Supcréa 1,000 square meters in the heart of Grenoble

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2 Supcréa 1,000 square meters in the heart of Grenoble

3 School of Graphic Creation Grenoble - How do you create an image, construct a message, imagine an object, envision the use of space? How do you execute your job professionally? Today, the careers available for talented young people with a vivid imagination are numerous and diversified. Design, graphic art, digital art, web design, animation or 3D: to become a specialist, you have to master the tools and let it serve your senses. Supcréa is the school of graphic creation and visual communication, the school of creativity for professional vocations. The school s programs are designed to free the imagination and open the doors to real professions. An independent and ambitious school, Supcréa has developed its own professional degree certifications which have been endorsed and recognised by certified by the French educational ministry and state. Supcréa is based in Grenoble, which has long been a city of scientific and technological innovation. It is also a well known university town of applied research, industrial creation and technological development. It is also a city of social, urban, artistic, architectural and cultural innovation, reputed for its dynamism, discovery and social encounters. Reputed as the capital of the French Alps, Grenoble benefits from an exceptionally natural environment that is easily accessible. Having hosted the winter Olympics in 1968, Grenoble has a flair for alpine sports and collective effort. The city is also equipped with modern and accessible infrastructure. Grenoble is also close to the international airports of Lyon and Geneva. The city is approximately an hour away from these airports by train, bus or taxi. Grenoble, St Geoir Airport is directly accessible from London and Dublin all year round and from Glasgow, Edinburgh, Liverpool, Nottingham, Bristol, Brussels, Amsterdam, Stockholm and Warsaw during the winter months. With a population of students spread amongst three universities, engineering schools, a school of business and school of art and architecture, Grenoble has an enriching and cosmopolitan student life which adds to the vibrancy of the town. The city s tertiary education sector and economy based on R&D have weaved a strong link between the development of the job market and the creation of state of the art technology. The Grenoble region today is home to some of the largest international companies and the most industrious production facilities. Supcréa is also ideally situated in the middle of a rapidly developing neighbourhood, Bouchayer-Viallet, close to two tram lines. Line A (two stops from Grenoble train station) and Line C. Located in the CEMOI Building, the school is also surrounded on the premises by companies involved in communication, design, architecture, multimedia and animation. The school s location allows easy access to diversified cultural activities (libraries, museums, galleries, cinemas, media libraries, and cultural centres). Since 2006, the school has moved into its new spacious premises of m 2 that has been completely renovated and conceived for its needs of its students: workshops, computer labs, projection rooms, photo labs, open conference space and exposition halls. An efficient tool for innovative pedagogy. th anniversary

4 Supcréa Three courses certified by the French state Courses Pre-requisite & modes of entry Graphic Design 4 3D Director level II French certification Web Designer Producer level II French certification Graphic Design 3 Graphic Design 2 Digital Artist level III French certification Graphic Design 1 Preparatory Class Social Regime and Status Normal Program: student status and student social security. Apprentice Program: salaried employee status Modes of entry Students are eligible to undertake a course after going through an in-house entry examination. Inscription forms are to be completed and sent with all required documents. Entry examinations are appointment based and take place every Friday from January The exam consists of a 2 hour written evaluation and a face to face interview. Courses Preparatory Class [Prépa] Graphic Design 1 st Year [DG1] Graphic Design 2 nd Year [DG2] Graphic Design 3 rd Year [DG3] Graphic Design 4 th Year [DG4] Digital Artist [Infog] Apprentice Digital Artist [ALT] Web Designer Producer [MM] Apprentice Web Designer Producer [ALT] 3D Director [3D] Minimum Pre Requisites Secondary School Education Prépa or a Secondary Education specialising in Applied Arts DG1, continuous assessment and evaluations DG2, Infog or a Pre-University Qualification in Applied Arts DG3, continuous assessment and evaluations Secondary School Education or Professional Experience Secondary School Education or Professional Experience Infog or Secondary School Education or Professional Experience Infog or Secondary School Education or Professional Experience Infog or Secondary School Education or Professional Experience

5 All of our teachers are professionals in the field of creation 20 years of Expérience Created in 1989, the school has not stopped evolving while at the same time keeping in line with its characteristics: helping students master the techniques needed to work and function creatively by fostering an education based on communication, mutual respect and autonomy. Since its beginning, almost 2000 students have discovered their potential and found their professional calling. Former students often contact the school and come back to share their stories and experience. Acknowledged Teaching Approach Focusing on listening, exchange and experimentation, the school s pedagogical approach is discussed and developed continuously by the teachers, in line with constantly changing industry needs. The school s Heads of Studies focus on the quality of a truly personalized education. Teaching and Administrative Team Gwenaëlle ABGRALL-BALLAIN (Head of Studies), Céline ARLAUD (Graphic Designer), Catherine BECHETOILLE (Scenographer, Decorator), Cyril BERTHOLIN (3D Animator), Richard BOKHOBZA (Graphic Designer), Daniel BOURGNE (Choreographer), Frédéric BOUSQUET (3D Digital Artist), Loren CAPELLI (Illustrator), Thierry CASCALES (Artist, Teacher), Emmanuelle CEAUX (Sociologist), Philippe CHAUBAROUX (3D Artistic Director), Pierre CHOPOT (Developer, Programmer), Jean-Marie COLAS (Head Administration and Communication), Sophie COLAS (Director), Stéphane COUCHET (Photographer), Florence CURTI (Graphic Designer), Jean-Louis DELGADO (Artistic Director), Pierre DELMAS (Graphic Designer), Emmanuel DUFOUR (Industrial Designer), Bernard ECHARD (Craftsman), Eric EPOUDRY (Product Designer), Anaïs ESCOT (Writer), Pierre-Ange FACCHINELLO (Story Boarder, Decorator), Éric FACHE (Industrial Designer), Jean-Sébastien FAURE (Photographer), Alain GATHERON (Architect), Nicole GOUET (Teacher, Business Management), Sylvain GOUVERNAIRE (Artist, Musician), Pierre HEBERT (Project Manager, Multimedia Developer), Sandra LAFOY (Graphic Designer), Patrick LALLEMAND (Graphic Designer), Martin LECLERC (Graphic Designer, Illustrator), Bruno de LESCURE (Graphic Designer), Philippe MARIN (Graphic Designer), Danielle MAUREL (Writer, Journalist), Daniel NAUD (Print Specialist, Best Skilled Worker Award), Fabrice NESTA (Teacher, Artist), Christophe OLEON (Flash & Rich, Media Developer), Xavier OSTER (Project Manager), Patrick PAJON (Associate Professor), Marc PARLANGE (Videographer), Laurence PAYAN (Web Designer, Multimedia Producer), Agnès PERROUX (Artiste), Philippe PONCET (Photographer), Hervé PREVOST (Digital Artist), Sri Ram RAMADAS (English Teacher), Tom REDOLFI (Illustrator), Michèle-France ROBERT (Head of Studies), Cécile ROBIN (Lighting Creator & Designer), Anne-Julie ROLLET (Electro Acoustic Musician), Philippe ROUANET (Web Designer), Emmanuelle ROZIER (Philosopher), Christophe SAUVEUR (IT Support and Maintenance), Françoise SENGISSEN (Graphic Designer, Colourist), Christophe SERAUDIE (Architect), Sabine VALIN (Digital Artist, Artist), Stéphanie VIOTTO (Graphic Designer) Three Courses Certified by the State Virtually all students in preparatory class choose a course that suits them and in which they succeed in their studies. 75% of students graduating from their professional training find employment within 6 months in France or Europe. These statistics have led to the state certification of the Digital Artist course by in 1997 (since renewed). On June and August , three other courses were certified in the Official Journal: Digital Artist (Level III), Web Designer Producer (Level II) and 3D Director (Level II). Team of Passionate Teachers Teachers at the school are professionals in their field who come from various backgrounds such as the arts, applied arts, the world of communication or multimedia. They actively transmit their knowledge, competence and experience in class where students benefit from a close and privileged working relationship with them. Prestigious Guest Lecturers The school regularly invites renowned professionals, such as: Alain BARAQUE (Plan Fixe), Ruedi BAUR, Michel BOUVET, Tadeusz LEWANDOWSKI, Alain Le QUERNEC, Philippe QUINTON and Thierry SARFA just to name a few. They are often part of graduation juries or come to the school to conduct workshops or conferences on specific themes. Network of Companies and Institutions The school has established the necessary relationships with major companies in the region and SMEs specialized in visual communication and multimedia. Approximately 500 firms are ready and present to welcome our students for observational or production based internships. Some internships even lead to eventual employment. The numerous job offers that are received by the school are sent to former students. Based on the success rate of graduation and recruitment, our partner institutions or the state often recommend us to young people and adults seeking retraining and professional reorientation. In Addition to Courses Every student benefits from bulk purchases of supplies, loan of equipment (cameras, digital cameras, etc) books and documents. Students have access to computer rooms, the photo lab, workshops, connection to unlimited High Speed Internet, Wi-Fi, A4 and A3 colour printing etc. They can also participate throughout the year in cultural excursions (museums, contemporary art and design biennales, cultural weekends, special exhibitions. Open House Our premises are open to visitors to discover the school and the work of students on the last Saturday of each month from January 2009, 11 am to 4 pm (ie, 31/01, 28/02, 28/03 etc). The school s premises and facilities will be specifically done over for the Open House Days on Thursday April 30, Friday May 1 and Saturday 2 May 2009, from 9 am to 7 pm.

6 Preparatory Class While gaining knowledge in different fields of creation, students develop their curiosity and their autonomy. The classes take place through a sequence of workshops where everyone is encouraged to extend the theoretical input through varied experimentation with their work. The learning methodology is based on a project where personal commitment and responsibility are keys to success. Certain subjects are designed to coincide at times, to enable students to put each subject into perspective in an enlarged cross-disciplinary framework. The diversity of content and the exposure to the reality of the industry allows everyone to choose their own particular orientation. Evaluation This is a continuous process throughout the course. Students works are assessed throughout the year in each subject and at the end of each cross-disciplinary project. Finally, the student portfolio of projects is presented to and evaluated by a panel of professionals. Personalised Supervision Students benefit from personalised follow-up and guidance through individual interviews, consultative meetings, student assessment and assistance with preparing their portfolio.the school also organizes conferences to discover the field, and offers comprehensive information about other schools and colleges of fine arts, visual arts and applied arts, their curriculum and the potential opportunities. Creative Domains Throughout the year the following subjects are covered: colour, nude drawing, graphic design, product design, expression, observational sketching, illustration, photography, use of space and creative writing. Techniques Various technical skills are acquired all throughout the course such as scenography, perspective and representation drawing to name a few. Methodology The methodology is focused primarily on project based work, written and oral expression and semiotics. Students prepare for their end of year final evaluation through several practice presentations programmed during the course. Openness A spirit of curiosity and openness to the world reinforces the autonomy of the student. To enhance this dimension, the school continues teaching history of art through lectures, visits to exhibitions and museums in the city and beyond. Preparatory Class opens the doors of various fields of applied arts to all

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8 Graphic Design 1 The year of discovery and exploration Student comments By choosing to do my first year in Graphic Design I made my first real decision in my life. ÒFrom our marvellous machines are born forests of signs and messages, a jungle that is verbose and sometimes false. With a critical eye, the graphic designer sees a clearing in the plethora, and gives a purer sense to the signs of the city. He breathes the world, soaks it in and accompanies it in its evolution. Actor and active, patient and attentive, he engages with his creative response an assumed responsibility towards others : entrepreneurs, decision makers, habitants, citizens. If Supcrea proposes a long course in graphic design is to assist future professionals in the construction of a collective project nourished by these values. We hope to do as much for the students and for our teachers in terms of our openness, engagement, attention and solidarity. We set excellence as the horizon, particularly for a professional culture that is rich in exchange: dialogues, meetings, internships and shared projects. Inventive and passionate support guarantees course coherence without stiffness while at the same time transmitting knowledge without imposing norms. We guide students in their self construction. We offer nothing less than to open a path to all the necessary know-how and how-to-be to help transform an education process into a life project. Graphic Design offers this generous and attentive attitude.

9 Graphic Design 1 During this first year of discovery and exploration, students acquire the necessary fundamental knowledge to develop pertinent visual messages. Projects focus primarily on printed media. Knowledge acquisition is reinforced by a process of reflection and research notably on the understanding of cultural references. Through classes, workshops and a workman internship, cross-disciplinary subjects target the necessary personal commitment of the student. Deeply organized around themes that feed on artistic practices, the lessons lead to the students questioning of the graphics field and other fields of creation. Student comments In typography our teacher pushed us to experiment and to actually use different materials. One of the interesting aspects of the creative process is the aspect of chance and hazard. We see how we can use things that happen by accident. Evaluation Students are continuously assessed in each subject. A large part is based on the internship report and two project evaluations (in January and June) where a panel assesses the student effort, based on artistic relevance and quality of a presented collection of work. Validation of the year is decided by the entire teaching staff. Supervision Personalized follow-up comes in the form of student interviews: evaluating the role and position of the student. Creative Domains Throughout the year several domains are covered: colour, creative writing, photography, artistic practice (dance, sound, theatre, cinema), typography, scenography, etc. Conceived around a broad theme, the lessons work to develop the cross-disciplinary projects. Representation Techniques Students learn to put a message to work using the different techniques of representation: sketching, perspective, illustration, filming etc. The learning process feeds the different projects students work on all through out the year. Graphic Culture This is dependent on the following inputs: plastic arts, history of graphic design, semiotics, typography, print process technology, graphics software, theory of aesthetics and history of ideas. Thematic The year is structured around three themes. For each theme, the creation orientated subjects on are built on in a cross-disciplinary manner. Workman Internship This takes place over a period of 6 weeks in the print and publishing field and by the end of the year students learn to master the printing process. Through observation and execution, students learn the technical aspects of the printing process and the interaction between different actors. This period ends with the students internship report that develops on problems encountered and lessons learnt.

10 Graphic Design 2 This second year brings students to deepen their knowledge of the printed media and learn about other means of communication at the heart of their future careers: corporate identity, multimedia, moving images, etc. Group work, real world projects as well as the assistant graphic designer internship places the student in a working context that closely resembles that of a creative studio. The technical skills acquired constantly cross paths with the interpersonal dimension of the creative process. Consultative meetings, respect for others and personal commitment permits the elaboration of solutions enriched by each students personal investigation. Evaluation Continuous assessment is used in each subject, alongside project evaluations at the end of each of the three orders. The evaluation of the internship report and year-end jury panel presentation will complete it. A student s passage to the 3rd year is decided on by the entire teaching staff. Supervision Personalized supervision is maintained through pedagogical interviews with the student to evaluate their role and position. Experimentation The creative experiments of the first year continue and give rise to cross-disciplinary projects: typography, print design, drawing, color, creative writing, illustration, artistic etc. Techniques The knowledge and understanding of print and publishing is followed by work around interactivity (dreamweaver) and the moving image (video). These skills accquired will be used to work on different projects. Creative Brief The conception, development and implementation of visual communication messages are built around Òcreative briefs set out by external associative or cultural partners of the school. Over 7 weeks, each student strives to meet a client s brief. A mixed jury of teachers and the external partners select the most pertinent project which, once finalized, make its way into a public place. The Assistant Graphic Designer Internship This lasts 8 weeks, in a company where the student is supervised by a graphic designer. At the end of this period students are required to write their internship report. Their field study is aimed at enriching the dialogue and debate around the issues encountered during their internship.

11 Graphic Design 3 After a year of experimentation, the third year of the graphic design is a true transition towards professionalization. It focuses on project management as well as on the dynamism and autonomy of students. More cross disciplinary than ever, the course closely combines the development of technical skills and personal reflection. The encounter with the reality of the business is sharpened in third year through lab sessions and a production based internship, while developing on research and personal reflection, leading to graduation at the end of the 4th year. Student comments Each year gets progressively more intense. In third year we re in the middle of concrete application. We need to be more rigorous and more professional. Evaluation Continuous evaluation is carried out in each subject as well as at the end of each threeòlab sessions and the final oral presentation. Supervision The personalized supervision hinges on the student s search for an internship, the research study, the portfolio, the scenography and oral presentation. Areas of Intervention In addition to print publishing, video, web design, illustration, typography and scenography, students also tackle packaging. Lessons in graphic design are ongoing in connection with each of the subjects alternating between class work and application through projects. Knowledge of the public, businesses, semiotics, and the psychology of creativity is acquired to develop the relevant project propositions. Lab Sessions For two weeks, students work on a particular area of graphic design (posters, packaging, video etc.) as part of a real client s order, and develop a specific communications medium. They also receive theoretical knowledge concerning the specifics of each project. As part of an internally supervised project, students meet with a specialised professional for a day who helps them analyze and modify their project proposals. These are then finalized before they are displayed in public. Tutoring and the Dissertation Contemplative work begins with the research study project. From a list of areas of reflection related to graphic design, proposed by the teaching team, students begin their research and exploration. The aim is to develop precise inquiring in the field of graphic design by the end of the year, which will be the subject of the dissertation in the 4 th year. Each student is accompanied by a tutor throughout the year. Internship The design production internship lasts 8 weeks. It is carried out with a design studio, agency or a local collective. Where the internship is carried out is dependent on the student s choice of specialisation (print, advertising, moving image, web, etc.) and must be in relation to the final dissertation subject. Validation of the 3rd Year The assessment is continuous and takes place in each subject, and each of the three Lab Sessions. It is completed before the start of the internship with an exposition of all of the students work during year and an oral presentation, evaluated by teachers and external professionals. The student s transition to the 4 th year is decided and validated by the entire teaching team.

12 Graphic Design 4 The fourth year of Graphic Design is a year of professionalization as well as a year of intense preparation for the students who will graduate as graphic designers. The students work essentially on projects. The lessons are completed with knowledge and understanding in human sciences in addition to the input of industry professionals. Validation The final validation of the four years of Graphic Design is done before a jury of professionals from the industry: the oral and visual presentation of the internship and personal project. The course is validated by when student officially receive their diploma as a state certified level III Graphic Designer. Supervision Supervision is centred on the development of the student s portfolio, their internship prospection, professional research and preparation for the final presentation and graduation. Student comments The assignments are often submitted in the form of an exposition for all to see. So you really have to be clear and precise in the explication of your creative process as it is really important to share our ideas and get constructive feedback. Applied Graphic Practice A more intense version of 3rd Year Lab Sessions, Applied Graphic Practice allows students in the 4 th year to combine and manage, hands on, six different professional projects throughout the year (signage, packaging, posters, video, multimedia and visual identity). These projects could be elaborated by the teachers and tutors or by responding to real client needs. Each Applied Graphic Practice project will then be the object of a well structured and thought-out oral presentation. Professionalization Throughout the year, professionals work with students to inform them about their future profession: quoting a client, contracting agencies, business ethics, a visit to the Design of Centre Rhône-Alpes, meetings with graphic designers and information on legal and professional statutes. Tutoring and the Dissertation Students continue to refine their research from the 3rd year in a specific domain of graphic design in view of their specialization. This reflection is formalized through a dissertation and the development of a graphic product, with a practical application of the theory developed by the student. The dissertation is the subject of numerous projects that have been evaluated. The dissertation and the graphic product are then presented for validation before graduation. Each student is monitored throughout the year by a tutor. Internship The production internships lasts 12 weeks, again the choice of job training placement is defined by the professional orientation desired by the student, as well as the research topic being worked on. Graduation Graduation involves the conceptualization of a personal space using techniques of scenography, reflecting the work of each student. This scenographic use of space is the subject of specific preparation (presentation and validation of project, tutoring and supervision). It is in this space that the student does an oral presentation and defends the internship project as well as his personal project, before the jury panel.

13 Graphic Design 4 To graduate students have to have their work validated by a jury of professionals from the industry.

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16 Contunious Course Apprentice Course VAE* * Validation of Acquired Experience Digital Artist The Digital Artist is capable of concepting, developing and executing all forms of information and communication based projects (press, communication, print, web, multimedia etc.) The Digital Artist program is recognised as a level III certification in France and allows access to jobs in advertising, press, publishing, etc as a digital artist, art director, graphic designer, illustrator, desk top publishing (DTP) operator, publishing assistant, multimedia producer, web designer and visual communication creator to name a few among numerous other possibilities. Level III French Certification (J.O. du 27/08/08, inscrit au RNCP). Prerequisites Post secondary certification. Or two years'professional experience with computing knowledge and sense of art and design. Skills and Competencies An interest in graphic arts and knowledge of design tools and software. Course Duration Continuous Course : 12 months including 12 weeks of internship and 5 weeks of preparation for final jury presentation, pre jury, dissertation, tutor monitoring. Apprentice Course : professional contract of 12 or 21 months depending on entry level and accordance with chosen professional branch.(please contact us for individual consultation) Validation of prior professional experience acquisition related to course (please contact us for individual consultation) The Creative Domains To learn and discover the various creative domains art history, history of graphic design, observational drawing, nude sketching, colour, volume, photography, etc. Graphical Expression Methods Using knowledge to produce a creative solution graphic design, creative writing, product design, perspective, illustration, composition, typography. Methodology To study and research the information stipulated in a creative brief; understand and respect the constraints of a brief (deadline, budget, etc.) methodology, visual semiotics, knowledge of the graphic chain, production follow-through. Technical Skills Acquire the tools of production, produce or adapt graphic resources to the constraints of the project computing environment, software (Xpress, Illustrator, Photoshop, Flash, Dreamweaver), manufacturing techniques, etc. Professional Life To assimilate into the professional world producing a portfolio, conducting research projects. Internships Integration Internship: work placement within a business in order to develop a personal working method, to master the tools and software used at work (4 weeks). Production Internship: under the responsibility of an "internship supervisor", design and implementation of an information communication tool, key to obtaining the Digital Artist certification (8 weeks). Validation Theory acquired in class is always followed by practical work relating to following instructions and adhering to deadlines. Continuous assessment is carried out in each subject in the form of deliverables such as internship reports, portfolio, perjury and final jury presentation. By the end of the course, students who have met the required expectations will present their work to a panel of independent professionals. If unsuccessful, a student can be given the opportunity to present again before the jury, in accordance with the head of studies and under certain conditions of time, content, relevance and preparation.

17 Web Designer producer The web designer producer works in companies producing multimedia applications and manages projects in the field of multimedia design, development and implementation. They also produce CD-ROMs, Internet and Intranet sites and can also be involved in the production of interactive games. Today, they are required to master the techniques that involve the combination of different resources and at the same time are required to imagine, design and manage these resources and graphical interfaces to meet client s specification. Level II French Certification (JO du 27/08/08, inscrit au RNCP) Prerequisites Post secondary certification in one of the following areas: applied arts, visual arts, visual communication, computer services and communication networks Or two years' professional experience, knowledge of computers and graphic culture. Skills and Competencies Good general knowledge, an interest in new technologies, willingness to work in a team, artistic culture, creativity and computer skills. Course Duration Continuous Course : 12 months including 12 weeks of internship and 5 weeks of preparation for final jury presentation, pre jury, dissertation, tutor monitoring. Apprentice Course : professional contract of 12 or 21 months depending on entry level and accordance with chosen professional branch. (Please contact us for individual consultation) Validation of prior professional experience related to course. (please contact us for individual consultation) Student comments A complete and intense course that allows you to take up an entirely new profession in one year. Multimedia Environment To maintain and / or improve technical skills introduction to multimedia, computing and databases, advanced graphics software (Photoshop, Illustrator) Graphical Multimedia Environment To maintain and / or improve creative graphical capabilities art history, drawing, colour, perspective and image semiology Multimedia Methodology Understand and respect artistic and technical needs and constraints in addition to project planning interactive projects methodology, interface design, screenplay writing, meetings with professionals Multimedia Graphics To produce or adapt graphic resources to the constraints of the multimedia product illustration, storyboards, semiotics, web colour, composition and typography, web design. Multimedia Integration To work and integrate multimedia resources acquisition (video, audio, photo), web integration (HTML, Dreamweaver) web dynamics (Javascript, DHTML, PHP, MySQL databases), Director and Flash technologies Professional Life To put into use the complete knowledge base acquired, conceptualise and implement a business project, be part of a team and to present a professional approach to work producing school projects: video, websites, DVDrom Production Internship: design and implementation of a project under the responsibility of a "supervisor". This project is central to graduation. Validation Theory acquired in class is always followed by practical work relating to following instructions and adhering to deadlines. Continuous assessment is carried out in each subject in the form of deliverables such as internship reports, portfolio, perjury and final jury presentation. By the end of the course, students who have met the required expectations will present their work to a panel of independent professionals before being certified the title of Web Designer Producer.

18 3D Director A 3D director contributes to one or several phases of creation which can include artistic, technical and organizational aspects of a 3D production (video games, animation, 3D animation, etc.) He or she participates in the preparation, implementation or finishing of the project. 3D imaging uses techniques and software specific to the discipline. The 3D director is often specialized as a modeller, in charge of creating and styling forms, or as an animator, (working in close collaboration with the creator) handling the animation of characters and objects and adjusting the lighting and camera movements. Moreover he knows how to follow a client s brief or specifications and if necessary can draw up a storyboard and create a technical breakdown of the scenario. Level II French Certification (JO du 23/06/06, inscrit au RNCP) Prerequisites Post secondary certification in the field of audio-visual communication (producers, animators, scenographers, graphic designers, illustrators, art directors, designers, architects, decorators, etc). Or two years'professional experience with software knowledge and a strong graphic culture. Skills and Competencies General culture of the arts, film culture, appetite for animation, a feel for new technologies, panache for teamwork. Course Duration Continuous 10 months course including a 10 weeks internship with a 3D studio Validation of prior professional experience related to course. (please contact us for individual consultation) 3D Environment Objectives: understand and respect artistic and technical needs and constraints in addition to planning projects Subjects: computing environment, compression techniques, software perfection (Photoshop, Illustrator, Premiere, After Effects), production methodology, professional conferences. Mastering Representation Objective: to create and model in a given space Subjects: sketches, perspectives, rough, model Atmosphere Objective: create a spatio-temporal space Subjects: scenography, deco creation, realistic drawing, sound processing, lighting, etc. Animation Objective: to create and animate characters and objects Subjcts: screenplay writing, storyboard creation and character animation Using 3D Studio Max Modeling (editable mesh, polygons, squares, spline and nurbs), texturing, camera light, advanced lighting, animation (scenery and characters), special effects (particles, momentum, etc.), rendering. Personal Project: making a short film The project requires a significant number of personal working hours during which students will be expected to put into practice their acquired knowledge. Validation Continuous assessment in each subject, reports, portfolio, and final jury presentation. After making a short film or an internship in a 3D studio, this training is validated by the 3D Director diploma(level II French Certification) awarded by a jury of independent professionals.

19 The production stage allows students to produce their own short 3D animation film

20 The VAE* concerns 3 diploma titles that are recognised nationally Validation Acquired Experience Inscription and cost Initial candidate consultation free Assessment of candidate eligibility free Validation jury inscription 750 euros Mentorship to prepare dossier 550 euros (if needed) Validation of Acquired Experience Individuals with a minimum of 3 years experience in the field of graphic design and visual communication can have their skills and competencies recognised in order for them to obtain a diploma from the school (Digital Artist, Web Designer Producer or 3D Director). Eligibility for validation of experience is assessed on a case by case basis and official certification will be decided by a jury of professionals from the relevant field. The school welcomes and encourages all enquiries concerning this opportunity of obtaining an official French state certification. Professional Courses With a solid background in specialised education in the fields of graphic design and visual communication, Supcrea proposes short term professional courses that are open to all. These courses which last 21 hours in total generally take place over a period of three full days are aimed to initiate or perfect skills in a specific graphic design, desk top publishing or web authoring software. You can download the documents concerning the short course and inscription form from our website Short course modules currently being offered are: Photoshop, Xpress, Illustrator, Dreamweaver, Flash, Acrobat, PDF, Indesign, After Effects, Premiere Some of these courses are conducted in partnership with the Grenoble Chamber of Commerce. Salaried employees in France on permanent contracts are entitled to have their course fees paid by their employer under the DIF (Droit Individual a la Formation) scheme.

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