1 Madison rea Jugglers Pattern ook Version 1.2 Juggler Juggler Juggler Juggler Juggler Juggler
2 Welcome to the Madison rea Jugglers ook of patterns, a collection of patterns for intermediate to advanced passers. These patterns are part of our repertoire, and is a good indication of our work. This book was edited by Mike Newton and Steve Otteson with the help of the rest of the Madison rea Jugglers. Our thanks go out to all of the jugglers that we have come in contact with. lot of patterns that we have come up with would not have been conceived if we had not been with other jugglers. We have tried to give credit to the creators of the patterns, and have indicated when we didn't know. If we have erred in our credits, please let us know. This book of patterns is on the web at Madison, Wisconsin, October 1999 ditors' Notes This is an update to the changes made from version 1.0: Seven club patterns for 2 jugglers, Variation of the Pulsar for 3 jugglers, 10-lub Turbo for 3 jugglers, eath rom bove for 4, 14-lub Oogle oogie for 4, Y2K for 4. These changes were made January 12, This is an update to the changes made from version 1.1: Three pages of an explanation and examples of ual Passing patterns, ixed the mistake on the 7-club pattern page. These changes were made March 8, If you have any questions concerning anything relating to this site, please send us a line via the address on the web site.
3 How to read patterns Right hand counting Juggler positions When juggling, each hand takes turns throwing: right, left, right, left, etc. ll of the jugglers in the pattern throw their right hand throws at the same time, and then their left hands throw at the same time. ll the participants juggle at the same synchronized rate. In general, right hand throws are made to the left hand, and left hand throws are made to the right hand. This applies to passes and self throws. The two graphs above illustrate a standard feed. The position graph shows where the jugglers stand. the left graph shows where and when passes are made. The label "Right hand counting" means that all of the right hand throws are numbered in the graph. The column under each number lists the jugglers that pass at that time. Since left hand passes are never made in this pattern, they are not listed in the graph. Throws that are not in the graph are self throws. The first column lists the jugglers in the pattern. The row where a juggler is listed will tell where and when that juggler will pass. or example, if I was juggler in the above pattern, I would read along the 3rd row to see where I pass to. On the first pass (column 1), I have a self throw ( the dash is a self throw). or the next right hand throw (column 2), I pass to. or the next two right hand throws, I do a self throw followed by a pass to. The table rolls over, so that the fifth pass is the same as the first. Juggler [oth hands counting] Right hand starts The above pattern has both hands counting, so the column under 1 is a right hand pass, the column under 2 is a left hand pass, etc. If I was juggler, I will read the fourth row to see that I start with a right hand self (column under 1), followed by a left hand pass to (column under 2). The next 4 throws are: right hand self, left hand pass to, right hand pass to, and a left hand pass to. then the pattern repeats. ny variation to anything said above will be noted as needed when a pattern requires special circumstances.
4 Glossary of juggling terms hocolate ar east eed eedee eeder Pass, pass, self, self. ll of the jugglers in a group are feeders at the same time. One juggler passing, in turn, to two or more jugglers. juggler that is passing with a feeder. The juggler that is passing to two or more jugglers. n-count Pass Rotating eed States the count when passes are made. or example, 2-count means: pass, self, pass, self, etc. Three count means: pass, self, self, pass, self, self, etc. One count means: pass, pass, pass, (no self throws). a throw form one juggler to another. very juggler in the pattern has a turn at being a feeder. Site-Swap string of numbers that tells you where, and how high to throw a prop. site-swap is valid if it has a whole number as an average, and if it has no collisions. Test a string for collisions by seeing where each number "lands". or 531, we start with the 5, and decrement it by 1 for every space that we move to the right. The 5 becomes a 4 at the 3, and becomes a 3 at the 1. Now we "roll over" and continue the countdown at the start of the string. The 5 becomes a 2 at the 5, a 1 at the 3, and a 0 at the 1. number lands when it becomes a zero by counting down by the above process. The 5 lands on the 1, and repeating the above method shows that the 3 lands on the 3, and the 1 lands on the 5. Since no two numbers landed on the same spot, there are no collisions. The average of 531 is ( )/3 = 12/3 = 4, so 531 is valid. Standard feeder passes to a group of jugglers feeding back and forth. If is the eed feeder and,, and are in line, then 's passing order is,,,,,,,, etc. raw a picture if you are still confused. 2/3-count Turbo Typewriter eed Pass, pass, self. Three weaving jugglers who pass among themselves. feeder passes to a group starting at one end and starts over when the other end is reached. If is the feeder and,, and are in line, then 's passing order is,,,,,, etc.
5 Seven lub Patterns (for 2-jugglers) Here are a few 7-club patterns by Luke mery and Peter Kaseman. * hocolate ar : crossing double right, crossing double left, self, self. : right self, straight single left, triple right, self, self. * Triple pass, single self, triple self, single pass. * Pass, Pass, Shuffle. : triple cross, triple cross, shuffle. : pause, double straight, triple cross, shuffle. * 5,3,4 Patterns. 5p34 -> p4 -> p -> 333
6 ual Passing Patterns If 3 jugglers,, and are standing in a triangle formation, define 3 virtual jugglers X, Y, and Z so that X is between and, Y is between and, and Z is between and. Z Y X 's left hand is X's right hand, and 's right hand is Z's left hand. Similarly, 's left hand is Y's right, 's right hand is X's left, 's left hand is Z's right, and 's right hand is Y's left. ny pattern performed by,, and has a dual pattern performed by X, Y, and Z. To generate a new pattern, pick any pattern for X, Y, and Z, and then find out what,, and are doing. In the table below we have X feeding 2-count to Y and Z with the dual pattern for,, and. eat 1 eat 2 eat 3 eat 4 X: right pass to Y left self right pass to Z left self Y: right pass to X left self right self left self Z: right self left self right pass to X left self : left pass to right pass to left self right pass to : left self right pass to left pass to right pass to : left pass to right pass to left pass to right pass to There are more dual passing patterns on the next page. The idea of dual passing patterns was conceived by Mike Newton and Steve Otteson.
7 ual Passing Pattern for 4 our jugglers,,, and stand in a box formation and the virtual jugglers W, X, Y, and Z do a pass-pass-self-self box pattern. The dual pattern for,,, and is shown below. and start with 4 clubs each. and start with 2 clubs each. Z Y W X eat 1 eat 2 eat 3 eat 4 W: right pass to Y left self right self left pass to Y X: left self right pass to Z left pass to Z right self Y: right pass to W left self right self left pass to W Z: left self right pass to X left pass to X right self : right and left to nothing right and left to nothing : nothing right and left to nothing right and left to : right and left to nothing right and left to nothing : nothing right and left to nothing right and left to Notice that if beats 1 and 2 are repeated, then W, X, Y, and Z will be doing a 2-count box with right hand passes. If beats 3 and 4 are repeated, then W, X, Y, and Z will be doing a 2-count box with left hand passes. This pattern was generated by the Madison rea Jugglers March 3, 2001, and was the first dual pattern created.
8 ual Passing Pattern for 2 This pattern is for 2 jugglers and. The virtual jugglers Y and Z do a 7-club 3-count pattern. Z Y eat 1 eat 2 eat 3 eat 4 eat 5 eat 6 Y: left self right double left self right self left double right self spin pass spin pass t o Z to Z Z: left double right self left self right double left self right self spin cross spin cross pass to Y pass to Y : right double left self right pass left pass right pass left pass spin cross triple pass : right pass left pass right pass left double right self left pass spin cross triple pass Notice the triple self throw for and. We found that the triple spin gave us the time needed to make the pattern work for us. The dual pattern for 7-club 3-count was created by the Madison rea Jugglers March 3, 2001.
9 Gandini's Site-Swap Weaves (for 3 or more jugglers) Site-swap is a way to use numbers to determine how high an object is thrown in a pattern, and determines which hand the object lands in. t the IJ festival in Niagara alls, Sean Gandini showed us that jugglers could weave in a site-swap pattern while being fed passes by a feeder. Take any valid site-swap string, 741, for example, and find the average: = 12, 12/3 = 4. The average of the site-swap string is the number of weavers needed for the pattern. dd one more juggler to feed the weavers and we are ready to go. The feeder will alternately feed passes to 2 positions. The site-swap numbers will guarantee that only one weaver will be in a feeding spot when it is time to feed that spot a pass. rrange the weavers so that the start will work. See the example below to see how this is done. Have the feeder assign the site-swap numbers at the same time that the passes are made, repeating the numbers as they go. When a weaver receives a pass he or she will also receive a number. The number, minus one, is the number of self throws that the weaver will perform before he or she will make the next pass to the feeder. If the given number is even, then the weaver will get his or her next pass at the same feeding spot where the last pass was received. If the given number is odd, then the weaver has to cross over to the other feeding spot for the next pass. The glossary will show how to test for a valid site-swap. To save space, the feeder is not pictured in the following example Site-Swap Weave Lines indicate passes, arrows indicate movement
10 Pulsar (for 3 jugglers) Right hand Juggler Rules: Jugglers take turns as feeders: is first, then, then (repeat). ach feeder feeds the other 2 jugglers. The next feeder feeds in the opposite order of the previous feeder. efine: right = the juggler to the feeder's right left = the juggler to the feeder's left starts as the feeder and feeds right-left. is the next feeder and feeds opposite of, so feeds left-right., the next feeder, feeds opposite of, namely, right-left. then feeds left-right, followed by with right-left, and finishes the pattern with left-right. I recommend that feeders call out what they are doing (right-left or leftright) so that the next feeder will know what to do. This will also help every juggler know what is going on. With the rules and the recommendation, you won't have to memorize all of the passes in the stinking table. Try this with 1-count, so that both hands pass when you are the feeder. Pulsar dates to 1993 by Steve Otteson and MJ.
11 Turbo ( for 3 jugglers) Right hand counting Juggler Turbo is a group of 3 weaving jugglers who feed themselves. It is also a Two-leaf lover or a continuous change of feeder. Pass every right hand throw when you are feeding, and pass every other when you are not feeding. When a juggler moves to the other side, he or she cuts across in front of the old feeder, and turns around to pass to the new feeder. Note: Turbo is similar to runo's nightmare, but with a much shorter cycle ( 18 passes compared to 30 passes needed for runo's nightmare) Variation:Left handed
12 10-lub Turbo ( for 3 jugglers) starts with 4 clubs and passes triple to, single to. faces, starts with a self, and passes every others to. starts with a self, then triple every others to. The description above is the base pattern without movement. We will follow the pattern of movement by concentrating on. ll jugglers do the following sequence at different times. Right hand counting: : self, single to, self, single to, Self, self (while replacing ), triple to, self, triple to, self ( replaces ), triple to, single to, triple to, single to, triple to, self, (as moves to the middle). We define a turbo as the fastest way to change the feeder. When you get comfortable, you can hasten the changes in the above pattern to achieve true turbo status.
13 Three-piece Puzzle (for 2 jugglers) Right, self, right, self, self, left, self, self, self, left, self, self. Puzzle eeder (for 3 jugglers) oth hands counting, right hand starts. Juggler is the feeder, and and are doing the Three-piece Puzzle pattern six throws out of phase. Puzzle east (for 3 jugglers) oth hands counting, right hand starts. Juggler In the Puzzle east, all 3 jugglers are doing what did in the Puzzle feeder pattern. Three-peace Puzzle and Puzzle feeder patterns are by Jim rennen. Puzzle east is by Steve Otteson.
14 enzene Ring for our oth hands counting starting with the right hand. Numbers missing from this row are self throws. Juggler fter the first pass (throw #1 in the graph, made with the right hand), and have 2 self throws to turn around. If and make their right hand passes deep, and will have an easier time turning. fter the second pass (throw #4 in the graph, made with the left hand), and have 2 self throws to switch places. They switch places by moving around each other in a counter clockwise direction. fter the 3rd pass (throw #7 in the graph, made with the right hand), and have 2 self throws to turn around. fter the 4th pass (throw #10 in the graph, made with the left hand), and have 2 self throws to switch places. The jugglers are at their original positions. t this point, the pattern repeats. This pattern is fast for the movers and because they are passing 3-count while spinning around each other. This pattern could be considered a 2-seated unicycle without the seats, going backwards. It is a prerequisite for the Razor juggling pattern. Pattern created July,1997 by MJ.
15 ermuda Quadrangle Juggler (for 4 jugglers) [oth hands counting, right hand starts] ermuda Quadrangle by Laura and ecky Provance, arry riedman, and Steve Otteson. Maya (for 4 jugglers) Juggler [oth hands counting, right hand starts] Maya, by Tom Pomraning, was published in Jugglers World. anoe (for 4 jugglers) This is basically a line of jugglers where the jugglers in the middle pass dropbacks. canoe can be performed with 3 or more jugglers. is facing,, and.,, and are facing. and pass dropbacks. Use your favorite passing sequence. rrows indicate passes. We don't know who invented this pattern, but we have been doing it since 1993.
16 ox (for 4 jugglers) Juggler lmost any staggard passing will work. for all patterns on this page. The box pattern has been around for a long time and there are many variations ox varient: In 4-count, when and do self throws, and swap places. and swap places when and do self throws. Interlocking Triangles (for 4 jugglers) Right hand counting Juggler
17 eath rom bove (for 4 jugglers) faces, and faces. and start with 4 clubs each and start passing at the same time. and each start with 3 clubs. passes triple to, single to. passes triple back-to-back to, single to. passes single to, triple back-to-back to. passes single to, triple to.
18 resser rawer Weave (for 4 jugglers) Right hand counting Juggler ach juggler has its own slot to move on. ach slot has three positions: left, middle, and right. Weavers move back and forth on their slots. Moves are made to the next position after the pass is made from the current position When was this pattern created? We have been doing it since 1992.
19 l Nino (for 4 jugglers) oth hands counting, left hand starts. Jugglers : Lines indicate passes, arrows indicate movement of juggler after the pass l Nino is the combination of 2 patterns: Two on Two ouble 3-ount, and Ultimate feed. Starting in the positions of the Ultimate eed pattern, one of the feedees moves across and stands next to the feeder. Now the jugglers are doing Two on Two ouble 3-ount. Then another of the original feedees moves across, following the first mover, and the pattern becomes the Ultimate eed. Now have 2 jugglers move back (one at a time) to join the feeder. See the diagrams above to see how the jugglers move. The pattern in the graphs above is the fastest version. We usually wait a while, until the next juggler is ready, before the next move. Remember to move on a right hand pass. l Nino dates to ugust, 1997 by MJ.
20 Luke's Oogle (for 4 jugglers) Juggler passes dropbacks to. Passing 3-count: odd numbers are right hand passes, and even numbers are left hand passes. If you have 4 jugglers that can do every position, then you can try the following: our position graphs are depicted below. Starting with the first position, perform 4 passes (one cycle) and use your 2-self throws to move to the positions in the next graph. our passes are made in every position. The kind of rotation that the jugglers are doing in the variation above is the same as in the Oogle oogie pattern, also known as the rotating-y. Pattern created in 1998 by Luke mery.
21 Martin's Madness/Mildness fter we learned Martin's Madness, we put 4 jugglers in the positions above and tried to figure out if all 4 jugglers could be the feeder as in Martin's Madness at the same time. The pattern below is what we ended up with. oth hands counting Juggler l * r s r s r r r s l l * l s l l r s r r * r s r l * l s l s l l l l * l s l s r r s r s r r * l l * l s l s l r s r s r r * r Legend: l = left hand of r = right hand of * = handoff s = self pass Notes: and are doing Martin's Mildness, out of sinc. and are doing Martin's Madness, out of sinc. and are in sinc, as are and. Martin rost created Martin's Madness, and the variation on this page dates to 4/98 by MJ.
22 Oogle oogie (for 4 jugglers) and passing directions 3 7 or each box, the jugglers will throw 3 right hand passes (two count) followed by a right hand self throw so they can move to the positions in the next box. The arrows are the directions of the passes. or example, in box 1, passes to, passes to, passes to, and passes to. or the left hand version of Oogle oogie, use the same positions but reverse the direction of all of the arrows and rearrange the order of the boxes as 1,8,7,6,5,4,3, and 2. or Three ount Oogle oogie, use the positions in the table above. Instead of the arrows, use the table below to determine where to pass. Notice that the table below does not show beats 2,3,5,6,8,9,... ssume that all beats not in the table are self throws. The first 3 passes, i.e. on beats 1, 4, and 7, are done in the positions in box one above. The next 3 passes, i.e. on beats 13, 16, and 19, are done in the positions in box two. ontinue assigning 3 passes to each box. fter the 4th box, you will be at the end of the table below. or the boxes 5 through 8, start at the beginning of the table below. 4 8 oth hands counting starting with the right hand. Juggler Try the above in a 'pass, pass, self' pattern. ach box in the position table will have 6 passes before changing positions for the next box. This is a difficult pattern. ast Oogle oogie: Use only the position boxes 1, 3, 5, and 7, and follow the passing directions indicated by the arrows. Remember to pass 3 times with the right hand, using the 4th right hand self to switch positions. Notice that the passes are always from to, to, to, and to. When was this pattern created? We have been doing it since 1991.
23 14-lub Oogle oogie (for 4 jugglers) and passing directions Position 1:, start with 4 clubs each, do 3 passes, then triple self., start (1/2 beat after and ) with 3 clubs each, do 3 passes, then move to position 2. Position 2:, do 3 passes, then triple self., do 4 passes, then move to position 3. Position 3:, do 3 passes, then triple self., do 3 passes, then move to position 4. Position 4:, do 4 passes, then move to position 5., do 3 passes, then triple self. ll passes are double spin passes. our passes are needed to transfer the extra clubs to the team that is not moving.
24 Popcorn eed (for 4 jugglers) Right hand counting Juggler Recall that a popcorn pattern between 2 jugglers is a 10 club pattern where the jugglers are passing a half beat out of sync. With the right hand, each juggler passes a double spin to partner, a single spin to self, and a triple spin to self. The left hand throws are all single spin self throws. The Popcorn eed is a 14 club pattern where is out of sync with,, and. and start with 4 clubs each, and and start with 3 each. The passing graph details the right hand throws. Letters in the graph indicate a double spin pass to the juggler assigned to the letter. number indicates a right-to-left self throw with the number of spins equal to the number.,, and start a half cycle after starts. This is a spectacular pattern, and could be a basis for l Nino. This pattern dates to September, 1999 by Luke mery and the MJ.
25 Rush and Rest (for 4 jugglers) This is a four-person pattern using right and left hand passing where each juggler passes four out of six throws. Rush and Rest is by Steve Otteson and MJ from for all patterns on this page. lassic Rush and Rest Juggler [oth hands counting] irst Variation: This is a east pattern with an extra pass across and an extra pass to self. Juggler [oth hands counting] Second Variation: and repeat the passing rhythm in the classic Rush and Rest. and pass for two beats, rest for one beat. Juggler [oth hands counting]
26 Shooting Star (for 4 jugglers) In a Star pattern five jugglers stand in a circle and pass to the second juggler to the right. Shooting Star is a star with one juggler missing. When each juggler runs out of clubs, they move to the empty space. Tip: Move to the center as you throw your last club after a club whizzes by the front of your head. Turn around. Move out as the next pass whizzes by the back of your head. 1 2,, and start with 3 clubs and pass according to diagram one. When runs out of clubs, moves to the empty spot. will run out of clubs next and then move to the empty spot. The pattern continues so that each juggler will run out of clubs and move to the empty spot. Shooting Star was created by ryan Olson in 1993.
27 Simple gg eater, No Handle (for 4 jugglers) Right hand counting Juggler This is like a 4-person version of a synchronous double weave. eat One: Pass as indicated. eat Two: and switch positions. eat Three: Pass as indicated. eat our: and switch positions. fter the 4th box, the jugglers are inverted, but the passing sequence repeats. This pattern dates to 1997 by Mike Newton and MJ.
28 Slingshot (for 4 jugglers) This is a 14 club (ball) pattern where all of the right hands are synchronized. and start with 4 clubs each, and and start with 3 each. very juggler is feeding two other jugglers: and are feeders to and, and and are feeders to and. ll of the passes to, and from, are triples. Right hand counting Jugglers 1 2 reated June, 1999 by MJ.
29 Standard Weave (for 4 jugglers) Right hand counting Juggler There are 3 positions that the weavers pass from. Weavers complete a pass in their present position before moving to the next position. Weavers move back from the ends, and forward from the middle fter the 12th pass, i.e. passes to, moves to the right while moves to the center position. The weaving jugglers are in their original positions. We don't know who invented this pattern, but there are a bewildering number of variations, some of which are included in this publication. Variations: Inverse Weave: Jugglers move forward from the ends and move back from the middle. clipse: Twelve passes in the Standard Weave followed by twelve passes of the Inverse Weave.
30 Three Leaf lover (Mike's version) (for 4 jugglers) Right hand counting Juggler The idea of a clover leaf is to have a juggler on top of each leaf, and a juggler in the middle. The juggler in the middle trades places with a juggler on a leaf. The juggler who was on the leaf goes to the middle, and then replaces the juggler on the next leaf (follow the arrows in the diagram above). ll of this movement occurs while passing. very juggler is a feeder passing a standard 4-count feed to the other 3 jugglers. The graph below depicts the movement with the passes. rrows are passes, and the numbers are the right hand counts from the table above fter 8 passes, or after the 15th right hand throw, all of the jugglers have moved one leaf. It takes 24 passes for all of the jugglers to go around every leaf. Mike Newton is the creator of this pattern.
31 Three Leaf lover (Peter's version) (for 4 jugglers) Right hand passing 4-count Juggler In the graph below, lines indicate passes, and arrows indicate the movement of jugglers after the pass Notice that the movement around the leaves in Peter's version is reversed from Mike's and Steve's version. It takes 12 passes for everyone to move to the next leaf. very juggler is a feeder in a modified typewriter feed. Peter Kaseman is the creator of this pattern.
32 Three Leaf lover (Steve's version) (for 4 jugglers) Right hand passing 4-count Juggler Right hand passing 4-count Juggler Right hand passing 4-count Juggler The movement graph below applies to the three versions above. Lines indicate passes. rrows indicate movement of jugglers after the pass The passing rate and movement along the leaves is the same as in Mike's version (notice the different numberings in the graphs of Steve's and Mike's versions). In Steve's version, for the odd numbered passes, and always pass to each other, and and always pass to each other. or the even numbered passes, three jugglers pass to each other in a triangle. The juggler not in the triangle will be bumped off its leaf. The 1st version of Steve's version inside passing triangles, the 2nd has outside passing triangles, and the 3rd toggles between outside and inside passing triangles. Steve Otteson is the creator of this pattern.
33 Two on Two ouble 3-ount (for 4 jugglers) oth hands counting Juggler veryone does double 3-count feed, feeding from right to left. This pattern is a prerequisite for l Nino [see later]. [dates to 7/97 MJ]
34 Ultimate eed (for 4 jugglers) oth hands counting. Juggler or Juggler This is a 3-count feed where feeds a 1-count carriage return, and,, and are passing 3-count. This pattern has been around for a long time and is a basis for other patterns. or example, each of the jugglers in the l Nino pattern will take their turn as feeder of the above pattern.
35 Unicycle (for 4 jugglers) oth hands counting starting with the right hand. Juggler Numbers missing from this row are self throws is the seat, is the stem, and and are the wheel. and face and. and move around the circle in a counter clockwise direction. Passes are done on 3-count. ll passes from to are drop-backs. The following table combines the position table and passing table from above Unicycle dates to 1996 by MJ.
36 Y2K (for 4 jugglers) starts with 4 clubs and passes 2 at a time to. starts with 2 clubs and passes 2 at a time: Right hand passes to. Left hand passes to. passes every right hand to the "" side of. passes every right hand to the "" side of. If is facing and, then passes simultaneous drop-backs to, passes to 's right hand, and passes to 's left hand. t 's discretion, will rotate and face. will now pass 2 an a time straight to. passes drop-forwards to 's left hand. passes drop-forwards to 's right hand. Have rotate in the pattern until dizzy, then switch positions so that everyone has a chance to experience the problems associated with Y2K. This pattern was created by Mike Newton on ecember 31, 1999.
37 pollo (for 5 jugglers) Right hand counting Juggler Standard pollo Right hand counting Juggler ockeyed pollo Variation: and can pass an extra club (triple spin) over the pattern on their right hand self throw. starts with the extra club. This variation works well with th standard pollo, but is hair raising with the ockeyed pollo. pollo-seven person Right hand counting Juggler G - - G G - - G ll of the jugglers in the pollo patterns above are doing a standard feed to 3 jugglers. The self throw is defined as a pass to a phantom. In the 7-person pollo,,, and G have phantoms in the middle. has one to the left, and has one to the right. and have none. The apollo was invented by N..S.. The pollo juggling pattern was invented by the Gemini Jugglers in 1991.
38 hocolate ar 3-count eed (for 5 jugglers) oth hands counting, right hand starts. Juggler OR Wedgee ouble hocolate ar ouble 3-count eed oth hands counting, right hand starts. Juggler (for 5 jugglers) Notice that the first 3 throws are R-L-R, and the next 3 throws are to the same people but are L-R-L. Semi-Sweet hocolate 3-count eed (for 5 jugglers) oth hands counting, right hand starts. Juggler s far as the number of passes made by and go,the Semi-Sweet pattern is in between the hocolate ar and the ouble hocolate ar patterns. oth hands counting, right hand starts. Variation: Juggler Patterns by Steve Otteson and MJ.
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Suggested Practice Plan Rookie and Tee Ball Table of Contents General Coaching Tips --------------------------------------------------------- 2 Stretching Exercises ------------------------------------------------------------
Inductive Reasoning Free Sample Test 1 Solutions Booklet Difficulty Rating: Difficult Instructions This inductive reasoning test comprises 22 questions. You will have 25 minutes in which to correctly answer
An essential part of science is communication of research results. In addition to written descriptions and interpretations, the data are presented in a figure that shows, in a visual format, the effect
Problem 3 If A is divided by B the result is 2/3. If B is divided by C the result is 4/7. What is the result if A is divided by C? Suggested Questions to ask students about Problem 3 The key to this question
Control Engineering Prof. Madan Gopal Department of Electrical Engineering Indian Institute of Technology, Delhi Lecture - 11 Models of Industrial Control Devices and Systems (Contd.) Last time we were
SOCCER CLUB GAMES/DRILLS TO USE DURING PRACTICES Enthusiasm is the key to making any game/drill successful. Kids feed off the coach s enthusiasm. Some of these games/drills are better for u6 as opposed
Kenken For Teachers Tom Davis email@example.com http://www.geometer.org/mathcircles June 7, 00 Abstract Kenken is a puzzle whose solution requires a combination of logic and simple arithmetic skills.
ALGEBRA Pupils should be taught to: Generate and describe sequences As outcomes, Year 7 pupils should, for example: Use, read and write, spelling correctly: sequence, term, nth term, consecutive, rule,
Martin J. Silverthorne How to Beat Online Roulette! Silverthorne Publications, Inc. How to Beat Online Roulette! COPYRIGHT 2015 Silverthorne Publications Inc. All rights reserved. Except for brief passages
SOLUTION BOOKLET Billions of Combinations, One Solution...... 2 Meet Your Cube.................... 3 Twisting Hints..................... 6 RUBIK S Cube Sequences............... 9 RUBIK S Cube Games.................
Impress Guide Chapter 9 Slide Shows Transitions, animations, and more Copyright This document is Copyright 2007 2013 by its contributors as listed below. You may distribute it and/or modify it under the
Magic Word A magic word is needed to open a box. A secret code assigns each letter of the alphabet to a unique number. The code for the magic word is written on the outside of the box. What is the magic
Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 9 The Game Engine The Blender Game Engine This week we will have an introduction to the Game Engine build
Math Board Games For School or Home Education by Teresa Evans Copyright 2005 Teresa Evans. All rights reserved. Permission is given for the making of copies for use in the home or classroom of the purchaser
Chapter 4 Dynamics: Newton s Laws of Motion Force Units of Chapter 4 Newton s First Law of Motion Mass Newton s Second Law of Motion Newton s Third Law of Motion Weight the Force of Gravity; and the Normal
Solving Simultaneous Equations and Matrices The following represents a systematic investigation for the steps used to solve two simultaneous linear equations in two unknowns. The motivation for considering
Excel -- Creating Charts The saying goes, A picture is worth a thousand words, and so true. Professional looking charts give visual enhancement to your statistics, fiscal reports or presentation. Excel
VISUAL ALGEBRA FOR COLLEGE STUDENTS Laurie J. Burton Western Oregon University VISUAL ALGEBRA FOR COLLEGE STUDENTS TABLE OF CONTENTS Welcome and Introduction 1 Chapter 1: INTEGERS AND INTEGER OPERATIONS
IT Training Microsoft Excel 2013 Pivot Tables (Level 3) Contents Introduction... 1 Creating a Pivot Table... 1 A One-Dimensional Table... 2 A Two-Dimensional Table... 4 A Three-Dimensional Table... 5 Hiding
Solving your Rubik's Revenge (4x4x4) 07/16/2007 12:59 AM Solving the Rubik's Revenge (4x4x4) Home Pre-Solution Stuff Step 1 Step 2 Step 3 Solution Moves Lists Turn this... Into THIS! To solve the Rubik's
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anadian Mathematics ompetition n activity of The entre for Education in Mathematics and omputing, University of Waterloo, Waterloo, Ontario 000 s Fermat ontest (Grade ) for The ENTRE for EDUTION in MTHEMTIS
Beginning To Knit This Lesson is reprinted by permission of TNNA and contains portions of the How to Knit book published by The National NeedleArts Association (www. TNNA.org). Find full details for the
SPEED EXERCISES FOR IN-SERVICE TRAINING A. Strudwick SPRINT TRAINING DRILLS Neural/ Fast Feet Drills Ladders ~1m ~2m Players ascend the drill by moving along the cones and then moving up a set of cones
NFL Regional Combines Tests and Drills Tests Short Shuttle 40 Yard Dash Vertical Jump Standing Broad Jump Defensive Drills DB - Receiving Line Drill DB - Back Pedal, Turn and Catch DB - W Drill DB - Back
n Mhaigh Tír na nóg G..C. Gaelic Football Drills U8 & U10 Coaching Lesson 1 Drill 1 Irish ulldog Organize players as in diagram. The player who is on calls a name. This person must attempt to make it over
+ Addition + We encourage children to use mental methods whenever possible Children may not need to be taught every step STEP Tips for mental / oral session Counting Concept & images Comments Early addition
Cyber Rally - O Level I Sign Descriptions Note: The team may proceed in either Heel or Side position but must be consistent for the entire Level I course. Where the sign says Stop. it means the team stops
reflect Does anything happen without a cause? Many people would say yes, because that often seems to be our experience. A cup near the edge of a table suddenly crashes to the fl oor. An apple falls from
3.1 Bistable Element Let us look at the inverter. If you provide the inverter input with a 1, the inverter will output a 0. If you do not provide the inverter with an input (that is neither a 0 nor a 1),
Physics 2A, Sec B00: Mechanics -- Winter 2011 Instructor: B. Grinstein Final Exam INSTRUCTIONS: Use a pencil #2 to fill your scantron. Write your code number and bubble it in under "EXAM NUMBER;" an entry
Newton s Laws Quiz Review Name Hour To be properly prepared for this quiz you should be able to do the following: 1) state each of Newton s three laws of motion 2) pick out examples of the three laws from
Understanding the motion of the Universe Motion, Force, and Gravity Laws of Motion Stationary objects do not begin moving on their own. In the same way, moving objects don t change their movement spontaneously.
Get to Know Golf! John Dunigan Get to Know Golf is an initiative designed to promote the understanding the laws that govern ball flight. This information will help golfers develop the most important skill
VISUAL GUIDE to RX Scripting for Roulette Xtreme - System Designer 2.0 UX Software - 2009 TABLE OF CONTENTS INTRODUCTION... ii What is this book about?... iii How to use this book... iii Time to start...
raph Theory Problems and Solutions Tom Davis firstname.lastname@example.org http://www.geometer.org/mathcircles November, 005 Problems. Prove that the sum of the degrees of the vertices of any finite graph is
Italicized words Indicates OSPI Standards Vocabulary as of 10/1/09 Link to Math Expression Online Glossary for some definitions: http://wwwk6.thinkcentral.com/content/hsp/math/hspmathmx/na/gr1/se_9780547153179
Advanced Techniques for the Walkingbass I have seen guys with 5 string basses who can t get half the sounds that you are getting out of just three. -Buddy Fo of the Invitations If you have read the Beginners
Ball Fill in the grid so that every row, column (six smaller cells and three bigger circles or stars), outlined figures (eight smaller cells and a bigger circle), nine bigger circles and nine bigger stars
Pre-requisite Introduction The Music None (These are basic patterns) Cha-Cha Basics Although Cha-cha is one of the Cuban family of dances that is danced throughout the Latin American countries, it is one
Creating a Worksheet with Excel Introduction Are you spending too much time number-crunching, rewriting financial reports, drawing charts, or searching for your calculator? Throw away your pencil, graph
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Piano Lessons and Your Instrument Whether you have a full size piano or an electronic keyboard, or even an organ, these lessons will teach you how to play your keyboard instrument. What kind of keyboard
GRADE 4 FLORIDA Multiplication WORKSHEETS Multiplication facts 5 and 0 times tables The 5 and 0 times tables are easier if you learn them together. Answer the 5 times table: Count in 5s down the ladders:
This document contains Chapter 2:, Data Analysis, and strand from the 28 California High School Exit Examination (CAHSEE): Mathematics Study Guide published by the California Department of Education. The
THE OZOBOT EASTER EGG HUNT Number of players One or more Age 5+ Duration 30 50 minutes Objective Send Ozobot on an Easter Egg Hunt. How many eggs can you help Ozobot find before time runs out? Prerequisite
Targets 1c I can read numbers up to 10 I can count up to 10 objects I can say the number names in order up to 20 I can write at least 4 numbers up to 10. When someone gives me a small number of objects
How heavy? You will need some kitchen scales that can weigh things in kilograms. Targets for pupils in Year 2 Ask your child to find something that weighs close to 1 kilogram. Can he / she find something
TM CONTENTS General Controls 3 Game Night Done Right! 5 Your Game Show 9 SORRY! SLIDERS 11 SCRABBLE FLASH 18 YAHTZEE BOWLING 23 BOP IT 30 CONNECT 4 BASKETBALL 36 General Controls 3 General Gameplay Controls
Standard 7.3.17: Investigate that an unbalanced force, acting on an object, changes its speed or path of motion or both, and know that if the force always acts toward the same center as the object moves,
A set of maths games based on ideas provided by the Wiltshire Primary Maths Team. These can be used at home as a fun way of practising the bare necessities in maths skills that children will need to be
How to Knit Basic Socks for Charity by Mary Henze/LaylaKnits for AT&T Fiber to the World Yarn Club 1 and Wool-Aid 2 A detailed plain English guide for new knitters. This pattern describes how to make a
LIVE CASINO 1 Roulette Game Rules 2 Blackjack Game Rules 3 Baccarat Game Rules 1. ROULETTE GAME RULES 1.1 Game Overview The game of Roulette is played by spinning a small ball on a round wheel with thirty-seven
2-1 Position, Displacement, and Distance In describing an object s motion, we should first talk about position where is the object? A position is a vector because it has both a magnitude and a direction:
INDEX for Features Step Sequences Pages 1-3 Free Skating Moves Pages 3-4 Free Skating Elements Pages 5-7 Point of Intersection Pages 7-9 SYS SUMMARY OF CALLS - FIRST AID FOR CALLS FEATURES 2011-2012 STEP
Motion Graphs It is said that a picture is worth a thousand words. The same can be said for a graph. Once you learn to read the graphs of the motion of objects, you can tell at a glance if the object in
Sam Chow One Player Games Bored MUMSians Han writes the numbers 1, 2,..., 100 on the whiteboard. He picks two of these numbers, erases them, and replaces them with their difference (so at some point in
North arolina Testing Program EOG Mathematics Grade 3 Sample Items Goal 3 1. Jamie sorts shapes into 2 groups. What rule does she use to sort the shapes? 3. Which rules could be used to divide these shapes
3 rd Grade Force in Motion An object's motion changes because of force. Pushing and Pulling are Kinds of Forces Motion is movement that changes an object's position. Pushing or pulling forces can be used
Table of Contents General Coaching Tips --------------------------------------------------------------------3 Basic Practice Set-Up --------------------------------------------------------------------4
SHOOTING FUNDAMENTALS BY ROB BABCOCK GENERAL MANAGER, TORONTO RAPTORS BASKETBALL CLUB I strongly believe that the most successful basketball teams are the teams that play the game for the true values the
Big Sandy Broadband DVR Guide Contents Big Sandy Broadband DVR Don t Miss a Thing 3 Control Live TV 3 Playback Controls Using the Video Control Buttons 4 Playback Controls Using the Remote Control Arrow
Text University of Bolton. The screen shots used in this workbook are from copyrighted licensed works and the copyright for them is most likely owned by the publishers of the content. It is believed that
Sequential Circuits Sequential circuits are those with memory, also called feedback. In this, they differ from combinational circuits, which have no memory. The stable output of a combinational circuit