2012 Catalog. Online Programs 09/2012

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1 2012 Catalog Online Programs 09/2012

2 Table of Contents MISSION 05 EDUCATION PHILOSOPHY 06 HISTORY 07 DEGREE PROGRAMS 09 COMPUTER ANIMATION Bachelor of Science Degree Program Introduction & Areas of Focus 10 Overview & Objective 14 Course Descriptions & Credit Hours 15 CREATIVE WRITING FOR ENTERTAINMENT Bachelor of Fine Arts Degree Program Introduction & Areas of Focus 22 Overview & Objective 26 Course Descriptions & Credit Hours 27 CREATIVE WRITING Master of Fine Arts Degree Program Introduction & Areas of Focus 34 Overview & Objective 38 Course Descriptions & Credit Hours 39 DIGITAL CINEMATOGRAPHY Bachelor of Science Degree Program Introduction & Areas of Focus 43 Overview & Objective 47 Course Descriptions & Credit Hours 48 EDUCATION MEDIA DESIGN & TECHNOLOGY Master of Science Degree Program Introduction & Areas of Focus 55 Overview & Objective 58 Course Descriptions & Credit Hours 59 ENTERTAINMENT BUSINESS Bachelor of Science Degree Program Introduction & Areas of Focus 64 Overview & Objective 68 Course Descriptions & Credit Hours 69 ENTERTAINMENT BUSINESS Master of Science Degree Program Introduction & Areas of Focus 76 Overview & Objective 80 Course Descriptions & Credit Hours 81 ENTERTAINMENT BUSINESS with a Sports Management Elective Track Master of Science Degree Program Introduction & Areas of Focus 85 Overview & Objective 87 Course Descriptions & Credit Hours 88 GAME ART Bachelor of Science Degree Program Introduction & Areas of Focus 92 Overview & Objective 96 Course Descriptions & Credit Hours 97 GAME DESIGN Bachelor of Science Degree Program Introduction & Areas of Focus 104 Overview & Objective 108 Course Descriptions & Credit Hours 109 GRAPHIC DESIGN Bachelor of Science Degree Program Introduction & Areas of Focus 116 Overview & Objective 119 Course Descriptions & Credit Hours 120 INNOVATION & ENTREPRENEURSHIP Master of Science Degree Program Introduction & Areas of Focus 127 Overview & Objective 131 Course Descriptions & Credit Hours 132 {table of contents} 2

3 DEGREE PROGRAMS (Cont.) INTERNET MARKETING Bachelor of Science Degree Program Introduction & Areas of Focus 137 Overview & Objective 141 Course Descriptions & Credit Hours 142 INTERNET MARKETING Master of Science Degree Program Introduction & Areas of Focus 150 Overview & Objective 154 Course Descriptions & Credit Hours 155 MEDIA COMMUNICATIONS Bachelor of Science Degree Program Introduction & Areas of Focus 160 Overview & Objective 164 Course Descriptions & Credit Hours 165 MEDIA DESIGN Master of Fine Arts Degree Program Introduction & Areas of Focus 172 Overview & Objective 176 Course Descriptions & Credit Hours 177 MOBILE DEVELOPMENT Bachelor of Science Degree Program Introduction & Areas of Focus 180 Overview & Objective 184 Course Descriptions & Credit Hours 185 MUSIC BUSINESS Bachelor of Science Degree Program Introduction & Areas of Focus 192 Overview & Objective 196 Course Descriptions & Credit Hours 197 MUSIC PRODUCTION Bachelor of Science Degree Program Introduction & Areas of Focus 204 Overview & Objective 208 Course Descriptions & Credit Hours 209 NEW MEDIA JOURNALISM Master of Arts Degree Program Introduction & Areas of Focus 216 Overview & Objective 220 Course Descriptions & Credit Hours 221 PUBLIC RELATIONS Master of Arts Degree Program Introduction & Areas of Focus 224 Overview & Objective 228 Course Descriptions & Credit Hours 229 SPORTS MARKETING & MEDIA Bachelor of Science Degree Program Introduction & Areas of Focus 234 Overview & Objective 238 Course Descriptions & Credit Hours 239 WEB DESIGN & DEVELOPMENT Bachelor of Science Degree Program Introduction & Areas of Focus 246 Overview & Objective 250 Course Descriptions & Credit Hours 251 EDUCATION MEDIA DESIGN & TECHNOLOGY Graduate Certificate Introduction & Areas of Focus 257 Course Descriptions & Credit Hours 258 INTERNET MARKETING Graduate Certificate Introduction & Areas of Focus 261 Course Descriptions & Credit Hours 262 INTERNSHIP 264 DEGREE PROGRAMS ON CAMPUS 265 {table of contents} 3

4 GENERAL INFORMATION 266 ADMISSIONS 267 FINANCIAL AID 269 CAREER DEVELOPMENT 271 TUITION BREAKDOWN 272 GENERAL INFORMATION 273 ONLINE CLASS SCHEDULES 275 ONLINE HOLIDAY SCHEDULE 276 ONLINE EDUCATION AT FULL SAIL 277 STUDENT SERVICES 277 POLICIES & PROCEDURES 278 CLOCK HOUR-TO-CREDIT HOUR CONVERSION 285 LICENSES & ACCREDITATION 285 ADMINISTRATION 287 {table of contents} 4

5 Introduction MISSION People from around the world come to Full Sail to pursue their educational goals, and they share one thing in common a passion for creative careers in the entertainment and media industry. Full Sail s mission is to provide students with an innovative style of education, delivered by a staff of dedicated individuals, that addresses the career opportunities available in an ever-growing, constantly evolving industry. We do this by developing unique curricula that combine elements of creativity, art, business and life skills, technical prowess, and academic achievement. Our education is delivered via immersive teaching methods, both in Full Sail s real-world production studios and classrooms, as well as through our online learning environment. Every one of our degree programs is designed to provide students with knowledge and real-world experience that will help them realize their career goals in the entertainment and media industry. INTRODUCTION Mission 5

6 Introduction EDUCATIONAL PHILOSOPHY Empower our students through an active relationship with the entertainment and media industry Full Sail is dedicated to serving the needs and careers of our students and graduates by actively engaging the companies that make up the entertainment and media industry, both in the United States and around the world. At Full Sail, every degree program goes through ongoing assessment and evolution, ensuring that students receive an education that is current and relevant. This is accomplished through industry feedback and insight, and the specific guidance of groups of entertainment and media professionals who make up Program Advisory Committees for each of our degrees. In addition, our commitment to a close relationship with the industry allows employers to easily recruit qualified talent, and also allows our Career Development Department to promote our graduates to the widest possible audience. Connect students with educators and industry guests who inspire and challenge The core of Full Sail is our staff, many of whom bring years of industry credentials and educational experience to our campus. Because many of our educators and guests are active in the professional community through conventions, industry affiliations, and professional projects, they are able to inspire students with current knowledge that speaks to how entertainment and media companies create exceptional professional product. Provide learning environments that are real world Full Sail s online courses and degrees are driven by a real-world approach that uses current technology to educate and inspire. Through the capabilities of today s Internet, traditional assignments are complemented by videos, animations, and interactive exercises. Our online learning environment is also built around the concept of connecting you with people from accessible instructors, to exclusive guest lecturers, to collaboration tools that enable you to meet, share, and receive feedback from your peers. Full Sail s campus is designed to provide students with educational environments that are on par with some of the best production facilities in the world. In these studios, labs, and classrooms, students gain real-world experience with the creative and technical tools employed at all levels of the industry. At the same time, they learn the same production workflow used in film productions, recording sessions, live events, animation and design projects, and in the development of video games, websites, and entertainment business strategies. Whether on campus or online, Full Sail s goal is to deliver a real-world educational experience that is engaging and exceptional. Promote professionalism throughout the educational experience We believe that students should approach their education like professionals because it will increase their chance for success throughout their careers. There are initiatives woven throughout a student s educational journey designed to instill professional protocol, attitude, and a mindset for creativity and success. These elements are integral to our real-world educational formula, alongside up-to-date curricula, professional settings, immersive projects, and experienced educators. INTRODUCTION Eductional Philosophy 6

7 You can get there from here EST Our History SOME HIGHLIGHTS Since Full Sail s inception in 1979, over 34,000 graduates have prepared for careers in the entertainment and media industry. The following features some of the highlights of Full Sail s history as well as that of our graduates. In 1980, Full Sail moved from its original home in Dayton, Ohio to Orlando, Florida. During the six years that followed, new audio courses were added to the original recording arts offering until, in 1986, the Recording Arts Comprehensive Program was introduced. In 1988, a new curriculum with a focus on the visual arts was born the Video and Film Production Comprehensive Program. In July 1989, Full Sail moved into its current home in Winter Park, Florida (a suburb of Orlando) which has since expanded into a 110+ studio multimedia campus Founded in Dayton, Ohio 1980 Moved to Orlando, Florida 1989 Full Sail moves into its current home in Winter Park, Florida For three years in succession, Full Sail wins the prestigious TEC Award (Technical Excellence and Creativity) 1987 for Best Recording School/Program, presented annually by Mix Magazine 1990 Graduate credit on Graduate credit on Michael Jackson s Bad 8 million copies sold August 1990 marked a milestone in history when Full Sail received accreditation allowing students to earn Specialized Associate Degrees upon successful completion of the curricula in the Recording Arts and/or Film and Video Production Programs. A third Specialized Associate Degree in Digital Media was launched in March 1995 this addition marked Full Sail s entrance into training for the vast, emerging field of interactive media. March 1998 witnessed the introduction of the Game Design Specialized Associate Degree as well as the Show Production & Touring Specialized Associate Degree. In January of that same year, Full Sail achieved additional accreditation and licensing enabling students to earn Associate of Science Degrees in Recording Arts, Film and Video Production, and Digital Media Graduate credit on Nirvana s Nevermind #1 Album (Billboard 200) LL Cool J Mama Said Knock You Out #1 Billboard Rap Single First 1996 GRAMMY WINNING Graduate Graduate credits on The Rolling Stones Voodoo Lounge Tour Top Grossing World Tour Full Sail earns the Florida-based Educational Award for Most Innovative Program as well as Educator of the Year 1995 Graduate credit on Braveheart OSCAR Winner for Best Picture 1995 Graduate credit on PIXAR S Toy Story #1 Box Office Film - OSCAR Nominated 1996 Graduate credits on Kiss Reunion Tour Top Grossing World Tour Graduate credits Titanic Top Grossing Film of All Time - OSCAR Winner for Best Picture 1997 Lycos presents Full Sail with their Top Five Percent Award for the school s website 1998 EMMY WINNING Graduate XVIII Olympic Games Most Outstanding Technical Team INTRODUCTION Our History 7

8 Our History (Cont.) In February of 1999, a new accredited program was introduced the Computer Animation Associate of Science Degree. Additionally, the Game Design and Show Production & Touring Programs were modified and approved to be offered as Associate of Science Degrees. In November 2003, Full Sail offered its first Bachelor s Degree - the Entertainment Business Bachelor of Science Degree Program. In addition, the Game Development Degree Program was revised and expanded to become a Bachelor of Science Degree Program. Another milestone was achieved in August 2005 when three of Full Sail s Associate of Science Degrees were revised and expanded to become Bachelor of Science Degrees Computer Animation, Digital Arts & Design (formerly Digital Media), and Film. In April of 2006, the Entertainment Business Bachelor s Degree Program changed focus slightly and was renamed Music Business. In June 2007, Full Sail launched its first Master of Science Degree in Entertainment Business, and in July 2007, Full Sail launched a new Associate of Science Degree in Graphic Design One of the Top 5 Game Degree Programs in the World Electronic Gaming Monthly 2003 Graduate credit on PIXAR S The Incredibles OSCAR Winner for Best Animated Feature Film 2003 Graduate credit on Lord of the Rings: Return of the King OSCAR Winner for Best Picture October 2007 was a historic month, with the introduction of Full Sail s first online degree program an online version of the school s existing Entertainment Business Master of Science Degree Program. The launch of this first online degree was years in the making and saw the school build a proprietary online learning platform from the ground up. In December 2007, Full Sail launched a new on-campus degree program the Game Art Bachelor of Science Degree designed to meet the growing demand for game-specific artists. In January 2008, Full Sail launched two additional online degree programs the Education Media Design & Technology Master of Science Degree and the Entertainment Business Bachelor of Science Degree, and a new on-campus degree program the Web Design & Development Bachelor of Science Degree. In March 2008, Full Sail was granted University status and became known as Full Sail University. Since then, the school has continued to expand its online and campus degree offerings into new fields, including Game Design, Internet Marketing, Graphic Design, and more, while also revising and expanding its flagship Recording Arts and Show Production programs to be offered as Bachelor of Science Degrees GRAMMY Album of the Year Outkast Speakerboxxx/ The Love Below 3 Graduates Win Graduate Directs Saw 2,3,4 #1 Box Office Film on Halloween 3 Years in a Row 2005 One of the 5 Best Music Programs in the Country Rolling Stone Magazine 2005 First Graduate OSCAR Nomination 2005 One of the 3 Best Music Business Departments Schools That Rock The Rolling Stone College Guide 2005 One of the Top 5 Film Schools in the Country UNleashed Magazine (2005) Throughout the world, Full Sail graduates are employed in music recording, film production, video production, animation, sound design, web development, concert sound, concert lighting, postproduction, game design, music, interactive title development, graphic design, virtual reality and simulation, entertainment companies, and worldwide corporations. Hundreds of media businesses have been built and GRAMMY, Emmy, Addy, and Recording Industry Association of America (Gold and Platinum Records) awards have been earned by numerous alumni. In addition, 2005 marked the first graduate to ever be nominated for an OSCAR Full Sail s redesigned website receives multiple nominations in the Webby Awards for Best Home/ Welcome Page and Best Website - School 2007 Full Sail is the Harvard of Game Schools Tips & Tricks Magazine Graduates involved with GRAMMY nominated projects 2008 Full Sail University named School/College of the Year by the Florida Association of Postsecondary Schools & Colleges (FAPSC) 2009 Full Sail University celebrates its 30th Anniversary & inaugural Hall of Fame Inductees INTRODUCTION Our History TODAY

9 Degree Programs DEGREE PROGRAMS 9

10 Computer Animation Bachelor of Science Degree Program Bachelor of Science Degree Program It hasn t been that long since animation meant teams of artists working long hours to make individual 2D cels. For most of the 20th century, that was the way animated shows and features were made. But the 21st century has seen computers become essential tools for animators, with increased processing power and more sophisticated software combining to move the bulk of animation from the cel to the CPU. Whether for animated shows and feature films, video games, or as special effects in live-action films, computer animation is an integral part of the way artists get their vision onto screens. To become one of those artists, you ll need to understand the art, the techniques, and the technology that professional animators use to bring their creations to life. In this collaboration-oriented online program, you ll learn the tools of the trade that you ll need to become a 21st century 3D artist. Areas of Focus Fine Arts Modeling Fine Arts Animation Modeling Animation Effects Final EffectsProject/ Demo Final Project/ Reel Creation Demo Reel Creation COMPUTER ANIMATION Bachelor of Science Degree Program 10

11 life DRAWING urves SURFACES body ANGUAGE realistic MOVEMENT ACTIONS Areas of Focus SCULPTING anatomical MODELING character RIGGING PROFESSIONAL demo REEL LIGHTING texturing storyboarding character MODELING MODELING ANIMATION EFFECTS & DEMO REEL CRATION art craft life concepts DRAWING 2D 3D TECHNIQUES CAMERA lighting effects Fine Arts 3D modeling BASICS curves The journey of becoming successful in the computer SURFACES animation industry starts with building a foundation in traditional art. Our curriculum is built on the skills, concepts. character and techniques that will enable body students to understand MOTION and appreciate the holistic LANGUAGE approach artists must use in the animation process. Using traditional mediums such as graphite, color pencil, and dynamics clay you will learn how to manipulate realistic PARTICLE MOVEMENT the elements of art to create designs that work in EFFECTS ACTIONS the three-dimensional world. Hands-on exercises in illustration, color theory, character development, life drawing, and sculpting will help you produce believable characters and compositionally sound environments. COMPUTER ANIMATION FINE ARTS craft TECHNIQUE MODELING COMPUTER ANIMATION FINE ARTS MODELING life DRAWING texturing SPECIAL effects TRADITIONAL art TRADITIONAL concepts concepts SCULPTING craft TECHNIQUE 3D TECHNIQUE craft LIGHTING texturing modeling BASICS 3D modeling BASICS life DRAWING curves SURFACES Modeling Creating believable models is an essential element of computer animation. With three courses devoted solely to modeling, you ll gradually develop the strategies and skills needed to use computer modeling tools efficiently. After getting a foundation in surface creation, 3D modeling basics, trimming and blending, and curves and surfaces, you ll move on to advanced modeling techniques production modeling, surface flow, anatomical modeling utilizing the same real-world workflow as professional animators. life SCULPTING DRAWING curves anatomical MODELING SURFACES COMPUTER ANIMATION Bachelor of Science Degree Program SC LIGH tex M an 11

12 curves Areas of Focus modeling SURFACES BASICS 3D curves SURFACES anatomical MODELING anatomical MODELING body character MOTION TECHNIQUE LANGUAGE craft dynamics PARTICLE realistic EFFECTS modeling 3D MOVEMENT BASICS ACTIONS character MOTION Animation dynamics body LANGUAGE life DRAWING realistic MOVEMENT curves body LANGUAGE realistic Bringing computer PARTICLE models to life is the goal MOVEMENT of the EFFECTS animation process, and the curriculum at Full ACTIONS Sail teaches you the tools and techniques you ll need to do just that. First, you ll learn basic animation skills and the fundamentals of powerful software packages like Autodesk Maya and Adobe Photoshop. Then you ll build on those basics with 2D and 3D techniques like character motion, body language, and character rigging as you use all your artistic skills together with technology to make your creations move. character RIGGING PROFESSIONAL ACTIONS demo SURFACES character RIGGING SCULPTING PROFESSIONAL demo anatomical REEL MODELING REEL character RIGGING PROFESSIONAL demo REEL storyboarding storyboarding LIGHTING texturing character MODELING texturing character MODELING texturing SPECIAL storyboarding SPECIAL effects character MODELING texturing SPECIAL effects COMPUTER effects ANIMATION FINE ARTS MODELING ANIMATION art TRADITIONAL concepts 2D 3D TECHNIQUES 3 COMPUTER ANIMATION Bachelor of Science Degree Program 12

13 2D 3D TECHNIQUES LANGUAGE TECHNIQUES MOTION LANGUAGE Areas of Focus CAMERA CAMERA lighting lighting effects effects dynamics dynamics PARTICLE PARTICLE EFFECTS EFFECTS realistic realistic MOVEMENT MOVEMENT ACTIONS ACTIONS RIGGING PROFESSIONAL PROFESSIONAL demo REEL REEL character MODELING MODELING ft eling ICS ter ION cs CLE CTS Integration life It s one thing to build a model and make it move, it s something else to make it look real (or unreal, if that is what you are shooting DRAWING for). The next phase is to take your computer-built 3D creations to the next level of realism by integrating them into live-action sequences. By using tracking and compositing software packages such as Syntheyes and Nuke, curves you ll be able to integrate your digital creations SURFACES into live-action film footage. Once you bring the two together, you ll learn how to use Apple Color and Final Cut Pro to polish and finalize your work, creating a seamlessly integrated scene. body LANGUAGE realistic MOVEMENT ACTIONS Final Project/ Demo SCULPTING Reel Creation All of the skills you ve developed and polished during the Computer Animation program come together in the final project course. You ll start by coming up with a concept to show your artistic strengths as a 3D artist. Then you ll enter the planning stage, anatomical where you ll need to develop concept art and create MODELING storyboards. After setting out your goals and timeline during preproduction, you ll go through the process of generating content that fits your chosen area of focus whether that s developing models and character adding textures and lighting, implementing visual effects, animating RIGGING developed characters, creating natural phenomena using particles, compositing CG elements into film plates, or developing models adding textures and lights. demo PROFESSIONAL In a dedicated Demo Reel Creation course, your teachers will re-evaluate the art and animation you ve created throughout REELyour classes, and help you gear your portfolio to the area of the industry you re most interested in pursuing. The reel will show off your technical proficiency in such areas as character modeling, animation, texturing, and special effects, offering a well-rounded demonstration of your talents to help launch your career. LIGHTING texturing storyboarding character MODELING texturing SPECIAL effects texturing COMPUTER ANIMATION FINE ARTS MODELING ANIMATION SPECIAL SPECIAL effects effects EFFECTS & DEMO REEL CRATION art TRADITIONAL concepts 2D 3D TECHNIQUES CAMERA lighting effects COMPUTER ANIMATION Bachelor of Science Degree Program 13

14 Areas of Focus Overview The Computer Animation Bachelor of Science Degree Program at Full Sail is centered on real-world production processes. From storyboarding, sketching, and modeling to character animation, special effects, and final compositing, the Computer Animation degree program at Full Sail takes you through the entire production pipeline. Our program starts by getting you familiar with the art concepts behind animation; drawing, sculpting, and other traditional forms of expression are essential parts of getting your art onto the computer. You ll also learn the basic principles behind computer-generated models, characters, animation, and visual effects. Then you ll put those principles to use just like animation pros do when developing films, TV shows, commercials, and games. By using the same hardware and software as professional animation studios, you ll gain the skills you ll need to hit the ground running when you embark on your career. To highlight these skills, you ll finish your education by creating a demo reel that showcases your best work. Learning the essential art and technology elements of this field is just one part of the Computer Animation program. You ll also have courses focusing on computer business applications, personal finance management, communication skills, and how to prepare yourself for that first step into the animation industry. To help you make that transition, we ve also got a team of Career Development professionals that can help you polish your interviewing skills and get you ready to enter the industry. In addition, our Career Development services and advisors will be available for support and assistance throughout your career not just during your education. Objective Our goal is to provide you with the focused knowledge and understanding of 3D computer character animation and visual effects needed to qualify for entry-level, industry positions as scene builders, character designers, technical directors, motion animators, visual effects animators, lighters, and renderers. Besides the program s strong 3D computer graphics focus, you will build other skills in peripheral media and digital courses that will enhance your opportunities in related fields. In addition to technical proficiency and creative development, your education will help you develop critical thinking, problem solving, and analytical skills that contribute to life learning, providing you with tools to help sustain a long and productive professional career in the entertainment and media industry. COMPUTER ANIMATION OVERVIEW & OBJECTIVE COMPUTER ANIMATION Bachelor of Science Degree Program 14

15 Computer Animation Bachelor of Science Degree Program PROGRAM CORE Code Course Credit Hours GENERAL EDUCATION Code Course Credit Hours Chronological Schedule by Months CGA 221 2D Animation 4.0 CGA 121 3D Foundations 4.0 CGA 461 Animation Production 4.0 ART 2006 Art History 4.0 MGF 1213 College Mathematics 4.0 ENC 1101 English Composition I 4.0 ENGLISH COMPOSITION I ART HISTORY FUNDAMENTALS OF ART I 3D FOUNDATIONS FUNDAMENTALS OF ART II CGA 223 Character Animation I 3.0 CGA 235 Character Animation II 4.0 PPE 2110 Ethics and Psychology 4.0 PHY 1000 Fundamentals of Physics CGA 342 Character Design and Creation 4.0 CGA 433 Character Rigging I 3.0 MTG 1205 Geometry and Measurement 4.0 SPC 2140 Interpersonal Communications 4.0 MODEL CREATION ETHICS & PSYCHOLOGY SHADING & LIGHTING COLLEGE MATHEMATICS METHODS OF DESIGN CGA 435 Character Rigging II 4.0 SPC 1606 Public Speaking 4.0 CGA 241 Compositing Fundamentals CGA 354 Compositing and Scene Finishing I 3.0 CGA 355 Compositing and Scene Finishing II 4.0 CGA 131 Fundamentals of Animation 3.0 CGA 101 Fundamentals of Art I 3.0 CGA 102 Fundamentals of Art II 3.0 Totals: TOTAL CREDIT HOURS: 123 TOTAL WEEKS: 128 CHARACTER DESIGN & CREATION GEOMETRY & MEASUREMENT PRODUCTION MODELING FUNDAMENTALS OF PHYSICS PROJECT MANAGEMENT & ASSESSMENT I 2D ANIMATION CGA 112 Methods of Design 4.0 DIG 1302 Model Creation 4.0 COMPOSITING FUNDAMENTALS FUNDAMENTALS OF ANIMATION CHARACTER RIGGING I CHARACTER RIGGING II CHARACTER ANIMATION I CGA 482 Portfolio Assembly 4.0 CGA 471 Portfolio Content Creation I CGA 472 Portfolio Content Creation II 3.0 CGA 473 Portfolio Content Creation III 3.0 CGA 361 Portfolio Preproduction 4.0 CHARACTER ANIMATION II PROJECT MANAGEMENT & ASSESSMENT II ANIMATION PRODUCTION PUBLIC SPEAKING VISUAL DEVELOPMENT COMPOSITING & SCENE FINISHING I CGA 352 Production Modeling 4.0 CAB101 Project Management and Assessment I 1.0 CAB102 Project Management and Assessment II 1.0 CAB203 Project Management and Assessment III 1.0 GRA 1161 Shading and Lighting 4.0 CGA 366 Visual Development 4.0 Totals: Graduates of this degree may apply to continue their education with the: Game Design Master of Science Degree Program Entertainment Business Master of Science Degree Program COMPOSITING & SCENE FINISHING II INTERPERSONAL COMMUNICATIONS PROJECT MANAGEMENT & ASSESSMENT III PORTFOLIO CONTENT CREATION III PORTFOLIO ASSEMBLY PORTFOLIO PREPRODUCTION PORTFOLIO CONTENT CREATION I PORTFOLIO CONTENT CREATION II This specific course uses the Florida Statewide Course Numbering System (SCNS). * IF YOU RE INTERESTED IN ANOTHER EDUCATIONAL TRACK, PLEASE CONTACT OUR ADMISSIONS DEPARTMENT TO EXPLORE YOUR OPTIONS. COMPUTER ANIMATION Bachelor of Science Degree Program 15

16 Course Descriptions Program Core CGA 221 2D Animation The 2D Animation Course develops students appreciation of the technique and craft involved in hand-drawn 2D animation, and promotes the understanding and successful application of the fundamental principles of traditional animation. Using pencil and paper to explore this art form, students are physically responsible for controlling and manipulating a subject s volume, weight, proportion, acting, and movement, thus gaining a more thorough understanding of the animation process. This foundation of traditional animation broadens students skills as computer animators and enhances their creative ability. Animation Fundamentals Principles of Animation Timing Charts Character Animation Advanced Character Principles Clean Up Character Personality CGA 121 3D Foundations The 3D Foundations Course familiarizes students with the foundations of creating 2D and 3D computer graphics. Students learn the interface and controls of multiple programs as they learn basic animation skills that prepare them for more advanced courses later in the Computer Animation Bachelor of Science Degree Program. Introduction to Operating Systems Introduction to Digital Imagery Photoshop Interface and Tools Digital Concept Art Introduction to the Maya Interface Working in the 3D World Geometry and Surface Types Working with Objects and Components CGA 461 Animation Production The Animation Production Course provides students with their first opportunity to produce an animated sequence. Students develop an overall understanding of animation as it applies to the production industry, as they produce a portfolio animation piece to showcase their proficiency. Preproduction Applications of Animation Motion Analysis Timing Development CGA 223 Character Animation I The Character Animation I Course focuses on the basics of creating strong character animation in 3D software. Students develop methods for planning an animation, which helps them learn to create work effectively and efficiently. Students also explore what is important in creating movement that appears lifelike and believable for a character. The goal of this course is to teach students to create bi-pedal animation that implements strong posing, good staging, and the basic mechanics of motion using a rigged character. Animation Fundamentals to Complex Movement Scene Composition and Staging Entertainment Analysis Acting Theory, Development, and Techniques Group Participation and Critique Total credit hours 3.00 Course length 4 weeks CGA 235 Character Animation II The Character Animation II Course continues to strengthen students animation skills by exploring methods for creating movement that is not only entertaining and appealing, but also depicts actions that are driven by the characters emotions and personality. Students will also analyze methods for creating solid acting choices that are unique and interesting. By using discussion and analysis, students are introduced to the importance of evaluating their own work as well as the work of their peers. This enables them to critique each other s projects with the intent of implementing what they have learned into their own animation. This class is designed to prepare students for situations they will encounter in the real world. Animation Fundamentals to Complex Movement Scene Composition and Staging Entertainment Analysis Acting Theory, Development, and Techniques Group Participation and Critique CGA 342 Character Design and Creation The Character Design and Creation Course builds on the concepts introduced in the Model Creation course. In this course, students develop their modeling skills while learning to utilize software tools to build organic character models. Students then learn how to deform those models to follow the motion prescribed by storyboards and character actions. Character Design NURBS Modeling Sub Division Surface Modeling Surface Flow and Anatomy Painting Character Textures Generating Textures for Characters Character Rendering COMPUTER ANIMATION Bachelor of Science Degree Program 16

17 Course Descriptions Program Core CGA 433 Character Rigging I The Character Rigging I Course introduces students to the foundations of rigging. Through exposure to the core rigging toolset, students develop a strong understanding of how a joint hierarchy works. While exploring these course concepts, students are also introduced to the basics of scripting. Students also explore how 3D software operates, using that knowledge to create scripts to aid in the interface between the animator and the software. Students learn the principles of mechanical rigging, focusing on topics such as set driven keys, constrains, and expressions. Students then apply these techniques while exploring rigging of inorganic objects such as cars and machines. Biped Skeleton Rig Design Inverse Kinematics Control Muscle and Skin Deformation Mathematical Expressions Set Driven Key Controls Scripted Controls Alternative Skeleton Set Up Techniques Total credit hours 3.00 Course length 4 weeks CGA 435 Character Rigging II The Character Rigging II Course builds upon the skills learned in the Character Rigging I course. Students explore advanced rigging techniques, binding and weighting models to deform in an organic manner based on concept art and storyboard direction. Students also explore advanced rigging techniques such as dynamic cloth, hair and fur simulation and how to integrate their capabilities into a production workflow. This course also expands students knowledge of higher level scripting, challenging them to create a character interface for their advanced rig. Biped Skeleton Rig Design Inverse Kinematics Control Set Driven Key Controls Scripted Controls CGG 241 Compositing Fundamentals The Compositing Fundamentals Course focuses on the seamless integration of computer-generated elements with real-world, live-action video footage. Students are introduced to compositing and integration techniques commonly utilized by film and video professionals in current production pipelines. Students learn how to accurately reconstruct and composite computer-generated elements to properly match a high definition film or video source, while presenting them the opportunity of working in a node-based compositing environment. Matte Creation Techniques Photoshop Fundamentals 3D Card Systems and Camera Mapping Lighting and Rendering Node-based Compositing CGA 354 Compositing and Scene Finishing I The Compositing and Scene Finishing I Course broadens the base of students knowledge by offering insight into the process of combining computergenerated imagery (CGI) with video and film elements. By learning what happens when rendered imagery is integrated into the postproduction process, students come to better understand the core principles of proper compositing and finishing practices. Students are introduced to the fundamentals of Node-based compositing systems and 3D Camera tracking tools accompanied with common rendering methods utilized in current postproduction pipelines. Node-based Compositing Color Theory and Practice 3D Camera Tracking (Matchmoving) Rendering Methods and Practices Proper Integration Techniques Total credit hours 3.00 Course length 4 weeks CGA 355 Compositing and Scene Finishing II The Compositing and Scene Finishing II Course advances the compositing and integration concepts discussed in the prior months courses. Students focus on advanced integration techniques while adding the use of a 3D compositing environment to their production workflow. This course also introduces rendering techniques used to properly composite both render layers and render buffers derived from professional 3D software. Node-based Compositing Color Theory and Practice 3D Camera Tracking (Matchmoving) Rendering Methods and Practices Proper Integration Techniques CGA 131 Fundamentals of Animation The Fundamentals of Animation Course provides students with the animation tools required to create, manipulate, and refine any computer-animated sequence. Building on the traditional animation fundamentals of motion and timing, the course teaches students computer animation techniques and applies them to the process of animating modeled projects. The course focuses on positional animation and control with the use of keyframing, timing curves, dope sheets, and dependency graphs, as well as the tools to manipulate them. Keyframe Animation Motion Timing and Analysis Dope Sheet and Action Graphs Hierarchical Animation Camera and Light Positional Animation Animation Rendering Total credit hours 3.00 Course length 4 weeks Muscle and Skin Deformation Alternative Skeleton Set Up Techniques Mathematical Expressions COMPUTER ANIMATION Bachelor of Science Degree Program 17

18 Course Descriptions Program Core CGA 101 Fundamentals of Art I The Fundamentals of Art I Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics. Object Observation Textures and Lighting Color Theory Composition and Space Total credit hours 3.00 Course length 4 weeks CGA 102 Fundamentals of Art II The Fundamentals of Art II Course prepares students for the virtual world by having them step away from the computer and observe, touch, and create in the real world. These courses suggest that real-world observation and touch is invaluable in the planning of 3D computer graphics. Life Drawing Animal and Environment Observation Character Development Sculpting Total credit hours 3.00 Course length 4 weeks CGA 112 Methods of Design The Methods of Design Course focuses on the extensive and complex ideas and implications of basic design to help students understand that design is deliberate, allowing them to intellectually connect artistic intention and compositional conclusion. In this course, students plan, organize, and control hands-on projects using various media. They also use gained knowledge to design environments and simple characters throughout the course. Critical Thinking Elements and Principles of 3D Aspects and Elements of Time Narrative and Non-narrative Architecture and Scenery Character Design and Development DIG 1302 Model Creation The Model Creation Course is the first of three fundamental courses that teach computer modeling, and rendering. The philosophy of the course dictates that good curves make good surfaces, and modeling strategies start with an object s profile curves. Students are introduced to the tools used in each step of creating a computer model. By learning the capabilities of each tool and the interaction between tools, students develop techniques and strategies for efficiently creating virtual models. Surface Creation Methods Building Strategies 3D Modeling Basics Curves and Surfaces Surface Continuity Trimming and Blending Modeling Optimization CGA 482 Portfolio Assembly The Portfolio Assembly Course provides students with the time to develop a demo reel commonly expected during interviews. During this time, students take the content developed throughout their degree program and assemble it into a presentable package. Prior to the creation of the demo reel, a student s content is reviewed in an effort to help the student determine the best material for showcasing their talents as a computer animation artist. Content Review and Assembly Audio Assembly Demo Reel Output Demo Reel Review Package Presentation Development CGA 471 Portfolio Content Creation I The Portfolio Content Creation I Course helps students review and continue advancing their overall knowledge of computer animation workflow, timeline, professional behavior, and mind set. This course prepares students to experience a four-week production deadline, and introduces the concept of working under production constraints. Students use their artistic skills and technical knowledge to create a professional quality asset based on reference compiled during Animation Preproduction. All assets are managed and critiqued by an in-lab art director, to help guide projects towards photorealistic expectations under defined deadlines. Motion Data Shoot Data Tracking Skeleton Retargeting Application and Simulation This specific course uses the Florida Statewide Course Numbering System (SCNS). COMPUTER ANIMATION Bachelor of Science Degree Program 18

19 Course Descriptions Program Core CGA 472 Portfolio Content Creation II In the Portfolio Content Creation II Course, students continue developing asset completion to deadline based on preproduction developed in Animation Preproduction. The students will incorporate knowledge developed from Portfolio Content Creation I to improve their artistic sensibilities, workflow, skills sets, technical knowledge, and personal time management. Students continue working with the in lab art directors and critique process to develop photorealistic content. Object Observation Sculpting Colors and Textures Lighting and Shadows Life Drawing Character Development Total credit hours 3.00 Course length 4 weeks CGA 473 Portfolio Content Creation III In the Portfolio Content Creation III Course, students develop the third and most advanced photoreal asset for their portfolio. With the knowledge obtained during previous months, students meet their final four-week production deadline. In this course, students work at optimal speed and precision, having a strong understanding of artistic appeal, time management, asset creation, and professional behavior preparing them for the methods, environments, and conditions experienced in the production arena. Object Observation Sculpting Colors and Textures Lighting and Shadows Life Drawing Character Development Total credit hours 3.00 Course length 4 weeks CGA 361 Portfolio Preproduction The Portfolio Preproduction Course develops students ability to plan, coordinate, and study assets, using traditional methods to demonstrate their learned strengths as a 3D artist. Working from photograph and video reference, students explore and develop characters, environments, vehicles, rigs, and animation ideas. Successful completion of this course arms students with the knowledge of how to use good reference and artistic studies to create production blueprints. Art Direction Set Design Character Design Storyboards Animatics CGA 352 Production Modeling The Production Modeling Course develops students understanding of model development as it applies to production in the animation industry. The course builds on all the computer animation foundation courses that precede it, and parallels industry workflow to develop portfolio models for presentation. Students explore a variety of topics including developing surface flow, anatomical models, and production modeling techniques. Advanced Modeling Techniques Production Modeling Geometry Parameterization Anatomical Modeling Surface Flow CAB 101, 102, 203 Project Management and Assessment I, II, III The Project Management and Assessment Courses are concurrent courses taken alongside core curriculum in order to assist students with the development, management, and assessment of program projects. The courses provide an opportunity for students to apply analysis skills, create strategic plans, and foster professional workflow practices. Project Development and Analysis Project Management and Assessment Create/Evaluate Project Plan Professional Workflow Practices Total credit hours 1.00 each Course length 4 weeks GRA 1161 Shading and Lighting The Shading and Lighting Course investigates the look, shading, and atmosphere that bring scenes to life. During this second of three 3D fundamental courses, students develop an eye for texturing and lighting modeled objects that parallel the real world. This course builds on the concepts established in the Fundamentals of Art Course, including light and shadow observation techniques. Textures and Shaders Image Manipulation Reflection and Refraction Lighting Strategies Highlights and Shadows Rendering and Raytracing Optimization This specific course uses the Florida Statewide Course Numbering System (SCNS). COMPUTER ANIMATION Bachelor of Science Degree Program 19

20 Course Descriptions Program Core General Education CGA 366 Visual Development The Visual Development Course provides students with continued knowledge of texture painting, lighting and rendering, and effects. Students will continue to develop texturing skills reviewing real-world visual reference, and study of lighting as it applies to mood and rendering. UV Editor and Painting Techniques Observational surface studies Generating Mood using light Enhancement of digital content ART 2006 Art History The Art History Course introduces students to selected, impactful monuments of art and architecture in the Western tradition from the prehistoric to post-modernism era studied in relation to the intellectual background of the ages and civilizations that produced them. Lectures accompanied by various visual mediums inspire discussions of assigned readings in philosophical, religious, scientific, political, literary, artistic, and cultural contexts. Ancient Art Medieval and Renaissance Art Modern Art Post-modern Art MGF 1213 College Mathematics The College Mathematics Course is designed to enable students to build skills and confidence in algebra that are required to succeed in future math and core courses. First-time algebra students or those needing a review will begin with basic concepts and build upon these ideas by completing work that uses algebra in practical situations. Review of Basic Arithmetic Operations with the Real Number System Measurement and Number Systems Exponents & Radical Expressions Linear Equations & Inequalities Graphing Proportions, Formulas, and Word Problems Introductory Statistics and Probability Business Applications and Mathematical Models ENC 1101 English Composition I The English Composition I Course is designed to introduce students to the writing process. Special attention is given to selecting and refining topics, identifying the audience, developing a purpose, and formulating thesis statements. Grammatical conventions and their applications are heavily stressed. Students will learn to compose mature, logical sentences, and paragraphs in order to create rhetorical cohesion. Invention and Drafting Revising and Editing Grammar Essay Structure Audience Awareness PPE 2110 Ethics and Psychology This Ethics and Psychology Course is designed to give students an opportunity to discover the many facets of their psychological identity. Students will focus on how a personal values system is developed, and how it serves as the foundation for the decisions an individual will make in his or her lifetime. Students will also explore human interaction and behavioral styles, as well as how to develop positive, productive relationships. Additionally, students will examine the psychological issues individuals deal with in their daily lives, such as stress, gender inclusion, and how to process information. Values and Moral Reasoning MBTI and Personality Archetypes Existential-Humanistic theories and Free Will Ethics and Ethical Dilemmas Johari Window Communication Model Cognitive Psychology and Personal Beliefs Systems Gender Issues in Entertainment Media and Marketing Final Group Presentations This specific course uses the Florida Statewide Course Numbering System (SCNS). COMPUTER ANIMATION Bachelor of Science Degree Program 20

21 Course Descriptions General Education PHY 1000 Fundamentals of Physics The Fundamentals of Physics Course teaches students how to understand the world through physics. Real-world phenomena such as light, mechanics, motion, collisions, and magnetism are introduced. Emphasis is placed on how problems, in describing nature, are approached in terms of physical theories and mathematical formulae. Kinematics Motion Energy and Mechanics Electricity and Magnetism Electromagnetic Spectrum Survey of Light Physical Theories and Formulae MTG 1205 Geometry and Measurement The Geometry and Measurement Course teaches students a wide spectrum of geometric concepts that are designed to build upon the math learned in earlier coursework. The curriculum will emphasize Euclidean geometry and its relationship to logic, trigonometry and coordinate geometry. The measurements, constructions, graphs, and problems involve angles, triangles, polygons, areas and volumes. Geometry and trigonometric skills are developed exploring problem-solving through the logic calculations. A Brief History of Geometry Inductive and Deductive Reasoning Foundations of Geometry Triangles Parallel Lines and Polygons Quadrilaterals Circles Areas of Polygons and Circles Solid Geometry Analytic Geometry Trigonometry Polar Coordinates SPC 2140 Interpersonal Communication The Interpersonal Communications Course examines the nature of the communication process, variables affecting the process, and the individuals involved. Additionally, this course includes individual analysis of behavior processes that may impede and/or enhance communication processes. Topics include perception, nonverbal behavior, persuasive communication, identity management, intercultural communication and computer mediated communication. This course also enhances students ability to analyze and evaluate information. Assessment and Evaluation Research and Planning Writing Résumés and Other Documents Networking and Interviewing SPC 1606 Public Speaking The Public Speaking Course is designed to train students in understanding and implementing oral communication skills. Learning is centered on student participation in a variety of speaking/listening situations, which are designed to increase the understanding of the interpersonal nature of all speech communication. Students study and participate in the creation and delivery of at least three types of speeches. Target audience identification, surveys, body language, effective speaking techniques, and pre-speech planning are investigated and used to create speeches. Impromptu Speeches Researching for Speech Manuscripts Creation and Delivery of Persuasive Speeches Creation and Delivery of Expository and Demonstrative Speeches Speech Outlines Audience Surveys Evaluation of Speaking Effectiveness Similar Triangles and the Pythagorean Theorem This specific course uses the Florida Statewide Course Numbering System (SCNS). COMPUTER ANIMATION Bachelor of Science Degree Program 21

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