logo and CAS activities with the TI-92 calculator. On the other hand, Enciclomedia which has been massively implemented in all public primary schools 2 in Mexico in the past two years aims to help teachers by providing resources, computer interactive activities and strategies designed to be used mainly on electronic interactive whiteboards through links in an enhanced digital version of the mandatory textbooks (Lozano et al., 2006). In , an extension of the Enciclomedia model to the lower secondary level was considered; and particularly, incorporating the model to the Tele-Secondary (Telesecundaria) School programme. The latter programme which began four decades ago, in the late sixties, as a very innovative project (Castro et al. 1999) is an educational model of the Ministry of Education that aims to reach the wider community (e.g. in rural areas) that may not have access to regular lower secondary schools: in a Telesecundaria school, learning has traditionally been structured through three types of educational materials: learning guides, content guides, and television programs; with one teacher-promoter for all subjects. Despite its successes, the Telesecundaria programme because of, for instance, fixed transmission schedules of the television programs didn t allow for many opportunities for students to express, interchange and develop ideas. The Telesecundaria model has recently been renewed: the vision has been to design learning activities that promote discussion, collaboration and critical analysis through the use of a variety of resources and didactic materials, with the teacher acting as a link between the students and the knowledge. In this renewed model, information and computing technologies (ICT) are seen as the potential agent for change, not only to enrich the teaching and information resources and forms of representation, but also to create situations that promote discussion and communication practices in the classroom and in which the student can have a more active role in his learning. At a first level, Telesecundaria schools are being equipped with the Enciclomedia hardware: that is, a computer for use in the classroom with projection equipment for multimedia material (e.g. on an interactive whiteboard) thus giving the possibility to carry out interactive activities. At a second level, the vision is that these schools will have media labs with computers and/or other tools like graphing calculators and sensors. Thus, in the past two years, intense efforts have been made to develop activities for both the possible lower secondary Enciclomedia programme, and the new model of Telesecundaria. In the case of mathematics, since the use of the EMAT tools and materials is expanding in the country (and a great proportion of lower secondary schools already use them), and it is hoped that eventually the Telesecundaria schools will also have the possibility to use them, it was 1 According to the official statistics of the Mexican Ministry of Education ( retrieved 30 March, 2007) in the academic year , there were over 14.5 million students registered in primary schools; and almost 6 million students in lower secondary schools, out of which 1.2 million (20%) were in Telesecundaria schools. 2 Mexico has over 90,000 public primary schools. 2

3 Designing Logo Interactive Activities for the Mathematics Programs of the Mexican School System decided to try to develop some activities that would create a bridge between the EMAT activities, and the interactive activities for the Telesecundaria and lower secondary Enciclomedia programmes. In particular, since Logo is one of the EMAT tools, we were asked to design interactive activities using Logo for the mathematics programme of Telesecundaria (and possibly of the regular lower secondary schools) to be used with the Enciclomedia system. The Challenge: Teacher-centred Logo Interactive Activities The didactic challenges: preserving the spirit of Logo The interactive activities using Logo had to be designed to be used mainly by the teacher in an interactive whiteboard environment. We were thus faced with a great challenge. The Logo philosophy promotes student-centred exploration and construction; a constructionist approach to learning where programming itself is a key element of this culture (Papert, 1999; p. xv). The Logo EMAT activities, while trying to comply with a set school curriculum (see Sacristán, 2003), adhered to the Logo philosophy principles: For the incorporation of Logo into that project, we placed emphasis on a constructionist approach (Harel & Papert, 1991) where mathematical learning could be derived from student-centred programming activities. With the interactive whiteboard we had to design activities to be used by the teacher that still provided some of the advantages of Logo. If we were going to use Logo, we needed to preserve the spirit and benefits of this tool, and not use it simply to present something that could be done just as well (or better) with another piece of software. In fact, some early activity proposals made before we were asked to join the design team used Logo only as an underlying platform on which to create animations for some instructive presentation. The criticism was that there was no difference between those Logo-based proposals and equivalent ones using other animation software like Flash; so, why use Logo? Again, if Logo was to be used, its didactic advantages had to be exploited. But how? The didactic design was thus crucial, and so was the choice of themes. The first thing was to try follow, in general, the Logo philosophy. Thus, for the didactic design we tried to have activities that would engage the whole classroom in collaborative activities of exploration and, as far as possible, construction. And related to the latter, we were also concerned with not betraying the potential of Logo as a programming language. We will try to illustrate, in a later section, how we tried to include this in the didactic design, through the example of one of the activities. Also, we had to take into account that the teachers would not be familiar with Logo, and that in the case of Telesecundaria they may also not be mathematically proficient (since in that system the teachers are guides, and not necessarily well-trained mathematics teachers). This meant that the interactive activities had to be self-contained, and self-explanatory (more on this later). But we wanted to use this limitation to our advantage, since, in Papert s words, a crucial aspect of the Logo spirit is fostering situations which the teacher has never seen before and so has to join the students as an authentic co-learner ; that is create a relationship of apprenticeship in learning, where the student should encounter the teacher-as-learner and share the act of learning (Papert, 1999; p.ix). In addition to the didactic design, we needed to find mathematical themes that would provide powerful ideas (Papert, 1980) and benefit from a Logo-based presentation; but that we could also incorporate easily into teacher-centred interactive activities. One obvious choice for us, was the inclusion of activities on fractals, because fractals are so easy to construct and describe using Logo, due it simultaneously providing an accessible language and recursive capabilities. In fact, we were specifically requested to design interactive activities on fractals and infinity, so that these topics, that are normally not part of the school curriculum, could also be explored in the lower secondary schools. For other activities, we looked through the EMAT activities (Sacristán 3

4 Ana Isabel Sacristán, Nicolás Tlachy, Rocío Escobedo & Esparza, 2006) and chose some of the richest activities mathematically speaking. We give a detailed description of the themes and activities we have chosen and designed, further below. The technical challenges: the version of Logo, and the system limitations The choice of themes and the didactic design that preserved some of the spirit of Logo, were not the only challenges. We have also been faced with other technical challenges. One of these, is the problem of the version of Logo to be used for the interactive activities. The EMAT programme uses MSWLogo; one of the main reasons for that choice was that MSWLogo is an open source version, available in a Spanish, that we could upgrade and make it freely available (see Sacristán, 2003, for further details). For the new interactive activities we were again restricted to the use of some freeware version of Logo and preferably available in Spanish. That meant that we couldn t use commercial versions of Logo with integrated easy-to-use design and multimedia capabilities like Imagine, or Microworlds Logo. We looked into several freeware versions of Logo, but, in the end, it was decided that if EMAT used MSWLogo, and if one of the aims was to link the new activities with some of the EMAT ones, we should use the same version as EMAT, despite the many technical restrictions it imposed. However, after almost two years of working in the design, we have realized that, in some ways, the choice of using MSWLogo has also affected the didactic design. One of the arguments for using MSWLogo in EMAT, besides the main reasons explained earlier, was that the simple interface could make students focus more on the programming aspect through the writing and debugging of procedures and that we did not need, or even want advanced features, nor to develop sophisticated microworlds or environments (Sacristán, 2003). But in our current situation, the latter is exactly what we are doing: we are creating sophisticated interactive environments and we have been restricted by the possibilities of the software. Nevertheless, we have made the best of the software we are working with, and know that the use of the same version for the interactive activities and EMAT will be easier for the users in the cases when both models are used in a school. Another challenge is that the interactive activities have to be inserted within the Enciclomedia system. That means that, not only are the activities opened through links in the Enciclomedia system, but the entire activity is executed within a frame of the system (with the Windows platform actually hidden from the users). This is why most of the non-logo interactive activities that have been designed for this project, are Java applets. In our case, we had the problem that the MSWLogo software had to be loaded unto the machine that will be using the activities; we sorted this out, by adding the installation file of MSWLogo to the installation program of the Enciclomedia system. We also faced many other technical requirements, such as using a maximum screen resolution of 800 X 600, the use of specific colours, and the need to comply, as much as was possible, with the established look-and-feel for all the interactive (non-logo or Logo) activities being designed. Other challenges had to do with the use of the interface, since the activities would be presented on an interactive whiteboard. This meant that we needed to restrict the amount of typing to a minimum. This was something that we considered mainly in the didactic design, but also tackled from the technical perspective: To give commands to Logo s turtle, we created a button command window (see Figure 2) with the basic graphic primitives (forward, right, repeat, penup, etc.). (Note: the commands are given without abbreviations, so that they can be self-explanatory.) When the repeat button is pressed, a window appears asking what commands the user wants to repeat; these commands can be inserted into the window using the other command buttons. Also, whenever any of the buttons are used, we made sure the corresponding commands appear in Logo s text screen. We were also requested that we add an undo [deshacer] button; we didn t like the idea much (after all, we want the users to reflect on what the turtle had done to deduce what needs to be typed to correct a path), so this button only undoes the last command by giving the turtle the inverse instruction to the prior one. 4

5 Designing Logo Interactive Activities for the Mathematics Programs of the Mexican School System Figure 2. The button graphic commands window. Although we tried to restrict typing as much as possible, the need to type commands at some point was inevitable (and, after all, we still wanted to have some programming activities). At first we only considered restricting typing from the perspective that we wanted the activities to flow easily in the teacher-in-front-of-classroom situation, and we didn t think that some typing would be a problem. Then we realized that we also had to consider how to input the characters. We knew that interactive whiteboards have a virtual keyboard, and we thought that would be sufficient. But when we tested the activities with a real interactive whiteboard, the use of the whiteboard s virtual keyboard was extremely difficult. Two possible solutions for this are: (i) To recommend to the teachers that they use the computer s physical keyboard; this is the easiest but at the same time often impractical solution (e.g. the computer may be far away from the interactive whiteboard, etc.); although a wireless keyboard could in theory be used. (ii) The second solution we considered was to program an MSWLogo virtual keyboard. Fortunately for us, the problems with the interactive whiteboard s virtual keyboard was a generalized problem not exclusive to the Logo activities, so the Enciclomedia system developers are now adding to the Enciclomedia toolbox a link to open and use Windows XP s On-Screen Keyboard. We have not yet tried this out with an interactive whiteboard, but we hope it will work better. Finally, we had the problem of how the Text/Command window of MSWLogo normally appears, as it includes several buttons which were confusing for non-trained teachers and users (such as Pause, Trace, etc.). We also had a problem of an overlapping and an overcrowding of windows. For these reasons, we modified the Text/Command window of MSWLogo to make it smaller and so it would only include the Run [Ejecutar] button. The new Text/Command window can be seen in the upper left corner of Figure 5. The interactive activities Figure 3. The opening screen of the Fractals interactive activity In the following sections we will try to illustrate the didactic design of the interactive activities. The general design of the activities Each activity is opened through a link in the Enciclomedia system and begins with an opening screen (see Figure 3). After pressing the Begin [Inicio] button, the activity begins. 5

6 Ana Isabel Sacristán, Nicolás Tlachy, Rocío Escobedo At the bottom of the screen there is a bar with buttons for Instructions, Purpose (or Objectives), Didactic suggestions, Activities and Exit (see Figure 4). All of the interactive activities (Logo and non-logo) have to have these required links, because the activities have to be self-contained; these instructions and objectives relate to the entire activity. Figure 4. A scene from the interactive activity Frequencies and probability. Notice the button bar at the bottom with the Instructions, Purpose, Didactic suggestions, Activities and Exit links. Each interactive activity is composed of sequence of scenes or sub-activities; by pressing the Activities button, the user can see which are the sub-activities and jump to a different scene; if its not appropriate to be able to jump to another scene (e.g. if a previous sub-activity needs to be completed) then this button appears dimmed. If the sequence of sub-activities is followed sequentially, then a Continue button takes the user from one scene to next. The different interactive activities Earlier we mentioned that one of the challenges for the interactive activities, was the choice of themes. So far, we have developed activities in the following themes, mostly based on activities from the Logo EMAT materials (Sacristán & Esparza, 2006): The construction and properties of regular polygons: This activity is illustrated in a section below. Randomness and probability: This activity (see Figure 1) has as aim to introduce the concept of randomness, and to analyse probabilities. It includes a turtle race where each turtle goes forward depending on what number is generated by a dice. But the race is unfair, and users have to predict the rules that make each turtle go forward, calculate the probabilities that each turtle has for going forward, and modify the rules so that the three turtles have equal probability to advance; i.e. to make the race fair. Probability and frequency distribution: This activity (see Figure 4) has as aim to analyse the frequency of times that each number falls when a dice is thrown, and calculate each number s probability. The frequencies and probabilities are analysed for a 6-sided dice, for a 12-sided dice, and the latter compared with those of two 6-sided dice. To help in the analysis, frequency graphs and percentage tables are used. Ratio and proportion: In this activity, users are given a procedure to produce an L letter. They are then asked to draw similar L letters of different sizes, and then to modify the procedure so that it creates an L of another size. Then the users go through the same sub-activities for producing the drawing of a house. In the final scenes, the aim is to modify the LetterL and House procedures using variables so that they become general procedures. 6

7 Designing Logo Interactive Activities for the Mathematics Programs of the Mexican School System Sequences and recursion: This activity aims to introduce recursion. It has sub-activities presenting rotating figures and others of sequences of numbers. Geometric sequences: The aim of this activity is to study simple geometric sequences through their graphic representations and their Logo instructions that define them (such as bar graphs and spirals), and reflect on what happens at infinity. The activity ends with the example of how a fractal tree can be produced. Fractals: This activity (see Figure 3) presents different examples of fractals. It also includes sub-activities where the perimeter and area of Koch s snowflake is analysed. (The last three activities, although also included in the EMAT materials Sacristán & Esparza, 2006 are based on the work by Sacristán, 1997). The Regular Polygons activity Below, we present a detailed description of the activity on regular polygons. This was the first activity we developed and we based the design of all the other activities on what we learned from designing this one. Its didactic design should illustrate how we tried to find solutions to the technical and didactic challenges presented earlier. The regular polygons activity consists of six scenes or sub-activities. We will present each of them in turn. Scene 1: Examples of regular polygons Figure 5. The first scene or sub-activity of the Regular Polygons activity Since this has to be a self-contained, instructional activity, after the opening screen (not shown), the first scene (see Figure 5) gives examples of regular polygons, with buttons for the most basic ones (triangle, square, pentagon), and a space for specifying the number of sides of any other polygon that the users wish to draw. Whenever the turtle draws a polygon through the buttons of this scene, the commands that the turtle is executing (e.g. forward 100) are written in the text/command window, so that the students can see how the polygon is being created. Scene 2: Construction of regular polygons In the second scene (see Figure 6), the users have to draw a randomly generated polygon in direct mode using the command buttons or directly typing the commands over a dotted line; besides the dotted line polygon, only the size of the side is given, but not the angles which the users have to figure out. 7

8 Ana Isabel Sacristán, Nicolás Tlachy, Rocío Escobedo Figure 6. The second scene or sub-activity of the Regular Polygons activity When the polygon is finished, three consecutive pop-up windows appear asking for the number of sides that the polygon had, the internal angle, and the rotation angle; if the inserted values are correct, they are recorded in a table, as shown at the right of Figure 6. After drawing and analysing at least three polygons in this way, the user can press the Continue button. Before going on to the next scene, a Discussion window (see Figure 7) is displayed, that asks to reflect on the relationship between the internal angle of the polygon and the rotation angle used. We consider these discussion windows to be an important pedagogical tool that induce classroom debate and reflection on the mathematical relationships. Figure 7. Sample Discussion window, asking a question for classroom analysis and debate. Scene 3: Construction of regular polygons 2 The aim of the third scene (see Figure 8) is to use a full line of Logo instructions to draw a polygon. Users are asked to fill-in the values for the number of sides of the polygon as the input to the repeat instruction and the rotation angle the input to the right [giraderecha] instruction, in the given window with the instruction line: repeat <> [forward 50 right <>] 3. Above the space for each input, we have added short labels describing each: e.g. Number of sides, Rotation angle, so that the meaning of the command inputs is self-explanatory. After the instructions are filled-in, by pressing a Draw button the instructions are run and the figure drawn. If the resulting figure is a correct closed polygon, with the turtle returning to the initial position, then a pop-up window as is shown in the upper left-corner of Figure 8 asks for the value of the rotation angle, and a follow-up table to the one from the previous scene is filled in (i.e. the values of the number of sides and the rotation angle for each of the polygons investigated so far, are contained in the table so that it can be analysed). 3 In Spanish Logo, the window shows: repite <> [avanza 50 giraderecha <>]. 8

9 Designing Logo Interactive Activities for the Mathematics Programs of the Mexican School System Figure 8. The third scene or sub-activity of the Regular Polygons activity If the figure generated is not a correct closed polygon, then a window asks to observe that fact and to reflect on why that is the case. When the Continue button is finally pressed, another Discussion window is displayed, that asks to reflect on the relationship between the number of sides of the polygon and the rotation angle used. Scene 4: Predict what regular polygon will be produced Figure 9. The fourth scene or sub-activity of the Regular Polygons activity In the following scene (see Figure 9), the purpose is to give users explicit examples of the relationship between the number of sides and the rotation angle needed to draw a regular polygon. Thus, filled-in instructions are given to draw a polygon, where the input to the turning angle (the right [giraderecha] command) is a function of the number of sides (i.e. as a relationship to the full turn of 360). That is, the instructions are given in the form of the following example: repeat 6 [ forward 50 right 360 / 6] 9

10 Ana Isabel Sacristán, Nicolás Tlachy, Rocío Escobedo Users are then asked to predict what polygon the turtle will draw. They can verify their prediction by pressing the Draw [Dibujar] button. They can look at as many examples as they wish. Scene 5: Draw any polygon The following scene is very similar to third scene, with a window where users can fill in the inputs to the instruction line: repeat <> [forward <> right <>]. The aim of this scene is to allow users to freely play and draw examples of as many regular polygons as they wish, after hopefully having observed, in the previous scenes, how the number of sides of a regular polygon is related to turning angle. In this way, they can apply that knowledge. Scene 6: Generalising the construction of regular polygons The last scene (Figure 10) has as aim to lead users to create a general procedure for a regular polygon. It also introduces how to create a Logo procedure, the editor and, very importantly from an algebraic perspective, the use of variables. Figure 10. The final scene or sub-activity of the Regular Polygons activity. In the screen capture on the left (a) we see the editor open for completing the general procedure of a regular polygon. In the screen capture to the right (b), we see how the Polygon [POLIGONO] procedure can be run. When the scene first opens, a window with the following text appears: Generalizing: Complete the instructions to build a variable regular polygon with a button that says Press here to complete them. This button opens the editor (see Figure 10a) where an incomplete general procedure for a regular polygon appears, with comments to help the user: TO POLYGON :NUMSIDES :SIZE ;Complete the instructions by substituting the dotted lines with the input for the rotation angle in terms of the number of sides REPEAT :NUMSIDES [FORWARD :SIZE RIGHT ] ;Press Save and Exit when you are finished END As further assistance, a help button (marked as? ) explains that variables are written preceded without spaces by a colon (:). When the editor is closed, a new window appears (see Figure 10b) with the instruction line POLYGON followed by blank spaces for each of its variable inputs, and a button Run Polygon. There is also a help? button; when this button is pressed, labels with the names of the variables of the inputs of Polygon appear above the blank spaces. In this way, the users can try out their polygon procedure. If needed, there is a button to go back to edit the procedure. 10

11 Designing Logo Interactive Activities for the Mathematics Programs of the Mexican School System This is the last scene, and the hope is that users will then play by modifying in different ways the procedure, perhaps also creating stars. Final remarks With this paper we tried to illustrate how we tried to preserve Logo s philosophy and spirit in a design situation that presents many technical and didactic challenges. In particular, with the Regular Polygons activity, we tried to exemplify how we tried to find solutions to those challenges: from the challenge of an activity that needs a design as a self-contained instructional tool by the teacher (and that has technical limitations such as the typing restrictions); to the difficulties of using Logo with no previous introduction to the language or environment; to our attempts to provide users (the teacher and his/her students) with opportunities to explore, play and try out instructions; to learn together (in a relationship of apprenticeship in learning ); and to reflect on mathematical relationships (access to powerful ideas ) and discuss them collaboratively; to how we tried to lead users to define a mathematical relationship and show them how this could be done; to present users with an opportunity to generalize the mathematical relationship through the use of variables, and finally give them the possibility to complete a half-baked general Logo procedure and thus learn to program in Logo and complete a constructive process. References Castro, C. de M. ; Wolff, L. and García, N. (1999) Mexico s Telesecundaria: Bringing Education by Television to Rural Areas. In TechKnowLogia: International Journal of Technologies for the Advancement of Knowledge and Learning, 1-1, Harel, I., & Papert, S., (eds.) (1991). Constructionism. Norwood: Ablex. Lozano, M. & Sandoval, I. & Trigueros, M. (2006). Investigating mathematics learning with the use of computer programmes in primary schools. In Proceedings 30th Conference of the International Group for the Psychology of Mathematics Education, J. Novotná, H. Moraová, M. Krátká & N. Stehlíková (Eds.), Prague: PME. Vol. 4, pp Papert, S. (1980). Mindstorms: Children, Computers, and Powerful Ideas, New York: Basic Books. Papert, S. (1999) What is Logo? Who Needs It? In Logo Philosophy and Implementation, Logo Computer Systems Inc. pp. iv-xvi. Sacristán, A. I. (1997), Windows on the Infinite: Constructing Meanings in a Logo-based Microworld. Ph.D. Dissertation, University of London, Institute of Education, London, England. Sacristán, A. I. (2003) Mathematical Learning with Logo in Mexican Schools. In Eurologo 2003 Proceedings: Re-inventing technology on education. Coimbra, Portugal: Cnotinfor, Lda., pp Sacristán, A.I. and Esparza, E. (2006). Programación computacional para matemáticas de secundaria: Libro para el alumno. Mexico: SEP. Ursini, S. & Rojano, T. (2000) Guía para Integrar los Talleres de Capacitación EMAT. Mexico: SEP-ILCE. Acknowledgements The materials presented here belong to Mexican Ministry of Education (SEP), in partnership with the Instituto Latinoamericano de la Comunicación Educativa (ILCE). 11

SMART Board Training Outline Trainer: Basel Badran

SMART Board Training Outline Trainer: Basel Badran Sharjah Higher Colleges of Technology SMART Board Training Outline Trainer: Basel Badran What is a SMART Board? o Concept & Technology SMART Board Components: o Smart Tools Start Center Recorder Keyboard

More information

TEACHERS USING COMPUTERS IN MATHEMATICS: A LONGITUDINAL STUDY

TEACHERS USING COMPUTERS IN MATHEMATICS: A LONGITUDINAL STUDY TEACHERS USING COMPUTERS IN MATHEMATICS: A LONGITUDINAL STUDY Michael O. J. Thomas The University of Auckland The computer has been in mathematics classrooms for over 20 years now, but with widely varying

More information

Quickstart for Desktop Version

Quickstart for Desktop Version Quickstart for Desktop Version What is GeoGebra? Dynamic Mathematics Software in one easy-to-use package For learning and teaching at all levels of education Joins interactive 2D and 3D geometry, algebra,

More information

USING STARLOGO TO INTRODUCE DIFFERENTIAL EQUATIONS

USING STARLOGO TO INTRODUCE DIFFERENTIAL EQUATIONS USING STARLOGO TO INTRODUCE DIFFERENTIAL EQUATIONS PHILIP ANDERSON AND CARL R. SEAQUIST Abstract. Massively parallel programming languages, like StarLogo, provide a rich environment for introducing differential

More information

PRE SERVICE TEACHERS' USAGE OF DYNAMIC MATHEMATICS SOFTWARE

PRE SERVICE TEACHERS' USAGE OF DYNAMIC MATHEMATICS SOFTWARE PRE SERVICE TEACHERS' USAGE OF DYNAMIC MATHEMATICS SOFTWARE Mehmet BULUT Faculty of Gazi Education Gazi University Turkey mbulut@gazi.edu.tr Neslihan BULUT Faculty of Gazi Education Gazi University Turkey

More information

Geometry Solve real life and mathematical problems involving angle measure, area, surface area and volume.

Geometry Solve real life and mathematical problems involving angle measure, area, surface area and volume. Performance Assessment Task Pizza Crusts Grade 7 This task challenges a student to calculate area and perimeters of squares and rectangles and find circumference and area of a circle. Students must find

More information

Aspects Related to the Usefulness of a Distance Training Course Having Moodle as Course Management System Support

Aspects Related to the Usefulness of a Distance Training Course Having Moodle as Course Management System Support Aspects Related to the Usefulness of a Distance Training Course Having Moodle as Course Management System Support GABRIEL GORGHIU 1, MIHAI BÎZOI 1, LAURA MONICA GORGHIU 2, ANA-MARIA SUDUC 1 1 Electrical

More information

Designing instructional tools by Flash MX ActionScript some examples to teach basic geometric concepts Yuan, Yuan Lee, Chun-Yi

Designing instructional tools by Flash MX ActionScript some examples to teach basic geometric concepts Yuan, Yuan Lee, Chun-Yi Designing instructional tools by Flash MX ActionScript some examples to teach basic geometric concepts Yuan, Yuan Lee, Chun-Yi It is believed that technology will transform how we view teaching, and it

More information

Guide To Creating Academic Posters Using Microsoft PowerPoint 2010

Guide To Creating Academic Posters Using Microsoft PowerPoint 2010 Guide To Creating Academic Posters Using Microsoft PowerPoint 2010 INFORMATION SERVICES Version 3.0 July 2011 Table of Contents Section 1 - Introduction... 1 Section 2 - Initial Preparation... 2 2.1 Overall

More information

INTRODUCING THE NORMAL DISTRIBUTION IN A DATA ANALYSIS COURSE: SPECIFIC MEANING CONTRIBUTED BY THE USE OF COMPUTERS

INTRODUCING THE NORMAL DISTRIBUTION IN A DATA ANALYSIS COURSE: SPECIFIC MEANING CONTRIBUTED BY THE USE OF COMPUTERS INTRODUCING THE NORMAL DISTRIBUTION IN A DATA ANALYSIS COURSE: SPECIFIC MEANING CONTRIBUTED BY THE USE OF COMPUTERS Liliana Tauber Universidad Nacional del Litoral Argentina Victoria Sánchez Universidad

More information

Teacher Professional Development in the Teaching and Learning of Functions

Teacher Professional Development in the Teaching and Learning of Functions Teacher Professional Development in the Teaching and Learning of Functions Teacher professional development occurs both during the initial preparation of prospective teachers and for experienced teachers.

More information

ANALYZING AND SELECTING TASKS FOR MATHEMATICS TEACHING: A HEURISTIC

ANALYZING AND SELECTING TASKS FOR MATHEMATICS TEACHING: A HEURISTIC ANALYZING AND SELECTING TASKS FOR MATHEMATICS TEACHING: A HEURISTIC Pedro Gómez and María José González In planning units and lessons every day, teachers face the problem of designing a sequence of activities

More information

MATHEMATICS KNOWLEDGE FOR TEACHING WITHIN A FUNCTIONAL PERSPECTIVE OF PRESERVICE TEACHER TRAINING

MATHEMATICS KNOWLEDGE FOR TEACHING WITHIN A FUNCTIONAL PERSPECTIVE OF PRESERVICE TEACHER TRAINING MATHEMATICS KNOWLEDGE FOR TEACHING WITHIN A FUNCTIONAL PERSPECTIVE OF PRESERVICE TEACHER TRAINING Pedro Gómez Universidad de Granada C/. Alisios 17, Albolote 18820, Spain Phone/Fax: (34)958537304 pgomez@valnet.es

More information

User s Manual CAREpoint EMS Workstation D-Scribe Reporting System

User s Manual CAREpoint EMS Workstation D-Scribe Reporting System 1838021B User s Manual CAREpoint EMS Workstation D-Scribe Reporting System EDITORS NOTE FORM BUILDER IS A PART OF D-SCRIBE S REPORTING SYSTEM (D-SCRIBE S FORM BUILDER). FORMS WHICH ARE CREATED AND/OR USED

More information

EUROPEAN TECHNOLOGY. Optimize your computer classroom. Convert it into a real Language Laboratory

EUROPEAN TECHNOLOGY. Optimize your computer classroom. Convert it into a real Language Laboratory Optimize your computer classroom. Convert it into a real Language Laboratory WHAT IS OPTIMAS SCHOOL? INTERACTIVE LEARNING, COMMUNICATION AND CONTROL Everything combined in the same intuitive, easy to use

More information

High School Algebra Reasoning with Equations and Inequalities Solve systems of equations.

High School Algebra Reasoning with Equations and Inequalities Solve systems of equations. Performance Assessment Task Graphs (2006) Grade 9 This task challenges a student to use knowledge of graphs and their significant features to identify the linear equations for various lines. A student

More information

Five High Order Thinking Skills

Five High Order Thinking Skills Five High Order Introduction The high technology like computers and calculators has profoundly changed the world of mathematics education. It is not only what aspects of mathematics are essential for learning,

More information

Ready Light on lowerright of frame bezel

Ready Light on lowerright of frame bezel Version 10 SMART Board Interactive Whiteboard Basics This Quick Reference Guide provides an overview of the information you need to begin using a SMART Board interactive whiteboard. Before you begin, make

More information

Programming in Access VBA

Programming in Access VBA PART I Programming in Access VBA In this part, you will learn all about how Visual Basic for Applications (VBA) works for Access 2010. A number of new VBA features have been incorporated into the 2010

More information

Big Ideas in Mathematics

Big Ideas in Mathematics Big Ideas in Mathematics which are important to all mathematics learning. (Adapted from the NCTM Curriculum Focal Points, 2006) The Mathematics Big Ideas are organized using the PA Mathematics Standards

More information

MMGD0203 Multimedia Design MMGD0203 MULTIMEDIA DESIGN. Chapter 3 Graphics and Animations

MMGD0203 Multimedia Design MMGD0203 MULTIMEDIA DESIGN. Chapter 3 Graphics and Animations MMGD0203 MULTIMEDIA DESIGN Chapter 3 Graphics and Animations 1 Topics: Definition of Graphics Why use Graphics? Graphics Categories Graphics Qualities File Formats Types of Graphics Graphic File Size Introduction

More information

Hands-On Practice. Basic Functionality

Hands-On Practice. Basic Functionality Basic Functionality Your school or company has just moved one of your SMART Board interactive whiteboards into a new room because you were unable to access the Internet from the old location. You will

More information

http://school-maths.com Gerrit Stols

http://school-maths.com Gerrit Stols For more info and downloads go to: http://school-maths.com Gerrit Stols Acknowledgements GeoGebra is dynamic mathematics open source (free) software for learning and teaching mathematics in schools. It

More information

A STATISTICS COURSE FOR ELEMENTARY AND MIDDLE SCHOOL TEACHERS. Gary Kader and Mike Perry Appalachian State University USA

A STATISTICS COURSE FOR ELEMENTARY AND MIDDLE SCHOOL TEACHERS. Gary Kader and Mike Perry Appalachian State University USA A STATISTICS COURSE FOR ELEMENTARY AND MIDDLE SCHOOL TEACHERS Gary Kader and Mike Perry Appalachian State University USA This paper will describe a content-pedagogy course designed to prepare elementary

More information

Hypercosm. Studio. www.hypercosm.com

Hypercosm. Studio. www.hypercosm.com Hypercosm Studio www.hypercosm.com Hypercosm Studio Guide 3 Revision: November 2005 Copyright 2005 Hypercosm LLC All rights reserved. Hypercosm, OMAR, Hypercosm 3D Player, and Hypercosm Studio are trademarks

More information

A Study on the Game Programming Education Based on Educational Game Engine at School

A Study on the Game Programming Education Based on Educational Game Engine at School Journal of Education and Learning; Vol. 1, No. 2; 2012 ISSN 1927-5250 E-ISSN 1927-5269 Published by Canadian Center of Science and Education A Study on the Game Programming Education Based on Educational

More information

Microsoft Access is an outstanding environment for both database users and professional. Introduction to Microsoft Access and Programming SESSION

Microsoft Access is an outstanding environment for both database users and professional. Introduction to Microsoft Access and Programming SESSION 539752 ch01.qxd 9/9/03 11:38 PM Page 5 SESSION 1 Introduction to Microsoft Access and Programming Session Checklist Understanding what programming is Using the Visual Basic language Programming for the

More information

Intellect Platform - The Workflow Engine Basic HelpDesk Troubleticket System - A102

Intellect Platform - The Workflow Engine Basic HelpDesk Troubleticket System - A102 Intellect Platform - The Workflow Engine Basic HelpDesk Troubleticket System - A102 Interneer, Inc. Updated on 2/22/2012 Created by Erika Keresztyen Fahey 2 Workflow - A102 - Basic HelpDesk Ticketing System

More information

Chapter 9 Slide Shows

Chapter 9 Slide Shows Impress Guide Chapter 9 Slide Shows Transitions, animations, and more Copyright This document is Copyright 2007 2013 by its contributors as listed below. You may distribute it and/or modify it under the

More information

In mathematics, there are four attainment targets: using and applying mathematics; number and algebra; shape, space and measures, and handling data.

In mathematics, there are four attainment targets: using and applying mathematics; number and algebra; shape, space and measures, and handling data. MATHEMATICS: THE LEVEL DESCRIPTIONS In mathematics, there are four attainment targets: using and applying mathematics; number and algebra; shape, space and measures, and handling data. Attainment target

More information

EASTINGTON PRIMARY SCHOOL

EASTINGTON PRIMARY SCHOOL EASTINGTON PRIMARY SCHOOL ICT POLICY January 2011 Reviewed annually Reference: E safety policy, Safeguarding policy ICT POLICY Eastington Primary Mission Statement Eastington Primary School is a vibrant,

More information

SMART Board Training Packet. Notebook Software 10.0

SMART Board Training Packet. Notebook Software 10.0 SMART Board Training Packet Notebook Software 10.0 Chris de Treville Chris.deTreville@avispl.com 6301 Benjamin Road Suite 101 Tampa, FL 33634 p: 813.884.7168 f: 813.882.9508 SMART Board Welcome Center

More information

GeoGebra. 10 lessons. Gerrit Stols

GeoGebra. 10 lessons. Gerrit Stols GeoGebra in 10 lessons Gerrit Stols Acknowledgements GeoGebra is dynamic mathematics open source (free) software for learning and teaching mathematics in schools. It was developed by Markus Hohenwarter

More information

NEW MEXICO Grade 6 MATHEMATICS STANDARDS

NEW MEXICO Grade 6 MATHEMATICS STANDARDS PROCESS STANDARDS To help New Mexico students achieve the Content Standards enumerated below, teachers are encouraged to base instruction on the following Process Standards: Problem Solving Build new mathematical

More information

G C.3 Construct the inscribed and circumscribed circles of a triangle, and prove properties of angles for a quadrilateral inscribed in a circle.

G C.3 Construct the inscribed and circumscribed circles of a triangle, and prove properties of angles for a quadrilateral inscribed in a circle. Performance Assessment Task Circle and Squares Grade 10 This task challenges a student to analyze characteristics of 2 dimensional shapes to develop mathematical arguments about geometric relationships.

More information

Uses of Java Applets in Mathematics Education

Uses of Java Applets in Mathematics Education Uses of Java Applets in Mathematics Education Christopher P. Mawata Mathematics Department University of Tennessee at Chattanooga cmawata@cecasun.utc.edu Abstract: This paper illustrates different ways

More information

Unit 4: Exploring Math Patterns...106. Introduction...5. Unit 1: Visualizing Math...17. Unit 5: Exploring Probability...125

Unit 4: Exploring Math Patterns...106. Introduction...5. Unit 1: Visualizing Math...17. Unit 5: Exploring Probability...125 Introduction....................................5 WHAT IS MICROWORLDS EX, AND HOW CAN IT HELP ME IN THE MATH CLASSROOM?.................6 HOW TO USE THIS BOOK AND CD.....................10 CLASSROOM ENVIRONMENT..........................12

More information

Such As Statements, Kindergarten Grade 8

Such As Statements, Kindergarten Grade 8 Such As Statements, Kindergarten Grade 8 This document contains the such as statements that were included in the review committees final recommendations for revisions to the mathematics Texas Essential

More information

CHEMISTRY LABORATORY TEACHING/LEARNING SEQUENCE ON ACIDS AND BASES WITH THE USE OF ICT (SPREADSHEETS, ARGUMENTATION AND COLLABORATION)

CHEMISTRY LABORATORY TEACHING/LEARNING SEQUENCE ON ACIDS AND BASES WITH THE USE OF ICT (SPREADSHEETS, ARGUMENTATION AND COLLABORATION) CHEMISTRY LABORATORY TEACHING/LEARNING SEQUENCE ON ACIDS AND BASES WITH THE USE OF ICT (SPREADSHEETS, ARGUMENTATION AND COLLABORATION) Andoni Garritz 1, Clara Alvarado-Zamorano 1, César Robles 1, Gustavo

More information

PREPARING PERSERVICE MATH TEACHERS TO TEACH WITH TODAY'S TECHNOLOGY: KEEPING THEM UP TO DATE

PREPARING PERSERVICE MATH TEACHERS TO TEACH WITH TODAY'S TECHNOLOGY: KEEPING THEM UP TO DATE PREPARING PERSERVICE MATH TEACHERS TO TEACH WITH TODAY'S TECHNOLOGY: KEEPING THEM UP TO DATE William Blubaugh University of Northern Colorado 501 20 th Street, Campus Box 122 Greeley, CO 80639-0098 Bill.Blubaugh@unco.edu

More information

OPTAC Fleet Viewer. Instruction Manual

OPTAC Fleet Viewer. Instruction Manual OPTAC Fleet Viewer Instruction Manual Stoneridge Limited Claverhouse Industrial Park Dundee DD4 9UB Help-line Telephone Number: 0870 887 9256 E-Mail: optac@stoneridge.com Document version 4.0 Part Number:

More information

SMART Boards. If the board is connected to a different computer - Orientation is needed whenever you connect it to a new or different computer.

SMART Boards. If the board is connected to a different computer - Orientation is needed whenever you connect it to a new or different computer. SMART Boards What is a SMART Board? The SMART Board is an interactive whiteboard that converts a computer and date projector into a powerful tool for teaching and learning. With the computer image projected

More information

Using. An excerpt from Smart Technology's getting started manual explaining the basics of the SmartBoard and how to use it.

Using. An excerpt from Smart Technology's getting started manual explaining the basics of the SmartBoard and how to use it. Using An excerpt from Smart Technology's getting started manual explaining the basics of the SmartBoard and how to use it. Quick Reference Hardware Basics for Front Projection SMART Board Interactive Whiteboards

More information

Introduction To Microsoft Office PowerPoint 2007. Bob Booth July 2008 AP-PPT5

Introduction To Microsoft Office PowerPoint 2007. Bob Booth July 2008 AP-PPT5 Introduction To Microsoft Office PowerPoint 2007. Bob Booth July 2008 AP-PPT5 University of Sheffield Contents 1. INTRODUCTION... 3 2. GETTING STARTED... 4 2.1 STARTING POWERPOINT... 4 3. THE USER INTERFACE...

More information

CURRICULUM VITAE EDUCATION:

CURRICULUM VITAE EDUCATION: CURRICULUM VITAE Jose Antonio Lozano Computer Science and Software Development / Game and Simulation Programming Program Chair 1902 N. Loop 499 Harlingen, TX 78550 Computer Sciences Building Office Phone:

More information

Modeling in Geometry

Modeling in Geometry Modeling in Geometry Overview Number of instruction days: 8-10 (1 day = 53 minutes) Content to Be Learned Mathematical Practices to Be Integrated Use geometric shapes and their components to represent

More information

If A is divided by B the result is 2/3. If B is divided by C the result is 4/7. What is the result if A is divided by C?

If A is divided by B the result is 2/3. If B is divided by C the result is 4/7. What is the result if A is divided by C? Problem 3 If A is divided by B the result is 2/3. If B is divided by C the result is 4/7. What is the result if A is divided by C? Suggested Questions to ask students about Problem 3 The key to this question

More information

Review Your Thesis or Dissertation

Review Your Thesis or Dissertation Review Your Thesis or Dissertation This document shows the formatting requirements for UBC theses. Theses must follow these guidelines in order to be accepted at the Faculty of Graduate and Postdoctoral

More information

THE WHE TO PLAY. Teacher s Guide Getting Started. Shereen Khan & Fayad Ali Trinidad and Tobago

THE WHE TO PLAY. Teacher s Guide Getting Started. Shereen Khan & Fayad Ali Trinidad and Tobago Teacher s Guide Getting Started Shereen Khan & Fayad Ali Trinidad and Tobago Purpose In this two-day lesson, students develop different strategies to play a game in order to win. In particular, they will

More information

Tactile and Advanced Computer Graphics Module 5. Graphic Design Fundamentals

Tactile and Advanced Computer Graphics Module 5. Graphic Design Fundamentals Tactile and Advanced Computer Graphics Module 5 Graphic Design Fundamentals Tactile and Advanced Computer Graphics Module 5 Graphic Design Fundamentals Summary Goal(s): Transcribers-in-training will understand

More information

For example, estimate the population of the United States as 3 times 10⁸ and the

For example, estimate the population of the United States as 3 times 10⁸ and the CCSS: Mathematics The Number System CCSS: Grade 8 8.NS.A. Know that there are numbers that are not rational, and approximate them by rational numbers. 8.NS.A.1. Understand informally that every number

More information

RETAIL Sage Manual (Retail Point of Sale and Customer Management System) Version 1.2

RETAIL Sage Manual (Retail Point of Sale and Customer Management System) Version 1.2 RETAIL Sage Manual (Retail Point of Sale and Customer Management System) Version 1.2 TABLE OF CONTENTS: Introduction 2 Overview of Features 2 Hardware Requirements 3 Manual 4 Design, Controls 4 Start Screen

More information

Overview. Essential Questions. Precalculus, Quarter 4, Unit 4.5 Build Arithmetic and Geometric Sequences and Series

Overview. Essential Questions. Precalculus, Quarter 4, Unit 4.5 Build Arithmetic and Geometric Sequences and Series Sequences and Series Overview Number of instruction days: 4 6 (1 day = 53 minutes) Content to Be Learned Write arithmetic and geometric sequences both recursively and with an explicit formula, use them

More information

SYSTEMS OF EQUATIONS AND MATRICES WITH THE TI-89. by Joseph Collison

SYSTEMS OF EQUATIONS AND MATRICES WITH THE TI-89. by Joseph Collison SYSTEMS OF EQUATIONS AND MATRICES WITH THE TI-89 by Joseph Collison Copyright 2000 by Joseph Collison All rights reserved Reproduction or translation of any part of this work beyond that permitted by Sections

More information

Fig.1 Electoronic whiteboard and programming education system

Fig.1 Electoronic whiteboard and programming education system Programming Education on an Electronic Whiteboard Using Pen Interfaces Taro Ohara, Naoki Kato, Masaki Nakagawa Dept. of Computer Science, Tokyo Univ. of Agri. & Tech. Naka-cho 2-24-16, Koganei, Tokyo,

More information

Introduction to MS WINDOWS XP

Introduction to MS WINDOWS XP Introduction to MS WINDOWS XP Mouse Desktop Windows Applications File handling Introduction to MS Windows XP 2 Table of Contents What is Windows XP?... 3 Windows within Windows... 3 The Desktop... 3 The

More information

PharmaSUG 2013 - Paper DG06

PharmaSUG 2013 - Paper DG06 PharmaSUG 2013 - Paper DG06 JMP versus JMP Clinical for Interactive Visualization of Clinical Trials Data Doug Robinson, SAS Institute, Cary, NC Jordan Hiller, SAS Institute, Cary, NC ABSTRACT JMP software

More information

Content. Chapter 4 Functions 61 4.1 Basic concepts on real functions 62. Credits 11

Content. Chapter 4 Functions 61 4.1 Basic concepts on real functions 62. Credits 11 Content Credits 11 Chapter 1 Arithmetic Refresher 13 1.1 Algebra 14 Real Numbers 14 Real Polynomials 19 1.2 Equations in one variable 21 Linear Equations 21 Quadratic Equations 22 1.3 Exercises 28 Chapter

More information

Problem of the Month: Cutting a Cube

Problem of the Month: Cutting a Cube Problem of the Month: The Problems of the Month (POM) are used in a variety of ways to promote problem solving and to foster the first standard of mathematical practice from the Common Core State Standards:

More information

PowerPoint 2007: Basics Learning Guide

PowerPoint 2007: Basics Learning Guide PowerPoint 2007: Basics Learning Guide What s a PowerPoint Slide? PowerPoint presentations are composed of slides, just like conventional presentations. Like a 35mm film-based slide, each PowerPoint slide

More information

Access Control and Audit Trail Software

Access Control and Audit Trail Software Varian, Inc. 2700 Mitchell Drive Walnut Creek, CA 94598-1675/USA Access Control and Audit Trail Software Operation Manual Varian, Inc. 2002 03-914941-00:3 Table of Contents Introduction... 1 Access Control

More information

The Future of Mathematics Education Pod Tezniami, Ciechocinek, Poland June 26 th July 1 st, 2004

The Future of Mathematics Education Pod Tezniami, Ciechocinek, Poland June 26 th July 1 st, 2004 Building a Relationship Between Undergraduate Mathematics and Mathematics Teacher Education: Innovation in Teacher Education Douglas Franks, Associate Professor of Mathematics Education, and Murat Tuncali,

More information

Colour by Numbers Image Representation

Colour by Numbers Image Representation Activity 2 Colour by Numbers Image Representation Summary Computers store drawings, photographs and other pictures using only numbers. The following activity demonstrates how they can do this. Curriculum

More information

The Notebook Software Activity Guide

The Notebook Software Activity Guide The Notebook Software Activity Guide The Notebook software activity guide is intended to act as a reference of the best practices for creating and presenting lesson activities using Notebook software.

More information

Cabri Geometry Application User Guide

Cabri Geometry Application User Guide Cabri Geometry Application User Guide Preview of Geometry... 2 Learning the Basics... 3 Managing File Operations... 12 Setting Application Preferences... 14 Selecting and Moving Objects... 17 Deleting

More information

Experiences From Virtual Learning in Upper Secondary Schools in Finland

Experiences From Virtual Learning in Upper Secondary Schools in Finland Experiences From Virtual Learning in Upper Secondary Schools in Finland Jari Koivisto Finnish National Board of Education P.O. Box 380, FIN-00531 Helsinki Finland jari.koivisto@oph.fi www.oph.fi Abstract.

More information

Flash. Using Flash to Teach Mathematics. The competition

Flash. Using Flash to Teach Mathematics. The competition Using Flash to Teach Mathematics G. Donald Allen Department of Mathematics Texas A&M University College Station, TX 77843-3368 dallen@math.tamu.edu Flash Flash is the ultra-hot animation tool from Macromedia

More information

Measurement with Ratios

Measurement with Ratios Grade 6 Mathematics, Quarter 2, Unit 2.1 Measurement with Ratios Overview Number of instructional days: 15 (1 day = 45 minutes) Content to be learned Use ratio reasoning to solve real-world and mathematical

More information

Getting Started with LEGO Robotics

Getting Started with LEGO Robotics Excerpted from Getting Started with LEGO Robotics A Guide for K-12 Educators Mark Gura LEGO Robotics is a hands on, multidisciplinary, collaborative, authentic learning experience, and Mark Gura wants

More information

Math Review. for the Quantitative Reasoning Measure of the GRE revised General Test

Math Review. for the Quantitative Reasoning Measure of the GRE revised General Test Math Review for the Quantitative Reasoning Measure of the GRE revised General Test www.ets.org Overview This Math Review will familiarize you with the mathematical skills and concepts that are important

More information

For Introduction to Java Programming, 5E By Y. Daniel Liang

For Introduction to Java Programming, 5E By Y. Daniel Liang Supplement H: NetBeans Tutorial For Introduction to Java Programming, 5E By Y. Daniel Liang This supplement covers the following topics: Getting Started with NetBeans Creating a Project Creating, Mounting,

More information

Pre-Algebra 2008. Academic Content Standards Grade Eight Ohio. Number, Number Sense and Operations Standard. Number and Number Systems

Pre-Algebra 2008. Academic Content Standards Grade Eight Ohio. Number, Number Sense and Operations Standard. Number and Number Systems Academic Content Standards Grade Eight Ohio Pre-Algebra 2008 STANDARDS Number, Number Sense and Operations Standard Number and Number Systems 1. Use scientific notation to express large numbers and small

More information

Prentice Hall Mathematics: Course 1 2008 Correlated to: Arizona Academic Standards for Mathematics (Grades 6)

Prentice Hall Mathematics: Course 1 2008 Correlated to: Arizona Academic Standards for Mathematics (Grades 6) PO 1. Express fractions as ratios, comparing two whole numbers (e.g., ¾ is equivalent to 3:4 and 3 to 4). Strand 1: Number Sense and Operations Every student should understand and use all concepts and

More information

Algebra 1 2008. Academic Content Standards Grade Eight and Grade Nine Ohio. Grade Eight. Number, Number Sense and Operations Standard

Algebra 1 2008. Academic Content Standards Grade Eight and Grade Nine Ohio. Grade Eight. Number, Number Sense and Operations Standard Academic Content Standards Grade Eight and Grade Nine Ohio Algebra 1 2008 Grade Eight STANDARDS Number, Number Sense and Operations Standard Number and Number Systems 1. Use scientific notation to express

More information

Advanced Excel 10/20/2011 1

Advanced Excel 10/20/2011 1 Advanced Excel Data Validation Excel has a feature called Data Validation, which will allow you to control what kind of information is typed into cells. 1. Select the cell(s) you wish to control. 2. Click

More information

Introduction to the TI-Nspire CX

Introduction to the TI-Nspire CX Introduction to the TI-Nspire CX Activity Overview: In this activity, you will become familiar with the layout of the TI-Nspire CX. Step 1: Locate the Touchpad. The Touchpad is used to navigate the cursor

More information

Welcome to CorelDRAW, a comprehensive vector-based drawing and graphic-design program for the graphics professional.

Welcome to CorelDRAW, a comprehensive vector-based drawing and graphic-design program for the graphics professional. Workspace tour Welcome to CorelDRAW, a comprehensive vector-based drawing and graphic-design program for the graphics professional. In this tutorial, you will become familiar with the terminology and workspace

More information

QUALITY CHANGES IN SCIENCE EDUCATION THROUGH INTERNATIONAL PROJECTS

QUALITY CHANGES IN SCIENCE EDUCATION THROUGH INTERNATIONAL PROJECTS QUALITY CHANGES IN SCIENCE EDUCATION THROUGH INTERNATIONAL PROJECTS O. ZAJKOV*, B. MITREVSKI** University Ss Cyril and Methodius, Faculty of Natural Sciences and Mathematics, Skopje, Macedonia * zoliver@pmf.ukim.mk

More information

N Q.3 Choose a level of accuracy appropriate to limitations on measurement when reporting quantities.

N Q.3 Choose a level of accuracy appropriate to limitations on measurement when reporting quantities. Performance Assessment Task Swimming Pool Grade 9 The task challenges a student to demonstrate understanding of the concept of quantities. A student must understand the attributes of trapezoids, how to

More information

Before you can use the Duke Ambient environment to start working on your projects or

Before you can use the Duke Ambient environment to start working on your projects or Using Ambient by Duke Curious 2004 preparing the environment Before you can use the Duke Ambient environment to start working on your projects or labs, you need to make sure that all configuration settings

More information

2. Select Point B and rotate it by 15 degrees. A new Point B' appears. 3. Drag each of the three points in turn.

2. Select Point B and rotate it by 15 degrees. A new Point B' appears. 3. Drag each of the three points in turn. In this activity you will use Sketchpad s Iterate command (on the Transform menu) to produce a spiral design. You ll also learn how to use parameters, and how to create animation action buttons for parameters.

More information

THE STRUCTURE OF ELEMENTARY STUDENTS ABILITY IN GEOMETRIC TRANSFORMATIONS: THE CASE OF TRANSLATION

THE STRUCTURE OF ELEMENTARY STUDENTS ABILITY IN GEOMETRIC TRANSFORMATIONS: THE CASE OF TRANSLATION THE STRUCTURE OF ELEMENTARY STUDENTS ABILITY IN GEOMETRIC TRANSFORMATIONS: THE CASE OF TRANSLATION Xenia Xistouri and Demetra Pitta-Pantazi Department of Education, University of Cyprus Research in the

More information

CHARTS AND GRAPHS INTRODUCTION USING SPSS TO DRAW GRAPHS SPSS GRAPH OPTIONS CAG08

CHARTS AND GRAPHS INTRODUCTION USING SPSS TO DRAW GRAPHS SPSS GRAPH OPTIONS CAG08 CHARTS AND GRAPHS INTRODUCTION SPSS and Excel each contain a number of options for producing what are sometimes known as business graphics - i.e. statistical charts and diagrams. This handout explores

More information

Summary Table for SolarWinds Web Help Desk

Summary Table for SolarWinds Web Help Desk Date: February 10 th, 2015 Name of Product: (WHD) Contact for more Information: http://www.solarwinds.com/support/ Summary Table for Section 1194.21 Software Applications with. See section 1194.21 below.

More information

Computer Literacy Syllabus Class time: Mondays 5:00 7:00 p.m. Class location: 955 W. Main Street, Mt. Vernon, KY 40456

Computer Literacy Syllabus Class time: Mondays 5:00 7:00 p.m. Class location: 955 W. Main Street, Mt. Vernon, KY 40456 Computer Literacy Syllabus Class time: Mondays 5:00 7:00 p.m. Class location: 955 W. Main Street, Mt. Vernon, KY 40456 INSTRUCTOR: Jamie A. McFerron OFFICE: 245 Richmond Street Mt. Vernon, KY 40456 PHONE:

More information

SRCSB General Web Development Policy Guidelines Jun. 2010

SRCSB General Web Development Policy Guidelines Jun. 2010 This document outlines the conventions that must be followed when composing and publishing HTML documents on the Santa Rosa District Schools World Wide Web server. In most cases, these conventions also

More information

Minnesota Academic Standards

Minnesota Academic Standards A Correlation of to the Minnesota Academic Standards Grades K-6 G/M-204 Introduction This document demonstrates the high degree of success students will achieve when using Scott Foresman Addison Wesley

More information

Performance Assessment Task Which Shape? Grade 3. Common Core State Standards Math - Content Standards

Performance Assessment Task Which Shape? Grade 3. Common Core State Standards Math - Content Standards Performance Assessment Task Which Shape? Grade 3 This task challenges a student to use knowledge of geometrical attributes (such as angle size, number of angles, number of sides, and parallel sides) to

More information

Solving Simultaneous Equations and Matrices

Solving Simultaneous Equations and Matrices Solving Simultaneous Equations and Matrices The following represents a systematic investigation for the steps used to solve two simultaneous linear equations in two unknowns. The motivation for considering

More information

The Art of Computer Graphics Programming: Translating Pioneer Programs

The Art of Computer Graphics Programming: Translating Pioneer Programs The Art of Computer Graphics Programming: Translating Pioneer Programs Viviane Alencar State University of Campinas, Brazil vivisalencar@gmail.com Gabriela Celani State University of Campinas, Brazil celani@fec.unicamp.br

More information

Multiple choice quiz on the internet

Multiple choice quiz on the internet Proc. of the 10 th Workshop on Multimedia in Physics Teaching and Learning (EPS - MPTL 10), Berlin 2005 Abstract Multiple choice quiz on the internet Robert Sporken *, Fernande Frising *, Laurence Dumortier

More information

A Review of China s Elementary Mathematics Education

A Review of China s Elementary Mathematics Education A Review of China s Elementary Mathematics Education Department of Education Taishan College Tai An, ShanDong People s Republic of China Abstract This paper provides an introduction and analysis of the

More information

Designing Socio-Technical Systems to Support Guided Discovery-Based Learning in Students: The Case of the Globaloria Game Design Initiative

Designing Socio-Technical Systems to Support Guided Discovery-Based Learning in Students: The Case of the Globaloria Game Design Initiative Designing Socio-Technical Systems to Support Guided Discovery-Based Learning in Students: The Case of the Globaloria Game Design Initiative Rebecca Reynolds 1, Sean P. Goggins 2 1 Rutgers University School

More information

Summary Table for SolarWinds Web Help Desk

Summary Table for SolarWinds Web Help Desk Date: February 25, 2013 Name of Product: SolarWinds Web Help Desk Contact for more Information: http://www.solarwinds.com/support/ Summary Table for Voluntary Product Accessibility Template (VPAT) Remarks

More information

Overview. Essential Questions. Grade 8 Mathematics, Quarter 4, Unit 4.3 Finding Volume of Cones, Cylinders, and Spheres

Overview. Essential Questions. Grade 8 Mathematics, Quarter 4, Unit 4.3 Finding Volume of Cones, Cylinders, and Spheres Cylinders, and Spheres Number of instruction days: 6 8 Overview Content to Be Learned Evaluate the cube root of small perfect cubes. Simplify problems using the formulas for the volumes of cones, cylinders,

More information

The Revised Edition of the Master Program in Instructional Technology

The Revised Edition of the Master Program in Instructional Technology Ministry of Higher Education King Saud University College of Education Instructional Technology Department The Revised Edition of the Master Program in Instructional Technology Prepared and developed by:

More information

CS 325 Computer Graphics

CS 325 Computer Graphics CS 325 Computer Graphics 01 / 25 / 2016 Instructor: Michael Eckmann Today s Topics Review the syllabus Review course policies Color CIE system chromaticity diagram color gamut, complementary colors, dominant

More information

REMOTE DESKTOP IN WINDOWS XP

REMOTE DESKTOP IN WINDOWS XP REMOTE DESKTOP IN WINDOWS XP Why would you want to connect remotely to another desktop on your network, you ask? Say you are at home comfortably working in bed and your laptop doesn t have the word processing

More information

High School Algebra Reasoning with Equations and Inequalities Solve equations and inequalities in one variable.

High School Algebra Reasoning with Equations and Inequalities Solve equations and inequalities in one variable. Performance Assessment Task Quadratic (2009) Grade 9 The task challenges a student to demonstrate an understanding of quadratic functions in various forms. A student must make sense of the meaning of relations

More information

REGULATIONS FOR THE DEGREE OF MASTER OF SCIENCE IN COMPUTER SCIENCE (MSc[CompSc])

REGULATIONS FOR THE DEGREE OF MASTER OF SCIENCE IN COMPUTER SCIENCE (MSc[CompSc]) 305 REGULATIONS FOR THE DEGREE OF MASTER OF SCIENCE IN COMPUTER SCIENCE (MSc[CompSc]) (See also General Regulations) Any publication based on work approved for a higher degree should contain a reference

More information