11 th Lecture :: Graphics Pipeline
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1 Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 1/36 [CS7031] Graphics and Console Hardware and Real-time Rendering 11 th Lecture :: Graphics Pipeline Dr. Michael Manzke Trinity College Dublin
2 Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 2/36 The Graphics Pipeline Defining the graphics architecture The graphics pipeline Computation and bandwidth requirement
3 Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 3/36 Graphics Systems and Libraries Declarative (What, not How) Describe the scene For example: virtual camera Systems: RenderMan scene description Inventor and Performer scene graphs Imperative (How, not What) Generate a sequence of drawing commands For example: load model-view matrix Systems: OpenGL PostScript and Xlib
4 Drawing Commands Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 4/36
5 OpenGL Architecture Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 5/36
6 Modern Graphics Pipeline Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 6/36
7 Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 7/36 Application Simulation Input event handlers Modify data structures Database traversal Primitive generation Utility functions
8 Command Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 8/36
9 Geometry Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 9/36
10 Geometry Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 10/36
11 Rasterisation Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 11/36
12 Texture Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 12/36
13 Fragment Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 13/36
14 Fragment Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 14/36
15 Display Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 15/36
16 Graphics Pipeline Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 16/36
17 Graphics Pipeline Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 17/36
18 Functionality vs. Frequency Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 18/36
19 Evolution of the Graphics Pipeline Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 19/36
20 Computational Requirements Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 20/36
21 Computational Requirements Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 21/36
22 Computational Requirements Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 22/36
23 Computational Requirements Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 23/36
24 Computational Requirements Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 24/36
25 Computational Requirements Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 25/36
26 Communication Requirements Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 26/36
27 Graphics State or Context Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 27/36
28 Graphics State Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 28/36
29 Comparison Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 29/36
30 Direct3D 10 Pipiline Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 30/36
31 Triangle and line segment Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 31/36
32 Storage Data Types Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 32/36
33 Programmable Core Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 33/36
34 System Layering Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 34/36
35 Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 35/36 References [OG97] Marc Olano and Trey Greer. Triangle scan conversion using 2d homogeneous coordinates. In HWWS 97: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, pages 89 95, New York, NY, USA, ACM. [LJ99] Eugene Lapidous and Guofang Jiao. Optimal depth buffer for low-cost graphics hardware. In HWWS 99: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, pages 67 73, New York, NY, USA, ACM.
36 Dr. Michael Manzke :: CS7031 :: 11 th Lecture :: Graphics Pipeline :: December 20, 2010 p. 36/36 References [AS06] Kurt Akeley and Jonathan Su. Minimum triangle separation for correct z-buffer occlusion. In GH 06: Proceedings of the 21st ACM SIGGRAPH/Eurographics symposium on Graphics hardware, pages 27 30, New York, NY, USA, ACM.
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