Representations and Transformations. Objectives

Size: px
Start display at page:

Download "Representations and Transformations. Objectives"

Transcription

1 Representations and Transformations Objectives Clarify elements of geometry -Scalars -Vectors - Points Derive homogeneous coordinate transformation matrices Introduce standard transformations - Rotations - Translation - Scaling - Shear 2 1

2 Scalars, Points, Vectors Three basic elements from geometry: Scalars, Points, Vectors Scalars can be defined as members of a set which can be combined by the operations of addition and multiplication and obey the fundamental axioms: associativity, commutivity, inversion Examples include the real and complex numbers under the rules we are all familiar with Scalars alone have no geometric properties 3 Scalars, Points, Vectors A vector is a quantity with two attributes direction & magnitude and its own rules as we saw last lecture The set defines a vector space But, vectors lack position Same length and magnitude -> Vectors are insufficient to specify geometry We need points 4 2

3 Scalars, Points, Vectors Points, we know, are locations in space Certain operations translate between points and vectors - Point-point subtraction yields a vector - Leads to equivalent to point-vector addition v=p-q P=v+Q 5 Confusing Points and Vectors Consider the point P and the vector v They appear to have the similar representations p=[ ] v=[ ] which confuse the point with the vector v p But, a vector has no position v can be placed anywhere fixed 6 3

4 Confusing Points and Vectors When we learned simple geometry, most of us started with a Cartesian coordinate frame - Points were at locations in space P=(x,y,z) - We derived results by algebraic manipulations involving these Cartesian coordinates This approach is nonphysical - Physically, points exist regardless of the location of an arbitrary coordinate system - Many geometric results are independent of the coordinate system 7 Coordinate Frames A frame is determined by (P, v 1, v 2, v 3,... ) where P is the origin Within this frame: Every vector can be written as v= 1 v v n v n And every point can be written as P = P + 1 v v n v n 8 4

5 A Single Representation With these rules, we can keep track of the difference: v= 1 v v v 3 = [ ][v 1 v 2 v 3 P ] T P = P + 1 v v v 3 = [ ][v 1 v 2 v 3 P ] T Thus we obtain a four-dimensional representation for both: v = [ ] T p = [ ] T 9 A Single Representation An affine space combines point and vector as v = [ ] T p = [ ] T 1 5

6 Vector Spaces A set of vectors v 1, v 2,, v n is linearly independent if 1 v v n v n = iff 1 = 2 = = If a set of vectors is linearly independent, we cannot represent one in terms of the others If a set of vectors is linearly dependent, as least one can be written in terms of the others 11 Vector Spaces In a vector space, the maximum number of linearly independent vectors is fixed and is called the dimension of the space In an n-dimensional space, any set of n linearly independent vectors form a basis for the space Given a basis v 1, v 2,., v n, any vector v can be written as v= 1 v v n v n where the { i } are unique 12 6

7 Vector Spaces Given the basis vectors v 1, v 2,., v n A vector is written v= 1 v v n v n The list of scalars { 1, 2,. n } then is the representation of v with respect to the given basis And we write the representation as a row or column array of scalars 1 a=[ 1 2. n ] T = 2. n 13 Affine Spaces Vector spaces do not represent points Instead, we work in an affine space and add that special point, the origin, to the basis vectors, this is now our frame v 2 P v 1 v

8 Affine Spaces An affine space is both point and vector space It allows operations from vectors, points and scalars: - Vector-vector addition - Scalar-vector multiplication - Point-vector addition - All scalar-scalar operations v=p-q P=v+Q 15 Transformations Homogeneous coordinates are key to all computer graphics systems Hardware pipeline all work with 4 dimensional representations v = [ ] T p = [ ] T All standard transformations (rotation, translation, scaling) will be implemented by matrix multiplications with 4 x 4 matrices 16 8

9 Transformations A transformation maps points to other points and/or vectors to other vectors v=t(u) Q=T(P) 17 Translation Move (translate, displace) a point to a new location P P d Displacement determined by a vector d - Three degrees of freedom -P =P+d 18 9

10 Moving objects When we move a point on an object to a new location, to preserve the object, we must move all other points on the object in the same way object translation: every point displaced by the same vector, d 19 Translation Using Representations Using the homogeneous coordinate representation in some frame p=[ x y z 1] T p =[x y z 1] T d=[dx dy dz ] T Hence p = p + d or x =x+d x y =y+d y z =z+d z note that this expression is in four dimensions and expresses that point = vector + point 2 1

11 Translation Matrix We can also express translation using a 4 x 4 matrix T in homogeneous coordinates p =Tp where 1 dx 1 d T = T(d x, d y, d z ) = y 1 dz 1 This form is better for implementation because all affine transformations can be expressed this way and multiple transformations can be concatenated together 21 Scaling Expand or contract along each axis (fixed point of origin) x =s x x y =s y y z =s z z p =Sp S = S(s x, s y, s z ) = sx s y s z

12 Reflection corresponds to negative scale factors s x = -1 s y = 1 original s x = -1 s y = -1 s x = 1 s y = Rotation (2D) Consider rotation about the origin by degrees - radius stays the same, angle increases by What is this rotation about the z axis? 24 12

13 Rotation (2D) Consider rotation about the origin by degrees - radius stays the same, angle increases by x = r cos ( y = r sin ( x =x cos y sin y = x sin + y cos x = r cos y = r sin 25 Rotation about the z axis Rotation about z axis in three dimensions leaves all points with the same z - Equivalent to rotation in two dimensions in planes of constant z x =x cos y sin y = x sin + y cos z =z - or in matrix notation (with p as a column) p =R z ()p 26 13

14 Rotation Matrix Homogeneous Coordinates: R = R z () = cos sin sin cos Rotation about x and y axes Same argument as for rotation about z axis - For rotation about x axis, x is unchanged - For rotation about y axis, y is unchanged 1 cos - sin R = R x () = sin cos 1 R = R y () = cos - sin 1 sin cos

15 Basic transforms in OpenGL 29 Affine Transformations Line preserving Characteristic of many physically important transformations - Rigid body transformations: translation, rotation - Non-rigid: Scaling, shear Importance in graphics is that we need only transform vertices (points) of line segments and polygons, then system draws between the transformed points 3 15

16 Inverses Although we could compute inverse matrices by general formulas, we can also use simple geometric observations, for example: - Translation: T -1 (d x, d y, d z ) = T(-d x, -d y, -d z ) - Rotation: R -1 () = R(-) Holds for any rotation matrix Note that since cos(-) = cos() and sin(-)= -sin() R -1 () = R T () - Scaling: S -1 (s x, s y, s z ) = S(1/s x, 1/s y, 1/s z ) 31 Concatenation We can form arbitrary affine transformation matrices by multiplying together rotation, translation, and scaling matrices Because the same transformation is applied to many vertices, the cost of forming a matrix M=ABCD is not significant compared to the cost of computing Mp for many vertices p The combination of transformations must be managed with care, b/c order matters 32 16

17 Order of Transformations Note that matrix on the right is the first applied Mathematically, the following are equivalent p = ABCp = A(B(Cp)) (but does not = CBA p) Some references use row matrices to present points. In terms of rows, we get p T = p T C T B T A T 33 Order of Transformations In modeling, we often start with a simple object centered at the origin, oriented with the axis, and at a standard size We apply an composite transformation to its vertices to Scale Orient Locate 34 17

18 Composite Transformations Scaling about a fixed point - Applying the scale transformation also moves the object being scaled. Q Q' P P' 35 Composite Transformations Exception: Scaling about origin -> no movement Origin is a fixed point for the scale transformation We use composite transformations to create scale transformations with different fixed points Q Q' P P' 36 18

19 Composite Transformations Fixed point scale transformation Move fixed point (px,py,pz) to origin Scale by desired amount Move fixed point back to original position M = T(px, py, pz) S(s x, s y, s z ) T(-px, -py, -pz) 37 Composite Transformations Rotating about a fixed point - basic rotation alone will rotate about origin but we want: 38 19

20 Composite Transformations Rotating about a fixed point Move fixed point (px,py,pz) to origin Rotate by desired amount Move fixed point back to original position M = T(px, py, pz) R x () T(-px, -py, -pz) 39 Composite Transformations 4 2

21 Rotation about an arbitrary axis Rotating about an axis by theta degrees Rotate about x to bring axis to xz plane Rotate about y to align axis with z -axis Rotate theta degrees about z Unrotate about y, unrotate about x M = Rx -1 Ry -1 Rz() Ry Rx Can you determine the values of Rx and Ry? 41 Composite transformations A series of transformations on an object can be applied as a series of matrix multiplications : position in the global coordinate : position in the local coordinate 42 21

Rotation Matrices and Homogeneous Transformations

Rotation Matrices and Homogeneous Transformations Rotation Matrices and Homogeneous Transformations A coordinate frame in an n-dimensional space is defined by n mutually orthogonal unit vectors. In particular, for a two-dimensional (2D) space, i.e., n

More information

Geometric Transformation CS 211A

Geometric Transformation CS 211A Geometric Transformation CS 211A What is transformation? Moving points (x,y) moves to (x+t, y+t) Can be in any dimension 2D Image warps 3D 3D Graphics and Vision Can also be considered as a movement to

More information

Lecture 3: Coordinate Systems and Transformations

Lecture 3: Coordinate Systems and Transformations Lecture 3: Coordinate Systems and Transformations Topics: 1. Coordinate systems and frames 2. Change of frames 3. Affine transformations 4. Rotation, translation, scaling, and shear 5. Rotation about an

More information

Figure 1.1 Vector A and Vector F

Figure 1.1 Vector A and Vector F CHAPTER I VECTOR QUANTITIES Quantities are anything which can be measured, and stated with number. Quantities in physics are divided into two types; scalar and vector quantities. Scalar quantities have

More information

Essential Mathematics for Computer Graphics fast

Essential Mathematics for Computer Graphics fast John Vince Essential Mathematics for Computer Graphics fast Springer Contents 1. MATHEMATICS 1 Is mathematics difficult? 3 Who should read this book? 4 Aims and objectives of this book 4 Assumptions made

More information

2D Geometrical Transformations. Foley & Van Dam, Chapter 5

2D Geometrical Transformations. Foley & Van Dam, Chapter 5 2D Geometrical Transformations Fole & Van Dam, Chapter 5 2D Geometrical Transformations Translation Scaling Rotation Shear Matri notation Compositions Homogeneous coordinates 2D Geometrical Transformations

More information

Lecture L3 - Vectors, Matrices and Coordinate Transformations

Lecture L3 - Vectors, Matrices and Coordinate Transformations S. Widnall 16.07 Dynamics Fall 2009 Lecture notes based on J. Peraire Version 2.0 Lecture L3 - Vectors, Matrices and Coordinate Transformations By using vectors and defining appropriate operations between

More information

2D Geometric Transformations

2D Geometric Transformations 2D Geometric Transformations (Chapter 5 in FVD) 2D Geometric Transformations Question: How do we represent a geometric object in the plane? Answer: For now, assume that objects consist of points and lines.

More information

Unified Lecture # 4 Vectors

Unified Lecture # 4 Vectors Fall 2005 Unified Lecture # 4 Vectors These notes were written by J. Peraire as a review of vectors for Dynamics 16.07. They have been adapted for Unified Engineering by R. Radovitzky. References [1] Feynmann,

More information

TWO-DIMENSIONAL TRANSFORMATION

TWO-DIMENSIONAL TRANSFORMATION CHAPTER 2 TWO-DIMENSIONAL TRANSFORMATION 2.1 Introduction As stated earlier, Computer Aided Design consists of three components, namely, Design (Geometric Modeling), Analysis (FEA, etc), and Visualization

More information

CS 4204 Computer Graphics

CS 4204 Computer Graphics CS 4204 Computer Graphics 2D and 3D Transformations Doug Bowman Adapted from notes by Yong Cao Virginia Tech 1 Transformations What are they? changing something to something else via rules mathematics:

More information

Linear Algebra Notes for Marsden and Tromba Vector Calculus

Linear Algebra Notes for Marsden and Tromba Vector Calculus Linear Algebra Notes for Marsden and Tromba Vector Calculus n-dimensional Euclidean Space and Matrices Definition of n space As was learned in Math b, a point in Euclidean three space can be thought of

More information

Given a point cloud, polygon, or sampled parametric curve, we can use transformations for several purposes:

Given a point cloud, polygon, or sampled parametric curve, we can use transformations for several purposes: 3 3.1 2D Given a point cloud, polygon, or sampled parametric curve, we can use transformations for several purposes: 1. Change coordinate frames (world, window, viewport, device, etc). 2. Compose objects

More information

A vector is a directed line segment used to represent a vector quantity.

A vector is a directed line segment used to represent a vector quantity. Chapters and 6 Introduction to Vectors A vector quantity has direction and magnitude. There are many examples of vector quantities in the natural world, such as force, velocity, and acceleration. A vector

More information

MATH1231 Algebra, 2015 Chapter 7: Linear maps

MATH1231 Algebra, 2015 Chapter 7: Linear maps MATH1231 Algebra, 2015 Chapter 7: Linear maps A/Prof. Daniel Chan School of Mathematics and Statistics University of New South Wales danielc@unsw.edu.au Daniel Chan (UNSW) MATH1231 Algebra 1 / 43 Chapter

More information

Physics 235 Chapter 1. Chapter 1 Matrices, Vectors, and Vector Calculus

Physics 235 Chapter 1. Chapter 1 Matrices, Vectors, and Vector Calculus Chapter 1 Matrices, Vectors, and Vector Calculus In this chapter, we will focus on the mathematical tools required for the course. The main concepts that will be covered are: Coordinate transformations

More information

Mathematics Course 111: Algebra I Part IV: Vector Spaces

Mathematics Course 111: Algebra I Part IV: Vector Spaces Mathematics Course 111: Algebra I Part IV: Vector Spaces D. R. Wilkins Academic Year 1996-7 9 Vector Spaces A vector space over some field K is an algebraic structure consisting of a set V on which are

More information

Section 9.1 Vectors in Two Dimensions

Section 9.1 Vectors in Two Dimensions Section 9.1 Vectors in Two Dimensions Geometric Description of Vectors A vector in the plane is a line segment with an assigned direction. We sketch a vector as shown in the first Figure below with an

More information

Geometry of Vectors. 1 Cartesian Coordinates. Carlo Tomasi

Geometry of Vectors. 1 Cartesian Coordinates. Carlo Tomasi Geometry of Vectors Carlo Tomasi This note explores the geometric meaning of norm, inner product, orthogonality, and projection for vectors. For vectors in three-dimensional space, we also examine the

More information

Vector Math Computer Graphics Scott D. Anderson

Vector Math Computer Graphics Scott D. Anderson Vector Math Computer Graphics Scott D. Anderson 1 Dot Product The notation v w means the dot product or scalar product or inner product of two vectors, v and w. In abstract mathematics, we can talk about

More information

Geometric Transformations

Geometric Transformations Geometric Transformations Definitions Def: f is a mapping (function) of a set A into a set B if for every element a of A there exists a unique element b of B that is paired with a; this pairing is denoted

More information

Solving Simultaneous Equations and Matrices

Solving Simultaneous Equations and Matrices Solving Simultaneous Equations and Matrices The following represents a systematic investigation for the steps used to solve two simultaneous linear equations in two unknowns. The motivation for considering

More information

Geometric Transformations

Geometric Transformations Geometric Transformations Moving objects relative to a stationary coordinate system Common transformations: Translation Rotation Scaling Implemented using vectors and matrices Quick Review of Matrix Algebra

More information

Vector has a magnitude and a direction. Scalar has a magnitude

Vector has a magnitude and a direction. Scalar has a magnitude Vector has a magnitude and a direction Scalar has a magnitude Vector has a magnitude and a direction Scalar has a magnitude a brick on a table Vector has a magnitude and a direction Scalar has a magnitude

More information

226-332 Basic CAD/CAM. CHAPTER 5: Geometric Transformation

226-332 Basic CAD/CAM. CHAPTER 5: Geometric Transformation 226-332 Basic CAD/CAM CHAPTER 5: Geometric Transformation 1 Geometric transformation is a change in geometric characteristics such as position, orientation, and size of a geometric entity (point, line,

More information

9.4. The Scalar Product. Introduction. Prerequisites. Learning Style. Learning Outcomes

9.4. The Scalar Product. Introduction. Prerequisites. Learning Style. Learning Outcomes The Scalar Product 9.4 Introduction There are two kinds of multiplication involving vectors. The first is known as the scalar product or dot product. This is so-called because when the scalar product of

More information

Content. Chapter 4 Functions 61 4.1 Basic concepts on real functions 62. Credits 11

Content. Chapter 4 Functions 61 4.1 Basic concepts on real functions 62. Credits 11 Content Credits 11 Chapter 1 Arithmetic Refresher 13 1.1 Algebra 14 Real Numbers 14 Real Polynomials 19 1.2 Equations in one variable 21 Linear Equations 21 Quadratic Equations 22 1.3 Exercises 28 Chapter

More information

Lecture 7. Matthew T. Mason. Mechanics of Manipulation. Lecture 7. Representing Rotation. Kinematic representation: goals, overview

Lecture 7. Matthew T. Mason. Mechanics of Manipulation. Lecture 7. Representing Rotation. Kinematic representation: goals, overview Matthew T. Mason Mechanics of Manipulation Today s outline Readings, etc. We are starting chapter 3 of the text Lots of stuff online on representing rotations Murray, Li, and Sastry for matrix exponential

More information

1 Introduction to Matrices

1 Introduction to Matrices 1 Introduction to Matrices In this section, important definitions and results from matrix algebra that are useful in regression analysis are introduced. While all statements below regarding the columns

More information

Linear Algebra: Vectors

Linear Algebra: Vectors A Linear Algebra: Vectors A Appendix A: LINEAR ALGEBRA: VECTORS TABLE OF CONTENTS Page A Motivation A 3 A2 Vectors A 3 A2 Notational Conventions A 4 A22 Visualization A 5 A23 Special Vectors A 5 A3 Vector

More information

Biggar High School Mathematics Department. National 5 Learning Intentions & Success Criteria: Assessing My Progress

Biggar High School Mathematics Department. National 5 Learning Intentions & Success Criteria: Assessing My Progress Biggar High School Mathematics Department National 5 Learning Intentions & Success Criteria: Assessing My Progress Expressions & Formulae Topic Learning Intention Success Criteria I understand this Approximation

More information

Vector Notation: AB represents the vector from point A to point B on a graph. The vector can be computed by B A.

Vector Notation: AB represents the vector from point A to point B on a graph. The vector can be computed by B A. 1 Linear Transformations Prepared by: Robin Michelle King A transformation of an object is a change in position or dimension (or both) of the object. The resulting object after the transformation is called

More information

Chapter 3 Vectors. m = m1 + m2 = 3 kg + 4 kg = 7 kg (3.1)

Chapter 3 Vectors. m = m1 + m2 = 3 kg + 4 kg = 7 kg (3.1) COROLLARY I. A body, acted on by two forces simultaneously, will describe the diagonal of a parallelogram in the same time as it would describe the sides by those forces separately. Isaac Newton - Principia

More information

Addition and Subtraction of Vectors

Addition and Subtraction of Vectors ddition and Subtraction of Vectors 1 ppendi ddition and Subtraction of Vectors In this appendi the basic elements of vector algebra are eplored. Vectors are treated as geometric entities represented b

More information

2 Session Two - Complex Numbers and Vectors

2 Session Two - Complex Numbers and Vectors PH2011 Physics 2A Maths Revision - Session 2: Complex Numbers and Vectors 1 2 Session Two - Complex Numbers and Vectors 2.1 What is a Complex Number? The material on complex numbers should be familiar

More information

28 CHAPTER 1. VECTORS AND THE GEOMETRY OF SPACE. v x. u y v z u z v y u y u z. v y v z

28 CHAPTER 1. VECTORS AND THE GEOMETRY OF SPACE. v x. u y v z u z v y u y u z. v y v z 28 CHAPTER 1. VECTORS AND THE GEOMETRY OF SPACE 1.4 Cross Product 1.4.1 Definitions The cross product is the second multiplication operation between vectors we will study. The goal behind the definition

More information

Computer Graphics Labs

Computer Graphics Labs Computer Graphics Labs Abel J. P. Gomes LAB. 2 Department of Computer Science and Engineering University of Beira Interior Portugal 2011 Copyright 2009-2011 All rights reserved. LAB. 2 1. Learning goals

More information

v w is orthogonal to both v and w. the three vectors v, w and v w form a right-handed set of vectors.

v w is orthogonal to both v and w. the three vectors v, w and v w form a right-handed set of vectors. 3. Cross product Definition 3.1. Let v and w be two vectors in R 3. The cross product of v and w, denoted v w, is the vector defined as follows: the length of v w is the area of the parallelogram with

More information

2. Spin Chemistry and the Vector Model

2. Spin Chemistry and the Vector Model 2. Spin Chemistry and the Vector Model The story of magnetic resonance spectroscopy and intersystem crossing is essentially a choreography of the twisting motion which causes reorientation or rephasing

More information

Unit 3 (Review of) Language of Stress/Strain Analysis

Unit 3 (Review of) Language of Stress/Strain Analysis Unit 3 (Review of) Language of Stress/Strain Analysis Readings: B, M, P A.2, A.3, A.6 Rivello 2.1, 2.2 T & G Ch. 1 (especially 1.7) Paul A. Lagace, Ph.D. Professor of Aeronautics & Astronautics and Engineering

More information

1 Symmetries of regular polyhedra

1 Symmetries of regular polyhedra 1230, notes 5 1 Symmetries of regular polyhedra Symmetry groups Recall: Group axioms: Suppose that (G, ) is a group and a, b, c are elements of G. Then (i) a b G (ii) (a b) c = a (b c) (iii) There is an

More information

THREE DIMENSIONAL GEOMETRY

THREE DIMENSIONAL GEOMETRY Chapter 8 THREE DIMENSIONAL GEOMETRY 8.1 Introduction In this chapter we present a vector algebra approach to three dimensional geometry. The aim is to present standard properties of lines and planes,

More information

Vector Algebra II: Scalar and Vector Products

Vector Algebra II: Scalar and Vector Products Chapter 2 Vector Algebra II: Scalar and Vector Products We saw in the previous chapter how vector quantities may be added and subtracted. In this chapter we consider the products of vectors and define

More information

9 MATRICES AND TRANSFORMATIONS

9 MATRICES AND TRANSFORMATIONS 9 MATRICES AND TRANSFORMATIONS Chapter 9 Matrices and Transformations Objectives After studying this chapter you should be able to handle matrix (and vector) algebra with confidence, and understand the

More information

Section 1.1. Introduction to R n

Section 1.1. Introduction to R n The Calculus of Functions of Several Variables Section. Introduction to R n Calculus is the study of functional relationships and how related quantities change with each other. In your first exposure to

More information

Here are some examples of combining elements and the operations used:

Here are some examples of combining elements and the operations used: MATRIX OPERATIONS Summary of article: What is an operation? Addition of two matrices. Multiplication of a Matrix by a scalar. Subtraction of two matrices: two ways to do it. Combinations of Addition, Subtraction,

More information

5.3 The Cross Product in R 3

5.3 The Cross Product in R 3 53 The Cross Product in R 3 Definition 531 Let u = [u 1, u 2, u 3 ] and v = [v 1, v 2, v 3 ] Then the vector given by [u 2 v 3 u 3 v 2, u 3 v 1 u 1 v 3, u 1 v 2 u 2 v 1 ] is called the cross product (or

More information

EDEXCEL NATIONAL CERTIFICATE/DIPLOMA MECHANICAL PRINCIPLES AND APPLICATIONS NQF LEVEL 3 OUTCOME 1 - LOADING SYSTEMS

EDEXCEL NATIONAL CERTIFICATE/DIPLOMA MECHANICAL PRINCIPLES AND APPLICATIONS NQF LEVEL 3 OUTCOME 1 - LOADING SYSTEMS EDEXCEL NATIONAL CERTIFICATE/DIPLOMA MECHANICAL PRINCIPLES AND APPLICATIONS NQF LEVEL 3 OUTCOME 1 - LOADING SYSTEMS TUTORIAL 1 NON-CONCURRENT COPLANAR FORCE SYSTEMS 1. Be able to determine the effects

More information

The Vector or Cross Product

The Vector or Cross Product The Vector or ross Product 1 ppendix The Vector or ross Product We saw in ppendix that the dot product of two vectors is a scalar quantity that is a maximum when the two vectors are parallel and is zero

More information

Grassmann Algebra in Game Development. Eric Lengyel, PhD Terathon Software

Grassmann Algebra in Game Development. Eric Lengyel, PhD Terathon Software Grassmann Algebra in Game Development Eric Lengyel, PhD Terathon Software Math used in 3D programming Dot / cross products, scalar triple product Planes as 4D vectors Homogeneous coordinates Plücker coordinates

More information

Cross product and determinants (Sect. 12.4) Two main ways to introduce the cross product

Cross product and determinants (Sect. 12.4) Two main ways to introduce the cross product Cross product and determinants (Sect. 12.4) Two main ways to introduce the cross product Geometrical definition Properties Expression in components. Definition in components Properties Geometrical expression.

More information

Linear Algebra Notes

Linear Algebra Notes Linear Algebra Notes Chapter 19 KERNEL AND IMAGE OF A MATRIX Take an n m matrix a 11 a 12 a 1m a 21 a 22 a 2m a n1 a n2 a nm and think of it as a function A : R m R n The kernel of A is defined as Note

More information

Linear Algebra Review. Vectors

Linear Algebra Review. Vectors Linear Algebra Review By Tim K. Marks UCSD Borrows heavily from: Jana Kosecka kosecka@cs.gmu.edu http://cs.gmu.edu/~kosecka/cs682.html Virginia de Sa Cogsci 8F Linear Algebra review UCSD Vectors The length

More information

Vector Treasure Hunt Teacher s Guide

Vector Treasure Hunt Teacher s Guide Vector Treasure Hunt Teacher s Guide 1.0 Summary Vector Treasure Hunt is the first activity to be done after the Pre-Test. This activity should take approximately 30 minutes. 2.0 Learning Goals Driving

More information

13 MATH FACTS 101. 2 a = 1. 7. The elements of a vector have a graphical interpretation, which is particularly easy to see in two or three dimensions.

13 MATH FACTS 101. 2 a = 1. 7. The elements of a vector have a graphical interpretation, which is particularly easy to see in two or three dimensions. 3 MATH FACTS 0 3 MATH FACTS 3. Vectors 3.. Definition We use the overhead arrow to denote a column vector, i.e., a linear segment with a direction. For example, in three-space, we write a vector in terms

More information

Geometry for Computer Graphics

Geometry for Computer Graphics Computer Graphics and Visualisation Geometry for Computer Graphics Student Notes Developed by F Lin K Wyrwas J Irwin C Lilley W T Hewitt T L J Howard Computer Graphics Unit Manchester Computing Centre

More information

Linear Programming. March 14, 2014

Linear Programming. March 14, 2014 Linear Programming March 1, 01 Parts of this introduction to linear programming were adapted from Chapter 9 of Introduction to Algorithms, Second Edition, by Cormen, Leiserson, Rivest and Stein [1]. 1

More information

3D Tranformations. CS 4620 Lecture 6. Cornell CS4620 Fall 2013 Lecture 6. 2013 Steve Marschner (with previous instructors James/Bala)

3D Tranformations. CS 4620 Lecture 6. Cornell CS4620 Fall 2013 Lecture 6. 2013 Steve Marschner (with previous instructors James/Bala) 3D Tranformations CS 4620 Lecture 6 1 Translation 2 Translation 2 Translation 2 Translation 2 Scaling 3 Scaling 3 Scaling 3 Scaling 3 Rotation about z axis 4 Rotation about z axis 4 Rotation about x axis

More information

Solutions to Practice Problems

Solutions to Practice Problems Higher Geometry Final Exam Tues Dec 11, 5-7:30 pm Practice Problems (1) Know the following definitions, statements of theorems, properties from the notes: congruent, triangle, quadrilateral, isosceles

More information

Projective Geometry: A Short Introduction. Lecture Notes Edmond Boyer

Projective Geometry: A Short Introduction. Lecture Notes Edmond Boyer Projective Geometry: A Short Introduction Lecture Notes Edmond Boyer Contents 1 Introduction 2 11 Objective 2 12 Historical Background 3 13 Bibliography 4 2 Projective Spaces 5 21 Definitions 5 22 Properties

More information

Affine Transformations

Affine Transformations A P P E N D I X C Affine Transformations CONTENTS C The need for geometric transformations 335 C2 Affine transformations 336 C3 Matri representation of the linear transformations 338 C4 Homogeneous coordinates

More information

Geometric Camera Parameters

Geometric Camera Parameters Geometric Camera Parameters What assumptions have we made so far? -All equations we have derived for far are written in the camera reference frames. -These equations are valid only when: () all distances

More information

Chapter 17. Orthogonal Matrices and Symmetries of Space

Chapter 17. Orthogonal Matrices and Symmetries of Space Chapter 17. Orthogonal Matrices and Symmetries of Space Take a random matrix, say 1 3 A = 4 5 6, 7 8 9 and compare the lengths of e 1 and Ae 1. The vector e 1 has length 1, while Ae 1 = (1, 4, 7) has length

More information

Vectors 2. The METRIC Project, Imperial College. Imperial College of Science Technology and Medicine, 1996.

Vectors 2. The METRIC Project, Imperial College. Imperial College of Science Technology and Medicine, 1996. Vectors 2 The METRIC Project, Imperial College. Imperial College of Science Technology and Medicine, 1996. Launch Mathematica. Type

More information

When the fluid velocity is zero, called the hydrostatic condition, the pressure variation is due only to the weight of the fluid.

When the fluid velocity is zero, called the hydrostatic condition, the pressure variation is due only to the weight of the fluid. Fluid Statics When the fluid velocity is zero, called the hydrostatic condition, the pressure variation is due only to the weight of the fluid. Consider a small wedge of fluid at rest of size Δx, Δz, Δs

More information

Lecture 2: Homogeneous Coordinates, Lines and Conics

Lecture 2: Homogeneous Coordinates, Lines and Conics Lecture 2: Homogeneous Coordinates, Lines and Conics 1 Homogeneous Coordinates In Lecture 1 we derived the camera equations λx = P X, (1) where x = (x 1, x 2, 1), X = (X 1, X 2, X 3, 1) and P is a 3 4

More information

1 VECTOR SPACES AND SUBSPACES

1 VECTOR SPACES AND SUBSPACES 1 VECTOR SPACES AND SUBSPACES What is a vector? Many are familiar with the concept of a vector as: Something which has magnitude and direction. an ordered pair or triple. a description for quantities such

More information

521493S Computer Graphics. Exercise 2 & course schedule change

521493S Computer Graphics. Exercise 2 & course schedule change 521493S Computer Graphics Exercise 2 & course schedule change Course Schedule Change Lecture from Wednesday 31th of March is moved to Tuesday 30th of March at 16-18 in TS128 Question 2.1 Given two nonparallel,

More information

NEW YORK STATE TEACHER CERTIFICATION EXAMINATIONS

NEW YORK STATE TEACHER CERTIFICATION EXAMINATIONS NEW YORK STATE TEACHER CERTIFICATION EXAMINATIONS TEST DESIGN AND FRAMEWORK September 2014 Authorized for Distribution by the New York State Education Department This test design and framework document

More information

Introduction to Engineering Analysis - ENGR1100 Course Description and Syllabus Monday / Thursday Sections. Fall '15.

Introduction to Engineering Analysis - ENGR1100 Course Description and Syllabus Monday / Thursday Sections. Fall '15. Introduction to Engineering Analysis - ENGR1100 Course Description and Syllabus Monday / Thursday Sections Fall 2015 All course materials are available on the RPI Learning Management System (LMS) website.

More information

Big Ideas in Mathematics

Big Ideas in Mathematics Big Ideas in Mathematics which are important to all mathematics learning. (Adapted from the NCTM Curriculum Focal Points, 2006) The Mathematics Big Ideas are organized using the PA Mathematics Standards

More information

Introduction to Matrices for Engineers

Introduction to Matrices for Engineers Introduction to Matrices for Engineers C.T.J. Dodson, School of Mathematics, Manchester Universit 1 What is a Matrix? A matrix is a rectangular arra of elements, usuall numbers, e.g. 1 0-8 4 0-1 1 0 11

More information

Mechanics 1: Vectors

Mechanics 1: Vectors Mechanics 1: Vectors roadly speaking, mechanical systems will be described by a combination of scalar and vector quantities. scalar is just a (real) number. For example, mass or weight is characterized

More information

Chapter 19. General Matrices. An n m matrix is an array. a 11 a 12 a 1m a 21 a 22 a 2m A = a n1 a n2 a nm. The matrix A has n row vectors

Chapter 19. General Matrices. An n m matrix is an array. a 11 a 12 a 1m a 21 a 22 a 2m A = a n1 a n2 a nm. The matrix A has n row vectors Chapter 9. General Matrices An n m matrix is an array a a a m a a a m... = [a ij]. a n a n a nm The matrix A has n row vectors and m column vectors row i (A) = [a i, a i,..., a im ] R m a j a j a nj col

More information

MA106 Linear Algebra lecture notes

MA106 Linear Algebra lecture notes MA106 Linear Algebra lecture notes Lecturers: Martin Bright and Daan Krammer Warwick, January 2011 Contents 1 Number systems and fields 3 1.1 Axioms for number systems......................... 3 2 Vector

More information

Vectors VECTOR PRODUCT. Graham S McDonald. A Tutorial Module for learning about the vector product of two vectors. Table of contents Begin Tutorial

Vectors VECTOR PRODUCT. Graham S McDonald. A Tutorial Module for learning about the vector product of two vectors. Table of contents Begin Tutorial Vectors VECTOR PRODUCT Graham S McDonald A Tutorial Module for learning about the vector product of two vectors Table of contents Begin Tutorial c 2004 g.s.mcdonald@salford.ac.uk 1. Theory 2. Exercises

More information

Lectures notes on orthogonal matrices (with exercises) 92.222 - Linear Algebra II - Spring 2004 by D. Klain

Lectures notes on orthogonal matrices (with exercises) 92.222 - Linear Algebra II - Spring 2004 by D. Klain Lectures notes on orthogonal matrices (with exercises) 92.222 - Linear Algebra II - Spring 2004 by D. Klain 1. Orthogonal matrices and orthonormal sets An n n real-valued matrix A is said to be an orthogonal

More information

MATRIX ALGEBRA AND SYSTEMS OF EQUATIONS. + + x 2. x n. a 11 a 12 a 1n b 1 a 21 a 22 a 2n b 2 a 31 a 32 a 3n b 3. a m1 a m2 a mn b m

MATRIX ALGEBRA AND SYSTEMS OF EQUATIONS. + + x 2. x n. a 11 a 12 a 1n b 1 a 21 a 22 a 2n b 2 a 31 a 32 a 3n b 3. a m1 a m2 a mn b m MATRIX ALGEBRA AND SYSTEMS OF EQUATIONS 1. SYSTEMS OF EQUATIONS AND MATRICES 1.1. Representation of a linear system. The general system of m equations in n unknowns can be written a 11 x 1 + a 12 x 2 +

More information

MATRIX ALGEBRA AND SYSTEMS OF EQUATIONS

MATRIX ALGEBRA AND SYSTEMS OF EQUATIONS MATRIX ALGEBRA AND SYSTEMS OF EQUATIONS Systems of Equations and Matrices Representation of a linear system The general system of m equations in n unknowns can be written a x + a 2 x 2 + + a n x n b a

More information

3. KINEMATICS IN TWO DIMENSIONS; VECTORS.

3. KINEMATICS IN TWO DIMENSIONS; VECTORS. 3. KINEMATICS IN TWO DIMENSIONS; VECTORS. Key words: Motion in Two Dimensions, Scalars, Vectors, Addition of Vectors by Graphical Methods, Tail to Tip Method, Parallelogram Method, Negative Vector, Vector

More information

4.4 Transforming Circles

4.4 Transforming Circles Specific Curriculum Outcomes. Transforming Circles E13 E1 E11 E3 E1 E E15 analyze and translate between symbolic, graphic, and written representation of circles and ellipses translate between different

More information

3D Viewing. Chapter 7. Projections. 3D clipping. OpenGL viewing functions and clipping planes

3D Viewing. Chapter 7. Projections. 3D clipping. OpenGL viewing functions and clipping planes 3D Viewing Chapter 7 Projections 3D clipping OpenGL viewing functions and clipping planes 1 Projections Parallel Perspective Coordinates are transformed along parallel lines Relative sizes are preserved

More information

Notes on Determinant

Notes on Determinant ENGG2012B Advanced Engineering Mathematics Notes on Determinant Lecturer: Kenneth Shum Lecture 9-18/02/2013 The determinant of a system of linear equations determines whether the solution is unique, without

More information

Tennessee Mathematics Standards 2009-2010 Implementation. Grade Six Mathematics. Standard 1 Mathematical Processes

Tennessee Mathematics Standards 2009-2010 Implementation. Grade Six Mathematics. Standard 1 Mathematical Processes Tennessee Mathematics Standards 2009-2010 Implementation Grade Six Mathematics Standard 1 Mathematical Processes GLE 0606.1.1 Use mathematical language, symbols, and definitions while developing mathematical

More information

Systems of Linear Equations

Systems of Linear Equations Systems of Linear Equations Beifang Chen Systems of linear equations Linear systems A linear equation in variables x, x,, x n is an equation of the form a x + a x + + a n x n = b, where a, a,, a n and

More information

Georgia Standards of Excellence Curriculum Map. Mathematics. GSE 8 th Grade

Georgia Standards of Excellence Curriculum Map. Mathematics. GSE 8 th Grade Georgia Standards of Excellence Curriculum Map Mathematics GSE 8 th Grade These materials are for nonprofit educational purposes only. Any other use may constitute copyright infringement. GSE Eighth Grade

More information

Review A: Vector Analysis

Review A: Vector Analysis MASSACHUSETTS INSTITUTE OF TECHNOLOGY Department of Physics 8.02 Review A: Vector Analysis A... A-0 A.1 Vectors A-2 A.1.1 Introduction A-2 A.1.2 Properties of a Vector A-2 A.1.3 Application of Vectors

More information

v 1 v 3 u v = (( 1)4 (3)2, [1(4) ( 2)2], 1(3) ( 2)( 1)) = ( 10, 8, 1) (d) u (v w) = (u w)v (u v)w (Relationship between dot and cross product)

v 1 v 3 u v = (( 1)4 (3)2, [1(4) ( 2)2], 1(3) ( 2)( 1)) = ( 10, 8, 1) (d) u (v w) = (u w)v (u v)w (Relationship between dot and cross product) 0.1 Cross Product The dot product of two vectors is a scalar, a number in R. Next we will define the cross product of two vectors in 3-space. This time the outcome will be a vector in 3-space. Definition

More information

Orthogonal Projections

Orthogonal Projections Orthogonal Projections and Reflections (with exercises) by D. Klain Version.. Corrections and comments are welcome! Orthogonal Projections Let X,..., X k be a family of linearly independent (column) vectors

More information

LINEAR ALGEBRA W W L CHEN

LINEAR ALGEBRA W W L CHEN LINEAR ALGEBRA W W L CHEN c W W L Chen, 1997, 2008 This chapter is available free to all individuals, on understanding that it is not to be used for financial gain, and may be downloaded and/or photocopied,

More information

Similarity and Diagonalization. Similar Matrices

Similarity and Diagonalization. Similar Matrices MATH022 Linear Algebra Brief lecture notes 48 Similarity and Diagonalization Similar Matrices Let A and B be n n matrices. We say that A is similar to B if there is an invertible n n matrix P such that

More information

Solutions to Math 51 First Exam January 29, 2015

Solutions to Math 51 First Exam January 29, 2015 Solutions to Math 5 First Exam January 29, 25. ( points) (a) Complete the following sentence: A set of vectors {v,..., v k } is defined to be linearly dependent if (2 points) there exist c,... c k R, not

More information

Prentice Hall Mathematics: Algebra 2 2007 Correlated to: Utah Core Curriculum for Math, Intermediate Algebra (Secondary)

Prentice Hall Mathematics: Algebra 2 2007 Correlated to: Utah Core Curriculum for Math, Intermediate Algebra (Secondary) Core Standards of the Course Standard 1 Students will acquire number sense and perform operations with real and complex numbers. Objective 1.1 Compute fluently and make reasonable estimates. 1. Simplify

More information

Solving simultaneous equations using the inverse matrix

Solving simultaneous equations using the inverse matrix Solving simultaneous equations using the inverse matrix 8.2 Introduction The power of matrix algebra is seen in the representation of a system of simultaneous linear equations as a matrix equation. Matrix

More information

Georgia Department of Education Kathy Cox, State Superintendent of Schools 7/19/2005 All Rights Reserved 1

Georgia Department of Education Kathy Cox, State Superintendent of Schools 7/19/2005 All Rights Reserved 1 Accelerated Mathematics 3 This is a course in precalculus and statistics, designed to prepare students to take AB or BC Advanced Placement Calculus. It includes rational, circular trigonometric, and inverse

More information

Typical Linear Equation Set and Corresponding Matrices

Typical Linear Equation Set and Corresponding Matrices EWE: Engineering With Excel Larsen Page 1 4. Matrix Operations in Excel. Matrix Manipulations: Vectors, Matrices, and Arrays. How Excel Handles Matrix Math. Basic Matrix Operations. Solving Systems of

More information

Connecting Transformational Geometry and Transformations of Functions

Connecting Transformational Geometry and Transformations of Functions Connecting Transformational Geometr and Transformations of Functions Introductor Statements and Assumptions Isometries are rigid transformations that preserve distance and angles and therefore shapes.

More information

Lecture L6 - Intrinsic Coordinates

Lecture L6 - Intrinsic Coordinates S. Widnall, J. Peraire 16.07 Dynamics Fall 2009 Version 2.0 Lecture L6 - Intrinsic Coordinates In lecture L4, we introduced the position, velocity and acceleration vectors and referred them to a fixed

More information

11.1. Objectives. Component Form of a Vector. Component Form of a Vector. Component Form of a Vector. Vectors and the Geometry of Space

11.1. Objectives. Component Form of a Vector. Component Form of a Vector. Component Form of a Vector. Vectors and the Geometry of Space 11 Vectors and the Geometry of Space 11.1 Vectors in the Plane Copyright Cengage Learning. All rights reserved. Copyright Cengage Learning. All rights reserved. 2 Objectives! Write the component form of

More information

A linear combination is a sum of scalars times quantities. Such expressions arise quite frequently and have the form

A linear combination is a sum of scalars times quantities. Such expressions arise quite frequently and have the form Section 1.3 Matrix Products A linear combination is a sum of scalars times quantities. Such expressions arise quite frequently and have the form (scalar #1)(quantity #1) + (scalar #2)(quantity #2) +...

More information