1 Future Trends in Mobile Technology Development: What Can We Expect in the Next 5, 10, and 15 Years? Paul Kim
2 Evolution Phenomenon Specie Perception Strategy Organization Technology Or It is dead.
3 1981 Call Text message Take photo Edit video Browse Mobinar Do whatever Value priority Expansion and Quality of User Experience When ICT is the main driver of evolution = faster clock speed
11 SMILE PLUG
12 Access & Quality Bihar, India Once a week/ 2 hrs/ teacher with 5 th grade level education
13 This their home, classroom, and playground.
15 Walking 3 hours to come for 3-hour schooling and 3 hours to walk home.
16 2 hours of fluctuating voltage a day
17 National deployment of computers
19 Other kids would have this
22 Uruguay Plan Ceibal After 450,000+ notebooks 25%
23 India Aakash $45 Android 2.2 Tablet
24 Old Phenomena Unit cost = Innovation Number of units deployed = Success evidence Free open contents = Everyone can access Delivery and Display = Learning Teacher training = First and last discussion
25 Stanford Research Team Programmable Open Mobile Internet 2020 Education Applications Paul Kim Security HCI Scott Klemmer Dan Boneh Languages John Mitchell Distributed Systems Monica Lam David Mazieres OS Phil Levis Mendel Rosenblum Architecture Christos Kozyrakis Economics Ramesh Johari Guru Parulkar Nick McKeown Networking Fouad Tobagi Andrea Goldsmith Radio Arogyaswami Paulraj 25
26 The Big Research Agenda Applications PocketSchool, Virtual Worlds, Augmented Reality Handheld UI Secure mobile browser Energy efficient Secure OS HW Platform Data Substrate PRPL Virtual Data System Computation Substrate Network of VMs, Mobile VMs Network Substrate OpenFlow Radio technology Multi-Gb/s, 99% coverage Economics
27 A few projects
30 PocketSchool is not a name of device (Apply different device for a different context) It s not a name for software (Series of open software content) It s an initiative to help underrepresented children and mitigate digital, education, and economic divides.
31 Mobile Math Learning Game (Critical Thinking Math)
32 Mobile farming simulation Teaching the concept of trading, microloan, interest rate, default, etc.
33 :2.90 mins: Game Loaded 0:3.84 mins: Yellow 0:6.69 mins: Red 0:6.70 mins: Red Button Exit :2.91 mins: Game Loaded 0:6.16 mins: Red 0:6.17 mins: Red Button Exit :2.91 mins: Game Loaded 0:6.57 mins: Pressed playbutton 0:50.77 mins: Threw Water 0:53.05 mins: Threw Water
34 Madaris Migrant Children (Never attended schools) playing Math games 2-hour drive from Rajkot, India
38 Executive function & critical thinking assessment with
40 Mrs. Lamis Al-Alami Minister of Education Palestine
41 El Salvador
42 Dr. Gatare Minister of ICT Rwanda
43 Alberto in a rural village school in Baja California, Mexico I want to study with the mobile computer, too! Mobile Exam and Audio Games for the blind. (Dominican Republic) He inspired me to work for physically challenged children.
44 From device recognition to problem solving through collaborations. Response tracking log
49 School on Wheels Children recording and listening their own stories x
50 Mobile Storytelling & Competition Stories Promoting Higher Values Village
53 Stories about love, forgiving, unity, peace
54 Over 8000 stories have been collected to date.
57 21 st Century Value-Centered Education Ecosystem ANSWERS WHY? MOTIVATE CONSTITUENCIES IGNITE PASSION Shared peace & prosperity, mental & physical wellbeing, unity (Afghan refugee, Uganda refugee, Nomadic Indian tribes, HIV/AIDS victims of the genocide, children in Qalqylya, Palestine, students with disabilities, Ashram Ghandi, etc. NURTURE CATALYZE VALUE PEDAGOGY APPLICABLE ENABLING AGENT NEW POSSIBILITIES CONTENT TECHNOLOGY CONTEXTUALIZED Must continue to evolve VCEE
59 Textbook remixing to create own homework items. Nellore, India 59
64 Mobile Facial Recognition
65 Mobile Augmented Intelligence
66 Mobile Petabyte Storage
67 Mobile Gigabit Bandwidth
70 UN Global Student Clearinghouse
71 10 Gps backbone / 7% electricity/ 40% mobile penetration
72 Science and education network. - High energy physics experiment data, geological science, medical imaging, telemedicine applications, virtual museum, classrooms, 3D stereoscopic HD, etc. (Advanced applications) Experiment applications that require high-bandwidth.
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