Army CYS Tech Program/Camp Guide 4. Equipment, Activity Plans. and more! A 15 HOUR TECH CAMP PLAN FOR CHILD, YOUTH & SCHOOL SERVICES

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1 A 15 HOUR TECH CAMP PLAN FOR CHILD, YOUTH & SCHOOL SERVICES Equipment, Activity Plans and more! Everything needed to facilitate a Tech Program or Camp for middle school and teen youth is provided. Activity plans and demonstrations as well suggestions for field trips are included. Imagine a world without Mickey Mouse, Bugs Bunny or Bart Simpson. Animation has brought us a new way of looking at the world and it is an industry barely 100 year old. This Animation program will offer youth the skills and knowledge they need to create simple animations and introduce them to more advance techniques using Anime Studio Pro. Army CYS Tech Program/Camp Guide 4

2 Acknowledgements This is dedicated to all the children and youth who will be inspired to take ideas and concepts of animation and catch the thrill of how fun animation can be. Acknowledgement: I d like to acknowledge Sabrina who as a young child sat for the photo so we could practice on how to cartoon yourself. Overview

3 Table of Contents Overview / Background... pg 1 Facilitator s Guide pg 2 Material List... pg 3 Day 1 Instructor Background What is Animation... pg 5 Posters for YTL... pg 9 Activity 1 - Flip Books... pg 19 Activity 2 - What Comes Next (Storyboarding)... pg 21 Activity 2 Tool - Cartoon Cards... pg 24 Posters for YTL... pg 25 Activity 3 - Where Am I (Stop Motion)... pg 29 Activity 4 - Movie Time - Take 1... pg 31 Day 2 Posters for YTL... pg 33 Activity 5 - Cartooning Yourself... pg 37 Example - Cartooning Yourself... pg 40 Activity 6 - Smile You are on Candid Camera... pg 41 Day 3 Activity 7 - PowerPoint Animation... pg 43 Activity 8 - Movie Time - Take 2... pg 45 Day 4 Activity 9 - Anime Studio Pro Basics... pg 47 Activity 10 - Movie Time - Take 3... pg 49 Day 5 Activity 11 - Anime Studio Pro Character Development... pg 51 Table of Contents

4 Table of Contents Activity 12 - Movie Time - Take 4... pg 53 Activity 13 - Processing... pg 57 Youth Program Plans...pg 59 Table of Contents

5 Overview/Background Animation These animation program materials are designed for middle school and teen programs. The materials include some background information, instructional materials and activities designed to work together to teach youth various skills as well as an introduction to different types of animation. These materials were designed so each skill set built on the skills learned in previous activities. Although they can be used as individual activities, the design is meant to be progressive. The six core activities are presented at basic levels. They can be used over and over again while teaching higher skill sets. Ideas and suggestions are given for each activity so these materials can grow with the youth s skills. The six core activities are: 1. Flip Book 2. What Comes Next? (Storyboarding) 3. Where Am I? (Stop Motion) 4. Cartooning Yourself 5. PowerPoint Animation 6. Anime Studio Pro Basic These activities can be presented with many different camp themes. For example if your camp theme is Under the Sea you can adjust each activity accordingly (i.e. Use clay sea creatures to teach Where Am I? (Stop Motion), or use photos of sea creatures instead of youth photos during the Cartooning Yourself activity). This ensures technology is being integrated with the other parts of the program. Page 1

6 Facilitator s Guide Facilitator s notes * Read through the entire document to become familiar with the information. * Become familiar with all the related software titles. Become familiar with the Digital Tablet Drawing Board as some youth may want to experiment with this hardware. Become familiar with the cameras used in the activities. Do a quick web search for animation to make yourself familiar with the subject. Note: Included in this program plan are Quotes by famous animators and defi nition slides. These along with animated movie posters are ways to bring the animation theme or subject into the environment. Print and post the quotes, defi nition slides and posters you purchase or fi nd on the walls in the Youth Technology Lab (YTL). Working with Youth and Animation Youth will have individual skill levels Some youth may be fearful of trying something new Some strategies for these situations include teaming youth with high interest or skills with a youth with low interest or skills. Or provide youth with additional guidance or assistance. Page 2

7 Material List Activity One - Flip Book * Card stock, small spiral bound note pad, note cards or old phone books about 30 pages for each participant * Pencils, Pens, Marker, or Crayons * Hole Punch * Brads, thick string, cording or shoe lace to hold book together * Computer with Internet, Printer * Ideas or suggestions for simple drawings Activity Two - What Comes Next (Storyboarding) * 15 different comic strips from the Sunday newspaper comic sections or 15 copies of the Car toon Cards handout. Each should be at least 6-8 frames in length Activity Three - Where Am I (Stop Motion) * Digital cameras for each group * MS Movie Maker software * YTL Computers * Tripods (optional) Activity Four - Movie Time - Take 1 * Computer * Projector * CDs to burn animation onto * Popcorn Activity Five - Cartoon Yourself * Digital camera for each group * Adobe Photoshop Software * Bright White Card Stock (Not Cover Stock) * YTL Computers Activity Six - Smile you are on Candid Camera * Digital camera for each group * YTL Computers Activity Seven PowerPoint Animation * PowerPoint Software * YTL Computers Activity Eight - Movie Time - Take 2 * Computer * Projector * CDs to burn animation onto * Popcorn Activity Nine - Anime Studio Pro Basics * Anime Studio Pro Software * YTL Computers Activity Ten - Movie Time - Take 3 * Pre-Approved age-appropriate 2D Animated Movie * Computer * Projector Page 3

8 Material List Activity Eleven - Anime Studio Pro Charcter Development * Anime Studio Pro software * YTL Computers Activity Twelve - Movie Time - Take 4 * Computer * Projector * CDs to burn animation onto * Popcorn Activity Thirteen - Processing the Animation Experience * Flip chart * Markers * Paper and Pens Page 4

9 Instructor Background What is Animation There are many different defi nitions for animation but the defi nition we will use is Animation is the connecting of two or more images to show movement. History of Animation No one person can be attributed with creating animation. Early examples of attempts to capture the phenomenon of motion drawing can be found in cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting to convey the perception of motion. The fl ip book was an early popular animation device invented during the 1800s. This produced movement from sequential drawing but animation did not really develop much further until the advent of motion picture fi lm. There is no single person who can be considered the creator of the art of fi lm animation, as there were several people doing several projects which could be considered various types of animation all around the same time. The production of animated short fi lms, typically referred to as cartoons, became an industry of its own during the 1910s, and cartoon shorts were produced to be shown in movie theaters. The most successful early animation producer was John Randolph Bray, who, along with animator Earl Hurd, patented the cel animation process which dominated the animation industry for the rest of the century. Georges Méliès was a creator of special effect fi lms. He used a technique which was to stop the camera rolling, change something in the scene, and then continue rolling the fi lm. This is a very similar idea to that of stop motion animation. Méliès accidentally happened upon the technique when his camera broke down while shooting a bus driving by. When the camera was fi xed, a horse happened to be passing by just as Méliès continued to fi lm. The result was that the bus appeared to change into a horse. Fantasmagorie largely consists of a stick fi gure moving about and encountering all manner of morphing objects, such as a wine bottle that transforms into a fl ower. The fi lm is created by drawing each Page 5

10 frame on paper and then shooting each frame onto negative fi lm, which gives the picture a blackboard look. Categories of Animation There are many animation types, techniques and styles. Many are often related or combined. The following is a list of common types of animation. Animation traditionally falls into two categories - 2 Dimensional (2D) or 3 Dimensional (3D). Animation that falls into the 2D Animation category are fl at fi gures created through techniques such as cutout animation or rotoscoping. These animations are often created on computers using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized version of tweening, morphing, onion skinning and interpolated rotoscoping. Examples of this are A Scanner Darkly, Jib Jab, analog computer animation, Flash animation, and PowerPoint animation. 3D Animation can include stop motion techniques such as claymation and puppet animation, but when done on a computer involves fi gures which are created using polygons. In all 3D Animation the fi gures must be given an armature to guide their movements. This process is called rigging. In digital 3D Animation, various other techniques can be applied, such as simulated fur or hair, effects such as fi re and water and the use of motion capture to name but a few. Examples include The Incredibles and Shrek. Cel animation is a type of animation where the drawings are traced or copied onto transparent acetate sheets called cels, which are then placed over a painted background and photographed one by one on a rostrum camera. Nowadays, the use of cels (and cameras) is mostly obsolete, since the drawings are scanned into computers, and digitally transferred directly to 35 mm fi lm. The look of traditional cel animation is still preserved, and the character animator s work has remained essentially the same over the past 70 years. Because of the digital infl uence over modern cel animation, it is also known as tradigital animation. An example is The Lion King, Full animation is a modern style of animation. It is known for its realistic and often very detailed art. In this style the characters, background, etc. are all drawn in one frame and redrawn in each frame not in separate cels as older types or styles of animation. Some examples are all the Disney feature length animated films, The Secret of NIMH, and The Iron Giant. Limited animation is a cheaper process of making animated cartoons which does not follow a realistic approach. Some examples are The Flintstones and Yellow Submarine. The characters are usually cartoony, and the animators have a lot of artistic freedom as animations don t have to follow the laws of physics and anatomy in the same degree as the other main styles in animation. Some examples are The Flintstones, early Mickey Mouse cartoons, Ren and Stimpy, and Popeye. Rotoscoping is a technique where animators trace live action movement, frame by frame, for use in animated fi lms. An example is Gulliver s Travels. Stop motion animation is any type of animation which requires the animator to physically alter the scene, shoot a frame, again alter the scene and shoot a frame and so on, to create the animation. Page 6

11 There are several sub-types which include: Cutout animation is a type of stop motion animation. In this type the fi gures are made up of several cut-out 2-dimensional pictures. These pictures are are moved individually, frame by frame, to create movement. An example is the animated sequences of Monty Python s Flying Circus. Silhouette animation is another type of stop motion animation where the viewer only sees black silhouettes. It is similar to cutout animation. The world s oldest surviving animated feature fi lm The Adventures of Prince Achmed, 1926 used this method. An additional type of stop motion animation is Puppet animation. In this type of animation the fi g- ures are puppets, generally with an armature inside of them to keep them still and steady as well as allow them to move at particular joints. The puppets are moved frame by frame, much like in cutout animation. Examples are The Nightmare Before Christmas, and Robot Chicken. Clay animation (often abbreviated to claymation) is also a type of stop-motion animation. The difference of course being that the fi gures are made of clay or a similar malleable material. The fi gures often have an armature inside of them, effectively making it a type of puppet animation. However, this is not always the case, notably in the fi lms of Bruce Bickford where clay creatures continuously morph into a variety of different shapes. Less common types of animation include Paint-on-glass animation, Pinscreen animation, Sand animation, Character animation, Chuckimation, and Multi-sketching. Another type of animation is Anime. Anime refers to a style of animation that originated in Japan in the early 1900 s when Japanese fi lmmakers experimented with animation techniques. The oldest clip is a 3 second clip of a sailor boy. By the 1930 s western animation became popular. But in Japan it was still a struggling business. It wasn t until the 1970 s when there was a surge in popularity of Manga, a type of Japanese Animation, that Anime became popular world-wide. Traditional Anime was known to be highly stylized as it was originally done with a brush whereas most western animation was done with a calligrapher s pen. In addition Anime character styles have a distinct look, i.e.body proportions tended to be extreme and large colorful eyes were common. Traditionally Anime was hand drawn but now is created using computer assisted animation techniques. There are many different types of anime, generally each type is targeted at a different audience. Bishojo literally translated means pretty young girl. Bishojo Anime is for young girls. Shonen is young boy. Dragon Ball Z or Digimon are examples of this. Mecha Is walking vehicles. Page 7

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23 Army CYS Services Tech Program/Camp Flip Books Page 1 of 2 Page 19

24 Page 20 Army CYS Services Tech Program/Camp Flip Books Page 2 of 2

25 Army CYS Services Tech Program/Camp What Comes Next? (Storyboarding) Page 1 of 3 Page 21

26 Page 22 Army CYS Services Tech Program/Camp What Comes Next? (Storyboarding) Page 2 of 3

27 Army CYS Services Tech Program/Camp What Comes Next? (Storyboarding) Page 3 of 3 Page 23

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33 Army CYS Services Tech Program/Camp Where Am I? (Stop Motion) Page 1 of 2 Page 29

34 Page 30 Army CYS Services Tech Program/Camp Where Am I? (Stop Motion) Page 2 of 2

35 Army CYS Services Tech Program/Camp Movie Time - Take 1 Page 1 of 2 Page 31

36 Page 32 Army CYS Services Tech Program/Camp Movie Time - Take 1 Page 2 of 2

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41 Army CYS Services Tech Program/Camp Cartooning Yourself - Page 1 of 3 Page 37

42 Page 38 Army CYS Services Tech Program/Camp Cartooning Yourself - Page 2 of 3

43 Army CYS Services Tech Program/Camp Cartooning Yourself - Page 3 of 3 Page 39

44 Have you ever wanted to slip into a cartoon? Learn how to rotoscope. Change everyday pictures into... everyday works of art! Page 40

45 Army CYS Services Tech Program/Camp Smile You are on Candid Camera - Page 1 of 2 Page 41

46 Page 42 Army CYS Services Tech Program/Camp Smile You are on Candid Camera - Page 2 of 2

47 Army CYS Services Tech Program/Camp PowerPoint Animation - Page 1 of 2 Page 43

48 Page 44 Army CYS Services Tech Program/Camp PowerPoint Anmiation - Page 2 of 2

49 Army CYS Services Tech Program/Camp Movie Time - Take 2 - Page 1 of 2 Page 45

50 Page 46 Army CYS Services Tech Program/Camp Movie Time - Take 2 - Page 2 of 2

51 Army CYS Services Tech Program/Camp Anime Studio Pro Basics - Page 1 of 2 Page 47

52 Page 48 Army CYS Services Tech Program/Camp Anime Studio Pro Basics - Page 2 of 2

53 Army CYS Services Tech Program/Camp Movie Time - Take 3 - Page 1 of 2 Page 49

54 Page 50 Army CYS Services Tech Program/Camp Movie Time - Take 3 - Page 2 of 2

55 Army CYS Services Tech Program/Camp Anime Studio Pro Character Development - Page 1 of 2 Page 51

56 Page 52 Army CYS Services Tech Program/Camp Anime Studio Pro Character Development - Page 2 of 2

57 Army CYS Services Tech Program/Camp Movie Time - Take 4 - Page 1 of 2 Page 53

58 Page 54 Army CYS Services Tech Program/Camp Movie Time - Take 4 - Page 2 of 2

59 Army CYS Services Tech Program/Camp Processing the Animation Experience - Page 1 of 2 Page 55

60 Page 56 Army CYS Services Tech Program/Camp Processing the Animation Experience - Page 2 of 2

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