BA STUDY PROGRAM IN ART & TECHNOLOGY THE FACULTY OF HUMANITIES AALBORG UNIVERSITY

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1 BA STUDY PROGRAM IN ART & TECHNOLOGY THE FACULTY OF HUMANITIES AALBORG UNIVERSITY September

2 Contents Section 1 Legal framework 3 Section 2 Faculty 3 Section 3 Study board 3 CHAPTER 2 3 OBJECTIVE, DURATION, STRUCTURE, ETC. 3 Section 4: Objective of the program 3 Section 5: Duration, structure, etc. 4 Section 6: Admission requirements and qualifications 5 Section 7: General examination regulations 5 CHAPTER 3 8 STRUCTURE, CONTENTS AND EXAMINATIONS OF THE PROGRAM 8 Section 8: Structure of the program 8 Section 9: Module 1 Sculpture and Technology (Skulptur og teknologi) 10 Section 10: Module 2 Problem Based Learning (Problembaseret læring) 12 Section 11: Module 3 Physical Interface Design I (Fysisk interface design I) 13 Section 12: Module 4 History of Art and Technology I (Kunst- og teknologihistorie I) 14 Section 13: Module 5 Performative Space and Technology (Performative rum og teknologi) 15 Section 14: Module 6 Physical Interface Design II (Fysisk interface design II) 17 Section 15: Module 7 History of Art and Technology II (Kunst- og teknologihistorie II) 18 Section 16: Module 8 Dynamic Art and Technology (Teknologi og dynamiske kunst) 19 Section 17: Module 9 Programming Interactive Systems (Programmering af interaktive systemer) 21 Section 18: Module 10 Art and Technology Concept Design (Konceptudvikling for oplevelsesteknologi) 22 Section 19: Module 11 Art in Context I Art Theory (Kunst i kontekst I kunstteori) 23 Section 20: Module 12 Place and Space of Interaction (Sted og interaktionsrum) 24 Section 21: Module 13 Art in Context II - Media Art Theory (Kunst i kontekst II mediekunstteori) 26 Section 22: Module 14 International Collaboration (International kollaboration) 27 Section 23: Module 15 Narratives and Interaction (Narration og interaktion) 28 Section 24: Module 16 Mixed Reality Technologies (Mixed reality teknologi) 30 Section 25: Module 17 Art-Based Research (Kunstnerisk forskning) 31 Section 26: Module 18 Multimedia Programming * (Elective) (Multimedie programmering (valgfag)) 32 Section 27: Module 19 Art and Technology as Experience (Bachelor Project) (Oplevelsesteknologi (Bachelorprojekt)) 34 Section 28: Module 20 Play and Event (Elective)* (Leg og event (valgfag)) 36 Section 29: Module 21 Art & Technology Entrepreneurship (Oplevelsesteknologi og entrepreneurskab) 37 Section 30: Module 22 Electives (Valgfag) 38 Section 31: Overview of mandatory examinations 40 Section 32: Re-examination 41 Section 33: Module 23 Substitution for fourth or fifth semester 41 CHAPTER 4 42 OTHER PROVISIONS 42 Section 34: Exemptions 42 Section 35: Further details 42 Section 36: Commencement 42 2

3 REGULATIONS FOR THE BA PROGRAM IN ART AND TECHNOLOGY AT AALBORG UNIVERSITY In pursuance of Act No. 367 of 25 March 2013 on universities (the University Act) with subsequent amendments the following regulations and curriculum are stipulated for the BA program in Art & Technology Section 1 Legal framework The BA program in Art & Technology has been planned in accordance with Danish Ministry of Higher Education and Science Ministerial Order no of 16 December 2013 on Bachelor and Master s Programs at Universities (the Ministerial Order of the Study Programs) and Ministerial Order no of 16 december 2013 on University Examinations (the Examination Order) including subsequent amendments thereto. Additional reference is made to the Grading Scale Order and the Admission Order. Section 2 Faculty The BA program in Art & Technology is a program under the Faculty of Humanities. Section 3 Study board The BA program in Art & Technology is a program under the Study board for Art & Technology. CHAPTER 2 OBJECTIVE, DURATION, STRUCTURE, ETC. Section 4: Objective of the program The BA program in Art & Technology is a research-based full-time study program aimed at providing students with a relevant background for carrying out professional functions and at qualifying students for admission to an MA program. Subsection 2 The general objective of the BA program in Art & Technology is for students to acquire the knowledge, skills and competencies required in order to work independently within the subject areas at a level, which meets international standards. Subsection 3 Within the field of art and technology, and on completion of the BA program, students should have knowledge, understanding and reflection about: technologies and materials important for the field of art and technology artistic-experimental, academic and technological methods and practices theories on perception and cognition theories on interactive spaces, interactive dramaturgies, sound, and multimodal technologies problem-based learning art history, art theory, and aesthetic theories various quantitative and qualitative methods in relation to the analysis and understanding of users, places and their applications theories of art and media art theories and methods for strategic communication and entrepreneurship. Subsection 4 Within the field of art and technology, and on the completion of the BA program, 3

4 students should have skills in: identifying, formulating, analyzing, and solving artistic and technological problems analyzing real world entrepreneurship relevant to the field of art and technology selecting and employing various methods of concept development describing and motivating choice of methods in connection with the production of sketches, models and prototypes of artefacts identifying, describing, evaluating, selecting, and applying appropriate technologies and construction methods for the production and use of art and technological artefacts applying central concepts and analytical methods of art theory, and aesthetics devising concrete and practical methods of international collaboration communicating professionally to both specialists and non-specialists through artistic projects and project reports. Subsection 5: Within the field of art and technology, on completion of the BA program, students should have competencies in: applying academic-analytical theories in creative processes aiming at the production of art and technology artefacts developing and realizing artistic concepts relevant to various user groups implementing solutions for international collaboration constructing synergies between marketing, entrepreneurship and artistic projects collaborating with professionals to solve defined problems operationalizing art and technology projects in the context of social, cultural and global issues identifying further learning needs and structuring learning processes in the area of art and technology. Section 5: Duration, structure, etc. The Bachelor Program in Art & Technology is a three-year study program, equivalent to 180 ECTS credits. 4

5 Subsection 2 The duration of the BA program is six semesters (first to sixth semester). In the fifth semester the students have the opportunity of tailoring their education through elective modules representing 10 ECTS credits in total. Such modules may typically be offered by other programs or in other academic areas. In the sixth semester, students write a BA project. A period of exchange studies abroad may form part of the program, normally after successful completion of the first three semesters, and following the approval of the study board. Subsection 3 Upon completion of the BA program, students are awarded the BA degree in Art & Technology. The Danish title of the degree is BA i Oplevelsesteknologi. Section 6: Admission requirements and qualifications Students admitted through the coordinated enrolment procedure, are admitted on the basis of completed secondary school education including mathematics at B level, English at B level, history or history of ideas or contemporary history at B level, and in addition one language at A level but only at B level in case the language is at an advanced level. More information and possible further requirements are available at the website of the program. Section 7: General examination regulations For each examination students are awarded either a mark according to the 7-point scale or a pass/fail. Subsection 2 Examinations are internal or external. Unless otherwise specified, examinations are evaluated by one examiner and another internal or external examiner. Subsection 3 Projects, theme studies etc., may be prepared in collaboration by groups of up to six students. In the examination of projects, theme studies etc., the following examination format will apply: a) An oral examination on the basis of an artefact produced by the students and a written text, regardless of whether this has been produced individually or in co-operation with others. If the artefact and written text has been produced in co-operation with others, students may state the responsible student for individual parts of the report. Students are examined on the basis of the entire artefact and reflective report. A grade is awarded for the artefact and the performance at the oral examination. The written text is thus only indirectly included in the evaluation. b) A combined written and oral examination on the basis of an artefact/product and a written text (typically report). The artefact/product is seen as a common result of the group project. The student is examined on the basis of the entire written text and the artefact. The oral examination is a discussion between the examiners and the group and its members. The examiner chairs the discussion by means of relevant questions addressing the group and/or individual members of the group. The examiner must ensure the individual assessment of each group member. An aggregate grade is awarded for the artefact, the written and oral performances. The assessment results in an individual grade. 5

6 c) A written examination. If the written text has been produced in co-operation with others, it must be indicated who is responsible for each individual part. A grade is awarded for the written performance (for each student s contribution thereto). For further information on project examinations, please visit the Faculty of Humanities website. Subsection 4 For written assignments which are subject to maximum limits, a page is equivalent to 2,400 characters inclusive of spaces between words. The maximum number of pages applies only to the assignment proper, i.e. title page, preface, list of contents, bibliography, summary and appendices are not included in the maximum limit. Notes but not illustrations are included in the calculation of number of pages. Number of characters must be indicated either on the front page or in a preface. Subsection 5 The stated duration of examinations includes evaluation and communication of the examination result. Subsection 6 The evaluation of all written assignments, regardless of language, includes spelling and fluency. The evaluation of the linguistic performance is based on orthographic correctness and conformity with the norms of formal academic writing and mastery of style. The linguistic performance must always be evaluated as an independent factor in the total evaluation. However, an examination cannot be passed solely on the basis of a good linguistic performance, and neither can an examination be failed solely on the basis of a poor linguistic performance. Subsection 7 Before the end of the second semester, students must participate in the mandatory examinations in the first and second semesters in order to be able to continue in the program. Such examinations must be passed before the end of the fourth semester in order for students to continue in the program. Subsection 8 The study units on which individual tests are based are calculated as parts of a student s year work, a student s year work being the workload of a full-time student for one year, including holidays. A student s year work equals 60 ECTS credits. Subsection 9 Examinations for which students receive the grades Pass/Fail are not included in the calculation of the average. The average is stated on the BA diploma with one decimal. In the evaluation of the examination performance, the grade 12 will only be awarded to students who demonstrate that they have fulfilled the objectives for the subject exhaustively or with only few insignificant omissions. Any re-examination will be held in accordance with the general guidelines for examination of project reports. Subsection10 In order for a student to graduate from the program, each examination must be passed with a minimum grade of 02 or a Pass grade. A weighted average is calculated on the basis of the 6

7 weight of individual examinations in terms of ECTS credits for examinations that are evaluated using the 7-point scale, i.e. the average is defined as the sum of individual grades, each multiplied by the ECTS credits of the examination in question, divided by the total ECTS credits of the examinations for which the average is calculated. 7

8 CHAPTER 3 STRUCTURE, CONTENTS AND EXAMINATIONS OF THE PROGRAM Section 8: Structure of the program The program consists of modules and is structured as a problem-based and predominantly project organized study program. In the fifth semester students may choose optional modules representing 10 ECTS credits, i.e. either 10 ECTS credits or 2 x 5 ECTS credits. Mandatory modules, including some options, cf. Subsections 4, 6, and 8. 1: Sculpture and Technology 1st sem. 15 ECTS credits 2: Problem-Based Learning 1st sem. 5 ECTS credits 3: Physical Interface Design I 1st sem. 5 ECTS credits 4: History of Art and Technology I 1st sem. 5 ECTS credits 5: Performative Space and Technology 2 nd sem. 20 ECTS credits 6: Physical Interface Design II 2 nd sem. 5 ECTS credits 7: History of Art and Technology II 2 nd sem. 5 ECTS credits 8: Dynamic Art and Technology 3 rd sem. 15 ECTS credits 9: Programming Interactive Systems 3 rd sem. 5 ECTS credits 10: Art and Technology Concept Design 3 rd sem. 5 ECTS credits 11: Art in Context I Art Theory 3 rd sem. 5 ECTS credits 12: Place and Space of Interaction 4 th sem. 20 ECTS credits 13: Art in Context II Media Art Theory 4 th sem. 5 ECTS credits 14: International Collaboration 4 th sem. 5 ECTS credits 15: Narratives and Interaction 5 th sem. 15 ECTS credits 16: Mixed Reality Technologies 5 th sem. 5 ECTS credits 17: Art-Based Research 5 th sem. 5 ECTS credits 19: Art and Technology as Experience (Bachelor Project) 6 th sem. 20 ECTS credits 21: Art & Technology Entrepreneurship 6 th sem. 5 ECTS credits Elective modules, of which students must select 5 ECTS in the fifth semester and additional 5 ECTS in the sixth semester. 18: Multimedia Programming (Elective) or 22 Electives * 5 th sem. 5 ECTS credits 20: Play and Event (Elective) or 22: Electives * 6 th sem. 5 ECTS credits 22a Social Sciences Module 5 th or 6 th sem. 5 ECTS credits 22b Engineering Module 5 th or 6 th sem. 5 ECTS credits 22c Humanities Module 5 th or 6 th sem. 5 ECTS credits * Students may choose one or more elective modules offered by AAU or other universities representing a total of at least 5 ECTS. Such choices by students must be approved by both the Board of Studies of Art & Technology and the Board of Studies offering the activity prior to the beginning of the semester. Under all circumstances, electives/elective modules must always as a minimum represent a total of 10 ECTS. Subsection 2 8

9 As a whole the program is based on progression of increasing academic complexity, stretching from working with a focus on 1) simple and isolated artefacts in solid materials, 2) basic spatial conditions and spatial constructions across working with a focus on 3) construction of artefacts expressing or creating movements (transitions and transformations) physically and/or psychologically and 4) principles concerning interaction between artefacts and humans to working with a focus on 5) artefacts with narrative qualities. The five first semesters of the program each take their focus points as their point of departure. In the sixth semester, which must conclude in a BA project, students will to a larger extent choose their individual focus as well as their individual weighting of principles. Subsection 3 In the main module of the first semester, 1: Sculpture and Technology project work is anchored in subject matters concerning the construction of simple and isolated artefacts. The teaching is organized as a number of workshops and courses to support project work. In order to offer the students broad knowledge about the field art and technology, three separate modules are offered: 2: Problem-Based Learning, 3: Physical Interface Design I and 4: History of Art and Technology I. Subsection 4 In the main module of the second semester, 5: Performative Space and Technology, project work concentrates on space, basic spatial conditions and the creation of places. Teaching is organized in a number of workshops and related courses supporting project work. In order to support the students in their work in a broader sense, one module is offered teaching basic programming skills 6: Physical Interface Design II; and another module, 7: History of Art and Technology I, focusing on art analysis and art history. Subsection 5 In the main module of the third semester, 8: Dynamic Art and Technology, project work concentrates on problems concerning construction of products and artefacts expressing or causing transitions and creating movement physically and/or psychologically. Work is organized in a number of workshops and related courses aimed at supporting project work. In order to further the students of programming skills and deeper their understanding of art s challenges and opportunities within society, separate modules are offered in 9: Programming Interactive Systems, 10: Art and Technology Concept Design, and the module 11: Art in Context I Art Theory focusing on art theory. Subsection 6 In the main module in the fourth semester, 12: Place and Space of Interaction, in the fourth semester of the program project work consists of problems and solutions concerning the creation of interactive spaces, places and installations. Work is organized in a number of workshops and related courses aimed at supporting project work. In order to support the students in their work in a wider sense, module 13: Art in Context II Media Art Theory focusing on media art theory and analysis and module 14: International Collaboration focusing on collaborative practice is offered. Subsection 7 In the main module in the fifth semester, 15: Narratives and Interaction in the fifth semester project work consists in focusing on how to create responsive narrative universes and scenic artefacts. Teaching is organized in a number of workshops and related courses aimed at supporting project work. In order to support the students in their work, a separate module, 16: 9

10 Mixed Reality Technology is offered. Furthermore, module 17: Art-Based Research introduces art as a scientific research method. With a view to tailoring their own education i.e. in relation to subsequent MA studies students must also choose relevant elective modules representing 5 ECTS credits. Typically, other AAU programs or other universities will offer elective modules. The study board of Art and Technology may offer module 18: Multimedia Programming. Subsection 8 In the main module in the sixth semester, 19: Art and Technology as Experience consists in the BA project of the program. The BA project must include a minimum of three of the focal areas and methodologies, which are presented in the previous main modules of the program. Work is organized in a number of workshops and related courses aimed at supporting project work. In addition, students must complete module 20: ArT Marketing and Entrepreneurship. With a view to tailoring their own education i.e. in relation to subsequent MA studies students must also choose relevant elective modules representing 5 ECTS credits. Typically, other AAU programs or other universities offer elective modules. Art & Technology offers, depending on the number of attendees, module 19: Play and Event. Section 9: Module 1 Sculpture and Technology (Skulptur og teknologi) Location of module: 1 st semester Credits: 15 ECTS Method of work: Project work in groups Module contents: In this module, students work with basic theories and practical methods in regard to the creation of sculptures and sculptural installations and the design of physical artefacts as an aesthetic manifestation. Using materiality as a point of departure, students work with basic principles of form, tactility, structure, composition and artistic expression. Students experiment with a variety of materials and basic technologies in connection with the design and creation of physical artefacts. Students work theoretically and experimentally with a variety of formal, static and dynamic principles, and contexts of use. Courses: In connection with the module, courses may be offered within the following areas: Materials - form, structure and composition Perception in Theory and Praxis I Artistic and Academic Methodology I (Creative Methods) Sketching Techniques I The objective of module 1: Sculpture and Technology is to introduce the students to basic problem subjects and solutions in relation to the creation and construction of artefacts, products and installations of sculptural and aesthetic quality. During this module, students should acquire: Basic knowledge about physical artefacts, sculptures and sculptural installations application of basic technology in connection with the production and use of artefacts 10

11 aesthetic and artistic means of expression, interaction of form and technology and choice of materials methods and tools for the creation of a work from idea to completed artefact. Skills in identifying, formulating, and analyzing an artistic problem within the theme sculpture and technology and developing alternative concepts for a selected problem describing and motivating choice of methods in connection with the production of sketches, models and prototypes of artefacts identifying, developing and describing artistic ideas and concepts, and the interaction between form and technology, choice of materials and aesthetic expression applying appropriate technologies and construction methods in connection with the production and use of artefacts describing and analyzing physical artefacts, sculptures and sculptural products producing conceptual suggestions of artefacts with artistic quality developing practical skills regarding aesthetics and artistic idioms describing the completed product in texts, diagrams, drawings, and models, and communicating this in a project report, portfolio, etc. The module is completed with: Examination 1 An internal combined written and oral examination in Module 1: Sculpture and Technology. The examination will take the form of a conversation between the students, the examiner and another examiner on the basis of the project report or portfolio prepared by the student(s) as well as the product created by the students. The project exam will also address other content from the module courses. Form of examination: b) Number of pages: the written work must not exceed 10 pages per student (15 pages in the case of individual reports). Duration of examination: 20 minutes per student and 10 minutes for assessment and communication of grades per group, however, the duration of the examination is maximum 2 hours. Evaluation: Grading according to the 7-point scale. Proportional weighting: An aggregate grade is awarded for the artefact, the written and oral performances. The assessment results in an individual grade. Credits: 15 ECTS The written report, the product and the oral examination should demonstrate that the student has fulfilled the objectives outlined above. 11

12 Section 10: Module 2 Problem Based Learning (Problembaseret læring) Location of module: 1 st semester Methods of working: Group work Module contents: This module consists of an introduction to the main constituents of art and technology projects: problem-based learning and project work including statement of problem, artistic practice, academic methods and technological means. Furthermore, the module introduces group work and supervision. The module is arranged as a minor project including lectures and workshops. Courses: In connection with the module, courses may be offered within the following area: Problem Based Learning During this module, students should acquire: Basic knowledge about problem-based learning and project work the importance of choice of choice of methods the application of technological means and materials Skills in identifying and formulating an artistic problem within the areas art and technology describing and validating choice of methods for solving a defined problem collecting and applying relevant knowledge in relation to a defined problem finding and applying practical solutions structuring and reflecting on a problem-based project processes participating in professional and interdisciplinary and intercultural collaboration in order to solve a defined problem The module is completed with: Examination 2 An internal oral project examination in Module 2 Problem Based Learning at Art and Technology on the basis of a project report that must not exceed 3 pages per student. (The examination might be held during the first month of study) Form of examination: b) Duration: 15 min per student. 12

13 Evaluation: pass/fail. One examiner evaluates the assignment. In case of a fail grade, an additional examiner will also evaluate the assignment. Substitution: the examination may be substituted by satisfactory and active participation in courses, i.e. 80% presence and submission of all assignments set during the course. The examination should demonstrate that the student has fulfilled the objectives outlined above. Section 11: Module 3 Physical Interface Design I (Fysisk interface design I) Location of module: 1 st semester Method of working: Individual or small groups Module contents: Physical interface Design I is a module where students learn about basic principles of electronics and how different electronic sensors and actuators can be interfaced to a microcontroller to design alternative forms of interactions between man and machines Courses: In connection with the module, courses may be offered within the following areas: Basic Electronics Sensors and Actuators I During this module students should acquire: Basic knowledge in basic electronics: capacitors, diodes, and transistors sensing possibilities: binary (buttons) and continuous (analog) sensors related work in sensors technology and the media arts Skills in applying knowledge to the development of a physical interface artefact used in conjunction with specific sensors and actuators - and demonstrate its use (application) analyzing use of the artefact synthesizing knowledge in written documentation evaluating an artefact with regards to basic electronics, sensors, and actuators The module is completed with: Examination 3 An internal written examination in Module 3: Physical Interface Design I 13

14 Form of examination: c) The examination is a 7-day assignment on a set subject. Number of pages: the written part must not exceed 5 pages. Evaluation: pass/fail. One examiner evaluates the assignment. In case of a fail grade, an additional examiner will also evaluate the assignment. Substitution: the examination may be substituted by satisfactory and active participation in courses, i.e. 80% presence and submission of all assignments set during the course. The examination should demonstrate that the student has fulfilled the objectives outlined above. Section 12: Module 4 History of Art and Technology I (Kunst- og teknologihistorie I) Location of module: 1 st semester Method of working: Individual work in relation to course activities Module contents: The module is an introduction of the students to the history of Art & Technology with special emphasis on object, body and technology and on the theories and techniques, which have been or are currently prevailing in the areas of art experience and aesthetics. Using the teaching forms of lectures, workshops and seminars, the unit will introduce problems regarding description and analysis, including the science of formalization. Courses: In connection with the module, courses may be offered within the following area: History of Art and Technology I During this module, students should acquire: Basic knowledge in the history of Art & Technology including selected art periods aesthetic theories within the areas of materiality, body and technology central works of selected art periods and genres Skills in analyzing works of art within selected genres applying central concepts and analytical methods within the history of art and technology and acquiring familiarity with their historical context and conditions. comparing various works from selected art periods as regards artistic expression, technological contents, and experience effect applying central works from the history of art and technology as a framework for reflection and inspiration in relation to their own works. 14

15 The module is completed with: Examination 4 An internal written examination in Module 4 History of Art and Technology I. Form of examination: c) The examination is a 7-day assignment on a set subject. One examiner evaluates the assignment. Number of pages: the written work must not exceed 12 pages. Evaluation: pass/fail. In case of a Fail grade, an additional examiner will also evaluate the assignment. Substitution: the examination may be substituted by satisfactory and active participation in courses, i.e. 80% presence and submission of all assignments set during the course. The examination should demonstrate that the student has fulfilled the objectives outlined above. Section 13: Module 5 Performative Space and Technology (Performative rum og teknologi) Location of module: 2 nd semester Credits: 20 ECTS Method of working: Group and project work Module contents: The basis of this module is human experiences in relation to architectural and performative spaces. Students work with mechanical and technological means in the creation of spatial and performative experiences. Experiments will be made with various technologies, tectonic and architectural principles for the creation spaces, physical spatial structures and experienced environments. Students work theoretically and experimentally with realizations of spatial installations including the transformation of space into interactive or otherwise performative architectural environments. Courses: In connection with the module, courses may be offered within the following areas: Perception in Theory and Practice II Artistic and Academic Methodology II (Installation, Architectural Spaces and Urban Design) Digital Representation I 2D and 3D Construction methods Basic Electronics II The objective of module 5: Performative Space and Technology is to introduce to space as the artistic medium for the creation and construction of artefacts and events within the field of art and technology. During this module, students should acquire: 15

16 Basic knowledge about physical installations and performative urban environments and their visual and spatial effects architectural aesthetic expressions, interaction between people, space and technology, choice of materials and visual effects the application of technology in connection with the creation and use of performative spaces. methods and tools to be used in the creation of performative spaces from idea to completed project. Skills in identifying and formulating an art problem within the theme Performative Space and Technology and developing alternative concepts for a defined problem developing and describing artistic and architectural concepts within the theme Performative Space and Technology the application of appropriate technologies in regard to design and use of performative spaces producing sketches, models and prototypes of spatial form describing and analyzing architectural spaces and their social, emotional and performative aspects producing concepts for spatial installations of artistic quality communication the final design in texts, drawings, and models The module is completed with: Examination 5 An internal combined written and oral examination in Module 5: Performative Space and Technology. The examination will take the form of a conversation between the students, the examiner and an external examiner on the basis of the project report and/or portfolio prepared by the student(s) as well as the product created by the student. The project exam will also address other content from the module courses. Form of examination: b) Number of pages: the written work must not exceed 10 pages per student (15 pages in the case of individual reports). Duration of examination: 20 minutes per student and 10 minutes for assessment and communication of grades per group, however, the duration of the examination is maximum 2 hours Evaluation: Grading according to the 7-point scale. Proportional weighting: An aggregate grade is awarded for the artefact, the written and oral performances. The assessment results in an individual grade. Credits: 20 ECTS 16

17 The written report, the product and the oral examination should demonstrate that the student has fulfilled the objectives outlined above. Section 14: Module 6 Physical Interface Design II (Fysisk interface design II) Location of module: 2 nd semester Method of working: Individual or small groups Module contents: Physical interface design II is a module where students learn about more basic principles of electronics and how different electronic sensors and actuators can be interfaced to a microcontroller to design novel forms of interactions between man and machines. Courses: In connection with the module, courses may be offered within the following areas: Programming I Sensors and Actuators II During this module students should acquire: Basic knowledge about programming concepts for interactive systems actuating possibilities: servo motors, solenoids, and simple mechanics using micro-controllers: interface to the computer, analog/digital input/output circuit applications: DC filtering, circuit protection and amplifier real-time use of signals (such as ADC/DAC, sampling rate, scaling and filtering) related work in software development and the media arts Skills in analyzing use of the basic programming with various sensors and actuators synthesizing knowledge in written documentation evaluating an artefact with regard to programming, sensors, and actuators The module is completed with: Examination 6 An internal written examination in Module 6: Physical Interface Design II Form of examination: c) The examination is a 7-day assignment on a set subject. Number of pages: the written part must not exceed 5 pages. Evaluation: pass/fail. One examiner evaluates the assignment. In case of a Fail grade, an additional examiner will also evaluate the assignment. 17

18 Substitution: the examination may be substituted by satisfactory and active participation in courses, i.e. 80% attendance and submission of all assignments set during the course. The examination should demonstrate that the student has fulfilled the objectives outlined above. Section 15: Module 7 History of Art and Technology II (Kunst- og teknologihistorie II) Location of module: 2 nd semester Method of working: Individual work in relation to course activities Module contents: The module is an introduction of the students to the history of Art & Technology with special emphasis on space, composition and components and to the theories and techniques which have been or are currently prevailing in the areas of experience and aesthetics. Using the methodology of lectures, workshops and seminars, the unit will introduce problems regarding perception, description and analysis, including the science of formalization. Courses: In connection with the module, courses may be offered within the following area: History of Art and Technology II During this module, students should acquire: Basic knowledge about Skills in the history of art and technology, including selected styles of art and scientific theories within the area of space, composition and components central works of selected art periods and genres analyzing works of art within selected art periods and genres applying central concepts and analytical methods within the history of art and technology and acquiring familiarity with their historical context and conditions comparing various works from selected art periods as regards artistic expression, technological contents, and experience effect applying central works from the history of Art & Technology as a framework for reflection and inspiration in relation to their own works The module is completed with: Examination 7 An internal written examination in Module 7 History of Art and Technology II. 18

19 Form of examination: c) The examination is a 7-day assignment on a set subject. The assignment is evaluated by one examiner and awarded a pass/fail grade. Number of pages: the written work must not exceed 12 pages. Evaluation: pass/fail. In case of a Fail grade, an additional examiner will also evaluate the assignment. Substitution: the examination may be substituted by satisfactory and active participation in courses, i.e. 80% presence and submission of all assignments set during the course.. The examination should demonstrate that the student has fulfilled the objectives outlined Section 16: Module 8 Dynamic Art and Technology (Teknologi og dynamiske kunst) Location of module: 3 rd semester Credits: 15 ECTS Method of working: Group and project work Module contents: The basis of this module is human perception of movements and transitions, both physical and emotional. Students will work with principles of creation for time-based artifacts, and the experience of artifacts expressing temporal, spatial, and affective transitions. A variety of audio/visual technologies and engineered solutions will be tested and applied in the creation of products, artifacts and installations in the project unit, including mechanical and electronic alternatives of creating and controlling movement, position in space and autonomous motion. During the semester, students work theoretically and experimentally with projects that challenge their creative and technologies skills and produce artistic effects focused on performative interaction between humans and machines. Courses: In connection with the module, courses may be offered within the following areas: Artistic and Academic Methodology III (Affective Design) Creative Sensor Networks Digital Representation II (Rapid Prototyping) Programming II The objective of module 8: Dynamic Art and Technology is to introduce students to basic problem areas and solutions regarding the creation of products, artifacts, performances and installations, which results in the expression of transitions both physically and emotionally. During this module students should acquire: Basic knowledge about artistic works supported by technologies expressing physical or emotional transition the creation and perception of artifacts expressing physical or emotional transition a variety of mechanical and electronic technologies of creation of movement and 19

20 embedding of autonomy artistic expression using audio technologies for the production of sound-based interactivity academic and artistic methods and tools to be used when working with design and implementation of artifacts or installations that express or trigger emotional or physical movement Skills in identifying and formulating an art problem within the theme Transition & (E)motion analyzing an artistic problem and developing alternative concepts for the defined problem motivating the application of certain technologies in connection with the design of installations expressing transitions identifying, developing and describing the interaction between form, choice of materials and technological solutions with a view to achieving a clear aesthetic expression and performance applying academic and artistic methodologies, in regard to interaction between technology, choice of materials, aesthetic expression, and user experience in connection with the development of dynamic artifacts and installations. describing and analyzing works and installations which use adaptive technologies employing autonomous technologies in design and implementation of artifacts or installations expressing emotional or physical movement Contextualizing own artistic solutions (to state-of-art, socio-cultural requisites and consequences, art theoretical and aesthetic dimensions, etc.) describing the completed design in an academic form and communicating this in a project report, portfolio, etc. The module is completed with: Examination 8 An external combined written and oral examination in Module 8: Dynamic Art and Technology. The examination will take the form of a conversation between the students, the examiner and an external examiner on the basis of the project report prepared by the student(s), which may be in the form of a process report or portfolio as well as the product created by the students. The project exam will also address other content from the module courses. Form of examination: b) Number of pages: the written work must not exceed 10 pages per student (15 pages in the case of individual reports). Duration of examination: 20 minutes Evaluation: Grading according to the 7-point scale. Proportional weighting: An aggregate grade is awarded for the artefact, the written and oral performances. The assessment results in an individual grade. Credits: 15 ECTS 20

21 The written report, the product and the oral examination should demonstrate that the student has fulfilled the objectives outlined above. In the evaluation of the examination performance, the grade 12 will only be awarded to students who demonstrate that they have fulfilled the objectives for the subject exhaustively or with only few insignificant omissions. Section 17: Module 9 Programming Interactive Systems (Programmering af interaktive systemer) Location of module: 3 rd semester Method of working: Individual or small groups Module contents: Programming Interactive Systems is a module where students learn about basic principles of software and how different digital systems can be designed to create alternative forms of interactions between man and machines. Students will learn about principles of object-oriented programming languages and how algorithms can be developed in order to design new forms of HCI (Human-Computer Interaction). Courses: In connection with the module, courses may be offered within the following areas: Programming III Digital Networks During this module students should acquire: Basic knowledge about digital communication protocols: MIDI, OSC, DMX, seriel, etc. networking applications: inter-application communication, internet-based communications, etc. basic user interface design principles for realizing a software interface for humancomputer interaction data mapping strategies in software / firmware Skills in applying technical knowledge to the development of a human-computer interface and an algorithmic - and demonstrate its use (application) analyzing use of the artefact synthesizing knowledge in written documentation evaluating artefacts from a technical perspective identifying further learning needs in the area of programming interactive systems 21

22 Examination 9 An internal combined written and oral examination in Module 9: Programming Interactive Systems. The examination is a 7-day assignment on a set subject. Form of examination: b) The examination will take the form of a conversation between the student, the examiner and an internal censor on the basis of the artefact and report prepared by the student(s). Number of pages: the written part must not exceed 5 pages. Evaluation: Grading according to the 7-point scale. The oral examination should demonstrate that the student has fulfilled the objectives outlined above. Section 18: Module 10 Art and Technology Concept Design (Konceptudvikling for oplevelsesteknologi) Location of module: 3 rd semester Method of working: Individual work in relation to course activities Module contents: The module Art Concept Design focuses on concept design processes and method development of interactive installations and/or place-based events. The module introduces academic methods such as qualitative or quantitative of research and analysis and methods of artistic experimental creativity as measures in artistic concept development processes. Furthermore, the module introduces oral and written presentation techniques. Courses: In connection with the module, courses may be offered within the following areas: Method Design and Analysis Concept Design and Diagrams During this module, students should acquire: Basic knowledge about various qualitative methods in relation to the analysis and understanding of users, places and their usages, etc. quantitative methods in relation to the analysis and understanding of users, places and their usages, etc. theories and methods of artistic and experimental practices Skills in conceptualizing various forms of interactive or relational experience employing and combining various methods of concept development 22

23 presenting artistic concepts to various target groups designing and conceptualizing interactive installation and/or place-based events handling complexity related to concept design processes identifying own learning needs and to structure own learning related to concept design The module is completed with: Examination 10 An internal combined written and oral examination in Module 10 Art and Technology Concept Design Form of examination: b) The examination is a free assignment, which is evaluated by one examiner and awarded a pass/fail grade. For the examination students have to submit a written presentation of an artistic concept within the subject field of Art & Technology. The written part must not exceed 5 pages. The oral examination consists of a student presentation followed by a discussion between the student and the examiner. Evaluation: pass/fail. One examiner evaluates the assignment. In case of a Fail grade, an additional examiner will also evaluate the assignment. Substitution: the examination may be substituted by satisfactory and active participation in courses, i.e. 80% presence and submission of all assignments set during the course. Credit: 5 ECTS The examination should demonstrate that the student has fulfilled the objectives outlined above. Section 19: Module 11 Art in Context I Art Theory (Kunst i kontekst I kunstteori) Location of module: 3 rd semester Method of working: Individual work in relation to course activities Module contents: The module is an introduction to relevant artistic and aesthetic theories from a variety of research disciplines and research traditions (i.e. history of art and literature, rhetoric, philosophy, sociology, technology) and an introduction to the analytical methodologies of these disciplines and their position within theories of science related to the study s subject field. Students will analyze art and design artefacts applying methodologies and theories presented in the course. The module consists of lectures, workshops and seminars. Courses: In connection with the module, courses may be offered within the following area: Theory of Art and Aesthetics During this module, students should acquire: 23

24 Basic knowledge about Skills in basic aesthetic theories and their significance for art and experience design basic methods of aesthetic analysis of artworks and art projects basic art theories on the relation between artist, the recipient, and the work of art applying various basic aesthetic concepts and artistic models in connection with analyzing projects of art, their contexts and their participants presenting and discussing various aesthetic and artistic positions and their significance for the field of art and technology writing academic analysis of artistic projects and aesthetic artefacts applying aesthetic theories and methods in design, description and evaluation of artistic projects and experiences conducting case specific studies, applying one or more theories and methods of the field The module is completed with: Examination 11 An internal written examination in Module 11 Art in Context I Art Theory Form of examination: c) The examination is a 7-day assignment on a set subject, which is evaluated by one examiner and awarded a pass/fail grade. Number of pages: the written work must not exceed 12 pages. In case of a Fail grade, an additional examiner will also evaluate the assignment. Substitution: the examination may be substituted by satisfactory and active participation in courses, i.e. 80% presence and submission of all assignments set during the course. The examination should demonstrate that the student has fulfilled the objectives outlined above. Section 20: Module 12 Place and Space of Interaction (Sted og interaktionsrum) Location of module: 4 th semester Credits: 20 ECTS Method of working: Project work in groups Module contents: The module will be conducted as a series of experiments with interactive installations in a particular architectural context. This may be an urban place or stage, architectural setting, a community environment, an exhibition space, etc., where artistic installations are created and tested in relation to providing participant experiences of various kinds (such as the orchestration of social relations, learning experiences, sensory and aesthetic experiences, action-reaction patterns, etc.) In this regard, modalities such as architectural constructs, spatial atmospheres, sound, image, various interactive technologies, and embedded intelligence systems are investigated and applied. 24

25 Courses: In connection with the module, courses may be offered within the following areas: Artistic and Academic Methodology IV (Interaction Design) Construction of Architectural Interaction Spaces Interactive Technologies Audio Design I Aesthetics and Interaction Digital Representation II CAD and Spatial Animation The objective of module 12: Place and Space of Interaction is to introduce the students to problem areas and designing solutions in relation to embodied interaction in interactive space, places and installations. During this module, students should acquire: Basic knowledge about creation of interactive spaces and installations that encourage embodied activity and an understanding of the situated locale cybernetic technologies that support active participation mechanical and electronic technologies for the creation of experience and interaction methods and tools for the processing of auditive, tactile and visual information for the support of active interaction by participants within the installation Skills in identifying and formulating an art problem within the theme Place and Space of Embodied Interaction possibly including cooperation with external user groups analyzing the problem and developing alternative concepts for a defined problem within a defined context the application of audio and other technologies in connection with the design of content for interactive installations and spaces identifying, developing and describing the interaction between audio and spatial effects, choice of materials and technological solutions with a view to achieving clear aesthetic expressions and motivating embodied performance selecting appropriate methods in connection with the development of artefacts the creation of interactive spaces and installations with an artistic quality in terms of architecture, interaction patters, and soundscapes architectural and artistic methodology, including interaction between technology, choice of materials and aesthetic expressions the use of interactive technologies, including control of media, light and sound contextualizing own artistic solutions (to state-of-art, socio-cultural requisites and consequences, art theoretical and aesthetic dimensions, etc.) 25

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