CSC 470 Introduction to Computer Graphics

Size: px
Start display at page:

Download "CSC 470 Introduction to Computer Graphics"

Transcription

1 CSC 470 Introduction to Computer Graphics Course basics: Instructor Dr. Natacha Gueorguieva Office 1N 205, Ext Materials will be available at 1 midterm, 2 projects, 1 presentation, homeworks, final Syllabus read it as it is your contract

2 Some Resources Computer Graphics using OpenGL, Hill, Prentice Hall, 2001 OpenGL Programming Guide, Second Edition, Mason Woo, Jackie Neider, and Tom Davis, Addison-Wesley Developers Press, 1997 OpenGL Reference Manual, Second Edition, OpenGL Architecture Review Board Editors: Renate Kempf and Chris Frazier, Addison-Wesley Developers Press, 1997 Angel, Edward, Interactive Computer Graphics, Addison-Wesley, Reading, MA, 1997

3 What will I learn? Fundamentals of Computer Graphics Uses of Computer Graphics Programming for Computer Graphics Computer Graphics Algorithms Applied Linear Algebra Modelling Rendering Animation The OpenGL Graphics APIs

4 What won t I learn? Painting and Imaging Software (Paintshop Pro, Adobe Photoshop) CAD Packages (AutoCAD) Animation Software (Maya) Rendering Software (Renderman) 3D Modelling (3D Studio Max)

5 Topics Introduction to Computer Graphics Drawing Figures Drawing Algorithms Vectors for Graphics Transformations Modelling with Polygons 3D Viewing Rendering Fractals Raster Display Tools Curves and Surface Design Colour Theory

6 What skills should I already have? Programming Programming Programming C++

7 Outline and approach Computer graphics is concerned with all aspects of producing pictures or images using a computer. Hardware Software Applications

8 Computer Graphics Tools Tools are both software and hardware. Hardware tools include video monitors, graphics cards, and printers that display graphics. They also include input devices such as a mouse, trackball that let users point to items and draw figures.

9 Computer Graphics Tools cont d Software tools: the operating system, editor, compiler, and debugger you commonly use. Graphics routines: e.g., functions to draw a simple line or circle (or characters such as G). Functions to manage windows with pull-down menus, input, and dialog boxes. Functions to allow the programmer to set up a camera in 3D coordinate system and take snapshots of objects.

10 Device Independent Graphics Device independent graphics libraries that allow the programmer to use a common set of functions within an application, and to run the same application on a variety of systems and displays are available. OpenGL is such a library, and is the tool we shall use in this course. The OpenGL way of creating graphics is used widely in both academia and industry.

11 So, what is computer graphics? Computer Graphics is concerned with producing images using a computer. Modelling The representation of the form of objects Rendering The appearance of objects Animation The movement of objects

12 So, what is computer graphics? Modelling Taking the real and turning it into the virtual. Explaining real world or fantastic objects using mathematics. If the image does not exist in real life, a blueprint is drawn by an artist. A wire frame is the simplest form of model.

13 So, what is computer graphics? Rendering Drawing the Image Colour Lighting Shading Surface Texture Shadows Reflection and Transparency Intersection

14 So, what is computer graphics? Animation Controlling the movement of objects. Laws of Physics Biomechanics/ Kinesiology Lip Sink Special Effects

15 Presentation Options Frame-by by-frame: A single frame can be drawn while the user waits. (very boring) Frame-by by-frame under control of the user: A sequence of frames can be drawn, as in a PowerPoint presentation; the user presses a key to move onto the next slide, but otherwise has no way of interacting with the slides. (much less boring)

16 Presentation Options Animation: A sequence of frames proceeds at a particular rate while the user watches. Interactive Program: In an interactive graphics experience, the user controls the flow from one frame to another using an input device such as a mouse or keyboard in a manner that was unpredictable at the time the program was written. A computer game is a familiar case of an interactive graphics presentation.

17 Where Computer Graphics is Used? Computer graphics are widely used in the production of movies, television programs, books, games, and magazines. CSC 470 Computer Graphics, Dr..Natacha Georgieva, College of Staten Island/CUNY 17

18 Progression of a CG Character Wireframe Model Skeletal Model Muscle Model Skin Hair Final Render

19 Example Where did this image come from? What software and/or hardware was necessary?

20 Preliminary answer Application: The object is an artist s rendition of the sun for an animation to be shown in a domed environment (planetarium) Software: Maya for modeling and rendering but Maya is built on top of OpenGL Hardware: PC with graphics card for modeling and rendering

21 Main tasks in CG Main tasks: modeling: creating and representing the geometry of objects in the 3D world rendering: generating 2D images of the objects animation: describing how objects change in time

22 Why study CG? Graphics is cool I like to see what I m doing I like to show people what I m doing Graphics is interesting Involves simulation, algorithms, architecture I ll never get an Oscar for my acting But maybe I ll get one for my CG special effects Graphics is fun

23 Graphics applications Art, publicity Scientific visualization

24 Education and training User interfaces

25 CAD Geographical info

26 Terrain modeling Medical

27 Entertainment: Cinema Square: Final Fantasy Pixar: Monster s Inc.

28 Entertainment: Games GT Racer 3 Polyphony Digital: Gran Turismo 3, A Spec

29 Video Games

30 Medical Visualization The Visible Human Project MIT: Image-Guided Surgery Project

31 Computer Aided Design (CAD)

32 Scientific Visualization

33 More Cool Pictures Video!

34 Computer Graphics is Everywhere Pictures generated by a computer Example: a ray-traced picture with shadows.

35 Graphics Programming Graphic functions: OpenGL API primitive (points, lines, polygons, pixels, text, curves, surfaces) attribute (colors, fills, type face for titles of graphs) viewing (types of views) transformation (rotation, translation, scaling) input control (communicate with window system, initialize programs, deal with errors)

36 Introduction to OpenGL What is an application programmer s interface? Software library Layer between programmer and graphics hardware and software Where does OpenGL fit in? Between application and graphics system Between high level API and system software

37

38 Why OpenGL? Fast Simple Well-defined architecture Window system independent Supports high-end features Both geometric and pixel processing Standard, available on many platforms

39 Why OpenGL industry standard stable reliable and portable evolving scalable easy to use well-documented AP provides a full set of 3D graphics routines

40

41 The Graphics Rendering Pipeline Rendering: The conversion of a scene into an image: Scene: Composed of models placed in 3D space. Models: Composed of collections of primitives. Primitives: Graphic components supported by a Render. Output Image: May be drawn on a monitor or printed on a laser printer or written to a raster in memory or to a file or......must consider device independence. The Graphics Pipeline: The model to image conversion broken into stages. Some version of the pipeline is implemented in graphics hardware to get interactive speeds.

42 The Graphics Rendering Pipeline The viewing pipeline is a group of processes common from wireframe display through to near photo-realistic image generation, and is basically concerned with transforming objects to be displayed from specific viewpoint and removing surfaces that cannot be seen from this viewpoint. The input to the viewing pipeline is a list of objects with their points defined in their own local coordinate system, and the position and orientation of the viewpoint. The output is the same list of objects with their points defined in a two dimensional screen coordinate system.

43 Computer Graphics and Image Processing Computer Graphics Input: objects model Output: realistic image Pictures that move Image Processing Input: a real image Output: objects model A sequence of images (frames) Computer Animation Video Processing

44 The Graphics Rendering Pipeline

45 Coordinate Systems in the Graphics Pipeline OCS - object coordinate system WCS - world coordinate system VCS - viewing coordinate system CCS - clipping coordinate system NDCS - normalized device coordinate system DCS - device coordinate system

46 Event driven programming Almost all window based programs follow the event driven paradigm program waits for events to occur takes appropriate action Events are typically stored in an event queue Application programs specify the types of events that are of interest The window system passes events to apps.

47 Event driven programming Appropriate action is implemented by the application calling a unique, user defined function for each event of interest these functions are referred to as callback functions Associating callback functions with events is not a rendering issue, OpenGL does not provide for this GLUT (OpenGL Utility Toolkit) does

48

49 The function call: Registering Events glutmousefunc(mouse) associates the callback function mouse with all mouse events button press/release When a mouse button is pressed or released in the graphics application window, the user defined function mouse is called Application ignores all mouse events without this function call

50 OpenGL Buffers OpenGL supports a variety of buffers that can be used for advanced rendering Color buffers (front, back, right, left) Depth (z) buffer Accumulation Stencil Window system interactions must be handled outside of OpenGL

51 OpenGL Related Libraries OpenGL Utility Library (GLU) GLX (X Window extension), glx... WGL (MS Windows extension), wgl GLUT (OpenGL Utility Toolkit), glut OpenInventor C++ high level three-dimensional applications

52

53

54 Clearing Clearing color has to be set glclearcolor(r,g,b,alpha) Buffers can be cleared all at once glclear(bitfield) Color buffer Depth buffer Accumulation buffer Stencil buffer

55 OpenGL Interface

Introduction to Computer Graphics

Introduction to Computer Graphics Introduction to Computer Graphics Torsten Möller TASC 8021 778-782-2215 torsten@sfu.ca www.cs.sfu.ca/~torsten Today What is computer graphics? Contents of this course Syllabus Overview of course topics

More information

Computer Graphics. Computer graphics deals with all aspects of creating images with a computer

Computer Graphics. Computer graphics deals with all aspects of creating images with a computer Computer Graphics Computer graphics deals with all aspects of creating images with a computer Hardware Software Applications Computer graphics is using computers to generate and display images based on

More information

Lecture Notes, CEng 477

Lecture Notes, CEng 477 Computer Graphics Hardware and Software Lecture Notes, CEng 477 What is Computer Graphics? Different things in different contexts: pictures, scenes that are generated by a computer. tools used to make

More information

CS130 - Intro to computer graphics. Dr. Victor B. Zordan vbz@cs.ucr.edu www.cs.ucr.edu/~vbz. Objectives

CS130 - Intro to computer graphics. Dr. Victor B. Zordan vbz@cs.ucr.edu www.cs.ucr.edu/~vbz. Objectives CS130 - Intro to computer graphics Dr. Victor B. Zordan vbz@cs.ucr.edu www.cs.ucr.edu/~vbz Objectives Explore basics of computer graphics Survey application areas Today, brief introduction to graphics

More information

2: Introducing image synthesis. Some orientation how did we get here? Graphics system architecture Overview of OpenGL / GLU / GLUT

2: Introducing image synthesis. Some orientation how did we get here? Graphics system architecture Overview of OpenGL / GLU / GLUT COMP27112 Computer Graphics and Image Processing 2: Introducing image synthesis Toby.Howard@manchester.ac.uk 1 Introduction In these notes we ll cover: Some orientation how did we get here? Graphics system

More information

COMPUTER GRAPHICS Computer Graphics

COMPUTER GRAPHICS Computer Graphics COMPUTER GRAPHICS Computer Graphics involves display, manipulation and storage of pictures and experimental data for proper visualization using a computer. Typical graphics system comprises of a host computer

More information

How To Teach Computer Graphics

How To Teach Computer Graphics Computer Graphics Thilo Kielmann Lecture 1: 1 Introduction (basic administrative information) Course Overview + Examples (a.o. Pixar, Blender, ) Graphics Systems Hands-on Session General Introduction http://www.cs.vu.nl/~graphics/

More information

Introduction to Computer Graphics. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012

Introduction to Computer Graphics. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012 CSE 167: Introduction to Computer Graphics Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2012 Today Course organization Course overview 2 Course Staff Instructor Jürgen Schulze,

More information

Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch.

Course Overview. CSCI 480 Computer Graphics Lecture 1. Administrative Issues Modeling Animation Rendering OpenGL Programming [Angel Ch. CSCI 480 Computer Graphics Lecture 1 Course Overview January 14, 2013 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s13/ Administrative Issues Modeling Animation

More information

Masters of Science in Software & Information Systems

Masters of Science in Software & Information Systems Masters of Science in Software & Information Systems To be developed and delivered in conjunction with Regis University, School for Professional Studies Graphics Programming December, 2005 1 Table of Contents

More information

A Short Introduction to Computer Graphics

A Short Introduction to Computer Graphics A Short Introduction to Computer Graphics Frédo Durand MIT Laboratory for Computer Science 1 Introduction Chapter I: Basics Although computer graphics is a vast field that encompasses almost any graphical

More information

Image Processing and Computer Graphics. Rendering Pipeline. Matthias Teschner. Computer Science Department University of Freiburg

Image Processing and Computer Graphics. Rendering Pipeline. Matthias Teschner. Computer Science Department University of Freiburg Image Processing and Computer Graphics Rendering Pipeline Matthias Teschner Computer Science Department University of Freiburg Outline introduction rendering pipeline vertex processing primitive processing

More information

CS 325 Computer Graphics

CS 325 Computer Graphics CS 325 Computer Graphics 01 / 25 / 2016 Instructor: Michael Eckmann Today s Topics Review the syllabus Review course policies Color CIE system chromaticity diagram color gamut, complementary colors, dominant

More information

Instructor. Goals. Image Synthesis Examples. Applications. Computer Graphics. Why Study 3D Computer Graphics?

Instructor. Goals. Image Synthesis Examples. Applications. Computer Graphics. Why Study 3D Computer Graphics? Computer Graphics Motivation: Why do we study 3D Graphics? http://www.cs.ucsd.edu/~ravir Instructor http://www.cs.ucsd.edu/~ravir PhD Stanford, 2002. PhD thesis developed Spherical Harmonic Lighting widely

More information

Monash University Clayton s School of Information Technology CSE3313 Computer Graphics Sample Exam Questions 2007

Monash University Clayton s School of Information Technology CSE3313 Computer Graphics Sample Exam Questions 2007 Monash University Clayton s School of Information Technology CSE3313 Computer Graphics Questions 2007 INSTRUCTIONS: Answer all questions. Spend approximately 1 minute per mark. Question 1 30 Marks Total

More information

Develop Computer Animation

Develop Computer Animation Name: Block: A. Introduction 1. Animation simulation of movement created by rapidly displaying images or frames. Relies on persistence of vision the way our eyes retain images for a split second longer

More information

MMGD0203 Multimedia Design MMGD0203 MULTIMEDIA DESIGN. Chapter 3 Graphics and Animations

MMGD0203 Multimedia Design MMGD0203 MULTIMEDIA DESIGN. Chapter 3 Graphics and Animations MMGD0203 MULTIMEDIA DESIGN Chapter 3 Graphics and Animations 1 Topics: Definition of Graphics Why use Graphics? Graphics Categories Graphics Qualities File Formats Types of Graphics Graphic File Size Introduction

More information

INTRODUCTION TO RENDERING TECHNIQUES

INTRODUCTION TO RENDERING TECHNIQUES INTRODUCTION TO RENDERING TECHNIQUES 22 Mar. 212 Yanir Kleiman What is 3D Graphics? Why 3D? Draw one frame at a time Model only once X 24 frames per second Color / texture only once 15, frames for a feature

More information

COMP175: Computer Graphics. Lecture 1 Introduction and Display Technologies

COMP175: Computer Graphics. Lecture 1 Introduction and Display Technologies COMP175: Computer Graphics Lecture 1 Introduction and Display Technologies Course mechanics Number: COMP 175-01, Fall 2009 Meetings: TR 1:30-2:45pm Instructor: Sara Su (sarasu@cs.tufts.edu) TA: Matt Menke

More information

Certificate Courses in Animation

Certificate Courses in Animation UNIVERSITY OF PUNE Certificate Courses in Animation 1) Certificate Course in Animation using Flash 2) Certificate Course in Animation Using Photoshop 3) Certificate Course of Animation using Maya (To be

More information

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics Fundamentals of Computer Graphics INTRODUCTION! Sergio Benini! Department of Information Engineering Faculty of Engineering University of Brescia Via Branze, 38 25231 Brescia - ITALY 1 Overview Here you

More information

CSCD18: Computer Graphics

CSCD18: Computer Graphics CSCD18: Computer Graphics Professor: Office: Office hours: Teaching Assistant: Office hours: Lectures: Tutorials: Website: Leonid Sigal lsigal@utsc.utoronto.ca ls@cs.toronto.edu Room SW626 Monday 12:00-1:00pm

More information

C O M P U T E R G R A P H I C S. Computer Graphics. Introduction I. Guoying Zhao 1 / 58

C O M P U T E R G R A P H I C S. Computer Graphics. Introduction I. Guoying Zhao 1 / 58 Computer Graphics Introduction I Guoying Zhao 1 / 58 A Survey of Computer Graphics What is computer graphics? Interactive computer graphics The history of computer graphics Computer graphics applications

More information

CS 378: Computer Game Technology

CS 378: Computer Game Technology CS 378: Computer Game Technology http://www.cs.utexas.edu/~fussell/courses/cs378/ Spring 2013 University of Texas at Austin CS 378 Game Technology Don Fussell Instructor and TAs! Instructor: Don Fussell!

More information

CPIT-285 Computer Graphics

CPIT-285 Computer Graphics Department of Information Technology B.S.Information Technology ABET Course Binder CPIT-85 Computer Graphics Prepared by Prof. Alhasanain Muhammad Albarhamtoushi Page of Sunday December 4 0 : PM Cover

More information

GUI GRAPHICS AND USER INTERFACES. Welcome to GUI! Mechanics. Mihail Gaianu 26/02/2014 1

GUI GRAPHICS AND USER INTERFACES. Welcome to GUI! Mechanics. Mihail Gaianu 26/02/2014 1 Welcome to GUI! Mechanics 26/02/2014 1 Requirements Info If you don t know C++, you CAN take this class additional time investment required early on GUI Java to C++ transition tutorial on course website

More information

OpenGL & Delphi. Max Kleiner. http://max.kleiner.com/download/openssl_opengl.pdf 1/22

OpenGL & Delphi. Max Kleiner. http://max.kleiner.com/download/openssl_opengl.pdf 1/22 OpenGL & Delphi Max Kleiner http://max.kleiner.com/download/openssl_opengl.pdf 1/22 OpenGL http://www.opengl.org Evolution of Graphics Assembler (demo pascalspeed.exe) 2D 3D Animation, Simulation (Terrain_delphi.exe)

More information

Introduction Week 1, Lecture 1

Introduction Week 1, Lecture 1 CS 430/536 Computer Graphics I Introduction Week 1, Lecture 1 David Breen, William Regli and Maxim Peysakhov Geometric and Intelligent Computing Laboratory Department of Computer Science Drexel University

More information

Digital 3D Animation

Digital 3D Animation Elizabethtown Area School District Digital 3D Animation Course Number: 753 Length of Course: 1 semester 18 weeks Grade Level: 11-12 Elective Total Clock Hours: 120 hours Length of Period: 80 minutes Date

More information

Computer Graphics. Anders Hast

Computer Graphics. Anders Hast Computer Graphics Anders Hast Who am I?! 5 years in Industry after graduation, 2 years as high school teacher.! 1996 Teacher, University of Gävle! 2004 PhD, Computerised Image Processing " Computer Graphics!

More information

ICS : 435. Computer Graphics Applications. Instructor : Da'ad Albalawneh

ICS : 435. Computer Graphics Applications. Instructor : Da'ad Albalawneh ICS : 435 Computer Graphics Applications Instructor : Da'ad Albalawneh Course Outline Applications CAD/CAM, Art, Entertainment, Education, Training, Visualization, GUI, Image Processing. Overview of Computer

More information

Graphics Input Primitives. 5. Input Devices Introduction to OpenGL. String Choice/Selection Valuator

Graphics Input Primitives. 5. Input Devices Introduction to OpenGL. String Choice/Selection Valuator 4ICT10 Computer Graphics and Virtual Reality 5. Input Devices Introduction to OpenGL Dr Ann McNamara String Choice/Selection Valuator Graphics Input Primitives Locator coordinate pair x,y Pick required

More information

1. INTRODUCTION Graphics 2

1. INTRODUCTION Graphics 2 1. INTRODUCTION Graphics 2 06-02408 Level 3 10 credits in Semester 2 Professor Aleš Leonardis Slides by Professor Ela Claridge What is computer graphics? The art of 3D graphics is the art of fooling the

More information

CS 4810 Introduction to Computer Graphics

CS 4810 Introduction to Computer Graphics CS 4810 Introduction to Computer Graphics Connelly Barnes University of Virginia Acknowledgement: slides by Jason Lawrence, Misha Kazhdan, Allison Klein, Tom Funkhouser, Adam Finkelstein and David Dobkin

More information

Institution : Majmaah University. Academic Department : College of Science at AzZulfi. Programme : Computer Science and Information Course :

Institution : Majmaah University. Academic Department : College of Science at AzZulfi. Programme : Computer Science and Information Course : Institution : Majmaah University. Academic Department : College of Science at AzZulfi. Programme : Computer Science and Information Course : Computer Graphics (CSI-425) Course Coordinator : Mr. ISSA ALSMADI

More information

B.A IN GRAPHIC DESIGN

B.A IN GRAPHIC DESIGN COURSE GUIDE B.A IN GRAPHIC DESIGN GRD 126 COMPUTER GENERATED GRAPHIC DESIGN I UNIVERSITY OF EDUCATION, WINNEBA DEPARTMENT OF GRAPHIC DESIGN Copyright Acknowledgements The facilitating agent of the course

More information

Algolab Photo Vector

Algolab Photo Vector Algolab Photo Vector Introduction: What Customers use Photo Vector for? Photo Vector (PV) is a handy tool for designers to create, cleanup, make fast corrections, edit designs with or without further conversion

More information

Computer Applications in Textile Engineering. Computer Applications in Textile Engineering

Computer Applications in Textile Engineering. Computer Applications in Textile Engineering 3. Computer Graphics Sungmin Kim http://latam.jnu.ac.kr Computer Graphics Definition Introduction Research field related to the activities that includes graphics as input and output Importance Interactive

More information

Graphic Design. Background: The part of an artwork that appears to be farthest from the viewer, or in the distance of the scene.

Graphic Design. Background: The part of an artwork that appears to be farthest from the viewer, or in the distance of the scene. Graphic Design Active Layer- When you create multi layers for your images the active layer, or the only one that will be affected by your actions, is the one with a blue background in your layers palette.

More information

CAD and Creativity. Contents

CAD and Creativity. Contents CAD and Creativity K C Hui Department of Automation and Computer- Aided Engineering Contents Various aspects of CAD CAD training in the university and the industry Conveying fundamental concepts in CAD

More information

Release: 1. MEM19042A Render images using computer graphics software

Release: 1. MEM19042A Render images using computer graphics software Release: 1 MEM19042A Render images using computer graphics software MEM19042A Render images using computer graphics software Modification History Not applicable. Unit Descriptor This unit of competency

More information

Graphic Design. Location: Patterson Campus - Bldg. K. Program Information. Occupational Choices. Average Full-Time Wage.

Graphic Design. Location: Patterson Campus - Bldg. K. Program Information. Occupational Choices. Average Full-Time Wage. Graphic Design 178 Graphic Design Location: Patterson Campus - Bldg. K Program Information Graphic Design is a vital component of the communications people receive each day. Personal, professional, business,

More information

Comp 410/510. Computer Graphics Spring 2016. Introduction to Graphics Systems

Comp 410/510. Computer Graphics Spring 2016. Introduction to Graphics Systems Comp 410/510 Computer Graphics Spring 2016 Introduction to Graphics Systems Computer Graphics Computer graphics deals with all aspects of creating images with a computer Hardware (PC with graphics card)

More information

COMP-557: Fundamentals of Computer Graphics McGill University, Fall 2010

COMP-557: Fundamentals of Computer Graphics McGill University, Fall 2010 COMP-557: Fundamentals of Computer Graphics McGill University, Fall 2010 Class times 2:25 PM - 3:55 PM Mondays and Wednesdays Lecture room Trottier Building 2120 Instructor Paul Kry, kry@cs.mcgill.ca Course

More information

NetEase Games - Paid Internship Program

NetEase Games - Paid Internship Program NetEase Games - Paid Internship Program About NetEase, Inc. NetEase, Inc., is a leading game developer and publisher based in China. Founded in 1997, the company has been listed on NASDAQ in the US since

More information

Introduction to Computer Graphics. Reading: Angel ch.1 or Hill Ch1.

Introduction to Computer Graphics. Reading: Angel ch.1 or Hill Ch1. Introduction to Computer Graphics Reading: Angel ch.1 or Hill Ch1. What is Computer Graphics? Synthesis of images User Computer Image Applications 2D Display Text User Interfaces (GUI) - web - draw/paint

More information

Computer Graphics (600.357 / 600.457) Prof. Misha Kazhdan misha@cs.jhu.edu

Computer Graphics (600.357 / 600.457) Prof. Misha Kazhdan misha@cs.jhu.edu Computer Graphics (600.357 / 600.457) Prof. Misha Kazhdan misha@cs.jhu.edu Outline Introduction Syllabus Coursework Miscellaneous Introduction: What is CG? 2D image processing 3D object representation

More information

SketchUp Instructions

SketchUp Instructions SketchUp Instructions Every architect needs to know how to use SketchUp! SketchUp is free from Google just Google it and download to your computer. You can do just about anything with it, but it is especially

More information

TEACHING INTRODUCTORY COMPUTER GRAPHICS WITH THE PROCESSING LANGUAGE

TEACHING INTRODUCTORY COMPUTER GRAPHICS WITH THE PROCESSING LANGUAGE TEACHING INTRODUCTORY COMPUTER GRAPHICS WITH THE PROCESSING LANGUAGE Dino Schweitzer, Jeff Boleng, Paul Graham United States Air Force Academy, CO 80840 dino.schweitzer@usafa.edu ABSTRACT Different approaches

More information

Career Opportunities in Electronic Game & Simulation Design

Career Opportunities in Electronic Game & Simulation Design Career Opportunities in Electronic Game & Simulation Design Development Career Categories Producers Designers Artists Programmers Game Testers and Quality Assurance Technicians Developer Careers Producers

More information

Anime Studio Debut 10 Create Your Own Cartoons & Animations!

Anime Studio Debut 10 Create Your Own Cartoons & Animations! Anime Studio Debut 10 Create Your Own Cartoons & Animations! Anime Studio Debut is your complete animation program for creating 2D movies, cartoons, anime or cut out animations. This program is fun, easy,

More information

Silverlight for Windows Embedded Graphics and Rendering Pipeline 1

Silverlight for Windows Embedded Graphics and Rendering Pipeline 1 Silverlight for Windows Embedded Graphics and Rendering Pipeline 1 Silverlight for Windows Embedded Graphics and Rendering Pipeline Windows Embedded Compact 7 Technical Article Writers: David Franklin,

More information

IT 386: 3D Modeling and Animation. Review Sheet. Notes from Professor Nersesian s IT 386: 3D Modeling and Animation course

IT 386: 3D Modeling and Animation. Review Sheet. Notes from Professor Nersesian s IT 386: 3D Modeling and Animation course IT 386: 3D Modeling and Animation Review Sheet Sources: Notes from Professor Nersesian s IT 386: 3D Modeling and Animation course Notes from CannedMushrooms on YouTube Notes from Digital Tutors tutorial

More information

Computer Graphics AACHEN AACHEN AACHEN AACHEN. Public Perception of CG. Computer Graphics Research. Methodological Approaches - - - - - - - - - -

Computer Graphics AACHEN AACHEN AACHEN AACHEN. Public Perception of CG. Computer Graphics Research. Methodological Approaches - - - - - - - - - - Public Perception of CG Games Computer Graphics Movies Computer Graphics Research algorithms & data structures fundamental continuous & discrete mathematics optimization schemes 3D reconstruction global

More information

Production Design / Art Direction. TV Animation / Shorts

Production Design / Art Direction. TV Animation / Shorts 12 Head of 14 Head of Animation Studio 16 Top Creative Story Generates and develops story ideas, sequences, storyboards, elements and enhancements throughout production. TV Animation / Shorts Manages the

More information

B2.53-R3: COMPUTER GRAPHICS. NOTE: 1. There are TWO PARTS in this Module/Paper. PART ONE contains FOUR questions and PART TWO contains FIVE questions.

B2.53-R3: COMPUTER GRAPHICS. NOTE: 1. There are TWO PARTS in this Module/Paper. PART ONE contains FOUR questions and PART TWO contains FIVE questions. B2.53-R3: COMPUTER GRAPHICS NOTE: 1. There are TWO PARTS in this Module/Paper. PART ONE contains FOUR questions and PART TWO contains FIVE questions. 2. PART ONE is to be answered in the TEAR-OFF ANSWER

More information

Computer Graphics Hardware An Overview

Computer Graphics Hardware An Overview Computer Graphics Hardware An Overview Graphics System Monitor Input devices CPU/Memory GPU Raster Graphics System Raster: An array of picture elements Based on raster-scan TV technology The screen (and

More information

Adding Animation With Cinema 4D XL

Adding Animation With Cinema 4D XL Step-by-Step Adding Animation With Cinema 4D XL This Step-by-Step Card covers the basics of using the animation features of Cinema 4D XL. Note: Before you start this Step-by-Step Card, you need to have

More information

Two hours UNIVERSITY OF MANCHESTER SCHOOL OF COMPUTER SCIENCE. M.Sc. in Advanced Computer Science. Friday 18 th January 2008.

Two hours UNIVERSITY OF MANCHESTER SCHOOL OF COMPUTER SCIENCE. M.Sc. in Advanced Computer Science. Friday 18 th January 2008. COMP60321 Two hours UNIVERSITY OF MANCHESTER SCHOOL OF COMPUTER SCIENCE M.Sc. in Advanced Computer Science Computer Animation Friday 18 th January 2008 Time: 09:45 11:45 Please answer any THREE Questions

More information

IMGD 1001: The Game Art Pipeline

IMGD 1001: The Game Art Pipeline IMGD 1001: The Game Art Pipeline by Mark Claypool (claypool@cs.wpi.edu) Robert W. Lindeman (gogo@wpi.edu) Artistic Courses AR 1100. ESSENTIALS OF ART. This course provides an introduction to the basic

More information

Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT)

Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT) The Academy of Interactive Entertainment 201 Advanced Diploma of Professional Game Development - Game Art and Animation (10343NAT) Subject Listing Online Campus 0 Page Contents 3D Art Pipeline...2 Grasping

More information

GRAFICA - A COMPUTER GRAPHICS TEACHING ASSISTANT. Andreas Savva, George Ioannou, Vasso Stylianou, and George Portides, University of Nicosia Cyprus

GRAFICA - A COMPUTER GRAPHICS TEACHING ASSISTANT. Andreas Savva, George Ioannou, Vasso Stylianou, and George Portides, University of Nicosia Cyprus ICICTE 2014 Proceedings 1 GRAFICA - A COMPUTER GRAPHICS TEACHING ASSISTANT Andreas Savva, George Ioannou, Vasso Stylianou, and George Portides, University of Nicosia Cyprus Abstract This paper presents

More information

How To Learn To Program In Csc 406 Computer Graphics

How To Learn To Program In Csc 406 Computer Graphics CSC 406 Computer Graphics Fall 2011 1 CSC 406 Computer Graphics Geometry, Modeling, and Animation Fall 2011 Lectures Tyler Hall, Room 052 Monday, 6:30-9:15 PM Professor Jean-Yves Hervé Tyler Hall, Room

More information

Instructions for Creating a Poster for Arts and Humanities Research Day Using PowerPoint

Instructions for Creating a Poster for Arts and Humanities Research Day Using PowerPoint Instructions for Creating a Poster for Arts and Humanities Research Day Using PowerPoint While it is, of course, possible to create a Research Day poster using a graphics editing programme such as Adobe

More information

CATALOG 2010. visit : www.rainbowsolutions.org

CATALOG 2010. visit : www.rainbowsolutions.org CATALOG 2010 visit : www.rainbowsolutions.org LEARN ARTS, CRAFTS & DRAWING BASICS : 20 Hr. Art is not a product arrived at through following directions, copying, or conforming to a given model. Art is

More information

Using Photorealistic RenderMan for High-Quality Direct Volume Rendering

Using Photorealistic RenderMan for High-Quality Direct Volume Rendering Using Photorealistic RenderMan for High-Quality Direct Volume Rendering Cyrus Jam cjam@sdsc.edu Mike Bailey mjb@sdsc.edu San Diego Supercomputer Center University of California San Diego Abstract With

More information

Basics of Computer 1.1 INTRODUCTION 1.2 OBJECTIVES

Basics of Computer 1.1 INTRODUCTION 1.2 OBJECTIVES Basics of Computer :: 1 1 Basics of Computer 1.1 INTRODUCTION In this lesson we present an overview of the basic design of a computer system: how the different parts of a computer system are organized

More information

ABS 731 Lighting Design & Technology. Spring 2006

ABS 731 Lighting Design & Technology. Spring 2006 ABS 731 Lighting Design & Technology Spring 2006 AGI32 is used to predict the photometric performance of selected luminaires or daylight penetration in a simulated environment. The environments that can

More information

TEACHING GRAPHICS PROGRAMMING ON MOBILE DEVICES

TEACHING GRAPHICS PROGRAMMING ON MOBILE DEVICES TEACHING GRAPHICS PROGRAMMING ON MOBILE DEVICES Michael Werner Department of Computer Science and Networking Wentworth Institute of Technology Boston, MA 02115 617-989-4143 wernerm@wit.edu ABSTRACT This

More information

Figure 3.5: Exporting SWF Files

Figure 3.5: Exporting SWF Files Li kewhatyou see? Buyt hebookat t hefocalbookst or e Fl ash + Af t eref f ect s Chr i sjackson ISBN 9780240810317 Flash Video (FLV) contains only rasterized images, not vector art. FLV files can be output

More information

William Paterson University of New Jersey Department of Computer Science College of Science and Health Course Outline

William Paterson University of New Jersey Department of Computer Science College of Science and Health Course Outline William Paterson University of New Jersey Department of Computer Science College of Science and Health Course Outline 1. TITLE OF COURSE AND COURSE NUMBER: Computer Graphics, CS 461, Credits: 3, (Major

More information

Amazing renderings of 3D data... in minutes.

Amazing renderings of 3D data... in minutes. Amazing renderings of 3D data... in minutes. What is it? KeyShot is a standalone 3D rendering and animation application for anyone with a need to quickly and easily create photo-realistic images of 3D

More information

MassArt Studio Foundation: Visual Language Digital Media Cookbook, Fall 2013

MassArt Studio Foundation: Visual Language Digital Media Cookbook, Fall 2013 INPUT OUTPUT 08 / IMAGE QUALITY & VIEWING In this section we will cover common image file formats you are likely to come across and examine image quality in terms of resolution and bit depth. We will cover

More information

Chapter 6 - The Scene Graph

Chapter 6 - The Scene Graph Chapter 6 - The Scene Graph Why a scene graph? What is stored in the scene graph? objects appearance camera lights Rendering with a scene graph Practical example 1 The 3D Rendering Pipeline (our version

More information

DEVELOPMENT OF REAL-TIME VISUALIZATION TOOLS FOR THE QUALITY CONTROL OF DIGITAL TERRAIN MODELS AND ORTHOIMAGES

DEVELOPMENT OF REAL-TIME VISUALIZATION TOOLS FOR THE QUALITY CONTROL OF DIGITAL TERRAIN MODELS AND ORTHOIMAGES DEVELOPMENT OF REAL-TIME VISUALIZATION TOOLS FOR THE QUALITY CONTROL OF DIGITAL TERRAIN MODELS AND ORTHOIMAGES Dr.-Ing. Manfred Wiggenhagen University of Hanover, Germany Institute for Photogrammetry and

More information

How to rotoscope in Adobe After Effects

How to rotoscope in Adobe After Effects Adobe After Effects CS6 Project 6 guide How to rotoscope in Adobe After Effects Rotoscoping is an animation technique in which you draw, paint, or add other visual effects in a layer over live-action film

More information

ANIMATION I :: SYLLABUS

ANIMATION I :: SYLLABUS ANIMATION I :: SYLLABUS ARTS 4060 Spring 2013 Tuesdays and Fridays, 10:00 am to 11:50 am Sage, VAST Studio, 2411 Professor: Silvia Ruzanka Office: Sage 4202 Office Hours: By appointment or Mon. 2-4 Email:

More information

Digital Video-Editing Programs

Digital Video-Editing Programs Digital Video-Editing Programs Digital video-editing software gives you ready access to all your digital video clips. Courtesy Harold Olejarz. enable you to produce broadcastquality video on classroom

More information

Cork Education and Training Board. Programme Module for. 3 Dimensional Computer Graphics. Leading to. Level 5 FETAC

Cork Education and Training Board. Programme Module for. 3 Dimensional Computer Graphics. Leading to. Level 5 FETAC Cork Education and Training Board Programme Module for 3 Dimensional Computer Graphics Leading to Level 5 FETAC 3 Dimensional Computer Graphics 5N5029 3 Dimensional Computer Graphics 5N5029 1 Version 3

More information

Our One-Year 3D Animation Program is a comprehensive training in 3D using Alias

Our One-Year 3D Animation Program is a comprehensive training in 3D using Alias 1 YEAR 3D ANIMATION Illusion is the first of all pleasures Oscar Wilde Our One-Year 3D Animation Program is a comprehensive training in 3D using Alias Oscar Winning software, Maya, the industry standard

More information

Pro/ENGINEER Wildfire 4.0 Basic Design

Pro/ENGINEER Wildfire 4.0 Basic Design Introduction Datum features are non-solid features used during the construction of other features. The most common datum features include planes, axes, coordinate systems, and curves. Datum features do

More information

Teaching Methodology for 3D Animation

Teaching Methodology for 3D Animation Abstract The field of 3d animation has addressed design processes and work practices in the design disciplines for in recent years. There are good reasons for considering the development of systematic

More information

Teaching Introductory Computer Graphics Via Ray Tracing

Teaching Introductory Computer Graphics Via Ray Tracing Teaching Introductory Computer Graphics Via Ray Tracing Helen H. Hu Westminster College, Salt Lake City, UT hhu@westminstercollege.edu Figure 1. Examples of student work. For fun, enthusiastic students

More information

Computer Graphics with OpenGL 3e

Computer Graphics with OpenGL 3e Computer Graphics with OpenGL 3e Chapter1 A surveys of Computer Graphics Computer Graphics Applications Graphs and Charts Computer-Aided Design Virtual-Reality Environments Data Visualizations Educations

More information

The Car Tutorial Part 1 Creating a Racing Game for Unity

The Car Tutorial Part 1 Creating a Racing Game for Unity The Car Tutorial Part 1 Creating a Racing Game for Unity Introduction 3 We will show 3 Prerequisites 3 We will not show 4 Part 1: Assembling the Car 5 Adding Collision 6 Shadow settings for the car model

More information

ACE: After Effects CC

ACE: After Effects CC Adobe Training Services Exam Guide ACE: After Effects CC Adobe Training Services provides this exam guide to help prepare partners, customers, and consultants who are actively seeking accreditation as

More information

Lab 1: Introduction to PSpice

Lab 1: Introduction to PSpice Lab 1: Introduction to PSpice Objectives A primary purpose of this lab is for you to become familiar with the use of PSpice and to learn to use it to assist you in the analysis of circuits. The software

More information

Computer Graphics. Introduction. Computer graphics. What is computer graphics? Yung-Yu Chuang

Computer Graphics. Introduction. Computer graphics. What is computer graphics? Yung-Yu Chuang Introduction Computer Graphics Instructor: Yung-Yu Chuang ( 莊 永 裕 ) E-mail: c@csie.ntu.edu.tw Office: CSIE 527 Grading: a MatchMove project Computer Science ce & Information o Technolog og Yung-Yu Chuang

More information

Visualizing Data: Scalable Interactivity

Visualizing Data: Scalable Interactivity Visualizing Data: Scalable Interactivity The best data visualizations illustrate hidden information and structure contained in a data set. As access to large data sets has grown, so has the need for interactive

More information

Proposal for a Virtual 3D World Map

Proposal for a Virtual 3D World Map Proposal for a Virtual 3D World Map Kostas Terzidis University of California at Los Angeles School of Arts and Architecture Los Angeles CA 90095-1467 ABSTRACT The development of a VRML scheme of a 3D world

More information

Geant4 Visualization. Andrea Dotti April 19th, 2015 Geant4 tutorial @ M&C+SNA+MC 2015

Geant4 Visualization. Andrea Dotti April 19th, 2015 Geant4 tutorial @ M&C+SNA+MC 2015 Geant4 Visualization Andrea Dotti April 19th, 2015 Geant4 tutorial @ M&C+SNA+MC 2015 HepRep/HepRApp Slides from Joseph Perl (SLAC) and Laurent Garnier (LAL/IN2P3) DAWN OpenGL OpenInventor RayTracer HepRep/FRED

More information

A Digital Drafting Board for Design

A Digital Drafting Board for Design A Digital Drafting Board for Design Historically, architectural design, particularly the conceptual part, starts with doodles, sketches, simple models, and ideas etched on the back of an envelope. Pencils

More information

Stage III courses COMPSCI 314

Stage III courses COMPSCI 314 Stage III courses To major in Computer Science, you have to take four Stage III COMPSCI courses, plus one other Stage III course chosen from the BSc Schedule. This may be another Stage III COMPSCI course.

More information

CSCA0101 Computing Basics CSCA0101 COMPUTING BASICS. Chapter 7 Software

CSCA0101 Computing Basics CSCA0101 COMPUTING BASICS. Chapter 7 Software CSCA0101 COMPUTING BASICS Chapter 7 1 1. Computer Application 2. Types of Computer 3. Licensing 4. Types of License 5. Piracy 2 Computer software, or just software, is a collection of computer programs

More information

Maxwell Render 1.5 complete list of new and enhanced features

Maxwell Render 1.5 complete list of new and enhanced features Maxwell Render 1.5 complete list of new and enhanced features Multiprocessor Maxwell Render can exploit all of the processors available on your system and can make them work simultaneously on the same

More information

SkillsUSA 2014 Contest Projects 3-D Visualization and Animation

SkillsUSA 2014 Contest Projects 3-D Visualization and Animation SkillsUSA Contest Projects 3-D Visualization and Animation Click the Print this Section button above to automatically print the specifications for this contest. Make sure your printer is turned on before

More information

Programming 3D Applications with HTML5 and WebGL

Programming 3D Applications with HTML5 and WebGL Programming 3D Applications with HTML5 and WebGL Tony Parisi Beijing Cambridge Farnham Köln Sebastopol Tokyo Table of Contents Preface ix Part I. Foundations 1. Introduction 3 HTML5: A New Visual Medium

More information

Jordan Shearer. Portfolio. 1Maya Modeling

Jordan Shearer. Portfolio. 1Maya Modeling Jordan Shearer Portfolio I am Jordan Shearer the coolest person around! I have been working on animations since a young age. I have a vast knowledge of editing software. I have a website called Jornations.com

More information

Shader Model 3.0. Ashu Rege. NVIDIA Developer Technology Group

Shader Model 3.0. Ashu Rege. NVIDIA Developer Technology Group Shader Model 3.0 Ashu Rege NVIDIA Developer Technology Group Talk Outline Quick Intro GeForce 6 Series (NV4X family) New Vertex Shader Features Vertex Texture Fetch Longer Programs and Dynamic Flow Control

More information