UNIVERSITY EXPERT IN DIGITAL GAMIFICATION (SURROUND LEARNING BASED IN DIGITAL GAMES (ONLINE)

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1 UNIVERSITY EXPERT IN DIGITAL GAMIFICATION (SURROUND LEARNING BASED IN DIGITAL GAMES (ONLINE) Gamification, Edutainment, Social Gaming, Gaming Net, Serious Games and Mobil Gaming PRESENTATION This course is designed for educators and professionals in the management of learning content to learn to develop dynamic immersive games-based learning. Orientation is fully digital learning to develop, manage and plan the acquisition of knowledge through digital processes based in games. It works from the point of view of mobility and surround learning. Games on social networks for tablets or phones, interacting with other students and with the teacher or learning mentor support. 25 ECTS CREDITS - ONLINE GENERAL: Acquire knowledge to examine and critically evaluate variants of online digital games and understand how different social groups make use of different forms of digital playfulness. Analysis capabilities on digital learning processes and configuration and adaptation in online platforms. Critically evaluate some of the most common misunderstandings and widespread clichés around the world of digital video, and the great potential of developments involved in strategies and gamification tactics to resolve these conflicts and generate meaningful learning. Acquire knowledge about the skills in the acquisition process of guided structures in online gamificated stories. Acquire knowledge and understanding necessary to become familiar with the theories and more consistent methodologies in the various levels of digital gamification. Plan and develop, step by step, an investigation on digital issues, mastering the techniques for writing expository, interpretive, demonstration and executive reports. PROGRAM: Playnology and Society cr History of educational video games: from inception to the present Society and digital culture: uses and sociocultural data 2.0 Tools for Educators: a constant evolution Mobility and multi-screen: from tablets and mobile games Innovation and emotion: the basis of emotional learning 1

2 Games based learning... 3 cr Theories and trends: social learning game Gamblingnology and gameplay ("Gameplay") SeriousGames: approaches to an area of knowledge. Gamification: processes on games and group dynamics MobilGaming: mobility as key agent Genres and types: acknowledge of games types Uses and competencies: competencies of learning in games Narratives and video games script and gamification... 2cr Narratives games to raise Storytelling Transmedia narratives Narratives on social networks The script as a learning tool Screenwriting apprenticeship under competencies Preparation of different scripts types Design of digital educational games and gamification... 4cr The art of the videogame Roles and Profiles Interface Design Usability in gamificated environments Digital audio and video Character design Scenarios and simulations Instructional Design Types of assessment and engagement Digitization of content for games... 2 cr Digital gaming in early education Digital gaming in secondary education Digital gaming in professionalizing training Digital gaming in college Content dissemination... 2 cr Videogames broadcasting platforms Learning platforms and gamification Good experiences in gamification Marketing and advertising on digital education Videogames online... 1 cr Technical resources... 2 cr Digital gamification project... 4 cr Preparation and planning a videogame for content learning. TEACHERS: 2

3 Coordinator: Dr. Victor Renobell. Doctor in Sociology and professor UCJC. Accredited teacher. MBA and Master in Communication. He was director of Graduate and Masters at the UOC, director at Bureau Veritas Business School and product manager at Digital Edebé. Currently a professor at several universities classroom and online. Expert in digital learning processes and social patterns. He has developed his professional career in the field of online learning content and processes of promotion and digital marketing. Coordinates the research group learning and digital communication. Consultant and advisor to companies on digital issues for over 15 years. Dr. Francisco Ignacio Revuelta Dominguez, is PhD in Psychology Training Processes in Virtual Spaces. He teaches Applied ICT in Education Teacher Training Colleges (Cáceres), University of Extremadura. Specialist in education and video games and gamification educational processes. Currently, he explores the management, teaching and assessment of academic skills through 3D virtual environments and the effect on learning of using video games in social networks. Member of the Research Group-Education Recognized Node. Co-author of Interactivity in online training spaces (UOC, 2009), University teaching in virtual spaces (AECI, 2009), Virtual socialization through video games: virtual ethnography on the use of online games and video games (SEA, 2012) and Video games on social networks: prospects and edutainment perspectives and playful pedagogy in classroom (Laertes, 2013). Dr. Luis Navarrete is credited teacher in the Department of Communication Studies, Advertising and Literature at the School of Communication at the University of Seville. Guest Professor in matters of digital narrative, transmedia and video games at the Berkeley Center for New Media (California). He currently teaches the course Writing for Video Games in the Masters in Screenwriting, Fiction and Audiovisual Creativity of the School of Communication. He is the academic coordinator of the book series on Video games edited by Synthesis publisher and he is the director of the academic journal LifePlay. Currently developing an educational game on Cinema. Prof. Dolors Reig has a degree in Psychology, Masters in Criminology, Master in Multimedia, web design and development, and she is currently in the PhD in Knowledge Society (UOC). Main Editor Area of Espacio El Caparazón she is currently working as a teacher, lecturer, consultant to various companies, institutions, governments, universities and business schools (Graduate Social network Universitat Oberta de Catalunya, Social Education degree at the same university, courses Social Media-Community management, RRHH2.0 in INESDI, online content for E-learning companies, etc..) she is also Head of Innovation in elearning in INESDI. In 2012 she published under Deusto-Metro Socionomia. In 2013 she published the book Youth in the era of hyperconnectivity (sidebar), by the Telefónica Foundation and the Meeting Foundation. 3

4 Prof. Luis Gonzalez Lorenzo: Bachelor of Humanities and Bachelor in Computer Systems. Master in Multimedia Production and Training Resource Network, Multimedia. Professor at the University of Alcalá and Director of Innovation & New Media at CIFF Business School. Professor of the course "Creation and Internet Content Production" and Professor in the Executive Master in Project Management. TEDxRetiro Creator program. I have always worked in computer-related jobs and development of educational projects and now I am dedicated to developing new ways of teaching technology-based and innovative methodologies (Knowledge Communities, PBL, Gamification, Social Learning,...) Prof. Ruth Martinez. Bachelor of Humanities and Documentation. Master in strategic management and innovation management. PhD Department didactic methodology teaching. University of Sevilla. Consultant specializing in emerging learning design of playful learning activities, project management in educational innovation and business development, forming in business schools and universities nationally and internationally. Evaluator and reviewer for the European Commission research programs (IST, econtentplus ETEN). In 2010, she founded ELEARNING3D as Educational Innovation Strategic Consulting in the areas of serious games, 3D virtual worlds and emerging technologies, providing training for trainers, training advice and execution of projects for companies and educational institutions. Dr. María Soliña Barreiro is accredited teacher. PhD in Audiovisual Communication at the Universitat Pompeu Fabra. BA in Journalism and History, taught at the UPC and the UPF. Script Professor of Media and Social Models in Advertising. Specializing in audiovisual narrative, and digital video. She has worked in video game design scripts and gamificated formal analysis of structures. Currently researching new videogame narrative models. Prof. Silvia Lopez has a Degree in Education with Masters in Process Training from the University of Santiago de Compostela (USC). Specialist Multimedia Design and Creation. Usability and interactivity by the Open University of Catalonia (UOC) and in design, development and mentoring of online courses at the Complutense University of Madrid (UCM). Currently combines her research work on to serious games and gamification at USC, with professional practice in imaxin company software where she serves as writer, heuristic evaluator and project manager in multimedia development: educational games, educational applications, digital learning resources, among others. Throughout his career he has designed for various institutions over 30 video games. Prof. Gina Tost studied Electronic Art and Digital Design at ESDI (URL). She is engaged since 8 years ago in media and technology. TV presenter in Catalan Television, Televisa Mexico, NHK Japan, radio announcer in Catalunya Radio and Radio Marca, University Professor at the UPC and Tecnocampus Mataró (UPF), also responsible for diferent projects in Social Media and healing technological content for the Department of Culture of the Generalitat de Catalunya, Edebé, Sónar Festival or Absolute Minority. 4

5 Prof. Azahara Garcia Peralta, BA in Political Science and Sociology -specialty in Sociologyfrom the University of Granada, she studied Master in elearning: Technology and network training methods [University of Salamanca], devoting her project to design a educational content playfulness Guide in virtual learning environments (EVA). Specialized in gamification, also enjoys investigating the relationship between NN.TT., motivation and learning; activity combined with the planning, coordination and mentoring of elearning projects, developing Social Media strategies and participation in various initiatives that are committed to innovation and the creation of synergies. " Contact: Dr. Victor Renobell Facultad de CC. Sociales y de la Educación Teléfono: vrenobell@ucjc.edu Servicio de Información Cristina Moreno crmoreno@ucjc.edu 5

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