Colour electromagnetic spectrum

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1 Colour 1 Colour

2 Colour electromagnetic spectrum We perceive electromagnetic energy having wavelengths in the range nm as visible light. 2 The perceived color of visible light is as much psychological as it is physical.

3 The Eye The photosensitive part of the eye, the retina, is composed of two types of cells, called rods and cones 3 Only the cones are responsible for color perception. Cones are most densely packed within a region of the eye called the fovea.

4 Cone types There are three types of cones, referred to either as S, M, and L, which are roughly (very roughly) equivalent to blue, green, and red sensors. 4 Their peak sensitivities are located at approximately 430nm, 560nm, and 610nm for the "average" observer. Colorblindness results from a deficiency of one cone type.

5 Color Perception 5 Different spectra can result in perceptually identical sensation called metamers Color perception results from the simultaneous stimulation of the 3 cone types Our perception of color is also affected by surround effects and adaptation

6 Chromaticity 6 hue: f D = dominant frequency colour saturation: purity E D E W E D : energy of dominant frequency E W : energy of background frequency luminance: intensity (area under spectral curve) humans have a logarithmic perception of lightness (colour that is 18% as light will only appear half as bright)

7 Colour models 7 Start with 2 or 3 primary colours linear combinations give a colour gamut colour gamut, i.e. set of achievable colours, depends on device (monitor, printer, etc.) No finite set of primary colours generates the complete visible spectrum

8 Colour matching functions To define a standard perceptual 3D space, experiments have been performed in which observers match the color of a given wavelength by mixing three other pure wavelengths, such as R=700nm, G=546nm, and B=436nm. 8 Sometimes red light needs to be added to the target before a match can be achieved. In the graph of primaries R takes on a negative value.

9 CIE space 9 CIE (Commission Internationale de L Éclairage) space (1931): Define 3 primary colours X, Y, Z, with associated hypothetical energy distributions x λ, y λ, z λ, such that colour C with distribution P(λ) is a linear combination with positive weights C = XX + Y Y + ZZ with X = k P(λ)x λ, etc. Here k is a calibration constant. X, Y, Z are called tristimulus values.

10 CIE colour matching functions 10

11 Y CIE space 11 X Z

12 Chromaticity diagram 12 Disregard intensity information: take cross section with plane X + Y + Z = 1 Colour is specified by its trichromatic coefficients: x = X X+Y +Z, y = Y X+Y +Z, z = Z X+Y +Z

13 Uniform Colour Space 13 A colour space in which equal distances approximately represent equal perceived colour differences (e.g. CIE LUV space). A colour-difference formula is designed to give a quantitative representation of the perceived colour difference between a pair of coloured samples.

14 Chromaticity diagram 14

15 Chromaticity diagram 15 purity, dominant wavelength color gamuts

16 Y RGB colour model 16 X Z

17 RGB colour model Gray scale Cyan (0,1,1) G Green (0,1,0) White (1,1,1) Yellow (1,1,0) 17 B Blue (0,0,1) Black (0,0,0) Magenta (1,0,1) Red (1,0,0) R any color is written as a sum of the primary colors R(ed), G(reen) and B(lue): Color = r R + g G + b B, r, g, b [0, 1] (1)

18 RGB colour model 18

19 RGB colour model 19 additive model, applies to RGB monitor.

20 Colour conversion: RGB to CIE 20 Linear transformation: X Y = Z X r X g X b R Y r Y g Y b G Z r Z g Z b B The coefficients X i, Y i, Z i are monitor-dependent.

21 Gray Scale CMY model M Magenta Blue 21 Red Black White Cyan C Yellow Green Y any color is written as a sum of the primary colors C(yan), M(agenta) and Y(ellow): Color = c C + m M + y Y, (2) subtractive model (applies to light reflection from surfaces, e.g. graphics hardcopy devices)

22 Colour conversion: RGB to CMY 22 Linear transformation: C M = Y R G B (interchanging colors across the main diagonals) CMY to CIE: apply CMY to RGB followed by RGB to CIE.

23 HSV model 23 start from a pure color = hue, then add black to obtain shades, or white to obtain tones of that color Parameters: Hue (a pure color), Saturation (purity of the color), and Value (intensity of a color). HSV coordinates can be converted to RGB coordinates, and vice versa, but not by a simple linear transformation.

24 HSV model Green (120) o Cyan o Blue (240) V (value) V=1 (White) Yellow Magenta Red (0) o 24 Gray scale H (Hue angle) V=0 (Black) S (Saturation) represented by the HSV hexcone: V along vertical axis, H an angle around this axis, S radial distance from it

25 HSV model 25

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