Students create digital products. They develop steps in a task, and they evaluate and modify those steps as necessary to accomplish a task.

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1 Technology Applications TEKS Lesson Ideas This activity will be used to brainstorm lesson ideas for the Technology Application TEKS within a content area. TEKS are divided by grade level range and strand for this activity. The Discussion columns in the tables below provide an interpretation of what the strand intends. The Lesson Ideas columns are left blank; they are intended for you use to note particular lesson ideas within your content area appropriate for a given strand. Grades K-2 Strand Discussion Lesson Ideas (1) Creativity and Innovation. The student uses creative thinking and innovative processes to construct knowledge and develop digital products. The student is expected to: (A) apply prior knowledge to develop new ideas, products, and processes; (B) create original products using a variety of resources; (C) explore virtual environments, simulations, models, and programming languages to enhance learning; (D) create and execute steps to accomplish a task; and Students create digital products. They develop steps in a task, and they evaluate and modify those steps as necessary to accomplish a task. Digital Products: A digital product can be anything created electronically. There is no specific requirement for what must be created. Students might use Google Docs, OpenOffice, Animoto, ToonDoo, VoiceThread, or another tool to create a product. This strand is about thinking critically and exploring processes to create products not about particular products. (E) evaluate and modify steps to accomplish a task. 1

2 (2) Communication and collaboration. The student collaborates and communicates both locally and globally using digital tools and resources to reinforce and promote learning. The student is expected to: (A) use communication tools that allow for anytime, anywhere access to interact, collaborate, or publish with peers locally and globally; (B) participate in digital environments to develop cultural understanding by interacting with learners of multiple cultures; Google Docs, Skype, VoiceThread, and many other tools allow students to communicate and collaborate both locally and globally. Skype and Edmodo are examples of tools that might be used to develop digital environments in which students can interact to develop cultural understanding. Formatting of digital information and selection and storage of media, formats, and devices happens every time a student creates a digital product. (C) format digital information, including font attributes, color, white space, graphics, and animation, for a defined audience and communication medium; and (D) select, store, and deliver products using a variety of media, formats, devices, and virtual environments. (3) Research and information fluency. The student acquires and evaluates digital content. The student is expected to: (A) use search strategies to access information to guide inquiry; (B) use research skills to build a Students should do more than just type in a word in Google to search. They should think about what it is they are looking for. Advanced search features in Google might be an appropriate tool for students. Students are expected to learn about a topic and be able to evaluate the 2

3 knowledge base regarding a topic, task, or assignment; and usefulness of information. (C) evaluate the usefulness of acquired digital content. (4) Critical thinking, problem solving, and decision making. The student applies critical-thinking skills to solve problems, guide research, and evaluate projects using digital tools and resources. The student is expected to: (A) identify what is known and unknown and what needs to be known regarding a problem and explain the steps to solve the problem; (B) evaluate the appropriateness of a digital tool to achieve the desired product; The essence of the strand in this grade range is that students understand the problems they are trying to solve and all of the component parts. Students are expected to make decisions about what tools can best be used to solve the problems they are exploring. When they are presenting products and the results of their research, students are expected to pick the appropriate digital tools. (C) evaluate products prior to final submission; and (D) collect, analyze, and represent data using tools such as word processing, spreadsheets, graphic organizers, charts, multimedia, simulations, models, and programming languages. (5) Digital citizenship. The student practices safe, responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: Students are expected to follow district acceptable use policies, use appropriately digital content created by others, and not steal/pirate the digital 3

4 (A) adhere to acceptable use policies reflecting appropriate behavior in a digital environment; content of others. (B) comply with acceptable digital safety rules, fair use guidelines, and copyright laws; and (C) practice the responsible use of digital information regarding intellectual property, including software, text, images, audio, and video. (6) Technology operations and concepts. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to: (A) use appropriate terminology regarding basic hardware, software applications, programs, networking, virtual environments, and emerging technologies; This strand is about using digital tools and software packages. In later grades, it will specifically relate to word processing, spreadsheets, spreadsheets, and presentations. Much of what is expected of students in this strand happens any time a student uses an application. (B) use appropriate digital tools and resources for storage, access, file management, collaboration, and designing solutions to problems; (C) perform basic software application functions, including opening an application and creating, modifying, printing, and saving files; (D) use a variety of input, output, 4

5 and storage devices; (E) use proper keyboarding techniques such as ergonomically correct hand and body positions appropriate for Kindergarten-Grade 2 learning; (F) demonstrate keyboarding techniques for operating the alphabetic, numeric, punctuation, and symbol keys appropriate for Kindergarten-Grade 2 learning; and (G) use the help feature online and in applications. Grades 3-5 Strand Discussion Lesson Ideas (1) Creativity and Innovation. The student uses creative thinking and innovative processes to construct knowledge and develop digital products. The student is expected to: (A) create original products using a variety of resources; (B) analyze trends and forecast possibilities, developing steps for the creation of an innovative process or product; and Students create digital products. They develop steps in a task, and they evaluate and modify those steps as necessary to accomplish a task. Digital Products: A digital product can be anything created electronically. There is no specific requirement for what must be created. Students might use Google Docs, OpenOffice, Animoto, ToonDoo, VoiceThread, or another tool to create a product. 5

6 (C) use virtual environments to explore systems and issues. (2) Communication and collaboration. The student collaborates and communicates both locally and globally using digital tools and resources to reinforce and promote learning. The student is expected to: (A) draft, edit, and publish products in different media individually and collaboratively; (B) use font attributes, color, white space, and graphics to ensure that products are appropriate for multiple communication media, including monitor display, web, and print; (C) collaborate effectively through personal learning communities and social environments; This strand is about thinking critically and exploring processes to create products not about particular products. At this grade range, students are expected to make decisions about the appropriateness of digital environments to use for collaboration. We are asking students at this level to decide if Skype or Edmodo is a better choice for collaboration. Is creating a document in Google Docs the best way to collaborate for creating a particular digital product. Decisions expected in (A), (B), & (F) occur routinely as students create digital products. Students are expected to evaluate a product. This would appear to be a great place for peer review and evaluation of products. (D) select and use appropriate collaboration tools; (E) evaluate the product for relevance to the assignment or task; and (F) perform basic software application functions, including opening applications and creating, modifying, printing, and saving files. 6

7 (3) Research and information fluency. The student acquires and evaluates digital content. The student is expected to: (A) use various search strategies such as keyword(s); the Boolean identifiers and, or, and not; and other strategies appropriate to specific search engines; (B) collect and organize information from a variety of formats, including text, audio, video, and graphics; Students should use specific search strategies to find information. Different search engines (i.e., Google, AltaVista, Bing) have particular methods for conducting advanced searches. While they collect information, students should consciously validate the accuracy of the information and evaluate how it fits into their research plan. (C) validate and evaluate the relevance and appropriateness of information; and (D) acquire information appropriate to specific tasks. (4) Critical thinking, problem solving, and decision making. The student researches and evaluates projects using digital tools and resources. The student is expected to: (A) identify information regarding a problem and explain the steps toward the solution; (B) collect, analyze, and represent data to solve problems using tools such as word processing, databases, spreadsheets, graphic organizers, charts, multimedia, In grades 3-5, this strand is about finding information about a problem and understanding the steps necessary to solving the problem. Students are expected to use digital tools to solve problems and to collect, analyze, and represent data. As in earlier grades, students are expected to make decisions about which digital tool is most appropriate to the task at hand. 7

8 simulations, models, and programming languages; (C) evaluate student-created products through self and peer review for relevance to the assignment or task; and (D) evaluate technology tools applicable for solving problems. (5) Digital citizenship. The student practices safe, responsible, legal, and ethical behavior while using digital tools and resources. The student is expected to: (A) adhere to acceptable use policies reflecting positive social behavior in the digital environment; Students are expected to follow acceptable use policies, use the digital content of others within the limits of the law, protect the privacy of themselves and others, and use appropriate etiquette online. (B) respect the intellectual property of others; (C) abide by copyright law and the Fair Use Guidelines for Educational Multimedia; (D) protect and honor the individual privacy of oneself and others; (E) follow the rules of digital etiquette; (F) practice safe, legal, and responsible use of information and technology; and 8

9 (G) comply with fair use guidelines and digital safety rules. (6) Technology operations and concepts. The student demonstrates knowledge and appropriate use of technology systems, concepts, and operations. The student is expected to: (A) demonstrate an understanding of technology concepts, including terminology for the use of operating systems, network systems, virtual systems, and learning systems appropriate for Grades 3-5 learning; (B) manipulate files using appropriate naming conventions; file management, including folder structures and tagging; and file conversions; (C) navigate systems and applications accessing peripherals both locally and remotely; As in earlier grades, students are expected to use technology terminology appropriately. They are also expected to name files using appropriate naming conventions (i.e., a teacher expecting students to save files using their last name, class period, and project title). Students are expected to do things like access files in their U drives and on shared drives. Students are expected to troubleshoot minor issues with the assistance of online help. In later grades, this strand will also focus on the creation of word processing, database, spreadsheet, and presentation documents. (D) troubleshoot minor technical problems with hardware and software using available resources such as online help and knowledge bases; and (E) use proper touch keyboarding techniques and ergonomic strategies such as correct hand and body positions and smooth and 9

10 rhythmic keystrokes. Grades 6-8 Grade six TEKS are used as the illustrative example for this activity. While there are separate TEKS for each grade level in grades six, seven, and eight, there is a one-to-one correlation between the grade levels. Particular TEKS may change verbs or identify more difficult tasks at a specific grade level. The content of what is to be addressed at each grade level is the same across the Technology Applications TEKS for grades six through eight. Strand Discussion Lesson Ideas (1) Creativity and innovation. The student uses creative thinking and innovative processes to construct knowledge, generate new ideas, and create products. The student is expected to: (A) identify, create, and use files in various formats such as text, raster and vector graphics, video, and audio files; (B) create original works as a means of personal or group expression; (C) explore complex systems or issues using models, simulations, and new technologies to make predictions, modify input, and review results; and At this grade range, the creation of products is about more than just creating products. There is inclusion of language about personal or group expression. There should be a purpose behind the document creation. And, the strand assumes collaboration. Students are expected to move beyond understanding the steps of a process to using those steps to understand trends and possible outcomes. Predictions based on experience are important to the strand at this level. (D) discuss trends and possible 10

11 outcomes. (2) Communication and collaboration. The student collaborates and communicates both locally and globally to reinforce and promote learning. The student is expected to: (A) participate in personal learning networks to collaborate with peers, experts, or others using digital tools such as blogs, wikis, audio/video communication, or other emerging technologies; (B) communicate effectively with multiple audiences using a variety of media and formats; and (C) read and discuss examples of technical writing. The tools for collaboration and communication are the same in this grade range. The TEKS provide specific examples of what might be used: blogs, wikis, etc. The strand in this grade range speaks about communicating with multiple audiences using a variety of media. This implies addressing a particular topic from a variety of perspectives using a number of different formats. So, a student might present an argument for reduced homework to (1) teachers and (2) other students. In doing so, they might write a written report for teachers and produce a video for other students. Technical writing is introduced for students to read, evaluate, and write in this grade range. (3) Research and information fluency. The student acquires, analyzes, and manages content from digital resources. The student is expected to: (A) create a research plan to guide inquiry; At this grade range, managing content from digital content becomes an explicit part of the strand. In addition to using search strategies to find information online, students are expected to process data and communicate results. (B) discuss and use various search strategies, including 11

12 keyword(s) and Boolean operators; (C) select and evaluate various types of digital resources for accuracy and validity; and (D) process data and communicate results. (4) Critical thinking, problem solving, and decision making. The student makes informed decisions by applying critical-thinking and problemsolving skills. The student is expected to: (A) identify and define relevant problems and significant questions for investigation; (B) plan and manage activities to develop a solution, design a computer program, or complete a project; At this grade range, students are expected to make decisions about what problems/questions to investigate. This strand lends itself to problem-based learning. Students are expected to identify appropriate tools, identify solutions based on data, explore for alternative solutions, and use current knowledge to learn new technologies. (C) collect and analyze data to identify solutions and make informed decisions; (D) use multiple processes and diverse perspectives to explore alternative solutions; (E) make informed decisions and support reasoning; and (F) transfer current knowledge to the learning of newly encountered 12

13 technologies. (5) Digital citizenship. The student practices safe, responsible, legal, and ethical behavior while using technology tools and resources. The student is expected to: (A) understand copyright principles, including current laws, fair use guidelines, creative commons, open source, and public domain; Students are expected to follow acceptable use policies. At this grade range, students are expected to become exposed to and understand the creative commons and other issues related to copyright and fair use. Students are further expected to understand potential negative impacts of technology. (B) practice ethical acquisition of information and standard methods for citing sources; (C) practice safe and appropriate online behavior, personal security guidelines, digital identity, digital etiquette, and acceptable use of technology; and (D) understand the negative impact of inappropriate technology use, including online bullying and harassment, hacking, intentional virus setting, invasion of privacy, and piracy such as software, music, video, and other media. 13

14 (6) Technology operations and concepts. The student demonstrates a thorough understanding of technology concepts, systems, and operations. The student is expected to: (A) define and use current technology terminology appropriately; (B) select technology tools based on licensing, application, and support; (C) identify, understand, and use operating systems; (D) understand and use software applications, including selecting and using software for a defined task; (E) identify, understand, and use hardware systems; (F) understand troubleshooting techniques such as restarting systems, checking power issues, resolving software compatibility, verifying network connectivity, connecting to remote resources, and modifying display properties; Students are expected to make appropriate decisions about which applications to use for a particular task. In this decision making process, students are expected to take into account which programs they have licenses to use. (If they don t have a licensed copy of a needed application, they will need to find another appropriate tool.) Students are expected to understand and use appropriate troubleshooting techniques. They are also expected to manage files effectively. Students are expected to explore the impact of technology throughout history and to understand how technology applies to college and career readiness, life-long learning, and daily living. In addition, students are expected to create word processing, spreadsheet, database, and presentation documents. They are also expected to integrate multiple tools into a single product. (G) demonstrate effective file management strategies such as file naming conventions, location, backup, hierarchy, folder structure, 14

15 file conversion, tags, labels, and emerging digital organizational strategies; (H) discuss how changes in technology throughout history have impacted various areas of study; (I) discuss the relevance of technology as it applies to college and career readiness, life-long learning, and daily living; (J) use a variety of local and remote input sources; (K) use keyboarding techniques and ergonomic strategies while building speed and accuracy; (L) create and edit files with productivity tools, including: (i) a word processing document using digital typography standards such as page layout, font formatting, paragraph formatting, and list attributes; (ii) a spreadsheet workbook using basic computational and graphic components such as basic formulas and functions, data types, and chart generation; 15

16 (iii) a database by manipulating components such as entering and searching for relevant data; and (iv) a digital publication using relevant publication standards; (M) plan and create non-linear media projects using graphic design principles; and (N) integrate two or more technology tools to create a new digital product. 16

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