Design Fiction Sparking the collective imagination of the future
|
|
- Valerie McKinney
- 8 years ago
- Views:
Transcription
1 Design Fiction Sparking the collective imagination of the future
2 Status...
3 Merge the insight cluster 1 cluster 2
4 John Heskett From Design: A Very Short Introduction Design is to design a design to produce a design.
5 John Heskett From Design: A Very Short Introduction verb noun (2) Design is to design a design to produce a design. noun (1) noun (3)
6 John Heskett From Design: A Very Short Introduction verb noun (2) Design is to design a design to produce a design. noun (1) noun (3)
7 Buuuuuuuuuuuuut Design in praxis always have one important alteration Design is to design a design to produce a design.
8 Buuuuuuuuuuuuut Design in praxis always have one important alteration Design is to design designs to produce a design.
9 The process Data Concept
10 The process Data Concept
11 The process Data Concept
12 Iterative, explorative, but terminal...we cycle in a funnel between concept convergence and concept generation Front-end Design Work PDS Concept Generation Initial number of concepts based on PDS Initial number reduced Research New ones added Further reduction (FR) Further addition (FA) Sketching Prototyping implement! FR FA Concept Selected CC = Controlled Convergence CG = Concept Generation CC CG CC CG CC CG CC Steve Pugh 1990
13 Design as translation Design seeks to generate meaning from chaos A designer begins to act as a translator. Both visualizing ideas as they are developed and refined and also translating vague descriptions, gestures, or references to new ideas, into more actionable concrete representations that can be explored further (...) Jon Kolko (2011)
14 Design as translation Design seeks to generate meaning from chaos (...) The medium that a designer manipulates is human behavior and experience, and the material is the digital fabric: bits, bytes, pixel and processors. Jon Kolko (2011)
15 It s a tough balance... From Buxton s Sketching User Experiences (2007) Design is compromise. between forms functions styles problems solutions stakeholders knowledge domains
16 The challenge qua Buxton The hard part of working with reflective design problems Getting the right design......and getting the design right
17 The challenge qua Buxton The hard part of working with reflective design problems do we solve the right problem? Getting the right design......and getting the design right do we solve the problem appropriately?
18 why is this important
19 Local hill climping The first idea gives us a space to explore... I got an idea! Greenberg et al 2011
20 Local hill climping After some time and work we reach the local maxima...we iteratively climb the hill But is it a good idea? Greenberg et al 2011
21 The problem is quite clear The local maxima is not always equal to the global (optimal) maxima Greenberg et al 2011
22 ...history has a lot of examples So get the right design before working to get the design right
23 The inertia of innovation We need tools that allow us to avoid the pit fall of local hills In terms of stifling innovation, good ideas are more dangerous than bad ones. They take hold, assume momentum, and therefore result in intertia Buxton intertia must be avoided
24 ...and Buxton won t shut up! Billy Boy makes a clear summary of why exploration matter Without informed design - technology is more likely to do bad than good Buxton 2007
25 ERGO... We need a new model...of how to explore ideas and problems outside the local hill
26 multiple stories? Greenberg et al 2011
27 ...once upon a possible world A theoretical framework som poetics may be our beginning In order to embrace fiction as a central practice in design as well as in art and literature an alternative theory of fiction has been developed more recently within poetics. The so-called possible world theory (or possible world semantics) is based on the assumption that fictions can be properly understood as possible worlds, which can be either easy or difficult to access from our real world. Accessibility can be characterized, for instance, in terms of basic ontological laws that enable and constrain entities behaviour in a possible world as compared to the real world.
28 ...once upon a possible world A theoretical framework som poetics may be our beginning Possible world 1 Possible world 2 You and I Here and now Possible world 3 Science fictional world
29 Possible future worlds The Future is kinda messy - but it s also hand made
30 Design + fiction A kind of halfway between fact and fiction (...) telling stories that appear real and legible (...) Offering some sort of reflection on how things are, and how they might become something else. JULIAN BLEEKER - near future laboratory
31 a formal definition exist "Design fiction is the deliberate use of diegetic prototypes to suspend disbelief about change." Bruce Sterling, 2012
32 One at a time The deliberate use of diegetic prototypes? "Deliberate use" means that design fiction is something that people do with a purpose. "Diegetic" is from film and theatre studies. A movie has a story, but it also has all the commentary, scene-setting, props, sets and gizmos to support that story. Design fiction doesn't tell stories -- instead, it designs prototypes that imply a changed world. "Suspending disbelief" means that design fiction has an ethics. Design fictions are fakes of a theatrical sort, but they're not wicked frauds or hoaxes intended to rob or fool people. A design fiction is a creative act that puts the viewer into a different conceptual space -- for a while. Then it lets him go. Design fiction has an audience, not victims. Bruce Sterling, 2012
33 Let me try giving it a go Design fiction uses techniques of fiction and drama to test the future, to see what future technologies or systems might work, on how they might be received and what their impact might be. It presents a series of alternative possible futures and shows which path might be preferable (or the opposite)...that s what this week is about
34 it s all in the what if?
35 What if X condition(s) were true? What if? A proposable good solution to a design problem, within a certain context Professor Jon Kolko, 2009
36 ...a lot of design fiction comes from real past science fiction
37
38
39 75 years of imagining a concept
40
41 Minority Report
42
43
44
45 ...and head on to 2012
46
47 Remember the diegesis Filmic depictions of future technologies are actually diegetic prototypes that demonstrate to a larger audience a technology s need, benevolence, and viability. Diegetic prototypes have a major rhetorical advantage over true prototypes: in the diegesis these technologies exist a real objects already implemented, which people actually use. David A. Kirby The Future is Now...stories matter a lot in terms of domesticating an idea
48 Props & Prototypes Think of design as prop-making for the near future. Design makes objects (non-humans) around which stories/conversations ensure, and imaginary worlds come into being....the same goes for the immateriality of services
49 A good example
50 ...and it can be very rough Which lead s us to why design fiction is also sketching
51 Advertise the future design fiction as diegetic informercials
52 75 years of imagining a concept
53
54 it s all in the what if?
55 MAKE USE OF DESIGN FICTION
56 ...two tools for today
57 First let s build a concept scenario
58 FACT Histories Lessons (example) Signals Necessities (data) PAST FUTURE Myths Dragons (misconceptions) Scenarios Possibilities (design fiction) FICTION
59 FACT Histories Lessons (example) Signals Necessities (data) PAST FUTURE Myths Dragons (misconceptions) Scenarios Possibilities (design fiction) FICTION Vistisen, 2013
60 next up is you first sketch of this workshop (which is not a video sketch)
61 Storyboards Depict your design space as a pieces of a visual story Scenarios keep the designer of computer systems and applications in the swamp, but by their very nature also provide scaffolding to get a view of the design situation from at bit higher up. Carroll, 1999
62 Storyboards Depict your design space as a pieces of a visual story
63 Storyboards Using different sketching patterns we may also add a little depth
64 Storyboards...or mix it up through multiple modalities
65 Assignment 1) Map out your problem space in the the design fiction matrix 2) Begin to discuss what if scenarios that could exist and how this possible world might look like from the user view point 3) Sketch out a detailed storyboard putting placing this possible world into a narrative piece of design fiction 4) Try to make at least 3-5 different scenarios 5) Establish what the core design element is in each concept, and break down the concepts in core design circles
66 Remember the web-page! 1) You must write up your groups reflections in order to reach 80% participation 2) Aim for at least 250 words about each method (including reflections from you meeting with the clients) 3) Use the framework presented by Ramesh
67 suited up since any questions?
SERVICE DESIGN User stories
SERVICE DESIGN User stories CONTENT User stories Scenarios Storyboards TOOLS AND METHODS A scenario type user story SERVICE DESIGN PROCESS USER INFORMATION USER PERSONAS USER STORIES CUSTOMER JOURNEY SERVICE
More information20 Producing a Video. Media 20
LESSON PROJECT IDEAS COPY MASTER Video Book Report Choose a key scene from a story you have read. Write a script for the scene, sticking closely to what happens in the story. Then prepare a storyboard
More informationSUN PRAIRIE AREA SCHOOL DISTRICT COURSE POWER STANDARDS. Curriculum Area: Art Course Length: Semester
SUN PRAIRIE AREA SCHOOL DISTRICT COURSE POWER STANDARDS Course Title: Graphic Design Curriculum Area: Art Course Length: Semester Credit Status: Elective Date submitted: 8/06 Expected Student Results/
More informationVisual Rhetoric/Visual Literacy: Writing About Film
h t t p : / / u w p. a a s. d u k e. e d u / w s t u d i o Visual Rhetoric/Visual Literacy: Writing About Film This handout discusses ways to approach film as a visual medium. It offers suggestions for
More informationInteraction Design. Chapter 5 (June 8th, 2011, 9am-12pm): Sketching Interaction
Interaction Design Chapter 5 (June 8th, 2011, 9am-12pm): Sketching Interaction LMU München Medieninformatik Alexander Wiethoff + Andreas Butz Interaction Design SS2011 1 Sketching Interaction The Definition
More informationMedia Studies / 6th 7th Grade
Media Studies / 6th 7th Grade MARY ENGLER HAGEN FYI I have set up these lessons/unit on media studies for a 6th or 7th grade class. I have not intended to make these lessons a surface study only of media,
More informationIvo Wenzler: Simulations as learning from the future
SIMULATION GAMES ARE POWERFUL PLAYFUL INTERVENTIONS. WE COME ACROSS SIMULATIONS OFTEN, IN ALL FORMS AND SHAPES. IVO WENZLER, SENIOR EXECUTIVE (PARTNER) AT ACCENTURE AND ASSOCIATE PROFESSOR AT THE DELFT
More informationeorgette ullivan Portfolio
Portfolio Experience Designer: Design Research, Interaction and Visual Design georgettes.com georgette@georgettes.com 512-362-8078 Innovating Enterprise IT Management Software Description Create a reference
More informationCourse Specification. Course Code: UPRD201. 1. Course Title: Studio 2: Interactions & Experiences BDes/MDes Prod Des. 2. Academic Session: 2013-2014
Course Specification Course Code: UPRD201 1. Course Title: Studio 2: Interactions & Experiences BDes/MDes Prod Des 2. Academic Session: 2013-2014 3. Level: SCQF Level 8 4. Credits: 80 5. Lead School/Board
More informationYear 5 Poetry based on Unit 2 Classic/narrative poems
Narrative Poems (based on the Primary framework for literacy, Poetry Unit 2 Classic/narrative poems) Key aspects of learning Enquiry Children will investigate an older narrative poem, seeking the answers
More informationTeaching Methodology for 3D Animation
Abstract The field of 3d animation has addressed design processes and work practices in the design disciplines for in recent years. There are good reasons for considering the development of systematic
More informationSenior Phase Grade 7 Today Planning Pack ENGLISH
M780636100077 Senior Phase Today Planning Pack ENGLISH Contents: Work Schedule: Page 2 Lesson Plans: 3 Rubrics: Rubric 1 11 Rubric 2 12 Rubric 3 13 1 Work schedule for Term Week LO and AS Chapter Assessment
More informationRethinking Advertising Development
Rethinking Advertising Development June 2012 2 3 Ipsos ASI: Rethinking Advertising Development It is clear that, when they set out to develop a new advertising campaign, advertisers do not plan to air
More informationDesign methods for developing services
An introduction to service design and a selection of service design tools business challenge Design methods for developing services www.keepingconnected.co.uk About this document This is a brief introduction
More informationAshton Community Science College Edexcel GCSE Drama Student guide. Is this the right subject for me?
Ashton Community Science College Edexcel GCSE Drama Student guide Is this the right subject for me? Do you enjoy: Expressing yourself in an active and exciting way? Working in a group? Contributing your
More informationMOTION AND ANIMATION PARVEZ AHMED
MOTION AND ANIMATION PARVEZ AHMED Motion and animation have long been part of online experiences. From ASCIIbased video on green screens to AOL s You ve Got Mail icon, animations have been in the repertoire
More informationTaree Christian College English
Year 7 English Drama unit: Short Plays based on Asian Folklore Tricking the Tiger Introductory Statement The focus of this unit is on reading aloud confidently and with expression, through the medium of
More information2014-15 College-wide Goal Assessment Plans (SoA&S Assessment Coordinator September 24, 2015)
2014-15 College-wide Goal Assessment Plans (SoA&S Assessment Coordinator September 24, 2015) College-wide Goal 1: Intellectual Engagement PG1 Students will demonstrate the ability to think critically and
More informationCamp for Company. How to structure a business idea Business Model Generation: Design. August 2013
Camp for Company How to structure a business idea Business Model Generation: Design August 2013 Some diagrams and concepts taken from Business Model Foundry Gmbh 1 Business Model Generation 2 Design tools
More informationHow To Create a Short Animated Story
How To Create a Short Animated Story Written by Sven Nilsen The Ingredients There are three ingredients in a story that makes it exciting, entertaining and funny: A character that the viewer sympethises
More informationJoining Forces University of Art and Design Helsinki September 22-24, 2005
SCHOOLS OF CREATIVITY AND INNOVATION: DRAWING TABLE OUT, STORYTELLING IN Jose Rivera-Chang, California State University Long Beach, USA Abstract How do you teach innovation? How do you teach creativity?
More informationTools for Managing and Measuring the Value of Big Data Projects
Tools for Managing and Measuring the Value of Big Data Projects Abstract Big Data and analytics focused projects have undetermined scope and changing requirements at their core. There is high risk of loss
More informationAnimation Overview of the Industry Arts, AV, Technology, and Communication. Lesson Plan
Animation Overview of the Industry Arts, AV, Technology, and Communication Lesson Plan Performance Objective Upon completion of this assignment, the student will have a better understanding of career and
More informationUnderstanding customer need during new product development
Understanding customer need during new product development WHITE PAPER Introduction Statistics on the success rates of new products show that for every four new products that enter development, only one
More informationCREATIVE COMPUTER GRAPHICS II
CREATIVE COMPUTER GRAPHICS II Description This course provides experiences with a variety of computer technologies and Art related software programs, such as Photoshop and Illustrator, which are part of
More informationELEMENTS AND PRINCIPLES OF DESIGN
APPENDIX A1 4 T T ELEMENTS AND PRINCIPLES OF DESIGN Groups: 1. Select an advertisement. 2. Examine the advertisement to find examples of a few elements and principles of design that you are familiar with.
More informationA. What is a play? B. What are basic elements of a play script? 1. 2. 3. 4. 5. C. What kind of character does your group wish to write about?
WRITE A ONE ACT PLAY I. PREWRITE A. What is a play? B. What are basic elements of a play script? 1. 2. 3. 4. 5. C. What kind of character does your group wish to write about? D. As a result of reading/seeing
More informationDESIGNCAMP FOR UNIVERSITY HIRES CORPORATE EDUCATION OF SOFTWARE DESIGN THINKERS
DESIGNCAMP FOR UNIVERSITY HIRES CORPORATE EDUCATION OF SOFTWARE DESIGN THINKERS Joni Saylor jesaylor@us.ibm.com INTRODUCTION The digital era is maturing. Until recently, technology companies relied on
More informationInstructional Systems Design
Analysis and Design of Distance Learning Systems: Instructional Systems Design Contents The Purpose of Design Audience of Design documents Phases of Instructional Design Development of initial Content
More informationNORCO COLLEGE SLO to PLO MATRIX PLOs
SLO to PLO MATRX CERTF CATE/ Game Art: 3D Animation NAS686/NCE686 PROGR AM: ART-17: Beginning Drawing dentify and employ proper use of a variety of drawing materials. dentify, define, and properly use
More informationFamily Law. Lesson: Family Violence. CLB 5-6 Instructional Package
Lesson: Family Violence CLB 5-6 Instructional Package Family Law: Family Violence (CLB 5-6) CLB Outcomes CLB 5-III: Getting Things Done CLB 6-IV: Comprehending Information CLB5-II: Reproducing Information
More informationResponding to Arts Expressions
Responding to Arts Expressions Supporting Arts Education September 2009 Introduction........................................................................2 Classroom Climate.................................................................2
More informationDESIGN EMERGENCY. Creating a generation of design thinkers. A learning program by Object: Australian Design Centre
DESIGN EMERGENCY Creating a generation of design thinkers A learning program by Object: Australian Design Centre Learning is the key to a better future Object believes in the power of design to effect
More informationby Learning Area Achievement Objectives The New Zealand Curriculum Set of 8 charts
The New Zealand Curriculum Achievement Objectives by Learning Area Set of 8 charts Published for the Ministry of Education by Learning Media Limited, Box 3293, Wellington, New Zealand. www.learningmedia.co.nz
More informationFILMMAKING Course Objectives + Methodology
FILMMAKING Course + FILM 2000 Introduction to Filmmaking 3 cr. This course is an introduction to telling stories in film. It provides a theoretical and technical foundation for future work and introduces
More informationThe Scientific Data Mining Process
Chapter 4 The Scientific Data Mining Process When I use a word, Humpty Dumpty said, in rather a scornful tone, it means just what I choose it to mean neither more nor less. Lewis Carroll [87, p. 214] In
More informationUsing qualitative research to explore women s responses
Using qualitative research to explore women s responses Towards meaningful assistance - how evidence from qualitative studies can help to meet survivors needs Possible questions Why do survivors of SV
More informationWeek 3. COM1030. Requirements Elicitation techniques. 1. Researching the business background
Aims of the lecture: 1. Introduce the issue of a systems requirements. 2. Discuss problems in establishing requirements of a system. 3. Consider some practical methods of doing this. 4. Relate the material
More informationCREATIVE S SKETCHBOOK
Session Plan for Creative Directors CREATIVE S SKETCHBOOK THIS SKETCHBOOK BELONGS TO: @OfficialSYP 1 WELCOME YOUNG CREATIVE If you re reading this, it means you ve accepted the We-CTV challenge and are
More informationDESIGN THINKING IN A DAY
DESIGN THINKING IN A DAY AN AT-A-GLANCE GUIDE FOR ADVANCING YOUR LIBRARY This at-a-glance guide, brought to you with funding from the Bill & Melinda Gates Foundation, was designed as a quick primer on
More informationDeveloping a Load Testing Strategy
Developing a Load Testing Strategy Michele Ruel St.George Bank CMGA 2005 Page 1 Overview... 3 What is load testing?... 4 Scalability Test... 4 Sustainability/Soak Test... 4 Comparison Test... 4 Worst Case...
More information2015-2016 Academic Catalog
2015-2016 Academic Catalog Communication Studies Associate Professors: Parry (Chair) Assistant Professors: Knight, Lyons, Hammer, Sullivan Visiting Assistant Professors: Famiglietti The BA in Communication
More informationCS/ISE 5714 Spring 2013
CS/ISE 5714 Spring 2013 Chapter 7. Design Thinking, Ideation, and Sketching Introduction Copyright MKP. All rights reserved. 2 Introduction Possibly confusing terminology Design is often used broadly to
More informationPhotography. Classroom Activities. These exercises were developed by Dan Saul for Campaign! Make an Impact. The British Library Board
Photography Classroom Activities These exercises were developed by Dan Saul for Campaign! Make an Impact. This activity begins with a detailed look at particular photographs. The images used can be found
More informationBusiness Process Models as Design Artefacts in ERP Development
Business Process Models as Design Artefacts in ERP Development Signe Ellegaard Borch IT University of Copenhagen, Rued Langgaards Vej 7, 2300 København S, Denmark elleborch@itu.dk Abstract. Adequate design
More informationa. Identify physical qualities that might reveal a character s inner traits in the imagined world of a drama/theatre work.
CREATING THEATRE Anchor Standard 1: Generate and conceptualize artistic ideas and Enduring Understanding: Theatre artists rely on intuition, curiosity, and critical inquiry. Essential Question(s): What
More informationVisual Storytelling, Shot Styles and Composition
Pre-Production 1.2 Visual Storytelling, Shot Styles and Composition Objectives: Students will know/be able to >> Understand the role of shot styles, camera movement, and composition in telling a story
More informationcourse curriculum to help their students develop these skills.
Teaching Visual Literacy to Students with Technology Improvement of Instruction Grant, Category: Teaching with Technology Elsa Barkley Brown, Associate Professor, Department of History Catherine Hays Zabriskie,
More informationWhen you and your students are saving your files, under the File menu of MovieMaker, save your file as a project rather than a movie:
MOVIE MAKER Before you use Movie Maker: Windows Movie Maker is a program that is free with any machine operating Windows XP (which is, basically, the sort of machine that Year Up uses with its students).
More informationIntro to Human Centered Service Design Thinking
Intro to Human Centered Service Design Thinking thinkjarcollective.com Adapted from ideo.org DESIGN A BETTER COMMUTE DISCOVER Human-centered design begins with in-depth interviews and qualitative research.
More informationReview of Music, Dance and Drama codes
Review of Music, Dance and Drama codes Purpose Due to an increase in music courses being offered the current W3 codes are not sufficient. Secondary subject areas for Composing, Conducting, Singing and
More informationOur Guide to Customer Journey Mapping
Our Guide to Customer Journey Mapping Our Guides Our guides are here to help you understand a topic or to provide support for a particular task you might already be working on. Inside you ll find lots
More informationIntroduction Vocabulary Instruction Vocabulary Strategies Reading to Learn Strategies Look Ahead
Introduction A film is made up of still images flashed in rapid succession to simulate movement. Slow down the film, and the movement and meaning slows and the film's impact is diminished. Viewers won't
More informationUnit in brief. Unit introduction. Learning aims. Level: 1 Unit type: Sector (Digital Media) Guided learning hours: 40
Unit DM9: Creating an animation Level: 1 Unit type: Sector (Digital Media) Guided learning hours: 40 Unit in brief Learners will develop the skills they needed for animation pre-production, production
More informationINFO 424, UW ischool 11/8/2007
Today s Lecture Case Studies in Interactive Infovis Design Spence, Information Visualization Chapters 2 & 6.1, 6.2, 6.5 Thursday 8 Nov 2007 Polle Zellweger User-centered design process Overview Applied
More informationSTOP MOTION. Recommendations:
STOP MOTION Stop motion is a powerful animation technique that makes static objects appear to be moving. Creating stop motion draws attention to placement, framing, direction and speed of movement. There
More informationBachelor of Graphic Design with nested Associate Degree of Graphic Design
Bachelor of Graphic Design with nested Associate Degree of Graphic Design Transforming lives through excellence in Christian higher education Bachelor of Graphic Design with nested Associate Degree of
More informationTo download the script for the listening go to: http://www.teachingenglish.org.uk/sites/teacheng/files/learning-stylesaudioscript.
Learning styles Topic: Idioms Aims: - To apply listening skills to an audio extract of non-native speakers - To raise awareness of personal learning styles - To provide concrete learning aids to enable
More informationAt twenty-three, Alexander Tuschinski has begun to reveal his own very personal voice (...) with talent that is blossoming splendidly.
"The films of Alexander are a new kind of film, of showing what can come out from the editing. It is good" Tinto Brass, Director: La Vacanza. Talking about Break-Up. At twenty-three, Alexander Tuschinski
More informationTAKU RIVER TLINGIT FIRST NATION LESSONS FOR LANGUAGE ARTS GRADE 4-6
TAKU RIVER TLINGIT FIRST NATION LESSONS FOR LANGUAGE ARTS GRADE 4-6 In each grade in elementary and secondary school, the Ministry of Education prescribes skills for reading, writing, and oral expression
More informationA Study on the Sound Fidelity in Animation
A Study on the Sound Fidelity in Animation Jihong KIM* *Tongmyong University of Information Technology, School of Art & Design, Dept. of Digital Video & Animation, 535 Yongdang-dong, Nam-gu, 608-711, Busan,
More informationDigital Animation BA (Hons)
Digital Animation BA (Hons) Southend Campus Digital animation is a growing field used in a range of industries with applications in everything from Hollywood movies to advertising and video games. This
More informationUndergraduate Degree in Graphic Design
Biada 11, 08012 Barcelona in Graphic Design IED Barcelona is offering a 4 year official s in Design (240 ECTS). Its objective is to transform passion, talent and creativity into knowledge and abilities
More informationLesson 3: Behind the Scenes with Production
Lesson 3: Behind the Scenes with Production Overview: Being in production is the second phase of the production process and involves everything that happens from the first shot to the final wrap. In this
More informationShape of the Australian Curriculum: The Arts. August 2011. www.acara.edu.au
Shape of the Australian Curriculum: The Arts August 2011 www.acara.edu.au Australian Curriculum, Assessment and Reporting Authority 2011 This work is copyright. You may download, display, print and reproduce
More informationPROJECT RISK MANAGEMENT
PROJECT RISK MANAGEMENT DEFINITION OF A RISK OR RISK EVENT: A discrete occurrence that may affect the project for good or bad. DEFINITION OF A PROBLEM OR UNCERTAINTY: An uncommon state of nature, characterized
More informationGCE APPLIED ICT A2 COURSEWORK TIPS
GCE APPLIED ICT A2 COURSEWORK TIPS COURSEWORK TIPS A2 GCE APPLIED ICT If you are studying for the six-unit GCE Single Award or the twelve-unit Double Award, then you may study some of the following coursework
More informationDESIGNING FOR THE USER INSTEAD OF YOUR PORTFOLIO
DESIGNING FOR THE USER INSTEAD OF YOUR PORTFOLIO AN INTRODUCTION TO USER EXPERIENCE DESIGN Wade Shearer wadeshearer.com Wade Shearer User Experience Designer and Evangelist Vivint, Omniture, LDS Church,
More informationVirginia English Standards of Learning Grade 8
A Correlation of Prentice Hall Writing Coach 2012 To the Virginia English Standards of Learning A Correlation of, 2012, Introduction This document demonstrates how, 2012, meets the objectives of the. Correlation
More informationNew Mexico 3-Tiered Licensure System
New Mexico 3-Tiered Licensure System Requirements & Guidelines for the Preparation of the New Mexico Professional Development Dossier (PDD) for Teachers Prepared by the New Mexico Public Education Department
More informationUnderstanding and Supporting Intersubjective Meaning Making in Socio-Technical Systems: A Cognitive Psychology Perspective
Understanding and Supporting Intersubjective Meaning Making in Socio-Technical Systems: A Cognitive Psychology Perspective Sebastian Dennerlein Institute for Psychology, University of Graz, Universitätsplatz
More informationLearning Goals and Desired Outcomes
Department of Interdisciplinary Studies Discipline-Specific Spoken, Visual, and Written Communication March 9, 2005 Revised The purpose of this report is to provide departmental goals for students in relationship
More informationCommunication Process
Welcome and Introductions Lesson 7 Communication Process Overview: This lesson teaches learners to define the elements of effective communication and its process. It will focus on communication as the
More informationCUSTOMER EXPERIENCE DESIGN CUSTOMER EXPERIENCE DESIGN
02 03 FIFTH QUADRANT Established in 1998, Fifth Quadrant is a Management Consultancy and Analyst Organisation specialising in: METHODOLOGIES USED CUSTOMER EXPERIENCE STRATEGY CUSTOMER EXPERIENCE RESEARCH
More informationPearson BTEC Nationals in Creative Digital Media Production from 2016
Pearson BTEC Nationals in Creative Digital Media Production from 2016 Introductory Guide Introducing your new BTEC Nationals in Creative Digital Media Production Your Introductory Guide at a glance Flexible
More informationWeb Banner Design Tips
Web Banner Design Tips Best ways get readers to click to your site by Terrie Goldstein, publisher hvparent.com Getting Results When I first began my marketing firm, I remember reading an article about
More informationCloud Computing. Key Initiative Overview
David W. Cearley Research Vice President and Gartner Fellow This overview provides a high-level description of the Cloud Computing Key Initiative. IT leaders can use this guide to understand what they
More informationADVANCED COMPOSITION: AMERICAN ACADEMIC CULTURE
ADVANCED COMPOSITION: AMERICAN ACADEMIC CULTURE Dominic Ashby, Instructor Advanced Composition will help you to develop an insider s view of academic culture in the United States, with a special focus
More informationCG: Computer Graphics
CG: Computer Graphics CG 111 Survey of Computer Graphics 1 credit; 1 lecture hour Students are exposed to a broad array of software environments and concepts that they may encounter in real-world collaborative
More informationTechnical Writing. Preparation. Objectives. Standards. Materials. Grade Level: 9-12 Group Size: 20-30 Time: 60-70 Minutes Presenters: 1
Technical Writing Preparation Grade Level: 9-12 Group Size: 20-30 Time: 60-70 Minutes Presenters: 1 Objectives This lesson will enable students to: Define technical writing. Identify characteristics of
More informationMinnesota K-12 Academic Standards in Language Arts Curriculum and Assessment Alignment Form Rewards Intermediate Grades 4-6
Minnesota K-12 Academic Standards in Language Arts Curriculum and Assessment Alignment Form Rewards Intermediate Grades 4-6 4 I. READING AND LITERATURE A. Word Recognition, Analysis, and Fluency The student
More informationDRAFT SHAPE OF THE AUSTRALIAN CURRICULUM: THE ARTS
DRAFT SHAPE OF THE AUSTRALIAN CURRICULUM: THE ARTS DRAFT Shape of the Australian Curriculum: The Arts Page 1 of 26 1 CONTENTS 2 THE ARTS IN THE AUSTRALIAN CURRICULUM... 3 2.0 Introduction... 3 2.1 Rationale...
More informationBasic Video Production FOR SMALL BUSINESS AND THE INDEPENDENT PROFESSIONAL
Basic Video Production FOR SMALL BUSINESS AND THE INDEPENDENT PROFESSIONAL What Type or Style of Video 2 The video type establishes how the message is communicated to the target audience. Need to define
More informationCOMMUNICATION. COMMRC 0005 INTERVIEWING AND INFORMATION GATHERING 3 cr. COMMRC 0310 RHETORICAL PROCESS 3 cr.
COMMUNICATION COMMRC 0005 INTERVIEWING AND INFORMATION GATHERING 3 cr. Students are introduced to the fundamental principles of interviewing, including the interpersonal communication process, the structure
More informationShort Film Editing in Windows Movie Maker
STC 1 Short Film Editing in Windows Movie Maker STC 2 Background Windows Movie Maker is a simple and easy-to-learn software for editing videos. Using Movie Maker, you can add video clips, pictures, and
More informationConcept-Mapping Software: How effective is the learning tool in an online learning environment?
Concept-Mapping Software: How effective is the learning tool in an online learning environment? Online learning environments address the educational objectives by putting the learner at the center of the
More informationPOLITE ENGLISH. Giving advice FREE ON-LINE COURSE. Lesson 2: version without a key SZKOLENIA JĘZYKOWE DLA FIRM ZREALIZUJEMY TWÓJ CEL!
POLITE ENGLISH FREE ON-LINE COURSE Lesson 2: Giving advice version without a key WARM UP THINK Do you like giving advice? Do you often ask for advice? WATCH OUT! Do you know the difference between: ADVICE
More informationPreparing for and coping with a crisis online. White Paper 2 Crisis management in a digital world
Contents 3 6 11 16 19 Introduction Preparing for a crisis During a crisis After the crisis About The Partners Group 2 In the new world of social media and mobile technology, communication is instantaneous,
More informationUnderstand career planning in a digital media environment.
Objec&ve 201.01 Understand career planning in a digital media environment. Course Weight : 5% 1 Careers in Digital Media Skills and knowledge in the digital media field can be applied to a wide variety
More informationInternational Semester. Interactive Design. at the Danish School of Media and Journalism. Study Guide. WWW.DMJX.dk/international
International Semester Interactive Design at the Danish School of Media and Journalism Study Guide WWW.DMJX.dk/international Autumn semesters: August (week 34) - December (week 51) Courses ECTS Introduction
More informationPrinciples of Data-Driven Instruction
Education in our times must try to find whatever there is in students that might yearn for completion, and to reconstruct the learning that would enable them autonomously to seek that completion. Allan
More informationCalArts Academic Assessment Plan
CalArts Academic Assessment Plan School: Film/Video Program: Program in Film and Video Degree(s): BFA, MFA Last revised by: Betzy Bromberg Revision date: June 2014 I. Program Description The Program in
More informationDegree in Art and Design
Subjects Summary Degree in Art and Design Fourth Year Semester ECTS Subject 1 12 Workshop on Applied Arts This practical subject focuses on mastering techniques, materials and the professions of artistic
More informationPOLITE ENGLISH. Learn how to express necessity and obligation in a polite way. FREE ON-LINE COURSE. Lesson 8: version without a key
POLITE ENGLISH FREE ON-LINE COURSE Lesson 8: Learn how to express necessity and obligation in a polite way. version without a key WARM UP THINK Nature is the source of all true knowledge. She has her own
More informationa bright bold creative web design agency
a bright bold creative web design agency People ignore design that ignores people. - Frank Chimero Design is not just what it looks like. Design is how it works. - Steve Jobs JADU SPACECRAFT AN INTRODUCTION
More informationCreative Lighting Control
School of Design, Management and Technical Arts Bachelor of Arts (Honours) Creative Lighting Control Programme Specification 6 May 2011 (Updated August 2014) Introduction: What are programme specifications?
More informationMKTG 680. Chapter 13-14 Global Marketing Communications Decisions: Advertising, Public Relations, Sales Promotion. Standardization vs.
MKTG 680 Chapter 13-14 Global Marketing Communications Decisions: Advertising, Public Relations, Sales Promotion Global Marketing Communications The primary purpose of marketing communications is to tell
More informationGrade 8 Lesson Peer Influence
Grade 8 Lesson Peer Influence Summary This lesson is one in a series of Grade 8 lessons. If you aren t able to teach all the lessons, try pairing this lesson with the Substance and Gambling Information,
More informationTHE VISUAL ARTS Head of Department: Dawn Clarke
THE VISUAL ARTS Head of Department: Dawn Clarke Year 7 VISUAL ARTS - Core Subject One Term This is a general art program where students will explore aspects from the following practical areas; painting,
More informationBy Peter Merholz, http://peterme.com. If you use it, please attribute it. Thanks.
Ideation/Generation Definition / Requirements Iterative design Implementation Ideation/Generation Definition / Requirements Iterative design Implementation Understand the market Customer empathy Ideation/Generation
More information