RARC Competition 2 - High School Guidelines - Page 1
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1 RARC Competition 2 - High School Guidelines - Page 1
2 Storyline Congratulations on completing your first mission on the uninhabited land mass and advancing on to the next leg of your mission! Your team is now asked to plot the location of the essential resources on the land mass. You will need to send a yellow signal for shelter, green for food, and blue for water. A drone circling above will record the information. Be careful! A landslide occurred since your last visit, and large obstacles may be on the pathway. Adventure awaits! RARC Competition 2 - High School Guidelines - Page 2
3 Competition General Rules Rules and Regulations The competition will only have one event: a robotics challenge with two rounds. Trophies will be awarded to the top three teams in each division (elementary, middle, and high school). Teams may accumulate points until time expires or the team captain calls TIME. The most points accumulated in the fastest time wins. Only the best score, along with its time, of the two rounds will be used for overall competition awards. Only student team members are allowed in robotics challenge areas. Team members must ensure that they do not block the judges view. In the event that the robot breaks down during the challenge, the team will not be given any extra time to fix the robot. The role of an adult is that of a facilitator and thus all work prior to and at the competitions should be the work of students and not adults. Adults are not allowed to use team computers or to touch robotics equipment during the competition. Teams who receive unauthorized aid will be disqualified. Teams are not allowed to program another team s robot or to maliciously modify another team s robot design or programming. Teams will be disqualified for these actions. The RARC committee makes every effort to provide a detailed set of rules for each competition. If you believe that a rule needs further clarification or that a detail might have been left out, please submit your questions/concerns prior to the competition at on the Competition Questions tab of the Coaches page. The committee will then meet to clarify and make a final decision on the rules. These clarifications/decisions will be posted on the same page. Please monitor the webpage for updated guidelines and clarifying questions. Coaches are responsible for verifying that all students have read and understand the rules of the competition. Remember that although some rules stay the same, others can change from competition to competition. Judges and RARC Committee members understand the need for fairness across all challenges. No video or photographic record made by judges, team coaches/parents, spectators or students of an event will be used for judging purposes. Except to go to and from the competition mats, technology (robots, laptops, external drives, etc.) is not allowed to leave or enter the team preparation area after opening ceremonies. Robot Design Rules Teams may only utilize the Parallax Boe-Bot platform. Teams must use unmodified standard servo motors; no modifications to the servo motors are allowed. Use of high speed or modified servos will result in disqualification. Robots must be autonomous and may not be remotely controlled. Teams may not use any materials (for example: oil, glue, and tape) that may adversely impact another team s performance. All pieces, extensions, actuators, cables and any other items associated with that team s robot must fit within the home base. Things to keep in mind: Lighting conditions from mat to mat and location of mat can affect the performance of the robot. There might be bumps or uneven sections under the mat. The mats may not lose their waviness even if rolled out ahead of time at the competition location. Mats might be taped using painter s tape at the edges to keep them in place RARC Competition 2 - High School Guidelines - Page 3
4 Robotics Challenge Rules Teams will be allowed two runs (rounds) of the robotics challenge. Teams will have time in between rounds to work on their robots or programming in the pit area but the amount of time might depend on other factors so keep this in mind while you are in the pit area. Before Play Robots must start the round in home base and no part of the robot, game pieces, or alignment guides may extend past the base boundaries before the start of the round or when resetting the field. All team members except for the team captain (in charge of interacting with the robot) and a maximum of two helpers must step away from the competition mat before the round begins. For the purposes of this competition, resources will be simulated using vinyl cutouts that are exact replicas of the yellow, blue, and green circles on the competition mat. The yellow circle will represent shelter, the blue water, and the green food. Judges will randomly place 14 resources of various colors on each of the circles on the competition mat except for the blue circle at the end of the road with the black rectangle as marked on the layout diagram found on page 7. During Play Teams will have a maximum of 2 minutes from when the judge announces GO to complete the tasks of the challenge. Once the robot crosses the home base boundary, the round continues until 2 minutes have elapsed or the team captain calls TIME. Students may interact with the robot without penalty while the robot is located within home base. The round is over when time stops, and teams may not restart the round. Touch penalty: teams incur a -100 point penalty each time the bot is touched outside of home base during play, and time does not stop or restart during a touch penalty. The bots must be returned to home base if touched outside of home base. After Play Scoring will be conducted electronically, and team captains are encouraged to review their teams score sheets with the mat judge. In order to increase the accuracy of the scoring, only the end state of the field will be scored. In the event that paper score sheets are used, team captains will need to bring their teams score sheets to the scorekeeper s table for tabulation. No video or photographic record, made by judges, team coaches/parents, spectators, or students of an event will be used for judging purposes. The robot is considered to have touched, crossed, in or on a boundary line, or exited the competition mat if at least part of the bot is touching or is inside of the boundary of the required field. See graphic to the right RARC Competition 2 - High School Guidelines - Page 4
5 Scoring Tasks Checklist Resource Identification Objective: Identify the resources (circular vinyl cutouts). The purpose of this competition is for teams to build a robot that is able to identify as many resources (colored circles) within the 2 minute round. There will be 14 resources on the field of play. Resources will be placed on the colored circles. There will not be a resource on the blue circle with the black rectangle at the end of the road. The resources will be vinyl cutouts that are exact replicas of the yellow, blue, and green circles on the competition mat. To identify the resource location, the bot must stop for one second. To identify both the location and kind (color) of resource for maximum points, the bot must stop for at least one second and flash a colored LED that matches the color of the resource (green LED for green resource, yellow LED for yellow resource, blue LED for blue resource). Points will not be given if multiple color LEDs are flashed when attempting to signal an identification. Each resource location and color may only be identified once for points. Obstacle Avoidance Teams will have the opportunity to earn additional points by opting to have obstacles placed in the road. Before the round starts, teams may ask the judge to randomly place obstacles in the road. The obstacles will consist of 3 two liter Coke bottles. Bot must stop within 4 inches of the obstacle and flash any color LED 3 times. After the obstacle has been successfully identified and recorded by the judge, any team member may remove the obstacle from the field of play. Ending Position Bot completes course by exiting where the road ends (the blue circle without a resource marked Exit on the layout diagram found on page 7). Penalties -100 points for each time that the students touch the robot outside of home base - the bots must be returned to home base each time that this occurs points for each time the robot leaves the road - the bots must be returned to home base each time that this occurs. A bot is considered to have left the road when neither of the drive wheels are touching the white road surface. If the bot is touched or leaves the road, it will incur the penalty. Run is over after 2 minutes have elapsed or the team captain calls TIME from when the judge announces GO RARC Competition 2 - High School Guidelines - Page 5
6 Overall competition points possible 2900 Correctly identify a resource location (stop for 1 second at resource) Correctly identifying resource color Overall Competition Scoring Correctly identify obstacle +100 points for each obstacle Successfully exit the course +500 points +50 points +100 additional points - points will not be awarded if the same color LED flashes for all resources Tie: Time will be used as the deciding factor. In the event that multiple top teams (1 st 3 rd ) have the same scores and time, a tiebreaker robotics performance round will be conducted between those teams that have the same scores and time in order to appropriately place each team. Note: The highest score of the two runs (including the time of that particular run) will be the one that is used for placement purposes, i.e., time and points are not independent of each other. Additional Supplies Needed for Competition QTI or IR sensor, ColorPAL Competitions 3 will require an additional sensor. The competition will utilize a temperature sensor such as the Parallax DS1620 Digital Thermometer RARC Competition 2 - High School Guidelines - Page 6
7 Field Layout and Description The same vinyl competition mat will be used for all competitions in the circuit. The Cyber Innovation Center has a limited number of high school competition mats available for purchase. Or, the competition mat can be purchased through StickersBanners.com. More information on ordering mats can be found on the RARC website at Robots may start anywhere within the base which is an area that is 12 inches deep and 12 inches wide but bot and its components or attachments must fit within the boundaries ( see page 4 for a diagram ) RARC Competition 2 - High School Guidelines - Page 7
8 Thank you to the RARC partners: and all of the RARC committee members RARC Competition 2 - High School Guidelines - Page 8
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