9 Projector System Setup and Control

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1 .1. Projector Control.2. Communication Specifications.3. Communication Procedure.4. Communication Commands -1

2 .1. Projector Control There are three methods of externally controlling a projector. (1) Control a single projector using RS232C communication (2) Control multiple projectors using RS485 communication (3) Control multiple projectors using RS232C communication An explanation of each method follows below Control a single projector using RS232C communication For this method, connect one projector to the communication port (RS232C communication pin) on a PC to control it. You can control power On/Off or input pin switching. See.4 Communication Commands for more information. (1) Connection terminal Connects to the RS232C/COM1 terminal on the main board. Use the RS232C/COM1 terminal (2) Connector type and pin placement Type : -Pin D-SUB male connector (1) (2) (3) (4) (5) (6) (7) (8) () View facing the projector terminal -2

3 .1. Projector Control.1.1. Control a single projector using RS232C communication (3) Pin description and input/output signal level Pin No. Signal Name Signal Level 1 - NC Pin Description 2 RxD RS232C Signal Level The projector s RS232C communication signal input pin. 3 TxD RS232C Signal Level The projector s RS232C communication signal output pin. 4 - NC 5 GND The ground pin. 6 - NC 7 8 (LOOP) - NC Pins 7 and 8 are short-circuited. (4) Cable connection example NC (1) RxD (2) TxD (3) (1) NC (2) RxD (3) TxD NC (4) GND (5) NC (6) LOOP (7) LOOP (8) NC () Projector Cable Example(*) (Cross cable : P female-p female) RS-232C Connection Example (4) DTR (5) GND (6) DSR (7) RTS (8) CTS () NC PC communication port example (D-SUB P male) (5) Projector setup Adjustment Location Projector Setting Content Menu screen [ COM1 SELECT ] *2 Select RS232C Menu screen [ RS232C COM. SPEED ] *1, *2 600 Menu screen [ PROJECTOR NO. ] *2 Sets the communication ID. See.4 Communication Commands. Hardware setting None *1 : Other available settings are 1200 and *2 : To setup a projector using the menu screen, press the ADJ key and SUB key at the same time on the remote control to display the menu screen. Move the menu cursor using the or keys and select using the key. Set in the following order: [SETTINGS] [PROJECTOR NO.] [SETTINGS] [COM SELECT.] [SETTINGS] [RS232C COM. SPEED] -3

4 .1. Projector Control.1.2. Control multiple projectors using RS485 communication For this method, use an RS485 converter to convert RS232C communication and control multiple projectors connected in a daisy chain using one control device (such as a PC). You can control power On/Off or input pin switching. See.4 Communication Commands for more information. (1) Connection terminal Connect to the RS232C/COM1 terminal and COM2 terminal on the main board. Use the RS232C/COM1 terminal and COM2 terminal. Connect one as the input, the other as output. Set to Terminate. (2) Connector type and pin placement (common to COM1, COM2) Type : -Pin D-SUB male (1) (2) (3) (4) (5) (6) (7) (8) () View facing the projector terminal (3) Pin description and input/output signal level Pin No. Signal Name Signal Level Pin Description 1 RxD+ [TxD+] RS485 Signal Level Reception (+) pin for the projector s RS485 communication. 2 (-/N.C) 3 (-/N.C) Same as 2 above. For COM1, always leave this pin Open. This pin is not used with this setting, but because the internal circuits are connected, improperly connecting this pin might cause a malfunction. COM2 is N.C. 4 TxD+ RS485 Signal Level Transmission (+) pin for the projector s RS485 communication. 5 GND 6 RxD- RS485 Signal Level Reception (-) pin for the projector s RS485 communication. 7 8 (Short-circuit with 8/N.C) (Short-circuit with 7/N.C) TxD- RS485 Signal Level Transmission (-) pin for the projector s RS485 communication. -4

5 .1. Projector Control.1.2. Control multiple projectors using RS485 communication (4) Cable connection example The following example shows connections when a PC controls projectors using RS45 communication. The projectors are set to SLAVE because the PC controls them. ( SLAVE is the default setting.) The daisy chain connection between projectors is a straight connection. PC, etc. RS485 Converter *1 Projector A Projector B RxD [2] TxD [3] DTR [4] GND [5] DSR [6] RTS [7] CTS [8] *1 RS232C Signal [2] RxD [3] TxD [4] DTR [5] GND [6] DSR [7] RTS [8] CTS RxD+ RxD- TxD+ TxD- RS485 Signal [1] RxD+ [1] [6] RxD- [6] [4] TxD+ [4] [] TxD- [] D-SUB P (Main Unit: male) Connection Diagram when using an RS485 Converter RS485 Signal [1] RxD+ [1] [6] RxD- [6] [4] TxD+ [4] [] TxD- [] D-SUB P (Main Unit: male) *1 : The RS485 Converter is explained as the TRS-T made by Data Link Co., Ltd. When connecting to a PC, there are also cases where the TRS-T setting is changed and straight connections are made. See the manual for more information. (5) Connection example and setup when connecting multiple projectors Connection Example PC RS485 Converter Projector A Projector B Projector C There is no distinction between COM1 and COM2. You can connect either one without any problem. -5

6 .1. Projector Control.1.2. Control multiple projectors using RS485 communication Projector setup Adjustment Location Projector Setting Projector A Projector B Projector C Projector D Menu screen [ COM SELECT ] RS485/RS485 RS485/RS485 RS485/RS485 RS485/RS485 Menu screen [ RS485 COM. SPEED ] * Menu screen [ PROJECTOR NO. ] * Main Board Termination Setting Switch OFF OFF OFF ON *1 : Always set all projectors to the same communication speed. Other available settings are 1200 and *2 : Control is possible if the projector numbers do not overlap. The projector numbers do not necessarily start from 1. RS485 converter setup Adjustment Location Item Content RS485 Converter Termination Setting Switch *3 ON RS485 Converter Bias resistance *4 ON *3 : You must set termination by turning ON as a binate the termination of the RS485 converter side and the last device (Projector D in the above connection example) in a daisy chain connection. If you do not set termination correctly, control operation will become unstable. *4 : Stabilize the logic level in communication. If it is OFF, a communication error (such as a framing error) will occur on the projector side and control operation will become unstable. [Note] The only device whose operation was confirmed using the RS485 converter is the TRS-T made by Data Link Co., Ltd. With other converters, the logic level in communication becomes unstable and stable communication control might not be possible. -6

7 .1. Projector Control.1.3. Control multiple projectors using RS232C communication By performing RS232C communication with one projector, the signal is converted into an RS485 signal and transferred to other projectors. In the previous subsection.1.2 RS485 communication, an RS232C RS485 converter is externally set up, but the projector itself performs the conversion processing. (1) Connection terminal See the previous subsections.1.1. RS232C communication and.1.2 RS485 communication. (2) Connector type and pin placement (common to COM1, COM2) See the previous subsections.1.1. RS232C communication and.1.2. RS485 communication. (3) Pin description and input/output signal level See the previous subsections.1.1. RS232C communication and.1.2. RS485 communication. (4) Cable connection example Connect the PC and projectors using cross connections similar to the connections in.1.1. RS232C. Connect the daisy chain between projectors using straight connections similar to the connections in.1.2 RS485 communication. PC, etc. RxD [2] TxD [3] DTR [4] GND [5] DSR [6] RTS [7] CTS [8] Projectors are reversed [2] RxD [3] TxD [4] DTR [5] GND [6] DSR [7] RTS [8] CTS Projector A TxD+ [1] TxD- [6] RxD+ [4] RxD- [] *1 Projector B [1] RxD+ [1] [6] RxD- [6] [4] TxD+ [4] [] TxD- [] D-SUB P (Main Unit: Male) RS232C Signal COM1 COM2 RS485 Signal Connection Diagram using an RS232C RS485 Converter -7

8 .1. Projector Control.1.3. Control multiple projectors using RS232C communication (5) Connection example and setup when connecting multiple projectors Connection example PC Projector A Projector B Projector C COM1 COM2 RS232C Signal RS485 Signal RS485 Signal In this example, RS232C is fixed to COM1 and RS485 is fixed to COM2 only with Projector A, which transfers RS232C signals converted in RS485 signals. Projectors B through D do not distinguish between COM1 and COM2. The RS485 signal can be connected to either port. Projector setup Adjustment Location Projector Setup Projector A Projector B Projector C Projector D Menu screen [ COM1 SELECT ] RS232C/RS485 RS485 RS485 RS485 Menu screen [ RS232 COM. SPEED ] * Menu screen [ RS485 COM. SPEED ] * Menu screen [ PROJECTOR NO. ] * Main board Termination Setting 3 ON OFF OFF ON Switch *1 : Always set all projectors to the same communication speed. Other available settings are 1200 and The - setting does not affect operation. *2 : Control is possible if the projector numbers do not overlap. The projector numbers do not necessarily start from 1. *3 : Set termination to ON at the first stage Projector A that converts RS232C signals to RS485 signals and the final stage Projector D. -8

9 .2.1. RS232C.2. Communication Specifications Item Physical Specification Connector Type Synchronization Type Communication Method Data Transfer Rate Data Length Parity Stop Bit Length RS232C RS232C D-SUB P (male) asynchronous Half duplex,600 (default) / 1,200 / 38,400 bps When using a remote control at the menu screen, RS232C and RS485 can be set individually 8 bit none 1 bit.2.2. RS485 Item Physical Specification Connector Type Synchronization Type Communication Method Data Transfer Rate Data Length Parity Stop Bit Length RS485 RS485 (4 wire type) D-SUB P (male) asynchronous Half duplex,600 (default) / 1,200 / 38,400 bps When using a remote control at the menu screen, RS232C and RS485 can be set individually 8 bit none 1 bit -

10 .3.1. Overview.3. Communication Procedure The communication interface between the external communication device and projectors is formatted so the external communication device always functions as the master and controls the projector Format (1) Format of commands to the projector (A) When individually specifying a projector STX + BC + CMD + PARA + CS + SN STX Start command (fixed to 02H) 1 Byte BC Byte count from CMD to the last byte of PARA 1 Byte CMD Command code 1 Byte PARA * Parameter Variable CS Value when the sum of the lower 8 bits from BC to CS is 0. Two s complement. 1 Byte SN Projector No.. FFH corresponds to all projectors. 1 Byte (B) When sending batch notification to the projector (no response from projector) STX + BC + CMD + PARA + CS + SN + BSN STX Start command (02H) 1 Byte BC Byte count from CMD to the last byte of PARA 1 Byte CMD Command code 1 Byte PARA * Parameter Variable CS Value when the sum of the lower 8 bits from BC to CS is 0. Two s complement. 1 Byte SN Projector No.. (FFH) 1 Byte BSN Communication ID during broadcast command Communication ID code where each bit of 4-byte (32-bit) data relates to a Projector No.. 4 Byte In the explanation in subsection.4 Communication commands, parameters might be expressed as (PARA1) or (PARA2). Depending on the command, there might be no (PARA) entry and (CMD) might be followed by (CS). -10

11 .3.2. Format.3. Communication Procedure (C) Correspondence between (BSN) bit and Projector No. The 32 bits (4 bytes) of (BSN) can specify 32 units (Projector No. 0-31). To specify broadcast with a Projector No. greater than 31, you can specify a specific projector by making the value which is the Projector No. masked by 1FH (the remainder divided by 32) become (BSN). [Note] During broadcast communication, (BSN) is bit0 for Projector Nos. 0, 32 and 64 for example, so these numbers cannot be distinguished. In RS485 communication where projectors are daisy chained together, you must be sure these projectors do not exist on the same line. Projector No. BSN Projector No. BSN Projector No. BSN 0 bit0 8 bit8 32 bit0 1 bit1 bit 33 bit1 2 bit2 10 bit10 ~ ~ 3 bit3 11 bit11 63 bit31 4 bit4 12 bit12 64 bit0 5 bit5 ~ ~ 65 bit1 6 bit6 30 bit30 ~ ~ 7 bit7 31 bit bit31 (D) Example of (BSN) The following chart shows (BSN) when controlling specific projectors. [Note] (SN) is typically set to FFH. Corresponding Projector No. (SN) (BSN) 0 FFH 00H 00H 00H 01H bit0 is 1 1 FFH 00H 00H 00H 02H bit1 is 1 2 FFH 00H 00H 00H 04H bit2 is 1 3 FFH 00H 00H 00H 08H bit3 is 1 4 FFH 00H 00H 00H 10H Bit4 is 1 1, 2, 3, 4 FFH 00H 00H 00H 1EH bit1, 2, 3, or 4 is 1 31 FFH 80H 00H 00H 00H bit31 is 1-11

12 .3.2. Format.3. Communication Procedure (2) Format of reply commands from projectors (A) When replying to a message (reply to a read request command) STX + BC + CMD + DATA + CS + SN STX Start command (fixed to 02H) 1 Byte BC Byte count from CMD to the last byte of PARA 1 Byte CMD Command code 1 Byte DATA * Reply data variable CS Value when the sum of the lower 8 bits from BC to CS is 0. Two s complement. 1 Byte SN Projector No. 1 Byte In the explanation in subsection.4 Communication commands, parameters might be expressed as (PARA1) or (PARA2). Depending on the command, there might be no (PARA) entry and (CMD) might be followed by (CS). (B) When replying to ACK (reply to a normal received command) ACK + SN ACK Reply command when a command is normally processed (06H) 1 Byte SN Projector No. 1 Byte (C) When NAK replying (command content error, cannot execute process) NAK + STS + SN NAK Reply command when command had an error. (15H) 1 Byte STS Error code 1 Byte SN Projector No. 1 Byte NAK Error Code Code Content Comments 01H 02H 03H - Checksum Command No. Error 04H BUSY Cannot execute process 05H Specification Address Error Memory reads/writes only 06H EEPROM WRITE Error Memory writes only 07H Command Parameter Error (3) Communication rules Timeout results if byte-byte transfer interval exceeds approximately 6ms. Maximum command reply time is 5 sec., except during projector adjustment. During adjustment, reply time may exceed 10 sec. because the save operation to the memory is in progress. The Projector No. is the communication ID that is set for each projector. You can change the setting as explained below. (A) While pressing the ADJ key on the remote control, press the SUB key to display the menu. (B) Move the menu cursor using the or key and select items using the key. Select in the order [SETTINGS] [PROJECTOR NO.]. (C) You can set a value from 0 to 255 using the and keys, but 255 does not function as the ID because all projects will respond in this case. -12

13 .4. Communication Commands (1) (00H) : Power ON/OFF request (i) This command requests a lamp to be activated or deactivated. (ii) A projector immediately replies when receiving a command. The actual lamp activation process is performed after replying to ACK. (iii) Even when replying to ACK, the lamp might not activate if there is a projector fault. Use the Status (20H) command to confirm your understanding of this state. (iv) When not specifying a lamp, performs the activation process on the lamp that was activated during the activation process for the previous lamp. (v) If the inactive information is ON for both lamps, performs the activation process on LAMP1. When specifying the activated lamp, replies to ACK and performs the activation process on LAMP1. (vi) Performs the lamp activation process even if the inactive information for the specified lamp is ON. If the lamp did not activate, lamp switching is automatically performed and the lamp activation process is performed on the other lamp. However, the read request (1EH) for the lamp inactive information flag must check the lamp and the Power ON request must not be performed on the inactive lamp. (i) 02H 02H 00H H H H (STX) (BC) (CMD) (PART1) (CS) (SN) (ii) 02H 03H 00H H H H H (STX) (BC) (CMD) (PART1) (PARA2) (CS) (SN) (C) Command format (broadcast) (i) 02H 02H 80H H H H H (STX) (BC) (CMD) (PART1) (CS) (SN) (BSN) (ii) 02H 02H 80H H H H H H (STX) (BC) (CMD) (PART1) (PART2) (SN) (CS) (BSN) PART1 (1 byte) PART2 (1 byte Specify the activation lamp (only valid for ON requests) 00H : OFF 00H : Lamp 1 01H : ON 01H : Lamp 2 (D) Command example (for Projector No. 1) Power ON Request 02H 02H 00H 01H FDH 01H Power OFF Request 02H 02H 00H 00H FEH 01H (E) Reply to a request command (reply by power state) State Request Command ON OFF Power is OFF ACK only Waiting for lamp activation ACK only Cooling lamp NAK (04H) ACK only Changer is now in operation NAK (04H) NAK (04H) Out of order NAK (04H) ACK only Power is ON (Lamp is activated) ACK Only *04H : NAK code that indicates the BUSY status. -13

14 .4. Communication Commands (2) (02H) : Display color ON/OFF request (i) This command is set when screen distortion is visible after switching the input signal or when simultaneously performing screen blanking on multiple screens in the Multiscreen mode. (ii) Approximately 4 sec after executing screen blanking (at least one color is OFF), forcibly cancels screen blanking. However, the time required for cancelling screen blanking might increase if a synchronization signal fluctuates or becomes unstable during screen blanking. (iii) NAK replies when the power is OFF. (iv) If there is no signal for the input frequency after the screen blanking request, cancels screen blanking approximately 3 sec later and displays NO SIGNAL. (v) Also, if the input frequency is not supported, displays OUT OF RANGE. In addition to the previous command formats, this command supports command formats that set the forced cancellation time of screen blanking. This makes it possible to prevent a projector from cancelling blanking on its own when the image switcher, etc needs 3 sec or longer to switch the input. (vi) If a projector is executing processes such as mode switching on its own, screen blanking might not be performed within the specified cancellation time. Incidentally, the target for mode switching is approximately 2 sec, but more time might be required if the synchronization signal is unstable. (vii) The interval for displaying NO SIGNAL or OUT OF RANGE increases along with the increased cancellation time setting. (i) 02H 02H 02H H H H (STX) (BC) (CMD) (PARA1) (CS) (SN) (ii) 02H 03H 02H H H H H (STX) (BC) (CMD) (PARA1) (PARA2) (CS) (SN) (C) Command format (broadcast) (i) 02H 02H 82H H H FFH H (STX) (BC) (CMD) (PARA1) (CS) (SN) (BSN) (ii) 02H 03H 82H H H H FFH H (STX) (BC) (CMD) (PARA1) (PARA2) (CS) (SN) (BSN) PARA1 (1 byte) bit7-bit3 unused bit2 B=1 : ON 0 : OFF bit1 G=1 : ON 0 : OFF bit0 R=1 : ON 0 : OFF PARA2 (1 byte) Blanking time = (PARA2) x 100MS sec (D) Command example (for Projector No. 1) White (full-color display) Request Blank (blanking) Request 5-sec Black Screen request 02H 02H 02H 07H F5H 01H 02H 02H 02H 00H FCH 01H 02H 03H 02H 00H 32H CH 01H -14

15 .4. Communication Commands (3) (0BH) : Brightness data request (i) This command controls brightness from the operation panel. Brightness settings decrease the brightness. (ii) Once set, brightness data is valid unless the power is OFF (the lamp is deactivated) or there is a transition to the Adjustment state (for both repair personnel and regular users). Switching the scan mode does not return the setting to the previous values. (iii) This command is even accepted when the power is OFF. However, turning the main power OFF clears the settings. (iv) Settings made during lamp cooling are accepted, but might not take effect depending on the timing. This command makes settings after lamp cooling ends. (v) When decreasing brightness, the brightness-color balance change might vary slightly depending on the individual variation between projectors. (vi) When setting brightness data, the screen becomes brighter momentarily then dims to the set brightness. (B) Command brightness 02H 04H 0BH H H H (STX) (BC) (CMD) (PARA) (CS) (SN) (C) Command format (broadcast) 02H 02H 8BH H H FFH H (STX) (BC) (CMD) (PARA) (CS) (SN) (BSN) PARA (3 byte) Byte No. 1 : R color 0(dark) - 100(bright) Byte No. 2 : G color Byte No. 3 : B color (D) Command example (for Projector No. 1) 100% Brightness Request 02H 04H 0BH 64H 64H 64H C5H 01H 50% Brightness 02H 04H 0BH 32H 32H 32H 5BH 01H Request *1 *1 : Target brightness is approximately 1/4 of 100% brightness. -15

16 .4. Communication Commands (4) (1CH) : Fault data history read request (i) This command checks the past fault history and the lamp changing history. (ii) You can check the newest information by using the Status information command (20H). 02H 01H 1CH E3H H (STX) (BC) (CMD) (CS) (SN) (C) Reply status format 02H 1H CH H ~ H H FFH (STX) (BC) (STAT) (DATA) (CS) (SN) DATA (8 byte) x 3 times = 24 byte Byte No. 1 : Scan mode : 0-10 Byte No. 2 : Fault information Byte No. 3 : Data Byte No. 4 : Free Byte No. 5-7 : Run time (unit: sec) Latest log (8 Byte) Previous log (8 Byte) Second previous log (8 Byte) (D) Details of Byte No. 2, 3 Information Byte 2 Byte 3 Content Comments 1 1 Lamp not lit 1 2 Lamp not lit 2 - Lamp 1 did not light or is damaged - Including forced deactivation - Lamp 2 did not light or is damaged - Including forced deactivation 2 1 Lamp cover 1 - Lamp 1 was not inserted 2 Lamp cover 2 - Lamp 2 was not inserted 3 - Temperature error - Power turned OFF because of temperature error - In this fault mode, the power unit itself stops, so there is often no reply from a projector 4 bit0-7 Fan stop - Supports bit0=fan1 - bit7 = FAN8 5 - Changer error 6 - Changer internal sensor detection error 7 bit1-3 Circuit power failure 11 - Temporary power blackout - Lamp changing was not complete because communication with the changer did not end normally - Error resulted in the position detection sensor inside the changer - Voltage was not correctly supplied to the drive board - Corresponding bit is Lo (=0) bit1 = 3.3V, bit2 = -10V, bit3 = 2.5V - Power was turned OFF without performing the correct power OFF process -16

17 .4. Communication Commands (5) (1EH) : Lamp Not Lit Information flag read request (i) If the lamp did not light, burned out, or was forcibly deactivated because of the cumulative lamp running time, this information is for the bit corresponding to the failed lamp that the projector turned ON. When this flag is ON, it indicates an unlit lamp and the changer does not change the unlit lamp. (ii) To clear this flag, either clear the cumulative lamp running time on the Adjustment screen or write 0 using a write request for the following Lamp Not Lit information flag. Only changing the lamp with a normal lamp does not clear this flag. 02H 01H 1EH E1H H (STX) (BC) (CMD) (CS) (SN) (C) Reply status format 02H 02H EH H H H (STX) (BC) (STAT) (DATA) (CS) (SN) DATA (1 byte) bit0 : Lamp 1 flag (Flag is ON if set to 1 ) bit1 : Lamp 2 flag (Flag is ON if set to 1 ) (6) (1FH) : Lamp Not Lit Information flag write request (i) This command writes to the Lamp Not Lit Information flag. (ii) When Lamp Not Lit Information writes 0 to a bit that is ON, the corresponding cumulative lamp running time and activation count is automatically cleared to 0. Even if Lamp Not Lit Information writes 0 to a bit that is OFF, the cumulative lamp running time and activation count is not cleared. (iii) Also see Lamp Not Lit Information flag read request above. 02H 02H 1FH H H H (STX) (BC) (CMD) (DATA) (CS) (SN) DATA (1 byte) bit0 : Lamp 1 flag (flag is ON if set to 1 ) bit1 : Lamp 2 flag (flag is ON if set to 1 ) (C) Command example (for Projector No. 1) Lamps 1 and 2 are cleared Only lamp 2 is cleared 02H 02H 1FH 00H DFH 01H 02H 02H 1FH 01H DEH 01H -17

18 .4. Communication Commands (7) (20H) : Status data request (i) This command checks the projector status. (ii) You can use this command to fetch RAS information. 02H 01H 20H DFH H (STX) (BC) (CMD) (CS) (SN) (C) Reply status format 02H 04H A0H H H FFH (STX) (BC) (STAT) (DATA) (CS) (SN) DATA (3 byte) (i) Byte No. 1 : Power status Configuration Content Comments bit0 Power is OFF - AV control, remote control, or the main power switch turned OFF the power. - Lamp cooling process ended, power can be turned ON. bit1 Lamp activation standby - Waiting for lamp activation. Projector automatically performs the Retry process. - Including Retry, a total of 6 activation processes are performed. - Activation wait time is approximately 18 sec. Total time is 108 sec. - If the lamp does not activate, status changes to Out of Order (bit4) - Maintains Power is ON (bit5) in activation processes for lamps not currently in use such as during overlapping activation for alternating activation or when in the Heat Standby state. bit2 Lamp is cooling - After turning power OFF, performs lamp cooling for 60 sec. - Does not turn power ON in this state (event disappears). Can turn power ON when the cooling process ends and status transitions to the Power is OFF (bit0) state. bit3 bit4 bit5 Changer is running Out of Order (Details in bytes 2, 3)) Power is ON (Activating lamp) (Details in Byte No. 2, 3) - The lamp changer is now in operation. The maximum run time is 10 sec and status transitions to Out of Order (bit4) when a timeout occurs. - Cannot execute the power OFF process when the changer is running. - Temporarily (for 2-10 sec) transitions to confirm the position of the lamp the power ON process will activate. - Maintains Power is ON (bit5) during overlapping activation for alternating activation or when in the Heat Standby state. - Checks the fault content in the Byte No. 2 and 3 information. - Projector power is OFF when out of order. - To turn the power on again, you must turn AC OFF/ON. Then, you must turn the AV control OFF/ON, and operate the remote control or main power switch. - Lamp activated normally. - Information in Byte No. 3 indicates a changer communication error, the Lamp Lit state, and the Lamp Not Lit state. - With the changer, two lamps might simultaneously light during overlapping activation for alternating activation or when in the Heat Standby state. -18

19 .4. Communication Commands (ii) Byte No. 2, 3 : Status information (a) Out of order Byte 1 Byte 2, 3 Content Comments bit4 = 1 bit0 Temperature error - Power is turned OFF because of a temperature error - In this fault mode, the power unit itself stops, so there is often no reply from a projector bit1 Lamp cover switch 1 - Lamp 1 is not inserted bit2 Lamp cover switch 2 - Lamp 2 is not inserted bit3 Lamp not lit 1 - Lamp 1 did not light or is damaged bit4 Lamp not lit 2 - Lamp 2 did not light or is damaged bit5 Fan stopped - The fan stopped. bit6 bit7 bit8 bit Changer error Position sensor error Circuit power failure - Lamp changing by the lamp changer did not end normally. - When changing the lamp, the lamp position is stored for when it cannot be detected. - Normal voltage was not provided to the drive board. (b) Power is ON (lamp is lit) Byte 1 Byte 2, 3 Content Comments bit5 bit3 Lamp not lit 1 bit4 Lamp not lit 2 ~ bit12 Lamp 1 is lit - Lamp is lit bit13 Lamp 2 is lit - Lamp is lit bit14 bit15 Lamp changer communication error - Lamp 1 did not light, burned out, or was forcibly deactivated. - Lamp 2 did not light, burned out, or was forcibly deactivated. - Communication is performed for a 60-sec cycle when the power is ON. The state in which a communication error occurred at this point. - If this state continues and the lamp changer is actually activated, a fault that prevents the lamp change from occurring may have resulted. -1

20 .4. Communication Commands (8) (21H) : Run time information request (i) This command checks the run time. (ii) The consecutive lit time is cleared to 0 each time the power is turned OFF or the lamp alternating activation function deactivates the lamp. Correspondingly, cumulative run time is the result that includes the consecutive lit time. This value is not cleared to 0 until you intentionally clear it using the Adjust menu or a communication command. 02H 02H 21H H H H (STX) (BC) (CMD) (PART) (CS) (SN) PART (1 byte) 00H 20H 22H 40H 42H Unit Lamp 1 cumulative run time Lamp 1 consecutive lit time Lamp 2 cumulative run time Lamp 2 consecutive lit time (C) Reply status format 02H 05H A1H H H H FFH (STX) (BC) (STAT) (PART) (TIME) (CS) (SN) TIME (3 bytes) : run time (unit: hours) () (24H) : Current mode read request Replies with the current mode number. 02H 01H 24H DBH H (STX) (BC) (CMD) (CS) (SN) (C) Reply status format 02H 02H A4H H H H (STX) (BC) (STAT) (DATA) (CS) (SN) SCAN (1 byte) :

21 .4. Communication Commands (10) (25H) : Mode write request (i) This command switches the mode data by specifying the mode number (see Chapter 8). The mode data stores the adjustment data (color balance or screen zoom information) that was set by a separate remote control. (ii) After data expansion ends, this command automatically cancels blanking. However, this command does not cancel blanking performed using the display color ON/OFF setting command (02H). (iii) Is only valid when the AV controller is not connected and NAK replies when it is connected. When controlling even though the AV controller is connected, the AV controller ID code is 1FH. (iv) NAK replies when performing adjustments. (v) Executes Auto Scan () from the specified scan mode when AUTO ON/OFF of the specified mode is set to ON. (Does not search areas newer than the specified scan mode.) (vi) For auto scan, the input pins to be searched are the input pins that the specified scan mode sets. Switches to the specified scan mode when the VIDEO input pins are set. (vii) For auto scan, does not measure the frequency approximately 100 ms after the command (25H) is received. Therefore, to switch the video signal, you must control the switching so it ends within 100 ms. 02H 02H 25H H H H (STX) (BC) (CMD) (PARA) (CS) (SN) (C) Command format (broadcast) 02H 02H A5H H H H H (STX) (BC) (CMD) (PARA) (CS) (SN) (BSN) PARA (1 byte) (mode 0 is for adjustment only) The following modes are for optional video boards. 128, 131 : VIDEO1 (Composite pin input) 12, 132 : VIDEO2 (S pin input) 130, 133 : VIDEO3 (D pin input) (D) Command example (for Projector No. 1) Mode 1 Switching Request 02H 02H 25H 01H D8H 01H Mode 11 Switching Request 02H 02H 25H 0BH CEH 01H -21

22 .4. Communication Commands (11) (6AH) : Input pin read request This command replies using the currently selected input pin information. 02H 01H 6AH H H (STX) (BC) (CMD) (CS) (SN) (C) Command format (broadcast) 02H 02H EAH H H H (STX) (BC) (STAT) (DATA) (CS) (SN) DATA (1 byte)) 00H : RGB1 01H : RGB2 02H : RGB3 03H : VIDEO1 (Composite pin input) 04H : VIDEO2 (S pin input) 05H : VIDEO3 (D pin input) (12) (6BH) : Input pin write request (i) This command NAK replies during adjustments. (ii) Is only accepted for full auto ( AUTO ON/OFF of mode 0 is ON and the default is ON ). When OFF, stores the input pin information for each mode in advance and is performed using the mode switching command (25H). 02H 02H 6BH H H H (STX) (BC) (CMD) (DATA) (CS) (SN) PARA (1 byte) 00H : RGB1 01H : RGB2 02H : RGB3 03H : VIDEO1 (switch to Mode No. 128) 04H : VIDEO2 (switch to Mode No. 12) 05H : VIDEO3 (switch to Mode No. 130) -22

23 .4. Communication Commands (13) (75H) : Lamp switch request (i) This command replies when the lamp switch request is accepted. (ii) Projectors perform the lamp activation process (Retry when necessary) required for lamp switching, overlap activation, and changer switching. (iii) If lamp switching could not be executed because of the lamp not activating or a changer malfunction, (a) When there is overlap activation, lamps that were lit prior to the request remain lit. This allows you to use the screen without it going out. (b) When there is no overlap activation, lamps that were lit prior to the request deactivate, so the projector performs the lamp activation process again. (iv) After the lamp switching request, the target time until lamp changing is actually executed is (a) Approximately 2 minutes later when there is overlap activation (set from the menu screen). However, if the lamp is not lit when Retries occur, switching will be delayed approximately 20 sec for each Retry. Lamp switching will therefore be delayed by the time required for Retries (up to 5 times). (b) Switching is executed immediately when there is no overlap activation. This (v) command performs the lamp activation process after lamp switching. This command replies when receiving a request. The projectors perform all remaining processes. This command checks whether lamp changing was actually completed using Status Reply (20H) and the Lamp Unlit Information flag read request (1EH) command. (vi) When the request for switching to Lamp 1 or Lamp 2 matches the currenly lit lamps and changing the lamps is unnecessary, this command only ACK replies. (vii) When a projector sets no overlap activation, the projector replies after performing the Power OFF process. (viii) Overlap Activation ON/OFF is performed using the Adjustments menu with the remote control [SETTINGS] [LAMP SETTING] [WARM-UP ON/OFF] (ix) When externally controlling alternating activation, the alternating activation function the projector performs itself is set to OFF. Adjustments menu using a remote control: [SETTINGS] [LAMP SETTING] [AUTO CHANGE SEL.] 02H 02H 75H H H H (STX) (BC) (CMD) (PART) (CS) (SN) PART (1 byte) 00H : Lamp change request to the side opposite the current side 01H : Change request to Lamp 1 02H : Change request to Lamp 2 (C) Reply to the request command Reply for each lamp state Priority State Change to LAMP1 Request Command Change to LAMP2 1 Currently displaying with LAMP1 ACK only 2 Currently displaying with LAMP2 ACK only 3 LAMP1 Not Lit Information ON (Currently displaying with LAMP 2) NAK (04H) ACK only 4 LAMP2 Not Lit Information ON (Currently displaying with LAMP1) ACK only NAK (04H) *04H : NAK error code that indicates BUSY status -23

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