VIRTUAL REALITY for HEALTHCARE

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1 VIRTUAL REALITY for HEALTHCARE Brief history of VR Types of VR experiences Agenda VR hardware ecosystem Benefits of VR Applications of VR Dmitri Bouianov CEO, Context VR VR for healthcare training VR demonstration & quiz What is VR? A computer-generated environment consisting of 3D images and sounds experienced by users through sensory stimuli and in which user actions partially determine what happens in the environment A simulated 3D world users can manipulate and explore a while feeling as if they were in that world Technology to create or access these environments VR Timeline Around for decades, first devices in 1960 Vehicle simulation focus until 1985 (NASA, military, airlines) Unmet hype and expectations in 1990 => low public interest Oculus VR raising $2M on Kickstarter in 2012 Oculus VR acquired by Facebook for $2B in 2014 Vibrant growing consumer VR ecosystem in

2 3/29/16 Growing VR Ecosystem Presence & Price Factors Presence: a state of immersive awareness where virtual environments seem so real that viewers believe they are physically present in those environments $2M Presence was impossible or fleeting in the past $2B 2016 Price: Technical advancements made presence achievable and inexpensive compared to decades ago VR devices are currently sold at consumer prices Types of VR Experiences 360-degree stereoscopic photos & videos Mostly non-interactive, stationary user Less powerful mobile device technology Lower graphics fidelity, some photorealism Mass consumer appeal (YouTube) How is VR Accessed? Past: Cave Automatic Computer Environments Now: Head Mounted Displays (HMDs) Immersive interactive 3D simulations Mostly interactive, navigable environments More powerful desktop computer technology Higher graphics fidelity, high photorealism Early adopter appeal (gamers, developers) PC: HTC Vive, Oculus Rift, Sony PSVR Mobile: Samsung GearVR, Google Cardboard 2

3 HTC Vive v=etitjssruso Oculus Rift v=olxrjth7vhc High fidelity, highly interactive VR experiences High fidelity, highly interactive VR experiences Sony PSVR v=0ussvbsccc8 Samsung GearVR v=gnvqs2xhrg High fidelity, highly interactive VR experiences Lower fidelity, less interactive VR, 360 photos/videos 3

4 Google Cardboard v=wzxjommigju Microsoft HoloLens v=aatyedtht-8 Lower fidelity, less interactive VR, 360 photos/videos High fidelity, highly interactive MR experiences Epson Moverio AR/VR Spectrum v=varqptpq1oc Lower fidelity AR applications, tablet-like usability Proprietory and Confiden6al 4

5 Why is VR Important? Transportation system for the senses Physical presence without physical travel Safely simulates high-risk scenarios Minimizes distractions due to immersion Engages spatial and muscle memory Called Next Platform by industry experts Applications of VR Healthcare Training Psychological Treatment Safety Training Immersive Education Architecture & Engineering Games & Entertainment Enterprise VR Examples NASA using VR to train astronauts for 20 years NASA using VR for remote robot control Military using VR in combat training for years VR used for immersive medical education VR used for treating psychological problems VR used for training professional athletes VR for Healthcare Surgical Procedures Contagious Diseases Treatment Planning Patient Triage & Nursing Emergency Procedures Hazardous Materials Portable Fire Extinguishers 5

6 VR Demos Walk-around room-scale ü Brief introduction to VR ü Types of VR experiences Summary ü VR hardware ecosystem ü Benefits of VR ü Applications of VR 360 photos/videos ü VR for healthcare training ü VR demos Questions? VR & AR $150B 6

7 VR for Ebola Education VR for Medical Education # VR for Psychological Treatment vr-therapy/ VR for Remote Robot Control 7

8 VR for Astronaut Training VR for Military Training v=v34gcw4fyls VR for Pro Athlete Training html Resources Enterprise uses of VR UW research on effectiveness of VR training ftp://ftp.hitl.washington.edu/pub/publications/r-94-5/ r-94-5.rtf _Virtual_Reality_and_Education Memory palace technique engages spatial memory 8

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