Unit Title: 2D Digital Art for Computer Games

Size: px
Start display at page:

Download "Unit Title: 2D Digital Art for Computer Games"

Transcription

1 Unit Credit Value: 10 Unit Level: Two Unit Guided Learning Hours: 60 Ofqual Unit Reference Number: F/600/6538 Unit Review Date: 31/12/2016 Unit Sector: 9.3 Media and Communication Unit Summary The aim of this unit is to introduce learners to the production and development of 2D digital graphics and textures for use in computer games. Learners will investigate the theory underlying the creation of digital graphics and develop their awareness of how graphic styles are used to set mood and theme in computer games. Learners will develop their pencil drawing skills and investigate a range of mark-making techniques. Learners will become familiar with the basic tools of digital graphics software used to produce 2D images and textures for games from their pencil drawn concept art and reflect critically on their own work. This unit provides learners with knowledge, understanding and practical experience. It allows learners to gain experience in the production and development of 2D digital graphics and textures for use in computer games. It is important for learners at this level to develop appropriate skills in manipulating digital graphics software. They will investigate graphic styles used to set mood and theme in games. It is also important that learners develop their pencil drawing skills and investigate a range of mark-making techniques. In this unit, learners will become familiar with the basic tools of digital graphics software used to produce 2D digital images and textures for computer games from concept art. Unit Information It is expected that before the unit is delivered, the tutor will have read the Qualification Specification to ensure all conditions regarding Rules of Combination, delivery, assessment and internal quality assurance are fulfilled. Additional guidance is available below as Assessment Guidance for Learning Outcomes and Assessment Criteria in bold. This unit has 4 learning outcomes LEARNING OUTCOMES The learner will: ASSESSMENT CRITERIA The learner can: 1. Know about digital graphics technology 1.1. Outline the key characteristics of digital graphics technology 1 of 6

2 LEARNING OUTCOMES The learner will: 2. Know about the graphic styles and graphical themes used in games 3. Be able to use pencil to draw concept art for a game 4. Be able to use a digital tools to create a 2D image and texture for a game from a concept drawing ASSESSMENT CRITERIA The learner can: 2.1. Outline graphic styles and graphical themes used in games 3.1. Apply appropriate pencil drawing techniques to create concept art for a game, partially realising intentions 4.1. Apply appropriate digital graphics tools to create a 2D digital image and texture for a game from a concept drawing, partially realising intentions Assessment Guidance Learning Outcome 1 Learners will give outline descriptions of the key characteristics of digital graphics technology, making some reference to each italicised sub-heading of the content for the learning outcome. All aspects of the descriptions provided will be accurate and relevant. If there are any illustrative examples they will not be well chosen or fully appropriate. For example, a learner might note, A digital image is made up with lots of tiny different coloured dots on the screen. These dots are called pixels. Digital graphics technology: Pixel: picture element; image resolution. Types of digital graphics: raster images (bmp, gif, tiff, jpg); vector images (psd, wmf, fla, ai). File extensions: e.g. bmp, png, gif, tiff, jpg, psd. Compression: lossy; lossless. Image capture: scanner; digital camera. Optimising: target image output; image bit depth; image resolution; image dimensions; compression. Output: intended image output, eg print, screen, worldwide web; compression. Storage of image assets: file size, file-naming conventions, asset management. 2 of 6

3 Learning Outcome 2 Learners will give outline but accurate and relevant descriptions of the graphics styles and graphical themes used in games. Any illustrative examples offered will not be well chosen or fully appropriate. For example, the learner might comment, A cel-shaded image is a type of computer graphic which is designed to make the image appear to be hand drawn. Graphic styles and graphical themes: Graphic styles: colour, e.g. colour theory, colour perception, effect of colour, point of focus; style, e.g. cartoon, photo-realistic, cel-shaded; exaggeration, e.g. anime. Graphical themes: e.g. action, adventure, sports, fantasy, simulation. Learning Outcome 3 Learners will generate ideas and from those ideas draw concept art using pencil drawing techniques as set out in the unit content. They must create character, weapon, vehicle and environment concept artwork for a computer game as outlined in the unit content. Learners will be hampered in expressing their intentions fully by their limited grasp of techniques and skills, so that their final product will only partially match what they had in mind when they envisaged the product. Draw concept art for a game: Stimulus: e.g. client brief, own brief. Ideas: brainstorming; mood boards; thumbnail sketching. Pencil drawing techniques: perspective (one point, two point, three point, view point); scale; proportion; mark making, e.g. shading, shadow, tonal value, lineweight. Concept art: pencil drawings (character, weapon, vehicle, environment). Learning Outcome 4 Learners will apply appropriate digital graphics tools, as outlined in the unit content, to produce a finished digital image for a computer game from their own concept drawings. Learners will have achieved a finished image working with basic digital graphics software tools and techniques, but the outcomes will not be particularly successful. The work on the image will have been purposeful and the outcome will have some shape, some sense of design. They will describe the digital graphics tools they used to produce the digital representation of their concept artwork and document it in some way such as in a blog, report or diary. When reviewing their finished image, learners will provide an unelaborated comparison of the finished piece 3 of 6

4 with their original intentions. Assessments of its quality will be relevant but very generalised and at the level of assertion. A learner might note, for example, The final image was good and I thought the way I used the anime style worked well. 2D image and texture: File types: raster, e.g. bmp, gif, tiff, jpg; vector, e.g. psd, wmf, fla, ai. Digital tools: size and resolution; colour, e.g. palette, brightness, contrast; layers; cropping; selecting, eg marquee, lasso, magic wand; copy; paste; undo; save; effects; history; shape; brushes. 2D digital image and texture creation: from concept art, eg character, weapon, vehicle, environment; textures to skin 3D objects, eg concrete, stone, wood, ground, brick, fabric, sky, metal. Review finished image: compared with original intentions; technical qualities; aesthetic qualities. Delivery This unit encourages learners to develop practical skills in producing a digital image for a purpose saved in the most appropriate file format. Much of the study of digital graphics technology can be delivered through tutorial sessions reinforced with small practical projects to develop practical knowledge of the theory aspects of digital graphics. Learners should be given the opportunity to investigate raster-based and vector-based graphic images and associated technologies. Study of graphical styles gives an understanding of the various means to represent a character for a game. Learners could study graphics styles by observing and comparing graphical themes common in a range of interactive game genres. Some initial learning may take place through class teaching and discussion, which can then be reinforced by structured gameplay with each game experience contributing to a body of understanding of commonly-used graphical styles. In preparation for working in the sector, learners should appreciate the importance of concept art. Learners should be encouraged to develop and maintain their freehand pencil drawing skills to enable them to plan and communicate their ideas effectively and efficiently. It is important that learners plan their work carefully before commencing the production phase of any project. To enhance pencil drawing skills learners should produce concept artwork for a range of purposes as outlined in the unit content (for example, creating concept art for characters, weapons, vehicles and environments for a game). The study of digital graphics tools can be delivered through hands-on workshops and tutorial sessions using digital graphics software. 4 of 6

5 Understanding and use of software should be undertaken in short, carefully structured stages, each stage being reinforced with small, practical projects which, when completed, allow progress to other stages. Tutors might find it valuable to use short build-up activities leading ultimately to a finished digital image. Learners should produce digital artwork for a range of purposes from their own concept drawings. For example, learners could produce digitally created images for game characters, weapons, vehicles and environments. Learners should be encouraged to continually judge their practical work, recording their strengths and weaknesses regularly, for example in a learning diary. Review of these reflections will encourage learners to look rigorously and productively at the ways in which they approach new tasks and this skill is an attractive professional attribute. Whilst this is mainly a practical unit there is much work that can be done researching into secondary sources through libraries, websites, periodicals etc. The involvement of professional game development personnel through visits and talks can bring much of the unit content alive. Evidence Requirements Evidence of practical ability must be demonstrated. Resources Equipment Centres should develop their own library of up-to-date resources to include print and digital image concept art (from game websites or professional journals, for example). Because of the practical nature of this subject, learners need access to the appropriate computer hardware and digital graphics software. Books Adobe Creative Team Adobe Photoshop CS3 Classroom in a Book (Adobe, 2007) Adobe Creative Team Adobe Photoshop CS4 Classroom in a Book (Adobe, 2008) Adobe Creative Team Adobe Photoshop Elements 7.0 Classroom in a Book (Adobe, 2008) Chiang D Mechanika: How to Create Science Fiction Art (IMPACT, 2008) Hartas L The Art of Game Characters (ILEX, 2005) Jenisch J The Art of the Video Game (Quirk Books, 2008) 5 of 6

6 Morris D and Hartas L The Art of Game Worlds (ILEX, 2004) Page N, Robertson S, Belker H and Goerner M Concept Design 2 (Titan Books Ltd, 2006) Journals Develop source of news for the game development and design industry Edge video game culture MCV source of trade news for the gaming and interactive entertainment industry Websites conceptartworld.com/ a concept art directory and blog, featuring concept artists and news swg.warcry.com/images/gallery/37?page=1 Star Wars concept art gallery Concept Art House is a leading art service provider and original IP studio a UK publisher s site, examples of game graphics game developers website (free registration required, a major resource) resources for game developers the Irish game developers site Guild Wars concept art gallery independent, non-profit organisation for international game software developers the independent game developers association site 6 of 6

Digital Graphics for Computer Games

Digital Graphics for Computer Games Unit 78: Digital Graphics for Computer Games Unit code: QCF Level 3: Credit value: 10 Guided learning hours: 60 Aim and purpose A/600/6621 BTEC National The aim of the unit is to introduce learners to

More information

MassArt Studio Foundation: Visual Language Digital Media Cookbook, Fall 2013

MassArt Studio Foundation: Visual Language Digital Media Cookbook, Fall 2013 INPUT OUTPUT 08 / IMAGE QUALITY & VIEWING In this section we will cover common image file formats you are likely to come across and examine image quality in terms of resolution and bit depth. We will cover

More information

OCR LEVEL 2 CAMBRIDGE TECHNICAL

OCR LEVEL 2 CAMBRIDGE TECHNICAL Cambridge TECHNICALS OCR LEVEL 2 CAMBRIDGE TECHNICAL CERTIFICATE/DIPLOMA IN IT COMPUTER GRAPHICS H/601/5801 LEVEL 2 UNIT 10 GUIDED LEARNING HOURS: 60 UNIT CREDIT VALUE: 10 COMPUTER GRAPHICS H/601/5801

More information

WAYNESBORO AREA SCHOOL DISTRICT CURRICULUM INTRODUCTION TO GRAPHICS

WAYNESBORO AREA SCHOOL DISTRICT CURRICULUM INTRODUCTION TO GRAPHICS COURSE NAME: Introduction to Graphics UNIT: Introduction to Mac OS NO. OF DAYS: 5 KEY LEARNING(S): Understanding basic operations on a Mac computer UNIT : thinking Logging in Classroom rules and regulations

More information

MMGD0203 Multimedia Design MMGD0203 MULTIMEDIA DESIGN. Chapter 3 Graphics and Animations

MMGD0203 Multimedia Design MMGD0203 MULTIMEDIA DESIGN. Chapter 3 Graphics and Animations MMGD0203 MULTIMEDIA DESIGN Chapter 3 Graphics and Animations 1 Topics: Definition of Graphics Why use Graphics? Graphics Categories Graphics Qualities File Formats Types of Graphics Graphic File Size Introduction

More information

HACKETTSTOWN, NEW JERSEY. Computer Animation Grades 10-12 CURRICULUM GUIDE FINAL DRAFT. July 2014

HACKETTSTOWN, NEW JERSEY. Computer Animation Grades 10-12 CURRICULUM GUIDE FINAL DRAFT. July 2014 HACKETTSTOWN, NEW JERSEY Computer Animation Grades 10-12 CURRICULUM GUIDE FINAL DRAFT July 2014 Mr. David C. Mango, Superintendent Ms. Nadia Inskeep, Director of Curriculum & Instruction Developed by:

More information

Graphic Design. Background: The part of an artwork that appears to be farthest from the viewer, or in the distance of the scene.

Graphic Design. Background: The part of an artwork that appears to be farthest from the viewer, or in the distance of the scene. Graphic Design Active Layer- When you create multi layers for your images the active layer, or the only one that will be affected by your actions, is the one with a blue background in your layers palette.

More information

ACADEMIC TECHNOLOGY SUPPORT

ACADEMIC TECHNOLOGY SUPPORT ACADEMIC TECHNOLOGY SUPPORT Adobe Photoshop Introduction Part 1 (Basics- Image Manipulation) ats@etsu.edu 439-8611 www.etsu.edu/ats Table of Contents: Overview... 1 Objectives... 1 Basic Graphic Terminology...

More information

Digital Imaging and Image Editing

Digital Imaging and Image Editing Digital Imaging and Image Editing A digital image is a representation of a twodimensional image as a finite set of digital values, called picture elements or pixels. The digital image contains a fixed

More information

To be productive in today s graphic s industry, a designer, artist, or. photographer needs to have some basic knowledge of various file

To be productive in today s graphic s industry, a designer, artist, or. photographer needs to have some basic knowledge of various file An Artist s Digital Toolkit Allan Wood, for educational use only Understanding File Formats File Formats To be productive in today s graphic s industry, a designer, artist, or photographer needs to have

More information

Adobe Certified Expert Program

Adobe Certified Expert Program Adobe Certified Expert Program Product Proficiency Exam Bulletin Adobe Photoshop CS4 Exam # 9A0-094 ACE Certification Checklist The checklist below will help guide you through the process of obtaining

More information

Neshannock Township School District Curriculum Overview Computer Graphics Plan Course of Study

Neshannock Township School District Curriculum Overview Computer Graphics Plan Course of Study Neshannock Township School District Curriculum Overview Computer Graphics Plan Course of Study Course Objectives: Materials: Knowledge Base: Grading Procedure and Assessments: Curriculum Alignment: Course

More information

B.A IN GRAPHIC DESIGN

B.A IN GRAPHIC DESIGN COURSE GUIDE B.A IN GRAPHIC DESIGN GRD 126 COMPUTER GENERATED GRAPHIC DESIGN I UNIVERSITY OF EDUCATION, WINNEBA DEPARTMENT OF GRAPHIC DESIGN Copyright Acknowledgements The facilitating agent of the course

More information

Cork Education and Training Board. Programme Module for. Graphic Design Skills. leading to. Level 4 FETAC. Graphic Design 4N1117

Cork Education and Training Board. Programme Module for. Graphic Design Skills. leading to. Level 4 FETAC. Graphic Design 4N1117 Cork Education and Training Board Programme Module for Graphic Design Skills leading to Level 4 FETAC February 2013 1 Introduction this programme module may be delivered as a standalone module leading

More information

Certificate Courses in Animation

Certificate Courses in Animation UNIVERSITY OF PUNE Certificate Courses in Animation 1) Certificate Course in Animation using Flash 2) Certificate Course in Animation Using Photoshop 3) Certificate Course of Animation using Maya (To be

More information

Digital Photography and Imaging

Digital Photography and Imaging Digital Photography and Imaging Section B.93 12/16/2015 Ontario College Diploma (2 Years - 4 Semesters ) (1093) 705.759.6700 : 1.800.461.2260 : www.saultcollege.ca : Sault Ste. Marie, ON, Canada PROGRAM

More information

Comparison of different image compression formats. ECE 533 Project Report Paula Aguilera

Comparison of different image compression formats. ECE 533 Project Report Paula Aguilera Comparison of different image compression formats ECE 533 Project Report Paula Aguilera Introduction: Images are very important documents nowadays; to work with them in some applications they need to be

More information

OCR LEVEL 3 CAMBRIDGE TECHNICAL

OCR LEVEL 3 CAMBRIDGE TECHNICAL Cambridge TECHNICALS OCR LEVEL 3 CAMBRIDGE TECHNICAL CERTIFICATE/DIPLOMA IN IT WEB ANIMATION FOR INTERACTIVE MEDIA A/502/5661 LEVEL 3 UNIT 18 GUIDED LEARNING HOURS: 60 UNIT CREDIT VALUE: 10 WEB ANIMATION

More information

UNIVERSITY OF CALICUT

UNIVERSITY OF CALICUT UNIVERSITY OF CALICUT SCHOOL OF DISTANCE EDUCATION CCSS UG (SDE) V SEMESTER OPEN COURSE INTRODUCTION TO MULTIMEDIA (For the UG candidates with core course other than BMMC) QUESTION BANK 1. Compression

More information

Digital Video-Editing Programs

Digital Video-Editing Programs Digital Video-Editing Programs Digital video-editing software gives you ready access to all your digital video clips. Courtesy Harold Olejarz. enable you to produce broadcastquality video on classroom

More information

New Paltz Central School District Technology Computer Graphics 1 and 2. Time Essential Questions/Content Standards/Skills Assessments

New Paltz Central School District Technology Computer Graphics 1 and 2. Time Essential Questions/Content Standards/Skills Assessments September - October October - November New Paltz Central School District Unit 1: Introduction to Graphic Design and Recognize and analyze various forms of Digital class New Media graphic communication.

More information

Scanning and OCR Basics

Scanning and OCR Basics Scanning and OCR Basics Scan Text Documents into Word 2003 using OCR Software 1. Place the document to scan face down on the flatbed scanner. 2. Launch Microsoft Word 2003 for Windows. 3. Select Acquire

More information

Links. Blog. Great Images for Papers and Presentations 5/24/2011. Overview. Find help for entire process Quick link Theses and Dissertations

Links. Blog. Great Images for Papers and Presentations 5/24/2011. Overview. Find help for entire process Quick link Theses and Dissertations Overview Great Images for Papers and Presentations May 26, 2011 Web Tips Definitions Using the Michigan Tech logo Photography 101 Great images from others Great images you create PDF conversion Final words

More information

Digitisation Disposal Policy Toolkit

Digitisation Disposal Policy Toolkit Digitisation Disposal Policy Toolkit Glossary of Digitisation Terms August 2014 Department of Science, Information Technology, Innovation and the Arts Document details Security Classification Date of review

More information

GRC 119 Assignment 7 Create a Flash Animation Banner Ad

GRC 119 Assignment 7 Create a Flash Animation Banner Ad GRC 119 Assignment 7 Create a Flash Animation Banner Ad 1. Brainstorm your Ad Concept and identify the 5 components 2. Storyboard your ad concept 3. Develop the visual components 4. Develop banner ad web

More information

HIGH SCHOOL COURSE OUTLINE

HIGH SCHOOL COURSE OUTLINE OFFICE OF CURRICULUM, INSTRUCTION AND PROFESSIONAL DEVELOPMENT HIGH SCHOOL COURSE OUTLINE Department Visual/Performing Arts Course Title Art & Animation 1-2 Course Code 1044 Grade Level 9-12 Course Length

More information

Logo Standards Guideline

Logo Standards Guideline Logo Standards Guideline TABLE OF CONTENTS Nurturing The Brand 1 Logo Guidelines 2 Correct Usage 2 Color Guidelines 6 How to Use the Provided Logo Files 9 Glossary 10 NURTURING THE BRAND THE FOLLOWING

More information

Technologies Experiences and outcomes

Technologies Experiences and outcomes Technologies Experiences and outcomes The technologies framework provides a range of different contexts for learning that draw on important aspects of everyday life and work. It includes creative, practical

More information

Graphic Design. Location: Patterson Campus - Bldg. K. Program Information. Occupational Choices. Average Full-Time Wage.

Graphic Design. Location: Patterson Campus - Bldg. K. Program Information. Occupational Choices. Average Full-Time Wage. Graphic Design 178 Graphic Design Location: Patterson Campus - Bldg. K Program Information Graphic Design is a vital component of the communications people receive each day. Personal, professional, business,

More information

IT4404 - Fundamentals of Multimedia (Optional)

IT4404 - Fundamentals of Multimedia (Optional) - Fundamentals of Multimedia (Optional) INTRODUCTION This is one of the three optional courses designed for Semester 4 of the Bachelor of Information Technology Degree program. This course provides the

More information

OCR LEVEL 3 CAMBRIDGE TECHNICAL

OCR LEVEL 3 CAMBRIDGE TECHNICAL Cambridge TECHNICALS OCR LEVEL 3 CAMBRIDGE TECHNICAL CERTIFICATE/DIPLOMA IN IT COMPUTER ANIMATION D/601/7658 LEVEL 3 UNIT 14 GUIDED LEARNING HOURS: 60 UNIT CREDIT VALUE: 10 COMPUTER ANIMATION D/601/7658

More information

B.A. ANIMATION & GRAPHIC DESIGN

B.A. ANIMATION & GRAPHIC DESIGN 1 P a g e (CBCSS) Model Questions & Question Bank 2 P a g e Paper 4-1 SCRIPTING & STORYBOARDING FOR ANIMATION (Practical Examination) Question Bank 1 The examination is the assessment of a scripting and

More information

Photoshop- Image Editing

Photoshop- Image Editing Photoshop- Image Editing Opening a file: File Menu > Open Photoshop Workspace A: Menus B: Application Bar- view options, etc. C: Options bar- controls specific to the tool you are using at the time. D:

More information

Game Design Project. STEP ONE: REVIEW the various Game Templates/Exemplars on the school network K Drive://Mr. Arnett/ASM 3M4M/UNIT 3/Game Templates

Game Design Project. STEP ONE: REVIEW the various Game Templates/Exemplars on the school network K Drive://Mr. Arnett/ASM 3M4M/UNIT 3/Game Templates Game Design Project A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred

More information

Preparing Content for self-publishing

Preparing Content for self-publishing Preparing Content for self-publishing TEXT Check spelling, grammar and punctuation. Fact check! Tip: print out all your text, and ask someone else to proof-read it. Ensure consistency of style: capitalization,

More information

Sketchbook:Revisited

Sketchbook:Revisited Published in TRACEY the online journal of contemporary drawing research: http://www.lboro.ac.uk/departments/ac/tracey/ July 2007 Sketchbook:Revisited Peter Coupe. Lecturer in interactive media, animation,

More information

3D MODELING & ANIMATION Associate in Applied Science: 91 Credit Hours

3D MODELING & ANIMATION Associate in Applied Science: 91 Credit Hours 3D MODELING & ANIMATION Associate in Applied Science: 91 Credit Hours Prior Learning Assessment Opportunities Course GRD 1133 Basic Drawing GRD 1143 Basic Design MMT 1113 Introduction to 3D VIS 1373 Digital

More information

Anime Studio Debut 10 Create Your Own Cartoons & Animations!

Anime Studio Debut 10 Create Your Own Cartoons & Animations! Anime Studio Debut 10 Create Your Own Cartoons & Animations! Anime Studio Debut is your complete animation program for creating 2D movies, cartoons, anime or cut out animations. This program is fun, easy,

More information

EL DORADO UNION HIGH SCHOOL DISTRICT Educational Services COURSE OF STUDY/CONTENT STANDARDS INFORMATION PAGE

EL DORADO UNION HIGH SCHOOL DISTRICT Educational Services COURSE OF STUDY/CONTENT STANDARDS INFORMATION PAGE COURSE OF STUDY/CONTENT STANDARDS INFORMATION PAGE Course Title: DIGITAL IMAGING (Course #635) Rationale: Course Description: A school-to-career course for the digital artist. Students learn industrial

More information

VIRGINIA WESTERN COMMUNITY COLLEGE

VIRGINIA WESTERN COMMUNITY COLLEGE 36T Revised Fall 2015 Cover Page 36TITD 112 21TDesigning Web Page Graphics Program Head: Debbie Yancey Revised: Fall 2015 Dean s Review: Deborah Yancey Dean 21T Lab/Recitation Revised Fall 2015 None ITD

More information

DESIGN GUIDE www.podiumwear.com / 800.930.1081 / 626 Armstrong Ave. No. 112, Saint Paul, MN 55102

DESIGN GUIDE www.podiumwear.com / 800.930.1081 / 626 Armstrong Ave. No. 112, Saint Paul, MN 55102 DESIGN GUIDE www.podiumwear.com / 800.930.1081 / 626 Armstrong Ave. No. 112, Saint Paul, MN 55102 TABLE OF CONTENTS 1. THE BASICS (A Must Read Section) 2. TIPS FOR APPAREL DESIGN - Art Placement Across

More information

ART 170: Web Design 1

ART 170: Web Design 1 Banner Design Project Overview & Objectives Everyone will design a banner for a veterinary clinic. Objective Summary of the Project General objectives for the project in its entirety are: Design a banner

More information

ART AND DESIGN. Syllabus for Primary Schools. Curriculum Department, Floriana

ART AND DESIGN. Syllabus for Primary Schools. Curriculum Department, Floriana ART AND DESIGN Syllabus for Primary Schools Curriculum Department, Floriana YEAR 6 Curriculum Department, Floriana Year 6 51 LEARNING OUTCOMES for YEAR 6 Curriculum Department, Floriana Year 6 52 6.1 AESTHETIC

More information

Graphic Design for Beginners

Graphic Design for Beginners Graphic Design for Beginners Level: Duration: Time: Cost: Introduction 6 Days 9:30 AM - 4:30 PM Call for details Overview Managing the Adobe Photoshop Environment Working with Selections Enhancing an Image

More information

Level 1 Award, Certificate and Diploma in Creative Techniques [7111] Level 1 2D units

Level 1 Award, Certificate and Diploma in Creative Techniques [7111] Level 1 2D units Level 1 Award, Certificate and Diploma in Creative Techniques [7111] Level 1 2D units www.cityandguilds.com October 2009 Version 1.3 About City & Guilds City & Guilds is the UK s leading provider of vocational

More information

Butte County Regional Occupational Program

Butte County Regional Occupational Program Butte County Regional Occupational Program COURSE DESCRIPTION COURSE TITLE CBEDS TITLE CBEDS NO. Digital Photography Commercial Photography 5755 JOB TITLES DOT NO. Photographer 143.457.010 News photographer

More information

IMGD 1001: The Game Art Pipeline

IMGD 1001: The Game Art Pipeline IMGD 1001: The Game Art Pipeline by Mark Claypool (claypool@cs.wpi.edu) Robert W. Lindeman (gogo@wpi.edu) Artistic Courses AR 1100. ESSENTIALS OF ART. This course provides an introduction to the basic

More information

VAPA (Visual Arts) VISUAL ARTS

VAPA (Visual Arts) VISUAL ARTS VISUAL ARTS VAPA (Visual Arts) ART 1-2 This course will introduce the student to the various ways of producing artistic pieces in the areas of drawing, design, color, painting, three-dimensional, and printmaking.

More information

GRC 119 Assignment 6 Create a Flash Animation Banner Ad

GRC 119 Assignment 6 Create a Flash Animation Banner Ad GRC 119 Assignment 6 Create a Flash Animation Banner Ad 1. Brainstorm your Ad Concept and identify the 5 components 2. Storyboard your ad concept 3. Develop the visual components 4. Develop banner ad web

More information

Scratch: Open source software for programming, creativity and collaboration

Scratch: Open source software for programming, creativity and collaboration Scratch: Open source software for programming, creativity and collaboration Ivete Leite de Oliveira Table of Content Introduction... 3 Open Source Software... 3 Open source software for creativity......3

More information

CUFANM501A Create 3D digital character animation

CUFANM501A Create 3D digital character animation CUFANM501A Create 3D digital character animation Revision Number: 1 CUFANM501A Create 3D digital character animation Modification History Not applicable. Unit Descriptor Unit descriptor This unit describes

More information

A Basic Summary of Image Formats

A Basic Summary of Image Formats A Basic Summary of Image Formats Merciadri Luca Luca.Merciadri@student.ulg.ac.be Abstract. We summarize here the most used image formats, and their respective principal applications. Keywords: image formats,

More information

NORCO COLLEGE SLO to PLO MATRIX PLOs

NORCO COLLEGE SLO to PLO MATRIX PLOs SLO to PLO MATRX CERTF CATE/ Game Art: 3D Animation NAS686/NCE686 PROGR AM: ART-17: Beginning Drawing dentify and employ proper use of a variety of drawing materials. dentify, define, and properly use

More information

Algolab Photo Vector

Algolab Photo Vector Algolab Photo Vector Introduction: What Customers use Photo Vector for? Photo Vector (PV) is a handy tool for designers to create, cleanup, make fast corrections, edit designs with or without further conversion

More information

UNDERSTANDING CULTURAL VOCABULARY KNOWLEDGE Children will learn to Children will learn that Children will learn to

UNDERSTANDING CULTURAL VOCABULARY KNOWLEDGE Children will learn to Children will learn that Children will learn to Year 3 - DRAWING Use a sketchbook to record their ideas, observations and imaginative drawings using an increasing range of marks, lines and patterns. Make choices from a range of different tools and surfaces.

More information

Lesson 1 Quiz. 3. The Internet is which type of medium? a. Passive b. Broadcast c. One-to-one d. Electronic print

Lesson 1 Quiz. 3. The Internet is which type of medium? a. Passive b. Broadcast c. One-to-one d. Electronic print Lesson 1 Quiz 1. Which technology trend in Web development can be defined as a group of XMLbased technologies that enable computers using different operating systems and software to easily exchange information

More information

50 Cragwood Rd, Suite 350 South Plainfield, NJ 07080. Victoria Commons, 613 Hope Rd Building #5, Eatontown, NJ 07724

50 Cragwood Rd, Suite 350 South Plainfield, NJ 07080. Victoria Commons, 613 Hope Rd Building #5, Eatontown, NJ 07724 COURSE SYLLABUS Adobe Photoshop Course: NEPE 102 50 Cragwood Rd, Suite 350 South Plainfield, NJ 07080 Victoria Commons, 613 Hope Rd Building #5, Eatontown, NJ 07724 130 Clinton Rd, Fairfield, NJ 07004

More information

INTRODUCTION TO DIGITAL PHOTOGRAPHY

INTRODUCTION TO DIGITAL PHOTOGRAPHY INTRODUCTION TO DIGITAL PHOTOGRAPHY Description Digital Photography will explore electronic imaging through the use of digital cameras, scanners and printers. This course will cover basic technical information

More information

Revision Number: 1. CUFANM301A Create 2D digital animations

Revision Number: 1. CUFANM301A Create 2D digital animations Revision Number: 1 CUFANM301A Create 2D digital animations CUFANM301A Create 2D digital animations Modification History Not applicable. Unit Descriptor Unit descriptor This unit describes the performance

More information

This unit provides knowledge of web architecture, components and technologies. It also covers the implementation of website elements.

This unit provides knowledge of web architecture, components and technologies. It also covers the implementation of website elements. Unit 20: Web Fundamentals Unit code: R/601/3512 QCF Level 2: BTEC Specialist Credit value: 7 Guided learning hours: 60 Aim and purpose This unit provides knowledge of web architecture, components and technologies.

More information

NDSU Technology Learning & Media Center

NDSU Technology Learning & Media Center 1 NDSU Technology Learning & Media Center QBB 150C 231-5130 www.ndsu.edu/its/tlmc Creating a Large Format Poster (Plot) Using PowerPoint 2013 Posters should be designed and created in a manner that best

More information

IMS LIBRARY MEDIA TYPE GUIDE

IMS LIBRARY MEDIA TYPE GUIDE IMS LIBRARY MEDIA TYPE GUIDE Assets can be broken down into six different types of media categories. When media is ingested into the IMS Library the user is required to select tag(s) that define the asset.

More information

THE VISUAL ARTS Head of Department: Dawn Clarke

THE VISUAL ARTS Head of Department: Dawn Clarke THE VISUAL ARTS Head of Department: Dawn Clarke Year 7 VISUAL ARTS - Core Subject One Term This is a general art program where students will explore aspects from the following practical areas; painting,

More information

GRAPHIC DESIGN BITES FOR MARKETERS

GRAPHIC DESIGN BITES FOR MARKETERS GRAPHIC DESIGN BITES FOR MARKETERS VOL 1 2014 DESIGN EVALUATION Giving design feedback p3 HIERARCHY Learn why and how the hero leads the page p7 EPS What exactly is an.eps file? p5 More Maki COMING SOON

More information

PowerPoint Interface Menu Bars Work Area Slide and Outline View TASK PANE Drawing Tools

PowerPoint Interface Menu Bars Work Area Slide and Outline View TASK PANE Drawing Tools Microsoft PowerPoint is used for creating slide presentations to be used on a PC or even printed out as overheads and handouts. You can combine text, graphics, even audio and video to create exciting and

More information

designed and prepared for california safe routes to school by circle design circledesign.net Graphic Standards

designed and prepared for california safe routes to school by circle design circledesign.net Graphic Standards Graphic Standards Table of Contents introduction...2 General Usage...2 Logo lockups: color...3 LOGO LOCKUPS: GRAYSCALE...4 Minimum Staging Area...5 Minimum Logo Size...6 Type Family...7 Color Palettes...8

More information

Cartooning and Animation MS. Middle School

Cartooning and Animation MS. Middle School Cartooning and Animation Middle School Course Title Cartooning and Animation MS Course Abbreviation CART/ANIM MS Course Code Number 200603 Special Notes General Art is a prerequisite, or department permission

More information

Computer Applications in Textile Engineering. Computer Applications in Textile Engineering

Computer Applications in Textile Engineering. Computer Applications in Textile Engineering 3. Computer Graphics Sungmin Kim http://latam.jnu.ac.kr Computer Graphics Definition Introduction Research field related to the activities that includes graphics as input and output Importance Interactive

More information

Course Developer: Charles Shami, Professor, Savannah College of Art and Design

Course Developer: Charles Shami, Professor, Savannah College of Art and Design Course Developer: Charles Shami, Professor, Savannah College of Art and Design Course: Survey of Computer Art Applications Description: This class is for students already well versed in the use of art

More information

Media Graphic Arts. September 2014

Media Graphic Arts. September 2014 St. Michael-Albertville High School Teacher: Roger Bovee Media Graphic Arts September 2014 CEQ: What is Graphic? How does graphic design affect me and my decision making? How to create and manipulate graphic

More information

The 3D Animation Process at Framework Media

The 3D Animation Process at Framework Media 7 Welsh Road Sutton, MA 01590 PHONE: 508.865.7060 FAX: 508.714.2287 WEB: http://www.frameworkmedia.com The 3D Animation Process at Framework Media Thank you for your interest in technical animation and

More information

HIGH SCHOOL COURSE OUTLINE

HIGH SCHOOL COURSE OUTLINE OFFICE OF CURRICULUM, INSTRUCTION AND PROFESSIONAL DEVELOPMENT HIGH SCHOOL COURSE OUTLINE Department Visual/Performing Arts Course Title Digital Art & Imaging Course Code 1046 Grade Level 9-12 Course Length

More information

Greenwich Visual Arts Objectives Computer Graphics High School

Greenwich Visual Arts Objectives Computer Graphics High School Media, Techniques and Processes Greenwich Visual Arts Objectives 1. Uses a variety of tools to draw digitally to capture the essence of the subject using an application program such as Apple works Paint

More information

Flash Basics, 5 ECTS (available also for exchange students in Film and Television)

Flash Basics, 5 ECTS (available also for exchange students in Film and Television) DEGREE PROGRAMME IN MEDIA Studies in English Spring semester 2012 mika.rintala@metropolia.fi Flash Basics, 5 ECTS (available also for exchange students in Film and Television) The students will learn:

More information

COMPUTER GRAPHICS GRADES 10-12. THE EWING PUBLIC SCHOOLS 1331 Lower Ferry Road Ewing, NJ 08618

COMPUTER GRAPHICS GRADES 10-12. THE EWING PUBLIC SCHOOLS 1331 Lower Ferry Road Ewing, NJ 08618 COMPUTER GRAPHICS GRADES 10-12 THE EWING PUBLIC SCHOOLS 1331 Lower Ferry Road Ewing, NJ 08618 BOE Approval Date: 5/31/11 Michael Nitti Revised by: EHS Technology Teachers Superintendent In accordance with

More information

All You Need to Know About Capturing Screens

All You Need to Know About Capturing Screens All You Need to Know About Capturing Screens Consulting matthew@ellisonconsulting.com What we ll cover in this session Recommendations on when and how to use screenshots in your user assistance Potential

More information

ELEMENTS AND PRINCIPLES OF DESIGN

ELEMENTS AND PRINCIPLES OF DESIGN APPENDIX A1 4 T T ELEMENTS AND PRINCIPLES OF DESIGN Groups: 1. Select an advertisement. 2. Examine the advertisement to find examples of a few elements and principles of design that you are familiar with.

More information

ART AND DESIGN OCR LEVEL 3 CAMBRIDGE TECHNICAL. Cambridge TECHNICALS USING DIGITAL TECHNOLOGY IN GRAPHIC DESIGN CERTIFICATE/DIPLOMA IN T/504/0272

ART AND DESIGN OCR LEVEL 3 CAMBRIDGE TECHNICAL. Cambridge TECHNICALS USING DIGITAL TECHNOLOGY IN GRAPHIC DESIGN CERTIFICATE/DIPLOMA IN T/504/0272 Cambridge TECHNICALS OCR LEVEL 3 CAMBRIDGE TECHNICAL CERTIFICATE/DIPLOMA IN ART AND DESIGN USING DIGITAL TECHNOLOGY IN GRAPHIC DESIGN T/504/0272 LEVEL 3 UNIT 30 GUIDED LEARNING HOURS: 60 UNIT CREDIT VALUE:

More information

DIPLOMA IN 3D DESIGN AND DIGITAL ANIMATION COURSE INFO PACK

DIPLOMA IN 3D DESIGN AND DIGITAL ANIMATION COURSE INFO PACK Registered as a Private Higher Education Institution with the Department of Higher Education and Training in South Africa under the Higher Education Act 1997 Registration Nr. 2001/HE07/005 DIPLOMA IN 3D

More information

Pictures / images on computers

Pictures / images on computers **** 1 Pictures / images on computers Images are important **** 2 Why learn the basics of images? Pictures/graphics/images are often inserted in» word processing documents» presentations with slides» web

More information

ClarisWorks 5.0. Graphics

ClarisWorks 5.0. Graphics ClarisWorks 5.0 Graphics Level 1 Training Guide DRAFT Instructional Technology Page 1 Table of Contents Objectives... Page 3 Course Description and Organization... Page 4 Technology Requirements... Page

More information

Explore Mixed Media. QCF Level: BTEC Level 1 Credit value: 4 Guided learning hours: 30. Unit aim. Unit introduction

Explore Mixed Media. QCF Level: BTEC Level 1 Credit value: 4 Guided learning hours: 30. Unit aim. Unit introduction Unit 7: Art and Design: Explore Mixed Media Unit code: M/502/3891 QCF Level: BTEC Level 1 Credit value: 4 Guided learning hours: 30 Unit aim This is a practical unit where learners will combine a variety

More information

Data Storage. Chapter 3. Objectives. 3-1 Data Types. Data Inside the Computer. After studying this chapter, students should be able to:

Data Storage. Chapter 3. Objectives. 3-1 Data Types. Data Inside the Computer. After studying this chapter, students should be able to: Chapter 3 Data Storage Objectives After studying this chapter, students should be able to: List five different data types used in a computer. Describe how integers are stored in a computer. Describe how

More information

ACE: Illustrator CC Exam Guide

ACE: Illustrator CC Exam Guide Adobe Training Services Exam Guide ACE: Illustrator CC Exam Guide Adobe Training Services provides this exam guide to help prepare partners, customers, and consultants who are actively seeking accreditation

More information

MONROE TOWNSHIP PUBLIC SCHOOLS

MONROE TOWNSHIP PUBLIC SCHOOLS MONROE TOWNSHIP PUBLIC SCHOOLS CURRICULUM MAP Grades 9-12 Graphics Design I 2010-2011 School Year New Jersey Core Curriculum Content Standards for Visual and Performing Arts Arts Education in the 21 st

More information

The complete beginners guide to Adobe Illustrator. Get started

The complete beginners guide to Adobe Illustrator. Get started The complete beginners guide to Adobe Illustrator Get started The complete beginners guide to Adobe Illustrator VISUAL DEMO - What we are going to create on this course Go to page COURSE OVERVIEW - Project

More information

Information Technology Systems (2012)

Information Technology Systems (2012) Information Technology Systems (2012) Sample work program April 2012 Information Technology Systems (2012) Sample work program Compiled by the Queensland Studies Authority April 2012 This work program

More information

Inspired Stitch: A Creative Journey

Inspired Stitch: A Creative Journey Inspired Stitch: A Creative Journey Design and Stitch from Photographs Gwen Hedley For many years I have been inspired by the shores of Dungeness in Kent. My creative journeys have always begun by spending

More information

Image Resolution. Color Spaces: RGB and CMYK. File Types and when to use. Image Resolution. Finding Happiness at 300 dots-per-inch

Image Resolution. Color Spaces: RGB and CMYK. File Types and when to use. Image Resolution. Finding Happiness at 300 dots-per-inch Image Resolution Color Spaces: RGB and CMYK File Types and when to use Image Resolution Finding Happiness at 300 dots-per-inch Rules to remember Text should be 400dpi at the final size in the layout. Images

More information

Dynamic Mask Animation Project

Dynamic Mask Animation Project Dynamic Mask Animation Project Name: A Mask a simple way to reveal or hide portions of a layer or layers below it selectively. This technique requires making one layer a mask layer and the layers below

More information

Visual and Performing Arts Subject Template (Required Information needed to prepare for course submission)

Visual and Performing Arts Subject Template (Required Information needed to prepare for course submission) Visual and Performing Arts Subject Template (Required Information needed to prepare for course submission) Course Purpose: What is the purpose of this course? Please provide a brief description of the

More information

Class: Commercial Art Grades 9-12 (Semester Course)

Class: Commercial Art Grades 9-12 (Semester Course) Class: Commercial Art Grades 9-12 (Semester Course) Introduction to Commercial Art 1 day Elements of Design 1 week Principles of Design 1 week Line and Shape 1 week Color Wheel 1 week Color and Meaning

More information