# The Everyday Mathematics Goals

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1 The Everyday Mathematics Goals The Everyday Mathematics program builds understanding over a period of time, first through informal exposure and later through more formal and directed instruction. The following table shows the program s Grade-Level Goals for Kindergarten through grade 6 sorted by content strand and how the core of the curriculum progresses across the grade levels to meet the 15 Program Goals. 8 Curriculum Focal Points and Everyday Mathematics Everyday Mathematics Content Strand: GEOMETRY Program Goal: Investigate Characteristics and Properties of Two- and Three-Dimensional Geometric Shapes Lines and angles Plane and solid figures Transformations and symmetry Goal 1. Identify and describe plane and solid figures including circles, triangles, squares, rectangles, spheres, and cubes. Goal 1. Identify and describe plane and solid figures including circles, triangles, squares, rectangles, spheres, cylinders, rectangular prisms, pyramids, cones, and cubes. Goal 1. Draw line segments and identify parallel line segments. Goal 2. Identify, describe, and model plane and solid figures including circles, triangles, squares, rectangles, hexagons, trapezoids, rhombuses, spheres, cylinders, rectangular prisms, pyramids, cones, and cubes. Goal 1. Identify and draw points, intersecting and parallel line segments and lines, rays and right angles. Goal 2. Identify, describe, model, and compare plane and solid figures including circles, polygons, spheres, cylinders, rectangular prisms, pyramids, cones, and cubes using appropriate geometric terms including the terms face, edge, vertex, and base. Goal 1. Identify, draw, and describe points, intersecting and parallel line segments and lines, rays, and right, acute, and obtuse angles. Goal 2. Describe, compare, and classify plane and solid figures, including polygons, circles, spheres, cylinders, rectangular prisms, cones, cubes, and pyramids, using appropriate geometric terms including vertex, base, face, edge, and congruent. Goal 1. Identify, describe, compare, name, and draw right, acute, obtuse, straight, and reflex angles; determine angle measures in vertical and supplementary angles and by applying properties of sums of angle measures in triangles and quadrangles. Goal 2. Describe, compare, and classify plane and solid figures using appropriate geometric terms; identify congruent figures and describe their properties. Program Goal: Apply Transformations and Symmetry in Geometric Situations Goal 2. Identify shapes having line symmetry. Goal 2. Identify shapes having line symmetry; complete linesymmetric shapes or designs. Goal 3. Create and complete two-dimensional symmetric shapes or designs. Goal 3. Create and complete two-dimensional symmetric shapes or designs; locate multiple lines of symmetry in a twodimensional shape. Goal 3. Identify, describe, and sketch examples of reflections; identify and describe examples of translations and rotations. Goal 3. Identify, describe, and sketch examples of reflections, translations, and rotations. Goal 1. Identify, describe, classify, name, and draw angles; determine angle measures by applying properties of orientations of angles and of sums of angle measures in triangles and quadrangles. Goal 2. Identify and describe similar and congruent figures and describe their properties; construct a figure that is congruent to another figure using a compass and straightedge. Goal 3. Identify, describe, and sketch (including plotting on the coordinate plane) instances of reflections, translations, and rotations. 10 Everyday Mathematics and Curriculum Focal Points

2 Copyright Wright Group/McGraw-Hill Everyday Mathematics GOALS The following tables list the Grade-Level Goals organized by Content Strand and Program Goal. Content Strand: NUMBER AND NUMERATION Program Goal: Understand the Meanings, Uses, and Representations of Numbers Rote counting Goal 1. Count on by 1s to 100; count on by 2s, 5s, and 10s and count back by 1s with number grids, number lines, and calculators. Goal 1. Count on by 1s, 2s, 5s, and 10s past 100 and back by 1s from any number less than 100 with and without number grids, number lines, and calculators. Goal 1. Count on by 1s, 2s, 5s, 10s, 25s, and 100s past 1,000 and back by 1s from any number less than 1,000 with and without number grids, number lines, and calculators. Everyday Mathematics Grade- Level Goals 11 Rational counting Place value and notation Goal 2. Count 20 or more objects; estimate the number of objects in a collection. Goal 3. Model numbers with manipulatives; use manipulatives to exchange 1s for 10s and 10s for 100s; recognize that digits can be used and combined to read and write numbers; read numbers up to 30. Goal 2. Count collections of objects accurately and reliably; estimate the number of objects in a collection. Goal 3. Read, write, and model with manipulatives whole numbers up to 1,000; identify places in such numbers and the values of the digits in those places. Goal 2. Read, write, and model with manipulatives whole numbers up to 10,000; identify places in such numbers and the values of the digits in those places; read and write money amounts in dollarsand-cents notation. Goal 1. Read and write whole numbers up to 1,000,000; read, write, and model with manipulatives decimals through hundredths; identify places in such numbers and the values of the digits in those places; translate between whole numbers and decimals represented in words, in base-10 notation, and with manipulatives. Goal 1. Read and write whole numbers up to 1,000,000,000 and decimals through thousandths; identify places in such numbers and the values of the digits in those places; translate between whole numbers and decimals represented in words and in base-10 notation. Goal 1. Read and write whole numbers and decimals; identify places in such numbers and the values of the digits in those places; use expanded notation to represent whole numbers and decimals. Goal 1. Read and write whole numbers and decimals; identify places in such numbers and the values of the digits in those places; use expanded notation, number-and-word notation, exponential notation, and scientific notation to represent whole numbers and decimals.

3 12 Everyday Mathematics and Curriculum Focal Points Content Strand: NUMBER AND NUMERATION cont. Program Goal: Understand the Meanings, Uses, and Representations of Numbers cont. Meanings and uses of fractions Number theory Goal 4. Use maniulatives to model half of a region or a collection; describe the model. Goal 4. Use maniulatives and drawings to model halves, thirds, and fourths as equal parts of a region or a collection; describe the model. Goal 5. Use maniulatives to identify and model odd and even numbers. Goal 3. Use maniulatives and drawings to model fractions as equal parts of a region or a collection; describe the models and name the fractions. Goal 4. Recognize numbers as odd or even. Goal 2. Read, write, and model fractions; solve fractional parts of a region or a collection; describe strategies used. Goal 3. Find multiples of 2, 5, and 10. Goal 2. Read, write, and model fractions; solve fractional parts of a region or a collection; describe and explain strategies used; given a fractional part of a region or a collection, identify the unit whole. Goal 3. Find multiples of whole numbers less than 10; find wholenumber factors of numbers. Goal 2. Solve percents and discounts; describe and explain strategies used; identify the unit whole in situations involving fractions. Goal 3. Identify prime and composite numbers; factor numbers; find prime factorizations. Goal 2. Solve percents and discounts; explain strategies used; identify the unit whole in situations involving fractions, decimals, and percents. Goal 3. Use GCFs, LCMs, and divisibility rules to manipulate fractions. Equivalent names for whole numbers Goal 5. Use drawings, and numerical expressions involving 1-digit numbers to give equivalent names for whole numbers up to 20. Program Goal: Understand Equivalent Names for Numbers Goal 6. Use drawings, tally marks, and numerical expressions involving 1- or 2-digit numbers to give equivalent names for whole numbers up to 100. Goal 5. Use tally marks, arrays, and numerical expressions involving subtraction to give equivalent names for whole numbers. Goal 4. Use numerical expressions involving one or more of the basic four arithmetic operations to give equivalent names for whole numbers. Goal 4. Use numerical expressions involving one or more of the basic four arithmetic operations and grouping symbols to give equivalent names for whole numbers. Goal 4. Use numerical expressions involving one or more of the basic four arithmetic operations, grouping symbols, and exponents to give equivalent names for whole numbers; convert between base-10, exponential, and repeated-factor notations. Goal 4. Apply the order of operations to numerical expressions to give equivalent names for rational numbers. Copyright Wright Group/McGraw-Hill

4 Copyright Wright Group/McGraw-Hill Content Strand: NUMBER AND NUMERATION cont. Everyday Mathematics Grade- Level Goals 13 Program Goal: Understand Equivalent Names for Numbers cont. Equivalent names for fractions, decimals, and percents Comparing and ordering numbers Goal 6. Compare and order whole numbers up to 20. Goal 6. Use maniulatives and drawings to model equivalent names for 1_ 2. Goal 5. Use manipulatives and drawings to find and represent equivalent names for fractions; use manipulatives to generate equivalent fractions. Goal 5. Use numerical expressions to find and represent equivalent names for fractions and decimals; use and explain a multiplication rule to find equivalent fractions; rename fourths, fifths, tenths, and hundredths as decimals and percents. Program Goal: Understand Common Numerical Relations Goal 7. Compare and order whole numbers up to 1,000. Goal 7. Compare and order whole numbers up to 10,000; use area models to compare fractions. Goal 6. Compare and order whole numbers up to 1,000,000; use manipulatives to order decimals through hundredths; use area models and benchmark fractions to compare and order fractions. Goal 6. Compare and order whole numbers up to 1,000,000,000 and decimals through thosandths; compare and order integers between 2100 and 0; use area models, benchmark fractions, and analyses of numerators and denominators to compare and order fractions. Goal 5. Use numerical expressions to find and represent equivalent names for fractions, decimals, and percents; use and explain multiplication and division rules to find equivalent fractions and fractions in simplest form; convert between fractions and mixed numbers; convert between fractions, decimals, and percents. Goal 6. Compare and order rational numbers; use area models, benchmark fractions, and analyses of numerators and denominators to compare and order fractions and mixed strategies used to compare fractions and mixed numbers. Goal 5. Find equivalent fractions and fractions in simplest form by applying multiplication and division rules and concepts from number theory; convert between fractions, mixed numbers, decimals, and percents. Goal 6. Choose and apply strategies for comparing and ordering rational numbers; explain those choices and strategies.

5 14 Everyday Mathematics and Curriculum Focal Points Content Strand: OPERATIONS AND COMPUTATION Program Goal: Compute Accurately Addition and subtraction facts Goal 1. Demonstrate proficiency with 1/2 0, 1/2 1, doubles, and sum-equalsten subtraction facts such as and Goal 1. Demonstrate automaticity with 1/2 0, 1/2 1, doubles, and sumequals-ten facts, and proficiency with all subtraction facts through Goal 1. Demonstrate automaticity with all subtraction facts through ; use basic facts to compute fact extensions such as Goal 1. Demonstrate automaticity with basic subtraction facts and fact extensions. Addition and subtraction procedures Goal 1. Use number lines, and mental arithmetic to solve problems involving the addition and single-digit whole numbers. Goal 2. Use number grids, tally marks, mental arithmetic, and the 1-digit whole numbers with 1- or 2-digit whole numbers; calculate and compare the values of combinations of coins. Goal 2. Use number grids, tally marks, mental arithmetic, paper & pencil, and the 2-digit whole the strategies used; calculate and compare values of coin and bill combinations. Goal 2. Use the whole numbers and decimals in a money context; describe the strategies used Goal 2. Use the whole numbers and decimals through hundredths; describe Goal 1. Use the whole numbers, decimals, and signed Goal 1. Use the whole numbers, decimals, and signed Copyright Wright Group/McGraw-Hill

6 Copyright Wright Group/McGraw-Hill Content Strand: OPERATIONS AND COMPUTATION cont. Program Goal: Compute Accurately cont. Multiplication and division facts Goal 3. Demonstrate automaticity with 30, 31, 32, 35, and 310 multiplication facts; use strategies to compute remaining facts up to Goal 3. Demonstrate automaticity with multiplication facts through 10 º 10 and proficiency with related division facts; use basic facts to compute fact extensions such as 30 º 60. Goal 2. Demonstrate automaticity with multiplication facts and proficiency with division facts and fact extensions. Everyday Mathematics Grade- Level Goals 15 Multiplication and division procedures Goal 4. Use arrays, the multiplication of 2- and 3-digit whole numbers by 1-digit whole numbers; describe the strategies used. Goal 4. Use the multiplication of multidigit whole numbers by 2-digit whole numbers and the division of multidigit whole numbers by 1-digit whole numbers; describe the strategies used and explain how they Goal 3. Use the multiplication of whole numbers and decimals and the division of multidigit whole numbers and decimals by whole numbers; express remainders as whole numbers or fractions as appropriate; describe Goal 2. Use the multiplication and division of whole numbers, decimals, and signed

7 16 Everyday Mathematics and Curriculum Focal Points Content Strand: OPERATIONS AND COMPUTATION cont. Program Goal: Compute Accurately cont. Procedures for fractions Goal 5. Use and calculators to solve problems involving the addition and fractions with like and unlike denominators; describe the strategies used. Goal 4. Use mental arithmetic, the fractions and mixed Goal 3. Use mental arithmetic, the fractions and mixed Procedures for multiplication and division of fractions Goal 5. Use area models, mental arithmetic, the multiplication of fractions and mixed numbers; use diagrams, a common-denominator method, and the division of fractions; describe. Goal 4. Use mental arithmetic, the multiplication and division of fractions and mixed Copyright Wright Group/McGraw-Hill

8 Copyright Wright Group/McGraw-Hill Content Strand: OPERATIONS AND COMPUTATION cont. Program Goal: Make Reasonable Estimates Computational estimation Goal 3. Estimate reasonableness of answers to basic fact problems (e.g., Will be more or less than 10?). Goal 3. Make reasonable estimates for whole number subtraction problems; explain how the estimates were obtained. Goal 5. Make reasonable estimates for whole number subtraction problems; explain how the estimates were obtained. Goal 6. Make reasonable estimates for whole number and decimal addition and subtraction problems and whole number multiplication and division problems; explain how the estimates were obtained. Goal 6. Make reasonable estimates for whole number and decimal addition, subtraction, multiplication, and division problems and fraction and mixed number subtraction problems; explain how the estimates were obtained. Goal 5. Make reasonable estimates for whole number, decimal, fraction, and mixed number addition, subtraction, multiplication, and division problems; explain how the estimates were obtained. Program Goal: Understand Meanings of Operations Everyday Mathematics Grade- Level Goals 17 Models for the operations Goal 2. Identify join and take-away situations. Goal 4. Identify change to more, change-to-less, comparison, and parts-and-total situations. Goal 4. Identify and describe change, comparison, and parts-and-total situations; use repeated addition, arrays, and skip counting to model multiplication; use equal sharing and equal grouping to model division. Goal 6. Recognize and describe change, comparison, and parts-and-total situations; use repeated addition, arrays, and skip counting to model multiplication; use equal sharing and equal grouping to model division. Goal 7. Use repeated addition, skip counting, arrays, area, and scaling to model multiplication and division. Goal 7. Use repeated addition, arrays, area, and scaling to model multiplication and division; use ratios expressed as words, fractions, percents, and with colons; solve problems involving ratios of parts of a set to the whole set. Goal 6. Use ratios and scaling to model size changes and to solve sizechange problems; represent ratios as fractions, percents, and decimals, and using a colon; model and solve part-to-whole and part-to-part ratios; model rate and ratio number stories with proportions; use and explain cross multiplication and other strategies to solve proportions.

9 18 Everyday Mathematics and Curriculum Focal Points Content Strand: DATA AND CHANCE Program Goal: Select and Create Appropriate Graphical Representations of Collected or Given Data Data collection and representation Data analysis Goal 1. Collect and organize data to create classconstructed tally charts, tables, and bar graphs. Goal 2. Use graphs to answer simple questions. Goal 1. Collect and organize data to create tally charts, tables, bar graphs, and line plots. Goal 2. Use graphs to answer simple questions and draw conclusions; find the maximum and minimum of a data set. Goal 1. Collect and organize data or use given data to create tally charts, tables, bar graphs, and line plots. Goal 1. Collect and organize data or use given data to create charts, tables, bar graphs, and line plots. Goal 1. Collect and organize data or use given data to create charts, tables, bar graphs, line plots, and line graphs. Program Goal: Analyze and Interpret Data Goal 2. Use graphs to ask and answer simple questions and draw conclusions; find the maximum, minimum, mode, and median of a data set. Goal 2. Use graphs to ask and answer simple questions and draw conclusions; find the maximum, minimum, range, mode, and median of a data set. Goal 2. Use the maximum, minimum, range, median, mode, and graphs to ask and answer questions, draw conclusions, and make predictions. Goal 1. Collect and organize data or use given data to create bar, line, and circle graphs with reasonable titles, labels, keys, and intervals. Goal 2. Use the maximum, minimum, range, median, mode, and mean and graphs to ask and answer questions, draw conclusions, and make predictions. Goal 1. Collect and organize data or use given data to create bar, line, circle, and stem-and-leaf graphs with reasonable titles, labels, keys, and intervals. Goal 2. Use the minimum, range, median, mode, and mean and graphs to ask and answer questions, draw conclusions, and make predictions; compare and contrast the median and mean of a data set. Qualitative probability events using certain, possible, impossible, and other basic probability terms. Program Goal: Understand and Apply Basic Concepts of Probability events using certain, likely, unlikely, impossible and other basic probability terms. events using certain, likely, unlikely, impossible and other basic probability terms; explain the choice of language. events using certain, very likely, likely, unlikely, very unlikely, impossible, and other basic probability terms; explain the choice of language. events using certain, very likely, likely, unlikely, very unlikely, impossible and other basic probability terms; use more likely, equally likely, same chance, 50 50, less likely, and other basic probability terms to compare events; explain the choice of language. events using certain, very likely, likely, unlikely, very unlikely, impossible and other basic probability terms; use more likely, equally likely, same chance, 50 50, less likely, and other basic probability terms to compare events; explain the choice of language. Copyright Wright Group/McGraw-Hill

10 Copyright Wright Group/McGraw-Hill Content Strand: DATA AND CHANCE Everyday Mathematics Grade- Level Goals 19 Program Goal: Understand and Apply Basic Concepts of Probability cont. Quantitative probability Goal 4. Predict the outcomes of simple experiments and test the predictions using manipulatives; express the probability of an event by using out of language. Goal 4. Predict the outcomes of experiments and test the predictions using manipulatives; summarize the results and use them to predict future events; express the probability of an event as a fraction. Goal 4. Predict the outcomes of experiments, test the predictions using and summarize the results; compare predictions based on theoretical probability with experimental results; use summaries and comparisons to predict future events; express the probability of an event as a fraction, decimal, or percent. Goal 3. Use the Multiplication Counting Principle, tree diagrams, and other counting strategies to identify all possible outcomes for a situation; predict results of experiments, test the predictions using and summarize the findings; compare predictions based on theoretical probability with experimental results; calculate probabilities and express them as fractions, decimals, and percents; explain how sample size affects results; use the results to predict future events.

11 20 Everyday Mathematics and Curriculum Focal Points Content Strand: Measurement and Reference Frames Program Goal: Understand the Systems and Processes of Measurement; Use Appropriate Techniques, Tools, Units, and Formulas in Making Measurements Length, weight, and angles Area, perimeter, volume, and capacity Goal 1. Use nonstandard tools and techniques to estimate and compare weight and length; identify standard measuring tools. Goal 1. Use nonstandard tools and techniques to estimate and compare weight and length; measure length with standard measuring tools. Goal 1. Estimate length with and without tools; measure length to the nearest inch and centimeter; use standard and nonstandard tools to measure and estimate weight. Goal 2. Count unit squares to find the area of rectangles. Goal 1. Estimate length with and without tools; measure length to the nearest 1_ 2 inch and 1_ 2 centimeter; draw and describe angles as records of rotations. Goal 2. Describe and use strategies to measure the perimeter of polygons; count unit squares to find the areas of rectangles. Goal 1. Estimate length with and without tools; measure length to the nearest 1_ 4 inch and 1_ 2 centimeter; estimate the size of angles without tools. Goal 2. Describe and use strategies to measure the perimeter and area of polygons, to estimate the area of irregular shapes, and to find the volume of rectangular prisms. Goal 1. Estimate length with and without tools; measure length with tools to the nearest 1_ 8 inch and millimeter; estimate the measure of angles with and without tools; use tools to draw angles with given measures. Goal 2. Describe and use strategies to find the perimeter of polygons and the area of circles; choose and use appropriate formulas to calculate the areas of rectangles, parallelograms, and triangles, and the volume of a prism; define pi as the ratio of a circle s circumference to its diameter. Goal 1. Estimate length with and without tools; measure length with tools to the nearest 1 16 inch and millimeter; estimate the measure of angles with and without tools; use tools to draw angles with given measures. Goal 2. Choose and use appropriate formulas to calculate the circumference of circles and to solve area, perimeter, and volume problems. Units and systems of measurement relationships between days in a week and hours in a day. relationships among inches, feet, and yards; describe relationships between minutes in an hour, hours in a day, days in a week. relationships among U.S. customary units of length and among metric units of length. relationships among U.S. customary units of length; among metric units of length; and among U.S. customary units of capacity. Copyright Wright Group/McGraw-Hill

12 Copyright Wright Group/McGraw-Hill Money Content Strand: MEASUREMENT AND REFERENCE FRAMES cont. Program Goal: Understand the Systems and Processes of Measurement; Use Appropriate Techniques, Tools, Units, and Formulas in Making Measurements cont. Goal 2. Identify pennies, nickels, dimes, quarters, and dollar bills. Goal 2. Know and compare the value of pennies, nickels, dimes, quarters, and dollar bills; make exchanges between coins. Goal 4. Make exchanges between coins and bills. Program Goal: Use and Understand Reference Frames Everyday Mathematics Grade- Level Goals 21 Temperature Time Coordinate systems temperature using appropriate vocabulary, such as hot, warm, and cold; identify a thermometer as a tool for measuring temperature. Goal 4. Describe and use measures of time periods relative to a day and week; identify tools that measure time. Goal 3. Identify a thermometer as a tool for measuring temperature; read temperatures on Fahrenheit and Celsius thermometers to the nearest 10. Goal 4. Use a calendar to identify days, weeks, months, and dates; tell and show time to the nearest half and quarter hour on an analog clock. Goal 5. Read temperature on both the Fahrenheit and Celsius scales. Goal 6. Tell and show time to the nearest five minutes on an analog clock; tell and write time in digital notation. Goal 4. Tell and show time to the nearest minute on an analog clock; tell and write time in digital notation. Goal 4. Use ordered pairs of numbers to name, locate, and plot points in the first quadrant of a coordinate grid. Goal 4. Use ordered pairs of numbers to name, locate, and plot points in all four quadrants of a coordinate grid. Goal 3. Use ordered pairs of numbers to name, locate, and plot points in all four quadrants of a coordinate grid.

13 22 Everyday Mathematics and Curriculum Focal Points Content Strand: GEOMETRY Program Goal: Investigate Characteristics and Properties of Two- and Three-Dimensional Geometric Shapes Lines and angles Plane and solid figures Goal 1. Identify and describe plane and solid figures including circles, triangles, squares, rectangles, spheres, and cubes. Goal 1. Identify and describe plane and solid figures including circles, triangles, squares, rectangles, spheres, cylinders, rectangular prisms, pyramids, cones, and cubes. Goal 1. Draw line segments and identify parallel line segments. Goal 2. Identify, describe, and model plane and solid figures including circles, triangles, squares, rectangles, hexagons, trapezoids, rhombuses, spheres, cylinders, rectangular prisms, pyramids, cones, and cubes. Goal 1. Identify and draw points, intersecting and parallel line segments and lines, rays and right angles. Goal 2. Identify, describe, model, and compare plane and solid figures including circles, polygons, spheres, cylinders, rectangular prisms, pyramids, cones, and cubes using appropriate geometric terms including the terms face, edge, vertex, and base. Goal 1. Identify, draw, and describe points, intersecting and parallel line segments and lines, rays, and right, acute, and obtuse angles. Goal 2. Describe, compare, and classify plane and solid figures, including polygons, circles, spheres, cylinders, rectangular prisms, cones, cubes, and pyramids, using appropriate geometric terms including vertex, base, face, edge, and congruent. Goal 1. Identify, describe, compare, name, and draw right, acute, obtuse, straight, and reflex angles; determine angle measures in vertical and supplementary angles and by applying properties of sums of angle measures in triangles and quadrangles. Goal 2. Describe, compare, and classify plane and solid figures using appropriate geometric terms; identify congruent figures and describe their properties. Goal 1. Identify, describe, classify, name, and draw angles; determine angle measures by applying properties of orientations of angles and of sums of angle measures in triangles and quadrangles. Goal 2. Identify and describe similar and congruent figures and describe their properties; construct a figure that is congruent to another figure using a compass and straightedge. Program Goal: Apply Transformations and Symmetry in Geometric Situations Transformations and symmetry Goal 2. Identify shapes having line symmetry. Goal 2. Identify shapes having line symmetry; complete line-symmetric shapes or designs. Goal 3. Create and complete two-dimensional symmetric shapes or designs. Goal 3. Create and complete two-dimensional symmetric shapes or designs; locate multiple lines of symmetry in a twodimensional shape. Goal 3. Identify, describe, and sketch examples of reflections; identify and describe examples of translations and rotations. Goal 3. Identify, describe, and sketch examples of reflections, translations, and rotations. Goal 3. Identify, describe, and sketch (including plotting on the coordinate plane) instances of reflections, translations, and rotations. Copyright Wright Group/McGraw-Hill

14 Copyright Wright Group/McGraw-Hill Content Strand: PATTERNS, FUNCTIONS, AND ALGEBRA Program Goal: Understand Patterns and Functions Patterns and functions Goal 1. Extend, describe, and create visual, rhythmic, and movement patterns; use rules, which will lead to functions, to sort, make patterns, and play What s My Rule? and other games. Goal 1. Extend, describe, and create numeric, visual, and concrete patterns; solve problems involving function machines, What s My Rule? tables, and Frames-and- Arrows diagrams. Goal 1. Extend, describe, and create numeric, visual, and concrete patterns; describe rules for patterns and use them to solve problems; use words and symbols to describe and write rules for functions involving addition and subtraction and use those rules to solve problems. Goal 1. Extend, describe, and create numeric patterns; describe rules for patterns and use them to solve problems; use words and symbols to describe and write rules for functions involving addition, subtraction, and multiplication and use those rules to solve problems. Goal 1. Extend, describe, and create numeric patterns; describe rules for patterns and use them to solve problems; use words and symbols to describe and write rules for functions that involve the four basic arithmetic operations and use those rules to solve problems. Goal 1. Extend, describe, and create numeric patterns; describe rules for patterns and use them to solve problems; write rules for functions involving the four basic arithmetic operations; represent functions using words, symbols, tables, and graphs and use those representations to solve problems. Goal 1. Extend, describe, and create numeric patterns; describe rules for patterns and use them to solve problems; represent patterns and rules using algebraic notation; represent functions using words, algebraic notation, tables, and graphs; translate from one representation to another and use representations to solve problems involving functions. Everyday Mathematics Grade- Level Goals 23 Algebraic notation and solving number sentences Program Goal: Use Algebraic Notation to Represent and Analyze Situations and Structures Goal 2. Read and write expressions and number sentences using the symbols 1, 2, and 5. Goal 2. Read, write, and explain expressions and number sentences using the symbols 1, 2, and 5 and the symbols. and, with cues; solve equations involving subtraction. Goal 2. Read, write, and explain expressions and number sentences using the symbols 1, 2, 5,., and,; solve number sentences involving subtraction; write expressions and number sentences to model number stories. Goal 2. Read, write, and explain number sentences using the symbols 1, 2, 3, 4, 5,., and,; solve number sentences; write expressions and number sentences to model number stories. Goal 2. Use conventional notation to write expressions and number sentences using the four basic arithmetic operations; determine whether number sentences are true or false; solve open sentences and explain the solutions; write expressions and number sentences to model number stories. Goal 2. Determine whether number sentences are true or false; solve open number sentences and explain the solutions; use a letter variable to write an open sentence to model a number story; use a pan-balance model to solve linear equations in one unknown. Goal 2. Determine whether equalities and inequalities are true or false; solve open number sentences and explain the solutions; use a pan-balance model to solve linear equations in one or two unknowns; use trial-and-error and equivalent equations strategies to solve linear equations in one unknown.

15 24 Everyday Mathematics and Curriculum Focal Points Content Strand: PATTERNS, FUNCTIONS, AND ALGEBRA cont. Program Goal: Use Algebraic Notation to Represent and Analyze Situations and Structures cont. Order of operations Goal 3. Recognize that numeric expressions can have different values depending on the order in which operations are carried out; understand that grouping symbols can be used to affect the order in which operations are carried out. Goal 3. Evaluate numeric expressions containing grouping symbols; insert grouping symbols to make number sentences true. Goal 3. Evaluate numeric expressions containing grouping symbols and nested grouping symbols; insert grouping symbols and nested grouping symbols to make number sentences true; describe and use the precedence of multiplication and division over addition and subtraction. and apply the conventional order of operations. Properties of the arithmetic operations Goal 3. Apply the Commutative Property of Addition and the Additive Identity to basic addition fact problems. the Commutative and Associative Properties of Addition and apply them to mental arithmetic problems. Goal 4. Describe and apply the Commutative and Associative Properties of Addition, the Commutative Property of Multiplication, and the Multiplicative Identity. Goal 4. Apply the Distributive Property of Multiplication over Addition to the partial-products multiplication algorithm. Goal 4. Describe and apply properties of arithmetic. Goal 4. Describe and apply properties of arithmetic and multiplicative and additive inverses. Copyright Wright Group/McGraw-Hill

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