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1 Research with Senseg Feelscreen Developer Kit ( Supervisor: Roope Raisamo Abstract: Research making use of Senseg technology Timeline: start now Skills: (depends on the topic) SE (API included) / experiment / UX Other: NDA required during thesis work

2 Eye tracker quality Supervisor: Poika Isokoski Abstract: Eye tracker quality: Measure the precision and accuracy of all the eye trackers we have at TAUCHI and develop our measurement technology (TraQuMe) further. Timeline: Spring/Summer 2015 Skills: Software engineering (.Net) skills needed for implementing some types of changes in the measurement software. May be possible to complete the thesis without software development. Working with participants in the measurement sessions requires some social skills.

3 Visualization of Eye Typing Data Supervisor: Kari-Jouko Räihä (both OK) Abstract: Experiments on entering text with gaze produce massive data logs on a number of variables. The task is to design and implement visualization(s) that show in an informative way the interrelationships of the variables involved. Timeline: To be finished in Skills: Design and implementation of visualizations. Other: Information Visualization course is a prerequisite.

4 Perception of Culturally Loaded Images Supervisor: Kari-Jouko Räihä Abstract: Measuring tool (software) for cultural impressions in pictures needs to be developed for selecting pictures with strong and repeatable impressions for experiments on cultural perception. Measurement happens by asking a large number of people to rate images regarding the impression they got while viewing the picture. Results: Software and a set of pictures that represent cultural topics that are consistently clearly perceived when viewing them. Timeline: Spring-Summer Skills: SE / experiment

5 Facial Animation Supervisors: Turunen / Hakulinen + Mikko Karsisto (Apex Games) Abstract: A head-mounted camera records an actor s facial movements. The video is downloaded for off-line use or the real-time stream is used. The software recognizes the actor s facial movements from the video feed and composes usable data from it. The software drives a 3D model s skeletal or blend shape system according to the data. Reference: Timeline: ASAP Skills: SE

6 Body and head scanner Supervisors: Turunen / Hakulinen + Mikko Karsisto (Apex Games) Language: FI / EN Abstract: A system composed of multiple Raspberry Pi s or similar low-cost chipsets and camera modules, that scans an actor s head. A 3D model is created from the scan data. The 3D model s topology and poly count should be reasonable and the model must be usable in a standard 3D modeling software Reference: Timeline: ASAP Skills: SE

7 Precise Interaction Analysis Supervisor: Markku Turunen / Jaakko Hakulinen Abstract: Techniques for precise embodied interaction analysis are studied to produce novel interaction techniques and/or analyze human behavior. Timeline: Skills: SE / design / experiment

8 Sensors in HTI Supervisor: Markku Turunen / Jaakko Hakulinen Abstract: Different sensors are heavily used in human-technology interaction. The thesis reviews the work done in area and proposes novel solutions for their usage. Timeline: Skills: SE / design Other: a lot of nice gadgets to play with

9 ICT4D Supervisor: Markku Turunen Abstract: ICT4D (or ICTD) is an emerging area. This project investigates recent techniques from the viewpoint of HCI4D. Field studies possible in India (e.g., City Compass collaborative second language learning). Timeline: Skills: SE / design / experiment / UX

10 Tools for People with Memory Impairtments Supervisor: Markku Turunen Abstract: Review and analysis of tools for people with memory impairments (e.g., Alzheimer). Possible implementation (and testing) of a novel tool. Timeline: 2015

11 Animal UIs Supervisor: Markku Turunen Abstract: Interaction with animals is one of the emerging areas of HTI. The task is to provide a survey of the area and develop a concept and/or prototype application. Timeline: Skills: SE / design

12 Human-robot interaction Supervisor: Markku Turunen / Jaakko Hakulinen Abstract: Human-robot interaction is not a new research area, but recently gained a lot of attention. This thesis studies truly multimodal natural interaction with social robots. Timeline: open Skills: SE / design / experiment / UX

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