Introduction to the Game Industry
|
|
- Colin Richards
- 7 years ago
- Views:
Transcription
1 Introduction to the Game Industry by Michael E. Moore and Jennifer Sward Chapter 5: The Production Cycle
2 Chapter 5 Objectives Understand the production cycle of electronic games Know the tasks of the preproduction phase Understand the importance of a technical review Know the tasks of the production phase Know the tasks of the postproduction phase 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 2
3 Chapter 5 Introduction Computer games Require a great deal of time and effort to create Large teams Long schedules Business model still evolving 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 3
4 Phases of the Production Cycle Film Development Idea is fleshed out Preproduction Staff and locations are secured Production Scenes are filmed 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 4
5 Phases of the Production Cycle cont. Film Postproduction Footage is assembled into coherent movie Distribution Final cuts are sent to theatres 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 5
6 Phases of the Production Cycle cont. Computer game Preproduction Idea is accepted Design is refined 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 6
7 Phases of the Production Cycle cont. Computer game Production Code creation Art asset creation Motion capture Digitally tracking a moving body 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 7
8 Phases of the Production Cycle cont. Computer game Designers Create map levels Develop tables that drive game play Artists Create models of characters and playfield 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 8
9 Phases of the Production Cycle cont. Computer game Audio staff Create music, sound effects, voiceovers Programmers Write the code that creates the modules of the game Testers Look for bugs Make sure the game is fun 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 9
10 Phases of the Production Cycle cont. Computer game Postproduction Review production process Prepare for add-ons Creation of necessary patches 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 10
11 Preproduction Phase Design specification Pitch paper Short paper explaining the game concept Game proposal Expanded discussion of game mechanics Financial analysis of how the game will sell 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 11
12 Preproduction Phase cont. Design specification Game design document Created if game is going to be created Concept game document Details of game play Provides backstory for the game 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 12
13 Preproduction Phase cont. Technical review stage Starts after official okay (green light) Company is now committed to creating the game Programming staff Determine what modules are needed License someone else s game engine? Reuse code from a previous game? 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 13
14 Preproduction Phase cont. Technical review stage Technical design document (technical specification) Modules Timelines are created Modules are assigned to programmers 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 14
15 Preproduction Phase cont. Technical review stage Art design document (art specification) Art staff Decide on a graphic style Identify needed tools How will the animation work for the characters 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 15
16 Preproduction Phase cont. Budget Programming tools needed Create paper prototype of the game Project timeline created Manpower requirements 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 16
17 Preproduction Phase cont. Selecting a game engine Core component of the game Graphics rendering Physics of the game 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 17
18 Preproduction Phase cont. Selecting a game engine Build from scratch Can take years Requires advanced skills Use or modify an existing engine 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 18
19 Preproduction Phase cont. Selecting a game engine Use another company s engine Saves time Licenses may be expensive Use a commercial development environment Middleware Can be too generic Licensing fees 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 19
20 Production Phase Can last for several years Artists build 3D models Programmers write thousands of lines of code Audio staff add music and sound effects 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 20
21 Production Phase cont. Interactive prototype Shows main game play Placeholder art may be used 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 21
22 Production Phase cont. Designer tools Map/level editor Scripting language Used to trigger events in the game 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 22
23 Production Phase cont. Designer tools Database Contains key values used to resolve game actions Other tools Art tools Audio tools Plug-ins 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 23
24 Production Phase cont. User interface Needs to feel second nature to player Controls should be easy to use Complex games may require complex controls 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 24
25 Production Phase cont. Balancing game play No single strategy should always win Game play should be appropriate for target audience 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 25
26 Production Phase cont. Debugging Quality Assurance (QA) department Finds and reports bugs Beta Total focus on finding bugs 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 26
27 Production Phase cont. Marketing Begins when game play can be shown Demos for reviewers Continues after product is shipped 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 27
28 Postproduction Phase Marketing Distribution Gold master Final version of the game Shrink wrapped versions Downloaded over the Internet 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 28
29 Review You should now: Understand the production cycle of electronic games Know the tasks of the preproduction phase Understand the importance of a technical review Know the tasks of the production phase Know the tasks of the postproduction phase 2006 by Pearson Education, Inc. Chapter 5 The Production Cycle 29
Introduction to Game Design. Playing: Galaxy Trucker Watching: The Big Bang Theory Reading: Master Thesis! Listening: Slayer
Introduction to Game Design and Development Playing: Galaxy Trucker Watching: The Big Bang Theory Reading: Master Thesis! Listening: Slayer Game Design: What is it? Game Design is Design Design is concerned
More informationUnderstand career planning in a digital media environment.
Objec&ve 201.01 Understand career planning in a digital media environment. Course Weight : 5% 1 Careers in Digital Media Skills and knowledge in the digital media field can be applied to a wide variety
More informationIMGD 1001: Game Development Timeline
IMGD 1001: Game Development Timeline by Mark Claypool (claypool@cs.wpi.edu) Robert W. Lindeman (gogo@wpi.edu) Outline Game Timeline Team Sizes (next) Claypool and Lindeman, WPI, CS and IMGD 2 1 Game Development
More informationPROGRAM OUTLINE 2015 - PAGE 1
PROGRAM OUTLINE 2015 - PAGE 1 MODULE 1 (8 WEEKS) INTRO TO 3D MODELING WITH MAYA An introduction on how to begin building and manipulating objects in 3D Space. DRAWING BASICS Here we will learn drawing
More informationa guide to producing your video
a guide to producing your video 2016 edition 01:01 01:02 01:03 01:04 01:05 01:06 01:07 01:08 Thinking about video? I m delighted that you are thinking about having a video professionally produced. A well
More informationGame Design Document and Production Timeline. John Laird and Sugih Jamin University of Michigan
Game Design Document and Production Timeline John Laird and Sugih Jamin University of Michigan Game Production Timeline Inspiration (1 month) Results in game treatment/concept paper Conceptualization (3-5
More informationGame Design From Concepts To Implementation
Game Design From Concepts To Implementation Giacomo Cappellini - g.cappellini@mixelweb.it What I do I code for video games I code editor tools I code utilities for the production of games I code scripts
More informationGame Development Fundamentals
Game Development Fundamentals Levels: 9-12 Units of Credit: 0.5 CIP Code: 11.0803 Core Code: 35-02-0000-045, 35-02-0013-045, Prerequisite: recommended Computer Programming 1, Digital Media1 Skill Test:
More informationMaking a Video Year Six
Making a Video Year Six Unit Overview This children introduces the idea of using photos and videos within a multimedia presentation. Children will cover: - Using a digital camera to take photographs and
More informationAdvanced Diploma of Professional Game Development - Game Art and Animation (10343NAT)
The Academy of Interactive Entertainment 201 Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT) Subject Listing Online Campus 0 Page Contents 3D Art Pipeline...2 Grasping
More informationFilm and Television. Film and Television 299
Film and Television 299 Film and Television Degree Associate in Arts Degree, Film Production Program Description Film is a universally recognized medium that has a profound impact on how we view the world
More informationAnimation in Multimedia
VEA Bringing Learning to Life Program Support Notes Middle Senior Secondary Animation in Multimedia 29mins Teacher Notes by Mark Ridgeway, Dip Ed, BSc(Hons), BSc, Grad Dip (Computing), Grad Cert (ebusiness)
More informationCOMPUTER TITLE: C T E V I S A R T S 2 CBEDS NUMBER: NCLB CORE SUBJECT: APPROVAL DATE:
COMPUTER TITLE: C T E V I S A R T S 2 COURSE TITLE: CTE Foundations in Visual Arts 2: Audio, Video, Gaming & Animation COURSE NUMBER: CTExxx GRADE LEVEL: 10 12 LENGTH OF COURSE: 1 Year (Students receive
More informationThe Game Development Process. Slides: largely based on Mark Claypool (WPI, USA) course on game development
The Game Development Process Slides: largely based on Mark Claypool (WPI, USA) course on game development Outline Introduction Game Business Overview Stats Shape Game Companies Structure Timeline References
More informationANIMATION, MOTION GRAPHICS, POST & VFX
ANIMATION, MOTION GRAPHICS, POST & VFX ABOUT DEEP SKY STUDIOS Passion for design. Creativity at the core. Welcome to Deep Sky Studios. We are designers, illustrators, animators, editors, producers and
More informationYOU THINK YOU MIGHT WANT TO STUDY:
YOU THINK YOU MIGHT WANT TO STUDY: ANIMATION DIGITAL MEDIA DESIGN PRODUCT DESIGN VISUAL COMMUNICATION MOTION GRAPHICS 70 DESIGN & CREATIVE MEDIA Course LISTING Bachelor of Arts in Animation Bachelor of
More informationCOMPUTER AND VIDEO GAMES OCCUPATIONS
COMPUTER AND VIDEO GAMES OCCUPATIONS BACKGROUND INFORMATION The computer and video games industry includes a variety of jobs involving the research, design, programming and production of games across multiple
More information3D Animation & Video Production Powerful solutions for corporate marketing, training & communication.
3D Animation & Video Production Powerful solutions for corporate marketing, training & communication. executive summary Provis Media Group produces engaging 3D animation and video for a variety of industries
More informationPreproduction in the Game Development Process
Preproduction in the Game Development Process From Proposal to Prototype Instructor Sara R. Farr Preproduction At this point, you already have an approved game proposal outlining your game. Preproduction
More informationWP5 - GUIDELINES for VIDEO shooting
VIDEO DOCUMENTATION Practical tips to realise a videoclip WP5 - GUIDELINES for VIDEO shooting Introduction to the VIDEO-GUIDELINES The present guidelines document wishes to provide a common background
More informationCG: Computer Graphics
CG: Computer Graphics CG 111 Survey of Computer Graphics 1 credit; 1 lecture hour Students are exposed to a broad array of software environments and concepts that they may encounter in real-world collaborative
More information20 Producing a Video. Media 20
LESSON PROJECT IDEAS COPY MASTER Video Book Report Choose a key scene from a story you have read. Write a script for the scene, sticking closely to what happens in the story. Then prepare a storyboard
More informationGAMES DEVELOPMENT. CREATIVE INDUSTRIES WORKFORCE SKILLS QUALIFICATIONS MEDIA & COMMUNICATIONS Competency Map
GAMES DEVELOPMENT CREATIVE INDUSTRIES WORKFORCE SKILLS QUALIFICATIONS MEDIA & COMMUNICATIONS Competency Map Effective Date : 26 June 2014 1 INTRODUCTION GAMES DEVELOPMENT INTRODUCTION TO THE GAMES DEVELOPMENT
More informationThe Computing Curriculum at Coston Primary
Years Year 1 Year 2 1 and 2 Autumn We are learning about programming and computational thinking and in We are learning about programming and computational thinking and in Year 1 Food and farming Year 2
More informationDigital Story Telling with Windows Movie Maker Step by step
. PAGE 1 Superhighways 2013 CONTENTS Before you open Windows Movie Maker (WMM)... 3 Organising your digital assets... 3 Windows Live Photo Gallery... 3 Your First Project in WMM... 4 Adding Audio... 6
More informationBACHELOR OF APPLIED SCIENCE DEGREE PROGRAM
At Ex pression College, we produce more than just college graduates. We hone the next generation of filmmakers, animators, game designers, music producers, graphic designers, and sound artists. Our graduates
More informationFlorida Department of Education Student Performance Standards
Florida Department of Education Student Performance Standards 2015 2016 Course Title: Game & Simulation Foundations Course Number: 8208110 Course Credit: 1 Course Description: This course is designed to
More informationVideo, film, and animation are all moving images that are recorded onto videotape,
See also Data Display (Part 3) Document Design (Part 3) Instructions (Part 2) Specifications (Part 2) Visual Communication (Part 3) Video and Animation Video, film, and animation are all moving images
More informationTeaching Tips: Guide to Windows Movie Maker
Teaching Tips: Guide to Windows Movie Maker Introduction This is not a comprehensive guide to using Windows Movie Maker and it is certainly not the definitive Help file for Movie Maker! The aim of this
More informationAdvanced Diploma of Screen - 3D Animation and VFX (10343NAT)
The Academy of Interactive Entertainment 2013 Advanced Diploma of Screen - 3D Animation and VFX (10343NAT) Subject Listing Online Campus 0 Page Contents 3D Art Pipeline...2 Modelling, Texturing and Game
More informationgame development documentation game development documentation: concept document
topics: game design documents design document references: cisc3665 game design fall 2011 lecture # IV.1 game development documentation notes from: Game Design: Theory & Practice (2nd Edition), by Richard
More informationGames Development Education to Industry. Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems
Games Development Education to Industry Dr. Catherine French Academic Group Leader Games Programming, Software Engineering and Mobile Systems How do they get from inspiration to destination? Where do they
More informationUsing Microsoft Photostory 3
Using Microsoft Photostory 3 David Jakes Instructional Technology Coordinator Community High School District 99 Downers Grove, IL 60563 PREP: On your machine, or network drive, create a folder or directory,
More informationEUROPASS DIPLOMA SUPPLEMENT
EUROPASS DIPLOMA SUPPLEMENT TITLE OF THE DIPLOMA (ES) Técnico Superior en Realización de proyectos audiovisuales y espectáculos TRANSLATED TITLE OF THE DIPLOMA (EN) (1) Higher Technician in Production
More informationCorporate Video Production How Much Will it Cost?
Corporate Video Production How Much Will it Cost? Question: How much does it cost to produce a video? Answer: It Depends! When choosing a video production company, you will be quoted a range prices based
More informationComputer Game and Animation Past, Present, and Future
Computer Game and Animation Past, Present, and Future Computation Based Computer Game and Animation Past, Present, and Future Has gameplay, a pattern defined though a set of rules Changing objects over
More informationNORTHERN VALLEY SCHOOLS Office of Curriculum and Instruction Technology Education Department Demarest and Old Tappan HYPERMEDIA II GRADES 10 12
NORTHERN VALLEY SCHOOLS Office of Curriculum and Instruction Technology Education Department Demarest and Old Tappan HYPERMEDIA II GRADES 10 12 Philosophy Statement...2 UNIT I Computer Use Policy, Plagiarism
More informationFilmmaking workshop Getting your story on the big screen
Filmmaking workshop Getting your story on the big screen Workshop outline What is REC Ya Shorts Youth Film Festival Choosing your story simple, simple, simple Three phases of filmmaking The first steps
More informationNew Media production week 9
New Media production week 9 How to Make an Digital Animation poonpong@gmail.com Hardware PC or Mac with high resolution graphics and lots of RAM Peripherals such as graphics tablet Digital Camera (2D,
More informationComputer Game QA Tester
Computer Game Tester Plan of the Course Tester Introduction This course is designed to appeal to those students aspiring to enter the world of computer game quality assurance. This is not a course for
More informationAnimation and Visual Effects New Official University Degree
Animation and Visual Effects New Official University Degree BARCELONA CAMPUS KEY POINTS OF THE UNIVERSITY DEGREE IN ANIMATION AND VISUAL EFFECTS Thorough education Active professors We offer you a complete
More informationEnglish Literature Unit 3: Shakespeare and Contemporary Drama
Edexcel GCSE English Literature Unit 3: Shakespeare and Contemporary Drama Sample Controlled Assessment Material Paper Reference 5ET03/01 Turn over S42139A 2012 Pearson Education Ltd. 1/2/1/ *S42139A*
More informationDigital Media for Video & Motion Graphics Entertainment Design & Technology Film Production Technology Graphics Technology Music & Sound Technology
Digital Media for Video & Motion Graphics Entertainment Design & Technology Film Production Technology Graphics Technology Music & Sound Technology Script for success Consider yourself a tech-freak? Do
More informationVIDEO PRODUCTION MANUAL
VIDEO PRODUCTION MANUAL Copyright 2010. Compiled by Roelz. Why do I need a production? Can I afford it? What is expected from me? The production process: Pre-production; Script & Shotlist Production; Filming
More informationCERTIFICATE IV IN I.T. (MULTIMEDIA) VIDEO PRODUCTION
CERTIFICATE IV IN I.T. (MULTIMEDIA) VIDEO PRODUCTION Australian College of Information Technology Gold Cost Brisbane AUSTRALIA www.acit.edu.au overview CERTIFICATE IV IN I.T. (MULTIMEDIA) VIDEO PRODUCTION
More informationNORCO COLLEGE SLO to PLO MATRIX PLOs
SLO to PLO MATRX CERTF CATE/ Game Art: 3D Animation NAS686/NCE686 PROGR AM: ART-17: Beginning Drawing dentify and employ proper use of a variety of drawing materials. dentify, define, and properly use
More informationUsing Microsoft Photostory 3
Using Microsoft Photostory 3 David Jakes Instructional Technology Coordinator Community High School District 99 Downers Grove, IL 60563 PREP: On your machine, or network drive, create a folder or directory,
More informationResearch and Digital Game- based Play: A Review of Martha Madison
Research and Digital Game- based Play: A Review of Martha Madison White Paper Compiled by Anne Snyder, Ph.D. Second Avenue Learning is a certified women- owned business, specializing in the creation of
More informationGame Engineering. Dennis Dedaj Department Informatik HAW Hamburg 20. Mai 2008
Game Engineering Dennis Dedaj Department Informatik HAW Hamburg 20. Mai 2008 Agenda Motivation What is Game Design? Roles What is Game Engineering? Genres Action Games Conclusion Perspective Motivation
More informationFROM MOONSCAPE TO GREENSCAPE MULTIMEDIA PRESENTATION. How do I do it?
FROM MOONSCAPE TO GREENSCAPE MULTIMEDIA PRESENTATION How do I do it? This presentation will help students learn to use Window s Movie Maker to create a commercial Step 1: Determine whether Movie Maker
More informationGAME DESIGN AND DEVELOPMENT TECHNOLOGY. Game Design and Development Technology I
GAME DESIGN AND DEVELOPMENT TECHNOLOGY Game Design and Development Technology I Unit 1: Orientation and Safety Competency 1: Introduction to Game Design Competency 2: Safety in the Computer Environment
More informationThe Art Institute of Philadelphia Catalog Addendum GAME ART & DESIGN
The Art Institute of Philadelphia Catalog Addendum GAME ART & DESIGN See AiPrograms.info for program duration, tuition, fees, and other costs, median debt, federal salary data, alumni success, and other
More informationCareer Opportunities in PID 664. Total Units 9
Basic Editing Certificate of Proficiency TOP Code: 0614.10 The Multimedia Certificates of Proficiency in Digital Video Editing follow a sequence of foundation, basic, intermediate, and advanced coursework.
More informationFILMMAKING Course Objectives + Methodology
FILMMAKING Course + FILM 2000 Introduction to Filmmaking 3 cr. This course is an introduction to telling stories in film. It provides a theoretical and technical foundation for future work and introduces
More informationScratch: Open source software for programming, creativity and collaboration
Scratch: Open source software for programming, creativity and collaboration Ivete Leite de Oliveira Table of Content Introduction... 3 Open Source Software... 3 Open source software for creativity......3
More informationmusic video cinematography, documentary and narrative productions, first and second camera assistance, production houses.
Advanced Cinematography Certificate of Proficiency TOP Code: 0612.20 The Multimedia Certificates of Proficiency in Digital Video Production follow a sequence of foundation, basic, intermediate, and advanced
More informationthe gamedesigninitiative at cornell university Lecture 1 Course Overview
Lecture 1 Course CS/INFO 4152: Advanced Topics Sequel to CS/INFO 3152 Prereq unless you a non-cornell Meng (or exempt) Similar format and structure as Intro Game Design Covers topics not touched in Intro
More informationWork for play: Careers in video game development
Work for play: Careers in video game development Video games aren t only for play; they also provide work. The workers, known as game developers, make a living creating the games you enjoy playing. Making
More informationLevel Design. Characters vs Levels. Level Design. Case Study: Matchstick puzzle
Level Design Characters vs Levels Characters and levels are essentially the main user interface of your game. Levels present the challenge or problem to solve, Characters present the tools to solve them.
More informationThe Design Document. Videogame Design and Programming. Prof. Pier Luca Lanzi
The Design Document Videogame Design and Programming Reference 2 Chapter 14 The Design Document of the course textbook: Tracy Fullerton. Game Design Workshop, Second Edition. Morgan Kaufmann 2008. Chapter
More informationAnimation Overview of the Industry Arts, AV, Technology, and Communication. Lesson Plan
Animation Overview of the Industry Arts, AV, Technology, and Communication Lesson Plan Performance Objective Upon completion of this assignment, the student will have a better understanding of career and
More informationJul 5, 2012, Sep 13, 2012, Oct 11, 2012, Jan 10, 2013, Mar 1, 2013, Jul 11, 2013, Sep 12, 2013, Oct 10, 2013
FILMMAKING: TUITION: $18,000* (USD)/Semester / 13,747 (EURO)/Semester YOU GRADUATE WITH: Diploma/Certificate, DVD Film Reel LOCATION: New York, Los Angeles, USA Jul 5, 2012, Sep 13, 2012, Oct 11, 2012,
More informationCareer Opportunities in Electronic Game & Simulation Design
Career Opportunities in Electronic Game & Simulation Design Development Career Categories Producers Designers Artists Programmers Game Testers and Quality Assurance Technicians Developer Careers Producers
More informationBachelor of Creative Design. Game Art. www.mediadesign.com. Course Components
Course Components Game Art Bachelor of Creative Design www.mediadesign.com Year One 01 Interdisciplinary Components Theoretical Foundations of Art and Design: GA1A01 GA1A01 utilises traditional art theories
More informationWeb Video Planning Guide
Web Video Planning Guide This guide can be used to improve your own personal videos for YouTube (DIY) or a planning guide to help get a professional video produced by us. Our perspective is from the web
More informationSports betting advertising lesson plans
Sports betting advertising lesson plans This resource will help secondary students to discuss the definition of sport and then critically deconstruct the portrayal of sports betting as a normalised part
More informationANIMATION. CREATIVE INDUSTRIES WORKFORCE SKILLS QUALIFICATIONS MEDIA & COMMUNICATIONS Competency Map
ANIMATION CREATIVE INDUSTRIES WORKFORCE SKILLS QUALIFICATIONS MEDIA & COMMUNICATIONS Competency Map Effective Date : 26 June 2014 1 INTRODUCTION TO THE ANIMATION COMPETENCY MAP INTRODUCTION ANIMATION The
More informationVisual Studio 2008: Windows Presentation Foundation
Visual Studio 2008: Windows Presentation Foundation Course 6460A: Three days; Instructor-Led Introduction This three-day instructor-led course provides students with the knowledge and skills to build and
More informationGame Programming & Game Design
Unit 11: Game Programming & Game Design BRIDGES TO COMPUTING http://bridges.brooklyn.cuny.edu College Now, Bridges to Computing Page 1 Topic Descriptions and Objectives Unit 7: Game Programming & Game
More informationGame-Making Software. Created by. in support of
Game-Making Software Created by in support of Welcome This guide was designed by Abertay University to help entrants to the BAFTA Young Game Designers Game-making Award, presented by Sony Computer Entertainment
More informationDevelop Computer Animation
Name: Block: A. Introduction 1. Animation simulation of movement created by rapidly displaying images or frames. Relies on persistence of vision the way our eyes retain images for a split second longer
More informationJordan Shearer. Portfolio. 1Maya Modeling
Jordan Shearer Portfolio I am Jordan Shearer the coolest person around! I have been working on animations since a young age. I have a vast knowledge of editing software. I have a website called Jornations.com
More informationGCSE Film Studies Guidance & Frequently Asked Questions
GCSE Film Studies Guidance & Frequently Asked Questions 1 Exploring genre (Paper 1) Encourage students to be as focused as possible in their examination answers particularly in answers with extended writing.
More informationStandards. Interactive Media, July 2012, Page 1 of 6
Indiana Department of Education Academic Course Framework INTERACTIVE MEDIA Interactive Media prepares students for careers in business and industry working with interactive media products and services;
More informationHow to rotoscope in Adobe After Effects
Adobe After Effects CS6 Project 6 guide How to rotoscope in Adobe After Effects Rotoscoping is an animation technique in which you draw, paint, or add other visual effects in a layer over live-action film
More informationThe Feasibility Study Process. Developed by Tim O Connell
The Feasibility Study Process Developed by Tim O Connell Objective An understanding of the process involved in a cooperative feasibility analysis Factors for selecting consultants Differences between feasibility
More informationComplete Digital Solutions
Complete Digital Solutions Welcome, At White Tingle Media Productions we take pride in offering honest, affordable and quality services to small business. We achieve this by using innovative advertising
More informationBSc (Hons) Computer Games. Options in Art and Animation, Design, Software Development or Indie Development
BSc (Hons) Computer Games Options in Art and Animation, Design, Software Development or Indie Development BSc (Hons) Computer Games Options in Art and Animation, Design, Software Development or Indie Development
More informationNCCA. Transition Unit Having fun with computer programming and games
Transition Unit Having fun with computer programming and games NCCA An Chomhairle Náisiúnta Curaclaim agus Measúnachta t National Council for Curriculum and Assessmen t Area of Study Top up and Tasters
More informationMultimedia Technology and Design Courses at a Glance
Multimedia Technology and Design Courses at a Glance MTD101: Multimedia Design Concepts MTD101 Multimedia Design concept is a design module that seeks to equip students with competent skills in design
More informationInformation Technology Cluster
Web and Digital Communications Pathway Information Technology Cluster 3D Animator This major prepares students to utilize animation skills to develop products for the Web, mobile devices, computer games,
More informationREFERENCE GUIDE 1. INTRODUCTION
1. INTRODUCTION Scratch is a new programming language that makes it easy to create interactive stories, games, and animations and share your creations with others on the web. This Reference Guide provides
More informationMike Cohn - background
Scrum for Video Game Development 1 Mike Cohn - background 2 What is Scrum? One of the agile processes Iterative and incremental Produces demonstrable working software every two to four weeks Results- and
More informationRARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE. ARTS 248: Designing Motion Graphics
I. Basic Course Information RARITAN VALLEY COMMUNITY COLLEGE ACADEMIC COURSE OUTLINE ARTS 248: Designing Motion Graphics A. Course Number and Title: ARTS-248 Designing Motion Graphics B. New or Modified
More informationMEDIA OCR LEVEL 3 CAMBRIDGE TECHNICAL. Cambridge TECHNICALS ANIMATION PRODUCTION CERTIFICATE/DIPLOMA IN K/504/0480 LEVEL 3 UNIT 66
Cambridge TECHNICALS OCR LEVEL 3 CAMBRIDGE TECHNICAL CERTIFICATE/DIPLOMA IN MEDIA ANIMATION PRODUCTION K/504/0480 LEVEL 3 UNIT 66 GUIDED LEARNING HOURS: 60 UNIT CREDIT VALUE: 10 ANIMATION PRODUCTION K/504/0480
More informationRaster Burn - Review
Raster Burn Design Document Kyle Blevens and Adam Le Doux Detailed Plan RASTER BURN is a virtual competitive team sport for four or more players. Players navigate a field and work together to score points
More information21 ST CENTURY LEARNING SOLUTIONS
21 ST CENTURY LEARNING SOLUTIONS MEDIA DEVELOPMENT CAPABILITIES BROCHURE 21 ST CENTURY LEARNING SOLUTIONS, INC. media team profile At 21st Century Learning Solutions (21CLS), our media team creates cutting
More informationMultimedia Product Development - A Practical Approach
AVICENNE WBT: DESIGN & IMPLEMENTATION STRATEGIES II TOPIC OUTLINE IDI 4 Development Phases Objectives of Lesson 4.1. Phases of Multimedia Development 4.2. Who is Client? 4.3. Discovery Phase 4.3.1 Letter
More informationCINEMA DEPARTMENT COURSE LEVEL STUDENT LEARNING OUTCOMES BY COURSE
CINEMA DEPARTMENT COURSE LEVEL STUDENT LEARNING OUTCOMES BY COURSE CINE 1000 A. Develop and implement a plan for approaching and completing complex individual and team projects. B. Illustrate skills in
More informationCustom Web Development Guidelines
Introduction Custom Web Development Guidelines Unlike shrink wrap software, custom software development involves a partnership between the architect/programmer/developer (SonicSpider) and the owner/testers/users
More informationGENERAL SERVICES ADMINISTRATION. Federal Supply Service. Authorized Federal Supply Schedule Price List
GENERAL SERVICES ADMINISTRATION Federal Supply Service Authorized Federal Supply Schedule List On-line access to contract ordering information, terms and conditions, up-to-date pricing, and the option
More informationCareer Exploration Module DAY ONE
Career Exploration Module DAY ONE Lesson Title Career Module Introduction Cluster Pathway All Pathways Essential Question What is the AAVTC Cluster? TEKS 1.A, 1.B, 2.A Prior Student Learning Students should
More informationENTERTAINMENT TECHNOLOGY (AS) Associate Degree, Certificates of Achievement & Department Certificates Programs
A Course of Study f ENTERTAINMENT TECHNOLOGY (AS) Associate Degree, Certificates of Achievement & Department Certificates Programs The mission of the Entertainment Technology program is to provide students
More informationIntegrating STEM Courses with Game Design. Najib Manea
Integrating STEM Courses with Game Design Najib Manea Agenda Introduction Grant Profile Implementation Plan Game Design & Simulation Program STEM & Game Design Game Design Program Examples Questions Title
More informationCERTIFICATION BRITISH AND TAX RELIEF. bfi.org.uk/certification. Front page: Shaun the Sheep Movie (dirs. Mark Burton, Richard Starzak)
bfi.org.uk/certification Front page: Shaun the Sheep Movie (dirs. Mark urton, Richard Starzak) RITISH CERTIFICATION AND TAX RELIEF RITISH CERTIFICATION AND TAX RELIEF Qualifying your film, high-end television
More informationDIABLO VALLEY COLLEGE CATALOG 2015-2016
ART DIGITAL MEDIA ARTDM Michael Almaguer, Dean Applied and Fine Arts Division Business and Foreign Language Building, Room 204 Possible career opportunities Digital media or graphic design jobs cover all
More informationAudio-visual localisation services
Audio-visual localisation services T: +44(0)845 367 7000 E: enquiries@capita-ti.com W: Capita plc To put a twist on Bill Gates phrase: Video content is now king audio-visual localisation services If a
More informationIntroduction to Video Game Design. The business of games Ludology Game Theory "Funativity" Abstract Rules Concrete Rules Scratch
Introduction to Video Game Design The business of games Ludology Game Theory "Funativity" Abstract Rules Concrete Rules Scratch Video Games = Big Business U.S. video game sales 2009, $20.2 billion (i).
More informationHow to Run a Scratch Competition
How to Run a Scratch Competition Barbara Ericson Laura Boullain http://coweb.cc.gatech.edu/ ice-gt/1489 What is Scratch? Free software from MIT scratch.mit.edu Designed for elementary to college aged Low
More informationAcreditation of Study Program Audio and Video Technologies
Acreditation of Study Program Audio and Video Technologies 2012 Acreditation of Study Program Audio and Video Technologies 2012 Introduction Structure of Study Program Purpose of Study Program Objectives
More information